@galacean/engine-physics-lite 0.9.2 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +75 -18
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -7541,8 +7541,8 @@ var noise_simplex_2D = "#define GLSLIFY 1\nfloat simplex(vec2 v){const vec4 C=ve
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var noise_simplex_3D = "#define GLSLIFY 1\nfloat simplex(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}"; // eslint-disable-line
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var noise_simplex_3D_grad = "#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gradient){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);vec4 m2=m*m;vec4 m4=m2*m2;vec4 pdotx=vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3));vec4 temp=m2*m*pdotx;gradient=-8.0*(temp.x*x0+temp.y*x1+temp.z*x2+temp.w*x3);gradient+=m4.x*p0+m4.y*p1+m4.z*p2+m4.w*p3;gradient*=42.0;return 42.0*dot(m4,pdotx);}"; // eslint-disable-line
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var noise_simplex_4D = "#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}"; // eslint-disable-line
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float u_alphaCutoff;uniform vec4 u_baseColor;uniform float u_metal;uniform float u_roughness;uniform vec3 u_PBRSpecularColor;uniform float u_glossiness;uniform vec3 u_emissiveColor;\n#ifdef CLEARCOAT\nuniform float u_clearCoat;uniform float u_clearCoatRoughness;\n#endif\nuniform float u_normalIntensity;uniform float u_occlusionIntensity;uniform float u_occlusionTextureCoord;\n#ifdef BASETEXTURE\nuniform sampler2D u_baseTexture;\n#endif\n#ifdef NORMALTEXTURE\nuniform sampler2D u_normalTexture;\n#endif\n#ifdef EMISSIVETEXTURE\nuniform sampler2D u_emissiveTexture;\n#endif\n#ifdef ROUGHNESSMETALLICTEXTURE\nuniform sampler2D u_roughnessMetallicTexture;\n#endif\n#ifdef SPECULARGLOSSINESSTEXTURE\nuniform sampler2D u_specularGlossinessTexture;\n#endif\n#ifdef OCCLUSIONTEXTURE\nuniform sampler2D u_occlusionTexture;\n#endif\n#ifdef HAS_CLEARCOATTEXTURE\nuniform sampler2D u_clearCoatTexture;\n#endif\n#ifdef HAS_CLEARCOATROUGHNESSTEXTURE\nuniform sampler2D u_clearCoatRoughnessTexture;\n#endif\n#ifdef HAS_CLEARCOATNORMALTEXTURE\nuniform sampler2D u_clearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef CLEARCOAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef CLEARCOAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(u_cameraPos-v_pos);\n#if defined(NORMALTEXTURE) || defined(HAS_CLEARCOATNORMALTEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,u_normalTexture,u_normalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef CLEARCOAT\n#ifdef HAS_CLEARCOATNORMALTEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,u_clearCoatNormalTexture,u_normalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=u_baseColor;float metal=u_metal;float roughness=u_roughness;vec3 specularColor=u_PBRSpecularColor;float glossiness=u_glossiness;float alphaCutoff=u_alphaCutoff
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var pbr_frag_define = "#define GLSLIFY 1\nuniform float u_alphaCutoff;uniform vec4 u_baseColor;uniform float u_metal;uniform float u_roughness;uniform vec3 u_PBRSpecularColor;uniform float u_glossiness;uniform vec3 u_emissiveColor;\n#ifdef CLEARCOAT\nuniform float u_clearCoat;uniform float u_clearCoatRoughness;\n#endif\nuniform float u_normalIntensity;uniform float u_occlusionIntensity;uniform float u_occlusionTextureCoord;\n#ifdef BASETEXTURE\nuniform sampler2D u_baseTexture;\n#endif\n#ifdef NORMALTEXTURE\nuniform sampler2D u_normalTexture;\n#endif\n#ifdef EMISSIVETEXTURE\nuniform sampler2D u_emissiveTexture;\n#endif\n#ifdef ROUGHNESSMETALLICTEXTURE\nuniform sampler2D u_roughnessMetallicTexture;\n#endif\n#ifdef SPECULARGLOSSINESSTEXTURE\nuniform sampler2D u_specularGlossinessTexture;\n#endif\n#ifdef OCCLUSIONTEXTURE\nuniform sampler2D u_occlusionTexture;\n#endif\n#ifdef HAS_CLEARCOATTEXTURE\nuniform sampler2D u_clearCoatTexture;\n#endif\n#ifdef HAS_CLEARCOATROUGHNESSTEXTURE\nuniform sampler2D u_clearCoatRoughnessTexture;\n#endif\n#ifdef HAS_CLEARCOATNORMALTEXTURE\nuniform sampler2D u_clearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef CLEARCOAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef CLEARCOAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};uniform float material_IOR;"; // eslint-disable-line
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var pbr_helper = "#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry){geometry.position=v_pos;geometry.viewDir=normalize(u_cameraPos-v_pos);\n#if defined(NORMALTEXTURE) || defined(HAS_CLEARCOATNORMALTEXTURE)\nmat3 tbn=getTBN();\n#endif\n#ifdef NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,u_normalTexture,u_normalIntensity,v_uv);\n#else\ngeometry.normal=getNormal();\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef CLEARCOAT\n#ifdef HAS_CLEARCOATNORMALTEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,u_clearCoatNormalTexture,u_normalIntensity,v_uv);\n#else\ngeometry.clearCoatNormal=getNormal();\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=u_baseColor;float metal=u_metal;float roughness=u_roughness;vec3 specularColor=u_PBRSpecularColor;float glossiness=u_glossiness;float alphaCutoff=u_alphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0))\n#ifdef BASETEXTURE\nvec4 baseTextureColor=texture2D(u_baseTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef O3_HAS_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef ROUGHNESSMETALLICTEXTURE\nvec4 metalRoughMapColor=texture2D(u_roughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef SPECULARGLOSSINESSTEXTURE\nvec4 specularGlossinessColor=texture2D(u_specularGlossinessTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef CLEARCOAT\nmaterial.clearCoat=u_clearCoat;material.clearCoatRoughness=u_clearCoatRoughness;\n#ifdef HAS_CLEARCOATTEXTURE\nmaterial.clearCoat*=texture2D(u_clearCoatTexture,v_uv).r;\n#endif\n#ifdef HAS_CLEARCOATROUGHNESSTEXTURE\nmaterial.clearCoatRoughness*=texture2D(u_clearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef OASIS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n"; // eslint-disable-line
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var brdf = "#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}"; // eslint-disable-line
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var direct_irradiance_frag_define = "#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef CLEARCOAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef O3_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef O3_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef OASIS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();int sunIndex=int(u_shadowInfo.z);\n#endif\nDirectLight directionalLight;for(int i=0;i<O3_DIRECT_LIGHT_COUNT;i++){if(isRendererCulledByLight(oasis_RendererLayer.xy,u_directLightCullingMask[i]))continue;directionalLight.color=u_directLightColor[i];\n#ifdef OASIS_CALCULATE_SHADOWS\nif(i==sunIndex){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=u_directLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<O3_POINT_LIGHT_COUNT;i++){if(isRendererCulledByLight(oasis_RendererLayer.xy,u_pointLightCullingMask[i]))continue;pointLight.color=u_pointLightColor[i];pointLight.position=u_pointLightPosition[i];pointLight.distance=u_pointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<O3_SPOT_LIGHT_COUNT;i++){if(isRendererCulledByLight(oasis_RendererLayer.xy,u_spotLightCullingMask[i]))continue;spotLight.color=u_spotLightColor[i];spotLight.position=u_spotLightPosition[i];spotLight.direction=u_spotLightDirection[i];spotLight.distance=u_spotLightDistance[i];spotLight.angleCos=u_spotLightAngleCos[i];spotLight.penumbraCos=u_spotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}\n#endif\n}"; // eslint-disable-line
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var ibl_frag_define = "#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef O3_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(u_env_specularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(u_env_specularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef O3_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef OASIS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef OASIS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}"; // eslint-disable-line
|
|
@@ -12773,6 +12773,7 @@ var VertexChangedFlags;
|
|
|
12773
12773
|
var MeshRenderer = function MeshRenderer(entity) {
|
|
12774
12774
|
var _this;
|
|
12775
12775
|
_this = Renderer.call(this, entity) || this;
|
|
12776
|
+
_this._enableVertexColor = false;
|
|
12776
12777
|
_this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
|
|
12777
12778
|
return _this;
|
|
12778
12779
|
};
|
|
@@ -12835,7 +12836,7 @@ var VertexChangedFlags;
|
|
|
12835
12836
|
shaderData.enableMacro(MeshRenderer._tangentMacro);
|
|
12836
12837
|
break;
|
|
12837
12838
|
case "COLOR_0":
|
|
12838
|
-
shaderData.enableMacro(MeshRenderer._vertexColorMacro);
|
|
12839
|
+
this.enableVertexColor && shaderData.enableMacro(MeshRenderer._vertexColorMacro);
|
|
12839
12840
|
break;
|
|
12840
12841
|
}
|
|
12841
12842
|
}
|
|
@@ -12890,6 +12891,20 @@ var VertexChangedFlags;
|
|
|
12890
12891
|
this._setMesh(value);
|
|
12891
12892
|
}
|
|
12892
12893
|
}
|
|
12894
|
+
},
|
|
12895
|
+
{
|
|
12896
|
+
key: "enableVertexColor",
|
|
12897
|
+
get: /**
|
|
12898
|
+
* Whether enable vertex color.
|
|
12899
|
+
*/ function get() {
|
|
12900
|
+
return this._enableVertexColor;
|
|
12901
|
+
},
|
|
12902
|
+
set: function set(value) {
|
|
12903
|
+
if (value !== this._enableVertexColor) {
|
|
12904
|
+
this._dirtyUpdateFlag |= 0x2;
|
|
12905
|
+
this._enableVertexColor = value;
|
|
12906
|
+
}
|
|
12907
|
+
}
|
|
12893
12908
|
}
|
|
12894
12909
|
]);
|
|
12895
12910
|
return MeshRenderer;
|
|
@@ -18799,6 +18814,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18799
18814
|
_this = PBRBaseMaterial.call(this, engine, Shader.find("pbr")) || this;
|
|
18800
18815
|
_this.shaderData.setFloat(PBRMaterial._metallicProp, 1);
|
|
18801
18816
|
_this.shaderData.setFloat(PBRMaterial._roughnessProp, 1);
|
|
18817
|
+
_this.shaderData.setFloat(PBRMaterial._iorProp, 1.5);
|
|
18802
18818
|
return _this;
|
|
18803
18819
|
}
|
|
18804
18820
|
var _proto = PBRMaterial.prototype;
|
|
@@ -18810,10 +18826,23 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18810
18826
|
return dest;
|
|
18811
18827
|
};
|
|
18812
18828
|
_create_class$2(PBRMaterial, [
|
|
18829
|
+
{
|
|
18830
|
+
key: "ior",
|
|
18831
|
+
get: /**
|
|
18832
|
+
* Index Of Refraction.
|
|
18833
|
+
* @defaultValue `1.5`
|
|
18834
|
+
*/ function get() {
|
|
18835
|
+
return this.shaderData.getFloat(PBRMaterial._iorProp);
|
|
18836
|
+
},
|
|
18837
|
+
set: function set(v) {
|
|
18838
|
+
this.shaderData.setFloat(PBRMaterial._iorProp, Math.max(v, 0));
|
|
18839
|
+
}
|
|
18840
|
+
},
|
|
18813
18841
|
{
|
|
18814
18842
|
key: "metallic",
|
|
18815
18843
|
get: /**
|
|
18816
|
-
* Metallic
|
|
18844
|
+
* Metallic.
|
|
18845
|
+
* @defaultValue `1.0`
|
|
18817
18846
|
*/ function get() {
|
|
18818
18847
|
return this.shaderData.getFloat(PBRMaterial._metallicProp);
|
|
18819
18848
|
},
|
|
@@ -18824,7 +18853,8 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18824
18853
|
{
|
|
18825
18854
|
key: "roughness",
|
|
18826
18855
|
get: /**
|
|
18827
|
-
* Roughness
|
|
18856
|
+
* Roughness. default 1.0.
|
|
18857
|
+
* @defaultValue `1.0`
|
|
18828
18858
|
*/ function get() {
|
|
18829
18859
|
return this.shaderData.getFloat(PBRMaterial._roughnessProp);
|
|
18830
18860
|
},
|
|
@@ -18861,6 +18891,9 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
|
|
|
18861
18891
|
(function() {
|
|
18862
18892
|
PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
|
|
18863
18893
|
})();
|
|
18894
|
+
(function() {
|
|
18895
|
+
PBRMaterial._iorProp = Shader.getPropertyByName("material_IOR");
|
|
18896
|
+
})();
|
|
18864
18897
|
/**
|
|
18865
18898
|
* PBR (Specular-Glossiness Workflow) Material.
|
|
18866
18899
|
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
|
|
@@ -25598,7 +25631,7 @@ var MaterialParser = /*#__PURE__*/ function(Parser1) {
|
|
|
25598
25631
|
var materials = [];
|
|
25599
25632
|
for(var i = 0; i < gltf.materials.length; i++){
|
|
25600
25633
|
var _gltf_materials_i = gltf.materials[i], _gltf_materials_i_extensions = _gltf_materials_i.extensions, extensions = _gltf_materials_i_extensions === void 0 ? {} : _gltf_materials_i_extensions, pbrMetallicRoughness = _gltf_materials_i.pbrMetallicRoughness, normalTexture = _gltf_materials_i.normalTexture, occlusionTexture = _gltf_materials_i.occlusionTexture, emissiveTexture = _gltf_materials_i.emissiveTexture, emissiveFactor = _gltf_materials_i.emissiveFactor, alphaMode = _gltf_materials_i.alphaMode, alphaCutoff = _gltf_materials_i.alphaCutoff, doubleSided = _gltf_materials_i.doubleSided, _gltf_materials_i_name = _gltf_materials_i.name, name = _gltf_materials_i_name === void 0 ? "" : _gltf_materials_i_name;
|
|
25601
|
-
var KHR_materials_unlit = extensions.KHR_materials_unlit, KHR_materials_pbrSpecularGlossiness = extensions.KHR_materials_pbrSpecularGlossiness, KHR_materials_clearcoat = extensions.KHR_materials_clearcoat, OASIS_materials_remap = extensions.OASIS_materials_remap;
|
|
25634
|
+
var KHR_materials_unlit = extensions.KHR_materials_unlit, KHR_materials_pbrSpecularGlossiness = extensions.KHR_materials_pbrSpecularGlossiness, KHR_materials_clearcoat = extensions.KHR_materials_clearcoat, KHR_materials_ior = extensions.KHR_materials_ior, OASIS_materials_remap = extensions.OASIS_materials_remap;
|
|
25602
25635
|
var material = null;
|
|
25603
25636
|
if (KHR_materials_unlit) {
|
|
25604
25637
|
material = Parser.createEngineResource("KHR_materials_unlit", KHR_materials_unlit, context);
|
|
@@ -25611,6 +25644,9 @@ var MaterialParser = /*#__PURE__*/ function(Parser1) {
|
|
|
25611
25644
|
if (KHR_materials_clearcoat) {
|
|
25612
25645
|
Parser.parseEngineResource("KHR_materials_clearcoat", KHR_materials_clearcoat, material, context);
|
|
25613
25646
|
}
|
|
25647
|
+
if (KHR_materials_ior) {
|
|
25648
|
+
Parser.parseEngineResource("KHR_materials_ior", KHR_materials_ior, material, context);
|
|
25649
|
+
}
|
|
25614
25650
|
if (pbrMetallicRoughness) {
|
|
25615
25651
|
var baseColorFactor = pbrMetallicRoughness.baseColorFactor, baseColorTexture = pbrMetallicRoughness.baseColorTexture, metallicFactor = pbrMetallicRoughness.metallicFactor, roughnessFactor = pbrMetallicRoughness.roughnessFactor, metallicRoughnessTexture = pbrMetallicRoughness.metallicRoughnessTexture;
|
|
25616
25652
|
if (baseColorFactor) {
|
|
@@ -25728,6 +25764,21 @@ var KHR_materials_clearcoat = /*#__PURE__*/ function(ExtensionParser) {
|
|
|
25728
25764
|
KHR_materials_clearcoat = __decorate([
|
|
25729
25765
|
registerExtension("KHR_materials_clearcoat")
|
|
25730
25766
|
], KHR_materials_clearcoat);
|
|
25767
|
+
var KHR_materials_ior = /*#__PURE__*/ function(ExtensionParser) {
|
|
25768
|
+
var KHR_materials_ior = function KHR_materials_ior() {
|
|
25769
|
+
return ExtensionParser.apply(this, arguments);
|
|
25770
|
+
};
|
|
25771
|
+
_inherits$1(KHR_materials_ior, ExtensionParser);
|
|
25772
|
+
var _proto = KHR_materials_ior.prototype;
|
|
25773
|
+
_proto.parseEngineResource = function parseEngineResource(schema, material, context) {
|
|
25774
|
+
var _schema_ior = schema.ior, ior = _schema_ior === void 0 ? 1.5 : _schema_ior;
|
|
25775
|
+
material.ior = ior;
|
|
25776
|
+
};
|
|
25777
|
+
return KHR_materials_ior;
|
|
25778
|
+
}(ExtensionParser);
|
|
25779
|
+
KHR_materials_ior = __decorate([
|
|
25780
|
+
registerExtension("KHR_materials_ior")
|
|
25781
|
+
], KHR_materials_ior);
|
|
25731
25782
|
var KHR_materials_pbrSpecularGlossiness = /*#__PURE__*/ function(ExtensionParser) {
|
|
25732
25783
|
var KHR_materials_pbrSpecularGlossiness = function KHR_materials_pbrSpecularGlossiness() {
|
|
25733
25784
|
return ExtensionParser.apply(this, arguments);
|
|
@@ -26593,6 +26644,12 @@ var SceneParser$1 = /*#__PURE__*/ function(Parser1) {
|
|
|
26593
26644
|
} else {
|
|
26594
26645
|
var material = (materials == null ? void 0 : materials[materialIndex]) || SceneParser._getDefaultMaterial(engine);
|
|
26595
26646
|
renderer.setMaterial(material);
|
|
26647
|
+
// Enable vertex color if mesh has COLOR_0 vertex element
|
|
26648
|
+
mesh.vertexElements.forEach(function(element) {
|
|
26649
|
+
if (element.semantic === "COLOR_0") {
|
|
26650
|
+
renderer.enableVertexColor = true;
|
|
26651
|
+
}
|
|
26652
|
+
});
|
|
26596
26653
|
}
|
|
26597
26654
|
var _gltfMeshPrimitives_i = gltfMeshPrimitives[i], _gltfMeshPrimitives_i_extensions = _gltfMeshPrimitives_i.extensions, extensions = _gltfMeshPrimitives_i_extensions === void 0 ? {} : _gltfMeshPrimitives_i_extensions;
|
|
26598
26655
|
var KHR_materials_variants = extensions.KHR_materials_variants;
|
|
@@ -35508,23 +35565,23 @@ exports.WebGLMode = void 0;
|
|
|
35508
35565
|
};
|
|
35509
35566
|
_proto.activeRenderTarget = function activeRenderTarget(renderTarget, viewport, mipLevel) {
|
|
35510
35567
|
var gl = this._gl;
|
|
35568
|
+
var bufferWidth, bufferHeight;
|
|
35511
35569
|
if (renderTarget) {
|
|
35512
35570
|
var /** @ts-ignore */ _renderTarget__platformRenderTarget;
|
|
35513
35571
|
(_renderTarget__platformRenderTarget = renderTarget._platformRenderTarget) == null ? void 0 : _renderTarget__platformRenderTarget._activeRenderTarget();
|
|
35514
|
-
|
|
35515
|
-
|
|
35516
|
-
this.viewport(0, 0, width, height);
|
|
35517
|
-
this.scissor(0, 0, width, height);
|
|
35572
|
+
bufferWidth = renderTarget.width >> mipLevel;
|
|
35573
|
+
bufferHeight = renderTarget.height >> mipLevel;
|
|
35518
35574
|
} else {
|
|
35519
35575
|
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
35520
|
-
|
|
35521
|
-
|
|
35522
|
-
var height1 = drawingBufferHeight * viewport.w;
|
|
35523
|
-
var x = viewport.x * drawingBufferWidth;
|
|
35524
|
-
var y = drawingBufferHeight - viewport.y * drawingBufferHeight - height1;
|
|
35525
|
-
this.viewport(x, y, width1, height1);
|
|
35526
|
-
this.scissor(x, y, width1, height1);
|
|
35576
|
+
bufferWidth = gl.drawingBufferWidth;
|
|
35577
|
+
bufferHeight = gl.drawingBufferHeight;
|
|
35527
35578
|
}
|
|
35579
|
+
var width = bufferWidth * viewport.z;
|
|
35580
|
+
var height = bufferHeight * viewport.w;
|
|
35581
|
+
var x = viewport.x * bufferWidth;
|
|
35582
|
+
var y = bufferHeight - viewport.y * bufferHeight - height;
|
|
35583
|
+
this.viewport(x, y, width, height);
|
|
35584
|
+
this.scissor(x, y, width, height);
|
|
35528
35585
|
};
|
|
35529
35586
|
_proto.activeTexture = function activeTexture(textureID) {
|
|
35530
35587
|
if (this._activeTextureID !== textureID) {
|
|
@@ -35661,7 +35718,7 @@ function _interopNamespace(e) {
|
|
|
35661
35718
|
}
|
|
35662
35719
|
var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
|
|
35663
35720
|
//@ts-ignore
|
|
35664
|
-
var version = "0.9.
|
|
35721
|
+
var version = "0.9.4";
|
|
35665
35722
|
console.log("Galacean engine version: " + version);
|
|
35666
35723
|
for(var key in CoreObjects__namespace){
|
|
35667
35724
|
CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
|