@galacean/engine-physics-lite 0.0.0-experimental-0.9-plus.7 → 0.0.0-experimental-ktx2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/browser.js +86 -122
- package/dist/browser.min.js +1 -1
- package/dist/main.js +86 -122
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +168 -36323
- package/dist/module.js +84 -122
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/LitePhysics.d.ts +25 -15
- package/types/LitePhysicsManager.d.ts +1 -77
- package/types/LiteUpdateFlag.d.ts +0 -6
- package/types/shape/LiteBoxColliderShape.d.ts +2 -2
package/dist/module.js
CHANGED
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@@ -1,26 +1,4 @@
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import { Ray, Vector3, Matrix, Quaternion, MathUtil, BoundingBox, BoundingSphere, CollisionUtil } from '@galacean/engine';
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/******************************************************************************
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Copyright (c) Microsoft Corporation.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
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REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
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AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
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INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
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LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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PERFORMANCE OF THIS SOFTWARE.
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***************************************************************************** */
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function __decorate(decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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import { Utils, Ray, Vector3, Matrix, Quaternion, MathUtil, BoundingBox, BoundingSphere, CollisionUtil } from '@galacean/engine';
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function _set_prototype_of(o, p) {
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_set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
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@@ -66,22 +44,6 @@ function _instanceof(left, right) {
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} else return left instanceof right;
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}
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/**
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* Fastly remove an element from array.
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* @param array - Array
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* @param item - Element
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*/ function removeFromArray(array, item) {
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var index = array.indexOf(item);
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if (index < 0) {
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return false;
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}
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var last = array.length - 1;
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if (index !== last) {
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array[index] = array[last];
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}
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array.length--;
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return true;
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}
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/**
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* Used to update tags.
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*/ var LiteUpdateFlag = /*#__PURE__*/ function() {
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@@ -95,7 +57,7 @@ function _instanceof(left, right) {
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/**
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* Destroy.
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*/ _proto.destroy = function destroy() {
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removeFromArray(this._flags, this);
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Utils.removeFromArray(this._flags, this);
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this._flags = null;
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};
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return LiteUpdateFlag;
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@@ -687,6 +649,42 @@ var /**
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return LiteDynamicCollider;
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}(LiteCollider);
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/**
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* Physics material describes how to handle colliding objects (friction, bounciness).
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*/ var LitePhysicsMaterial = /*#__PURE__*/ function() {
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function LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {}
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var _proto = LitePhysicsMaterial.prototype;
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/**
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* {@inheritDoc IPhysicsMaterial.setBounciness }
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*/ _proto.setBounciness = function setBounciness(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setDynamicFriction }
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*/ _proto.setDynamicFriction = function setDynamicFriction(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setStaticFriction }
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*/ _proto.setStaticFriction = function setStaticFriction(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setBounceCombine }
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*/ _proto.setBounceCombine = function setBounceCombine(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setFrictionCombine }
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*/ _proto.setFrictionCombine = function setFrictionCombine(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.destroy }
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*/ _proto.destroy = function destroy() {};
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return LitePhysicsMaterial;
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}();
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/**
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* High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
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*/ var DisorderedArray = /*#__PURE__*/ function() {
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@@ -859,8 +857,8 @@ var /**
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/**
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* A manager is a collection of colliders and constraints which can interact.
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*/ var
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function
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*/ var LitePhysicsScene = /*#__PURE__*/ function() {
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function LitePhysicsScene(onContactEnter, onContactExit, onContactStay, onTriggerEnter, onTriggerExit, onTriggerStay) {
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this._colliders = [];
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this._sphere = new BoundingSphere();
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this._box = new BoundingBox();
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this._onTriggerExit = onTriggerExit;
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this._onTriggerStay = onTriggerStay;
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}
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var _proto =
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var _proto = LitePhysicsScene.prototype;
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/**
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* {@inheritDoc IPhysicsManager.setGravity }
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*/ _proto.setGravity = function setGravity(value) {
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var colliders = this._colliders;
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var hitResult;
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if (hit) {
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hitResult =
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hitResult = LitePhysicsScene._hitResult;
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}
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var isHit = false;
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var curHit = LitePhysicsScene._currentHit;
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var collider = colliders[i];
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if (collider._raycast(ray, onRaycast, curHit)) {
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var myShape = myColliderShapes[i];
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if (_instanceof(myShape, LiteBoxColliderShape)) {
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LitePhysicsScene._updateWorldBox(myShape, this._box);
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for(var j = 0, len1 = colliders.length; j < len1; j++){
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var colliderShape = colliders[j]._shapes;
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for(var k = 0, len2 = colliderShape.length; k < len2; k++){
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}
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}
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} else if (_instanceof(myShape, LiteSphereColliderShape)) {
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LitePhysicsScene._upWorldSphere(myShape, this._sphere);
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for(var j1 = 0, len3 = colliders.length; j1 < len3; j1++){
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var colliderShape1 = colliders[j1]._shapes;
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};
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_proto._boxCollision = function _boxCollision(other) {
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var LitePhysics = /*#__PURE__*/ function() {
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return Promise.resolve();
|
|
1158
|
+
};
|
|
1199
1159
|
/**
|
|
1200
1160
|
* {@inheritDoc IPhysics.createPhysicsManager }
|
|
1201
|
-
*/
|
|
1202
|
-
return
|
|
1161
|
+
*/ _proto.createPhysicsManager = function createPhysicsManager() {
|
|
1162
|
+
return null;
|
|
1163
|
+
};
|
|
1164
|
+
/**
|
|
1165
|
+
* {@inheritDoc IPhysics.createPhysicsScene }
|
|
1166
|
+
*/ _proto.createPhysicsScene = function createPhysicsScene(physicsManager, onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist) {
|
|
1167
|
+
return new LitePhysicsScene(onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist);
|
|
1203
1168
|
};
|
|
1204
1169
|
/**
|
|
1205
1170
|
* {@inheritDoc IPhysics.createStaticCollider }
|
|
1206
|
-
*/
|
|
1171
|
+
*/ _proto.createStaticCollider = function createStaticCollider(position, rotation) {
|
|
1207
1172
|
return new LiteStaticCollider(position, rotation);
|
|
1208
1173
|
};
|
|
1209
1174
|
/**
|
|
1210
1175
|
* {@inheritDoc IPhysics.createDynamicCollider }
|
|
1211
|
-
*/
|
|
1176
|
+
*/ _proto.createDynamicCollider = function createDynamicCollider(position, rotation) {
|
|
1212
1177
|
return new LiteDynamicCollider(position, rotation);
|
|
1213
1178
|
};
|
|
1214
1179
|
/**
|
|
1215
1180
|
* {@inheritDoc IPhysics.createCharacterController }
|
|
1216
|
-
*/
|
|
1181
|
+
*/ _proto.createCharacterController = function createCharacterController() {
|
|
1217
1182
|
throw "Physics-lite don't support createCharacterController. Use Physics-PhysX instead!";
|
|
1218
1183
|
};
|
|
1219
1184
|
/**
|
|
1220
1185
|
* {@inheritDoc IPhysics.createPhysicsMaterial }
|
|
1221
|
-
*/
|
|
1186
|
+
*/ _proto.createPhysicsMaterial = function createPhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {
|
|
1222
1187
|
return new LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine);
|
|
1223
1188
|
};
|
|
1224
1189
|
/**
|
|
1225
1190
|
* {@inheritDoc IPhysics.createBoxColliderShape }
|
|
1226
|
-
*/
|
|
1191
|
+
*/ _proto.createBoxColliderShape = function createBoxColliderShape(uniqueID, size, material) {
|
|
1227
1192
|
return new LiteBoxColliderShape(uniqueID, size, material);
|
|
1228
1193
|
};
|
|
1229
1194
|
/**
|
|
1230
1195
|
* {@inheritDoc IPhysics.createSphereColliderShape }
|
|
1231
|
-
*/
|
|
1196
|
+
*/ _proto.createSphereColliderShape = function createSphereColliderShape(uniqueID, radius, material) {
|
|
1232
1197
|
return new LiteSphereColliderShape(uniqueID, radius, material);
|
|
1233
1198
|
};
|
|
1234
1199
|
/**
|
|
1235
1200
|
* {@inheritDoc IPhysics.createPlaneColliderShape }
|
|
1236
|
-
*/
|
|
1201
|
+
*/ _proto.createPlaneColliderShape = function createPlaneColliderShape(uniqueID, material) {
|
|
1237
1202
|
throw "Physics-lite don't support PlaneColliderShape. Use Physics-PhysX instead!";
|
|
1238
1203
|
};
|
|
1239
1204
|
/**
|
|
1240
1205
|
* {@inheritDoc IPhysics.createCapsuleColliderShape }
|
|
1241
|
-
*/
|
|
1206
|
+
*/ _proto.createCapsuleColliderShape = function createCapsuleColliderShape(uniqueID, radius, height, material) {
|
|
1242
1207
|
throw "Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!";
|
|
1243
1208
|
};
|
|
1244
1209
|
/**
|
|
1245
1210
|
* {@inheritDoc IPhysics.createFixedJoint }
|
|
1246
|
-
*/
|
|
1211
|
+
*/ _proto.createFixedJoint = function createFixedJoint(collider) {
|
|
1247
1212
|
throw "Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!";
|
|
1248
1213
|
};
|
|
1249
1214
|
/**
|
|
1250
1215
|
* {@inheritDoc IPhysics.createHingeJoint }
|
|
1251
|
-
*/
|
|
1216
|
+
*/ _proto.createHingeJoint = function createHingeJoint(collider) {
|
|
1252
1217
|
throw "Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!";
|
|
1253
1218
|
};
|
|
1254
1219
|
/**
|
|
1255
1220
|
* {@inheritDoc IPhysics.createSpringJoint }
|
|
1256
|
-
*/
|
|
1221
|
+
*/ _proto.createSpringJoint = function createSpringJoint(collider) {
|
|
1257
1222
|
throw "Physics-lite don't support CapsuleColliderShape. Use Physics-PhysX instead!";
|
|
1258
1223
|
};
|
|
1259
1224
|
return LitePhysics;
|
|
1260
1225
|
}();
|
|
1261
|
-
LitePhysics = __decorate([
|
|
1262
|
-
StaticInterfaceImplement()
|
|
1263
|
-
], LitePhysics);
|
|
1264
1226
|
|
|
1265
1227
|
export { LitePhysics };
|
|
1266
1228
|
//# sourceMappingURL=module.js.map
|