@galacean/engine-physics-lite 0.9.2 → 0.9.3

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@@ -12773,6 +12773,7 @@ var VertexChangedFlags;
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  var MeshRenderer = function MeshRenderer(entity) {
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  var _this;
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  _this = Renderer.call(this, entity) || this;
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+ _this._enableVertexColor = false;
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  _this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
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  return _this;
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  };
@@ -12835,7 +12836,7 @@ var VertexChangedFlags;
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  shaderData.enableMacro(MeshRenderer._tangentMacro);
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  break;
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  case "COLOR_0":
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- shaderData.enableMacro(MeshRenderer._vertexColorMacro);
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+ this.enableVertexColor && shaderData.enableMacro(MeshRenderer._vertexColorMacro);
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  break;
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  }
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  }
@@ -12890,6 +12891,20 @@ var VertexChangedFlags;
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  this._setMesh(value);
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  }
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  }
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+ },
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+ {
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+ key: "enableVertexColor",
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+ get: /**
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+ * Whether enable vertex color.
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+ */ function get() {
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+ return this._enableVertexColor;
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+ },
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+ set: function set(value) {
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+ if (value !== this._enableVertexColor) {
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+ this._dirtyUpdateFlag |= 0x2;
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+ this._enableVertexColor = value;
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+ }
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+ }
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  }
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  ]);
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  return MeshRenderer;
@@ -26593,6 +26608,12 @@ var SceneParser$1 = /*#__PURE__*/ function(Parser1) {
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  } else {
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  var material = (materials == null ? void 0 : materials[materialIndex]) || SceneParser._getDefaultMaterial(engine);
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  renderer.setMaterial(material);
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+ // Enable vertex color if mesh has COLOR_0 vertex element
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+ mesh.vertexElements.forEach(function(element) {
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+ if (element.semantic === "COLOR_0") {
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+ renderer.enableVertexColor = true;
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+ }
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+ });
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  }
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  var _gltfMeshPrimitives_i = gltfMeshPrimitives[i], _gltfMeshPrimitives_i_extensions = _gltfMeshPrimitives_i.extensions, extensions = _gltfMeshPrimitives_i_extensions === void 0 ? {} : _gltfMeshPrimitives_i_extensions;
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  var KHR_materials_variants = extensions.KHR_materials_variants;
@@ -35661,7 +35682,7 @@ function _interopNamespace(e) {
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  }
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  var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
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  //@ts-ignore
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- var version = "0.9.2";
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+ var version = "0.9.3";
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  console.log("Galacean engine version: " + version);
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  for(var key in CoreObjects__namespace){
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  CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);