@galacean/engine-physics-lite 0.0.0-experimental-0.9-plus.5 → 0.0.0-experimental-0.9-plus.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +235 -232
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/LitePhysicsScene.d.ts +79 -0
package/dist/miniprogram.js
CHANGED
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@@ -2734,9 +2734,11 @@ function ObjectValues(obj) {
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renderTexture
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];
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for(var i = 0, n = colorTextures.length; i < n; i++){
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-
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+
var colorTexture = colorTextures[i];
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if (colorTexture._isDepthTexture) {
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throw "Render texture can't use depth format.";
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}
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colorTexture._addRefCount(1);
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}
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_this._colorTextures = colorTextures;
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} else {
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@@ -2747,6 +2749,7 @@ function ObjectValues(obj) {
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throw "Depth texture must use depth format.";
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}
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_this._depthTexture = depth;
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_this._depthTexture._addRefCount(1);
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}
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_this._platformRenderTarget = engine._hardwareRenderer.createPlatformRenderTarget(_assert_this_initialized(_this));
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return _this;
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@@ -2776,8 +2779,14 @@ function ObjectValues(obj) {
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/**
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* Destroy render target.
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*/ _proto.destroy = function destroy() {
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var _this__depthTexture;
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this._platformRenderTarget.destroy();
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-
this
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+
var _this = this, colorTextures = _this._colorTextures;
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+
for(var i = 0, n = colorTextures.length; i < n; i++){
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colorTextures[i]._addRefCount(-1);
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}
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colorTextures.length = 0;
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(_this__depthTexture = this._depthTexture) == null ? void 0 : _this__depthTexture._addRefCount(-1);
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this._depthTexture = null;
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this._depth = null;
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};
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@@ -3218,6 +3227,7 @@ function ObjectValues(obj) {
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var fontAtlas = new FontAtlas(engine);
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var texture = new Texture2D(engine, 256, 256);
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fontAtlas.texture = texture;
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fontAtlas.isGCIgnored = texture.isGCIgnored = true;
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this._fontAtlases.push(fontAtlas);
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return fontAtlas;
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};
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@@ -8693,6 +8703,7 @@ exports.DynamicColliderConstraints = void 0;
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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Object.assign(target._macroMap, this._macroMap);
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+
var referCount = target._getRefCount();
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var propertyValueMap = this._propertyValueMap;
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var targetPropertyValueMap = target._propertyValueMap;
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var keys = Object.keys(propertyValueMap);
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@@ -8704,6 +8715,7 @@ exports.DynamicColliderConstraints = void 0;
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targetPropertyValueMap[k] = property;
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} else if (_instanceof1$2(property, Texture)) {
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targetPropertyValueMap[k] = property;
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referCount > 0 && property._addRefCount(referCount);
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} else if (_instanceof1$2(property, Array) || _instanceof1$2(property, Float32Array) || _instanceof1$2(property, Int32Array)) {
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targetPropertyValueMap[k] = property.slice();
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} else {
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@@ -10031,6 +10043,14 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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};
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/**
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* @internal
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+
*/ _proto._cloneTo = function _cloneTo(target) {
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var materials = this._materials;
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for(var i = 0, n = materials.length; i < n; i++){
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target._setMaterial(i, materials[i]);
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}
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};
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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this.shaderData._addRefCount(-1);
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@@ -10209,7 +10229,7 @@ __decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_overrideUpdate", void 0);
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__decorate$1([
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-
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ignoreClone
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], exports.Renderer.prototype, "_materials", void 0);
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__decorate$1([
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ignoreClone
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@@ -10412,18 +10432,9 @@ SimpleSpriteAssembler = __decorate$1([
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}
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var _proto = SpriteMask.prototype;
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/**
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-
* @override
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* @inheritdoc
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-
*/ _proto._onDestroy = function _onDestroy() {
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var _this__sprite;
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(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
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-
this._sprite = null;
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-
this._renderData = null;
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Renderer.prototype._onDestroy.call(this);
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};
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-
/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.sprite = this._sprite;
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};
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/**
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@@ -10460,6 +10471,19 @@ SimpleSpriteAssembler = __decorate$1([
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context.camera._renderPipeline._allSpriteMasks.add(this);
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this._maskElement = maskElement;
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};
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/**
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* @internal
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* @inheritdoc
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*/ _proto._onDestroy = function _onDestroy() {
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Renderer.prototype._onDestroy.call(this);
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var sprite = this._sprite;
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if (sprite) {
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sprite._addRefCount(-1);
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sprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._sprite = null;
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this._renderData = null;
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};
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_proto._calDefaultSize = function _calDefaultSize() {
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var sprite = this._sprite;
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if (sprite) {
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@@ -10578,9 +10602,13 @@ SimpleSpriteAssembler = __decorate$1([
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set: function set(value) {
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var lastSprite = this._sprite;
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if (lastSprite !== value) {
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-
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if (lastSprite) {
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lastSprite._addRefCount(-1);
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lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
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}
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this._dirtyUpdateFlag |= 0x7;
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if (value) {
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value._addRefCount(1);
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value._updateFlagManager.addListener(this._onSpriteChange);
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this.shaderData.setTexture(SpriteMask._textureProperty, value.texture);
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} else {
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@@ -11135,10 +11163,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @internal
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*/ _proto._setVertexBufferBinding = function _setVertexBufferBinding(index, binding) {
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-
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-
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-
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var referCount = this._getRefCount();
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if (referCount > 0) {
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var _this__vertexBufferBindings_index;
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(_this__vertexBufferBindings_index = this._vertexBufferBindings[index]) == null ? void 0 : _this__vertexBufferBindings_index._buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding._buffer._addRefCount(referCount);
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}
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this._vertexBufferBindings[index] = binding;
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this._bufferStructChanged = true;
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@@ -11152,11 +11181,13 @@ var BufferUtil = /*#__PURE__*/ function() {
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/**
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* @override
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*/ _proto._addRefCount = function _addRefCount(value) {
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var _this__indexBufferBinding;
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RefObject.prototype._addRefCount.call(this, value);
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var vertexBufferBindings = this._vertexBufferBindings;
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for(var i = 0, n = vertexBufferBindings.length; i < n; i++){
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vertexBufferBindings[i]._buffer._addRefCount(value);
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}
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(_this__indexBufferBinding = this._indexBufferBinding) == null ? void 0 : _this__indexBufferBinding._buffer._addRefCount(value);
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};
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/**
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* @override
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@@ -11176,6 +11207,11 @@ var BufferUtil = /*#__PURE__*/ function() {
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};
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_proto._setIndexBufferBinding = function _setIndexBufferBinding(binding) {
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var lastBinding = this._indexBufferBinding;
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var referCount = this._getRefCount();
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if (referCount > 0) {
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lastBinding == null ? void 0 : lastBinding.buffer._addRefCount(-referCount);
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binding == null ? void 0 : binding.buffer._addRefCount(referCount);
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}
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if (binding) {
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this._indexBufferBinding = binding;
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this._glIndexType = BufferUtil._getGLIndexType(binding.format);
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@@ -12849,6 +12885,7 @@ var VertexChangedFlags;
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.mesh = this._mesh;
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};
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/**
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@@ -14334,14 +14371,17 @@ var Basic2DBatcher = /*#__PURE__*/ function() {
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_proto._createMesh = function _createMesh(engine, index) {
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var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
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var mesh = new BufferMesh(engine, "BufferMesh" + index);
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+
mesh.isGCIgnored = true;
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var vertexElements = [];
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var vertexStride = this.createVertexElements(vertexElements);
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// vertices
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this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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+
var vertexBuffer = this._vertexBuffers[index] = new Buffer(engine, exports.BufferBindFlag.VertexBuffer, MAX_VERTEX_COUNT * 4 * vertexStride, exports.BufferUsage.Dynamic);
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+
vertexBuffer.isGCIgnored = true;
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// indices
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-
this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
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-
|
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-
mesh.
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+
var indiceBuffer = this._indiceBuffers[index] = new Buffer(engine, exports.BufferBindFlag.IndexBuffer, MAX_VERTEX_COUNT * 2 * 3, exports.BufferUsage.Dynamic);
|
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+
indiceBuffer.isGCIgnored = true;
|
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+
mesh.setVertexBufferBinding(vertexBuffer, vertexStride);
|
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+
mesh.setIndexBufferBinding(indiceBuffer, exports.IndexFormat.UInt16);
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mesh.setVertexElements(vertexElements);
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return mesh;
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};
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@@ -14574,6 +14614,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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var _proto = Sky.prototype;
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/**
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* @internal
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|
+
*/ _proto.destroy = function destroy() {
|
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+
this.mesh = null;
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+
this.material = null;
|
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|
+
};
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/**
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* @internal
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*/ _proto._render = function _render(context) {
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var _this = this, material = _this.material, mesh = _this.mesh;
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if (!material) {
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@@ -14612,6 +14658,40 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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rhi.drawPrimitive(mesh, mesh.subMesh, program);
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cameraShaderData.setMatrix(RenderContext._vpMatrixProperty, originViewProjMatrix);
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};
|
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|
+
_create_class$2(Sky, [
|
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+
{
|
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+
key: "material",
|
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+
get: /**
|
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+
* Material of the sky.
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+
*/ function get() {
|
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+
return this._material;
|
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+
},
|
|
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|
+
set: function set(value) {
|
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|
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if (this._material !== value) {
|
|
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|
+
var _this__material;
|
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|
+
value == null ? void 0 : value._addRefCount(1);
|
|
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+
(_this__material = this._material) == null ? void 0 : _this__material._addRefCount(-1);
|
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+
this._material = value;
|
|
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+
}
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+
}
|
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+
},
|
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+
{
|
|
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+
key: "mesh",
|
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|
+
get: /**
|
|
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+
* Mesh of the sky.
|
|
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|
+
*/ function get() {
|
|
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+
return this._mesh;
|
|
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+
},
|
|
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|
+
set: function set(value) {
|
|
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|
+
if (this._mesh !== value) {
|
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+
var _this__mesh;
|
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+
value == null ? void 0 : value._addRefCount(1);
|
|
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|
+
(_this__mesh = this._mesh) == null ? void 0 : _this__mesh._addRefCount(-1);
|
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|
+
this._mesh = value;
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
}
|
|
14694
|
+
]);
|
|
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|
return Sky;
|
|
14616
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|
}();
|
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|
(function() {
|
|
@@ -14641,11 +14721,28 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
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|
this.sky = new Sky();
|
|
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|
this./** @internal */ _textureFillMode = exports.BackgroundTextureFillMode.AspectFitHeight;
|
|
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14723
|
this._texture = null;
|
|
14644
|
-
this.
|
|
14724
|
+
this._initMesh(_engine);
|
|
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|
};
|
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|
var _proto = Background.prototype;
|
|
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|
/**
|
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14648
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|
* @internal
|
|
14729
|
+
*/ _proto.destroy = function destroy() {
|
|
14730
|
+
this._mesh._addRefCount(-1);
|
|
14731
|
+
this._mesh = null;
|
|
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|
+
this.texture = null;
|
|
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|
+
this.solidColor = null;
|
|
14734
|
+
this.sky.destroy();
|
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14735
|
+
this._engine = null;
|
|
14736
|
+
};
|
|
14737
|
+
/**
|
|
14738
|
+
* @internal
|
|
14739
|
+
* Standalone for CanvasRenderer plugin.
|
|
14740
|
+
*/ _proto._initMesh = function _initMesh(engine) {
|
|
14741
|
+
this._mesh = this._createPlane(engine);
|
|
14742
|
+
this._mesh._addRefCount(1);
|
|
14743
|
+
};
|
|
14744
|
+
/**
|
|
14745
|
+
* @internal
|
|
14649
14746
|
*/ _proto._resizeBackgroundTexture = function _resizeBackgroundTexture() {
|
|
14650
14747
|
if (!this._texture) {
|
|
14651
14748
|
return;
|
|
@@ -14714,6 +14811,9 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
14714
14811
|
},
|
|
14715
14812
|
set: function set(value) {
|
|
14716
14813
|
if (this._texture !== value) {
|
|
14814
|
+
var _this__texture;
|
|
14815
|
+
value == null ? void 0 : value._addRefCount(1);
|
|
14816
|
+
(_this__texture = this._texture) == null ? void 0 : _this__texture._addRefCount(-1);
|
|
14717
14817
|
this._texture = value;
|
|
14718
14818
|
this._engine._backgroundTextureMaterial.shaderData.setTexture("u_baseTexture", value);
|
|
14719
14819
|
}
|
|
@@ -15222,6 +15322,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
|
|
|
15222
15322
|
this._rootEntities[0].destroy();
|
|
15223
15323
|
}
|
|
15224
15324
|
this._activeCameras.length = 0;
|
|
15325
|
+
this.background.destroy();
|
|
15225
15326
|
this.shaderData._addRefCount(-1);
|
|
15226
15327
|
};
|
|
15227
15328
|
_proto._addToRootEntityList = function _addToRootEntityList(index, rootEntity) {
|
|
@@ -15618,7 +15719,7 @@ ShaderPool.init();
|
|
|
15618
15719
|
_this._spriteDefaultMaterial = _this._createSpriteMaterial();
|
|
15619
15720
|
_this._spriteMaskDefaultMaterial = _this._createSpriteMaskMaterial();
|
|
15620
15721
|
_this._textDefaultFont = Font.createFromOS(_assert_this_initialized(_this), "Arial");
|
|
15621
|
-
_this._textDefaultFont.isGCIgnored =
|
|
15722
|
+
_this._textDefaultFont.isGCIgnored = true;
|
|
15622
15723
|
_this.inputManager = new InputManager(_assert_this_initialized(_this));
|
|
15623
15724
|
var magentaPixel = new Uint8Array([
|
|
15624
15725
|
255,
|
|
@@ -15653,6 +15754,7 @@ ShaderPool.init();
|
|
|
15653
15754
|
_this._magentaTexture2DArray = magentaTexture2DArray;
|
|
15654
15755
|
}
|
|
15655
15756
|
var magentaMaterial = new Material(_assert_this_initialized(_this), Shader.find("unlit"));
|
|
15757
|
+
magentaMaterial.isGCIgnored = true;
|
|
15656
15758
|
magentaMaterial.shaderData.setColor("u_baseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
15657
15759
|
_this._magentaMaterial = magentaMaterial;
|
|
15658
15760
|
var backgroundTextureMaterial = new Material(_assert_this_initialized(_this), Shader.find("background-texture"));
|
|
@@ -17178,7 +17280,11 @@ var /**
|
|
|
17178
17280
|
var height = shadowCascades == exports.ShadowCascadesMode.TwoCascades ? shadowTileResolution : shadowTileResolution * 2;
|
|
17179
17281
|
this._shadowMapSize.set(1.0 / width, 1.0 / height, width, height);
|
|
17180
17282
|
}
|
|
17181
|
-
this._renderTargets
|
|
17283
|
+
var renderTargets = this._renderTargets;
|
|
17284
|
+
if (renderTargets) {
|
|
17285
|
+
renderTargets.destroy();
|
|
17286
|
+
this._renderTargets = null;
|
|
17287
|
+
}
|
|
17182
17288
|
var viewportOffset = this._viewportOffsets;
|
|
17183
17289
|
var shadowTileResolution1 = this._shadowTileResolution;
|
|
17184
17290
|
switch(shadowCascades){
|
|
@@ -19200,10 +19306,17 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19200
19306
|
* @internal
|
|
19201
19307
|
*/ _proto._addSprite = function _addSprite(sprite) {
|
|
19202
19308
|
this._spriteNamesToIndex[sprite.name] = this._sprites.push(sprite) - 1;
|
|
19309
|
+
sprite._atlas = this;
|
|
19310
|
+
sprite.isGCIgnored = true;
|
|
19203
19311
|
};
|
|
19204
19312
|
/**
|
|
19205
19313
|
* @override
|
|
19206
19314
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19315
|
+
var _this = this, sprites = _this._sprites;
|
|
19316
|
+
for(var i = 0, n = sprites.length; i < n; i++){
|
|
19317
|
+
sprites[i].destroy();
|
|
19318
|
+
}
|
|
19319
|
+
sprites.length = 0;
|
|
19207
19320
|
this._sprites = null;
|
|
19208
19321
|
this._spriteNamesToIndex = null;
|
|
19209
19322
|
};
|
|
@@ -19302,10 +19415,29 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19302
19415
|
};
|
|
19303
19416
|
/**
|
|
19304
19417
|
* @override
|
|
19418
|
+
* @internal
|
|
19419
|
+
*/ _proto._addRefCount = function _addRefCount(value) {
|
|
19420
|
+
var _this__atlas;
|
|
19421
|
+
RefObject.prototype._addRefCount.call(this, value);
|
|
19422
|
+
(_this__atlas = this._atlas) == null ? void 0 : _this__atlas._addRefCount(value);
|
|
19423
|
+
};
|
|
19424
|
+
/**
|
|
19425
|
+
* @override
|
|
19426
|
+
* @internal
|
|
19305
19427
|
*/ _proto._onDestroy = function _onDestroy() {
|
|
19306
|
-
|
|
19307
|
-
|
|
19308
|
-
|
|
19428
|
+
this._positions.length = 0;
|
|
19429
|
+
this._positions = null;
|
|
19430
|
+
this._uvs.length = 0;
|
|
19431
|
+
this._uvs = null;
|
|
19432
|
+
this._atlasRegion = null;
|
|
19433
|
+
this._atlasRegionOffset = null;
|
|
19434
|
+
this._region = null;
|
|
19435
|
+
this._pivot = null;
|
|
19436
|
+
this._border = null;
|
|
19437
|
+
this._bounds = null;
|
|
19438
|
+
this._atlas = null;
|
|
19439
|
+
this._texture = null;
|
|
19440
|
+
this._updateFlagManager = null;
|
|
19309
19441
|
};
|
|
19310
19442
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19311
19443
|
if (this._texture) {
|
|
@@ -19408,7 +19540,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19408
19540
|
key: "width",
|
|
19409
19541
|
get: /**
|
|
19410
19542
|
* The width of the sprite (in world coordinates).
|
|
19411
|
-
*
|
|
19543
|
+
*
|
|
19412
19544
|
* @remarks
|
|
19413
19545
|
* If width is set, return the set value,
|
|
19414
19546
|
* otherwise return the width calculated according to `Texture.width`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19431,7 +19563,7 @@ exports.TextVerticalAlignment = void 0;
|
|
|
19431
19563
|
key: "height",
|
|
19432
19564
|
get: /**
|
|
19433
19565
|
* The height of the sprite (in world coordinates).
|
|
19434
|
-
*
|
|
19566
|
+
*
|
|
19435
19567
|
* @remarks
|
|
19436
19568
|
* If height is set, return the set value,
|
|
19437
19569
|
* otherwise return the height calculated according to `Texture.height`, `Sprite.region`, `Sprite.atlasRegion`, `Sprite.atlasRegionOffset` and `Engine._pixelsPerUnit`.
|
|
@@ -19732,21 +19864,11 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19732
19864
|
/**
|
|
19733
19865
|
* @internal
|
|
19734
19866
|
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
19867
|
+
Renderer.prototype._cloneTo.call(this, target);
|
|
19735
19868
|
target.sprite = this._sprite;
|
|
19736
19869
|
target.drawMode = this._drawMode;
|
|
19737
19870
|
};
|
|
19738
19871
|
/**
|
|
19739
|
-
* @internal
|
|
19740
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
19741
|
-
var _this__sprite;
|
|
19742
|
-
(_this__sprite = this._sprite) == null ? void 0 : _this__sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19743
|
-
this._color = null;
|
|
19744
|
-
this._sprite = null;
|
|
19745
|
-
this._assembler = null;
|
|
19746
|
-
this._renderData = null;
|
|
19747
|
-
Renderer.prototype._onDestroy.call(this);
|
|
19748
|
-
};
|
|
19749
|
-
/**
|
|
19750
19872
|
* @override
|
|
19751
19873
|
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
19752
19874
|
if (this.sprite) {
|
|
@@ -19784,6 +19906,20 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19784
19906
|
context.camera._renderPipeline.pushPrimitive(spriteElement);
|
|
19785
19907
|
}
|
|
19786
19908
|
};
|
|
19909
|
+
/**
|
|
19910
|
+
* @internal
|
|
19911
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
19912
|
+
Renderer.prototype._onDestroy.call(this);
|
|
19913
|
+
var sprite = this._sprite;
|
|
19914
|
+
if (sprite) {
|
|
19915
|
+
sprite._addRefCount(-1);
|
|
19916
|
+
sprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
19917
|
+
}
|
|
19918
|
+
this._color = null;
|
|
19919
|
+
this._sprite = null;
|
|
19920
|
+
this._assembler = null;
|
|
19921
|
+
this._renderData = null;
|
|
19922
|
+
};
|
|
19787
19923
|
_proto._calDefaultSize = function _calDefaultSize() {
|
|
19788
19924
|
var sprite = this._sprite;
|
|
19789
19925
|
if (sprite) {
|
|
@@ -19875,9 +20011,13 @@ SlicedSpriteAssembler = __decorate$1([
|
|
|
19875
20011
|
set: function set(value) {
|
|
19876
20012
|
var lastSprite = this._sprite;
|
|
19877
20013
|
if (lastSprite !== value) {
|
|
19878
|
-
|
|
20014
|
+
if (lastSprite) {
|
|
20015
|
+
lastSprite._addRefCount(-1);
|
|
20016
|
+
lastSprite._updateFlagManager.removeListener(this._onSpriteChange);
|
|
20017
|
+
}
|
|
19879
20018
|
this._dirtyUpdateFlag |= 0x7;
|
|
19880
20019
|
if (value) {
|
|
20020
|
+
value._addRefCount(1);
|
|
19881
20021
|
value._updateFlagManager.addListener(this._onSpriteChange);
|
|
19882
20022
|
this.shaderData.setTexture(SpriteRenderer._textureProperty, value.texture);
|
|
19883
20023
|
} else {
|
|
@@ -20481,6 +20621,7 @@ var /**
|
|
|
20481
20621
|
/**
|
|
20482
20622
|
* @internal
|
|
20483
20623
|
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
20624
|
+
Renderer.prototype._cloneTo.call(this, target);
|
|
20484
20625
|
target.font = this._font;
|
|
20485
20626
|
target._subFont = this._subFont;
|
|
20486
20627
|
};
|
|
@@ -34271,38 +34412,6 @@ function _inherits(subClass, superClass) {
|
|
|
34271
34412
|
});
|
|
34272
34413
|
if (superClass) _set_prototype_of(subClass, superClass);
|
|
34273
34414
|
}
|
|
34274
|
-
/**
|
|
34275
|
-
* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
|
|
34276
|
-
*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
|
|
34277
|
-
var WebGLEngine = function WebGLEngine() {
|
|
34278
|
-
return Engine.apply(this, arguments);
|
|
34279
|
-
};
|
|
34280
|
-
_inherits(WebGLEngine, Engine);
|
|
34281
|
-
/**
|
|
34282
|
-
* Create a WebGL engine.
|
|
34283
|
-
* @param configuration - WebGL engine configuration
|
|
34284
|
-
* @returns A promise that will resolve when the engine is created
|
|
34285
|
-
*/ WebGLEngine.create = function create(configuration) {
|
|
34286
|
-
var canvas = configuration.canvas;
|
|
34287
|
-
var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
|
|
34288
|
-
var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
|
|
34289
|
-
var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
|
|
34290
|
-
// @ts-ignore
|
|
34291
|
-
return engine._initialize(configuration);
|
|
34292
|
-
};
|
|
34293
|
-
_create_class(WebGLEngine, [
|
|
34294
|
-
{
|
|
34295
|
-
key: "canvas",
|
|
34296
|
-
get: /**
|
|
34297
|
-
* Web canvas.
|
|
34298
|
-
*/ function get() {
|
|
34299
|
-
// @ts-ignore
|
|
34300
|
-
return this._canvas;
|
|
34301
|
-
}
|
|
34302
|
-
}
|
|
34303
|
-
]);
|
|
34304
|
-
return WebGLEngine;
|
|
34305
|
-
}(miniprogram$1$1.Engine);
|
|
34306
34415
|
function _extends() {
|
|
34307
34416
|
_extends = Object.assign || function assign(target) {
|
|
34308
34417
|
for(var i = 1; i < arguments.length; i++){
|
|
@@ -34313,83 +34422,6 @@ function _extends() {
|
|
|
34313
34422
|
};
|
|
34314
34423
|
return _extends.apply(this, arguments);
|
|
34315
34424
|
}
|
|
34316
|
-
var GLBuffer = /*#__PURE__*/ function() {
|
|
34317
|
-
var GLBuffer = function GLBuffer(rhi, type, byteLength, bufferUsage, data) {
|
|
34318
|
-
if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
|
|
34319
|
-
var gl = rhi.gl;
|
|
34320
|
-
var glBuffer = gl.createBuffer();
|
|
34321
|
-
var glBufferUsage = this._getGLBufferUsage(gl, bufferUsage);
|
|
34322
|
-
var glBindTarget = type === miniprogram$1$1.BufferBindFlag.VertexBuffer ? gl.ARRAY_BUFFER : gl.ELEMENT_ARRAY_BUFFER;
|
|
34323
|
-
this._gl = gl;
|
|
34324
|
-
this._glBuffer = glBuffer;
|
|
34325
|
-
this._glBufferUsage = glBufferUsage;
|
|
34326
|
-
this._glBindTarget = glBindTarget;
|
|
34327
|
-
this._isWebGL2 = rhi.isWebGL2;
|
|
34328
|
-
this.bind();
|
|
34329
|
-
if (data) {
|
|
34330
|
-
gl.bufferData(glBindTarget, data, glBufferUsage);
|
|
34331
|
-
} else {
|
|
34332
|
-
gl.bufferData(glBindTarget, byteLength, glBufferUsage);
|
|
34333
|
-
}
|
|
34334
|
-
gl.bindBuffer(glBindTarget, null);
|
|
34335
|
-
};
|
|
34336
|
-
var _proto = GLBuffer.prototype;
|
|
34337
|
-
_proto.bind = function bind() {
|
|
34338
|
-
this._gl.bindBuffer(this._glBindTarget, this._glBuffer);
|
|
34339
|
-
};
|
|
34340
|
-
_proto.setData = function setData(byteLength, data, bufferByteOffset, dataOffset, dataLength, options) {
|
|
34341
|
-
var gl = this._gl;
|
|
34342
|
-
var glBindTarget = this._glBindTarget;
|
|
34343
|
-
this.bind();
|
|
34344
|
-
if (options === miniprogram$1$1.SetDataOptions.Discard) {
|
|
34345
|
-
gl.bufferData(glBindTarget, byteLength, this._glBufferUsage);
|
|
34346
|
-
}
|
|
34347
|
-
// TypeArray is BYTES_PER_ELEMENT, unTypeArray is 1
|
|
34348
|
-
var byteSize = data.BYTES_PER_ELEMENT || 1;
|
|
34349
|
-
var dataByteLength = dataLength ? byteSize * dataLength : data.byteLength;
|
|
34350
|
-
if (dataOffset !== 0 || dataByteLength < data.byteLength) {
|
|
34351
|
-
var isArrayBufferView = data.byteOffset !== undefined;
|
|
34352
|
-
if (this._isWebGL2 && isArrayBufferView) {
|
|
34353
|
-
gl.bufferSubData(glBindTarget, bufferByteOffset, data, dataOffset, dataByteLength / byteSize);
|
|
34354
|
-
} else {
|
|
34355
|
-
var subData = new Uint8Array(isArrayBufferView ? data.buffer : data, dataOffset * byteSize, dataByteLength);
|
|
34356
|
-
gl.bufferSubData(glBindTarget, bufferByteOffset, subData);
|
|
34357
|
-
}
|
|
34358
|
-
} else {
|
|
34359
|
-
gl.bufferSubData(glBindTarget, bufferByteOffset, data);
|
|
34360
|
-
}
|
|
34361
|
-
gl.bindBuffer(glBindTarget, null);
|
|
34362
|
-
};
|
|
34363
|
-
_proto.getData = function getData(data, bufferByteOffset, dataOffset, dataLength) {
|
|
34364
|
-
if (this._isWebGL2) {
|
|
34365
|
-
var gl = this._gl;
|
|
34366
|
-
this.bind();
|
|
34367
|
-
gl.getBufferSubData(this._glBindTarget, bufferByteOffset, data, dataOffset, dataLength);
|
|
34368
|
-
} else {
|
|
34369
|
-
throw "Buffer is write-only on WebGL1.0 platforms.";
|
|
34370
|
-
}
|
|
34371
|
-
};
|
|
34372
|
-
_proto.resize = function resize(byteLength) {
|
|
34373
|
-
this.bind();
|
|
34374
|
-
this._gl.bufferData(this._glBindTarget, byteLength, this._glBufferUsage);
|
|
34375
|
-
};
|
|
34376
|
-
_proto.destroy = function destroy() {
|
|
34377
|
-
this._gl.deleteBuffer(this._glBuffer);
|
|
34378
|
-
this._gl = null;
|
|
34379
|
-
this._glBuffer = null;
|
|
34380
|
-
};
|
|
34381
|
-
_proto._getGLBufferUsage = function _getGLBufferUsage(gl, bufferUsage) {
|
|
34382
|
-
switch(bufferUsage){
|
|
34383
|
-
case miniprogram$1$1.BufferUsage.Static:
|
|
34384
|
-
return gl.STATIC_DRAW;
|
|
34385
|
-
case miniprogram$1$1.BufferUsage.Dynamic:
|
|
34386
|
-
return gl.DYNAMIC_DRAW;
|
|
34387
|
-
case miniprogram$1$1.BufferUsage.Stream:
|
|
34388
|
-
return gl.STREAM_DRAW;
|
|
34389
|
-
}
|
|
34390
|
-
};
|
|
34391
|
-
return GLBuffer;
|
|
34392
|
-
}();
|
|
34393
34425
|
/**
|
|
34394
34426
|
* GL capability.
|
|
34395
34427
|
*/ var GLCapability = /*#__PURE__*/ function() {
|
|
@@ -34652,8 +34684,8 @@ var GLBuffer = /*#__PURE__*/ function() {
|
|
|
34652
34684
|
if (useVao) {
|
|
34653
34685
|
gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
|
|
34654
34686
|
} else {
|
|
34655
|
-
var
|
|
34656
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
|
|
34687
|
+
var _nativeBuffer = _indexBufferBinding.buffer._nativeBuffer;
|
|
34688
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _nativeBuffer);
|
|
34657
34689
|
gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
|
|
34658
34690
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
|
|
34659
34691
|
}
|
|
@@ -34666,8 +34698,8 @@ var GLBuffer = /*#__PURE__*/ function() {
|
|
|
34666
34698
|
if (useVao) {
|
|
34667
34699
|
gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
|
|
34668
34700
|
} else {
|
|
34669
|
-
var
|
|
34670
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
|
|
34701
|
+
var _nativeBuffer1 = _indexBufferBinding.buffer._nativeBuffer;
|
|
34702
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _nativeBuffer1);
|
|
34671
34703
|
gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
|
|
34672
34704
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
|
|
34673
34705
|
}
|
|
@@ -34707,7 +34739,7 @@ var GLBuffer = /*#__PURE__*/ function() {
|
|
|
34707
34739
|
var element = attributes[name];
|
|
34708
34740
|
if (element) {
|
|
34709
34741
|
var _vertexBufferBindings_element_bindingIndex = vertexBufferBindings[element.bindingIndex], buffer = _vertexBufferBindings_element_bindingIndex.buffer, stride = _vertexBufferBindings_element_bindingIndex.stride;
|
|
34710
|
-
vbo = buffer.
|
|
34742
|
+
vbo = buffer._nativeBuffer;
|
|
34711
34743
|
// prevent binding the vbo which already bound at the last loop, e.g. a buffer with multiple attributes.
|
|
34712
34744
|
if (lastBoundVbo !== vbo) {
|
|
34713
34745
|
lastBoundVbo = vbo;
|
|
@@ -34739,7 +34771,7 @@ var GLBuffer = /*#__PURE__*/ function() {
|
|
|
34739
34771
|
// @ts-ignore
|
|
34740
34772
|
var _indexBufferBinding = this._primitive._indexBufferBinding;
|
|
34741
34773
|
if (_indexBufferBinding) {
|
|
34742
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer.
|
|
34774
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer._nativeBuffer);
|
|
34743
34775
|
}
|
|
34744
34776
|
this._bindBufferAndAttrib(shaderProgram);
|
|
34745
34777
|
/** unbind */ gl.bindVertexArray(null);
|
|
@@ -35796,21 +35828,23 @@ exports.WebGLMode = void 0;
|
|
|
35796
35828
|
WebGLMode[WebGLMode[/** WebGL1.0, */ "WebGL1"] = 2] = "WebGL1";
|
|
35797
35829
|
})(exports.WebGLMode || (exports.WebGLMode = {}));
|
|
35798
35830
|
/**
|
|
35799
|
-
* WebGL
|
|
35800
|
-
*/ var
|
|
35801
|
-
var
|
|
35831
|
+
* WebGL renderer, including WebGL1.0 and WebGL2.0.
|
|
35832
|
+
*/ var WebGLRenderer = /*#__PURE__*/ function() {
|
|
35833
|
+
var WebGLRenderer = function WebGLRenderer(initializeOptions) {
|
|
35802
35834
|
if (initializeOptions === void 0) initializeOptions = {};
|
|
35803
|
-
/** @internal */ this._readFrameBuffer = null;
|
|
35804
35835
|
/** @internal */ this._enableGlobalDepthBias = false;
|
|
35805
35836
|
this._activeTextures = new Array(32);
|
|
35837
|
+
// cache value
|
|
35806
35838
|
this._lastViewport = new miniprogram$1.Vector4(null, null, null, null);
|
|
35807
35839
|
this._lastScissor = new miniprogram$1.Vector4(null, null, null, null);
|
|
35808
35840
|
this._lastClearColor = new miniprogram$1.Color(null, null, null, null);
|
|
35809
35841
|
this._scissorEnable = false;
|
|
35810
35842
|
var options = _extends({
|
|
35811
35843
|
webGLMode: 0,
|
|
35844
|
+
alpha: false,
|
|
35812
35845
|
stencil: true,
|
|
35813
|
-
_forceFlush: false
|
|
35846
|
+
_forceFlush: false,
|
|
35847
|
+
_maxAllowSkinUniformVectorCount: 256
|
|
35814
35848
|
}, initializeOptions);
|
|
35815
35849
|
if (miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPhone || miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPad) {
|
|
35816
35850
|
var version = miniprogram$1$1.SystemInfo.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);
|
|
@@ -35823,20 +35857,12 @@ exports.WebGLMode = void 0;
|
|
|
35823
35857
|
}
|
|
35824
35858
|
}
|
|
35825
35859
|
this._options = options;
|
|
35826
|
-
this._onWebGLContextLost = this._onWebGLContextLost.bind(this);
|
|
35827
|
-
this._onWebGLContextRestored = this._onWebGLContextRestored.bind(this);
|
|
35828
35860
|
};
|
|
35829
|
-
var _proto =
|
|
35830
|
-
_proto.init = function init(canvas
|
|
35861
|
+
var _proto = WebGLRenderer.prototype;
|
|
35862
|
+
_proto.init = function init(canvas) {
|
|
35831
35863
|
var options = this._options;
|
|
35832
|
-
var webCanvas = canvas._webCanvas;
|
|
35864
|
+
var webCanvas = this._webCanvas = canvas._webCanvas;
|
|
35833
35865
|
var webGLMode = options.webGLMode;
|
|
35834
|
-
this._onDeviceLost = onDeviceLost;
|
|
35835
|
-
this._onDeviceRestored = onDeviceRestored;
|
|
35836
|
-
webCanvas.addEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
|
35837
|
-
webCanvas.addEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
|
|
35838
|
-
webCanvas.addEventListener("webglcontextcreationerror", this._onContextCreationError, false);
|
|
35839
|
-
this._webCanvas = webCanvas;
|
|
35840
35866
|
var gl;
|
|
35841
35867
|
if (webGLMode == 0 || webGLMode == 1) {
|
|
35842
35868
|
gl = webCanvas.getContext("webgl2", options);
|
|
@@ -35862,7 +35888,16 @@ exports.WebGLMode = void 0;
|
|
|
35862
35888
|
throw new Error("Get GL Context FAILED.");
|
|
35863
35889
|
}
|
|
35864
35890
|
this._gl = gl;
|
|
35865
|
-
this.
|
|
35891
|
+
this._activeTextureID = gl.TEXTURE0;
|
|
35892
|
+
this._renderStates = new GLRenderStates(gl);
|
|
35893
|
+
this._extensions = new GLExtensions(this);
|
|
35894
|
+
this._capability = new GLCapability(this);
|
|
35895
|
+
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
35896
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
35897
|
+
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
35898
|
+
if (debugRenderInfo != null) {
|
|
35899
|
+
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
35900
|
+
}
|
|
35866
35901
|
};
|
|
35867
35902
|
_proto.createPlatformPrimitive = function createPlatformPrimitive(primitive) {
|
|
35868
35903
|
return new GLPrimitive(this, primitive);
|
|
@@ -35879,10 +35914,6 @@ exports.WebGLMode = void 0;
|
|
|
35879
35914
|
_proto.createPlatformRenderTarget = function createPlatformRenderTarget(target) {
|
|
35880
35915
|
return new GLRenderTarget(this, target);
|
|
35881
35916
|
};
|
|
35882
|
-
_proto.createPlatformBuffer = function createPlatformBuffer(type, byteLength, bufferUsage, data) {
|
|
35883
|
-
if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
|
|
35884
|
-
return new GLBuffer(this, type, byteLength, bufferUsage, data);
|
|
35885
|
-
};
|
|
35886
35917
|
_proto.requireExtension = function requireExtension(ext) {
|
|
35887
35918
|
return this._extensions.requireExtension(ext);
|
|
35888
35919
|
};
|
|
@@ -36010,57 +36041,8 @@ exports.WebGLMode = void 0;
|
|
|
36010
36041
|
_proto.flush = function flush() {
|
|
36011
36042
|
this._gl.flush();
|
|
36012
36043
|
};
|
|
36013
|
-
_proto.
|
|
36014
|
-
|
|
36015
|
-
extension.loseContext();
|
|
36016
|
-
};
|
|
36017
|
-
_proto.forceRestoreDevice = function forceRestoreDevice() {
|
|
36018
|
-
var extension = this.requireExtension(miniprogram$1$1.GLCapabilityType.WEBGL_lose_context);
|
|
36019
|
-
extension.restoreContext();
|
|
36020
|
-
};
|
|
36021
|
-
_proto.resetState = function resetState() {
|
|
36022
|
-
this._readFrameBuffer = null;
|
|
36023
|
-
this._enableGlobalDepthBias = false;
|
|
36024
|
-
this._currentBindShaderProgram = null;
|
|
36025
|
-
var activeTextures = this._activeTextures;
|
|
36026
|
-
for(var i = 0, n = activeTextures.length; i < n; i++){
|
|
36027
|
-
activeTextures[i] = null;
|
|
36028
|
-
}
|
|
36029
|
-
this._lastViewport.set(null, null, null, null);
|
|
36030
|
-
this._lastScissor.set(null, null, null, null);
|
|
36031
|
-
this._lastClearColor.set(null, null, null, null);
|
|
36032
|
-
this._scissorEnable = false;
|
|
36033
|
-
this._initGLState(this._gl);
|
|
36034
|
-
};
|
|
36035
|
-
_proto._initGLState = function _initGLState(gl) {
|
|
36036
|
-
this._activeTextureID = gl.TEXTURE0;
|
|
36037
|
-
this._renderStates = new GLRenderStates(gl);
|
|
36038
|
-
this._extensions = new GLExtensions(this);
|
|
36039
|
-
this._capability = new GLCapability(this);
|
|
36040
|
-
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
36041
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
36042
|
-
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
36043
|
-
if (debugRenderInfo != null) {
|
|
36044
|
-
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
36045
|
-
}
|
|
36046
|
-
};
|
|
36047
|
-
_proto.destroy = function destroy() {
|
|
36048
|
-
var webCanvas = this._webCanvas;
|
|
36049
|
-
webCanvas.removeEventListener("webglcontextcreationerror", this._onContextCreationError, false);
|
|
36050
|
-
webCanvas.removeEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
|
36051
|
-
webCanvas.removeEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
|
|
36052
|
-
};
|
|
36053
|
-
_proto._onContextCreationError = function _onContextCreationError(event) {
|
|
36054
|
-
console.error("WebGLRenderer: WebGL context could not be created. Reason: ", event.statusMessage);
|
|
36055
|
-
};
|
|
36056
|
-
_proto._onWebGLContextLost = function _onWebGLContextLost(event) {
|
|
36057
|
-
event.preventDefault();
|
|
36058
|
-
this._onDeviceLost();
|
|
36059
|
-
};
|
|
36060
|
-
_proto._onWebGLContextRestored = function _onWebGLContextRestored(event) {
|
|
36061
|
-
this._onDeviceRestored();
|
|
36062
|
-
};
|
|
36063
|
-
_create_class(WebGLGraphicDevice, [
|
|
36044
|
+
_proto.destroy = function destroy() {};
|
|
36045
|
+
_create_class(WebGLRenderer, [
|
|
36064
36046
|
{
|
|
36065
36047
|
key: "isWebGL2",
|
|
36066
36048
|
get: function get() {
|
|
@@ -36101,11 +36083,32 @@ exports.WebGLMode = void 0;
|
|
|
36101
36083
|
}
|
|
36102
36084
|
}
|
|
36103
36085
|
]);
|
|
36104
|
-
return
|
|
36086
|
+
return WebGLRenderer;
|
|
36105
36087
|
}();
|
|
36088
|
+
/**
|
|
36089
|
+
* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
|
|
36090
|
+
*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
|
|
36091
|
+
var WebGLEngine = function WebGLEngine(canvas, webGLRendererOptions) {
|
|
36092
|
+
var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
|
|
36093
|
+
var hardwareRenderer = new WebGLRenderer(webGLRendererOptions);
|
|
36094
|
+
return Engine.call(this, webCanvas, hardwareRenderer);
|
|
36095
|
+
};
|
|
36096
|
+
_inherits(WebGLEngine, Engine);
|
|
36097
|
+
_create_class(WebGLEngine, [
|
|
36098
|
+
{
|
|
36099
|
+
key: "canvas",
|
|
36100
|
+
get: /**
|
|
36101
|
+
* Web canvas.
|
|
36102
|
+
*/ function get() {
|
|
36103
|
+
return this._canvas;
|
|
36104
|
+
}
|
|
36105
|
+
}
|
|
36106
|
+
]);
|
|
36107
|
+
return WebGLEngine;
|
|
36108
|
+
}(miniprogram$1$1.Engine);
|
|
36106
36109
|
exports.WebCanvas = WebCanvas;
|
|
36107
36110
|
exports.WebGLEngine = WebGLEngine;
|
|
36108
|
-
exports.
|
|
36111
|
+
exports.WebGLRenderer = WebGLRenderer;
|
|
36109
36112
|
|
|
36110
36113
|
var miniprogram$3 = /*#__PURE__*/Object.freeze({
|
|
36111
36114
|
__proto__: null
|
|
@@ -36146,7 +36149,7 @@ function _interopNamespace(e) {
|
|
|
36146
36149
|
}
|
|
36147
36150
|
var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
|
|
36148
36151
|
//@ts-ignore
|
|
36149
|
-
var version = "0.0.0-experimental-0.9-plus.
|
|
36152
|
+
var version = "0.0.0-experimental-0.9-plus.7";
|
|
36150
36153
|
console.log("Galacean engine version: " + version);
|
|
36151
36154
|
for(var key in CoreObjects__namespace){
|
|
36152
36155
|
CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
|