@galacean/engine-physics-lite 1.0.0-beta.1 → 1.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/dist/miniprogram.js +180 -60
  2. package/package.json +4 -4
@@ -733,7 +733,9 @@ __decorate$1([
733
733
  */ _proto._addToResourceManager = function _addToResourceManager(path) {
734
734
  this._engine.resourceManager._addAsset(path, this);
735
735
  };
736
- _proto._onDestroy = function _onDestroy() {
736
+ /**
737
+ * @internal
738
+ */ _proto._onDestroy = function _onDestroy() {
737
739
  EngineObject.prototype._onDestroy.call(this);
738
740
  this._engine.resourceManager._deleteReferResource(this);
739
741
  var refCount = this._getReferCount();
@@ -857,7 +859,9 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource) {
857
859
  };
858
860
  _inherits$2(GraphicsResource, ReferResource);
859
861
  var _proto = GraphicsResource.prototype;
860
- _proto._onDestroy = function _onDestroy() {
862
+ /**
863
+ * @internal
864
+ */ _proto._onDestroy = function _onDestroy() {
861
865
  ReferResource.prototype._onDestroy.call(this);
862
866
  this.engine.resourceManager._deleteGraphicResource(this);
863
867
  };
@@ -934,7 +938,9 @@ var Logger = {
934
938
  platformTexture.depthCompareFunction = this._depthCompareFunction;
935
939
  platformTexture.setUseDepthCompareMode(this._useDepthCompareMode);
936
940
  };
937
- _proto._onDestroy = function _onDestroy() {
941
+ /**
942
+ * @internal
943
+ */ _proto._onDestroy = function _onDestroy() {
938
944
  GraphicsResource.prototype._onDestroy.call(this);
939
945
  this._platformTexture.destroy();
940
946
  this._platformTexture = null;
@@ -1121,7 +1127,9 @@ var Logger = {
1121
1127
  this._depthTexture && this._depthTexture.generateMipmaps();
1122
1128
  }
1123
1129
  };
1124
- _proto._onDestroy = function _onDestroy() {
1130
+ /**
1131
+ * @internal
1132
+ */ _proto._onDestroy = function _onDestroy() {
1125
1133
  GraphicsResource.prototype._onDestroy.call(this);
1126
1134
  this._platformRenderTarget.destroy();
1127
1135
  this._colorTextures.length = 0;
@@ -1495,7 +1503,9 @@ var Logger = {
1495
1503
  _proto.getCharInfo = function getCharInfo(char) {
1496
1504
  return this._charInfoMap[char.charCodeAt(0)];
1497
1505
  };
1498
- _proto._onDestroy = function _onDestroy() {
1506
+ /**
1507
+ * @internal
1508
+ */ _proto._onDestroy = function _onDestroy() {
1499
1509
  ReferResource.prototype._onDestroy.call(this);
1500
1510
  this.texture.destroy();
1501
1511
  this.texture = null;
@@ -2053,7 +2063,9 @@ var Logger = {
2053
2063
  subFontMap[key] = subFont;
2054
2064
  return subFont;
2055
2065
  };
2056
- _proto._onDestroy = function _onDestroy() {
2066
+ /**
2067
+ * @internal
2068
+ */ _proto._onDestroy = function _onDestroy() {
2057
2069
  ReferResource.prototype._onDestroy.call(this);
2058
2070
  var subFontMap = this._subFontMap;
2059
2071
  for(var k in subFontMap){
@@ -3260,7 +3272,9 @@ exports.GLCapabilityType = void 0;
3260
3272
  }
3261
3273
  }
3262
3274
  };
3263
- _proto._onDestroy = function _onDestroy() {
3275
+ /**
3276
+ * @internal
3277
+ */ _proto._onDestroy = function _onDestroy() {
3264
3278
  EngineObject.prototype._onDestroy.call(this);
3265
3279
  this._entity._removeComponent(this);
3266
3280
  if (this._entity.isActiveInHierarchy) {
@@ -6009,7 +6023,9 @@ exports.Collider = /*#__PURE__*/ function(Component) {
6009
6023
  */ _proto._onDisable = function _onDisable() {
6010
6024
  this.engine.physicsManager._removeCollider(this);
6011
6025
  };
6012
- _proto._onDestroy = function _onDestroy() {
6026
+ /**
6027
+ * @internal
6028
+ */ _proto._onDestroy = function _onDestroy() {
6013
6029
  Component.prototype._onDestroy.call(this);
6014
6030
  this.clearShapes();
6015
6031
  this._nativeCollider.destroy();
@@ -7833,7 +7849,9 @@ exports.DynamicColliderConstraints = void 0;
7833
7849
  };
7834
7850
  _inherits$2(Light, Component);
7835
7851
  var _proto = Light.prototype;
7836
- _proto._getLightColor = function _getLightColor() {
7852
+ /**
7853
+ * @internal
7854
+ */ _proto._getLightColor = function _getLightColor() {
7837
7855
  this._lightColor.r = this.color.r * this.intensity;
7838
7856
  this._lightColor.g = this.color.g * this.intensity;
7839
7857
  this._lightColor.b = this.color.b * this.intensity;
@@ -9475,8 +9493,8 @@ var noise_simplex_2D = "#define GLSLIFY 1\nfloat simplex(vec2 v){const vec4 C=ve
9475
9493
  var noise_simplex_3D = "#define GLSLIFY 1\nfloat simplex(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}"; // eslint-disable-line
9476
9494
  var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gradient){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);vec4 m2=m*m;vec4 m4=m2*m2;vec4 pdotx=vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3));vec4 temp=m2*m*pdotx;gradient=-8.0*(temp.x*x0+temp.y*x1+temp.z*x2+temp.w*x3);gradient+=m4.x*p0+m4.y*p1+m4.z*p2+m4.w*p3;gradient*=42.0;return 42.0*dot(m4,pdotx);}"; // eslint-disable-line
9477
9495
  var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
9478
- var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D MATERIAL_HAS_EMISSIVETEXTURE;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
9479
- var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(0.04),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
9496
+ var pbr_frag_define = "#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform float material_IOR;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
9497
+ var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0))\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
9480
9498
  var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
9481
9499
  var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(scene_ShadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i]))continue;directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i]))continue;pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i]))continue;spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}\n#endif\n}"; // eslint-disable-line
9482
9500
  var ibl_frag_define = "#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef SCENE_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef SCENE_IS_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}"; // eslint-disable-line
@@ -10648,14 +10666,18 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10648
10666
  (_materials_i = materials[i]) == null ? void 0 : _materials_i._addReferCount(-1);
10649
10667
  }
10650
10668
  };
10651
- _proto._updateShaderData = function _updateShaderData(context) {
10669
+ /**
10670
+ * @internal
10671
+ */ _proto._updateShaderData = function _updateShaderData(context) {
10652
10672
  var entity = this.entity;
10653
10673
  var worldMatrix = entity.transform.worldMatrix;
10654
10674
  this._updateTransformShaderData(context, worldMatrix);
10655
10675
  var layer = entity.layer;
10656
10676
  this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
10657
10677
  };
10658
- _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
10678
+ /**
10679
+ * @internal
10680
+ */ _proto._updateTransformShaderData = function _updateTransformShaderData(context, worldMatrix) {
10659
10681
  var shaderData = this.shaderData;
10660
10682
  var virtualCamera = context.virtualCamera;
10661
10683
  var mvMatrix = this._mvMatrix;
@@ -10674,14 +10696,22 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10674
10696
  shaderData.setMatrix(exports.Renderer._mvInvMatrixProperty, mvInvMatrix);
10675
10697
  shaderData.setMatrix(exports.Renderer._normalMatrixProperty, normalMatrix);
10676
10698
  };
10677
- _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
10699
+ /**
10700
+ * @internal
10701
+ */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
10678
10702
  this.entity.transform._updateFlagManager.addListener(this._onTransformChanged);
10679
10703
  };
10680
- _proto._updateBounds = function _updateBounds(worldBounds) {};
10681
- _proto._render = function _render(context) {
10704
+ /**
10705
+ * @internal
10706
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {};
10707
+ /**
10708
+ * @internal
10709
+ */ _proto._render = function _render(context) {
10682
10710
  throw "not implement";
10683
10711
  };
10684
- _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
10712
+ /**
10713
+ * @internal
10714
+ */ _proto._createInstanceMaterial = function _createInstanceMaterial(material, index) {
10685
10715
  var insMaterial = material.clone();
10686
10716
  insMaterial.name = insMaterial.name + "(Instance)";
10687
10717
  material._addReferCount(-1);
@@ -10704,7 +10734,9 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10704
10734
  materials[index] = material;
10705
10735
  }
10706
10736
  };
10707
- _proto._onTransformChanged = function _onTransformChanged(type) {
10737
+ /**
10738
+ * @internal
10739
+ */ _proto._onTransformChanged = function _onTransformChanged(type) {
10708
10740
  this._dirtyUpdateFlag |= 0x1;
10709
10741
  };
10710
10742
  _create_class$2(Renderer1, [
@@ -11022,7 +11054,9 @@ SimpleSpriteAssembler = __decorate$1([
11022
11054
  */ _proto._cloneTo = function _cloneTo(target) {
11023
11055
  target.sprite = this._sprite;
11024
11056
  };
11025
- _proto._updateBounds = function _updateBounds(worldBounds) {
11057
+ /**
11058
+ * @internal
11059
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
11026
11060
  var _this_sprite;
11027
11061
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
11028
11062
  worldBounds.min.set(0, 0, 0);
@@ -11032,6 +11066,7 @@ SimpleSpriteAssembler = __decorate$1([
11032
11066
  }
11033
11067
  };
11034
11068
  /**
11069
+ * @internal
11035
11070
  * @inheritdoc
11036
11071
  */ _proto._render = function _render(context) {
11037
11072
  var _this_sprite;
@@ -11057,6 +11092,7 @@ SimpleSpriteAssembler = __decorate$1([
11057
11092
  this._maskElement = renderElement;
11058
11093
  };
11059
11094
  /**
11095
+ * @internal
11060
11096
  * @inheritdoc
11061
11097
  */ _proto._onDestroy = function _onDestroy() {
11062
11098
  var _this__sprite;
@@ -11474,7 +11510,9 @@ var BufferUtil = /*#__PURE__*/ function() {
11474
11510
  var platformBuffer = this._engine._hardwareRenderer.createPlatformBuffer(this._type, this._byteLength, this._bufferUsage);
11475
11511
  this._platformBuffer = platformBuffer;
11476
11512
  };
11477
- _proto._onDestroy = function _onDestroy() {
11513
+ /**
11514
+ * @internal
11515
+ */ _proto._onDestroy = function _onDestroy() {
11478
11516
  GraphicsResource.prototype._onDestroy.call(this);
11479
11517
  this._platformBuffer.destroy();
11480
11518
  };
@@ -11682,13 +11720,17 @@ var BufferUtil = /*#__PURE__*/ function() {
11682
11720
  this._vertexElementMap = null;
11683
11721
  this._platformPrimitive.destroy();
11684
11722
  };
11685
- _proto._setVertexElements = function _setVertexElements(elements) {
11723
+ /**
11724
+ * @internal
11725
+ */ _proto._setVertexElements = function _setVertexElements(elements) {
11686
11726
  this._clearVertexElements();
11687
11727
  for(var i = 0, n = elements.length; i < n; i++){
11688
11728
  this._addVertexElement(elements[i]);
11689
11729
  }
11690
11730
  };
11691
- _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
11731
+ /**
11732
+ * @internal
11733
+ */ _proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
11692
11734
  var lastBinding = this._indexBufferBinding;
11693
11735
  if (binding) {
11694
11736
  this._indexBufferBinding = binding;
@@ -12822,7 +12864,9 @@ var MeshModifyFlags;
12822
12864
  }
12823
12865
  this.setTangents(tangents);
12824
12866
  };
12825
- _proto._onDestroy = function _onDestroy() {
12867
+ /**
12868
+ * @internal
12869
+ */ _proto._onDestroy = function _onDestroy() {
12826
12870
  Mesh.prototype._onDestroy.call(this);
12827
12871
  this._readable && this._releaseCache();
12828
12872
  };
@@ -13295,7 +13339,9 @@ var VertexChangedFlags;
13295
13339
  };
13296
13340
  _inherits$2(MeshRenderer, Renderer);
13297
13341
  var _proto = MeshRenderer.prototype;
13298
- _proto._onDestroy = function _onDestroy() {
13342
+ /**
13343
+ * @internal
13344
+ */ _proto._onDestroy = function _onDestroy() {
13299
13345
  Renderer.prototype._onDestroy.call(this);
13300
13346
  var mesh = this._mesh;
13301
13347
  if (mesh && !mesh.destroyed) {
@@ -13308,7 +13354,9 @@ var VertexChangedFlags;
13308
13354
  */ _proto._cloneTo = function _cloneTo(target) {
13309
13355
  target.mesh = this._mesh;
13310
13356
  };
13311
- _proto._updateBounds = function _updateBounds(worldBounds) {
13357
+ /**
13358
+ * @internal
13359
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
13312
13360
  var mesh = this._mesh;
13313
13361
  if (mesh) {
13314
13362
  var localBounds = mesh.bounds;
@@ -13319,7 +13367,9 @@ var VertexChangedFlags;
13319
13367
  worldBounds.max.set(0, 0, 0);
13320
13368
  }
13321
13369
  };
13322
- _proto._render = function _render(context) {
13370
+ /**
13371
+ * @internal
13372
+ */ _proto._render = function _render(context) {
13323
13373
  var mesh = this._mesh;
13324
13374
  if (mesh) {
13325
13375
  if (this._dirtyUpdateFlag & 0x2) {
@@ -13479,7 +13529,9 @@ var /**
13479
13529
  }
13480
13530
  }
13481
13531
  };
13482
- _proto._updateShaderData = function _updateShaderData(context) {
13532
+ /**
13533
+ * @internal
13534
+ */ _proto._updateShaderData = function _updateShaderData(context) {
13483
13535
  var entity = this.entity;
13484
13536
  var worldMatrix = this._rootBone ? this._rootBone.transform.worldMatrix : entity.transform.worldMatrix;
13485
13537
  this._updateTransformShaderData(context, worldMatrix);
@@ -13534,10 +13586,14 @@ var /**
13534
13586
  MeshRenderer.prototype._cloneTo.call(this, target);
13535
13587
  this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
13536
13588
  };
13537
- _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
13589
+ /**
13590
+ * @internal
13591
+ */ _proto._registerEntityTransformListener = function _registerEntityTransformListener() {
13538
13592
  // Cancel register listener to entity transform.
13539
13593
  };
13540
- _proto._updateBounds = function _updateBounds(worldBounds) {
13594
+ /**
13595
+ * @internal
13596
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
13541
13597
  if (this._rootBone) {
13542
13598
  var localBounds = this._localBounds;
13543
13599
  var worldMatrix = this._rootBone.transform.worldMatrix;
@@ -16583,7 +16639,9 @@ ShaderPool.init();
16583
16639
  this._magentaTexture2DArray = magentaTexture2DArray;
16584
16640
  }
16585
16641
  };
16586
- _proto._initialize = function _initialize(configuration) {
16642
+ /**
16643
+ * @internal
16644
+ */ _proto._initialize = function _initialize(configuration) {
16587
16645
  var _this = this;
16588
16646
  var physics = configuration.physics;
16589
16647
  if (physics) {
@@ -16904,7 +16962,9 @@ ShaderPool.init();
16904
16962
  this._entity._removeScript(this);
16905
16963
  this._waitHandlingInValid = false;
16906
16964
  };
16907
- _proto._onDestroy = function _onDestroy() {
16965
+ /**
16966
+ * @internal
16967
+ */ _proto._onDestroy = function _onDestroy() {
16908
16968
  Component.prototype._onDestroy.call(this);
16909
16969
  this._engine._componentsManager.addPendingDestroyScript(this);
16910
16970
  };
@@ -18577,6 +18637,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
18577
18637
  this.entity.scene._detachRenderCamera(this);
18578
18638
  };
18579
18639
  /**
18640
+ * @internal
18580
18641
  * @inheritdoc
18581
18642
  */ _proto._onDestroy = function _onDestroy() {
18582
18643
  var _this__renderPipeline;
@@ -19761,6 +19822,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19761
19822
  _this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
19762
19823
  _this.shaderData.setFloat(PBRMaterial._metallicProp, 1);
19763
19824
  _this.shaderData.setFloat(PBRMaterial._roughnessProp, 1);
19825
+ _this.shaderData.setFloat(PBRMaterial._iorProp, 1.5);
19764
19826
  return _this;
19765
19827
  }
19766
19828
  var _proto = PBRMaterial.prototype;
@@ -19772,10 +19834,23 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19772
19834
  return dest;
19773
19835
  };
19774
19836
  _create_class$2(PBRMaterial, [
19837
+ {
19838
+ key: "ior",
19839
+ get: /**
19840
+ * Index Of Refraction.
19841
+ * @defaultValue `1.5`
19842
+ */ function get() {
19843
+ return this.shaderData.getFloat(PBRMaterial._iorProp);
19844
+ },
19845
+ set: function set(v) {
19846
+ this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
19847
+ }
19848
+ },
19775
19849
  {
19776
19850
  key: "metallic",
19777
19851
  get: /**
19778
- * Metallic, default 1.0.
19852
+ * Metallic.
19853
+ * @defaultValue `1.0`
19779
19854
  */ function get() {
19780
19855
  return this.shaderData.getFloat(PBRMaterial._metallicProp);
19781
19856
  },
@@ -19786,7 +19861,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19786
19861
  {
19787
19862
  key: "roughness",
19788
19863
  get: /**
19789
- * Roughness, default 1.0.
19864
+ * Roughness. default 1.0.
19865
+ * @defaultValue `1.0`
19790
19866
  */ function get() {
19791
19867
  return this.shaderData.getFloat(PBRMaterial._roughnessProp);
19792
19868
  },
@@ -19823,6 +19899,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
19823
19899
  (function() {
19824
19900
  PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
19825
19901
  })();
19902
+ (function() {
19903
+ PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
19904
+ })();
19826
19905
  /**
19827
19906
  * PBR (Specular-Glossiness Workflow) Material.
19828
19907
  */ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
@@ -20031,7 +20110,9 @@ exports.TextVerticalAlignment = void 0;
20031
20110
  */ _proto._addSprite = function _addSprite(sprite) {
20032
20111
  this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
20033
20112
  };
20034
- _proto._onDestroy = function _onDestroy() {
20113
+ /**
20114
+ * @internal
20115
+ */ _proto._onDestroy = function _onDestroy() {
20035
20116
  ReferResource.prototype._onDestroy.call(this);
20036
20117
  this._sprites = null;
20037
20118
  this._spriteNamesToIndex = null;
@@ -20137,7 +20218,9 @@ exports.TextVerticalAlignment = void 0;
20137
20218
  this._dirtyUpdateFlag & 0x1 && this._updatePositions();
20138
20219
  return this._bounds;
20139
20220
  };
20140
- _proto._onDestroy = function _onDestroy() {
20221
+ /**
20222
+ * @internal
20223
+ */ _proto._onDestroy = function _onDestroy() {
20141
20224
  ReferResource.prototype._onDestroy.call(this);
20142
20225
  this._texture = null;
20143
20226
  };
@@ -20872,11 +20955,15 @@ var TiledType;
20872
20955
  target._assembler.resetData(target);
20873
20956
  target.sprite = this._sprite;
20874
20957
  };
20875
- _proto._updateShaderData = function _updateShaderData(context) {
20958
+ /**
20959
+ * @internal
20960
+ */ _proto._updateShaderData = function _updateShaderData(context) {
20876
20961
  // @ts-ignore
20877
20962
  this._updateTransformShaderData(context, miniprogram$7.Matrix._identity);
20878
20963
  };
20879
- _proto._updateBounds = function _updateBounds(worldBounds) {
20964
+ /**
20965
+ * @internal
20966
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
20880
20967
  var _this_sprite;
20881
20968
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
20882
20969
  worldBounds.min.set(0, 0, 0);
@@ -20885,7 +20972,9 @@ var TiledType;
20885
20972
  this._assembler.updatePositions(this);
20886
20973
  }
20887
20974
  };
20888
- _proto._render = function _render(context) {
20975
+ /**
20976
+ * @internal
20977
+ */ _proto._render = function _render(context) {
20889
20978
  var _this_sprite;
20890
20979
  if (!((_this_sprite = this.sprite) == null ? void 0 : _this_sprite.texture) || !this.width || !this.height) {
20891
20980
  return;
@@ -21293,7 +21382,9 @@ var /**
21293
21382
  this._font._addReferCount(1);
21294
21383
  this.setMaterial(engine._spriteDefaultMaterial);
21295
21384
  };
21296
- _proto._onDestroy = function _onDestroy() {
21385
+ /**
21386
+ * @internal
21387
+ */ _proto._onDestroy = function _onDestroy() {
21297
21388
  Renderer.prototype._onDestroy.call(this);
21298
21389
  // Clear render data.
21299
21390
  var charRenderDatas = this._charRenderDatas;
@@ -21328,14 +21419,20 @@ var /**
21328
21419
  */ _proto._setDirtyFlagFalse = function _setDirtyFlagFalse(type) {
21329
21420
  this._dirtyFlag &= ~type;
21330
21421
  };
21331
- _proto._updateShaderData = function _updateShaderData(context) {
21422
+ /**
21423
+ * @internal
21424
+ */ _proto._updateShaderData = function _updateShaderData(context) {
21332
21425
  // @ts-ignore
21333
21426
  this._updateTransformShaderData(context, miniprogram$7.Matrix._identity);
21334
21427
  };
21335
- _proto._updateBounds = function _updateBounds(worldBounds) {
21428
+ /**
21429
+ * @internal
21430
+ */ _proto._updateBounds = function _updateBounds(worldBounds) {
21336
21431
  miniprogram$7.BoundingBox.transform(this._localBounds, this._entity.transform.worldMatrix, worldBounds);
21337
21432
  };
21338
- _proto._render = function _render(context) {
21433
+ /**
21434
+ * @internal
21435
+ */ _proto._render = function _render(context) {
21339
21436
  if (this._text === "" || this.enableWrapping && this.width <= 0 || this.overflowMode === exports.OverflowMode.Truncate && this.height <= 0) {
21340
21437
  return;
21341
21438
  }
@@ -21518,7 +21615,9 @@ var /**
21518
21615
  return a.texture.instanceId - b.texture.instanceId;
21519
21616
  });
21520
21617
  };
21521
- _proto._onTransformChanged = function _onTransformChanged(bit) {
21618
+ /**
21619
+ * @internal
21620
+ */ _proto._onTransformChanged = function _onTransformChanged(bit) {
21522
21621
  Renderer.prototype._onTransformChanged.call(this, bit);
21523
21622
  this._setDirtyFlagTrue(0x4 | 0x8);
21524
21623
  };
@@ -25241,7 +25340,9 @@ var _tempVector3 = new miniprogram$7.Vector3();
25241
25340
  this.getMaterial().shaderData.setTexture("u_texture", texture);
25242
25341
  }
25243
25342
  };
25244
- _proto._render = function _render(context) {
25343
+ /**
25344
+ * @internal
25345
+ */ _proto._render = function _render(context) {
25245
25346
  this._updateStrapVertices(context.camera, this._points);
25246
25347
  this._updateStrapCoords();
25247
25348
  this._vertexBuffer.setData(this._vertices);
@@ -25432,7 +25533,7 @@ var cacheDir = new miniprogram$7.Vector3();
25432
25533
  /**
25433
25534
  * The position of the probe can be set, the default is the origin [0,0,0].
25434
25535
  */ _this.position = new miniprogram$7.Vector3(0, 0, 0);
25435
- _this._isCube = true;
25536
+ /** @internal */ _this._isCube = true;
25436
25537
  _this.oriViewMatrix = new miniprogram$7.Matrix();
25437
25538
  return _this;
25438
25539
  };
@@ -27983,7 +28084,9 @@ var GLTFValidator = /*#__PURE__*/ function(GLTFParser1) {
27983
28084
  };
27984
28085
  _inherits$1(GLTFResource, EngineObject);
27985
28086
  var _proto = GLTFResource.prototype;
27986
- _proto._onDestroy = function _onDestroy() {
28087
+ /**
28088
+ * @internal
28089
+ */ _proto._onDestroy = function _onDestroy() {
27987
28090
  EngineObject.prototype._onDestroy.call(this);
27988
28091
  this.defaultSceneRoot.destroy();
27989
28092
  this.textures = null;
@@ -30287,6 +30390,21 @@ var KHR_materials_clearcoat = /*#__PURE__*/ function(GLTFExtensionParser) {
30287
30390
  KHR_materials_clearcoat = __decorate([
30288
30391
  registerGLTFExtension("KHR_materials_clearcoat", exports.GLTFExtensionMode.AdditiveParse)
30289
30392
  ], KHR_materials_clearcoat);
30393
+ var KHR_materials_ior = /*#__PURE__*/ function(GLTFExtensionParser) {
30394
+ var KHR_materials_ior = function KHR_materials_ior() {
30395
+ return GLTFExtensionParser.apply(this, arguments);
30396
+ };
30397
+ _inherits$1(KHR_materials_ior, GLTFExtensionParser);
30398
+ var _proto = KHR_materials_ior.prototype;
30399
+ _proto.additiveParse = function additiveParse(context, material, schema) {
30400
+ var _schema_ior = schema.ior, ior = _schema_ior === void 0 ? 1.5 : _schema_ior;
30401
+ material.ior = ior;
30402
+ };
30403
+ return KHR_materials_ior;
30404
+ }(GLTFExtensionParser);
30405
+ KHR_materials_ior = __decorate([
30406
+ registerGLTFExtension("KHR_materials_ior", exports.GLTFExtensionMode.AdditiveParse)
30407
+ ], KHR_materials_ior);
30290
30408
  var KHR_materials_pbrSpecularGlossiness = /*#__PURE__*/ function(GLTFExtensionParser) {
30291
30409
  var KHR_materials_pbrSpecularGlossiness = function KHR_materials_pbrSpecularGlossiness() {
30292
30410
  return GLTFExtensionParser.apply(this, arguments);
@@ -35520,8 +35638,9 @@ function _inherits(subClass, superClass) {
35520
35638
  */ WebGLEngine.create = function create(configuration) {
35521
35639
  var canvas = configuration.canvas;
35522
35640
  var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
35523
- var webGLRenderer = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
35524
- var engine = new WebGLEngine(webCanvas, webGLRenderer, configuration);
35641
+ var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
35642
+ var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
35643
+ // @ts-ignore
35525
35644
  return engine._initialize(configuration);
35526
35645
  };
35527
35646
  _create_class(WebGLEngine, [
@@ -35530,6 +35649,7 @@ function _inherits(subClass, superClass) {
35530
35649
  get: /**
35531
35650
  * Web canvas.
35532
35651
  */ function get() {
35652
+ // @ts-ignore
35533
35653
  return this._canvas;
35534
35654
  }
35535
35655
  }
@@ -37198,23 +37318,23 @@ exports.WebGLMode = void 0;
37198
37318
  };
37199
37319
  _proto.activeRenderTarget = function activeRenderTarget(renderTarget, viewport, mipLevel) {
37200
37320
  var gl = this._gl;
37321
+ var bufferWidth, bufferHeight;
37201
37322
  if (renderTarget) {
37202
37323
  var /** @ts-ignore */ _renderTarget__platformRenderTarget;
37203
37324
  (_renderTarget__platformRenderTarget = renderTarget._platformRenderTarget) == null ? void 0 : _renderTarget__platformRenderTarget._activeRenderTarget();
37204
- var width = renderTarget.width >> mipLevel;
37205
- var height = renderTarget.height >> mipLevel;
37206
- this.viewport(0, 0, width, height);
37207
- this.scissor(0, 0, width, height);
37325
+ bufferWidth = renderTarget.width >> mipLevel;
37326
+ bufferHeight = renderTarget.height >> mipLevel;
37208
37327
  } else {
37209
37328
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
37210
- var drawingBufferWidth = gl.drawingBufferWidth, drawingBufferHeight = gl.drawingBufferHeight;
37211
- var width1 = drawingBufferWidth * viewport.z;
37212
- var height1 = drawingBufferHeight * viewport.w;
37213
- var x = viewport.x * drawingBufferWidth;
37214
- var y = drawingBufferHeight - viewport.y * drawingBufferHeight - height1;
37215
- this.viewport(x, y, width1, height1);
37216
- this.scissor(x, y, width1, height1);
37329
+ bufferWidth = gl.drawingBufferWidth;
37330
+ bufferHeight = gl.drawingBufferHeight;
37217
37331
  }
37332
+ var width = bufferWidth * viewport.z;
37333
+ var height = bufferHeight * viewport.w;
37334
+ var x = viewport.x * bufferWidth;
37335
+ var y = bufferHeight - viewport.y * bufferHeight - height;
37336
+ this.viewport(x, y, width, height);
37337
+ this.scissor(x, y, width, height);
37218
37338
  };
37219
37339
  _proto.activeTexture = function activeTexture(textureID) {
37220
37340
  if (this._activeTextureID !== textureID) {
@@ -37379,7 +37499,7 @@ function _interopNamespace(e) {
37379
37499
  }
37380
37500
  var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
37381
37501
  //@ts-ignore
37382
- var version = "1.0.0-beta.1";
37502
+ var version = "1.0.0-beta.4";
37383
37503
  console.log("Galacean engine version: " + version);
37384
37504
  for(var key in CoreObjects__namespace){
37385
37505
  CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-physics-lite",
3
- "version": "1.0.0-beta.1",
3
+ "version": "1.0.0-beta.4",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -22,11 +22,11 @@
22
22
  "types/**/*"
23
23
  ],
24
24
  "devDependencies": {
25
- "@galacean/engine-design": "1.0.0-beta.1",
26
- "@galacean/engine": "1.0.0-beta.1"
25
+ "@galacean/engine": "1.0.0-beta.4",
26
+ "@galacean/engine-design": "1.0.0-beta.4"
27
27
  },
28
28
  "peerDependencies": {
29
- "@galacean/engine": "1.0.0-beta.1"
29
+ "@galacean/engine": "1.0.0-beta.4"
30
30
  },
31
31
  "scripts": {
32
32
  "b:types": "tsc"