@galacean/engine-physics-lite 0.0.0-experimental-double11.3 → 0.0.0-experimental-double11.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +122 -91
- package/dist/browser.min.js +1 -1
- package/dist/main.js +122 -91
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +122 -91
- package/dist/module.js +122 -92
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/LitePhysics.d.ts +8 -2
- package/types/LitePhysicsManager.d.ts +1 -77
- package/types/index.d.ts +1 -0
- package/types/shape/LiteBoxColliderShape.d.ts +0 -1
- package/types/shape/LiteColliderShape.d.ts +3 -2
package/dist/miniprogram.js
CHANGED
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@@ -90,6 +90,8 @@ function _instanceof(left, right) {
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* Abstract class for collider shapes.
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*/ var LiteColliderShape = /*#__PURE__*/ function() {
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function LiteColliderShape() {
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/** @internal */ this._position = new miniprogram.Vector3();
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/** @internal */ this._worldScale = new miniprogram.Vector3(1, 1, 1);
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/** @internal */ this._transform = new LiteTransform();
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/** @internal */ this._invModelMatrix = new miniprogram.Matrix();
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this._transform.owner = this;
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@@ -104,7 +106,18 @@ function _instanceof(left, right) {
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/**
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* {@inheritDoc IColliderShape.setPosition }
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*/ _proto.setPosition = function setPosition(position) {
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-
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if (position !== this._position) {
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this._position.copyFrom(position);
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}
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this._setLocalPose();
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};
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/**
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* {@inheritDoc IColliderShape.setWorldScale }
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*/ _proto.setWorldScale = function setWorldScale(scale) {
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if (scale !== this._worldScale) {
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this._worldScale.copyFrom(scale);
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}
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this._setLocalPose();
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};
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/**
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* {@inheritDoc IColliderShape.setContactOffset }
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@@ -158,6 +171,11 @@ function _instanceof(left, right) {
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}
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return this._invModelMatrix;
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};
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_proto._setLocalPose = function _setLocalPose() {
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var shapePosition = LiteColliderShape._tempPoint;
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miniprogram.Vector3.multiply(this._position, this._worldScale, shapePosition);
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this._transform.position = shapePosition;
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};
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return LiteColliderShape;
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}();
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(function() {
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@@ -545,11 +563,11 @@ var /**
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/**
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* A dynamic collider can act with self-defined movement or physical force
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-
*/ var LiteDynamicCollider = /*#__PURE__*/ function(
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_inherits(LiteDynamicCollider,
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*/ var LiteDynamicCollider = /*#__PURE__*/ function(LiteCollider1) {
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_inherits(LiteDynamicCollider, LiteCollider1);
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function LiteDynamicCollider(position, rotation) {
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var _this;
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_this =
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_this = LiteCollider1.call(this) || this;
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_this._transform.setPosition(position.x, position.y, position.z);
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_this._transform.setRotationQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
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return _this;
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@@ -653,6 +671,42 @@ var /**
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return LiteDynamicCollider;
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}(LiteCollider);
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/**
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* Physics material describes how to handle colliding objects (friction, bounciness).
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*/ var LitePhysicsMaterial = /*#__PURE__*/ function() {
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function LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {}
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var _proto = LitePhysicsMaterial.prototype;
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/**
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* {@inheritDoc IPhysicsMaterial.setBounciness }
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*/ _proto.setBounciness = function setBounciness(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setDynamicFriction }
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*/ _proto.setDynamicFriction = function setDynamicFriction(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setStaticFriction }
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*/ _proto.setStaticFriction = function setStaticFriction(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setBounceCombine }
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*/ _proto.setBounceCombine = function setBounceCombine(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setFrictionCombine }
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*/ _proto.setFrictionCombine = function setFrictionCombine(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.destroy }
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*/ _proto.destroy = function destroy() {};
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return LitePhysicsMaterial;
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}();
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/**
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* High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
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*/ var DisorderedArray = /*#__PURE__*/ function() {
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@@ -711,13 +765,12 @@ var /**
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/**
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* Box collider shape in Lite.
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-
*/ var LiteBoxColliderShape = /*#__PURE__*/ function(
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_inherits(LiteBoxColliderShape,
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*/ var LiteBoxColliderShape = /*#__PURE__*/ function(LiteColliderShape1) {
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_inherits(LiteBoxColliderShape, LiteColliderShape1);
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function LiteBoxColliderShape(uniqueID, size, material) {
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var _this;
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-
_this =
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_this = LiteColliderShape1.call(this) || this;
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_this._halfSize = new miniprogram.Vector3();
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-
_this._scale = new miniprogram.Vector3(1, 1, 1);
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/** @internal */ _this._boxMin = new miniprogram.Vector3(-0.5, -0.5, -0.5);
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/** @internal */ _this._boxMax = new miniprogram.Vector3(0.5, 0.5, 0.5);
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_this._id = uniqueID;
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@@ -729,14 +782,14 @@ var /**
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/**
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* {@inheritDoc IColliderShape.setPosition }
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*/ _proto.setPosition = function setPosition(position) {
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-
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LiteColliderShape1.prototype.setPosition.call(this, position);
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this._setBondingBox();
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};
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/**
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* {@inheritDoc IColliderShape.setWorldScale }
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*/ _proto.setWorldScale = function setWorldScale(scale) {
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-
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this.
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LiteColliderShape1.prototype.setWorldScale.call(this, scale);
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this._setBondingBox();
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};
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/**
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* {@inheritDoc IBoxColliderShape.setSize }
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@@ -749,8 +802,8 @@ var /**
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*/ _proto._raycast = function _raycast(ray, hit) {
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var localRay = this._getLocalRay(ray);
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var boundingBox = LiteBoxColliderShape._tempBox;
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boundingBox.min.set(-this._halfSize.x * this.
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boundingBox.max.set(this._halfSize.x * this.
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boundingBox.min.set(-this._halfSize.x * this._worldScale.x, -this._halfSize.y * this._worldScale.y, -this._halfSize.z * this._worldScale.z);
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boundingBox.max.set(this._halfSize.x * this._worldScale.x, this._halfSize.y * this._worldScale.y, this._halfSize.z * this._worldScale.z);
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var rayDistance = localRay.intersectBox(boundingBox);
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if (rayDistance !== -1) {
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this._updateHitResult(localRay, rayDistance, hit, ray.origin);
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@@ -760,10 +813,11 @@ var /**
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}
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};
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_proto._setBondingBox = function _setBondingBox() {
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var
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var position = this._transform.position;
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var scale = this._worldScale;
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var halfSize = this._halfSize;
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this._boxMin.set(-halfSize.x * scale.x + position.x, -halfSize.y * scale.y + position.y, -halfSize.z * scale.z + position.z);
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this._boxMax.set(halfSize.x * scale.x + position.x, halfSize.y * scale.y + position.y, halfSize.z * scale.z + position.z);
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};
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return LiteBoxColliderShape;
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}(LiteColliderShape);
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@@ -773,11 +827,11 @@ var /**
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/**
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* Sphere collider shape in Lite.
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*/ var LiteSphereColliderShape = /*#__PURE__*/ function(
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_inherits(LiteSphereColliderShape,
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*/ var LiteSphereColliderShape = /*#__PURE__*/ function(LiteColliderShape1) {
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_inherits(LiteSphereColliderShape, LiteColliderShape1);
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function LiteSphereColliderShape(uniqueID, radius, material) {
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var _this;
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_this =
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_this = LiteColliderShape1.call(this) || this;
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_this._radius = 1;
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_this._maxScale = 1;
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_this._radius = radius;
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/**
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* {@inheritDoc IColliderShape.setWorldScale }
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*/ _proto.setWorldScale = function setWorldScale(scale) {
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LiteColliderShape1.prototype.setWorldScale.call(this, scale);
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this._maxScale = Math.max(scale.x, scale.y, scale.z);
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};
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/**
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/**
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* A manager is a collection of colliders and constraints which can interact.
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*/ var
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function
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*/ var LitePhysicsScene = /*#__PURE__*/ function() {
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function LitePhysicsScene(onContactEnter, onContactExit, onContactStay, onTriggerEnter, onTriggerExit, onTriggerStay) {
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this._colliders = [];
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this._sphere = new miniprogram.BoundingSphere();
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this._box = new miniprogram.BoundingBox();
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@@ -840,7 +895,7 @@ var /**
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this._onTriggerExit = onTriggerExit;
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this._onTriggerStay = onTriggerStay;
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}
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var _proto =
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var _proto = LitePhysicsScene.prototype;
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/**
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* {@inheritDoc IPhysicsManager.setGravity }
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*/ _proto.setGravity = function setGravity(value) {
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var colliders = this._colliders;
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var hitResult;
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if (hit) {
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hitResult =
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hitResult = LitePhysicsScene._hitResult;
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}
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var isHit = false;
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var curHit =
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var curHit = LitePhysicsScene._currentHit;
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for(var i = 0, len = colliders.length; i < len; i++){
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var collider = colliders[i];
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if (collider._raycast(ray, onRaycast, curHit)
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if (collider._raycast(ray, onRaycast, curHit)) {
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isHit = true;
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if (
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hitResult
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if (curHit.distance < distance) {
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if (hitResult) {
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hitResult.normal.copyFrom(curHit.normal);
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hitResult.point.copyFrom(curHit.point);
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hitResult.distance = curHit.distance;
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hitResult.shapeID = curHit.shapeID;
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} else {
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return true;
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}
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distance = curHit.distance;
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}
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distance = curHit.distance;
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}
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}
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if (!isHit && hitResult) {
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@@ -950,7 +1007,7 @@ var /**
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for(var i = 0, len = myColliderShapes.length; i < len; i++){
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var myShape = myColliderShapes[i];
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if (_instanceof(myShape, LiteBoxColliderShape)) {
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LitePhysicsScene._updateWorldBox(myShape, this._box);
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for(var j = 0, len1 = colliders.length; j < len1; j++){
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var colliderShape = colliders[j]._shapes;
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for(var k = 0, len2 = colliderShape.length; k < len2; k++){
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}
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}
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} else if (_instanceof(myShape, LiteSphereColliderShape)) {
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LitePhysicsScene._upWorldSphere(myShape, this._sphere);
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for(var j1 = 0, len3 = colliders.length; j1 < len3; j1++){
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var colliderShape1 = colliders[j1]._shapes;
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for(var k1 = 0, len4 = colliderShape1.length; k1 < len4; k1++){
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};
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_proto._boxCollision = function _boxCollision(other) {
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if (_instanceof(other, LiteBoxColliderShape)) {
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var box =
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var box = LitePhysicsScene._tempBox;
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LitePhysicsScene._updateWorldBox(other, box);
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return miniprogram.CollisionUtil.intersectsBoxAndBox(box, this._box);
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} else if (_instanceof(other, LiteSphereColliderShape)) {
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var sphere =
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var sphere = LitePhysicsScene._tempSphere;
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LitePhysicsScene._upWorldSphere(other, sphere);
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return miniprogram.CollisionUtil.intersectsSphereAndBox(sphere, this._box);
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}
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return false;
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};
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_proto._sphereCollision = function _sphereCollision(other) {
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if (_instanceof(other, LiteBoxColliderShape)) {
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var box =
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var box = LitePhysicsScene._tempBox;
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LitePhysicsScene._updateWorldBox(other, box);
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return miniprogram.CollisionUtil.intersectsSphereAndBox(this._sphere, box);
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} else if (_instanceof(other, LiteSphereColliderShape)) {
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var sphere =
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|
+
var sphere = LitePhysicsScene._tempSphere;
|
|
1106
|
+
LitePhysicsScene._upWorldSphere(other, sphere);
|
|
1050
1107
|
return miniprogram.CollisionUtil.intersectsSphereAndSphere(sphere, this._sphere);
|
|
1051
1108
|
}
|
|
1052
1109
|
return false;
|
|
@@ -1055,7 +1112,7 @@ var /**
|
|
|
1055
1112
|
* Calculate the bounding box in world space from boxCollider.
|
|
1056
1113
|
* @param boxCollider - The boxCollider to calculate
|
|
1057
1114
|
* @param out - The calculated boundingBox
|
|
1058
|
-
*/
|
|
1115
|
+
*/ LitePhysicsScene._updateWorldBox = function _updateWorldBox(boxCollider, out) {
|
|
1059
1116
|
var mat = boxCollider._transform.worldMatrix;
|
|
1060
1117
|
out.min.copyFrom(boxCollider._boxMin);
|
|
1061
1118
|
out.max.copyFrom(boxCollider._boxMax);
|
|
@@ -1065,23 +1122,23 @@ var /**
|
|
|
1065
1122
|
* Get the sphere info of the given sphere collider in world space.
|
|
1066
1123
|
* @param sphereCollider - The given sphere collider
|
|
1067
1124
|
* @param out - The calculated boundingSphere
|
|
1068
|
-
*/
|
|
1125
|
+
*/ LitePhysicsScene._upWorldSphere = function _upWorldSphere(sphereCollider, out) {
|
|
1069
1126
|
miniprogram.Vector3.transformCoordinate(sphereCollider._transform.position, sphereCollider._transform.worldMatrix, out.center);
|
|
1070
1127
|
out.radius = sphereCollider.worldRadius;
|
|
1071
1128
|
};
|
|
1072
|
-
return
|
|
1129
|
+
return LitePhysicsScene;
|
|
1073
1130
|
}();
|
|
1074
1131
|
(function() {
|
|
1075
|
-
|
|
1132
|
+
LitePhysicsScene._tempSphere = new miniprogram.BoundingSphere();
|
|
1076
1133
|
})();
|
|
1077
1134
|
(function() {
|
|
1078
|
-
|
|
1135
|
+
LitePhysicsScene._tempBox = new miniprogram.BoundingBox();
|
|
1079
1136
|
})();
|
|
1080
1137
|
(function() {
|
|
1081
|
-
|
|
1138
|
+
LitePhysicsScene._currentHit = new LiteHitResult();
|
|
1082
1139
|
})();
|
|
1083
1140
|
(function() {
|
|
1084
|
-
|
|
1141
|
+
LitePhysicsScene._hitResult = new LiteHitResult();
|
|
1085
1142
|
})();
|
|
1086
1143
|
var /**
|
|
1087
1144
|
* Physics state
|
|
@@ -1099,50 +1156,14 @@ var /**
|
|
|
1099
1156
|
this.index2 = index2;
|
|
1100
1157
|
};
|
|
1101
1158
|
|
|
1102
|
-
/**
|
|
1103
|
-
* Physics material describes how to handle colliding objects (friction, bounciness).
|
|
1104
|
-
*/ var LitePhysicsMaterial = /*#__PURE__*/ function() {
|
|
1105
|
-
function LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {}
|
|
1106
|
-
var _proto = LitePhysicsMaterial.prototype;
|
|
1107
|
-
/**
|
|
1108
|
-
* {@inheritDoc IPhysicsMaterial.setBounciness }
|
|
1109
|
-
*/ _proto.setBounciness = function setBounciness(value) {
|
|
1110
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1111
|
-
};
|
|
1112
|
-
/**
|
|
1113
|
-
* {@inheritDoc IPhysicsMaterial.setDynamicFriction }
|
|
1114
|
-
*/ _proto.setDynamicFriction = function setDynamicFriction(value) {
|
|
1115
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1116
|
-
};
|
|
1117
|
-
/**
|
|
1118
|
-
* {@inheritDoc IPhysicsMaterial.setStaticFriction }
|
|
1119
|
-
*/ _proto.setStaticFriction = function setStaticFriction(value) {
|
|
1120
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1121
|
-
};
|
|
1122
|
-
/**
|
|
1123
|
-
* {@inheritDoc IPhysicsMaterial.setBounceCombine }
|
|
1124
|
-
*/ _proto.setBounceCombine = function setBounceCombine(value) {
|
|
1125
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1126
|
-
};
|
|
1127
|
-
/**
|
|
1128
|
-
* {@inheritDoc IPhysicsMaterial.setFrictionCombine }
|
|
1129
|
-
*/ _proto.setFrictionCombine = function setFrictionCombine(value) {
|
|
1130
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1131
|
-
};
|
|
1132
|
-
/**
|
|
1133
|
-
* {@inheritDoc IPhysicsMaterial.destroy }
|
|
1134
|
-
*/ _proto.destroy = function destroy() {};
|
|
1135
|
-
return LitePhysicsMaterial;
|
|
1136
|
-
}();
|
|
1137
|
-
|
|
1138
1159
|
/**
|
|
1139
1160
|
* A static collider component that will not move.
|
|
1140
1161
|
* @remarks Mostly used for object which always stays at the same place and never moves around.
|
|
1141
|
-
*/ var LiteStaticCollider = /*#__PURE__*/ function(
|
|
1142
|
-
_inherits(LiteStaticCollider,
|
|
1162
|
+
*/ var LiteStaticCollider = /*#__PURE__*/ function(LiteCollider1) {
|
|
1163
|
+
_inherits(LiteStaticCollider, LiteCollider1);
|
|
1143
1164
|
function LiteStaticCollider(position, rotation) {
|
|
1144
1165
|
var _this;
|
|
1145
|
-
_this =
|
|
1166
|
+
_this = LiteCollider1.call(this) || this;
|
|
1146
1167
|
_this._transform.setPosition(position.x, position.y, position.z);
|
|
1147
1168
|
_this._transform.setRotationQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
1148
1169
|
return _this;
|
|
@@ -1160,8 +1181,13 @@ var LitePhysics = /*#__PURE__*/ function() {
|
|
|
1160
1181
|
};
|
|
1161
1182
|
/**
|
|
1162
1183
|
* {@inheritDoc IPhysics.createPhysicsManager }
|
|
1163
|
-
*/ _proto.createPhysicsManager = function createPhysicsManager(
|
|
1164
|
-
return
|
|
1184
|
+
*/ _proto.createPhysicsManager = function createPhysicsManager() {
|
|
1185
|
+
return null;
|
|
1186
|
+
};
|
|
1187
|
+
/**
|
|
1188
|
+
* {@inheritDoc IPhysics.createPhysicsScene }
|
|
1189
|
+
*/ _proto.createPhysicsScene = function createPhysicsScene(physicsManager, onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist) {
|
|
1190
|
+
return new LitePhysicsScene(onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist);
|
|
1165
1191
|
};
|
|
1166
1192
|
/**
|
|
1167
1193
|
* {@inheritDoc IPhysics.createStaticCollider }
|
|
@@ -1221,4 +1247,9 @@ var LitePhysics = /*#__PURE__*/ function() {
|
|
|
1221
1247
|
return LitePhysics;
|
|
1222
1248
|
}();
|
|
1223
1249
|
|
|
1250
|
+
//@ts-ignore
|
|
1251
|
+
var version = "0.0.0-experimental-double11.5";
|
|
1252
|
+
console.log("Galacean PhysicsLite version: " + version);
|
|
1253
|
+
|
|
1224
1254
|
exports.LitePhysics = LitePhysics;
|
|
1255
|
+
exports.version = version;
|