@galacean/engine-physics-lite 0.9.0-beta.81 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -24,56 +24,48 @@ function __decorate$2(decorators, target, key, desc) {
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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  }
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- function setPrototypeOf$3(o, p) {
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- setPrototypeOf$3 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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- o.__proto__ = p;
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- return o;
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- };
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+ function _set_prototype_of$3(o, p) {
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+ _set_prototype_of$3 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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+ o.__proto__ = p;
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- return setPrototypeOf$3(o, p);
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- }
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+ return o;
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+ };
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- function _setPrototypeOf$3(o, p) {
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- return setPrototypeOf$3(o, p);
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+ return _set_prototype_of$3(o, p);
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  }
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  function _inherits$3(subClass, superClass) {
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- if (typeof superClass !== "function" && superClass !== null) {
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- throw new TypeError("Super expression must either be null or a function");
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- }
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-
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- subClass.prototype = Object.create(superClass && superClass.prototype, {
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- constructor: {
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- value: subClass,
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- writable: true,
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- configurable: true
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+ if (typeof superClass !== "function" && superClass !== null) {
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+ throw new TypeError("Super expression must either be null or a function");
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  }
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- });
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- if (superClass) _setPrototypeOf$3(subClass, superClass);
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+
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+ subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
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+
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+ if (superClass) _set_prototype_of$3(subClass, superClass);
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  }
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  function _defineProperties$3(target, props) {
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- for (var i = 0; i < props.length; i++) {
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- var descriptor = props[i];
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- descriptor.enumerable = descriptor.enumerable || false;
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- descriptor.configurable = true;
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- if ("value" in descriptor) descriptor.writable = true;
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- Object.defineProperty(target, descriptor.key, descriptor);
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- }
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+ for (var i = 0; i < props.length; i++) {
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+ var descriptor = props[i];
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+ descriptor.enumerable = descriptor.enumerable || false;
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+ descriptor.configurable = true;
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+
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+ if ("value" in descriptor) descriptor.writable = true;
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+
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+ Object.defineProperty(target, descriptor.key, descriptor);
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+ }
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  }
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+ function _create_class$3(Constructor, protoProps, staticProps) {
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+ if (protoProps) _defineProperties$3(Constructor.prototype, protoProps);
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+ if (staticProps) _defineProperties$3(Constructor, staticProps);
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- function _createClass$3(Constructor, protoProps, staticProps) {
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- if (protoProps) _defineProperties$3(Constructor.prototype, protoProps);
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- if (staticProps) _defineProperties$3(Constructor, staticProps);
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- return Constructor;
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+ return Constructor;
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  }
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  function _instanceof(left, right) {
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- if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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- return !!right[Symbol.hasInstance](left);
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- } else {
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- return left instanceof right;
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- }
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+ if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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+ return !!right[Symbol.hasInstance](left);
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+ } else return left instanceof right;
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  }
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  function getAugmentedNamespace(n) {
@@ -111,10 +103,8 @@ var miniprogram$7 = require("@galacean/engine-math/dist/miniprogram");
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  Platform[Platform[/** Mac platform. */ "Mac"] = 3] = "Mac";
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  Platform[Platform[/** Unknown platform. */ "Unknown"] = 4] = "Unknown";
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  })(exports.Platform || (exports.Platform = {}));
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- function _assertThisInitialized(self) {
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- if (self === void 0) {
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- throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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- }
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+ function _assert_this_initialized(self) {
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+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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  return self;
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  }
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  function _defineProperties$2(target, props) {
@@ -126,20 +116,17 @@ function _defineProperties$2(target, props) {
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  Object.defineProperty(target, descriptor.key, descriptor);
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  }
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  }
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- function _createClass$2(Constructor, protoProps, staticProps) {
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+ function _create_class$2(Constructor, protoProps, staticProps) {
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  if (protoProps) _defineProperties$2(Constructor.prototype, protoProps);
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  if (staticProps) _defineProperties$2(Constructor, staticProps);
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  return Constructor;
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  }
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- function setPrototypeOf$2(o, p) {
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- setPrototypeOf$2 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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+ function _set_prototype_of$2(o, p) {
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+ _set_prototype_of$2 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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  o.__proto__ = p;
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  return o;
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  };
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- return setPrototypeOf$2(o, p);
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- }
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- function _setPrototypeOf$2(o, p) {
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- return setPrototypeOf$2(o, p);
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+ return _set_prototype_of$2(o, p);
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  }
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  function _inherits$2(subClass, superClass) {
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  if (typeof superClass !== "function" && superClass !== null) {
@@ -152,7 +139,7 @@ function _inherits$2(subClass, superClass) {
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  configurable: true
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  }
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  });
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- if (superClass) _setPrototypeOf$2(subClass, superClass);
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+ if (superClass) _set_prototype_of$2(subClass, superClass);
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  }
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  /**
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  * Common utility methods for math operations.
@@ -199,9 +186,15 @@ function _inherits$2(subClass, superClass) {
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  };
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  return MathUtil;
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  }();
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- /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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- /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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- /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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+ (function() {
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+ /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
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+ })();
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+ (function() {
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+ /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
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+ })();
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+ (function() {
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+ /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
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+ })();
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  /**
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  * Describes a color in the from of RGBA (in order: R, G, B, A).
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  */ var Color = /*#__PURE__*/ function() {
@@ -410,7 +403,7 @@ function _inherits$2(subClass, superClass) {
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  out._onValueChanged && out._onValueChanged();
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  return out;
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  };
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- _createClass$2(Color, [
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+ _create_class$2(Color, [
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  {
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  key: "r",
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  get: /**
@@ -484,9 +477,7 @@ PERFORMANCE OF THIS SOFTWARE.
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  function _instanceof1$2(left, right) {
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  if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
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  return !!right[Symbol.hasInstance](left);
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- } else {
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- return _instanceof(left, right);
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- }
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+ } else return _instanceof(left, right);
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  }
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  /**
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  * Clone mode.
@@ -665,15 +656,21 @@ function _instanceof1$2(left, right) {
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  };
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  return CloneManager;
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  }();
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- /** @internal */ CloneManager._subCloneModeMap = new Map();
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- /** @internal */ CloneManager._cloneModeMap = new Map();
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- CloneManager._objectType = Object.getPrototypeOf(Object);
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+ (function() {
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+ /** @internal */ CloneManager._subCloneModeMap = new Map();
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+ })();
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+ (function() {
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+ /** @internal */ CloneManager._cloneModeMap = new Map();
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+ })();
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+ (function() {
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+ CloneManager._objectType = Object.getPrototypeOf(Object);
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+ })();
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  /**
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  * EngineObject.
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  */ var EngineObject = /*#__PURE__*/ function() {
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  function EngineObject(engine) {
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- this._destroyed = false;
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  /** Engine unique id. */ this.instanceId = ++EngineObject._instanceIdCounter;
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+ this._destroyed = false;
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  this._engine = engine;
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  }
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  var _proto = EngineObject.prototype;
@@ -685,7 +682,7 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
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  (_this__engine_resourceManager = this._engine.resourceManager) == null ? void 0 : _this__engine_resourceManager._deleteAsset(this);
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  this._destroyed = true;
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  };
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- _createClass$2(EngineObject, [
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+ _create_class$2(EngineObject, [
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  {
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  key: "engine",
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  get: /**
@@ -705,7 +702,9 @@ CloneManager._objectType = Object.getPrototypeOf(Object);
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  ]);
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  return EngineObject;
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  }();
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- EngineObject._instanceIdCounter = 0;
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+ (function() {
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+ EngineObject._instanceIdCounter = 0;
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+ })();
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  __decorate$1([
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  ignoreClone
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  ], EngineObject.prototype, "instanceId", void 0);
@@ -720,7 +719,7 @@ __decorate$1([
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  _this = EngineObject.call(this, engine) || this;
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  /** Whether to ignore the garbage collection check, if it is true, it will not be affected by ResourceManager.gc(). */ _this.isGCIgnored = false;
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  _this._refCount = 0;
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- engine.resourceManager._addRefObject(_this.instanceId, _assertThisInitialized(_this));
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+ engine.resourceManager._addRefObject(_this.instanceId, _assert_this_initialized(_this));
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  return _this;
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  };
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  _inherits$2(RefObject, EngineObject);
@@ -763,7 +762,7 @@ __decorate$1([
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  */ _proto._addToResourceManager = function _addToResourceManager(path) {
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  this._engine.resourceManager._addAsset(path, this);
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  };
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- _createClass$2(RefObject, [
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+ _create_class$2(RefObject, [
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  {
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  key: "refCount",
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  get: /**
@@ -882,7 +881,7 @@ __decorate$1([
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  _proto.stopPropagation = function stopPropagation() {
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  this._propagationStopped = true;
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  };
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- _createClass$2(Event, [
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+ _create_class$2(Event, [
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  {
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  key: "propagationStopped",
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  get: function get() {
@@ -1155,7 +1154,7 @@ var Time = /*#__PURE__*/ function() {
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  this._lastTickTime = now;
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  this._frameCount++;
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  };
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- _createClass$2(Time, [
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+ _create_class$2(Time, [
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  {
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  key: "frameCount",
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  get: /*
@@ -1390,7 +1389,7 @@ exports.GLCapabilityType = void 0;
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  _proto._getMipmapCount = function _getMipmapCount() {
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  return this._mipmap ? Math.floor(Math.log2(Math.max(this._width, this._height))) + 1 : 1;
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  };
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- _createClass$2(Texture, [
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+ _create_class$2(Texture, [
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  {
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  key: "format",
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  get: /**
@@ -1538,7 +1537,7 @@ exports.GLCapabilityType = void 0;
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  }
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  _this._depthTexture = depth;
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  }
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- _this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assertThisInitialized(_this));
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+ _this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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  return _this;
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  };
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  _inherits$2(RenderTarget, EngineObject);
@@ -1581,7 +1580,7 @@ exports.GLCapabilityType = void 0;
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  */ _proto._blitRenderTarget = function _blitRenderTarget() {
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  this._platformRenderTarget.blitRenderTarget();
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  };
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- _createClass$2(RenderTarget, [
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+ _create_class$2(RenderTarget, [
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  {
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  key: "autoGenerateMipmaps",
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  get: /**
@@ -1651,7 +1650,7 @@ exports.GLCapabilityType = void 0;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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  _this._isDepthTexture = format == exports.TextureFormat.Depth || format == exports.TextureFormat.DepthStencil || format == exports.TextureFormat.Depth16 || format == exports.TextureFormat.Depth24 || format == exports.TextureFormat.Depth32 || format == exports.TextureFormat.Depth24Stencil8 || format == exports.TextureFormat.Depth32Stencil8;
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- _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assertThisInitialized(_this));
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+ _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2D(_assert_this_initialized(_this));
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  _this.filterMode = exports.TextureFilterMode.Bilinear;
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  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
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  return _this;
@@ -1717,7 +1716,7 @@ exports.GLCapabilityType = void 0;
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  _this._length = length1;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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- _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assertThisInitialized(_this));
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+ _this._platformTexture = engine._hardwareRenderer.createPlatformTexture2DArray(_assert_this_initialized(_this));
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  _this.filterMode = exports.TextureFilterMode.Bilinear;
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  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Repeat;
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  return _this;
@@ -1770,7 +1769,7 @@ exports.GLCapabilityType = void 0;
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  this._platformTexture.getPixelBuffer(elementIndex, xOrMipLevelOrOut, yOrMipLevel, width, height, mipLevelOrOut, out);
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  }
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  };
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- _createClass$2(Texture2DArray, [
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+ _create_class$2(Texture2DArray, [
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  {
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  key: "length",
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  get: /**
@@ -1795,7 +1794,7 @@ exports.GLCapabilityType = void 0;
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  _this._height = size;
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  _this._format = format;
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  _this._mipmapCount = _this._getMipmapCount();
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- _this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assertThisInitialized(_this));
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+ _this._platformTexture = engine._hardwareRenderer.createPlatformTextureCube(_assert_this_initialized(_this));
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  _this.filterMode = exports.TextureFilterMode.Bilinear;
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  _this.wrapModeU = _this.wrapModeV = exports.TextureWrapMode.Clamp;
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  return _this;
@@ -1922,7 +1921,7 @@ exports.GLCapabilityType = void 0;
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  _proto.getCharInfo = function getCharInfo(char) {
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  return this._charInfoMap[char.charCodeAt(0)];
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  };
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- _createClass$2(FontAtlas, [
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+ _create_class$2(FontAtlas, [
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  {
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  key: "texture",
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  get: function get() {
@@ -2068,7 +2067,7 @@ exports.GLCapabilityType = void 0;
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  }
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  return null;
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  };
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- _createClass$2(Font, [
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+ _create_class$2(Font, [
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  {
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  key: "name",
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  get: /**
@@ -2080,8 +2079,9 @@ exports.GLCapabilityType = void 0;
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  ]);
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  return Font;
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  }(RefObject);
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- Font._fontMap = {};
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- var _Symbol_toStringTag = Symbol.toStringTag;
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+ (function() {
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+ Font._fontMap = {};
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+ })();
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  var AssetPromise = /*#__PURE__*/ function() {
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  var AssetPromise = function AssetPromise(executor) {
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  var _this = this;
@@ -2200,9 +2200,9 @@ var AssetPromise = /*#__PURE__*/ function() {
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  }
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  });
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  };
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- _createClass$2(AssetPromise, [
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+ _create_class$2(AssetPromise, [
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  {
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- key: _Symbol_toStringTag,
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+ key: Symbol.toStringTag,
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  get: /** compatible with Promise */ function get() {
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  return "AssetPromise";
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  }
@@ -2513,8 +2513,12 @@ var /** @internal */ PromiseState;
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  };
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  return ResourceManager;
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  }();
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- /** Loader collection. */ ResourceManager._loaders = {};
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- ResourceManager._extTypeMapping = {};
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+ (function() {
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+ /** Loader collection. */ ResourceManager._loaders = {};
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+ })();
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+ (function() {
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+ ResourceManager._extTypeMapping = {};
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+ })();
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  /**
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  * Declare ResourceLoader's decorator.
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  * @param assetType - Type of asset
@@ -2867,10 +2871,14 @@ var ComponentCloner = /*#__PURE__*/ function() {
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  };
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  return ComponentsDependencies;
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  }();
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- /**
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+ (function() {
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+ /**
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  * @internal
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  */ ComponentsDependencies._dependenciesMap = new Map();
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- ComponentsDependencies._invDependenciesMap = new Map();
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+ })();
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+ (function() {
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+ ComponentsDependencies._invDependenciesMap = new Map();
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+ })();
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  /**
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  * Dependent components, automatically added if they do not exist.
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  * @param components - Dependent components
@@ -3032,7 +3040,7 @@ ComponentsDependencies._invDependenciesMap = new Map();
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  }
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  }
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  };
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- _createClass$2(Component, [
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+ _create_class$2(Component, [
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  {
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  key: "enabled",
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  get: /**
@@ -3163,7 +3171,6 @@ __decorate$1([
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  var Transform = function Transform(entity) {
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  var _this;
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  _this = Component.call(this, entity) || this;
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- _this._dirtyFlag = 0xbc;
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  _this._position = new miniprogram$7.Vector3();
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  _this._rotation = new miniprogram$7.Vector3();
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  _this._rotationQuaternion = new miniprogram$7.Quaternion();
@@ -3176,14 +3183,15 @@ __decorate$1([
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  _this._worldMatrix = new miniprogram$7.Matrix();
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  _this._isParentDirty = true;
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  _this._parentTransformCache = null;
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+ _this._dirtyFlag = 0xbc;
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  /** @internal */ _this._updateFlagManager = new UpdateFlagManager();
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- _this._onPositionChanged = _this._onPositionChanged.bind(_assertThisInitialized(_this));
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- _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assertThisInitialized(_this));
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- _this._onRotationChanged = _this._onRotationChanged.bind(_assertThisInitialized(_this));
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- _this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assertThisInitialized(_this));
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- _this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assertThisInitialized(_this));
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- _this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assertThisInitialized(_this));
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- _this._onScaleChanged = _this._onScaleChanged.bind(_assertThisInitialized(_this));
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+ _this._onPositionChanged = _this._onPositionChanged.bind(_assert_this_initialized(_this));
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+ _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_assert_this_initialized(_this));
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+ _this._onRotationChanged = _this._onRotationChanged.bind(_assert_this_initialized(_this));
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+ _this._onWorldRotationChanged = _this._onWorldRotationChanged.bind(_assert_this_initialized(_this));
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+ _this._onRotationQuaternionChanged = _this._onRotationQuaternionChanged.bind(_assert_this_initialized(_this));
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+ _this._onWorldRotationQuaternionChanged = _this._onWorldRotationQuaternionChanged.bind(_assert_this_initialized(_this));
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+ _this._onScaleChanged = _this._onScaleChanged.bind(_assert_this_initialized(_this));
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  //@ts-ignore
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  _this._position._onValueChanged = _this._onPositionChanged;
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  //@ts-ignore
@@ -3576,7 +3584,7 @@ __decorate$1([
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  this._setDirtyFlagTrue(0x40);
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  this._updateWorldScaleFlag();
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  };
3579
- _createClass$2(Transform, [
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+ _create_class$2(Transform, [
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  {
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  key: "position",
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  get: /**
@@ -3822,15 +3830,33 @@ __decorate$1([
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  ]);
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  return Transform;
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3832
  }(Component);
3825
- Transform._tempQuat0 = new miniprogram$7.Quaternion();
3826
- Transform._tempVec30 = new miniprogram$7.Vector3();
3827
- Transform._tempVec31 = new miniprogram$7.Vector3();
3828
- Transform._tempVec32 = new miniprogram$7.Vector3();
3829
- Transform._tempMat30 = new miniprogram$7.Matrix3x3();
3830
- Transform._tempMat31 = new miniprogram$7.Matrix3x3();
3831
- Transform._tempMat32 = new miniprogram$7.Matrix3x3();
3832
- Transform._tempMat41 = new miniprogram$7.Matrix();
3833
- Transform._tempMat42 = new miniprogram$7.Matrix();
3833
+ (function() {
3834
+ Transform._tempQuat0 = new miniprogram$7.Quaternion();
3835
+ })();
3836
+ (function() {
3837
+ Transform._tempVec30 = new miniprogram$7.Vector3();
3838
+ })();
3839
+ (function() {
3840
+ Transform._tempVec31 = new miniprogram$7.Vector3();
3841
+ })();
3842
+ (function() {
3843
+ Transform._tempVec32 = new miniprogram$7.Vector3();
3844
+ })();
3845
+ (function() {
3846
+ Transform._tempMat30 = new miniprogram$7.Matrix3x3();
3847
+ })();
3848
+ (function() {
3849
+ Transform._tempMat31 = new miniprogram$7.Matrix3x3();
3850
+ })();
3851
+ (function() {
3852
+ Transform._tempMat32 = new miniprogram$7.Matrix3x3();
3853
+ })();
3854
+ (function() {
3855
+ Transform._tempMat41 = new miniprogram$7.Matrix();
3856
+ })();
3857
+ (function() {
3858
+ Transform._tempMat42 = new miniprogram$7.Matrix();
3859
+ })();
3834
3860
  __decorate$1([
3835
3861
  deepClone
3836
3862
  ], Transform.prototype, "_position", void 0);
@@ -4329,7 +4355,7 @@ var TransformModifyFlags;
4329
4355
  this._traverseSetOwnerScene(children[i], scene);
4330
4356
  }
4331
4357
  };
4332
- _createClass$2(Entity, [
4358
+ _create_class$2(Entity, [
4333
4359
  {
4334
4360
  key: "isActive",
4335
4361
  get: /**
@@ -4543,7 +4569,7 @@ var TransformModifyFlags;
4543
4569
  }
4544
4570
  }
4545
4571
  };
4546
- _createClass$2(SystemInfo, null, [
4572
+ _create_class$2(SystemInfo, null, [
4547
4573
  {
4548
4574
  key: "devicePixelRatio",
4549
4575
  get: /**
@@ -4555,8 +4581,12 @@ var TransformModifyFlags;
4555
4581
  ]);
4556
4582
  return SystemInfo;
4557
4583
  }();
4558
- /** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
4559
- /** The operating system is running on. */ SystemInfo.operatingSystem = "";
4584
+ (function() {
4585
+ /** The platform is running on. */ SystemInfo.platform = exports.Platform.Unknown;
4586
+ })();
4587
+ (function() {
4588
+ /** The operating system is running on. */ SystemInfo.operatingSystem = "";
4589
+ })();
4560
4590
  SystemInfo._initialize();
4561
4591
  /**
4562
4592
  * The keys of the keyboard.
@@ -5168,7 +5198,7 @@ SystemInfo._initialize();
5168
5198
  _proto._setGravity = function _setGravity() {
5169
5199
  this._nativePhysicsManager.setGravity(this._gravity);
5170
5200
  };
5171
- _createClass$2(PhysicsManager, [
5201
+ _create_class$2(PhysicsManager, [
5172
5202
  {
5173
5203
  key: "gravity",
5174
5204
  get: /**
@@ -5224,7 +5254,7 @@ SystemInfo._initialize();
5224
5254
  */ _proto._destroy = function _destroy() {
5225
5255
  this._nativeMaterial.destroy();
5226
5256
  };
5227
- _createClass$2(PhysicsMaterial, [
5257
+ _create_class$2(PhysicsMaterial, [
5228
5258
  {
5229
5259
  key: "bounciness",
5230
5260
  get: /**
@@ -5302,8 +5332,8 @@ exports.Collider = /*#__PURE__*/ function(Component) {
5302
5332
  var Collider = function Collider(entity) {
5303
5333
  var _this;
5304
5334
  _this = Component.call(this, entity) || this;
5305
- _this._shapes = [];
5306
5335
  /** @internal */ _this._index = -1;
5336
+ _this._shapes = [];
5307
5337
  _this._updateFlag = _this.entity.transform.registerWorldChangeFlag();
5308
5338
  return _this;
5309
5339
  };
@@ -5383,7 +5413,7 @@ exports.Collider = /*#__PURE__*/ function(Component) {
5383
5413
  this.clearShapes();
5384
5414
  this._nativeCollider.destroy();
5385
5415
  };
5386
- _createClass$2(Collider, [
5416
+ _create_class$2(Collider, [
5387
5417
  {
5388
5418
  key: "shapes",
5389
5419
  get: /**
@@ -5420,7 +5450,7 @@ exports.Collider = __decorate$1([
5420
5450
  _this._upDirection = new miniprogram$7.Vector3(0, 1, 0);
5421
5451
  _this._slopeLimit = 0.707;
5422
5452
  _this._nativeCollider = PhysicsManager._nativePhysics.createCharacterController();
5423
- _this._setUpDirection = _this._setUpDirection.bind(_assertThisInitialized(_this));
5453
+ _this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
5424
5454
  //@ts-ignore
5425
5455
  _this._upDirection._onValueChanged = _this._setUpDirection;
5426
5456
  return _this;
@@ -5494,7 +5524,7 @@ exports.Collider = __decorate$1([
5494
5524
  _proto._setUpDirection = function _setUpDirection() {
5495
5525
  this._nativeCollider.setUpDirection(this._upDirection);
5496
5526
  };
5497
- _createClass$2(CharacterController, [
5527
+ _create_class$2(CharacterController, [
5498
5528
  {
5499
5529
  key: "stepOffset",
5500
5530
  get: /**
@@ -5588,7 +5618,7 @@ exports.Collider = __decorate$1([
5588
5618
  _proto._setRotation = function _setRotation() {
5589
5619
  this._nativeShape.setRotation(this._rotation);
5590
5620
  };
5591
- _createClass$2(ColliderShape, [
5621
+ _create_class$2(ColliderShape, [
5592
5622
  {
5593
5623
  key: "collider",
5594
5624
  get: /**
@@ -5676,7 +5706,9 @@ exports.Collider = __decorate$1([
5676
5706
  ]);
5677
5707
  return ColliderShape;
5678
5708
  }();
5679
- ColliderShape._idGenerator = 0;
5709
+ (function() {
5710
+ ColliderShape._idGenerator = 0;
5711
+ })();
5680
5712
  /**
5681
5713
  * Physical collider shape for box.
5682
5714
  */ var BoxColliderShape = /*#__PURE__*/ function(ColliderShape) {
@@ -5685,7 +5717,7 @@ ColliderShape._idGenerator = 0;
5685
5717
  _this = ColliderShape.call(this) || this;
5686
5718
  _this._size = new miniprogram$7.Vector3(1, 1, 1);
5687
5719
  _this._nativeShape = PhysicsManager._nativePhysics.createBoxColliderShape(_this._id, _this._size, _this._material._nativeMaterial);
5688
- _this._setSize = _this._setSize.bind(_assertThisInitialized(_this));
5720
+ _this._setSize = _this._setSize.bind(_assert_this_initialized(_this));
5689
5721
  //@ts-ignore
5690
5722
  _this._size._onValueChanged = _this._setSize;
5691
5723
  return _this;
@@ -5695,7 +5727,7 @@ ColliderShape._idGenerator = 0;
5695
5727
  _proto._setSize = function _setSize() {
5696
5728
  this._nativeShape.setSize(this._size);
5697
5729
  };
5698
- _createClass$2(BoxColliderShape, [
5730
+ _create_class$2(BoxColliderShape, [
5699
5731
  {
5700
5732
  key: "size",
5701
5733
  get: /**
@@ -5723,7 +5755,7 @@ ColliderShape._idGenerator = 0;
5723
5755
  return _this;
5724
5756
  };
5725
5757
  _inherits$2(SphereColliderShape, ColliderShape);
5726
- _createClass$2(SphereColliderShape, [
5758
+ _create_class$2(SphereColliderShape, [
5727
5759
  {
5728
5760
  key: "radius",
5729
5761
  get: /**
@@ -5774,7 +5806,7 @@ ColliderShape._idGenerator = 0;
5774
5806
  return _this;
5775
5807
  };
5776
5808
  _inherits$2(CapsuleColliderShape, ColliderShape);
5777
- _createClass$2(CapsuleColliderShape, [
5809
+ _create_class$2(CapsuleColliderShape, [
5778
5810
  {
5779
5811
  key: "radius",
5780
5812
  get: /**
@@ -5832,7 +5864,7 @@ exports.Joint = /*#__PURE__*/ function(Component) {
5832
5864
  return _this;
5833
5865
  };
5834
5866
  _inherits$2(Joint, Component);
5835
- _createClass$2(Joint, [
5867
+ _create_class$2(Joint, [
5836
5868
  {
5837
5869
  key: "connectedCollider",
5838
5870
  get: /**
@@ -6009,7 +6041,7 @@ exports.Joint = __decorate$1([
6009
6041
  collider.collider = this.entity.getComponent(exports.Collider);
6010
6042
  this._nativeJoint = PhysicsManager._nativePhysics.createHingeJoint(collider.collider._nativeCollider);
6011
6043
  };
6012
- _createClass$2(HingeJoint, [
6044
+ _create_class$2(HingeJoint, [
6013
6045
  {
6014
6046
  key: "axis",
6015
6047
  get: /**
@@ -6160,7 +6192,7 @@ exports.Joint = __decorate$1([
6160
6192
  collider.collider = this.entity.getComponent(exports.Collider);
6161
6193
  this._nativeJoint = PhysicsManager._nativePhysics.createSpringJoint(collider.collider._nativeCollider);
6162
6194
  };
6163
- _createClass$2(SpringJoint, [
6195
+ _create_class$2(SpringJoint, [
6164
6196
  {
6165
6197
  key: "swingOffset",
6166
6198
  get: /**
@@ -6310,10 +6342,10 @@ exports.Joint = __decorate$1([
6310
6342
  _this._sleepThreshold = 5e-3;
6311
6343
  var transform = _this.entity.transform;
6312
6344
  _this._nativeCollider = PhysicsManager._nativePhysics.createDynamicCollider(transform.worldPosition, transform.worldRotationQuaternion);
6313
- _this._setLinearVelocity = _this._setLinearVelocity.bind(_assertThisInitialized(_this));
6314
- _this._setAngularVelocity = _this._setAngularVelocity.bind(_assertThisInitialized(_this));
6315
- _this._setCenterOfMass = _this._setCenterOfMass.bind(_assertThisInitialized(_this));
6316
- _this._setInertiaTensor = _this._setInertiaTensor.bind(_assertThisInitialized(_this));
6345
+ _this._setLinearVelocity = _this._setLinearVelocity.bind(_assert_this_initialized(_this));
6346
+ _this._setAngularVelocity = _this._setAngularVelocity.bind(_assert_this_initialized(_this));
6347
+ _this._setCenterOfMass = _this._setCenterOfMass.bind(_assert_this_initialized(_this));
6348
+ _this._setInertiaTensor = _this._setInertiaTensor.bind(_assert_this_initialized(_this));
6317
6349
  //@ts-ignore
6318
6350
  _this._linearVelocity._onValueChanged = _this._setLinearVelocity;
6319
6351
  //@ts-ignore
@@ -6372,7 +6404,7 @@ exports.Joint = __decorate$1([
6372
6404
  _proto._setInertiaTensor = function _setInertiaTensor() {
6373
6405
  this._nativeCollider.setInertiaTensor(this._inertiaTensor);
6374
6406
  };
6375
- _createClass$2(DynamicCollider, [
6407
+ _create_class$2(DynamicCollider, [
6376
6408
  {
6377
6409
  key: "linearDamping",
6378
6410
  get: /**
@@ -6914,9 +6946,15 @@ exports.DynamicColliderConstraints = void 0;
6914
6946
  };
6915
6947
  return PointerManager;
6916
6948
  }();
6917
- PointerManager._tempRay = new miniprogram$7.Ray();
6918
- PointerManager._tempPoint = new miniprogram$7.Vector2();
6919
- PointerManager._tempHitResult = new HitResult();
6949
+ (function() {
6950
+ PointerManager._tempRay = new miniprogram$7.Ray();
6951
+ })();
6952
+ (function() {
6953
+ PointerManager._tempPoint = new miniprogram$7.Vector2();
6954
+ })();
6955
+ (function() {
6956
+ PointerManager._tempHitResult = new HitResult();
6957
+ })();
6920
6958
  /**
6921
6959
  * Wheel Manager.
6922
6960
  * @internal
@@ -7120,7 +7158,7 @@ PointerManager._tempHitResult = new HitResult();
7120
7158
  this._pointerManager._onFocus();
7121
7159
  this._keyboardManager._onFocus();
7122
7160
  };
7123
- _createClass$2(InputManager, [
7161
+ _create_class$2(InputManager, [
7124
7162
  {
7125
7163
  key: "pointers",
7126
7164
  get: /**
@@ -7295,8 +7333,12 @@ PointerManager._tempHitResult = new HitResult();
7295
7333
  }
7296
7334
  this._nameId = nameID;
7297
7335
  };
7298
- /** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
7299
- ShaderMacro._macroNameCounter = 0;
7336
+ (function() {
7337
+ /** @internal */ ShaderMacro._macroNameIdMap = Object.create(null);
7338
+ })();
7339
+ (function() {
7340
+ ShaderMacro._macroNameCounter = 0;
7341
+ })();
7300
7342
  /**
7301
7343
  * Shader macro collection.
7302
7344
  * @internal
@@ -7446,29 +7488,21 @@ ShaderMacro._macroNameCounter = 0;
7446
7488
  };
7447
7489
  return ShaderMacroCollection;
7448
7490
  }();
7449
- function extends_$2() {
7450
- extends_$2 = Object.assign || function(target) {
7491
+ function _extends$2() {
7492
+ _extends$2 = Object.assign || function assign(target) {
7451
7493
  for(var i = 1; i < arguments.length; i++){
7452
7494
  var source = arguments[i];
7453
- for(var key in source){
7454
- if (Object.prototype.hasOwnProperty.call(source, key)) {
7455
- target[key] = source[key];
7456
- }
7457
- }
7495
+ for(var key in source)if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
7458
7496
  }
7459
7497
  return target;
7460
7498
  };
7461
- return extends_$2.apply(this, arguments);
7462
- }
7463
- function _extends$2() {
7464
- return extends_$2.apply(this, arguments);
7499
+ return _extends$2.apply(this, arguments);
7465
7500
  }
7466
7501
  var camera_declare = "#define GLSLIFY 1\nuniform vec3 u_cameraPos;"; // eslint-disable-line
7467
7502
  var common = "#define GLSLIFY 1\n#define PI 3.14159265359\n#define RECIPROCAL_PI 0.31830988618\n#define EPSILON 1e-6\n#define LOG2 1.442695\n#define saturate( a ) clamp( a, 0.0, 1.0 )\nfloat pow2(float x){return x*x;}vec4 RGBMToLinear(vec4 value,float maxRange){return vec4(value.rgb*value.a*maxRange,1.0);}vec4 gammaToLinear(vec4 srgbIn){return vec4(pow(srgbIn.rgb,vec3(2.2)),srgbIn.a);}vec4 linearToGamma(vec4 linearIn){return vec4(pow(linearIn.rgb,vec3(1.0/2.2)),linearIn.a);}\n#ifdef GRAPHICS_API_WEBGL2\n#define INVERSE_MAT(mat) inverse(mat)\n#else\nmat2 inverseMat(mat2 m){return mat2(m[1][1],-m[0][1],-m[1][0],m[0][0])/(m[0][0]*m[1][1]-m[0][1]*m[1][0]);}mat3 inverseMat(mat3 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2];float a10=m[1][0],a11=m[1][1],a12=m[1][2];float a20=m[2][0],a21=m[2][1],a22=m[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}mat4 inverseMat(mat4 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],b00=a00*a11-a01*a10,b01=a00*a12-a02*a10,b02=a00*a13-a03*a10,b03=a01*a12-a02*a11,b04=a01*a13-a03*a11,b05=a02*a13-a03*a12,b06=a20*a31-a21*a30,b07=a20*a32-a22*a30,b08=a20*a33-a23*a30,b09=a21*a32-a22*a31,b10=a21*a33-a23*a31,b11=a22*a33-a23*a32,det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;return mat4(a11*b11-a12*b10+a13*b09,a02*b10-a01*b11-a03*b09,a31*b05-a32*b04+a33*b03,a22*b04-a21*b05-a23*b03,a12*b08-a10*b11-a13*b07,a00*b11-a02*b08+a03*b07,a32*b02-a30*b05-a33*b01,a20*b05-a22*b02+a23*b01,a10*b10-a11*b08+a13*b06,a01*b08-a00*b10-a03*b06,a30*b04-a31*b02+a33*b00,a21*b02-a20*b04-a23*b00,a11*b07-a10*b09-a12*b06,a00*b09-a01*b07+a02*b06,a31*b01-a30*b03-a32*b00,a20*b03-a21*b01+a22*b00)/det;}\n#define INVERSE_MAT(mat) inverseMat(mat)\n#endif\n"; // eslint-disable-line
7468
7503
  var common_vert = "#define GLSLIFY 1\nattribute vec3 POSITION;\n#ifdef O3_HAS_UV\nattribute vec2 TEXCOORD_0;\n#endif\n#ifdef O3_HAS_UV1\nattribute vec2 TEXCOORD_1;\n#endif\n#ifdef O3_HAS_SKIN\nattribute vec4 JOINTS_0;attribute vec4 WEIGHTS_0;\n#ifdef O3_USE_JOINT_TEXTURE\nuniform sampler2D u_jointSampler;uniform float u_jointCount;mat4 getJointMatrix(sampler2D smp,float index){float base=index/u_jointCount;float hf=0.5/u_jointCount;float v=base+hf;vec4 m0=texture2D(smp,vec2(0.125,v));vec4 m1=texture2D(smp,vec2(0.375,v));vec4 m2=texture2D(smp,vec2(0.625,v));vec4 m3=texture2D(smp,vec2(0.875,v));return mat4(m0,m1,m2,m3);}\n#else\nuniform mat4 u_jointMatrix[O3_JOINTS_NUM];\n#endif\n#endif\n#ifdef O3_HAS_VERTEXCOLOR\nattribute vec4 COLOR_0;\n#endif\n#include <transform_declare>\n#include <camera_declare>\nuniform vec4 u_tilingOffset;\n#ifndef OMIT_NORMAL\n#ifdef O3_HAS_NORMAL\nattribute vec3 NORMAL;\n#endif\n#ifdef O3_HAS_TANGENT\nattribute vec4 TANGENT;\n#endif\n#endif\n"; // eslint-disable-line
7469
7504
  var transform_declare = "#define GLSLIFY 1\nuniform mat4 u_localMat;uniform mat4 u_modelMat;uniform mat4 u_viewMat;uniform mat4 u_projMat;uniform mat4 u_MVMat;uniform mat4 u_MVPMat;uniform mat4 u_normalMat;"; // eslint-disable-line
7470
7505
  var color_share = "#define GLSLIFY 1\n#ifdef O3_HAS_VERTEXCOLOR\nvarying vec4 v_color;\n#endif\n"; // eslint-disable-line
7471
- var RendererFragmentDeclaration = "#define GLSLIFY 1\nuniform highp ivec4 oasis_RendererLayer;"; // eslint-disable-line
7472
7506
  var FogFragmentDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;uniform vec4 oasis_FogColor;uniform vec4 oasis_FogParams;float ComputeFogIntensity(float fogDepth){\n#if OASIS_FOG_MODE == 1\nreturn clamp(fogDepth*oasis_FogParams.x+oasis_FogParams.y,0.0,1.0);\n#elif OASIS_FOG_MODE == 2\nreturn clamp(exp2(-fogDepth*oasis_FogParams.z),0.0,1.0);\n#elif OASIS_FOG_MODE == 3\nfloat factor=fogDepth*oasis_FogParams.w;return clamp(exp2(-factor*factor),0.0,1.0);\n#endif\n}\n#endif\n"; // eslint-disable-line
7473
7507
  var FogVertexDeclaration = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n"; // eslint-disable-line
7474
7508
  var normal_share = "#define GLSLIFY 1\n#ifndef OMIT_NORMAL\n#ifdef O3_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(O3_HAS_TANGENT) && ( defined(NORMALTEXTURE) || defined(HAS_CLEARCOATNORMALTEXTURE) )\nvarying mat3 v_TBN;\n#endif\n#endif\n#endif\n"; // eslint-disable-line
@@ -7486,7 +7520,7 @@ var skinning_vert = "#define GLSLIFY 1\n#ifdef O3_HAS_SKIN\n#ifdef O3_USE_JOINT_
7486
7520
  var uv_vert = "#define GLSLIFY 1\n#ifdef O3_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef O3_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef O3_NEED_TILINGOFFSET\nv_uv=v_uv*u_tilingOffset.xy+u_tilingOffset.zw;\n#endif\n"; // eslint-disable-line
7487
7521
  var worldpos_vert = "#define GLSLIFY 1\n#ifdef O3_NEED_WORLDPOS\nvec4 temp_pos=u_modelMat*position;v_pos=temp_pos.xyz/temp_pos.w;\n#endif\n"; // eslint-disable-line
7488
7522
  var FogFragment = "#define GLSLIFY 1\n#if OASIS_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(oasis_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n"; // eslint-disable-line
7489
- var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
7523
+ var light_frag_define = "#define GLSLIFY 1\n#ifdef O3_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 u_directLightCullingMask[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightColor[O3_DIRECT_LIGHT_COUNT];uniform vec3 u_directLightDirection[O3_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef O3_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 u_pointLightCullingMask[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightColor[O3_POINT_LIGHT_COUNT];uniform vec3 u_pointLightPosition[O3_POINT_LIGHT_COUNT];uniform float u_pointLightDistance[O3_POINT_LIGHT_COUNT];\n#endif\n#ifdef O3_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 u_spotLightCullingMask[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightColor[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightPosition[O3_SPOT_LIGHT_COUNT];uniform vec3 u_spotLightDirection[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightDistance[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightAngleCos[O3_SPOT_LIGHT_COUNT];uniform float u_spotLightPenumbraCos[O3_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight u_envMapLight;uniform ivec4 oasis_RendererLayer;\n#ifdef O3_USE_SH\nuniform vec3 u_env_sh[9];\n#endif\n#ifdef O3_USE_SPECULAR_ENV\nuniform samplerCube u_env_specularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}"; // eslint-disable-line
7490
7524
  var mobile_material_frag = "#define GLSLIFY 1\nuniform vec4 u_emissiveColor;uniform vec4 u_baseColor;uniform vec4 u_specularColor;uniform float u_shininess;uniform float u_normalIntensity;uniform float u_alphaCutoff;\n#ifdef EMISSIVETEXTURE\nuniform sampler2D u_emissiveTexture;\n#endif\n#ifdef BASETEXTURE\nuniform sampler2D u_baseTexture;\n#endif\n#ifdef O3_SPECULAR_TEXTURE\nuniform sampler2D u_specularTexture;\n#endif\n#ifdef NORMALTEXTURE\nuniform sampler2D u_normalTexture;\n#endif\n"; // eslint-disable-line
7491
7525
  var begin_mobile_frag = "#define GLSLIFY 1\nvec4 ambient=vec4(0.0);vec4 emission=u_emissiveColor;vec4 diffuse=u_baseColor;vec4 specular=u_specularColor;\n#ifdef EMISSIVETEXTURE\nvec4 emissiveTextureColor=texture2D(u_emissiveTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nemissiveTextureColor=gammaToLinear(emissiveTextureColor);\n#endif\nemission*=emissiveTextureColor;\n#endif\n#ifdef BASETEXTURE\nvec4 diffuseTextureColor=texture2D(u_baseTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\ndiffuseTextureColor=gammaToLinear(diffuseTextureColor);\n#endif\ndiffuse*=diffuseTextureColor;\n#endif\n#ifdef O3_HAS_VERTEXCOLOR\ndiffuse*=v_color;\n#endif\n#ifdef O3_SPECULAR_TEXTURE\nvec4 specularTextureColor=texture2D(u_specularTexture,v_uv);\n#ifndef OASIS_COLORSPACE_GAMMA\nspecularTextureColor=gammaToLinear(specularTextureColor);\n#endif\nspecular*=specularTextureColor;\n#endif\nambient=vec4(u_envMapLight.diffuse*u_envMapLight.diffuseIntensity,1.0)*diffuse;"; // eslint-disable-line
7492
7526
  var begin_viewdir_frag = "#define GLSLIFY 1\n#ifdef O3_NEED_WORLDPOS\nvec3 V=normalize(u_cameraPos-v_pos);\n#endif\n"; // eslint-disable-line
@@ -7543,7 +7577,6 @@ var ShaderLib = _extends$2({
7543
7577
  normal_share: normal_share,
7544
7578
  uv_share: uv_share,
7545
7579
  worldpos_share: worldpos_share,
7546
- RendererFragmentDeclaration: RendererFragmentDeclaration,
7547
7580
  FogVertexDeclaration: FogVertexDeclaration,
7548
7581
  FogFragmentDeclaration: FogFragmentDeclaration,
7549
7582
  begin_normal_vert: begin_normal_vert,
@@ -8242,7 +8275,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
8242
8275
  return prefix + line;
8243
8276
  }).join("\n");
8244
8277
  };
8245
- _createClass$2(ShaderProgram, [
8278
+ _create_class$2(ShaderProgram, [
8246
8279
  {
8247
8280
  key: "isValid",
8248
8281
  get: /**
@@ -8254,7 +8287,9 @@ var ShaderFactory = /*#__PURE__*/ function() {
8254
8287
  ]);
8255
8288
  return ShaderProgram;
8256
8289
  }();
8257
- ShaderProgram._counter = 0;
8290
+ (function() {
8291
+ ShaderProgram._counter = 0;
8292
+ })();
8258
8293
  /**
8259
8294
  * Shader pass containing vertex and fragment source.
8260
8295
  */ var ShaderPass = /*#__PURE__*/ function() {
@@ -8298,7 +8333,9 @@ ShaderProgram._counter = 0;
8298
8333
  };
8299
8334
  return ShaderPass;
8300
8335
  }();
8301
- ShaderPass._shaderPassCounter = 0;
8336
+ (function() {
8337
+ ShaderPass._shaderPassCounter = 0;
8338
+ })();
8302
8339
  /**
8303
8340
  * Shader property.
8304
8341
  */ var ShaderProperty = /*#__PURE__*/ function() {
@@ -8306,7 +8343,7 @@ ShaderPass._shaderPassCounter = 0;
8306
8343
  this.name = name;
8307
8344
  this._uniqueId = ShaderProperty._propertyNameCounter++;
8308
8345
  }
8309
- _createClass$2(ShaderProperty, [
8346
+ _create_class$2(ShaderProperty, [
8310
8347
  {
8311
8348
  key: "type",
8312
8349
  get: /**
@@ -8318,7 +8355,9 @@ ShaderPass._shaderPassCounter = 0;
8318
8355
  ]);
8319
8356
  return ShaderProperty;
8320
8357
  }();
8321
- ShaderProperty._propertyNameCounter = 0;
8358
+ (function() {
8359
+ ShaderProperty._propertyNameCounter = 0;
8360
+ })();
8322
8361
  /**
8323
8362
  * Shader for rendering.
8324
8363
  */ var Shader = /*#__PURE__*/ function() {
@@ -8430,7 +8469,7 @@ ShaderProperty._propertyNameCounter = 0;
8430
8469
  }
8431
8470
  }
8432
8471
  };
8433
- _createClass$2(Shader, [
8472
+ _create_class$2(Shader, [
8434
8473
  {
8435
8474
  key: "passes",
8436
8475
  get: /**
@@ -8442,18 +8481,34 @@ ShaderProperty._propertyNameCounter = 0;
8442
8481
  ]);
8443
8482
  return Shader;
8444
8483
  }();
8445
- /** @internal */ Shader._compileMacros = new ShaderMacroCollection();
8446
- /** @internal */ Shader._shaderExtension = [
8447
- "GL_EXT_shader_texture_lod",
8448
- "GL_OES_standard_derivatives",
8449
- "GL_EXT_draw_buffers"
8450
- ];
8451
- /** @internal */ Shader._propertyIdMap = Object.create(null);
8452
- Shader._shaderMap = Object.create(null);
8453
- Shader._propertyNameMap = Object.create(null);
8454
- Shader._macroMaskMap = [];
8455
- Shader._macroCounter = 0;
8456
- Shader._macroMap = Object.create(null);
8484
+ (function() {
8485
+ /** @internal */ Shader._compileMacros = new ShaderMacroCollection();
8486
+ })();
8487
+ (function() {
8488
+ /** @internal */ Shader._shaderExtension = [
8489
+ "GL_EXT_shader_texture_lod",
8490
+ "GL_OES_standard_derivatives",
8491
+ "GL_EXT_draw_buffers"
8492
+ ];
8493
+ })();
8494
+ (function() {
8495
+ /** @internal */ Shader._propertyIdMap = Object.create(null);
8496
+ })();
8497
+ (function() {
8498
+ Shader._shaderMap = Object.create(null);
8499
+ })();
8500
+ (function() {
8501
+ Shader._propertyNameMap = Object.create(null);
8502
+ })();
8503
+ (function() {
8504
+ Shader._macroMaskMap = [];
8505
+ })();
8506
+ (function() {
8507
+ Shader._macroCounter = 0;
8508
+ })();
8509
+ (function() {
8510
+ Shader._macroMap = Object.create(null);
8511
+ })();
8457
8512
  /**
8458
8513
  * Shader data collection,Correspondence includes shader properties data and macros data.
8459
8514
  */ var ShaderData = /*#__PURE__*/ function() {
@@ -8708,9 +8763,9 @@ Shader._macroMap = Object.create(null);
8708
8763
  /** Shadow mapping normal-based bias. */ _this.shadowNormalBias = 1;
8709
8764
  /** Near plane value to use for shadow frustums. */ _this.shadowNearPlane = 0.1;
8710
8765
  /** Shadow intensity, the larger the value, the clearer and darker the shadow. */ _this.shadowStrength = 1.0;
8766
+ /** @internal */ _this._lightIndex = -1;
8711
8767
  _this._color = new miniprogram$7.Color(1, 1, 1, 1);
8712
8768
  _this._lightColor = new miniprogram$7.Color();
8713
- /** @internal */ _this._lightIndex = -1;
8714
8769
  return _this;
8715
8770
  };
8716
8771
  _inherits$2(Light, Component);
@@ -8722,7 +8777,7 @@ Shader._macroMap = Object.create(null);
8722
8777
  this._lightColor.a = this.color.a * this.intensity;
8723
8778
  return this._lightColor;
8724
8779
  };
8725
- _createClass$2(Light, [
8780
+ _create_class$2(Light, [
8726
8781
  {
8727
8782
  key: "color",
8728
8783
  get: /**
@@ -8759,9 +8814,11 @@ Shader._macroMap = Object.create(null);
8759
8814
  ]);
8760
8815
  return Light;
8761
8816
  }(Component);
8762
- /**
8817
+ (function() {
8818
+ /**
8763
8819
  * Each type of light source is at most 10, beyond which it will not take effect.
8764
8820
  * */ Light._maxLight = 10;
8821
+ })();
8765
8822
  __decorate$1([
8766
8823
  ignoreClone
8767
8824
  ], Light.prototype, "_lightIndex", void 0);
@@ -8818,7 +8875,7 @@ __decorate$1([
8818
8875
  shaderData.setFloatArray(DirectLight._colorProperty, data.color);
8819
8876
  shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
8820
8877
  };
8821
- _createClass$2(DirectLight, [
8878
+ _create_class$2(DirectLight, [
8822
8879
  {
8823
8880
  key: "direction",
8824
8881
  get: /**
@@ -8849,14 +8906,22 @@ __decorate$1([
8849
8906
  ]);
8850
8907
  return DirectLight;
8851
8908
  }(Light);
8852
- DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
8853
- DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
8854
- DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
8855
- DirectLight._combinedData = {
8856
- cullingMask: new Int32Array(Light._maxLight * 2),
8857
- color: new Float32Array(Light._maxLight * 3),
8858
- direction: new Float32Array(Light._maxLight * 3)
8859
- };
8909
+ (function() {
8910
+ DirectLight._cullingMaskProperty = Shader.getPropertyByName("u_directLightCullingMask");
8911
+ })();
8912
+ (function() {
8913
+ DirectLight._colorProperty = Shader.getPropertyByName("u_directLightColor");
8914
+ })();
8915
+ (function() {
8916
+ DirectLight._directionProperty = Shader.getPropertyByName("u_directLightDirection");
8917
+ })();
8918
+ (function() {
8919
+ DirectLight._combinedData = {
8920
+ cullingMask: new Int32Array(Light._maxLight * 2),
8921
+ color: new Float32Array(Light._maxLight * 3),
8922
+ direction: new Float32Array(Light._maxLight * 3)
8923
+ };
8924
+ })();
8860
8925
  /**
8861
8926
  * Point light.
8862
8927
  */ var PointLight = /*#__PURE__*/ function(Light) {
@@ -8912,7 +8977,7 @@ DirectLight._combinedData = {
8912
8977
  shaderData.setFloatArray(PointLight._positionProperty, data.position);
8913
8978
  shaderData.setFloatArray(PointLight._distanceProperty, data.distance);
8914
8979
  };
8915
- _createClass$2(PointLight, [
8980
+ _create_class$2(PointLight, [
8916
8981
  {
8917
8982
  key: "position",
8918
8983
  get: /**
@@ -8933,16 +8998,26 @@ DirectLight._combinedData = {
8933
8998
  ]);
8934
8999
  return PointLight;
8935
9000
  }(Light);
8936
- PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
8937
- PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
8938
- PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
8939
- PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
8940
- PointLight._combinedData = {
8941
- cullingMask: new Int32Array(Light._maxLight * 2),
8942
- color: new Float32Array(Light._maxLight * 3),
8943
- position: new Float32Array(Light._maxLight * 3),
8944
- distance: new Float32Array(Light._maxLight)
8945
- };
9001
+ (function() {
9002
+ PointLight._cullingMaskProperty = Shader.getPropertyByName("u_pointLightCullingMask");
9003
+ })();
9004
+ (function() {
9005
+ PointLight._colorProperty = Shader.getPropertyByName("u_pointLightColor");
9006
+ })();
9007
+ (function() {
9008
+ PointLight._positionProperty = Shader.getPropertyByName("u_pointLightPosition");
9009
+ })();
9010
+ (function() {
9011
+ PointLight._distanceProperty = Shader.getPropertyByName("u_pointLightDistance");
9012
+ })();
9013
+ (function() {
9014
+ PointLight._combinedData = {
9015
+ cullingMask: new Int32Array(Light._maxLight * 2),
9016
+ color: new Float32Array(Light._maxLight * 3),
9017
+ position: new Float32Array(Light._maxLight * 3),
9018
+ distance: new Float32Array(Light._maxLight)
9019
+ };
9020
+ })();
8946
9021
  /**
8947
9022
  * Spot light.
8948
9023
  */ var SpotLight = /*#__PURE__*/ function(Light) {
@@ -9015,7 +9090,7 @@ PointLight._combinedData = {
9015
9090
  shaderData.setFloatArray(SpotLight._angleCosProperty, data.angleCos);
9016
9091
  shaderData.setFloatArray(SpotLight._penumbraCosProperty, data.penumbraCos);
9017
9092
  };
9018
- _createClass$2(SpotLight, [
9093
+ _create_class$2(SpotLight, [
9019
9094
  {
9020
9095
  key: "position",
9021
9096
  get: /**
@@ -9057,22 +9132,38 @@ PointLight._combinedData = {
9057
9132
  ]);
9058
9133
  return SpotLight;
9059
9134
  }(Light);
9060
- SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
9061
- SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
9062
- SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
9063
- SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
9064
- SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
9065
- SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
9066
- SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
9067
- SpotLight._combinedData = {
9068
- cullingMask: new Int32Array(Light._maxLight * 2),
9069
- color: new Float32Array(Light._maxLight * 3),
9070
- position: new Float32Array(Light._maxLight * 3),
9071
- direction: new Float32Array(Light._maxLight * 3),
9072
- distance: new Float32Array(Light._maxLight),
9073
- angleCos: new Float32Array(Light._maxLight),
9074
- penumbraCos: new Float32Array(Light._maxLight)
9075
- };
9135
+ (function() {
9136
+ SpotLight._cullingMaskProperty = Shader.getPropertyByName("u_spotLightCullingMask");
9137
+ })();
9138
+ (function() {
9139
+ SpotLight._colorProperty = Shader.getPropertyByName("u_spotLightColor");
9140
+ })();
9141
+ (function() {
9142
+ SpotLight._positionProperty = Shader.getPropertyByName("u_spotLightPosition");
9143
+ })();
9144
+ (function() {
9145
+ SpotLight._directionProperty = Shader.getPropertyByName("u_spotLightDirection");
9146
+ })();
9147
+ (function() {
9148
+ SpotLight._distanceProperty = Shader.getPropertyByName("u_spotLightDistance");
9149
+ })();
9150
+ (function() {
9151
+ SpotLight._angleCosProperty = Shader.getPropertyByName("u_spotLightAngleCos");
9152
+ })();
9153
+ (function() {
9154
+ SpotLight._penumbraCosProperty = Shader.getPropertyByName("u_spotLightPenumbraCos");
9155
+ })();
9156
+ (function() {
9157
+ SpotLight._combinedData = {
9158
+ cullingMask: new Int32Array(Light._maxLight * 2),
9159
+ color: new Float32Array(Light._maxLight * 3),
9160
+ position: new Float32Array(Light._maxLight * 3),
9161
+ direction: new Float32Array(Light._maxLight * 3),
9162
+ distance: new Float32Array(Light._maxLight),
9163
+ angleCos: new Float32Array(Light._maxLight),
9164
+ penumbraCos: new Float32Array(Light._maxLight)
9165
+ };
9166
+ })();
9076
9167
  /**
9077
9168
  * Light manager.
9078
9169
  */ var LightManager = /*#__PURE__*/ function() {
@@ -9625,7 +9716,7 @@ SpotLight._combinedData = {
9625
9716
  /**
9626
9717
  * @override
9627
9718
  */ _proto._onDestroy = function _onDestroy() {};
9628
- _createClass$2(Material, [
9719
+ _create_class$2(Material, [
9629
9720
  {
9630
9721
  key: "shader",
9631
9722
  get: /**
@@ -9729,9 +9820,15 @@ var RenderElement = function RenderElement() {};
9729
9820
  };
9730
9821
  return RenderContext;
9731
9822
  }();
9732
- /** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
9733
- RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
9734
- RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
9823
+ (function() {
9824
+ /** @internal */ RenderContext._vpMatrixProperty = Shader.getPropertyByName("u_VPMat");
9825
+ })();
9826
+ (function() {
9827
+ RenderContext._viewMatrixProperty = Shader.getPropertyByName("u_viewMat");
9828
+ })();
9829
+ (function() {
9830
+ RenderContext._projectionMatrixProperty = Shader.getPropertyByName("u_projMat");
9831
+ })();
9735
9832
  var SpriteElement = /*#__PURE__*/ function(RenderElement) {
9736
9833
  var SpriteElement = function SpriteElement() {
9737
9834
  var _this;
@@ -9781,7 +9878,6 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
9781
9878
  var Renderer1 = function Renderer1(entity) {
9782
9879
  var _this;
9783
9880
  _this = Component.call(this, entity) || this;
9784
- /** Whether cast shadow. */ _this.castShadows = true;
9785
9881
  /** ShaderData related to renderer. */ _this.shaderData = new ShaderData(ShaderDataGroup.Renderer);
9786
9882
  /** @internal */ _this._onUpdateIndex = -1;
9787
9883
  /** @internal */ _this._rendererIndex = -1;
@@ -9798,11 +9894,12 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
9798
9894
  _this._priority = 0;
9799
9895
  _this._receiveShadows = true;
9800
9896
  _this._rendererLayer = new miniprogram$7.Vector4();
9897
+ /** Whether cast shadow. */ _this.castShadows = true;
9801
9898
  var prototype = exports.Renderer.prototype;
9802
9899
  var shaderData = _this.shaderData;
9803
9900
  _this._overrideUpdate = _this.update !== prototype.update;
9804
9901
  shaderData._addRefCount(1);
9805
- _this._onTransformChanged = _this._onTransformChanged.bind(_assertThisInitialized(_this));
9902
+ _this._onTransformChanged = _this._onTransformChanged.bind(_assert_this_initialized(_this));
9806
9903
  _this._registerEntityTransformListener();
9807
9904
  shaderData.enableMacro(exports.Renderer._receiveShadowMacro);
9808
9905
  shaderData.setVector4(exports.Renderer._rendererLayerProperty, _this._rendererLayer);
@@ -9988,7 +10085,7 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
9988
10085
  _proto._onTransformChanged = function _onTransformChanged(type) {
9989
10086
  this._dirtyUpdateFlag |= 0x1;
9990
10087
  };
9991
- _createClass$2(Renderer1, [
10088
+ _create_class$2(Renderer1, [
9992
10089
  {
9993
10090
  key: "isCulled",
9994
10091
  get: /**
@@ -10054,7 +10151,25 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
10054
10151
  }
10055
10152
  ]);
10056
10153
  return Renderer1;
10057
- }(Component), _Renderer._tempVector0 = new miniprogram$7.Vector3(), _Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS"), _Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat"), _Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat"), _Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat"), _Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat"), _Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat"), _Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat"), _Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer"), _Renderer);
10154
+ }(Component), function() {
10155
+ _Renderer._tempVector0 = new miniprogram$7.Vector3();
10156
+ }(), function() {
10157
+ _Renderer._receiveShadowMacro = Shader.getMacroByName("OASIS_RECEIVE_SHADOWS");
10158
+ }(), function() {
10159
+ _Renderer._localMatrixProperty = Shader.getPropertyByName("u_localMat");
10160
+ }(), function() {
10161
+ _Renderer._worldMatrixProperty = Shader.getPropertyByName("u_modelMat");
10162
+ }(), function() {
10163
+ _Renderer._mvMatrixProperty = Shader.getPropertyByName("u_MVMat");
10164
+ }(), function() {
10165
+ _Renderer._mvpMatrixProperty = Shader.getPropertyByName("u_MVPMat");
10166
+ }(), function() {
10167
+ _Renderer._mvInvMatrixProperty = Shader.getPropertyByName("u_MVInvMat");
10168
+ }(), function() {
10169
+ _Renderer._normalMatrixProperty = Shader.getPropertyByName("u_normalMat");
10170
+ }(), function() {
10171
+ _Renderer._rendererLayerProperty = Shader.getPropertyByName("oasis_RendererLayer");
10172
+ }(), _Renderer);
10058
10173
  __decorate$1([
10059
10174
  deepClone
10060
10175
  ], exports.Renderer.prototype, "shaderData", void 0);
@@ -10181,14 +10296,18 @@ var SimpleSpriteAssembler = (_SimpleSpriteAssembler = /*#__PURE__*/ function() {
10181
10296
  renderUVs[3].set(right, top);
10182
10297
  };
10183
10298
  return SimpleSpriteAssembler1;
10184
- }(), _SimpleSpriteAssembler._rectangleTriangles = [
10185
- 0,
10186
- 1,
10187
- 2,
10188
- 2,
10189
- 1,
10190
- 3
10191
- ], _SimpleSpriteAssembler._worldMatrix = new miniprogram$7.Matrix(), _SimpleSpriteAssembler);
10299
+ }(), function() {
10300
+ _SimpleSpriteAssembler._rectangleTriangles = [
10301
+ 0,
10302
+ 1,
10303
+ 2,
10304
+ 2,
10305
+ 1,
10306
+ 3
10307
+ ];
10308
+ }(), function() {
10309
+ _SimpleSpriteAssembler._worldMatrix = new miniprogram$7.Matrix();
10310
+ }(), _SimpleSpriteAssembler);
10192
10311
  SimpleSpriteAssembler = __decorate$1([
10193
10312
  StaticInterfaceImplement$1()
10194
10313
  ], SimpleSpriteAssembler);
@@ -10269,10 +10388,10 @@ SimpleSpriteAssembler = __decorate$1([
10269
10388
  _this._flipY = false;
10270
10389
  _this._alphaCutoff = 0.5;
10271
10390
  _this._renderData = new RenderData2D(4, [], []);
10272
- SimpleSpriteAssembler.resetData(_assertThisInitialized(_this));
10391
+ SimpleSpriteAssembler.resetData(_assert_this_initialized(_this));
10273
10392
  _this.setMaterial(_this._engine._spriteMaskDefaultMaterial);
10274
10393
  _this.shaderData.setFloat(SpriteMask._alphaCutoffProperty, _this._alphaCutoff);
10275
- _this._onSpriteChange = _this._onSpriteChange.bind(_assertThisInitialized(_this));
10394
+ _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
10276
10395
  return _this;
10277
10396
  }
10278
10397
  var _proto = SpriteMask.prototype;
@@ -10340,7 +10459,7 @@ SimpleSpriteAssembler = __decorate$1([
10340
10459
  break;
10341
10460
  }
10342
10461
  };
10343
- _createClass$2(SpriteMask, [
10462
+ _create_class$2(SpriteMask, [
10344
10463
  {
10345
10464
  key: "width",
10346
10465
  get: /**
@@ -10442,8 +10561,12 @@ SimpleSpriteAssembler = __decorate$1([
10442
10561
  ]);
10443
10562
  return SpriteMask;
10444
10563
  }(exports.Renderer);
10445
- /** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
10446
- /** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
10564
+ (function() {
10565
+ /** @internal */ SpriteMask._textureProperty = Shader.getPropertyByName("u_maskTexture");
10566
+ })();
10567
+ (function() {
10568
+ /** @internal */ SpriteMask._alphaCutoffProperty = Shader.getPropertyByName("u_maskAlphaCutoff");
10569
+ })();
10447
10570
  __decorate$1([
10448
10571
  assignmentClone
10449
10572
  ], SpriteMask.prototype, "influenceLayers", void 0);
@@ -10644,7 +10767,7 @@ var BufferUtil = /*#__PURE__*/ function() {
10644
10767
  this._glElementInfo = BufferUtil._getElementInfo(this.format);
10645
10768
  this._instanceStepRate = Math.floor(instanceStepRate);
10646
10769
  };
10647
- _createClass$2(VertexElement, [
10770
+ _create_class$2(VertexElement, [
10648
10771
  {
10649
10772
  key: "semantic",
10650
10773
  get: /**
@@ -10801,7 +10924,7 @@ var BufferUtil = /*#__PURE__*/ function() {
10801
10924
  gl.bufferData(this._glBindTarget, dataLength, this._glBufferUsage);
10802
10925
  this._byteLength = dataLength;
10803
10926
  };
10804
- _createClass$2(Buffer, [
10927
+ _create_class$2(Buffer, [
10805
10928
  {
10806
10929
  key: "type",
10807
10930
  get: /**
@@ -10848,7 +10971,7 @@ var BufferUtil = /*#__PURE__*/ function() {
10848
10971
  this._buffer = buffer;
10849
10972
  this._format = format;
10850
10973
  };
10851
- _createClass$2(IndexBufferBinding, [
10974
+ _create_class$2(IndexBufferBinding, [
10852
10975
  {
10853
10976
  key: "buffer",
10854
10977
  get: /**
@@ -10894,8 +11017,8 @@ var BufferUtil = /*#__PURE__*/ function() {
10894
11017
  _this._bounds = new miniprogram$7.BoundingBox();
10895
11018
  _this._subMeshes = [];
10896
11019
  _this.name = name;
10897
- _this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assertThisInitialized(_this));
10898
- _this._onBoundsChanged = _this._onBoundsChanged.bind(_assertThisInitialized(_this));
11020
+ _this._platformPrimitive = _this._engine._hardwareRenderer.createPlatformPrimitive(_assert_this_initialized(_this));
11021
+ _this._onBoundsChanged = _this._onBoundsChanged.bind(_assert_this_initialized(_this));
10899
11022
  var bounds = _this._bounds;
10900
11023
  // @ts-ignore
10901
11024
  bounds.min._onValueChanged = _this._onBoundsChanged;
@@ -11013,7 +11136,7 @@ var BufferUtil = /*#__PURE__*/ function() {
11013
11136
  _proto._onBoundsChanged = function _onBoundsChanged() {
11014
11137
  this._updateFlagManager.dispatch(0x1);
11015
11138
  };
11016
- _createClass$2(Mesh, [
11139
+ _create_class$2(Mesh, [
11017
11140
  {
11018
11141
  key: "bounds",
11019
11142
  get: /**
@@ -11058,7 +11181,7 @@ var MeshModifyFlags;
11058
11181
  this._buffer = buffer;
11059
11182
  this._stride = stride;
11060
11183
  };
11061
- _createClass$2(VertexBufferBinding, [
11184
+ _create_class$2(VertexBufferBinding, [
11062
11185
  {
11063
11186
  key: "buffer",
11064
11187
  get: /**
@@ -11503,13 +11626,27 @@ var MeshModifyFlags;
11503
11626
  };
11504
11627
  return BlendShapeManager;
11505
11628
  }();
11506
- BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
11507
- BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
11508
- BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
11509
- BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
11510
- BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
11511
- BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
11512
- BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
11629
+ (function() {
11630
+ BlendShapeManager._blendShapeMacro = Shader.getMacroByName("OASIS_BLENDSHAPE");
11631
+ })();
11632
+ (function() {
11633
+ BlendShapeManager._blendShapeTextureMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TEXTURE");
11634
+ })();
11635
+ (function() {
11636
+ BlendShapeManager._blendShapeNormalMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_NORMAL");
11637
+ })();
11638
+ (function() {
11639
+ BlendShapeManager._blendShapeTangentMacro = Shader.getMacroByName("OASIS_BLENDSHAPE_TANGENT");
11640
+ })();
11641
+ (function() {
11642
+ BlendShapeManager._blendShapeWeightsProperty = Shader.getPropertyByName("u_blendShapeWeights");
11643
+ })();
11644
+ (function() {
11645
+ BlendShapeManager._blendShapeTextureProperty = Shader.getPropertyByName("u_blendShapeTexture");
11646
+ })();
11647
+ (function() {
11648
+ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_blendShapeTextureInfo");
11649
+ })();
11513
11650
  /**
11514
11651
  * Vertex attribute types of a vertex in a ModelMesh.
11515
11652
  */ var VertexAttribute;
@@ -11563,7 +11700,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
11563
11700
  _this._customVertexElements = [];
11564
11701
  _this._vertexCountChanged = false;
11565
11702
  _this.name = name;
11566
- _this._blendShapeManager = new BlendShapeManager(engine, _assertThisInitialized(_this));
11703
+ _this._blendShapeManager = new BlendShapeManager(engine, _assert_this_initialized(_this));
11567
11704
  return _this;
11568
11705
  };
11569
11706
  _inherits$2(ModelMesh, Mesh);
@@ -12514,7 +12651,7 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
12514
12651
  this._uv7 = null;
12515
12652
  this._blendShapeManager._releaseMemoryCache();
12516
12653
  };
12517
- _createClass$2(ModelMesh, [
12654
+ _create_class$2(ModelMesh, [
12518
12655
  {
12519
12656
  key: "accessible",
12520
12657
  get: /**
@@ -12582,11 +12719,21 @@ BlendShapeManager._blendShapeTextureInfoProperty = Shader.getPropertyByName("u_b
12582
12719
  ]);
12583
12720
  return ModelMesh;
12584
12721
  }(Mesh);
12585
- ModelMesh._tempVec0 = new miniprogram$7.Vector3();
12586
- ModelMesh._tempVec1 = new miniprogram$7.Vector3();
12587
- ModelMesh._tempVec2 = new miniprogram$7.Vector3();
12588
- ModelMesh._tempVec3 = new miniprogram$7.Vector3();
12589
- ModelMesh._tempVec4 = new miniprogram$7.Vector3();
12722
+ (function() {
12723
+ ModelMesh._tempVec0 = new miniprogram$7.Vector3();
12724
+ })();
12725
+ (function() {
12726
+ ModelMesh._tempVec1 = new miniprogram$7.Vector3();
12727
+ })();
12728
+ (function() {
12729
+ ModelMesh._tempVec2 = new miniprogram$7.Vector3();
12730
+ })();
12731
+ (function() {
12732
+ ModelMesh._tempVec3 = new miniprogram$7.Vector3();
12733
+ })();
12734
+ (function() {
12735
+ ModelMesh._tempVec4 = new miniprogram$7.Vector3();
12736
+ })();
12590
12737
  var VertexChangedFlags;
12591
12738
  (function(VertexChangedFlags) {
12592
12739
  VertexChangedFlags[VertexChangedFlags["Position"] = 0x1] = "Position";
@@ -12626,7 +12773,7 @@ var VertexChangedFlags;
12626
12773
  var MeshRenderer = function MeshRenderer(entity) {
12627
12774
  var _this;
12628
12775
  _this = Renderer.call(this, entity) || this;
12629
- _this._onMeshChanged = _this._onMeshChanged.bind(_assertThisInitialized(_this));
12776
+ _this._onMeshChanged = _this._onMeshChanged.bind(_assert_this_initialized(_this));
12630
12777
  return _this;
12631
12778
  };
12632
12779
  _inherits$2(MeshRenderer, Renderer);
@@ -12730,7 +12877,7 @@ var VertexChangedFlags;
12730
12877
  type & MeshModifyFlags.Bounds && (this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume);
12731
12878
  type & MeshModifyFlags.VertexElements && (this._dirtyUpdateFlag |= 0x2);
12732
12879
  };
12733
- _createClass$2(MeshRenderer, [
12880
+ _create_class$2(MeshRenderer, [
12734
12881
  {
12735
12882
  key: "mesh",
12736
12883
  get: /**
@@ -12747,11 +12894,21 @@ var VertexChangedFlags;
12747
12894
  ]);
12748
12895
  return MeshRenderer;
12749
12896
  }(exports.Renderer);
12750
- MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
12751
- MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
12752
- MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
12753
- MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
12754
- MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
12897
+ (function() {
12898
+ MeshRenderer._uvMacro = Shader.getMacroByName("O3_HAS_UV");
12899
+ })();
12900
+ (function() {
12901
+ MeshRenderer._uv1Macro = Shader.getMacroByName("O3_HAS_UV1");
12902
+ })();
12903
+ (function() {
12904
+ MeshRenderer._normalMacro = Shader.getMacroByName("O3_HAS_NORMAL");
12905
+ })();
12906
+ (function() {
12907
+ MeshRenderer._tangentMacro = Shader.getMacroByName("O3_HAS_TANGENT");
12908
+ })();
12909
+ (function() {
12910
+ MeshRenderer._vertexColorMacro = Shader.getMacroByName("O3_HAS_VERTEXCOLOR");
12911
+ })();
12755
12912
  __decorate$1([
12756
12913
  ignoreClone
12757
12914
  ], MeshRenderer.prototype, "_mesh", void 0);
@@ -12850,7 +13007,7 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
12850
13007
  // For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
12851
13008
  maxVertexUniformVectors = Math.min(maxVertexUniformVectors, 256);
12852
13009
  _this._maxVertexUniformVectors = maxVertexUniformVectors;
12853
- _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assertThisInitialized(_this));
13010
+ _this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
12854
13011
  var localBounds = _this._localBounds;
12855
13012
  // @ts-ignore
12856
13013
  localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
@@ -13049,7 +13206,7 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
13049
13206
  _proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
13050
13207
  this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
13051
13208
  };
13052
- _createClass$2(SkinnedMeshRenderer, [
13209
+ _create_class$2(SkinnedMeshRenderer, [
13053
13210
  {
13054
13211
  key: "blendShapeWeights",
13055
13212
  get: /**
@@ -13114,10 +13271,18 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
13114
13271
  ]);
13115
13272
  return SkinnedMeshRenderer;
13116
13273
  }(MeshRenderer);
13117
- SkinnedMeshRenderer._tempMatrix = new miniprogram$7.Matrix();
13118
- SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
13119
- SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
13120
- SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
13274
+ (function() {
13275
+ SkinnedMeshRenderer._tempMatrix = new miniprogram$7.Matrix();
13276
+ })();
13277
+ (function() {
13278
+ SkinnedMeshRenderer._jointCountProperty = Shader.getPropertyByName("u_jointCount");
13279
+ })();
13280
+ (function() {
13281
+ SkinnedMeshRenderer._jointSamplerProperty = Shader.getPropertyByName("u_jointSampler");
13282
+ })();
13283
+ (function() {
13284
+ SkinnedMeshRenderer._jointMatrixProperty = Shader.getPropertyByName("u_jointMatrix");
13285
+ })();
13121
13286
  __decorate$1([
13122
13287
  ignoreClone
13123
13288
  ], SkinnedMeshRenderer.prototype, "_hasInitSkin", void 0);
@@ -13876,7 +14041,7 @@ __decorate$1([
13876
14041
  }
13877
14042
  this._setIndexBufferBinding(binding);
13878
14043
  };
13879
- _createClass$2(BufferMesh, [
14044
+ _create_class$2(BufferMesh, [
13880
14045
  {
13881
14046
  key: "instanceCount",
13882
14047
  get: /**
@@ -13988,7 +14153,7 @@ __decorate$1([
13988
14153
  this._layoutChangeManager.dispatch(0, this);
13989
14154
  }
13990
14155
  };
13991
- _createClass$2(BlendShape, [
14156
+ _create_class$2(BlendShape, [
13992
14157
  {
13993
14158
  key: "frames",
13994
14159
  get: /**
@@ -14145,8 +14310,12 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
14145
14310
  };
14146
14311
  return Basic2DBatcher;
14147
14312
  }();
14148
- /** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
14149
- Basic2DBatcher._canUploadSameBuffer = true;
14313
+ (function() {
14314
+ /** The maximum number of vertex. */ Basic2DBatcher.MAX_VERTEX_COUNT = 4096;
14315
+ })();
14316
+ (function() {
14317
+ Basic2DBatcher._canUploadSameBuffer = true;
14318
+ })();
14150
14319
  var SpriteMaskBatcher = /*#__PURE__*/ function(Basic2DBatcher) {
14151
14320
  var SpriteMaskBatcher = function SpriteMaskBatcher() {
14152
14321
  return Basic2DBatcher.apply(this, arguments);
@@ -14355,9 +14524,15 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
14355
14524
  };
14356
14525
  return Sky;
14357
14526
  }();
14358
- Sky._epsilon = 1e-6;
14359
- Sky._viewProjMatrix = new miniprogram$7.Matrix();
14360
- Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
14527
+ (function() {
14528
+ Sky._epsilon = 1e-6;
14529
+ })();
14530
+ (function() {
14531
+ Sky._viewProjMatrix = new miniprogram$7.Matrix();
14532
+ })();
14533
+ (function() {
14534
+ Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky._epsilon - 1, -1, 0, 0, 0, 0);
14535
+ })();
14361
14536
  /**
14362
14537
  * Background of scene.
14363
14538
  */ var Background = /*#__PURE__*/ function() {
@@ -14438,7 +14613,7 @@ Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, S
14438
14613
  mesh.addSubMesh(0, indices.length);
14439
14614
  return mesh;
14440
14615
  };
14441
- _createClass$2(Background, [
14616
+ _create_class$2(Background, [
14442
14617
  {
14443
14618
  key: "texture",
14444
14619
  get: /**
@@ -14603,7 +14778,7 @@ Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, S
14603
14778
  out[25] = src[25] * 0.429042;
14604
14779
  out[26] = src[26] * 0.429042;
14605
14780
  };
14606
- _createClass$2(AmbientLight, [
14781
+ _create_class$2(AmbientLight, [
14607
14782
  {
14608
14783
  key: "specularTextureDecodeRGBM",
14609
14784
  get: /**
@@ -14714,15 +14889,33 @@ Sky._projectionMatrix = new miniprogram$7.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, S
14714
14889
  ]);
14715
14890
  return AmbientLight;
14716
14891
  }();
14717
- AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
14718
- AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
14719
- AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
14720
- AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
14721
- AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
14722
- AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
14723
- AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
14724
- AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
14725
- AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
14892
+ (function() {
14893
+ AmbientLight._shMacro = Shader.getMacroByName("O3_USE_SH");
14894
+ })();
14895
+ (function() {
14896
+ AmbientLight._specularMacro = Shader.getMacroByName("O3_USE_SPECULAR_ENV");
14897
+ })();
14898
+ (function() {
14899
+ AmbientLight._decodeRGBMMacro = Shader.getMacroByName("O3_DECODE_ENV_RGBM");
14900
+ })();
14901
+ (function() {
14902
+ AmbientLight._diffuseColorProperty = Shader.getPropertyByName("u_envMapLight.diffuse");
14903
+ })();
14904
+ (function() {
14905
+ AmbientLight._diffuseSHProperty = Shader.getPropertyByName("u_env_sh");
14906
+ })();
14907
+ (function() {
14908
+ AmbientLight._diffuseIntensityProperty = Shader.getPropertyByName("u_envMapLight.diffuseIntensity");
14909
+ })();
14910
+ (function() {
14911
+ AmbientLight._specularTextureProperty = Shader.getPropertyByName("u_env_specularSampler");
14912
+ })();
14913
+ (function() {
14914
+ AmbientLight._specularIntensityProperty = Shader.getPropertyByName("u_envMapLight.specularIntensity");
14915
+ })();
14916
+ (function() {
14917
+ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapLevel");
14918
+ })();
14726
14919
  /**
14727
14920
  * Scene.
14728
14921
  */ var Scene = /*#__PURE__*/ function(EngineObject) {
@@ -14752,7 +14945,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
14752
14945
  var shaderData = _this.shaderData;
14753
14946
  shaderData._addRefCount(1);
14754
14947
  _this.ambientLight = new AmbientLight();
14755
- engine.sceneManager._allScenes.push(_assertThisInitialized(_this));
14948
+ engine.sceneManager._allScenes.push(_assert_this_initialized(_this));
14756
14949
  shaderData.enableMacro("OASIS_FOG_MODE", _this._fogMode.toString());
14757
14950
  shaderData.enableMacro("CASCADED_COUNT", _this.shadowCascades.toString());
14758
14951
  shaderData.setColor(Scene._fogColorProperty, _this._fogColor);
@@ -14959,7 +15152,7 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
14959
15152
  this._fogParams.z = density / Math.LN2;
14960
15153
  this._fogParams.w = density / Math.sqrt(Math.LN2);
14961
15154
  };
14962
- _createClass$2(Scene, [
15155
+ _create_class$2(Scene, [
14963
15156
  {
14964
15157
  key: "shadowCascades",
14965
15158
  get: /**
@@ -15087,8 +15280,12 @@ AmbientLight._mipLevelProperty = Shader.getPropertyByName("u_envMapLight.mipMapL
15087
15280
  ]);
15088
15281
  return Scene;
15089
15282
  }(EngineObject);
15090
- Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
15091
- Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15283
+ (function() {
15284
+ Scene._fogColorProperty = Shader.getPropertyByName("oasis_FogColor");
15285
+ })();
15286
+ (function() {
15287
+ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15288
+ })();
15092
15289
  /**
15093
15290
  * Scene manager.
15094
15291
  */ var SceneManager = /*#__PURE__*/ function() {
@@ -15135,7 +15332,7 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15135
15332
  }
15136
15333
  allScenes.length = 0;
15137
15334
  };
15138
- _createClass$2(SceneManager, [
15335
+ _create_class$2(SceneManager, [
15139
15336
  {
15140
15337
  key: "activeScene",
15141
15338
  get: /**
@@ -15155,11 +15352,11 @@ Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
15155
15352
  ]);
15156
15353
  return SceneManager;
15157
15354
  }();
15158
- var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <RendererFragmentDeclaration>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef OASIS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15355
+ var blinnPhongFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef OASIS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15159
15356
  var blinnPhongVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
15160
15357
  var particleFs = "#define GLSLIFY 1\nvarying vec4 v_color;varying float v_lifeLeft;varying vec2 v_uv;uniform sampler2D u_texture;void main(){if(v_lifeLeft==1.0){discard;}float alphaFactor=1.0;\n#ifdef fadeIn\nfloat fadeInFactor=step(0.5,v_lifeLeft);alphaFactor=2.0*fadeInFactor*(1.0-v_lifeLeft)+(1.0-fadeInFactor);\n#endif\n#ifdef fadeOut\nfloat fadeOutFactor=step(0.5,v_lifeLeft);alphaFactor=alphaFactor*2.0*(1.0-fadeOutFactor)*v_lifeLeft+alphaFactor*fadeOutFactor;\n#endif\n#ifdef particleTexture\nvec4 tex=texture2D(u_texture,v_uv);\n#ifdef useOriginColor\ngl_FragColor=vec4(tex.rgb,alphaFactor*tex.a*v_color.w);\n#else\ngl_FragColor=vec4(v_color.xyz*tex.rgb,alphaFactor*tex.a*v_color.w);\n#endif\n#else\ngl_FragColor=vec4(v_color.xyz,alphaFactor*v_color.w);\n#endif\n}"; // eslint-disable-line
15161
15358
  var particleVs = "#define GLSLIFY 1\nattribute vec3 a_position;attribute vec3 a_velocity;attribute vec3 a_acceleration;attribute vec4 a_color;attribute vec4 a_lifeAndSize;attribute vec2 a_rotation;attribute vec3 a_uv;attribute vec2 a_normalizedUv;uniform float u_time;uniform bool u_once;uniform mat4 u_MVPMat;varying vec4 v_color;varying float v_lifeLeft;varying vec2 v_uv;\n#ifdef is2d\nuniform mat4 u_viewInvMat;uniform mat4 u_projMat;uniform mat4 u_viewMat;uniform mat4 u_modelMat;\n#endif\nmat2 rotation2d(float angle){float s=sin(angle);float c=cos(angle);return mat2(c,-s,s,c);}void main(){v_color=a_color;v_uv=a_uv.xy;float life=a_lifeAndSize.y;float startTime=a_lifeAndSize.x;float deltaTime=max(mod(u_time-startTime,life),0.0);if((u_once&&u_time>life+startTime)){deltaTime=0.0;}v_lifeLeft=1.0-deltaTime/life;float scale=a_lifeAndSize.z;vec3 position=a_position+(a_velocity+a_acceleration*deltaTime*0.5)*deltaTime;\n#ifdef isScaleByLifetime\nscale*=v_lifeLeft;\n#else\nscale*=pow(a_lifeAndSize.w,deltaTime);\n#endif\n#ifdef rotateToVelocity\nvec3 v=a_velocity+a_acceleration*deltaTime;float angle=atan(v.z,v.x)*2.0;\n#else\nfloat deltaAngle=deltaTime*a_rotation.y;float angle=a_rotation.x+deltaAngle;\n#endif\n#ifdef is2d\nvec2 rotatedPoint=rotation2d(angle)*vec2(a_normalizedUv.x,a_normalizedUv.y*a_uv.z);vec3 basisX=u_viewInvMat[0].xyz;vec3 basisZ=u_viewInvMat[1].xyz;vec3 localPosition=vec3(basisX*rotatedPoint.x+basisZ*rotatedPoint.y)*scale+position;gl_Position=u_projMat*u_viewMat*vec4(localPosition+u_modelMat[3].xyz,1.);\n#else\n#ifdef rotateToVelocity\nfloat s=sin(angle);float c=cos(angle);\n#else\nfloat s=sin(angle);float c=cos(angle);\n#endif\nvec4 rotatedPoint=vec4((a_normalizedUv.x*c+a_normalizedUv.y*a_uv.z*s)*scale,0.,(a_normalizedUv.x*s-a_normalizedUv.y*a_uv.z*c)*scale,1.);vec4 orientation=vec4(0,0,0,1);vec4 q2=orientation+orientation;vec4 qx=orientation.xxxw*q2.xyzx;vec4 qy=orientation.xyyw*q2.xyzy;vec4 qz=orientation.xxzw*q2.xxzz;mat4 localMatrix=mat4((1.0-qy.y)-qz.z,qx.y+qz.w,qx.z-qy.w,0,qx.y-qz.w,(1.0-qx.x)-qz.z,qy.z+qx.w,0,qx.z+qy.w,qy.z-qx.w,(1.0-qx.x)-qy.y,0,position.x,position.y,position.z,1);rotatedPoint=localMatrix*rotatedPoint;gl_Position=u_MVPMat*rotatedPoint;\n#endif\n}"; // eslint-disable-line
15162
- var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <RendererFragmentDeclaration>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15359
+ var pbrFs = "#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15163
15360
  var pbrSpecularFs = "#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef OASIS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}"; // eslint-disable-line
15164
15361
  var pbrVs = "#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}"; // eslint-disable-line
15165
15362
  var shadowMapFs = "#define GLSLIFY 1\n#ifdef OASIS_NO_DEPTH_TEXTURE\nvec4 pack(float depth){const vec4 bitShift=vec4(1.0,256.0,256.0*256.0,256.0*256.0*256.0);const vec4 bitMask=vec4(1.0/256.0,1.0/256.0,1.0/256.0,0.0);vec4 rgbaDepth=fract(depth*bitShift);rgbaDepth-=rgbaDepth.gbaa*bitMask;return rgbaDepth;}\n#endif\nvoid main(){\n#ifdef OASIS_NO_DEPTH_TEXTURE\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\n#endif\n}"; // eslint-disable-line
@@ -15284,8 +15481,8 @@ ShaderPool.init();
15284
15481
  /** @internal */ _this._canSpriteBatch = true;
15285
15482
  /** @internal @todo: temporary solution */ _this._macroCollection = new ShaderMacroCollection();
15286
15483
  _this._settings = {};
15287
- _this._resourceManager = new ResourceManager(_assertThisInitialized(_this));
15288
- _this._sceneManager = new SceneManager(_assertThisInitialized(_this));
15484
+ _this._resourceManager = new ResourceManager(_assert_this_initialized(_this));
15485
+ _this._sceneManager = new SceneManager(_assert_this_initialized(_this));
15289
15486
  _this._vSyncCount = 1;
15290
15487
  _this._targetFrameRate = 60;
15291
15488
  _this._time = new Time();
@@ -15309,25 +15506,25 @@ ShaderPool.init();
15309
15506
  };
15310
15507
  _this._hardwareRenderer = hardwareRenderer;
15311
15508
  _this._hardwareRenderer.init(canvas);
15312
- _this.physicsManager = new PhysicsManager(_assertThisInitialized(_this));
15509
+ _this.physicsManager = new PhysicsManager(_assert_this_initialized(_this));
15313
15510
  _this._canvas = canvas;
15314
- _this._sceneManager.activeScene = new Scene(_assertThisInitialized(_this), "DefaultScene");
15315
- _this._spriteMaskManager = new SpriteMaskManager(_assertThisInitialized(_this));
15511
+ _this._sceneManager.activeScene = new Scene(_assert_this_initialized(_this), "DefaultScene");
15512
+ _this._spriteMaskManager = new SpriteMaskManager(_assert_this_initialized(_this));
15316
15513
  _this._spriteDefaultMaterial = _this._createSpriteMaterial();
15317
15514
  _this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
15318
- _this._textDefaultFont = Font.createFromOS(_assertThisInitialized(_this), "Arial");
15515
+ _this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
15319
15516
  _this._textDefaultFont.isGCIgnored = false;
15320
- _this.inputManager = new InputManager(_assertThisInitialized(_this));
15517
+ _this.inputManager = new InputManager(_assert_this_initialized(_this));
15321
15518
  var magentaPixel = new Uint8Array([
15322
15519
  255,
15323
15520
  0,
15324
15521
  255,
15325
15522
  255
15326
15523
  ]);
15327
- var magentaTexture2D = new Texture2D(_assertThisInitialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
15524
+ var magentaTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.R8G8B8A8, false);
15328
15525
  magentaTexture2D.setPixelBuffer(magentaPixel);
15329
15526
  magentaTexture2D.isGCIgnored = true;
15330
- var magentaTextureCube = new TextureCube(_assertThisInitialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
15527
+ var magentaTextureCube = new TextureCube(_assert_this_initialized(_this), 1, exports.TextureFormat.R8G8B8A8, false);
15331
15528
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX, magentaPixel);
15332
15529
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.NegativeX, magentaPixel);
15333
15530
  magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveY, magentaPixel);
@@ -15338,22 +15535,22 @@ ShaderPool.init();
15338
15535
  if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
15339
15536
  _this._macroCollection.enable(Engine._noDepthTextureMacro);
15340
15537
  } else {
15341
- var depthTexture2D = new Texture2D(_assertThisInitialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
15538
+ var depthTexture2D = new Texture2D(_assert_this_initialized(_this), 1, 1, exports.TextureFormat.Depth16, false);
15342
15539
  depthTexture2D.isGCIgnored = true;
15343
15540
  _this._depthTexture2D = depthTexture2D;
15344
15541
  }
15345
15542
  _this._magentaTexture2D = magentaTexture2D;
15346
15543
  _this._magentaTextureCube = magentaTextureCube;
15347
15544
  if (hardwareRenderer.isWebGL2) {
15348
- var magentaTexture2DArray = new Texture2DArray(_assertThisInitialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
15545
+ var magentaTexture2DArray = new Texture2DArray(_assert_this_initialized(_this), 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
15349
15546
  magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
15350
15547
  magentaTexture2DArray.isGCIgnored = true;
15351
15548
  _this._magentaTexture2DArray = magentaTexture2DArray;
15352
15549
  }
15353
- var magentaMaterial = new Material(_assertThisInitialized(_this), Shader.find("unlit"));
15550
+ var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
15354
15551
  magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
15355
15552
  _this._magentaMaterial = magentaMaterial;
15356
- var backgroundTextureMaterial = new Material(_assertThisInitialized(_this), Shader.find("background-texture"));
15553
+ var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
15357
15554
  backgroundTextureMaterial.isGCIgnored = true;
15358
15555
  backgroundTextureMaterial.renderState.depthState.compareFunction = exports.CompareFunction.LessEqual;
15359
15556
  _this._backgroundTextureMaterial = backgroundTextureMaterial;
@@ -15524,7 +15721,7 @@ ShaderPool.init();
15524
15721
  material.isGCIgnored = true;
15525
15722
  return material;
15526
15723
  };
15527
- _createClass$2(Engine, [
15724
+ _create_class$2(Engine, [
15528
15725
  {
15529
15726
  key: "settings",
15530
15727
  get: /**
@@ -15612,9 +15809,15 @@ ShaderPool.init();
15612
15809
  ]);
15613
15810
  return Engine;
15614
15811
  }(EventDispatcher);
15615
- /** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
15616
- /** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
15617
- /** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
15812
+ (function() {
15813
+ /** @internal */ Engine._gammaMacro = Shader.getMacroByName("OASIS_COLORSPACE_GAMMA");
15814
+ })();
15815
+ (function() {
15816
+ /** @internal */ Engine._noDepthTextureMacro = Shader.getMacroByName("OASIS_NO_DEPTH_TEXTURE");
15817
+ })();
15818
+ (function() {
15819
+ /** @internal Conversion of space units to pixel units for 2D. */ Engine._pixelsPerUnit = 100;
15820
+ })();
15618
15821
  /**
15619
15822
  * Script class, used for logic writing.
15620
15823
  */ var Script = /*#__PURE__*/ function(Component) {
@@ -15927,7 +16130,9 @@ __decorate$1([
15927
16130
  };
15928
16131
  return SpriteBatcher;
15929
16132
  }(Basic2DBatcher);
15930
- SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
16133
+ (function() {
16134
+ SpriteBatcher._textureProperty = Shader.getPropertyByName("u_spriteTexture");
16135
+ })();
15931
16136
  /**
15932
16137
  * Render queue.
15933
16138
  */ var RenderQueue = /*#__PURE__*/ function() {
@@ -16421,227 +16626,247 @@ var /**
16421
16626
  };
16422
16627
  return ShadowUtils;
16423
16628
  }();
16424
- ShadowUtils._tempMatrix0 = new miniprogram$7.Matrix();
16425
- // prettier-ignore
16426
- /** @internal */ ShadowUtils._shadowMapCoordMatrix = new miniprogram$7.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
16427
- ShadowUtils._frustumCorners = [
16428
- new miniprogram$7.Vector3(),
16429
- new miniprogram$7.Vector3(),
16430
- new miniprogram$7.Vector3(),
16431
- new miniprogram$7.Vector3(),
16432
- new miniprogram$7.Vector3(),
16433
- new miniprogram$7.Vector3(),
16434
- new miniprogram$7.Vector3(),
16435
- new miniprogram$7.Vector3()
16436
- ];
16437
- ShadowUtils._adjustNearPlane = new miniprogram$7.Plane(new miniprogram$7.Vector3());
16438
- ShadowUtils._adjustFarPlane = new miniprogram$7.Plane(new miniprogram$7.Vector3());
16439
- ShadowUtils._backPlaneFaces = new Array(5);
16440
- ShadowUtils._edgePlanePoint2 = new miniprogram$7.Vector3();
16441
- /** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
16442
- [
16443
- miniprogram$7.FrustumFace.Left,
16444
- miniprogram$7.FrustumFace.Right,
16445
- miniprogram$7.FrustumFace.Top,
16446
- miniprogram$7.FrustumFace.Bottom
16447
- ],
16448
- [
16449
- miniprogram$7.FrustumFace.Left,
16450
- miniprogram$7.FrustumFace.Right,
16451
- miniprogram$7.FrustumFace.Top,
16452
- miniprogram$7.FrustumFace.Bottom
16453
- ],
16454
- [
16455
- miniprogram$7.FrustumFace.Near,
16456
- miniprogram$7.FrustumFace.Far,
16457
- miniprogram$7.FrustumFace.Top,
16458
- miniprogram$7.FrustumFace.Bottom
16459
- ],
16460
- [
16461
- miniprogram$7.FrustumFace.Near,
16462
- miniprogram$7.FrustumFace.Far,
16463
- miniprogram$7.FrustumFace.Top,
16464
- miniprogram$7.FrustumFace.Bottom
16465
- ],
16466
- [
16467
- miniprogram$7.FrustumFace.Near,
16468
- miniprogram$7.FrustumFace.Far,
16469
- miniprogram$7.FrustumFace.Left,
16470
- miniprogram$7.FrustumFace.Right
16471
- ],
16472
- [
16473
- miniprogram$7.FrustumFace.Near,
16474
- miniprogram$7.FrustumFace.Far,
16475
- miniprogram$7.FrustumFace.Left,
16476
- miniprogram$7.FrustumFace.Right
16477
- ]
16478
- ];
16479
- /** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
16480
- [
16481
- // near, far, left, right, bottom, top
16482
- [
16483
- 8,
16484
- 8
16485
- ],
16486
- [
16487
- 8,
16488
- 8
16489
- ],
16490
- [
16491
- 4,
16492
- 5
16493
- ],
16494
- [
16495
- 6,
16496
- 7
16497
- ],
16498
- [
16499
- 7,
16500
- 4
16501
- ],
16502
- [
16503
- 5,
16504
- 6
16505
- ]
16506
- ],
16507
- [
16508
- // near, far, left, right, bottom, top
16509
- [
16510
- 8,
16511
- 8
16512
- ],
16513
- [
16514
- 8,
16515
- 8
16516
- ],
16517
- [
16518
- 1,
16519
- 0
16520
- ],
16521
- [
16522
- 3,
16523
- 2
16524
- ],
16525
- [
16526
- 0,
16527
- 3
16528
- ],
16529
- [
16530
- 2,
16531
- 1
16532
- ]
16533
- ],
16534
- [
16535
- // near, far, left, right, bottom, top
16536
- [
16537
- 5,
16538
- 4
16539
- ],
16540
- [
16541
- 0,
16542
- 1
16543
- ],
16544
- [
16545
- 8,
16546
- 8
16547
- ],
16548
- [
16549
- 8,
16550
- 8
16551
- ],
16552
- [
16553
- 4,
16554
- 0
16555
- ],
16556
- [
16557
- 1,
16558
- 5
16559
- ]
16560
- ],
16561
- [
16562
- // near, far, left, right, bottom, top
16563
- [
16564
- 7,
16565
- 6
16566
- ],
16567
- [
16568
- 2,
16569
- 3
16570
- ],
16571
- [
16572
- 8,
16573
- 8
16574
- ],
16575
- [
16576
- 8,
16577
- 8
16578
- ],
16579
- [
16580
- 3,
16581
- 7
16582
- ],
16583
- [
16584
- 6,
16585
- 2
16586
- ]
16587
- ],
16588
- [
16589
- // near, far, left, right, bottom, top
16629
+ (function() {
16630
+ ShadowUtils._tempMatrix0 = new miniprogram$7.Matrix();
16631
+ })();
16632
+ (function() {
16633
+ // prettier-ignore
16634
+ /** @internal */ ShadowUtils._shadowMapCoordMatrix = new miniprogram$7.Matrix(0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0);
16635
+ })();
16636
+ (function() {
16637
+ ShadowUtils._frustumCorners = [
16638
+ new miniprogram$7.Vector3(),
16639
+ new miniprogram$7.Vector3(),
16640
+ new miniprogram$7.Vector3(),
16641
+ new miniprogram$7.Vector3(),
16642
+ new miniprogram$7.Vector3(),
16643
+ new miniprogram$7.Vector3(),
16644
+ new miniprogram$7.Vector3(),
16645
+ new miniprogram$7.Vector3()
16646
+ ];
16647
+ })();
16648
+ (function() {
16649
+ ShadowUtils._adjustNearPlane = new miniprogram$7.Plane(new miniprogram$7.Vector3());
16650
+ })();
16651
+ (function() {
16652
+ ShadowUtils._adjustFarPlane = new miniprogram$7.Plane(new miniprogram$7.Vector3());
16653
+ })();
16654
+ (function() {
16655
+ ShadowUtils._backPlaneFaces = new Array(5);
16656
+ })();
16657
+ (function() {
16658
+ ShadowUtils._edgePlanePoint2 = new miniprogram$7.Vector3();
16659
+ })();
16660
+ (function() {
16661
+ /** near, far, left, right, bottom, top */ ShadowUtils._frustumPlaneNeighbors = [
16590
16662
  [
16591
- 4,
16592
- 7
16663
+ miniprogram$7.FrustumFace.Left,
16664
+ miniprogram$7.FrustumFace.Right,
16665
+ miniprogram$7.FrustumFace.Top,
16666
+ miniprogram$7.FrustumFace.Bottom
16593
16667
  ],
16594
16668
  [
16595
- 3,
16596
- 0
16669
+ miniprogram$7.FrustumFace.Left,
16670
+ miniprogram$7.FrustumFace.Right,
16671
+ miniprogram$7.FrustumFace.Top,
16672
+ miniprogram$7.FrustumFace.Bottom
16597
16673
  ],
16598
16674
  [
16599
- 0,
16600
- 4
16675
+ miniprogram$7.FrustumFace.Near,
16676
+ miniprogram$7.FrustumFace.Far,
16677
+ miniprogram$7.FrustumFace.Top,
16678
+ miniprogram$7.FrustumFace.Bottom
16601
16679
  ],
16602
16680
  [
16603
- 7,
16604
- 3
16681
+ miniprogram$7.FrustumFace.Near,
16682
+ miniprogram$7.FrustumFace.Far,
16683
+ miniprogram$7.FrustumFace.Top,
16684
+ miniprogram$7.FrustumFace.Bottom
16605
16685
  ],
16606
16686
  [
16607
- 8,
16608
- 8
16687
+ miniprogram$7.FrustumFace.Near,
16688
+ miniprogram$7.FrustumFace.Far,
16689
+ miniprogram$7.FrustumFace.Left,
16690
+ miniprogram$7.FrustumFace.Right
16609
16691
  ],
16610
16692
  [
16611
- 8,
16612
- 8
16693
+ miniprogram$7.FrustumFace.Near,
16694
+ miniprogram$7.FrustumFace.Far,
16695
+ miniprogram$7.FrustumFace.Left,
16696
+ miniprogram$7.FrustumFace.Right
16613
16697
  ]
16614
- ],
16615
- [
16616
- // near, far, left, right, bottom, top
16698
+ ];
16699
+ })();
16700
+ (function() {
16701
+ /** near, far, left, right, bottom, top */ ShadowUtils._frustumTwoPlaneCorners = [
16617
16702
  [
16618
- 6,
16619
- 5
16703
+ // near, far, left, right, bottom, top
16704
+ [
16705
+ 8,
16706
+ 8
16707
+ ],
16708
+ [
16709
+ 8,
16710
+ 8
16711
+ ],
16712
+ [
16713
+ 4,
16714
+ 5
16715
+ ],
16716
+ [
16717
+ 6,
16718
+ 7
16719
+ ],
16720
+ [
16721
+ 7,
16722
+ 4
16723
+ ],
16724
+ [
16725
+ 5,
16726
+ 6
16727
+ ]
16620
16728
  ],
16621
16729
  [
16622
- 1,
16623
- 2
16730
+ // near, far, left, right, bottom, top
16731
+ [
16732
+ 8,
16733
+ 8
16734
+ ],
16735
+ [
16736
+ 8,
16737
+ 8
16738
+ ],
16739
+ [
16740
+ 1,
16741
+ 0
16742
+ ],
16743
+ [
16744
+ 3,
16745
+ 2
16746
+ ],
16747
+ [
16748
+ 0,
16749
+ 3
16750
+ ],
16751
+ [
16752
+ 2,
16753
+ 1
16754
+ ]
16624
16755
  ],
16625
16756
  [
16626
- 5,
16627
- 1
16757
+ // near, far, left, right, bottom, top
16758
+ [
16759
+ 5,
16760
+ 4
16761
+ ],
16762
+ [
16763
+ 0,
16764
+ 1
16765
+ ],
16766
+ [
16767
+ 8,
16768
+ 8
16769
+ ],
16770
+ [
16771
+ 8,
16772
+ 8
16773
+ ],
16774
+ [
16775
+ 4,
16776
+ 0
16777
+ ],
16778
+ [
16779
+ 1,
16780
+ 5
16781
+ ]
16628
16782
  ],
16629
16783
  [
16630
- 2,
16631
- 6
16784
+ // near, far, left, right, bottom, top
16785
+ [
16786
+ 7,
16787
+ 6
16788
+ ],
16789
+ [
16790
+ 2,
16791
+ 3
16792
+ ],
16793
+ [
16794
+ 8,
16795
+ 8
16796
+ ],
16797
+ [
16798
+ 8,
16799
+ 8
16800
+ ],
16801
+ [
16802
+ 3,
16803
+ 7
16804
+ ],
16805
+ [
16806
+ 6,
16807
+ 2
16808
+ ]
16632
16809
  ],
16633
16810
  [
16634
- 8,
16635
- 8
16811
+ // near, far, left, right, bottom, top
16812
+ [
16813
+ 4,
16814
+ 7
16815
+ ],
16816
+ [
16817
+ 3,
16818
+ 0
16819
+ ],
16820
+ [
16821
+ 0,
16822
+ 4
16823
+ ],
16824
+ [
16825
+ 7,
16826
+ 3
16827
+ ],
16828
+ [
16829
+ 8,
16830
+ 8
16831
+ ],
16832
+ [
16833
+ 8,
16834
+ 8
16835
+ ]
16636
16836
  ],
16637
16837
  [
16638
- 8,
16639
- 8
16838
+ // near, far, left, right, bottom, top
16839
+ [
16840
+ 6,
16841
+ 5
16842
+ ],
16843
+ [
16844
+ 1,
16845
+ 2
16846
+ ],
16847
+ [
16848
+ 5,
16849
+ 1
16850
+ ],
16851
+ [
16852
+ 2,
16853
+ 6
16854
+ ],
16855
+ [
16856
+ 8,
16857
+ 8
16858
+ ],
16859
+ [
16860
+ 8,
16861
+ 8
16862
+ ]
16640
16863
  ]
16641
- ]
16642
- ];
16643
- //now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
16644
- ShadowUtils.atlasBorderSize = 4.0;
16864
+ ];
16865
+ })();
16866
+ (function() {
16867
+ //now max shadow sample tent is 5x5, atlas borderSize at least 3=ceil(2.5),and +1 pixel is for global border for no cascade mode.
16868
+ ShadowUtils.atlasBorderSize = 4.0;
16869
+ })();
16645
16870
  /**
16646
16871
  * Cascade shadow caster.
16647
16872
  */ var CascadedShadowCasterPass = /*#__PURE__*/ function() {
@@ -16877,18 +17102,42 @@ ShadowUtils.atlasBorderSize = 4.0;
16877
17102
  };
16878
17103
  return CascadedShadowCasterPass;
16879
17104
  }();
16880
- CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
16881
- CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
16882
- CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
16883
- CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
16884
- CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
16885
- CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
16886
- CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
16887
- CascadedShadowCasterPass._maxCascades = 4;
16888
- CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
16889
- CascadedShadowCasterPass._clearColor = new miniprogram$7.Color(1, 1, 1, 1);
16890
- CascadedShadowCasterPass._tempVector = new miniprogram$7.Vector3();
16891
- CascadedShadowCasterPass._tempMatrix0 = new miniprogram$7.Matrix();
17105
+ (function() {
17106
+ CascadedShadowCasterPass._lightShadowBiasProperty = Shader.getPropertyByName("u_shadowBias");
17107
+ })();
17108
+ (function() {
17109
+ CascadedShadowCasterPass._lightDirectionProperty = Shader.getPropertyByName("u_lightDirection");
17110
+ })();
17111
+ (function() {
17112
+ CascadedShadowCasterPass._shadowMatricesProperty = Shader.getPropertyByName("u_shadowMatrices");
17113
+ })();
17114
+ (function() {
17115
+ CascadedShadowCasterPass._shadowMapSize = Shader.getPropertyByName("u_shadowMapSize");
17116
+ })();
17117
+ (function() {
17118
+ CascadedShadowCasterPass._shadowInfosProperty = Shader.getPropertyByName("u_shadowInfo");
17119
+ })();
17120
+ (function() {
17121
+ CascadedShadowCasterPass._shadowMapsProperty = Shader.getPropertyByName("u_shadowMap");
17122
+ })();
17123
+ (function() {
17124
+ CascadedShadowCasterPass._shadowSplitSpheresProperty = Shader.getPropertyByName("u_shadowSplitSpheres");
17125
+ })();
17126
+ (function() {
17127
+ CascadedShadowCasterPass._maxCascades = 4;
17128
+ })();
17129
+ (function() {
17130
+ CascadedShadowCasterPass._cascadesSplitDistance = new Array(CascadedShadowCasterPass._maxCascades + 1);
17131
+ })();
17132
+ (function() {
17133
+ CascadedShadowCasterPass._clearColor = new miniprogram$7.Color(1, 1, 1, 1);
17134
+ })();
17135
+ (function() {
17136
+ CascadedShadowCasterPass._tempVector = new miniprogram$7.Vector3();
17137
+ })();
17138
+ (function() {
17139
+ CascadedShadowCasterPass._tempMatrix0 = new miniprogram$7.Matrix();
17140
+ })();
16892
17141
  var passNum = 0;
16893
17142
  /**
16894
17143
  * RenderPass.
@@ -17119,7 +17368,7 @@ var passNum = 0;
17119
17368
  renderer._prepareRender(context);
17120
17369
  }
17121
17370
  };
17122
- _createClass$2(BasicRenderPipeline, [
17371
+ _create_class$2(BasicRenderPipeline, [
17123
17372
  {
17124
17373
  key: "defaultRenderPass",
17125
17374
  get: /**
@@ -17131,13 +17380,23 @@ var passNum = 0;
17131
17380
  ]);
17132
17381
  return BasicRenderPipeline;
17133
17382
  }();
17134
- BasicRenderPipeline._tempVector0 = new miniprogram$7.Vector3();
17135
- BasicRenderPipeline._tempVector1 = new miniprogram$7.Vector3();
17383
+ (function() {
17384
+ BasicRenderPipeline._tempVector0 = new miniprogram$7.Vector3();
17385
+ })();
17386
+ (function() {
17387
+ BasicRenderPipeline._tempVector1 = new miniprogram$7.Vector3();
17388
+ })();
17136
17389
  var _Camera;
17137
17390
  var MathTemp = function MathTemp() {};
17138
- MathTemp.tempVec4 = new miniprogram$7.Vector4();
17139
- MathTemp.tempVec3 = new miniprogram$7.Vector3();
17140
- MathTemp.tempVec2 = new miniprogram$7.Vector2();
17391
+ (function() {
17392
+ MathTemp.tempVec4 = new miniprogram$7.Vector4();
17393
+ })();
17394
+ (function() {
17395
+ MathTemp.tempVec3 = new miniprogram$7.Vector3();
17396
+ })();
17397
+ (function() {
17398
+ MathTemp.tempVec2 = new miniprogram$7.Vector2();
17399
+ })();
17141
17400
  exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17142
17401
  var Camera1 = function Camera1(entity) {
17143
17402
  var _this;
@@ -17154,6 +17413,8 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17154
17413
  * @remarks Support bit manipulation, corresponding to `Layer`.
17155
17414
  */ _this.cullingMask = exports.Layer.Everything;
17156
17415
  /** @internal */ _this._globalShaderMacro = new ShaderMacroCollection();
17416
+ /** @internal */ _this._frustum = new miniprogram$7.BoundingFrustum();
17417
+ /** @internal */ _this._virtualCamera = new VirtualCamera();
17157
17418
  _this._isProjMatSetting = false;
17158
17419
  _this._nearClipPlane = 0.1;
17159
17420
  _this._farClipPlane = 100;
@@ -17164,8 +17425,6 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17164
17425
  _this._isFrustumProjectDirty = true;
17165
17426
  _this._customAspectRatio = undefined;
17166
17427
  _this._renderTarget = null;
17167
- /** @internal */ _this._frustum = new miniprogram$7.BoundingFrustum();
17168
- /** @internal */ _this._virtualCamera = new VirtualCamera();
17169
17428
  _this._viewport = new miniprogram$7.Vector4(0, 0, 1, 1);
17170
17429
  _this._inverseProjectionMatrix = new miniprogram$7.Matrix();
17171
17430
  _this._lastAspectSize = new miniprogram$7.Vector2(0, 0);
@@ -17175,7 +17434,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17175
17434
  _this._isViewMatrixDirty = transform.registerWorldChangeFlag();
17176
17435
  _this._isInvViewProjDirty = transform.registerWorldChangeFlag();
17177
17436
  _this._frustumViewChangeFlag = transform.registerWorldChangeFlag();
17178
- _this._renderPipeline = new BasicRenderPipeline(_assertThisInitialized(_this));
17437
+ _this._renderPipeline = new BasicRenderPipeline(_assert_this_initialized(_this));
17179
17438
  _this.shaderData._addRefCount(1);
17180
17439
  return _this;
17181
17440
  };
@@ -17393,7 +17652,7 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17393
17652
  }
17394
17653
  return this._inverseProjectionMatrix;
17395
17654
  };
17396
- _createClass$2(Camera1, [
17655
+ _create_class$2(Camera1, [
17397
17656
  {
17398
17657
  key: "nearClipPlane",
17399
17658
  get: /**
@@ -17557,7 +17816,11 @@ exports.Camera = (_Camera = /*#__PURE__*/ function(Component) {
17557
17816
  }
17558
17817
  ]);
17559
17818
  return Camera1;
17560
- }(Component), /** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat"), /** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos"), _Camera);
17819
+ }(Component), function() {
17820
+ /** @internal */ _Camera._inverseViewMatrixProperty = Shader.getPropertyByName("u_viewInvMat");
17821
+ }(), function() {
17822
+ /** @internal */ _Camera._cameraPositionProperty = Shader.getPropertyByName("u_cameraPos");
17823
+ }(), _Camera);
17561
17824
  __decorate$1([
17562
17825
  deepClone
17563
17826
  ], exports.Camera.prototype, "_frustum", void 0);
@@ -17766,7 +18029,9 @@ var MultiExecutor = /*#__PURE__*/ function() {
17766
18029
  };
17767
18030
  return Loader;
17768
18031
  }();
17769
- Loader._engineObjects = {};
18032
+ (function() {
18033
+ Loader._engineObjects = {};
18034
+ })();
17770
18035
  /**
17771
18036
  * Asset Type.
17772
18037
  */ exports.AssetType = void 0;
@@ -17915,7 +18180,7 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
17915
18180
  target._isTransparent = this._isTransparent;
17916
18181
  target._blendMode = this._blendMode;
17917
18182
  };
17918
- _createClass$2(BaseMaterial, [
18183
+ _create_class$2(BaseMaterial, [
17919
18184
  {
17920
18185
  key: "shader",
17921
18186
  get: /**
@@ -18015,19 +18280,45 @@ var BaseMaterial = /*#__PURE__*/ function(Material) {
18015
18280
  ]);
18016
18281
  return BaseMaterial;
18017
18282
  }(Material);
18018
- BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
18019
- BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
18020
- BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
18021
- BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
18022
- BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
18023
- BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
18024
- BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
18025
- BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
18026
- BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
18027
- BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
18028
- BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
18029
- BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
18030
- BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18283
+ (function() {
18284
+ BaseMaterial._baseColorProp = Shader.getPropertyByName("u_baseColor");
18285
+ })();
18286
+ (function() {
18287
+ BaseMaterial._baseTextureProp = Shader.getPropertyByName("u_baseTexture");
18288
+ })();
18289
+ (function() {
18290
+ BaseMaterial._baseTextureMacro = Shader.getMacroByName("BASETEXTURE");
18291
+ })();
18292
+ (function() {
18293
+ BaseMaterial._tilingOffsetProp = Shader.getPropertyByName("u_tilingOffset");
18294
+ })();
18295
+ (function() {
18296
+ BaseMaterial._normalTextureProp = Shader.getPropertyByName("u_normalTexture");
18297
+ })();
18298
+ (function() {
18299
+ BaseMaterial._normalIntensityProp = Shader.getPropertyByName("u_normalIntensity");
18300
+ })();
18301
+ (function() {
18302
+ BaseMaterial._normalTextureMacro = Shader.getMacroByName("NORMALTEXTURE");
18303
+ })();
18304
+ (function() {
18305
+ BaseMaterial._emissiveColorProp = Shader.getPropertyByName("u_emissiveColor");
18306
+ })();
18307
+ (function() {
18308
+ BaseMaterial._emissiveTextureProp = Shader.getPropertyByName("u_emissiveTexture");
18309
+ })();
18310
+ (function() {
18311
+ BaseMaterial._emissiveTextureMacro = Shader.getMacroByName("EMISSIVETEXTURE");
18312
+ })();
18313
+ (function() {
18314
+ BaseMaterial._transparentMacro = Shader.getMacroByName("OASIS_TRANSPARENT");
18315
+ })();
18316
+ (function() {
18317
+ BaseMaterial._alphaCutoffProp = Shader.getPropertyByName("u_alphaCutoff");
18318
+ })();
18319
+ (function() {
18320
+ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18321
+ })();
18031
18322
  /**
18032
18323
  * Blinn-phong Material.
18033
18324
  */ var BlinnPhongMaterial = /*#__PURE__*/ function(BaseMaterial) {
@@ -18054,7 +18345,7 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18054
18345
  this.cloneTo(dest);
18055
18346
  return dest;
18056
18347
  };
18057
- _createClass$2(BlinnPhongMaterial, [
18348
+ _create_class$2(BlinnPhongMaterial, [
18058
18349
  {
18059
18350
  key: "baseColor",
18060
18351
  get: /**
@@ -18200,9 +18491,15 @@ BaseMaterial._alphaCutoffMacro = Shader.getMacroByName("ALPHA_CUTOFF");
18200
18491
  ]);
18201
18492
  return BlinnPhongMaterial;
18202
18493
  }(BaseMaterial);
18203
- BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
18204
- BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
18205
- BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
18494
+ (function() {
18495
+ BlinnPhongMaterial._specularColorProp = Shader.getPropertyByName("u_specularColor");
18496
+ })();
18497
+ (function() {
18498
+ BlinnPhongMaterial._shininessProp = Shader.getPropertyByName("u_shininess");
18499
+ })();
18500
+ (function() {
18501
+ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTexture");
18502
+ })();
18206
18503
  /**
18207
18504
  * Texture UV coordinate.
18208
18505
  */ exports.TextureCoordinate = void 0;
@@ -18236,7 +18533,7 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
18236
18533
  shaderData.setFloat(PBRBaseMaterial._clearCoatRoughnessProp, 0);
18237
18534
  return _this;
18238
18535
  }
18239
- _createClass$2(PBRBaseMaterial, [
18536
+ _create_class$2(PBRBaseMaterial, [
18240
18537
  {
18241
18538
  key: "baseColor",
18242
18539
  get: /**
@@ -18460,14 +18757,30 @@ BlinnPhongMaterial._specularTextureProp = Shader.getPropertyByName("u_specularTe
18460
18757
  ]);
18461
18758
  return PBRBaseMaterial;
18462
18759
  }(BaseMaterial);
18463
- PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
18464
- PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
18465
- PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
18466
- PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
18467
- PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
18468
- PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
18469
- PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
18470
- PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
18760
+ (function() {
18761
+ PBRBaseMaterial._occlusionTextureIntensityProp = Shader.getPropertyByName("u_occlusionIntensity");
18762
+ })();
18763
+ (function() {
18764
+ PBRBaseMaterial._occlusionTextureCoordProp = Shader.getPropertyByName("u_occlusionTextureCoord");
18765
+ })();
18766
+ (function() {
18767
+ PBRBaseMaterial._occlusionTextureProp = Shader.getPropertyByName("u_occlusionTexture");
18768
+ })();
18769
+ (function() {
18770
+ PBRBaseMaterial._clearCoatProp = Shader.getPropertyByName("u_clearCoat");
18771
+ })();
18772
+ (function() {
18773
+ PBRBaseMaterial._clearCoatTextureProp = Shader.getPropertyByName("u_clearCoatTexture");
18774
+ })();
18775
+ (function() {
18776
+ PBRBaseMaterial._clearCoatRoughnessProp = Shader.getPropertyByName("u_clearCoatRoughness");
18777
+ })();
18778
+ (function() {
18779
+ PBRBaseMaterial._clearCoatRoughnessTextureProp = Shader.getPropertyByName("u_clearCoatRoughnessTexture");
18780
+ })();
18781
+ (function() {
18782
+ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearCoatNormalTexture");
18783
+ })();
18471
18784
  /**
18472
18785
  * PBR (Metallic-Roughness Workflow) Material.
18473
18786
  */ var PBRMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
@@ -18487,7 +18800,7 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
18487
18800
  this.cloneTo(dest);
18488
18801
  return dest;
18489
18802
  };
18490
- _createClass$2(PBRMaterial, [
18803
+ _create_class$2(PBRMaterial, [
18491
18804
  {
18492
18805
  key: "metallic",
18493
18806
  get: /**
@@ -18530,9 +18843,15 @@ PBRBaseMaterial._clearCoatNormalTextureProp = Shader.getPropertyByName("u_clearC
18530
18843
  ]);
18531
18844
  return PBRMaterial;
18532
18845
  }(PBRBaseMaterial);
18533
- PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
18534
- PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
18535
- PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
18846
+ (function() {
18847
+ PBRMaterial._metallicProp = Shader.getPropertyByName("u_metal");
18848
+ })();
18849
+ (function() {
18850
+ PBRMaterial._roughnessProp = Shader.getPropertyByName("u_roughness");
18851
+ })();
18852
+ (function() {
18853
+ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnessMetallicTexture");
18854
+ })();
18536
18855
  /**
18537
18856
  * PBR (Specular-Glossiness Workflow) Material.
18538
18857
  */ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial) {
@@ -18552,7 +18871,7 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
18552
18871
  this.cloneTo(dest);
18553
18872
  return dest;
18554
18873
  };
18555
- _createClass$2(PBRSpecularMaterial, [
18874
+ _create_class$2(PBRSpecularMaterial, [
18556
18875
  {
18557
18876
  key: "specularColor",
18558
18877
  get: /**
@@ -18598,10 +18917,18 @@ PBRMaterial._roughnessMetallicTextureProp = Shader.getPropertyByName("u_roughnes
18598
18917
  ]);
18599
18918
  return PBRSpecularMaterial;
18600
18919
  }(PBRBaseMaterial);
18601
- PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
18602
- PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
18603
- PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
18604
- PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
18920
+ (function() {
18921
+ PBRSpecularMaterial._specularColorProp = Shader.getPropertyByName("u_PBRSpecularColor");
18922
+ })();
18923
+ (function() {
18924
+ PBRSpecularMaterial._glossinessProp = Shader.getPropertyByName("u_glossiness");
18925
+ })();
18926
+ (function() {
18927
+ PBRSpecularMaterial._specularGlossinessTextureProp = Shader.getPropertyByName("u_specularGlossinessTexture");
18928
+ })();
18929
+ (function() {
18930
+ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPECULARGLOSSINESSTEXTURE");
18931
+ })();
18605
18932
  /**
18606
18933
  * Unlit Material.
18607
18934
  */ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial) {
@@ -18624,7 +18951,7 @@ PBRSpecularMaterial._specularGlossinessTextureMacro = Shader.getMacroByName("SPE
18624
18951
  this.cloneTo(dest);
18625
18952
  return dest;
18626
18953
  };
18627
- _createClass$2(UnlitMaterial, [
18954
+ _create_class$2(UnlitMaterial, [
18628
18955
  {
18629
18956
  key: "baseColor",
18630
18957
  get: /**
@@ -18754,7 +19081,7 @@ exports.TextVerticalAlignment = void 0;
18754
19081
  this._sprites = null;
18755
19082
  this._spriteNamesToIndex = null;
18756
19083
  };
18757
- _createClass$2(SpriteAtlas, [
19084
+ _create_class$2(SpriteAtlas, [
18758
19085
  {
18759
19086
  key: "sprites",
18760
19087
  get: /**
@@ -18923,7 +19250,7 @@ exports.TextVerticalAlignment = void 0;
18923
19250
  }
18924
19251
  this._updateFlagManager.dispatch(type);
18925
19252
  };
18926
- _createClass$2(Sprite, [
19253
+ _create_class$2(Sprite, [
18927
19254
  {
18928
19255
  key: "texture",
18929
19256
  get: /**
@@ -19211,7 +19538,9 @@ var SlicedSpriteAssembler = (_SlicedSpriteAssembler = /*#__PURE__*/ function() {
19211
19538
  };
19212
19539
  SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
19213
19540
  return SlicedSpriteAssembler1;
19214
- }(), _SlicedSpriteAssembler._worldMatrix = new miniprogram$7.Matrix(), _SlicedSpriteAssembler);
19541
+ }(), function() {
19542
+ _SlicedSpriteAssembler._worldMatrix = new miniprogram$7.Matrix();
19543
+ }(), _SlicedSpriteAssembler);
19215
19544
  SlicedSpriteAssembler = __decorate$1([
19216
19545
  StaticInterfaceImplement$1()
19217
19546
  ], SlicedSpriteAssembler);
@@ -19232,7 +19561,7 @@ SlicedSpriteAssembler = __decorate$1([
19232
19561
  _this._renderData = new RenderData2D(4, [], [], null, _this._color);
19233
19562
  _this.drawMode = exports.SpriteDrawMode.Simple;
19234
19563
  _this.setMaterial(_this._engine._spriteDefaultMaterial);
19235
- _this._onSpriteChange = _this._onSpriteChange.bind(_assertThisInitialized(_this));
19564
+ _this._onSpriteChange = _this._onSpriteChange.bind(_assert_this_initialized(_this));
19236
19565
  return _this;
19237
19566
  };
19238
19567
  _inherits$2(SpriteRenderer, Renderer);
@@ -19338,7 +19667,7 @@ SlicedSpriteAssembler = __decorate$1([
19338
19667
  break;
19339
19668
  }
19340
19669
  };
19341
- _createClass$2(SpriteRenderer, [
19670
+ _create_class$2(SpriteRenderer, [
19342
19671
  {
19343
19672
  key: "drawMode",
19344
19673
  get: /**
@@ -19487,7 +19816,9 @@ SlicedSpriteAssembler = __decorate$1([
19487
19816
  ]);
19488
19817
  return SpriteRenderer;
19489
19818
  }(exports.Renderer);
19490
- /** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
19819
+ (function() {
19820
+ /** @internal */ SpriteRenderer._textureProperty = Shader.getPropertyByName("u_spriteTexture");
19821
+ })();
19491
19822
  __decorate$1([
19492
19823
  ignoreClone
19493
19824
  ], SpriteRenderer.prototype, "_renderData", void 0);
@@ -19543,14 +19874,16 @@ var /**
19543
19874
  ];
19544
19875
  this.renderData = new RenderData2D(4, positions, null, CharRenderData.triangles, null);
19545
19876
  };
19546
- CharRenderData.triangles = [
19547
- 0,
19548
- 2,
19549
- 1,
19550
- 2,
19551
- 0,
19552
- 3
19553
- ];
19877
+ (function() {
19878
+ CharRenderData.triangles = [
19879
+ 0,
19880
+ 2,
19881
+ 1,
19882
+ 2,
19883
+ 0,
19884
+ 3
19885
+ ];
19886
+ })();
19554
19887
  /**
19555
19888
  * @internal
19556
19889
  */ var CharRenderDataPool = /*#__PURE__*/ function() {
@@ -19872,23 +20205,37 @@ CharRenderData.triangles = [
19872
20205
  };
19873
20206
  return TextUtils;
19874
20207
  }();
19875
- /** @internal */ TextUtils._genericFontFamilies = [
19876
- "serif",
19877
- "sans-serif",
19878
- "monospace",
19879
- "cursive",
19880
- "fantasy",
19881
- "system-ui",
19882
- "math",
19883
- "emoji",
19884
- "fangsong"
19885
- ];
19886
- /** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
19887
- TextUtils._measureBaseline = "M";
19888
- TextUtils._heightMultiplier = 2;
19889
- TextUtils._baselineMultiplier = 1.4;
19890
- TextUtils._fontSizeInfoCache = {};
19891
- TextUtils._textContext = null;
20208
+ (function() {
20209
+ /** @internal */ TextUtils._genericFontFamilies = [
20210
+ "serif",
20211
+ "sans-serif",
20212
+ "monospace",
20213
+ "cursive",
20214
+ "fantasy",
20215
+ "system-ui",
20216
+ "math",
20217
+ "emoji",
20218
+ "fangsong"
20219
+ ];
20220
+ })();
20221
+ (function() {
20222
+ /** These characters are all tall to help calculate the height required for text. */ TextUtils._measureString = "|\xc9q\xc5";
20223
+ })();
20224
+ (function() {
20225
+ TextUtils._measureBaseline = "M";
20226
+ })();
20227
+ (function() {
20228
+ TextUtils._heightMultiplier = 2;
20229
+ })();
20230
+ (function() {
20231
+ TextUtils._baselineMultiplier = 1.4;
20232
+ })();
20233
+ (function() {
20234
+ TextUtils._fontSizeInfoCache = {};
20235
+ })();
20236
+ (function() {
20237
+ TextUtils._textContext = null;
20238
+ })();
19892
20239
  /**
19893
20240
  * Renders a text for 2D graphics.
19894
20241
  */ var TextRenderer = /*#__PURE__*/ function(Renderer) {
@@ -19913,7 +20260,7 @@ TextUtils._textContext = null;
19913
20260
  _this._overflowMode = exports.OverflowMode.Overflow;
19914
20261
  _this._maskInteraction = exports.SpriteMaskInteraction.None;
19915
20262
  _this._maskLayer = exports.SpriteMaskLayer.Layer0;
19916
- var engine = _assertThisInitialized(_this).engine;
20263
+ var engine = _assert_this_initialized(_this).engine;
19917
20264
  _this._font = engine._textDefaultFont;
19918
20265
  _this._font._addRefCount(1);
19919
20266
  _this.setMaterial(engine._spriteDefaultMaterial);
@@ -20153,7 +20500,7 @@ TextUtils._textContext = null;
20153
20500
  Renderer.prototype._onTransformChanged.call(this, bit);
20154
20501
  this._setDirtyFlagTrue(0x4 | 0x8);
20155
20502
  };
20156
- _createClass$2(TextRenderer, [
20503
+ _create_class$2(TextRenderer, [
20157
20504
  {
20158
20505
  key: "color",
20159
20506
  get: /**
@@ -20366,9 +20713,15 @@ TextUtils._textContext = null;
20366
20713
  ]);
20367
20714
  return TextRenderer;
20368
20715
  }(exports.Renderer);
20369
- TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
20370
- TextRenderer._tempVec30 = new miniprogram$7.Vector3();
20371
- TextRenderer._tempVec31 = new miniprogram$7.Vector3();
20716
+ (function() {
20717
+ TextRenderer._charRenderDataPool = new CharRenderDataPool(CharRenderData, 50);
20718
+ })();
20719
+ (function() {
20720
+ TextRenderer._tempVec30 = new miniprogram$7.Vector3();
20721
+ })();
20722
+ (function() {
20723
+ TextRenderer._tempVec31 = new miniprogram$7.Vector3();
20724
+ })();
20372
20725
  __decorate$1([
20373
20726
  assignmentClone
20374
20727
  ], TextRenderer.prototype, "_subFont", void 0);
@@ -20583,7 +20936,9 @@ var DirtyFlag;
20583
20936
  };
20584
20937
  return AnimationCurveOwner;
20585
20938
  }();
20586
- AnimationCurveOwner._assemblerMap = new Map();
20939
+ (function() {
20940
+ AnimationCurveOwner._assemblerMap = new Map();
20941
+ })();
20587
20942
  /**
20588
20943
  * @internal
20589
20944
  */ var PositionAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
@@ -20749,7 +21104,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
20749
21104
  }
20750
21105
  }
20751
21106
  };
20752
- _createClass$2(AnimationClip, [
21107
+ _create_class$2(AnimationClip, [
20753
21108
  {
20754
21109
  key: "events",
20755
21110
  get: /**
@@ -20895,7 +21250,7 @@ AnimationCurveOwner.registerAssembler(SkinnedMeshRenderer, "blendShapeWeights",
20895
21250
  var result = this._evaluate(time, evaluateData);
20896
21251
  return this._type._subtractValue(result, this.keys[0].value, evaluateData.value);
20897
21252
  };
20898
- _createClass$2(AnimationCurve, [
21253
+ _create_class$2(AnimationCurve, [
20899
21254
  {
20900
21255
  key: "interpolation",
20901
21256
  get: /**
@@ -21004,7 +21359,11 @@ exports.AnimationArrayCurve = (_AnimationArrayCurve = /*#__PURE__*/ function(Ani
21004
21359
  return out;
21005
21360
  };
21006
21361
  return AnimationArrayCurve;
21007
- }(AnimationCurve), /** @internal */ _AnimationArrayCurve._isReferenceType = true, /** @internal */ _AnimationArrayCurve._isInterpolationType = true, _AnimationArrayCurve);
21362
+ }(AnimationCurve), function() {
21363
+ /** @internal */ _AnimationArrayCurve._isReferenceType = true;
21364
+ }(), function() {
21365
+ /** @internal */ _AnimationArrayCurve._isInterpolationType = true;
21366
+ }(), _AnimationArrayCurve);
21008
21367
  exports.AnimationArrayCurve = __decorate$1([
21009
21368
  StaticInterfaceImplement$1()
21010
21369
  ], exports.AnimationArrayCurve);
@@ -21056,7 +21415,11 @@ exports.AnimationBoolCurve = (_AnimationBoolCurve = /*#__PURE__*/ function(Anima
21056
21415
  return frame.value;
21057
21416
  };
21058
21417
  return AnimationBoolCurve;
21059
- }(AnimationCurve), /** @internal */ _AnimationBoolCurve._isReferenceType = false, /** @internal */ _AnimationBoolCurve._isInterpolationType = false, _AnimationBoolCurve);
21418
+ }(AnimationCurve), function() {
21419
+ /** @internal */ _AnimationBoolCurve._isReferenceType = false;
21420
+ }(), function() {
21421
+ /** @internal */ _AnimationBoolCurve._isInterpolationType = false;
21422
+ }(), _AnimationBoolCurve);
21060
21423
  exports.AnimationBoolCurve = __decorate$1([
21061
21424
  StaticInterfaceImplement$1()
21062
21425
  ], exports.AnimationBoolCurve);
@@ -21148,7 +21511,11 @@ exports.AnimationColorCurve = (_AnimationColorCurve = /*#__PURE__*/ function(Ani
21148
21511
  return out;
21149
21512
  };
21150
21513
  return AnimationColorCurve;
21151
- }(AnimationCurve), /** @internal */ _AnimationColorCurve._isReferenceType = true, /** @internal */ _AnimationColorCurve._isInterpolationType = true, _AnimationColorCurve);
21514
+ }(AnimationCurve), function() {
21515
+ /** @internal */ _AnimationColorCurve._isReferenceType = true;
21516
+ }(), function() {
21517
+ /** @internal */ _AnimationColorCurve._isInterpolationType = true;
21518
+ }(), _AnimationColorCurve);
21152
21519
  exports.AnimationColorCurve = __decorate$1([
21153
21520
  StaticInterfaceImplement$1()
21154
21521
  ], exports.AnimationColorCurve);
@@ -21243,7 +21610,11 @@ exports.AnimationFloatArrayCurve = (_AnimationFloatArrayCurve = /*#__PURE__*/ fu
21243
21610
  return out;
21244
21611
  };
21245
21612
  return AnimationFloatArrayCurve;
21246
- }(AnimationCurve), /** @internal */ _AnimationFloatArrayCurve._isReferenceType = true, /** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true, _AnimationFloatArrayCurve);
21613
+ }(AnimationCurve), function() {
21614
+ /** @internal */ _AnimationFloatArrayCurve._isReferenceType = true;
21615
+ }(), function() {
21616
+ /** @internal */ _AnimationFloatArrayCurve._isInterpolationType = true;
21617
+ }(), _AnimationFloatArrayCurve);
21247
21618
  exports.AnimationFloatArrayCurve = __decorate$1([
21248
21619
  StaticInterfaceImplement$1()
21249
21620
  ], exports.AnimationFloatArrayCurve);
@@ -21307,7 +21678,11 @@ exports.AnimationFloatCurve = (_AnimationFloatCurve = /*#__PURE__*/ function(Ani
21307
21678
  }
21308
21679
  };
21309
21680
  return AnimationFloatCurve;
21310
- }(AnimationCurve), /** @internal */ _AnimationFloatCurve._isReferenceType = false, /** @internal */ _AnimationFloatCurve._isInterpolationType = true, _AnimationFloatCurve);
21681
+ }(AnimationCurve), function() {
21682
+ /** @internal */ _AnimationFloatCurve._isReferenceType = false;
21683
+ }(), function() {
21684
+ /** @internal */ _AnimationFloatCurve._isInterpolationType = true;
21685
+ }(), _AnimationFloatCurve);
21311
21686
  exports.AnimationFloatCurve = __decorate$1([
21312
21687
  StaticInterfaceImplement$1()
21313
21688
  ], exports.AnimationFloatCurve);
@@ -21404,7 +21779,13 @@ exports.AnimationQuaternionCurve = (_AnimationQuaternionCurve = /*#__PURE__*/ fu
21404
21779
  return out;
21405
21780
  };
21406
21781
  return AnimationQuaternionCurve1;
21407
- }(AnimationCurve), /** @internal */ _AnimationQuaternionCurve._isInterpolationType = true, /** @internal */ _AnimationQuaternionCurve._isReferenceType = true, /** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram$7.Quaternion(), _AnimationQuaternionCurve);
21782
+ }(AnimationCurve), function() {
21783
+ /** @internal */ _AnimationQuaternionCurve._isInterpolationType = true;
21784
+ }(), function() {
21785
+ /** @internal */ _AnimationQuaternionCurve._isReferenceType = true;
21786
+ }(), function() {
21787
+ /** @internal */ _AnimationQuaternionCurve._tempConjugateQuat = new miniprogram$7.Quaternion();
21788
+ }(), _AnimationQuaternionCurve);
21408
21789
  exports.AnimationQuaternionCurve = __decorate$1([
21409
21790
  StaticInterfaceImplement$1()
21410
21791
  ], exports.AnimationQuaternionCurve);
@@ -21484,7 +21865,11 @@ exports.AnimationVector2Curve = (_AnimationVector2Curve = /*#__PURE__*/ function
21484
21865
  return out;
21485
21866
  };
21486
21867
  return AnimationVector2Curve;
21487
- }(AnimationCurve), /** @internal */ _AnimationVector2Curve._isReferenceType = true, /** @internal */ _AnimationVector2Curve._isInterpolationType = true, _AnimationVector2Curve);
21868
+ }(AnimationCurve), function() {
21869
+ /** @internal */ _AnimationVector2Curve._isReferenceType = true;
21870
+ }(), function() {
21871
+ /** @internal */ _AnimationVector2Curve._isInterpolationType = true;
21872
+ }(), _AnimationVector2Curve);
21488
21873
  exports.AnimationVector2Curve = __decorate$1([
21489
21874
  StaticInterfaceImplement$1()
21490
21875
  ], exports.AnimationVector2Curve);
@@ -21576,7 +21961,11 @@ exports.AnimationVector3Curve = (_AnimationVector3Curve = /*#__PURE__*/ function
21576
21961
  return out;
21577
21962
  };
21578
21963
  return AnimationVector3Curve;
21579
- }(AnimationCurve), /** @internal */ _AnimationVector3Curve._isReferenceType = true, /** @internal */ _AnimationVector3Curve._isInterpolationType = true, _AnimationVector3Curve);
21964
+ }(AnimationCurve), function() {
21965
+ /** @internal */ _AnimationVector3Curve._isReferenceType = true;
21966
+ }(), function() {
21967
+ /** @internal */ _AnimationVector3Curve._isInterpolationType = true;
21968
+ }(), _AnimationVector3Curve);
21580
21969
  exports.AnimationVector3Curve = __decorate$1([
21581
21970
  StaticInterfaceImplement$1()
21582
21971
  ], exports.AnimationVector3Curve);
@@ -21668,7 +22057,11 @@ exports.AnimationVector4Curve = (_AnimationVector4Curve = /*#__PURE__*/ function
21668
22057
  return out;
21669
22058
  };
21670
22059
  return AnimationVector4Curve;
21671
- }(AnimationCurve), /** @internal */ _AnimationVector4Curve._isReferenceType = true, /** @internal */ _AnimationVector4Curve._isInterpolationType = true, _AnimationVector4Curve);
22060
+ }(AnimationCurve), function() {
22061
+ /** @internal */ _AnimationVector4Curve._isReferenceType = true;
22062
+ }(), function() {
22063
+ /** @internal */ _AnimationVector4Curve._isInterpolationType = true;
22064
+ }(), _AnimationVector4Curve);
21672
22065
  exports.AnimationVector4Curve = __decorate$1([
21673
22066
  StaticInterfaceImplement$1()
21674
22067
  ], exports.AnimationVector4Curve);
@@ -22373,7 +22766,7 @@ exports.AnimatorLayerBlendingMode = void 0;
22373
22766
  }
22374
22767
  }
22375
22768
  };
22376
- _createClass$2(Animator, [
22769
+ _create_class$2(Animator, [
22377
22770
  {
22378
22771
  key: "animatorController",
22379
22772
  get: /**
@@ -22463,7 +22856,7 @@ __decorate$1([
22463
22856
  */ _proto._registerChangeFlag = function _registerChangeFlag() {
22464
22857
  return this._updateFlagManager.createFlag(BoolUpdateFlag);
22465
22858
  };
22466
- _createClass$2(AnimatorController, [
22859
+ _create_class$2(AnimatorController, [
22467
22860
  {
22468
22861
  key: "layers",
22469
22862
  get: /**
@@ -22594,7 +22987,7 @@ __decorate$1([
22594
22987
  index2 !== -1 && this._onStateExitScripts.splice(index2, 1);
22595
22988
  }
22596
22989
  };
22597
- _createClass$2(AnimatorState, [
22990
+ _create_class$2(AnimatorState, [
22598
22991
  {
22599
22992
  key: "transitions",
22600
22993
  get: /**
@@ -22721,7 +23114,7 @@ exports.AnimatorConditionMode = void 0;
22721
23114
  return _this;
22722
23115
  };
22723
23116
  _inherits$2(SkyBoxMaterial, Material);
22724
- _createClass$2(SkyBoxMaterial, [
23117
+ _create_class$2(SkyBoxMaterial, [
22725
23118
  {
22726
23119
  key: "textureDecodeRGBM",
22727
23120
  get: /**
@@ -22818,7 +23211,7 @@ exports.ParticleRendererBlendMode = void 0;
22818
23211
  _this._isFadeOut = false;
22819
23212
  _this._playOnEnable = true;
22820
23213
  _this._blendMode = 0;
22821
- _this._onColorChanged = _this._onColorChanged.bind(_assertThisInitialized(_this));
23214
+ _this._onColorChanged = _this._onColorChanged.bind(_assert_this_initialized(_this));
22822
23215
  //@ts-ignore
22823
23216
  _this._color._onValueChanged = _this._onColorChanged;
22824
23217
  _this.setMaterial(_this._createMaterial());
@@ -23096,7 +23489,7 @@ exports.ParticleRendererBlendMode = void 0;
23096
23489
  ParticleRenderer._getRandom = function _getRandom() {
23097
23490
  return Math.random() - 0.5;
23098
23491
  };
23099
- _createClass$2(ParticleRenderer, [
23492
+ _create_class$2(ParticleRenderer, [
23100
23493
  {
23101
23494
  key: "texture",
23102
23495
  get: /**
@@ -23527,7 +23920,9 @@ exports.ParticleRendererBlendMode = void 0;
23527
23920
  ]);
23528
23921
  return ParticleRenderer;
23529
23922
  }(MeshRenderer);
23530
- /** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
23923
+ (function() {
23924
+ /** The max number of indices that Uint16Array can support. */ ParticleRenderer._uint16VertexLimit = 65535;
23925
+ })();
23531
23926
  __decorate$1([
23532
23927
  ignoreClone
23533
23928
  ], ParticleRenderer.prototype, "_onColorChanged", null);
@@ -23792,7 +24187,7 @@ var _tempVector3 = new miniprogram$7.Vector3();
23792
24187
  this._camera.renderTarget = this._oriCameraRenderTarget;
23793
24188
  this._camera.cullingMask = this._oriCameraCullingMask;
23794
24189
  };
23795
- _createClass$2(Probe, [
24190
+ _create_class$2(Probe, [
23796
24191
  {
23797
24192
  key: "_texture",
23798
24193
  get: function get() {
@@ -24018,32 +24413,22 @@ var engineMiniprogramAdapter$1 = require("@galacean/engine-miniprogram-adapter")
24018
24413
  var miniprogram$1$2 = require("@galacean/engine-math/dist/miniprogram");
24019
24414
  var miniprogram$2$1 = require("@galacean/engine-draco/dist/miniprogram");
24020
24415
  var miniprogram$3$1 = require("@galacean/engine-rhi-webgl/dist/miniprogram");
24021
- function extends_$1() {
24022
- extends_$1 = Object.assign || function(target) {
24416
+ function _extends$1() {
24417
+ _extends$1 = Object.assign || function assign(target) {
24023
24418
  for(var i = 1; i < arguments.length; i++){
24024
24419
  var source = arguments[i];
24025
- for(var key in source){
24026
- if (Object.prototype.hasOwnProperty.call(source, key)) {
24027
- target[key] = source[key];
24028
- }
24029
- }
24420
+ for(var key in source)if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
24030
24421
  }
24031
24422
  return target;
24032
24423
  };
24033
- return extends_$1.apply(this, arguments);
24034
- }
24035
- function _extends$1() {
24036
- return extends_$1.apply(this, arguments);
24424
+ return _extends$1.apply(this, arguments);
24037
24425
  }
24038
- function setPrototypeOf$1(o, p) {
24039
- setPrototypeOf$1 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
24426
+ function _set_prototype_of$1(o, p) {
24427
+ _set_prototype_of$1 = Object.setPrototypeOf || function setPrototypeOf(o, p) {
24040
24428
  o.__proto__ = p;
24041
24429
  return o;
24042
24430
  };
24043
- return setPrototypeOf$1(o, p);
24044
- }
24045
- function _setPrototypeOf$1(o, p) {
24046
- return setPrototypeOf$1(o, p);
24431
+ return _set_prototype_of$1(o, p);
24047
24432
  }
24048
24433
  function _inherits$1(subClass, superClass) {
24049
24434
  if (typeof superClass !== "function" && superClass !== null) {
@@ -24056,7 +24441,7 @@ function _inherits$1(subClass, superClass) {
24056
24441
  configurable: true
24057
24442
  }
24058
24443
  });
24059
- if (superClass) _setPrototypeOf$1(subClass, superClass);
24444
+ if (superClass) _set_prototype_of$1(subClass, superClass);
24060
24445
  }
24061
24446
  /******************************************************************************
24062
24447
  Copyright (c) Microsoft Corporation.
@@ -24339,13 +24724,10 @@ function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
24339
24724
  reject(error);
24340
24725
  return;
24341
24726
  }
24342
- if (info.done) {
24343
- resolve(value);
24344
- } else {
24345
- Promise.resolve(value).then(_next, _throw);
24346
- }
24727
+ if (info.done) resolve(value);
24728
+ else Promise.resolve(value).then(_next, _throw);
24347
24729
  }
24348
- function _asyncToGenerator(fn) {
24730
+ function _async_to_generator(fn) {
24349
24731
  return function() {
24350
24732
  var self = this, args = arguments;
24351
24733
  return new Promise(function(resolve, reject) {
@@ -24390,7 +24772,7 @@ var FontLoader = /*#__PURE__*/ function(Loader) {
24390
24772
  });
24391
24773
  };
24392
24774
  _proto._registerFont = function _registerFont(fontName, fontUrl) {
24393
- return _asyncToGenerator(function() {
24775
+ return _async_to_generator(function() {
24394
24776
  var fontFace;
24395
24777
  return __generator(this, function(_state) {
24396
24778
  switch(_state.label){
@@ -24998,30 +25380,32 @@ var TextureWrapMode;
24998
25380
  };
24999
25381
  return GLTFUtil;
25000
25382
  }();
25001
- function _arrayLikeToArray(arr, len) {
25383
+ function _array_like_to_array(arr, len) {
25002
25384
  if (len == null || len > arr.length) len = arr.length;
25003
25385
  for(var i = 0, arr2 = new Array(len); i < len; i++)arr2[i] = arr[i];
25004
25386
  return arr2;
25005
25387
  }
25006
- function _arrayWithoutHoles(arr) {
25007
- if (Array.isArray(arr)) return _arrayLikeToArray(arr);
25388
+ function _array_without_holes(arr) {
25389
+ if (Array.isArray(arr)) return _array_like_to_array(arr);
25008
25390
  }
25009
- function _iterableToArray(iter) {
25010
- if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter);
25391
+ function _iterable_to_array(iter) {
25392
+ if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) {
25393
+ return Array.from(iter);
25394
+ }
25011
25395
  }
25012
- function _nonIterableSpread() {
25013
- throw new TypeError("Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
25396
+ function _non_iterable_spread() {
25397
+ throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
25014
25398
  }
25015
- function _unsupportedIterableToArray(o, minLen) {
25399
+ function _unsupported_iterable_to_array(o, minLen) {
25016
25400
  if (!o) return;
25017
- if (typeof o === "string") return _arrayLikeToArray(o, minLen);
25401
+ if (typeof o === "string") return _array_like_to_array(o, minLen);
25018
25402
  var n = Object.prototype.toString.call(o).slice(8, -1);
25019
25403
  if (n === "Object" && o.constructor) n = o.constructor.name;
25020
25404
  if (n === "Map" || n === "Set") return Array.from(n);
25021
- if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);
25405
+ if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
25022
25406
  }
25023
- function _toConsumableArray(arr) {
25024
- return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();
25407
+ function _to_consumable_array(arr) {
25408
+ return _array_without_holes(arr) || _iterable_to_array(arr) || _unsupported_iterable_to_array(arr) || _non_iterable_spread();
25025
25409
  }
25026
25410
  var Parser = /*#__PURE__*/ function() {
25027
25411
  var Parser = function Parser() {};
@@ -25037,7 +25421,7 @@ var Parser = /*#__PURE__*/ function() {
25037
25421
  extensionSchema,
25038
25422
  parseResource,
25039
25423
  context
25040
- ].concat(_toConsumableArray(extra)));
25424
+ ].concat(_to_consumable_array(extra)));
25041
25425
  }
25042
25426
  }
25043
25427
  };
@@ -25051,7 +25435,7 @@ var Parser = /*#__PURE__*/ function() {
25051
25435
  return (_parsers_ = parsers[0]).createEngineResource.apply(_parsers_, [
25052
25436
  extensionSchema,
25053
25437
  context
25054
- ].concat(_toConsumableArray(extra)));
25438
+ ].concat(_to_consumable_array(extra)));
25055
25439
  }
25056
25440
  };
25057
25441
  Parser.hasExtensionParser = function hasExtensionParser(extensionName) {
@@ -25076,7 +25460,9 @@ var Parser = /*#__PURE__*/ function() {
25076
25460
  };
25077
25461
  return Parser;
25078
25462
  }();
25079
- Parser._extensionParsers = {};
25463
+ (function() {
25464
+ Parser._extensionParsers = {};
25465
+ })();
25080
25466
  /**
25081
25467
  * Declare ExtensionParser's decorator.
25082
25468
  * @param extensionName - Extension name
@@ -25150,9 +25536,7 @@ KHR_draco_mesh_compression = __decorate([
25150
25536
  function _instanceof1$1(left, right) {
25151
25537
  if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
25152
25538
  return !!right[Symbol.hasInstance](left);
25153
- } else {
25154
- return _instanceof(left, right);
25155
- }
25539
+ } else return _instanceof(left, right);
25156
25540
  }
25157
25541
  var KHR_lights_punctual = /*#__PURE__*/ function(ExtensionParser) {
25158
25542
  var KHR_lights_punctual = function KHR_lights_punctual() {
@@ -25465,11 +25849,11 @@ var GalaceanMaterialsRemap = /*#__PURE__*/ function(ExtensionParser) {
25465
25849
  GalaceanMaterialsRemap = __decorate([
25466
25850
  registerExtension("OASIS_materials_remap")
25467
25851
  ], GalaceanMaterialsRemap);
25468
- function _createForOfIteratorHelperLoose(o, allowArrayLike) {
25852
+ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
25469
25853
  var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
25470
25854
  if (it) return (it = it.call(o)).next.bind(it);
25471
25855
  // Fallback for engines without symbol support
25472
- if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") {
25856
+ if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
25473
25857
  if (it) o = it;
25474
25858
  var i = 0;
25475
25859
  return function() {
@@ -25482,7 +25866,7 @@ function _createForOfIteratorHelperLoose(o, allowArrayLike) {
25482
25866
  };
25483
25867
  };
25484
25868
  }
25485
- throw new TypeError("Invalid attempt to iterate non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
25869
+ throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
25486
25870
  }
25487
25871
  var AnimationParser = /*#__PURE__*/ function(Parser) {
25488
25872
  var AnimationParser = function AnimationParser() {
@@ -25774,7 +26158,9 @@ var EntityParser = /*#__PURE__*/ function(Parser) {
25774
26158
  };
25775
26159
  return EntityParser;
25776
26160
  }(Parser);
25777
- /** @internal */ EntityParser._defaultName = "_GLTF_ENTITY_";
26161
+ (function() {
26162
+ /** @internal */ EntityParser._defaultName = "_GLTF_ENTITY_";
26163
+ })();
25778
26164
  var MeshParser = /*#__PURE__*/ function(Parser1) {
25779
26165
  var MeshParser = function MeshParser() {
25780
26166
  return Parser1.apply(this, arguments);
@@ -25849,6 +26235,8 @@ var MeshParser = /*#__PURE__*/ function(Parser1) {
25849
26235
  var vertexElements = new Array();
25850
26236
  var vertexCount;
25851
26237
  var bufferBindIndex = 0;
26238
+ var positions;
26239
+ keepMeshData && (positions = new Array(vertexCount));
25852
26240
  for(var attribute in attributes){
25853
26241
  var accessor = accessors[attributes[attribute]];
25854
26242
  var accessorBuffer = GLTFUtil.getAccessorBuffer(context, gltf, accessor);
@@ -25890,16 +26278,24 @@ var MeshParser = /*#__PURE__*/ function(Parser1) {
25890
26278
  if (accessor.min && accessor.max) {
25891
26279
  min.copyFromArray(accessor.min);
25892
26280
  max.copyFromArray(accessor.max);
26281
+ if (keepMeshData) {
26282
+ var stride1 = vertices.length / attributeCount;
26283
+ for(var j = 0; j < attributeCount; j++){
26284
+ var offset = j * stride1;
26285
+ positions[j] = new miniprogram$1$2.Vector3(vertices[offset], vertices[offset + 1], vertices[offset + 2]);
26286
+ }
26287
+ }
25893
26288
  } else {
25894
26289
  var position = MeshParser._tempVector3;
25895
26290
  min.set(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
25896
26291
  max.set(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE);
25897
- var stride1 = vertices.length / attributeCount;
25898
- for(var j = 0; j < attributeCount; j++){
25899
- var offset = j * stride1;
25900
- position.copyFromArray(vertices, offset);
26292
+ var stride2 = vertices.length / attributeCount;
26293
+ for(var j1 = 0; j1 < attributeCount; j1++){
26294
+ var offset1 = j1 * stride2;
26295
+ position.copyFromArray(vertices, offset1);
25901
26296
  miniprogram$1$2.Vector3.min(min, position, min);
25902
26297
  miniprogram$1$2.Vector3.max(max, position, max);
26298
+ keepMeshData && (positions[j1] = position.clone());
25903
26299
  }
25904
26300
  }
25905
26301
  if (accessor.normalized) {
@@ -25922,6 +26318,8 @@ var MeshParser = /*#__PURE__*/ function(Parser1) {
25922
26318
  // BlendShapes
25923
26319
  targets && this._createBlendShape(mesh, gltfMesh, targets, getBlendShapeData);
25924
26320
  mesh.uploadData(!keepMeshData);
26321
+ //@ts-ignore
26322
+ mesh._positions = positions;
25925
26323
  return Promise.resolve(mesh);
25926
26324
  };
25927
26325
  _proto._createBlendShape = function _createBlendShape(mesh, glTFMesh, glTFTargets, getBlendShapeData) {
@@ -26043,7 +26441,9 @@ var MeshParser = /*#__PURE__*/ function(Parser1) {
26043
26441
  };
26044
26442
  return MeshParser;
26045
26443
  }(Parser);
26046
- MeshParser._tempVector3 = new miniprogram$1$2.Vector3();
26444
+ (function() {
26445
+ MeshParser._tempVector3 = new miniprogram$1$2.Vector3();
26446
+ })();
26047
26447
  var SceneParser$1 = /*#__PURE__*/ function(Parser1) {
26048
26448
  var SceneParser = function SceneParser() {
26049
26449
  return Parser1.apply(this, arguments);
@@ -26251,7 +26651,7 @@ var SkinParser = /*#__PURE__*/ function(Parser) {
26251
26651
  };
26252
26652
  _proto._findSkeletonRootBone = function _findSkeletonRootBone(joints, entities) {
26253
26653
  var paths = {};
26254
- for(var _iterator = _createForOfIteratorHelperLoose(joints), _step; !(_step = _iterator()).done;){
26654
+ for(var _iterator = _create_for_of_iterator_helper_loose(joints), _step; !(_step = _iterator()).done;){
26255
26655
  var index = _step.value;
26256
26656
  var path = new Array();
26257
26657
  var entity = entities[index];
@@ -26352,8 +26752,10 @@ var TextureParser = /*#__PURE__*/ function(Parser) {
26352
26752
  };
26353
26753
  return TextureParser;
26354
26754
  }(Parser);
26355
- var _obj;
26356
- TextureParser._wrapMap = (_obj = {}, _obj[TextureWrapMode.CLAMP_TO_EDGE] = miniprogram$5.TextureWrapMode.Clamp, _obj[TextureWrapMode.MIRRORED_REPEAT] = miniprogram$5.TextureWrapMode.Mirror, _obj[TextureWrapMode.REPEAT] = miniprogram$5.TextureWrapMode.Repeat, _obj);
26755
+ (function() {
26756
+ var _obj;
26757
+ TextureParser._wrapMap = (_obj = {}, _obj[TextureWrapMode.CLAMP_TO_EDGE] = miniprogram$5.TextureWrapMode.Clamp, _obj[TextureWrapMode.MIRRORED_REPEAT] = miniprogram$5.TextureWrapMode.Mirror, _obj[TextureWrapMode.REPEAT] = miniprogram$5.TextureWrapMode.Repeat, _obj);
26758
+ })();
26357
26759
  var Validator = /*#__PURE__*/ function(Parser1) {
26358
26760
  var Validator = function Validator() {
26359
26761
  return Parser1.apply(this, arguments);
@@ -26423,17 +26825,19 @@ var GLTFParser = /*#__PURE__*/ function() {
26423
26825
  };
26424
26826
  return GLTFParser;
26425
26827
  }();
26426
- GLTFParser.defaultPipeline = new GLTFParser([
26427
- BufferParser,
26428
- Validator,
26429
- TextureParser,
26430
- MaterialParser,
26431
- MeshParser,
26432
- EntityParser,
26433
- SkinParser,
26434
- AnimationParser,
26435
- SceneParser$1
26436
- ]);
26828
+ (function() {
26829
+ GLTFParser.defaultPipeline = new GLTFParser([
26830
+ BufferParser,
26831
+ Validator,
26832
+ TextureParser,
26833
+ MaterialParser,
26834
+ MeshParser,
26835
+ EntityParser,
26836
+ SkinParser,
26837
+ AnimationParser,
26838
+ SceneParser$1
26839
+ ]);
26840
+ })();
26437
26841
  /**
26438
26842
  * Product after GLTF parser, usually, `defaultSceneRoot` is only needed to use.
26439
26843
  */ var GLTFResource = /*#__PURE__*/ function(EngineObject) {
@@ -26483,7 +26887,7 @@ var GLTFLoader = /*#__PURE__*/ function(Loader) {
26483
26887
  context.keepMeshData = (_item_params_keepMeshData = (_item_params = item.params) == null ? void 0 : _item_params.keepMeshData) != null ? _item_params_keepMeshData : false;
26484
26888
  masterPromiseInfo.onCancel(function() {
26485
26889
  var chainPromises = context.chainPromises;
26486
- for(var _iterator = _createForOfIteratorHelperLoose(chainPromises), _step; !(_step = _iterator()).done;){
26890
+ for(var _iterator = _create_for_of_iterator_helper_loose(chainPromises), _step; !(_step = _iterator()).done;){
26487
26891
  var promise = _step.value;
26488
26892
  promise.cancel();
26489
26893
  }
@@ -26743,37 +27147,75 @@ var HDRLoader = (_HDRLoader = /*#__PURE__*/ function(Loader) {
26743
27147
  color.a *= M;
26744
27148
  };
26745
27149
  return HDRLoader1;
26746
- }(miniprogram$5.Loader), _HDRLoader._rightBottomBack = new miniprogram$1$2.Vector3(1.0, -1.0, -1.0), _HDRLoader._rightBottomFront = new miniprogram$1$2.Vector3(1.0, -1.0, 1.0), _HDRLoader._rightUpBack = new miniprogram$1$2.Vector3(1.0, 1.0, -1.0), _HDRLoader._rightUpFront = new miniprogram$1$2.Vector3(1.0, 1.0, 1.0), _HDRLoader._leftBottomBack = new miniprogram$1$2.Vector3(-1.0, -1.0, -1.0), _HDRLoader._leftBottomFront = new miniprogram$1$2.Vector3(-1.0, -1.0, 1.0), _HDRLoader._leftUpBack = new miniprogram$1$2.Vector3(-1.0, 1.0, -1.0), _HDRLoader._leftUpFront = new miniprogram$1$2.Vector3(-1.0, 1.0, 1.0), _HDRLoader._faceRight = [
26747
- _HDRLoader._rightBottomBack,
26748
- _HDRLoader._rightBottomFront,
26749
- _HDRLoader._rightUpBack,
26750
- _HDRLoader._rightUpFront
26751
- ], _HDRLoader._faceLeft = [
26752
- _HDRLoader._leftBottomFront,
26753
- _HDRLoader._leftBottomBack,
26754
- _HDRLoader._leftUpFront,
26755
- _HDRLoader._leftUpBack
26756
- ], _HDRLoader._faceUp = [
26757
- _HDRLoader._leftBottomFront,
26758
- _HDRLoader._rightBottomFront,
26759
- _HDRLoader._leftBottomBack,
26760
- _HDRLoader._rightBottomBack
26761
- ], _HDRLoader._faceBottom = [
26762
- _HDRLoader._leftUpBack,
26763
- _HDRLoader._rightUpBack,
26764
- _HDRLoader._leftUpFront,
26765
- _HDRLoader._rightUpFront
26766
- ], _HDRLoader._faceFront = [
26767
- _HDRLoader._leftBottomBack,
26768
- _HDRLoader._rightBottomBack,
26769
- _HDRLoader._leftUpBack,
26770
- _HDRLoader._rightUpBack
26771
- ], _HDRLoader._faceBack = [
26772
- _HDRLoader._rightBottomFront,
26773
- _HDRLoader._leftBottomFront,
26774
- _HDRLoader._rightUpFront,
26775
- _HDRLoader._leftUpFront
26776
- ], _HDRLoader._tempVector3 = new miniprogram$1$2.Vector3(), _HDRLoader._temp2Vector3 = new miniprogram$1$2.Vector3(), _HDRLoader._temp3Vector3 = new miniprogram$1$2.Vector3(), _HDRLoader._temp4Vector3 = new miniprogram$1$2.Vector3(), _HDRLoader._temp5Vector3 = new miniprogram$1$2.Vector3(), _HDRLoader);
27150
+ }(miniprogram$5.Loader), function() {
27151
+ _HDRLoader._rightBottomBack = new miniprogram$1$2.Vector3(1.0, -1.0, -1.0);
27152
+ }(), function() {
27153
+ _HDRLoader._rightBottomFront = new miniprogram$1$2.Vector3(1.0, -1.0, 1.0);
27154
+ }(), function() {
27155
+ _HDRLoader._rightUpBack = new miniprogram$1$2.Vector3(1.0, 1.0, -1.0);
27156
+ }(), function() {
27157
+ _HDRLoader._rightUpFront = new miniprogram$1$2.Vector3(1.0, 1.0, 1.0);
27158
+ }(), function() {
27159
+ _HDRLoader._leftBottomBack = new miniprogram$1$2.Vector3(-1.0, -1.0, -1.0);
27160
+ }(), function() {
27161
+ _HDRLoader._leftBottomFront = new miniprogram$1$2.Vector3(-1.0, -1.0, 1.0);
27162
+ }(), function() {
27163
+ _HDRLoader._leftUpBack = new miniprogram$1$2.Vector3(-1.0, 1.0, -1.0);
27164
+ }(), function() {
27165
+ _HDRLoader._leftUpFront = new miniprogram$1$2.Vector3(-1.0, 1.0, 1.0);
27166
+ }(), function() {
27167
+ _HDRLoader._faceRight = [
27168
+ _HDRLoader._rightBottomBack,
27169
+ _HDRLoader._rightBottomFront,
27170
+ _HDRLoader._rightUpBack,
27171
+ _HDRLoader._rightUpFront
27172
+ ];
27173
+ }(), function() {
27174
+ _HDRLoader._faceLeft = [
27175
+ _HDRLoader._leftBottomFront,
27176
+ _HDRLoader._leftBottomBack,
27177
+ _HDRLoader._leftUpFront,
27178
+ _HDRLoader._leftUpBack
27179
+ ];
27180
+ }(), function() {
27181
+ _HDRLoader._faceUp = [
27182
+ _HDRLoader._leftBottomFront,
27183
+ _HDRLoader._rightBottomFront,
27184
+ _HDRLoader._leftBottomBack,
27185
+ _HDRLoader._rightBottomBack
27186
+ ];
27187
+ }(), function() {
27188
+ _HDRLoader._faceBottom = [
27189
+ _HDRLoader._leftUpBack,
27190
+ _HDRLoader._rightUpBack,
27191
+ _HDRLoader._leftUpFront,
27192
+ _HDRLoader._rightUpFront
27193
+ ];
27194
+ }(), function() {
27195
+ _HDRLoader._faceFront = [
27196
+ _HDRLoader._leftBottomBack,
27197
+ _HDRLoader._rightBottomBack,
27198
+ _HDRLoader._leftUpBack,
27199
+ _HDRLoader._rightUpBack
27200
+ ];
27201
+ }(), function() {
27202
+ _HDRLoader._faceBack = [
27203
+ _HDRLoader._rightBottomFront,
27204
+ _HDRLoader._leftBottomFront,
27205
+ _HDRLoader._rightUpFront,
27206
+ _HDRLoader._leftUpFront
27207
+ ];
27208
+ }(), function() {
27209
+ _HDRLoader._tempVector3 = new miniprogram$1$2.Vector3();
27210
+ }(), function() {
27211
+ _HDRLoader._temp2Vector3 = new miniprogram$1$2.Vector3();
27212
+ }(), function() {
27213
+ _HDRLoader._temp3Vector3 = new miniprogram$1$2.Vector3();
27214
+ }(), function() {
27215
+ _HDRLoader._temp4Vector3 = new miniprogram$1$2.Vector3();
27216
+ }(), function() {
27217
+ _HDRLoader._temp5Vector3 = new miniprogram$1$2.Vector3();
27218
+ }(), _HDRLoader);
26777
27219
  HDRLoader = __decorate([
26778
27220
  miniprogram$5.resourceLoader(miniprogram$5.AssetType.HDR, [
26779
27221
  "hdr"
@@ -27143,7 +27585,7 @@ function _defineProperties$1(target, props) {
27143
27585
  Object.defineProperty(target, descriptor.key, descriptor);
27144
27586
  }
27145
27587
  }
27146
- function _createClass$1(Constructor, protoProps, staticProps) {
27588
+ function _create_class$1(Constructor, protoProps, staticProps) {
27147
27589
  if (protoProps) _defineProperties$1(Constructor.prototype, protoProps);
27148
27590
  if (staticProps) _defineProperties$1(Constructor, staticProps);
27149
27591
  return Constructor;
@@ -27254,7 +27696,7 @@ var BufferReader = /*#__PURE__*/ function() {
27254
27696
  if (byteLength < maxByteLength) this._offset++;
27255
27697
  return new Uint8Array(this._dataView.buffer, this._dataView.byteOffset + byteOffset, byteLength);
27256
27698
  };
27257
- _createClass$1(BufferReader, [
27699
+ _create_class$1(BufferReader, [
27258
27700
  {
27259
27701
  key: "offset",
27260
27702
  get: function get() {
@@ -27264,12 +27706,14 @@ var BufferReader = /*#__PURE__*/ function() {
27264
27706
  ]);
27265
27707
  return BufferReader;
27266
27708
  }();
27267
- BufferReader.imageMapping = {
27268
- 0: "image/png",
27269
- 1: "image/jpg",
27270
- 2: "image/webp",
27271
- 3: "ktx"
27272
- };
27709
+ (function() {
27710
+ BufferReader.imageMapping = {
27711
+ 0: "image/png",
27712
+ 1: "image/jpg",
27713
+ 2: "image/webp",
27714
+ 3: "ktx"
27715
+ };
27716
+ })();
27273
27717
  var decoderMap = {};
27274
27718
  /**
27275
27719
  * Decoder decorator generator.
@@ -27306,7 +27750,7 @@ var FileHeader = /*#__PURE__*/ function() {
27306
27750
  header.headerLength = nameUint8Array.byteLength + typeUint8Array.byteLength + 9;
27307
27751
  return header;
27308
27752
  };
27309
- _createClass$1(FileHeader, [
27753
+ _create_class$1(FileHeader, [
27310
27754
  {
27311
27755
  key: "dataLength",
27312
27756
  get: function get() {
@@ -27522,36 +27966,32 @@ exports.Texture2DDecoder = /*#__PURE__*/ function() {
27522
27966
  exports.Texture2DDecoder = __decorate([
27523
27967
  decoder("Texture2D")
27524
27968
  ], exports.Texture2DDecoder);
27525
- function isNativeReflectConstruct() {
27969
+ function _is_native_reflect_construct() {
27526
27970
  if (typeof Reflect === "undefined" || !Reflect.construct) return false;
27527
27971
  if (Reflect.construct.sham) return false;
27528
27972
  if (typeof Proxy === "function") return true;
27529
27973
  try {
27530
- Date.prototype.toString.call(Reflect.construct(Date, [], function() {}));
27974
+ Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
27531
27975
  return true;
27532
27976
  } catch (e) {
27533
27977
  return false;
27534
27978
  }
27535
27979
  }
27536
- function construct(Parent, args, Class) {
27537
- if (isNativeReflectConstruct()) {
27538
- construct = Reflect.construct;
27539
- } else {
27540
- construct = function construct(Parent, args, Class) {
27980
+ function _construct(Parent, args, Class) {
27981
+ if (_is_native_reflect_construct()) _construct = Reflect.construct;
27982
+ else {
27983
+ _construct = function construct(Parent, args, Class) {
27541
27984
  var a = [
27542
27985
  null
27543
27986
  ];
27544
27987
  a.push.apply(a, args);
27545
27988
  var Constructor = Function.bind.apply(Parent, a);
27546
27989
  var instance = new Constructor();
27547
- if (Class) _setPrototypeOf$1(instance, Class.prototype);
27990
+ if (Class) _set_prototype_of$1(instance, Class.prototype);
27548
27991
  return instance;
27549
27992
  };
27550
27993
  }
27551
- return construct.apply(null, arguments);
27552
- }
27553
- function _construct(Parent, args, Class) {
27554
- return construct.apply(null, arguments);
27994
+ return _construct.apply(null, arguments);
27555
27995
  }
27556
27996
  var ReflectionParser = /*#__PURE__*/ function() {
27557
27997
  var ReflectionParser = function ReflectionParser() {};
@@ -27665,7 +28105,9 @@ var ReflectionParser = /*#__PURE__*/ function() {
27665
28105
  };
27666
28106
  return ReflectionParser;
27667
28107
  }();
27668
- ReflectionParser.customParseComponentHandles = new Map();
28108
+ (function() {
28109
+ ReflectionParser.customParseComponentHandles = new Map();
28110
+ })();
27669
28111
  var PrefabParser = /*#__PURE__*/ function() {
27670
28112
  var PrefabParser = function PrefabParser() {};
27671
28113
  PrefabParser.parseChildren = function parseChildren(entitiesConfig, entities, parentId) {
@@ -27914,7 +28356,7 @@ var SceneParserContext = /*#__PURE__*/ function() {
27914
28356
  };
27915
28357
  _proto._organizeEntities = function _organizeEntities() {
27916
28358
  var _this_context = this.context, entityConfigMap = _this_context.entityConfigMap, entityMap = _this_context.entityMap, scene = _this_context.scene, rootIds = _this_context.rootIds;
27917
- for(var _iterator = _createForOfIteratorHelperLoose(rootIds), _step; !(_step = _iterator()).done;){
28359
+ for(var _iterator = _create_for_of_iterator_helper_loose(rootIds), _step; !(_step = _iterator()).done;){
27918
28360
  var rootId = _step.value;
27919
28361
  PrefabParser.parseChildren(entityConfigMap, entityMap, rootId);
27920
28362
  }
@@ -28073,7 +28515,7 @@ var SourceFontLoader = /*#__PURE__*/ function(Loader) {
28073
28515
  });
28074
28516
  };
28075
28517
  _proto._registerFont = function _registerFont(fontName, fontUrl) {
28076
- return _asyncToGenerator(function() {
28518
+ return _async_to_generator(function() {
28077
28519
  var fontFace;
28078
28520
  return __generator(this, function(_state) {
28079
28521
  switch(_state.label){
@@ -28389,7 +28831,7 @@ SceneLoader = __decorate([
28389
28831
  "prefab"
28390
28832
  ], true)
28391
28833
  ], SceneLoader);
28392
- ReflectionParser.registerCustomParseComponent("TextRenderer", /*#__PURE__*/ _asyncToGenerator(function(instance, item, engine) {
28834
+ ReflectionParser.registerCustomParseComponent("TextRenderer", /*#__PURE__*/ _async_to_generator(function(instance, item, engine) {
28393
28835
  var props;
28394
28836
  return __generator(this, function(_state) {
28395
28837
  props = item.props;
@@ -28455,7 +28897,7 @@ function _defineProperties(target, props) {
28455
28897
  Object.defineProperty(target, descriptor.key, descriptor);
28456
28898
  }
28457
28899
  }
28458
- function _createClass(Constructor, protoProps, staticProps) {
28900
+ function _create_class(Constructor, protoProps, staticProps) {
28459
28901
  if (protoProps) _defineProperties(Constructor.prototype, protoProps);
28460
28902
  if (staticProps) _defineProperties(Constructor, staticProps);
28461
28903
  return Constructor;
@@ -28505,9 +28947,15 @@ function _createClass(Constructor, protoProps, staticProps) {
28505
28947
  };
28506
28948
  return MathUtil;
28507
28949
  }();
28508
- /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
28509
- /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
28510
- /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
28950
+ (function() {
28951
+ /** The value for which all absolute numbers smaller than are considered equal to zero. */ MathUtil.zeroTolerance = 1e-6;
28952
+ })();
28953
+ (function() {
28954
+ /** The conversion factor that radian to degree. */ MathUtil.radToDegreeFactor = 180 / Math.PI;
28955
+ })();
28956
+ (function() {
28957
+ /** The conversion factor that degree to radian. */ MathUtil.degreeToRadFactor = Math.PI / 180;
28958
+ })();
28511
28959
  /**
28512
28960
  * Describes a 3D-vector.
28513
28961
  */ var Vector3 = /*#__PURE__*/ function() {
@@ -28965,7 +29413,7 @@ function _createClass(Constructor, protoProps, staticProps) {
28965
29413
  out._z = iz * qw - iw * qz - ix * qy + iy * qx;
28966
29414
  out._onValueChanged && out._onValueChanged();
28967
29415
  };
28968
- _createClass(Vector3, [
29416
+ _create_class(Vector3, [
28969
29417
  {
28970
29418
  key: "x",
28971
29419
  get: /**
@@ -29005,8 +29453,12 @@ function _createClass(Constructor, protoProps, staticProps) {
29005
29453
  ]);
29006
29454
  return Vector3;
29007
29455
  }();
29008
- /** @internal */ Vector3._zero = new Vector3(0.0, 0.0, 0.0);
29009
- /** @internal */ Vector3._one = new Vector3(1.0, 1.0, 1.0);
29456
+ (function() {
29457
+ /** @internal */ Vector3._zero = new Vector3(0.0, 0.0, 0.0);
29458
+ })();
29459
+ (function() {
29460
+ /** @internal */ Vector3._one = new Vector3(1.0, 1.0, 1.0);
29461
+ })();
29010
29462
  /**
29011
29463
  * A bounding sphere.
29012
29464
  * */ var BoundingSphere = /*#__PURE__*/ function() {
@@ -29074,7 +29526,9 @@ function _createClass(Constructor, protoProps, staticProps) {
29074
29526
  };
29075
29527
  return BoundingSphere;
29076
29528
  }();
29077
- BoundingSphere._tempVec30 = new Vector3();
29529
+ (function() {
29530
+ BoundingSphere._tempVec30 = new Vector3();
29531
+ })();
29078
29532
  /**
29079
29533
  * Axis Aligned Bound Box (AABB).
29080
29534
  */ var BoundingBox = /*#__PURE__*/ function() {
@@ -29232,8 +29686,12 @@ BoundingSphere._tempVec30 = new Vector3();
29232
29686
  };
29233
29687
  return BoundingBox;
29234
29688
  }();
29235
- BoundingBox._tempVec30 = new Vector3();
29236
- BoundingBox._tempVec31 = new Vector3();
29689
+ (function() {
29690
+ BoundingBox._tempVec30 = new Vector3();
29691
+ })();
29692
+ (function() {
29693
+ BoundingBox._tempVec31 = new Vector3();
29694
+ })();
29237
29695
  /**
29238
29696
  * Contains static methods to help in determining intersections, containment, etc.
29239
29697
  */ var CollisionUtil = /*#__PURE__*/ function() {
@@ -29581,9 +30039,15 @@ BoundingBox._tempVec31 = new Vector3();
29581
30039
  };
29582
30040
  return CollisionUtil;
29583
30041
  }();
29584
- CollisionUtil._tempVec30 = new Vector3();
29585
- CollisionUtil._tempVec31 = new Vector3();
29586
- CollisionUtil._tempVec32 = new Vector3();
30042
+ (function() {
30043
+ CollisionUtil._tempVec30 = new Vector3();
30044
+ })();
30045
+ (function() {
30046
+ CollisionUtil._tempVec31 = new Vector3();
30047
+ })();
30048
+ (function() {
30049
+ CollisionUtil._tempVec32 = new Vector3();
30050
+ })();
29587
30051
  /**
29588
30052
  * Represents a plane in three-dimensional space.
29589
30053
  */ var Plane = /*#__PURE__*/ function() {
@@ -30903,7 +31367,7 @@ CollisionUtil._tempVec32 = new Vector3();
30903
31367
  out._w = a._w * s;
30904
31368
  out._onValueChanged && out._onValueChanged();
30905
31369
  };
30906
- _createClass(Quaternion, [
31370
+ _create_class(Quaternion, [
30907
31371
  {
30908
31372
  key: "x",
30909
31373
  get: /**
@@ -30963,8 +31427,12 @@ CollisionUtil._tempVec32 = new Vector3();
30963
31427
  ]);
30964
31428
  return Quaternion;
30965
31429
  }();
30966
- /** @internal */ Quaternion._tempVector3 = new Vector3();
30967
- /** @internal */ Quaternion._tempQuat1 = new Quaternion();
31430
+ (function() {
31431
+ /** @internal */ Quaternion._tempVector3 = new Vector3();
31432
+ })();
31433
+ (function() {
31434
+ /** @internal */ Quaternion._tempQuat1 = new Quaternion();
31435
+ })();
30968
31436
  /**
30969
31437
  * Represents a 4x4 mathematical matrix.
30970
31438
  */ var Matrix = /*#__PURE__*/ function() {
@@ -31909,11 +32377,21 @@ CollisionUtil._tempVec32 = new Vector3();
31909
32377
  };
31910
32378
  return Matrix;
31911
32379
  }();
31912
- Matrix._tempVec30 = new Vector3();
31913
- Matrix._tempVec31 = new Vector3();
31914
- Matrix._tempVec32 = new Vector3();
31915
- Matrix._tempMat30 = new Matrix3x3();
31916
- /** @internal Identity matrix. */ Matrix._identity = new Matrix(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
32380
+ (function() {
32381
+ Matrix._tempVec30 = new Vector3();
32382
+ })();
32383
+ (function() {
32384
+ Matrix._tempVec31 = new Vector3();
32385
+ })();
32386
+ (function() {
32387
+ Matrix._tempVec32 = new Vector3();
32388
+ })();
32389
+ (function() {
32390
+ Matrix._tempMat30 = new Matrix3x3();
32391
+ })();
32392
+ (function() {
32393
+ /** @internal Identity matrix. */ Matrix._identity = new Matrix(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
32394
+ })();
31917
32395
  /**
31918
32396
  * Represents a ray with an origin and a direction in 3D space.
31919
32397
  */ var Ray = /*#__PURE__*/ function() {
@@ -32247,7 +32725,7 @@ Matrix._tempMat30 = new Matrix3x3();
32247
32725
  out._y = left._y * s;
32248
32726
  out._onValueChanged && out._onValueChanged();
32249
32727
  };
32250
- _createClass(Vector2, [
32728
+ _create_class(Vector2, [
32251
32729
  {
32252
32730
  key: "x",
32253
32731
  get: /**
@@ -32275,8 +32753,12 @@ Matrix._tempMat30 = new Matrix3x3();
32275
32753
  ]);
32276
32754
  return Vector2;
32277
32755
  }();
32278
- /** @internal */ Vector2._zero = new Vector2(0.0, 0.0);
32279
- /** @internal */ Vector2._one = new Vector2(1.0, 1.0);
32756
+ (function() {
32757
+ /** @internal */ Vector2._zero = new Vector2(0.0, 0.0);
32758
+ })();
32759
+ (function() {
32760
+ /** @internal */ Vector2._one = new Vector2(1.0, 1.0);
32761
+ })();
32280
32762
  /**
32281
32763
  * Describes a 4D-vector.
32282
32764
  */ var Vector4 = /*#__PURE__*/ function() {
@@ -32656,7 +33138,7 @@ Matrix._tempMat30 = new Matrix3x3();
32656
33138
  out._w = w;
32657
33139
  out._onValueChanged && out._onValueChanged();
32658
33140
  };
32659
- _createClass(Vector4, [
33141
+ _create_class(Vector4, [
32660
33142
  {
32661
33143
  key: "x",
32662
33144
  get: /**
@@ -32708,8 +33190,12 @@ Matrix._tempMat30 = new Matrix3x3();
32708
33190
  ]);
32709
33191
  return Vector4;
32710
33192
  }();
32711
- /** @internal */ Vector4._zero = new Vector4(0.0, 0.0, 0.0, 0.0);
32712
- /** @internal */ Vector4._one = new Vector4(1.0, 1.0, 1.0, 1.0);
33193
+ (function() {
33194
+ /** @internal */ Vector4._zero = new Vector4(0.0, 0.0, 0.0, 0.0);
33195
+ })();
33196
+ (function() {
33197
+ /** @internal */ Vector4._one = new Vector4(1.0, 1.0, 1.0, 1.0);
33198
+ })();
32713
33199
  /**
32714
33200
  * Describes a color in the from of RGBA (in order: R, G, B, A).
32715
33201
  */ var Color = /*#__PURE__*/ function() {
@@ -32918,7 +33404,7 @@ Matrix._tempMat30 = new Matrix3x3();
32918
33404
  out._onValueChanged && out._onValueChanged();
32919
33405
  return out;
32920
33406
  };
32921
- _createClass(Color, [
33407
+ _create_class(Color, [
32922
33408
  {
32923
33409
  key: "r",
32924
33410
  get: /**
@@ -33276,7 +33762,7 @@ function _defineProperties(target, props) {
33276
33762
  Object.defineProperty(target, descriptor.key, descriptor);
33277
33763
  }
33278
33764
  }
33279
- function _createClass(Constructor, protoProps, staticProps) {
33765
+ function _create_class(Constructor, protoProps, staticProps) {
33280
33766
  if (protoProps) _defineProperties(Constructor.prototype, protoProps);
33281
33767
  if (staticProps) _defineProperties(Constructor, staticProps);
33282
33768
  return Constructor;
@@ -33284,9 +33770,7 @@ function _createClass(Constructor, protoProps, staticProps) {
33284
33770
  function _instanceof1(left, right) {
33285
33771
  if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
33286
33772
  return !!right[Symbol.hasInstance](left);
33287
- } else {
33288
- return _instanceof(left, right);
33289
- }
33773
+ } else return _instanceof(left, right);
33290
33774
  }
33291
33775
  /**
33292
33776
  * The canvas used on the web, which can support HTMLCanvasElement and OffscreenCanvas.
@@ -33319,7 +33803,7 @@ function _instanceof1(left, right) {
33319
33803
  this._scale.set(x, y);
33320
33804
  this.scale = this._scale;
33321
33805
  };
33322
- _createClass(WebCanvas, [
33806
+ _create_class(WebCanvas, [
33323
33807
  {
33324
33808
  key: "width",
33325
33809
  get: /**
@@ -33371,15 +33855,12 @@ function _instanceof1(left, right) {
33371
33855
  ]);
33372
33856
  return WebCanvas;
33373
33857
  }();
33374
- function setPrototypeOf(o, p) {
33375
- setPrototypeOf = Object.setPrototypeOf || function setPrototypeOf(o, p) {
33858
+ function _set_prototype_of(o, p) {
33859
+ _set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
33376
33860
  o.__proto__ = p;
33377
33861
  return o;
33378
33862
  };
33379
- return setPrototypeOf(o, p);
33380
- }
33381
- function _setPrototypeOf(o, p) {
33382
- return setPrototypeOf(o, p);
33863
+ return _set_prototype_of(o, p);
33383
33864
  }
33384
33865
  function _inherits(subClass, superClass) {
33385
33866
  if (typeof superClass !== "function" && superClass !== null) {
@@ -33392,24 +33873,17 @@ function _inherits(subClass, superClass) {
33392
33873
  configurable: true
33393
33874
  }
33394
33875
  });
33395
- if (superClass) _setPrototypeOf(subClass, superClass);
33876
+ if (superClass) _set_prototype_of(subClass, superClass);
33396
33877
  }
33397
- function extends_() {
33398
- extends_ = Object.assign || function(target) {
33878
+ function _extends() {
33879
+ _extends = Object.assign || function assign(target) {
33399
33880
  for(var i = 1; i < arguments.length; i++){
33400
33881
  var source = arguments[i];
33401
- for(var key in source){
33402
- if (Object.prototype.hasOwnProperty.call(source, key)) {
33403
- target[key] = source[key];
33404
- }
33405
- }
33882
+ for(var key in source)if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
33406
33883
  }
33407
33884
  return target;
33408
33885
  };
33409
- return extends_.apply(this, arguments);
33410
- }
33411
- function _extends() {
33412
- return extends_.apply(this, arguments);
33886
+ return _extends.apply(this, arguments);
33413
33887
  }
33414
33888
  /**
33415
33889
  * GL capability.
@@ -33542,7 +34016,7 @@ function _extends() {
33542
34016
  TEXTURE_MAX_ANISOTROPY_EXT: "TEXTURE_MAX_ANISOTROPY_EXT"
33543
34017
  });
33544
34018
  };
33545
- _createClass(GLCapability, [
34019
+ _create_class(GLCapability, [
33546
34020
  {
33547
34021
  key: "maxTextureSize",
33548
34022
  get: function get() {
@@ -34292,7 +34766,7 @@ function _extends() {
34292
34766
  }
34293
34767
  return true;
34294
34768
  };
34295
- _createClass(GLTexture, [
34769
+ _create_class(GLTexture, [
34296
34770
  {
34297
34771
  key: "wrapModeU",
34298
34772
  set: /**
@@ -35030,7 +35504,7 @@ exports.WebGLMode = void 0;
35030
35504
  this._gl.flush();
35031
35505
  };
35032
35506
  _proto.destroy = function destroy() {};
35033
- _createClass(WebGLRenderer, [
35507
+ _create_class(WebGLRenderer, [
35034
35508
  {
35035
35509
  key: "isWebGL2",
35036
35510
  get: function get() {
@@ -35082,7 +35556,7 @@ exports.WebGLMode = void 0;
35082
35556
  return Engine.call(this, webCanvas, hardwareRenderer);
35083
35557
  };
35084
35558
  _inherits(WebGLEngine, Engine);
35085
- _createClass(WebGLEngine, [
35559
+ _create_class(WebGLEngine, [
35086
35560
  {
35087
35561
  key: "canvas",
35088
35562
  get: /**
@@ -35137,7 +35611,7 @@ function _interopNamespace(e) {
35137
35611
  }
35138
35612
  var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
35139
35613
  //@ts-ignore
35140
- var version = "0.9.0-beta.81";
35614
+ var version = "0.9.0";
35141
35615
  console.log("Galacean engine version: " + version);
35142
35616
  for(var key in CoreObjects__namespace){
35143
35617
  CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
@@ -35305,8 +35779,12 @@ Object.keys(miniprogram$2).forEach(function(k) {
35305
35779
  };
35306
35780
  return LiteColliderShape;
35307
35781
  }();
35308
- LiteColliderShape._ray = new miniprogram_1.Ray();
35309
- LiteColliderShape._tempPoint = new miniprogram_1.Vector3();
35782
+ (function() {
35783
+ LiteColliderShape._ray = new miniprogram_1.Ray();
35784
+ })();
35785
+ (function() {
35786
+ LiteColliderShape._tempPoint = new miniprogram_1.Vector3();
35787
+ })();
35310
35788
 
35311
35789
  /**
35312
35790
  * Used to implement transformation related functions.
@@ -35449,7 +35927,7 @@ LiteColliderShape._tempPoint = new miniprogram_1.Vector3();
35449
35927
  this._dirtyFlag |= type;
35450
35928
  this._updateFlagManager.distribute();
35451
35929
  };
35452
- _createClass$3(LiteTransform, [
35930
+ _create_class$3(LiteTransform, [
35453
35931
  {
35454
35932
  key: "owner",
35455
35933
  set: function set(value) {
@@ -35598,8 +36076,12 @@ LiteColliderShape._tempPoint = new miniprogram_1.Vector3();
35598
36076
  ]);
35599
36077
  return LiteTransform;
35600
36078
  }();
35601
- LiteTransform._tempQuat0 = new miniprogram_1.Quaternion();
35602
- LiteTransform._tempMat42 = new miniprogram_1.Matrix();
36079
+ (function() {
36080
+ LiteTransform._tempQuat0 = new miniprogram_1.Quaternion();
36081
+ })();
36082
+ (function() {
36083
+ LiteTransform._tempMat42 = new miniprogram_1.Matrix();
36084
+ })();
35603
36085
  var /**
35604
36086
  * Dirty flag of transform.
35605
36087
  */ TransformFlag;
@@ -35904,7 +36386,9 @@ var /**
35904
36386
  };
35905
36387
  return LiteBoxColliderShape;
35906
36388
  }(LiteColliderShape);
35907
- LiteBoxColliderShape._tempBox = new miniprogram_1.BoundingBox();
36389
+ (function() {
36390
+ LiteBoxColliderShape._tempBox = new miniprogram_1.BoundingBox();
36391
+ })();
35908
36392
 
35909
36393
  /**
35910
36394
  * Sphere collider shape in Lite.
@@ -35944,7 +36428,7 @@ LiteBoxColliderShape._tempBox = new miniprogram_1.BoundingBox();
35944
36428
  return false;
35945
36429
  }
35946
36430
  };
35947
- _createClass$3(LiteSphereColliderShape, [
36431
+ _create_class$3(LiteSphereColliderShape, [
35948
36432
  {
35949
36433
  key: "worldRadius",
35950
36434
  get: function get() {
@@ -35954,7 +36438,9 @@ LiteBoxColliderShape._tempBox = new miniprogram_1.BoundingBox();
35954
36438
  ]);
35955
36439
  return LiteSphereColliderShape;
35956
36440
  }(LiteColliderShape);
35957
- LiteSphereColliderShape._tempSphere = new miniprogram_1.BoundingSphere();
36441
+ (function() {
36442
+ LiteSphereColliderShape._tempSphere = new miniprogram_1.BoundingSphere();
36443
+ })();
35958
36444
 
35959
36445
  /**
35960
36446
  * A manager is a collection of colliders and constraints which can interact.
@@ -36206,10 +36692,18 @@ LiteSphereColliderShape._tempSphere = new miniprogram_1.BoundingSphere();
36206
36692
  };
36207
36693
  return LitePhysicsManager;
36208
36694
  }();
36209
- LitePhysicsManager._tempSphere = new miniprogram_1.BoundingSphere();
36210
- LitePhysicsManager._tempBox = new miniprogram_1.BoundingBox();
36211
- LitePhysicsManager._currentHit = new LiteHitResult();
36212
- LitePhysicsManager._hitResult = new LiteHitResult();
36695
+ (function() {
36696
+ LitePhysicsManager._tempSphere = new miniprogram_1.BoundingSphere();
36697
+ })();
36698
+ (function() {
36699
+ LitePhysicsManager._tempBox = new miniprogram_1.BoundingBox();
36700
+ })();
36701
+ (function() {
36702
+ LitePhysicsManager._currentHit = new LiteHitResult();
36703
+ })();
36704
+ (function() {
36705
+ LitePhysicsManager._hitResult = new LiteHitResult();
36706
+ })();
36213
36707
  var /**
36214
36708
  * Physics state
36215
36709
  */ TriggerEventState;