@galacean/engine-physics-lite 1.0.0-beta.5 → 1.0.0-beta.7

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@@ -15040,7 +15040,7 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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  // vertices
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  this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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  // indices
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- this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, exports.BufferUsage.Dynamic);
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+ this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
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  mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
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  mesh.setIndexBufferBinding(this._indiceBuffers[index], exports.IndexFormat.UInt16);
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  mesh.setVertexElements(vertexElements);
@@ -17908,7 +17908,7 @@ var /**
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  // prepare render target
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  var renderTarget = this._getAvailableRenderTarget();
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  // @todo: shouldn't set viewport and scissor in activeRenderTarget
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- rhi.activeRenderTarget(renderTarget, null, 0);
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+ rhi.activeRenderTarget(renderTarget, CascadedShadowCasterPass._viewport, 0);
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  if (this._supportDepthTexture) {
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  rhi.clearRenderTarget(engine, exports.CameraClearFlags.Depth, null);
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  } else {
@@ -18113,6 +18113,9 @@ var /**
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  (function() {
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  CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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  })();
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+ (function() {
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+ CascadedShadowCasterPass._viewport = new miniprogram$7.Vector4(0, 0, 1, 1);
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+ })();
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  (function() {
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  CascadedShadowCasterPass._clearColor = new miniprogram$7.Color(1, 1, 1, 1);
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  })();
@@ -26276,12 +26279,6 @@ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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  this.vertexBuffers = [];
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  this.blendShapes = [];
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  };
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- /**
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- * @internal
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- */ var BufferRestoreInfo = function BufferRestoreInfo(buffer, data) {
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- this.buffer = buffer;
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- this.data = data;
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- };
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  /**
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  * @internal
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  */ var BufferDataRestoreInfo = function BufferDataRestoreInfo(main, typeSize, sparseCount, sparseIndices, sparseValues) {
@@ -27585,21 +27582,31 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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  var vertexCount;
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  var bufferBindIndex = 0;
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  var positions;
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- keepMeshData && (positions = new Array(vertexCount));
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+ var boneIndices;
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+ var boneWeights;
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+ if (keepMeshData) {
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+ positions = new Array(vertexCount);
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+ boneIndices = new Array(vertexCount);
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+ boneWeights = new Array(vertexCount);
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+ }
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  for(var attribute in attributes){
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  var accessor = accessors[attributes[attribute]];
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  var accessorBuffer = GLTFUtils.getAccessorBuffer(context, gltf.bufferViews, accessor);
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  var dataElementSize = GLTFUtils.getAccessorTypeSize(accessor.type);
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- var attributeCount = accessor.count;
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+ var accessorCount = accessor.count;
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  var vertices = accessorBuffer.data;
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  var vertexElement = void 0;
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  var meshId = mesh.instanceId;
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  var vertexBindingInfos = accessorBuffer.vertexBindingInfos;
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- var elementFormat = GLTFUtils.getElementFormat(accessor.componentType, dataElementSize, accessor.normalized);
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+ var elementNormalized = accessor.normalized;
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+ var elementFormat = GLTFUtils.getElementFormat(accessor.componentType, dataElementSize, elementNormalized);
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+ var scaleFactor = void 0;
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+ elementNormalized && (scaleFactor = GLTFUtils.getNormalizedComponentScale(accessor.componentType));
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+ var elementOffset = void 0;
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  if (accessorBuffer.interleaved) {
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  var byteOffset = accessor.byteOffset || 0;
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  var stride = accessorBuffer.stride;
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- var elementOffset = byteOffset % stride;
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+ elementOffset = byteOffset % stride;
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  if (vertexBindingInfos[meshId] === undefined) {
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  vertexElement = new miniprogram$5.VertexElement(attribute, elementOffset, elementFormat, bufferBindIndex);
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  var vertexBuffer = accessorBuffer.vertexBuffer;
@@ -27607,7 +27614,6 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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  vertexBuffer = new miniprogram$5.Buffer(engine, miniprogram$5.BufferBindFlag.VertexBuffer, vertices.byteLength, miniprogram$5.BufferUsage.Static);
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  vertexBuffer.setData(vertices);
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  accessorBuffer.vertexBuffer = vertexBuffer;
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- meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer, accessorBuffer.restoreInfo));
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  }
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  mesh.setVertexBufferBinding(vertexBuffer, stride, bufferBindIndex);
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  vertexBindingInfos[meshId] = bufferBindIndex++;
@@ -27615,44 +27621,70 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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  vertexElement = new miniprogram$5.VertexElement(attribute, elementOffset, elementFormat, vertexBindingInfos[meshId]);
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  }
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  } else {
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- vertexElement = new miniprogram$5.VertexElement(attribute, 0, elementFormat, bufferBindIndex);
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+ elementOffset = 0;
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+ vertexElement = new miniprogram$5.VertexElement(attribute, elementOffset, elementFormat, bufferBindIndex);
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  var vertexBuffer1 = new miniprogram$5.Buffer(engine, miniprogram$5.BufferBindFlag.VertexBuffer, vertices.byteLength, miniprogram$5.BufferUsage.Static);
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  vertexBuffer1.setData(vertices);
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- meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer1, accessorBuffer.restoreInfo));
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  mesh.setVertexBufferBinding(vertexBuffer1, accessorBuffer.stride, bufferBindIndex);
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  vertexBindingInfos[meshId] = bufferBindIndex++;
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  }
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  vertexElements.push(vertexElement);
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  if (attribute === "POSITION") {
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- vertexCount = attributeCount;
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+ vertexCount = accessorCount;
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  var _mesh_bounds = mesh.bounds, min = _mesh_bounds.min, max = _mesh_bounds.max;
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  if (accessor.min && accessor.max) {
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  min.copyFromArray(accessor.min);
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  max.copyFromArray(accessor.max);
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  if (keepMeshData) {
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- var stride1 = vertices.length / attributeCount;
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- for(var j = 0; j < attributeCount; j++){
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- var offset = j * stride1;
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- positions[j] = new miniprogram$1$2.Vector3(vertices[offset], vertices[offset + 1], vertices[offset + 2]);
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+ var baseOffset = elementOffset / vertices.BYTES_PER_ELEMENT;
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+ var stride1 = vertices.length / accessorCount;
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+ for(var j = 0; j < accessorCount; j++){
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+ var offset = baseOffset + j * stride1;
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+ var position = new miniprogram$1$2.Vector3(vertices[offset], vertices[offset + 1], vertices[offset + 2]);
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+ elementNormalized && position.scale(scaleFactor);
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+ positions[j] = position;
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  }
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  }
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  } else {
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- var position = GLTFMeshParser._tempVector3;
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+ var position1 = GLTFMeshParser._tempVector3;
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  min.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
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  max.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
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- var stride2 = vertices.length / attributeCount;
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- for(var j1 = 0; j1 < attributeCount; j1++){
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- var offset1 = j1 * stride2;
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- position.copyFromArray(vertices, offset1);
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- miniprogram$1$2.Vector3.min(min, position, min);
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- miniprogram$1$2.Vector3.max(max, position, max);
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+ var baseOffset1 = elementOffset / vertices.BYTES_PER_ELEMENT;
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+ var stride2 = vertices.length / accessorCount;
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+ for(var j1 = 0; j1 < accessorCount; j1++){
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+ var offset1 = baseOffset1 + j1 * stride2;
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+ position1.copyFromArray(vertices, offset1);
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+ miniprogram$1$2.Vector3.min(min, position1, min);
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+ miniprogram$1$2.Vector3.max(max, position1, max);
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+ if (keepMeshData) {
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+ var clonePosition = position1.clone();
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+ elementNormalized && clonePosition.scale(scaleFactor);
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+ positions[j1] = clonePosition;
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+ }
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  }
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  }
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- if (accessor.normalized) {
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- var scaleFactor = GLTFUtils.getNormalizedComponentScale(accessor.componentType);
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+ if (elementNormalized) {
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  min.scale(scaleFactor);
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  max.scale(scaleFactor);
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  }
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+ } else if (attribute === "JOINTS_0" && keepMeshData) {
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+ var baseOffset2 = elementOffset / vertices.BYTES_PER_ELEMENT;
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+ var stride3 = vertices.length / accessorCount;
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+ for(var j2 = 0; j2 < accessorCount; j2++){
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+ var offset2 = baseOffset2 + j2 * stride3;
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+ var boneIndex = new miniprogram$1$2.Vector4(vertices[offset2], vertices[offset2 + 1], vertices[offset2 + 2], vertices[offset2 + 3]);
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+ elementNormalized && boneIndex.scale(scaleFactor);
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+ boneIndices[j2] = boneIndex;
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+ }
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+ } else if (attribute === "WEIGHTS_0" && keepMeshData) {
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+ var baseOffset3 = elementOffset / vertices.BYTES_PER_ELEMENT;
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+ var stride4 = vertices.length / accessorCount;
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+ for(var j3 = 0; j3 < accessorCount; j3++){
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+ var offset3 = baseOffset3 + j3 * stride4;
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+ var boneWeight = new miniprogram$1$2.Vector4(vertices[offset3], vertices[offset3 + 1], vertices[offset3 + 2], vertices[offset3 + 3]);
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+ elementNormalized && boneWeight.scale(scaleFactor);
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+ boneWeights[j3] = boneWeight;
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+ }
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  }
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  }
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  mesh.setVertexElements(vertexElements);
@@ -27671,6 +27703,10 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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  mesh.uploadData(!keepMeshData);
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  //@ts-ignore
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  mesh._positions = positions;
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+ //@ts-ignore
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+ mesh._boneIndices = boneIndices;
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+ //@ts-ignore
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+ mesh._boneWeights = boneWeights;
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  return Promise.resolve(mesh);
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  };
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  /**
@@ -37499,7 +37535,7 @@ function _interopNamespace(e) {
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  }
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  var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
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  //@ts-ignore
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- var version = "1.0.0-beta.5";
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+ var version = "1.0.0-beta.7";
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  console.log("Galacean engine version: " + version);
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  for(var key in CoreObjects__namespace){
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  CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);