@galacean/engine-physics-lite 0.0.0-experimental-0.9-plus.4 → 0.0.0-experimental-0.9-plus.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +201 -52
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -12842,6 +12842,7 @@ var VertexChangedFlags;
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12842
12842
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var mesh = this._mesh;
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12843
12843
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if (mesh && !mesh.destroyed) {
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12844
12844
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mesh._addRefCount(-1);
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12845
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+
mesh._updateFlagManager.removeListener(this._onMeshChanged);
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12845
12846
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this._mesh = null;
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12846
12847
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}
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12847
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};
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@@ -13137,6 +13138,7 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
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13137
13138
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(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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13138
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this._jointTexture = new Texture2D(engine, 4, jointCount, exports.TextureFormat.R32G32B32A32, false);
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13139
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this._jointTexture.filterMode = exports.TextureFilterMode.Point;
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13141
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+
this._jointTexture.isGCIgnored = true;
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13140
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}
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13141
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shaderData.disableMacro("O3_JOINTS_NUM");
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shaderData.enableMacro("O3_USE_JOINT_TEXTURE");
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@@ -13170,6 +13172,15 @@ var rePropName = RegExp("[^.[\\]]+" + "|" + // Or match property names within br
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};
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13173
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/**
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* @internal
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13175
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+
* @override
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13176
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+
*/ _proto._onDestroy = function _onDestroy() {
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13177
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var _this_rootBone, _this__jointTexture;
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13178
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MeshRenderer.prototype._onDestroy.call(this);
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13179
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+
(_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.transform._updateFlagManager.removeListener(this._onTransformChanged);
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13180
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+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
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13181
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+
};
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13182
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+
/**
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13183
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* @internal
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13173
13184
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*/ _proto._cloneTo = function _cloneTo(target) {
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MeshRenderer.prototype._cloneTo.call(this, target);
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this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
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@@ -34260,6 +34271,38 @@ function _inherits(subClass, superClass) {
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});
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if (superClass) _set_prototype_of(subClass, superClass);
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34262
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}
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34274
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+
/**
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34275
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+
* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
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34276
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+
*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
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34277
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+
var WebGLEngine = function WebGLEngine() {
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34278
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+
return Engine.apply(this, arguments);
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34279
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+
};
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34280
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+
_inherits(WebGLEngine, Engine);
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34281
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/**
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34282
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* Create a WebGL engine.
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34283
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* @param configuration - WebGL engine configuration
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34284
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* @returns A promise that will resolve when the engine is created
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34285
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*/ WebGLEngine.create = function create(configuration) {
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34286
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var canvas = configuration.canvas;
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34287
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var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
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34288
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var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
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34289
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+
var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
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34290
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+
// @ts-ignore
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34291
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+
return engine._initialize(configuration);
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34292
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+
};
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34293
|
+
_create_class(WebGLEngine, [
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34294
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{
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34295
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key: "canvas",
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34296
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get: /**
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34297
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* Web canvas.
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34298
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+
*/ function get() {
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34299
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+
// @ts-ignore
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34300
|
+
return this._canvas;
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34301
|
+
}
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34302
|
+
}
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34303
|
+
]);
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34304
|
+
return WebGLEngine;
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34305
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+
}(miniprogram$1$1.Engine);
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34263
34306
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function _extends() {
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34264
34307
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_extends = Object.assign || function assign(target) {
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34265
34308
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for(var i = 1; i < arguments.length; i++){
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@@ -34270,6 +34313,83 @@ function _extends() {
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34270
34313
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};
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34271
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return _extends.apply(this, arguments);
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34272
34315
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}
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34316
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+
var GLBuffer = /*#__PURE__*/ function() {
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34317
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+
var GLBuffer = function GLBuffer(rhi, type, byteLength, bufferUsage, data) {
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34318
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if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
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34319
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+
var gl = rhi.gl;
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34320
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+
var glBuffer = gl.createBuffer();
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34321
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+
var glBufferUsage = this._getGLBufferUsage(gl, bufferUsage);
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34322
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+
var glBindTarget = type === miniprogram$1$1.BufferBindFlag.VertexBuffer ? gl.ARRAY_BUFFER : gl.ELEMENT_ARRAY_BUFFER;
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34323
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+
this._gl = gl;
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34324
|
+
this._glBuffer = glBuffer;
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34325
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+
this._glBufferUsage = glBufferUsage;
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34326
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+
this._glBindTarget = glBindTarget;
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34327
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this._isWebGL2 = rhi.isWebGL2;
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34328
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this.bind();
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34329
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if (data) {
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34330
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+
gl.bufferData(glBindTarget, data, glBufferUsage);
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34331
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+
} else {
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34332
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+
gl.bufferData(glBindTarget, byteLength, glBufferUsage);
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34333
|
+
}
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34334
|
+
gl.bindBuffer(glBindTarget, null);
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34335
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+
};
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34336
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+
var _proto = GLBuffer.prototype;
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34337
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+
_proto.bind = function bind() {
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34338
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this._gl.bindBuffer(this._glBindTarget, this._glBuffer);
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34339
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+
};
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34340
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+
_proto.setData = function setData(byteLength, data, bufferByteOffset, dataOffset, dataLength, options) {
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34341
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+
var gl = this._gl;
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34342
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+
var glBindTarget = this._glBindTarget;
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34343
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+
this.bind();
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34344
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+
if (options === miniprogram$1$1.SetDataOptions.Discard) {
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34345
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+
gl.bufferData(glBindTarget, byteLength, this._glBufferUsage);
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34346
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+
}
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34347
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+
// TypeArray is BYTES_PER_ELEMENT, unTypeArray is 1
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34348
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+
var byteSize = data.BYTES_PER_ELEMENT || 1;
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34349
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+
var dataByteLength = dataLength ? byteSize * dataLength : data.byteLength;
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34350
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+
if (dataOffset !== 0 || dataByteLength < data.byteLength) {
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34351
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+
var isArrayBufferView = data.byteOffset !== undefined;
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34352
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+
if (this._isWebGL2 && isArrayBufferView) {
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34353
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gl.bufferSubData(glBindTarget, bufferByteOffset, data, dataOffset, dataByteLength / byteSize);
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34354
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+
} else {
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34355
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+
var subData = new Uint8Array(isArrayBufferView ? data.buffer : data, dataOffset * byteSize, dataByteLength);
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34356
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+
gl.bufferSubData(glBindTarget, bufferByteOffset, subData);
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34357
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+
}
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34358
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+
} else {
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34359
|
+
gl.bufferSubData(glBindTarget, bufferByteOffset, data);
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34360
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+
}
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34361
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+
gl.bindBuffer(glBindTarget, null);
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34362
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+
};
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34363
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+
_proto.getData = function getData(data, bufferByteOffset, dataOffset, dataLength) {
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34364
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+
if (this._isWebGL2) {
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34365
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+
var gl = this._gl;
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34366
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+
this.bind();
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34367
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+
gl.getBufferSubData(this._glBindTarget, bufferByteOffset, data, dataOffset, dataLength);
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34368
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+
} else {
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34369
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+
throw "Buffer is write-only on WebGL1.0 platforms.";
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34370
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+
}
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34371
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+
};
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34372
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+
_proto.resize = function resize(byteLength) {
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34373
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+
this.bind();
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34374
|
+
this._gl.bufferData(this._glBindTarget, byteLength, this._glBufferUsage);
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34375
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+
};
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34376
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+
_proto.destroy = function destroy() {
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34377
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+
this._gl.deleteBuffer(this._glBuffer);
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34378
|
+
this._gl = null;
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34379
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+
this._glBuffer = null;
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34380
|
+
};
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34381
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+
_proto._getGLBufferUsage = function _getGLBufferUsage(gl, bufferUsage) {
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34382
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+
switch(bufferUsage){
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34383
|
+
case miniprogram$1$1.BufferUsage.Static:
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34384
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+
return gl.STATIC_DRAW;
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34385
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+
case miniprogram$1$1.BufferUsage.Dynamic:
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34386
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+
return gl.DYNAMIC_DRAW;
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34387
|
+
case miniprogram$1$1.BufferUsage.Stream:
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34388
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+
return gl.STREAM_DRAW;
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34389
|
+
}
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34390
|
+
};
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34391
|
+
return GLBuffer;
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34392
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+
}();
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34273
34393
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/**
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34274
34394
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* GL capability.
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34275
34395
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*/ var GLCapability = /*#__PURE__*/ function() {
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@@ -34532,8 +34652,8 @@ function _extends() {
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34532
34652
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if (useVao) {
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34533
34653
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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34534
34654
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} else {
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34535
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-
var
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34536
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-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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34655
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+
var _glBuffer = _indexBufferBinding.buffer._platformBuffer._glBuffer;
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34656
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+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _glBuffer);
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34537
34657
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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34538
34658
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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34539
34659
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}
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@@ -34546,8 +34666,8 @@ function _extends() {
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34546
34666
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if (useVao) {
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34547
34667
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gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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34548
34668
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} else {
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34549
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-
var
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34550
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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34669
|
+
var _glBuffer1 = _indexBufferBinding.buffer._platformBuffer._glBuffer;
|
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34670
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _glBuffer1);
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34551
34671
|
gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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34552
34672
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
|
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34553
34673
|
}
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@@ -34587,7 +34707,7 @@ function _extends() {
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|
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34587
34707
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var element = attributes[name];
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34588
34708
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if (element) {
|
|
34589
34709
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var _vertexBufferBindings_element_bindingIndex = vertexBufferBindings[element.bindingIndex], buffer = _vertexBufferBindings_element_bindingIndex.buffer, stride = _vertexBufferBindings_element_bindingIndex.stride;
|
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34590
|
-
vbo = buffer.
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|
34710
|
+
vbo = buffer._platformBuffer._glBuffer;
|
|
34591
34711
|
// prevent binding the vbo which already bound at the last loop, e.g. a buffer with multiple attributes.
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34592
34712
|
if (lastBoundVbo !== vbo) {
|
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34593
34713
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lastBoundVbo = vbo;
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@@ -34619,7 +34739,7 @@ function _extends() {
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34619
34739
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// @ts-ignore
|
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34620
34740
|
var _indexBufferBinding = this._primitive._indexBufferBinding;
|
|
34621
34741
|
if (_indexBufferBinding) {
|
|
34622
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer.
|
|
34742
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer._platformBuffer._glBuffer);
|
|
34623
34743
|
}
|
|
34624
34744
|
this._bindBufferAndAttrib(shaderProgram);
|
|
34625
34745
|
/** unbind */ gl.bindVertexArray(null);
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|
@@ -35676,23 +35796,21 @@ exports.WebGLMode = void 0;
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|
|
35676
35796
|
WebGLMode[WebGLMode[/** WebGL1.0, */ "WebGL1"] = 2] = "WebGL1";
|
|
35677
35797
|
})(exports.WebGLMode || (exports.WebGLMode = {}));
|
|
35678
35798
|
/**
|
|
35679
|
-
* WebGL
|
|
35680
|
-
*/ var
|
|
35681
|
-
var
|
|
35799
|
+
* WebGL graphic device, including WebGL1.0 and WebGL2.0.
|
|
35800
|
+
*/ var WebGLGraphicDevice = /*#__PURE__*/ function() {
|
|
35801
|
+
var WebGLGraphicDevice = function WebGLGraphicDevice(initializeOptions) {
|
|
35682
35802
|
if (initializeOptions === void 0) initializeOptions = {};
|
|
35803
|
+
/** @internal */ this._readFrameBuffer = null;
|
|
35683
35804
|
/** @internal */ this._enableGlobalDepthBias = false;
|
|
35684
35805
|
this._activeTextures = new Array(32);
|
|
35685
|
-
// cache value
|
|
35686
35806
|
this._lastViewport = new miniprogram$1.Vector4(null, null, null, null);
|
|
35687
35807
|
this._lastScissor = new miniprogram$1.Vector4(null, null, null, null);
|
|
35688
35808
|
this._lastClearColor = new miniprogram$1.Color(null, null, null, null);
|
|
35689
35809
|
this._scissorEnable = false;
|
|
35690
35810
|
var options = _extends({
|
|
35691
35811
|
webGLMode: 0,
|
|
35692
|
-
alpha: false,
|
|
35693
35812
|
stencil: true,
|
|
35694
|
-
_forceFlush: false
|
|
35695
|
-
_maxAllowSkinUniformVectorCount: 256
|
|
35813
|
+
_forceFlush: false
|
|
35696
35814
|
}, initializeOptions);
|
|
35697
35815
|
if (miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPhone || miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPad) {
|
|
35698
35816
|
var version = miniprogram$1$1.SystemInfo.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);
|
|
@@ -35705,12 +35823,20 @@ exports.WebGLMode = void 0;
|
|
|
35705
35823
|
}
|
|
35706
35824
|
}
|
|
35707
35825
|
this._options = options;
|
|
35826
|
+
this._onWebGLContextLost = this._onWebGLContextLost.bind(this);
|
|
35827
|
+
this._onWebGLContextRestored = this._onWebGLContextRestored.bind(this);
|
|
35708
35828
|
};
|
|
35709
|
-
var _proto =
|
|
35710
|
-
_proto.init = function init(canvas) {
|
|
35829
|
+
var _proto = WebGLGraphicDevice.prototype;
|
|
35830
|
+
_proto.init = function init(canvas, onDeviceLost, onDeviceRestored) {
|
|
35711
35831
|
var options = this._options;
|
|
35712
|
-
var webCanvas =
|
|
35832
|
+
var webCanvas = canvas._webCanvas;
|
|
35713
35833
|
var webGLMode = options.webGLMode;
|
|
35834
|
+
this._onDeviceLost = onDeviceLost;
|
|
35835
|
+
this._onDeviceRestored = onDeviceRestored;
|
|
35836
|
+
webCanvas.addEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
|
35837
|
+
webCanvas.addEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
|
|
35838
|
+
webCanvas.addEventListener("webglcontextcreationerror", this._onContextCreationError, false);
|
|
35839
|
+
this._webCanvas = webCanvas;
|
|
35714
35840
|
var gl;
|
|
35715
35841
|
if (webGLMode == 0 || webGLMode == 1) {
|
|
35716
35842
|
gl = webCanvas.getContext("webgl2", options);
|
|
@@ -35736,16 +35862,7 @@ exports.WebGLMode = void 0;
|
|
|
35736
35862
|
throw new Error("Get GL Context FAILED.");
|
|
35737
35863
|
}
|
|
35738
35864
|
this._gl = gl;
|
|
35739
|
-
this.
|
|
35740
|
-
this._renderStates = new GLRenderStates(gl);
|
|
35741
|
-
this._extensions = new GLExtensions(this);
|
|
35742
|
-
this._capability = new GLCapability(this);
|
|
35743
|
-
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
35744
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
35745
|
-
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
35746
|
-
if (debugRenderInfo != null) {
|
|
35747
|
-
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
35748
|
-
}
|
|
35865
|
+
this._initGLState(gl);
|
|
35749
35866
|
};
|
|
35750
35867
|
_proto.createPlatformPrimitive = function createPlatformPrimitive(primitive) {
|
|
35751
35868
|
return new GLPrimitive(this, primitive);
|
|
@@ -35762,6 +35879,10 @@ exports.WebGLMode = void 0;
|
|
|
35762
35879
|
_proto.createPlatformRenderTarget = function createPlatformRenderTarget(target) {
|
|
35763
35880
|
return new GLRenderTarget(this, target);
|
|
35764
35881
|
};
|
|
35882
|
+
_proto.createPlatformBuffer = function createPlatformBuffer(type, byteLength, bufferUsage, data) {
|
|
35883
|
+
if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
|
|
35884
|
+
return new GLBuffer(this, type, byteLength, bufferUsage, data);
|
|
35885
|
+
};
|
|
35765
35886
|
_proto.requireExtension = function requireExtension(ext) {
|
|
35766
35887
|
return this._extensions.requireExtension(ext);
|
|
35767
35888
|
};
|
|
@@ -35889,8 +36010,57 @@ exports.WebGLMode = void 0;
|
|
|
35889
36010
|
_proto.flush = function flush() {
|
|
35890
36011
|
this._gl.flush();
|
|
35891
36012
|
};
|
|
35892
|
-
_proto.
|
|
35893
|
-
|
|
36013
|
+
_proto.forceLoseDevice = function forceLoseDevice() {
|
|
36014
|
+
var extension = this.requireExtension(miniprogram$1$1.GLCapabilityType.WEBGL_lose_context);
|
|
36015
|
+
extension.loseContext();
|
|
36016
|
+
};
|
|
36017
|
+
_proto.forceRestoreDevice = function forceRestoreDevice() {
|
|
36018
|
+
var extension = this.requireExtension(miniprogram$1$1.GLCapabilityType.WEBGL_lose_context);
|
|
36019
|
+
extension.restoreContext();
|
|
36020
|
+
};
|
|
36021
|
+
_proto.resetState = function resetState() {
|
|
36022
|
+
this._readFrameBuffer = null;
|
|
36023
|
+
this._enableGlobalDepthBias = false;
|
|
36024
|
+
this._currentBindShaderProgram = null;
|
|
36025
|
+
var activeTextures = this._activeTextures;
|
|
36026
|
+
for(var i = 0, n = activeTextures.length; i < n; i++){
|
|
36027
|
+
activeTextures[i] = null;
|
|
36028
|
+
}
|
|
36029
|
+
this._lastViewport.set(null, null, null, null);
|
|
36030
|
+
this._lastScissor.set(null, null, null, null);
|
|
36031
|
+
this._lastClearColor.set(null, null, null, null);
|
|
36032
|
+
this._scissorEnable = false;
|
|
36033
|
+
this._initGLState(this._gl);
|
|
36034
|
+
};
|
|
36035
|
+
_proto._initGLState = function _initGLState(gl) {
|
|
36036
|
+
this._activeTextureID = gl.TEXTURE0;
|
|
36037
|
+
this._renderStates = new GLRenderStates(gl);
|
|
36038
|
+
this._extensions = new GLExtensions(this);
|
|
36039
|
+
this._capability = new GLCapability(this);
|
|
36040
|
+
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
36041
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
36042
|
+
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
36043
|
+
if (debugRenderInfo != null) {
|
|
36044
|
+
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
36045
|
+
}
|
|
36046
|
+
};
|
|
36047
|
+
_proto.destroy = function destroy() {
|
|
36048
|
+
var webCanvas = this._webCanvas;
|
|
36049
|
+
webCanvas.removeEventListener("webglcontextcreationerror", this._onContextCreationError, false);
|
|
36050
|
+
webCanvas.removeEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
|
36051
|
+
webCanvas.removeEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
|
|
36052
|
+
};
|
|
36053
|
+
_proto._onContextCreationError = function _onContextCreationError(event) {
|
|
36054
|
+
console.error("WebGLRenderer: WebGL context could not be created. Reason: ", event.statusMessage);
|
|
36055
|
+
};
|
|
36056
|
+
_proto._onWebGLContextLost = function _onWebGLContextLost(event) {
|
|
36057
|
+
event.preventDefault();
|
|
36058
|
+
this._onDeviceLost();
|
|
36059
|
+
};
|
|
36060
|
+
_proto._onWebGLContextRestored = function _onWebGLContextRestored(event) {
|
|
36061
|
+
this._onDeviceRestored();
|
|
36062
|
+
};
|
|
36063
|
+
_create_class(WebGLGraphicDevice, [
|
|
35894
36064
|
{
|
|
35895
36065
|
key: "isWebGL2",
|
|
35896
36066
|
get: function get() {
|
|
@@ -35931,32 +36101,11 @@ exports.WebGLMode = void 0;
|
|
|
35931
36101
|
}
|
|
35932
36102
|
}
|
|
35933
36103
|
]);
|
|
35934
|
-
return
|
|
36104
|
+
return WebGLGraphicDevice;
|
|
35935
36105
|
}();
|
|
35936
|
-
/**
|
|
35937
|
-
* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
|
|
35938
|
-
*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
|
|
35939
|
-
var WebGLEngine = function WebGLEngine(canvas, webGLRendererOptions) {
|
|
35940
|
-
var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
|
|
35941
|
-
var hardwareRenderer = new WebGLRenderer(webGLRendererOptions);
|
|
35942
|
-
return Engine.call(this, webCanvas, hardwareRenderer);
|
|
35943
|
-
};
|
|
35944
|
-
_inherits(WebGLEngine, Engine);
|
|
35945
|
-
_create_class(WebGLEngine, [
|
|
35946
|
-
{
|
|
35947
|
-
key: "canvas",
|
|
35948
|
-
get: /**
|
|
35949
|
-
* Web canvas.
|
|
35950
|
-
*/ function get() {
|
|
35951
|
-
return this._canvas;
|
|
35952
|
-
}
|
|
35953
|
-
}
|
|
35954
|
-
]);
|
|
35955
|
-
return WebGLEngine;
|
|
35956
|
-
}(miniprogram$1$1.Engine);
|
|
35957
36106
|
exports.WebCanvas = WebCanvas;
|
|
35958
36107
|
exports.WebGLEngine = WebGLEngine;
|
|
35959
|
-
exports.
|
|
36108
|
+
exports.WebGLGraphicDevice = WebGLGraphicDevice;
|
|
35960
36109
|
|
|
35961
36110
|
var miniprogram$3 = /*#__PURE__*/Object.freeze({
|
|
35962
36111
|
__proto__: null
|
|
@@ -35997,7 +36146,7 @@ function _interopNamespace(e) {
|
|
|
35997
36146
|
}
|
|
35998
36147
|
var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
|
|
35999
36148
|
//@ts-ignore
|
|
36000
|
-
var version = "0.0.0-experimental-0.9-plus.
|
|
36149
|
+
var version = "0.0.0-experimental-0.9-plus.5";
|
|
36001
36150
|
console.log("Galacean engine version: " + version);
|
|
36002
36151
|
for(var key in CoreObjects__namespace){
|
|
36003
36152
|
CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
|