@galacean/engine-physics-lite 0.0.0-experimental-0.9-plus.5 → 0.0.0-experimental-0.9-plus.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +65 -191
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -10031,6 +10031,14 @@ exports.Renderer = (_Renderer = /*#__PURE__*/ function(Component) {
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};
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/**
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* @internal
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+
*/ _proto._cloneTo = function _cloneTo(target) {
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var materials = this._materials;
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for(var i = 0, n = materials.length; i < n; i++){
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target._setMaterial(i, materials[i]);
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}
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};
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/**
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {
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this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged);
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this.shaderData._addRefCount(-1);
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@@ -10209,7 +10217,7 @@ __decorate$1([
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ignoreClone
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], exports.Renderer.prototype, "_overrideUpdate", void 0);
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__decorate$1([
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-
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ignoreClone
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], exports.Renderer.prototype, "_materials", void 0);
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__decorate$1([
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ignoreClone
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@@ -10424,6 +10432,7 @@ SimpleSpriteAssembler = __decorate$1([
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.sprite = this._sprite;
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};
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/**
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@@ -12849,6 +12858,7 @@ var VertexChangedFlags;
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.mesh = this._mesh;
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};
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/**
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@@ -19732,6 +19742,7 @@ SlicedSpriteAssembler = __decorate$1([
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.sprite = this._sprite;
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target.drawMode = this._drawMode;
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};
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@@ -20481,6 +20492,7 @@ var /**
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.font = this._font;
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target._subFont = this._subFont;
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};
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@@ -34271,38 +34283,6 @@ function _inherits(subClass, superClass) {
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});
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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-
/**
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* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
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*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
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var WebGLEngine = function WebGLEngine() {
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return Engine.apply(this, arguments);
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};
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_inherits(WebGLEngine, Engine);
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/**
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* Create a WebGL engine.
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* @param configuration - WebGL engine configuration
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* @returns A promise that will resolve when the engine is created
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*/ WebGLEngine.create = function create(configuration) {
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var canvas = configuration.canvas;
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var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
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var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
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var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
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// @ts-ignore
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return engine._initialize(configuration);
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};
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_create_class(WebGLEngine, [
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{
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key: "canvas",
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get: /**
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* Web canvas.
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*/ function get() {
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// @ts-ignore
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return this._canvas;
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}
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}
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]);
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-
return WebGLEngine;
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-
}(miniprogram$1$1.Engine);
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function _extends() {
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_extends = Object.assign || function assign(target) {
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for(var i = 1; i < arguments.length; i++){
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@@ -34313,83 +34293,6 @@ function _extends() {
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};
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return _extends.apply(this, arguments);
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}
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-
var GLBuffer = /*#__PURE__*/ function() {
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var GLBuffer = function GLBuffer(rhi, type, byteLength, bufferUsage, data) {
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if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
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var gl = rhi.gl;
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var glBuffer = gl.createBuffer();
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var glBufferUsage = this._getGLBufferUsage(gl, bufferUsage);
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var glBindTarget = type === miniprogram$1$1.BufferBindFlag.VertexBuffer ? gl.ARRAY_BUFFER : gl.ELEMENT_ARRAY_BUFFER;
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this._gl = gl;
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this._glBuffer = glBuffer;
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this._glBufferUsage = glBufferUsage;
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this._glBindTarget = glBindTarget;
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this._isWebGL2 = rhi.isWebGL2;
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-
this.bind();
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if (data) {
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gl.bufferData(glBindTarget, data, glBufferUsage);
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} else {
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gl.bufferData(glBindTarget, byteLength, glBufferUsage);
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}
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gl.bindBuffer(glBindTarget, null);
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};
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var _proto = GLBuffer.prototype;
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_proto.bind = function bind() {
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this._gl.bindBuffer(this._glBindTarget, this._glBuffer);
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};
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_proto.setData = function setData(byteLength, data, bufferByteOffset, dataOffset, dataLength, options) {
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var gl = this._gl;
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var glBindTarget = this._glBindTarget;
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this.bind();
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if (options === miniprogram$1$1.SetDataOptions.Discard) {
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gl.bufferData(glBindTarget, byteLength, this._glBufferUsage);
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-
}
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// TypeArray is BYTES_PER_ELEMENT, unTypeArray is 1
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-
var byteSize = data.BYTES_PER_ELEMENT || 1;
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var dataByteLength = dataLength ? byteSize * dataLength : data.byteLength;
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if (dataOffset !== 0 || dataByteLength < data.byteLength) {
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var isArrayBufferView = data.byteOffset !== undefined;
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if (this._isWebGL2 && isArrayBufferView) {
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gl.bufferSubData(glBindTarget, bufferByteOffset, data, dataOffset, dataByteLength / byteSize);
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} else {
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var subData = new Uint8Array(isArrayBufferView ? data.buffer : data, dataOffset * byteSize, dataByteLength);
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gl.bufferSubData(glBindTarget, bufferByteOffset, subData);
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}
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} else {
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gl.bufferSubData(glBindTarget, bufferByteOffset, data);
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}
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gl.bindBuffer(glBindTarget, null);
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};
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_proto.getData = function getData(data, bufferByteOffset, dataOffset, dataLength) {
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if (this._isWebGL2) {
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var gl = this._gl;
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this.bind();
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gl.getBufferSubData(this._glBindTarget, bufferByteOffset, data, dataOffset, dataLength);
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} else {
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throw "Buffer is write-only on WebGL1.0 platforms.";
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}
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};
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_proto.resize = function resize(byteLength) {
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this.bind();
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this._gl.bufferData(this._glBindTarget, byteLength, this._glBufferUsage);
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};
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_proto.destroy = function destroy() {
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this._gl.deleteBuffer(this._glBuffer);
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this._gl = null;
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this._glBuffer = null;
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};
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_proto._getGLBufferUsage = function _getGLBufferUsage(gl, bufferUsage) {
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switch(bufferUsage){
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case miniprogram$1$1.BufferUsage.Static:
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return gl.STATIC_DRAW;
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case miniprogram$1$1.BufferUsage.Dynamic:
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return gl.DYNAMIC_DRAW;
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case miniprogram$1$1.BufferUsage.Stream:
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return gl.STREAM_DRAW;
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}
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};
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return GLBuffer;
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}();
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/**
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* GL capability.
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*/ var GLCapability = /*#__PURE__*/ function() {
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@@ -34652,8 +34555,8 @@ var GLBuffer = /*#__PURE__*/ function() {
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if (useVao) {
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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} else {
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var
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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var _nativeBuffer = _indexBufferBinding.buffer._nativeBuffer;
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _nativeBuffer);
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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}
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@@ -34666,8 +34569,8 @@ var GLBuffer = /*#__PURE__*/ function() {
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if (useVao) {
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gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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} else {
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var
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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var _nativeBuffer1 = _indexBufferBinding.buffer._nativeBuffer;
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _nativeBuffer1);
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gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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}
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@@ -34707,7 +34610,7 @@ var GLBuffer = /*#__PURE__*/ function() {
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var element = attributes[name];
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if (element) {
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var _vertexBufferBindings_element_bindingIndex = vertexBufferBindings[element.bindingIndex], buffer = _vertexBufferBindings_element_bindingIndex.buffer, stride = _vertexBufferBindings_element_bindingIndex.stride;
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-
vbo = buffer.
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+
vbo = buffer._nativeBuffer;
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// prevent binding the vbo which already bound at the last loop, e.g. a buffer with multiple attributes.
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if (lastBoundVbo !== vbo) {
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lastBoundVbo = vbo;
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@@ -34739,7 +34642,7 @@ var GLBuffer = /*#__PURE__*/ function() {
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// @ts-ignore
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var _indexBufferBinding = this._primitive._indexBufferBinding;
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if (_indexBufferBinding) {
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer.
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer._nativeBuffer);
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}
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this._bindBufferAndAttrib(shaderProgram);
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/** unbind */ gl.bindVertexArray(null);
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WebGLMode[WebGLMode[/** WebGL1.0, */ "WebGL1"] = 2] = "WebGL1";
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})(exports.WebGLMode || (exports.WebGLMode = {}));
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/**
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* WebGL
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*/ var
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-
var
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+
* WebGL renderer, including WebGL1.0 and WebGL2.0.
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+
*/ var WebGLRenderer = /*#__PURE__*/ function() {
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var WebGLRenderer = function WebGLRenderer(initializeOptions) {
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if (initializeOptions === void 0) initializeOptions = {};
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-
/** @internal */ this._readFrameBuffer = null;
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/** @internal */ this._enableGlobalDepthBias = false;
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this._activeTextures = new Array(32);
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+
// cache value
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this._lastViewport = new miniprogram$1.Vector4(null, null, null, null);
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this._lastScissor = new miniprogram$1.Vector4(null, null, null, null);
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this._lastClearColor = new miniprogram$1.Color(null, null, null, null);
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this._scissorEnable = false;
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var options = _extends({
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webGLMode: 0,
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alpha: false,
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stencil: true,
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_forceFlush: false
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_forceFlush: false,
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_maxAllowSkinUniformVectorCount: 256
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}, initializeOptions);
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if (miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPhone || miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPad) {
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var version = miniprogram$1$1.SystemInfo.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);
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@@ -35823,20 +35728,12 @@ exports.WebGLMode = void 0;
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}
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}
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this._options = options;
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|
35826
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this._onWebGLContextLost = this._onWebGLContextLost.bind(this);
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this._onWebGLContextRestored = this._onWebGLContextRestored.bind(this);
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};
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var _proto =
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35830
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_proto.init = function init(canvas
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+
var _proto = WebGLRenderer.prototype;
|
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35733
|
+
_proto.init = function init(canvas) {
|
|
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|
var options = this._options;
|
|
35832
|
-
var webCanvas = canvas._webCanvas;
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|
35735
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+
var webCanvas = this._webCanvas = canvas._webCanvas;
|
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|
var webGLMode = options.webGLMode;
|
|
35834
|
-
this._onDeviceLost = onDeviceLost;
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35835
|
-
this._onDeviceRestored = onDeviceRestored;
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-
webCanvas.addEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
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35837
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-
webCanvas.addEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
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35838
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webCanvas.addEventListener("webglcontextcreationerror", this._onContextCreationError, false);
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|
35839
|
-
this._webCanvas = webCanvas;
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var gl;
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if (webGLMode == 0 || webGLMode == 1) {
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gl = webCanvas.getContext("webgl2", options);
|
|
@@ -35862,7 +35759,16 @@ exports.WebGLMode = void 0;
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|
throw new Error("Get GL Context FAILED.");
|
|
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|
}
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|
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|
this._gl = gl;
|
|
35865
|
-
this.
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+
this._activeTextureID = gl.TEXTURE0;
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|
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|
+
this._renderStates = new GLRenderStates(gl);
|
|
35764
|
+
this._extensions = new GLExtensions(this);
|
|
35765
|
+
this._capability = new GLCapability(this);
|
|
35766
|
+
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
35767
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
35768
|
+
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
35769
|
+
if (debugRenderInfo != null) {
|
|
35770
|
+
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
35771
|
+
}
|
|
35866
35772
|
};
|
|
35867
35773
|
_proto.createPlatformPrimitive = function createPlatformPrimitive(primitive) {
|
|
35868
35774
|
return new GLPrimitive(this, primitive);
|
|
@@ -35879,10 +35785,6 @@ exports.WebGLMode = void 0;
|
|
|
35879
35785
|
_proto.createPlatformRenderTarget = function createPlatformRenderTarget(target) {
|
|
35880
35786
|
return new GLRenderTarget(this, target);
|
|
35881
35787
|
};
|
|
35882
|
-
_proto.createPlatformBuffer = function createPlatformBuffer(type, byteLength, bufferUsage, data) {
|
|
35883
|
-
if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
|
|
35884
|
-
return new GLBuffer(this, type, byteLength, bufferUsage, data);
|
|
35885
|
-
};
|
|
35886
35788
|
_proto.requireExtension = function requireExtension(ext) {
|
|
35887
35789
|
return this._extensions.requireExtension(ext);
|
|
35888
35790
|
};
|
|
@@ -36010,57 +35912,8 @@ exports.WebGLMode = void 0;
|
|
|
36010
35912
|
_proto.flush = function flush() {
|
|
36011
35913
|
this._gl.flush();
|
|
36012
35914
|
};
|
|
36013
|
-
_proto.
|
|
36014
|
-
|
|
36015
|
-
extension.loseContext();
|
|
36016
|
-
};
|
|
36017
|
-
_proto.forceRestoreDevice = function forceRestoreDevice() {
|
|
36018
|
-
var extension = this.requireExtension(miniprogram$1$1.GLCapabilityType.WEBGL_lose_context);
|
|
36019
|
-
extension.restoreContext();
|
|
36020
|
-
};
|
|
36021
|
-
_proto.resetState = function resetState() {
|
|
36022
|
-
this._readFrameBuffer = null;
|
|
36023
|
-
this._enableGlobalDepthBias = false;
|
|
36024
|
-
this._currentBindShaderProgram = null;
|
|
36025
|
-
var activeTextures = this._activeTextures;
|
|
36026
|
-
for(var i = 0, n = activeTextures.length; i < n; i++){
|
|
36027
|
-
activeTextures[i] = null;
|
|
36028
|
-
}
|
|
36029
|
-
this._lastViewport.set(null, null, null, null);
|
|
36030
|
-
this._lastScissor.set(null, null, null, null);
|
|
36031
|
-
this._lastClearColor.set(null, null, null, null);
|
|
36032
|
-
this._scissorEnable = false;
|
|
36033
|
-
this._initGLState(this._gl);
|
|
36034
|
-
};
|
|
36035
|
-
_proto._initGLState = function _initGLState(gl) {
|
|
36036
|
-
this._activeTextureID = gl.TEXTURE0;
|
|
36037
|
-
this._renderStates = new GLRenderStates(gl);
|
|
36038
|
-
this._extensions = new GLExtensions(this);
|
|
36039
|
-
this._capability = new GLCapability(this);
|
|
36040
|
-
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
36041
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
36042
|
-
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
36043
|
-
if (debugRenderInfo != null) {
|
|
36044
|
-
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
36045
|
-
}
|
|
36046
|
-
};
|
|
36047
|
-
_proto.destroy = function destroy() {
|
|
36048
|
-
var webCanvas = this._webCanvas;
|
|
36049
|
-
webCanvas.removeEventListener("webglcontextcreationerror", this._onContextCreationError, false);
|
|
36050
|
-
webCanvas.removeEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
|
36051
|
-
webCanvas.removeEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
|
|
36052
|
-
};
|
|
36053
|
-
_proto._onContextCreationError = function _onContextCreationError(event) {
|
|
36054
|
-
console.error("WebGLRenderer: WebGL context could not be created. Reason: ", event.statusMessage);
|
|
36055
|
-
};
|
|
36056
|
-
_proto._onWebGLContextLost = function _onWebGLContextLost(event) {
|
|
36057
|
-
event.preventDefault();
|
|
36058
|
-
this._onDeviceLost();
|
|
36059
|
-
};
|
|
36060
|
-
_proto._onWebGLContextRestored = function _onWebGLContextRestored(event) {
|
|
36061
|
-
this._onDeviceRestored();
|
|
36062
|
-
};
|
|
36063
|
-
_create_class(WebGLGraphicDevice, [
|
|
35915
|
+
_proto.destroy = function destroy() {};
|
|
35916
|
+
_create_class(WebGLRenderer, [
|
|
36064
35917
|
{
|
|
36065
35918
|
key: "isWebGL2",
|
|
36066
35919
|
get: function get() {
|
|
@@ -36101,11 +35954,32 @@ exports.WebGLMode = void 0;
|
|
|
36101
35954
|
}
|
|
36102
35955
|
}
|
|
36103
35956
|
]);
|
|
36104
|
-
return
|
|
35957
|
+
return WebGLRenderer;
|
|
36105
35958
|
}();
|
|
35959
|
+
/**
|
|
35960
|
+
* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
|
|
35961
|
+
*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
|
|
35962
|
+
var WebGLEngine = function WebGLEngine(canvas, webGLRendererOptions) {
|
|
35963
|
+
var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
|
|
35964
|
+
var hardwareRenderer = new WebGLRenderer(webGLRendererOptions);
|
|
35965
|
+
return Engine.call(this, webCanvas, hardwareRenderer);
|
|
35966
|
+
};
|
|
35967
|
+
_inherits(WebGLEngine, Engine);
|
|
35968
|
+
_create_class(WebGLEngine, [
|
|
35969
|
+
{
|
|
35970
|
+
key: "canvas",
|
|
35971
|
+
get: /**
|
|
35972
|
+
* Web canvas.
|
|
35973
|
+
*/ function get() {
|
|
35974
|
+
return this._canvas;
|
|
35975
|
+
}
|
|
35976
|
+
}
|
|
35977
|
+
]);
|
|
35978
|
+
return WebGLEngine;
|
|
35979
|
+
}(miniprogram$1$1.Engine);
|
|
36106
35980
|
exports.WebCanvas = WebCanvas;
|
|
36107
35981
|
exports.WebGLEngine = WebGLEngine;
|
|
36108
|
-
exports.
|
|
35982
|
+
exports.WebGLRenderer = WebGLRenderer;
|
|
36109
35983
|
|
|
36110
35984
|
var miniprogram$3 = /*#__PURE__*/Object.freeze({
|
|
36111
35985
|
__proto__: null
|
|
@@ -36146,7 +36020,7 @@ function _interopNamespace(e) {
|
|
|
36146
36020
|
}
|
|
36147
36021
|
var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
|
|
36148
36022
|
//@ts-ignore
|
|
36149
|
-
var version = "0.0.0-experimental-0.9-plus.
|
|
36023
|
+
var version = "0.0.0-experimental-0.9-plus.6";
|
|
36150
36024
|
console.log("Galacean engine version: " + version);
|
|
36151
36025
|
for(var key in CoreObjects__namespace){
|
|
36152
36026
|
CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
|