@galacean/engine-physics-lite 1.0.0-beta.5 → 1.0.0-beta.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +66 -30
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -15040,7 +15040,7 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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// vertices
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this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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// indices
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-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 3, exports.BufferUsage.Dynamic);
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+
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
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mesh.setVertexBufferBinding(this._vertexBuffers[index], vertexStride);
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mesh.setIndexBufferBinding(this._indiceBuffers[index], exports.IndexFormat.UInt16);
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mesh.setVertexElements(vertexElements);
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@@ -17908,7 +17908,7 @@ var /**
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// prepare render target
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var renderTarget = this._getAvailableRenderTarget();
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// @todo: shouldn't set viewport and scissor in activeRenderTarget
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-
rhi.activeRenderTarget(renderTarget,
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+
rhi.activeRenderTarget(renderTarget, CascadedShadowCasterPass._viewport, 0);
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if (this._supportDepthTexture) {
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rhi.clearRenderTarget(engine, exports.CameraClearFlags.Depth, null);
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} else {
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@@ -18113,6 +18113,9 @@ var /**
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(function() {
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CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
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})();
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+
(function() {
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CascadedShadowCasterPass._viewport = new miniprogram$7.Vector4(0, 0, 1, 1);
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})();
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(function() {
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CascadedShadowCasterPass._clearColor = new miniprogram$7.Color(1, 1, 1, 1);
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})();
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@@ -26276,12 +26279,6 @@ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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this.vertexBuffers = [];
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this.blendShapes = [];
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};
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-
/**
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-
* @internal
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-
*/ var BufferRestoreInfo = function BufferRestoreInfo(buffer, data) {
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-
this.buffer = buffer;
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-
this.data = data;
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-
};
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/**
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* @internal
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*/ var BufferDataRestoreInfo = function BufferDataRestoreInfo(main, typeSize, sparseCount, sparseIndices, sparseValues) {
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@@ -27585,21 +27582,31 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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var vertexCount;
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var bufferBindIndex = 0;
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var positions;
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-
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+
var boneIndices;
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var boneWeights;
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if (keepMeshData) {
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positions = new Array(vertexCount);
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boneIndices = new Array(vertexCount);
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boneWeights = new Array(vertexCount);
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}
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for(var attribute in attributes){
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var accessor = accessors[attributes[attribute]];
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var accessorBuffer = GLTFUtils.getAccessorBuffer(context, gltf.bufferViews, accessor);
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var dataElementSize = GLTFUtils.getAccessorTypeSize(accessor.type);
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-
var
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+
var accessorCount = accessor.count;
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var vertices = accessorBuffer.data;
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var vertexElement = void 0;
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var meshId = mesh.instanceId;
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var vertexBindingInfos = accessorBuffer.vertexBindingInfos;
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-
var
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+
var elementNormalized = accessor.normalized;
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var elementFormat = GLTFUtils.getElementFormat(accessor.componentType, dataElementSize, elementNormalized);
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var scaleFactor = void 0;
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elementNormalized && (scaleFactor = GLTFUtils.getNormalizedComponentScale(accessor.componentType));
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var elementOffset = void 0;
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if (accessorBuffer.interleaved) {
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var byteOffset = accessor.byteOffset || 0;
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var stride = accessorBuffer.stride;
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-
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elementOffset = byteOffset % stride;
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if (vertexBindingInfos[meshId] === undefined) {
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vertexElement = new miniprogram$5.VertexElement(attribute, elementOffset, elementFormat, bufferBindIndex);
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var vertexBuffer = accessorBuffer.vertexBuffer;
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@@ -27607,7 +27614,6 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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vertexBuffer = new miniprogram$5.Buffer(engine, miniprogram$5.BufferBindFlag.VertexBuffer, vertices.byteLength, miniprogram$5.BufferUsage.Static);
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vertexBuffer.setData(vertices);
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accessorBuffer.vertexBuffer = vertexBuffer;
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-
meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer, accessorBuffer.restoreInfo));
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}
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mesh.setVertexBufferBinding(vertexBuffer, stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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@@ -27615,44 +27621,70 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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vertexElement = new miniprogram$5.VertexElement(attribute, elementOffset, elementFormat, vertexBindingInfos[meshId]);
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}
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} else {
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-
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elementOffset = 0;
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vertexElement = new miniprogram$5.VertexElement(attribute, elementOffset, elementFormat, bufferBindIndex);
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var vertexBuffer1 = new miniprogram$5.Buffer(engine, miniprogram$5.BufferBindFlag.VertexBuffer, vertices.byteLength, miniprogram$5.BufferUsage.Static);
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vertexBuffer1.setData(vertices);
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-
meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer1, accessorBuffer.restoreInfo));
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mesh.setVertexBufferBinding(vertexBuffer1, accessorBuffer.stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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}
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vertexElements.push(vertexElement);
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if (attribute === "POSITION") {
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-
vertexCount =
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+
vertexCount = accessorCount;
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var _mesh_bounds = mesh.bounds, min = _mesh_bounds.min, max = _mesh_bounds.max;
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if (accessor.min && accessor.max) {
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min.copyFromArray(accessor.min);
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max.copyFromArray(accessor.max);
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if (keepMeshData) {
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-
var
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-
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-
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-
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var baseOffset = elementOffset / vertices.BYTES_PER_ELEMENT;
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var stride1 = vertices.length / accessorCount;
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for(var j = 0; j < accessorCount; j++){
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var offset = baseOffset + j * stride1;
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var position = new miniprogram$1$2.Vector3(vertices[offset], vertices[offset + 1], vertices[offset + 2]);
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elementNormalized && position.scale(scaleFactor);
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positions[j] = position;
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}
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}
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} else {
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-
var
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var position1 = GLTFMeshParser._tempVector3;
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min.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
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max.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
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var
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-
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-
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-
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-
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miniprogram$1$2.Vector3.
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var baseOffset1 = elementOffset / vertices.BYTES_PER_ELEMENT;
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var stride2 = vertices.length / accessorCount;
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for(var j1 = 0; j1 < accessorCount; j1++){
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var offset1 = baseOffset1 + j1 * stride2;
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position1.copyFromArray(vertices, offset1);
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miniprogram$1$2.Vector3.min(min, position1, min);
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miniprogram$1$2.Vector3.max(max, position1, max);
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if (keepMeshData) {
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var clonePosition = position1.clone();
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elementNormalized && clonePosition.scale(scaleFactor);
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positions[j1] = clonePosition;
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}
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}
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}
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-
if (
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var scaleFactor = GLTFUtils.getNormalizedComponentScale(accessor.componentType);
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if (elementNormalized) {
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min.scale(scaleFactor);
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max.scale(scaleFactor);
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}
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} else if (attribute === "JOINTS_0" && keepMeshData) {
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var baseOffset2 = elementOffset / vertices.BYTES_PER_ELEMENT;
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var stride3 = vertices.length / accessorCount;
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for(var j2 = 0; j2 < accessorCount; j2++){
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var offset2 = baseOffset2 + j2 * stride3;
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var boneIndex = new miniprogram$1$2.Vector4(vertices[offset2], vertices[offset2 + 1], vertices[offset2 + 2], vertices[offset2 + 3]);
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elementNormalized && boneIndex.scale(scaleFactor);
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boneIndices[j2] = boneIndex;
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}
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} else if (attribute === "WEIGHTS_0" && keepMeshData) {
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var baseOffset3 = elementOffset / vertices.BYTES_PER_ELEMENT;
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var stride4 = vertices.length / accessorCount;
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for(var j3 = 0; j3 < accessorCount; j3++){
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var offset3 = baseOffset3 + j3 * stride4;
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var boneWeight = new miniprogram$1$2.Vector4(vertices[offset3], vertices[offset3 + 1], vertices[offset3 + 2], vertices[offset3 + 3]);
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elementNormalized && boneWeight.scale(scaleFactor);
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boneWeights[j3] = boneWeight;
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}
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}
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}
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mesh.setVertexElements(vertexElements);
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@@ -27671,6 +27703,10 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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mesh.uploadData(!keepMeshData);
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//@ts-ignore
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mesh._positions = positions;
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//@ts-ignore
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mesh._boneIndices = boneIndices;
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//@ts-ignore
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mesh._boneWeights = boneWeights;
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return Promise.resolve(mesh);
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};
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/**
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@@ -37499,7 +37535,7 @@ function _interopNamespace(e) {
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}
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var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
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//@ts-ignore
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-
var version = "1.0.0-beta.
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var version = "1.0.0-beta.7";
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console.log("Galacean engine version: " + version);
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for(var key in CoreObjects__namespace){
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CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
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