@galacean/engine-physics-lite 0.0.0-experimental-0.9-plus.3 → 0.0.0-experimental-0.9-plus.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +55 -191
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -29088,7 +29088,9 @@ var KHR_materials_ior = /*#__PURE__*/ function(GLTFExtensionParser) {
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29088
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};
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29089
29089
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_inherits$1(KHR_materials_ior, GLTFExtensionParser);
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29090
29090
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var _proto = KHR_materials_ior.prototype;
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29091
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-
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29091
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+
/**
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29092
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+
* @override
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29093
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+
*/ _proto.additiveParse = function additiveParse(context, material, schema) {
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29092
29094
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var _schema_ior = schema.ior, ior = _schema_ior === void 0 ? 1.5 : _schema_ior;
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29093
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material.ior = ior;
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29094
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};
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@@ -34258,38 +34260,6 @@ function _inherits(subClass, superClass) {
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34258
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});
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34259
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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34261
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-
/**
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34262
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* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
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34263
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-
*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
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34264
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-
var WebGLEngine = function WebGLEngine() {
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34265
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-
return Engine.apply(this, arguments);
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34266
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-
};
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34267
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-
_inherits(WebGLEngine, Engine);
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34268
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/**
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34269
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-
* Create a WebGL engine.
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34270
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-
* @param configuration - WebGL engine configuration
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34271
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-
* @returns A promise that will resolve when the engine is created
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34272
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-
*/ WebGLEngine.create = function create(configuration) {
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34273
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-
var canvas = configuration.canvas;
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34274
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-
var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
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34275
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-
var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
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34276
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var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
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34277
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// @ts-ignore
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34278
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-
return engine._initialize(configuration);
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34279
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-
};
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34280
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_create_class(WebGLEngine, [
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34281
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{
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34282
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key: "canvas",
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34283
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-
get: /**
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34284
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-
* Web canvas.
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34285
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-
*/ function get() {
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34286
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// @ts-ignore
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34287
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-
return this._canvas;
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34288
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-
}
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34289
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-
}
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34290
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-
]);
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34291
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-
return WebGLEngine;
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34292
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-
}(miniprogram$1$1.Engine);
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34293
34263
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function _extends() {
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34294
34264
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_extends = Object.assign || function assign(target) {
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34295
34265
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for(var i = 1; i < arguments.length; i++){
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@@ -34300,83 +34270,6 @@ function _extends() {
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34300
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};
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34301
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return _extends.apply(this, arguments);
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34302
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}
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34303
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-
var GLBuffer = /*#__PURE__*/ function() {
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34304
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-
var GLBuffer = function GLBuffer(rhi, type, byteLength, bufferUsage, data) {
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34305
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-
if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
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34306
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-
var gl = rhi.gl;
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34307
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-
var glBuffer = gl.createBuffer();
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34308
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-
var glBufferUsage = this._getGLBufferUsage(gl, bufferUsage);
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34309
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-
var glBindTarget = type === miniprogram$1$1.BufferBindFlag.VertexBuffer ? gl.ARRAY_BUFFER : gl.ELEMENT_ARRAY_BUFFER;
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34310
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-
this._gl = gl;
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34311
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-
this._glBuffer = glBuffer;
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34312
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-
this._glBufferUsage = glBufferUsage;
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34313
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-
this._glBindTarget = glBindTarget;
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34314
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-
this._isWebGL2 = rhi.isWebGL2;
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34315
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-
this.bind();
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34316
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-
if (data) {
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34317
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-
gl.bufferData(glBindTarget, data, glBufferUsage);
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34318
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-
} else {
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34319
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-
gl.bufferData(glBindTarget, byteLength, glBufferUsage);
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34320
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-
}
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34321
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gl.bindBuffer(glBindTarget, null);
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34322
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-
};
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34323
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-
var _proto = GLBuffer.prototype;
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34324
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-
_proto.bind = function bind() {
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34325
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this._gl.bindBuffer(this._glBindTarget, this._glBuffer);
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34326
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-
};
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34327
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-
_proto.setData = function setData(byteLength, data, bufferByteOffset, dataOffset, dataLength, options) {
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34328
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var gl = this._gl;
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34329
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-
var glBindTarget = this._glBindTarget;
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34330
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-
this.bind();
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34331
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-
if (options === miniprogram$1$1.SetDataOptions.Discard) {
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34332
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-
gl.bufferData(glBindTarget, byteLength, this._glBufferUsage);
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34333
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-
}
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34334
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-
// TypeArray is BYTES_PER_ELEMENT, unTypeArray is 1
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34335
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-
var byteSize = data.BYTES_PER_ELEMENT || 1;
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34336
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-
var dataByteLength = dataLength ? byteSize * dataLength : data.byteLength;
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34337
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-
if (dataOffset !== 0 || dataByteLength < data.byteLength) {
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34338
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-
var isArrayBufferView = data.byteOffset !== undefined;
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34339
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if (this._isWebGL2 && isArrayBufferView) {
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34340
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-
gl.bufferSubData(glBindTarget, bufferByteOffset, data, dataOffset, dataByteLength / byteSize);
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34341
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-
} else {
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34342
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-
var subData = new Uint8Array(isArrayBufferView ? data.buffer : data, dataOffset * byteSize, dataByteLength);
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34343
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-
gl.bufferSubData(glBindTarget, bufferByteOffset, subData);
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34344
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-
}
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34345
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-
} else {
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34346
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-
gl.bufferSubData(glBindTarget, bufferByteOffset, data);
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34347
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-
}
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34348
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-
gl.bindBuffer(glBindTarget, null);
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34349
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-
};
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34350
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-
_proto.getData = function getData(data, bufferByteOffset, dataOffset, dataLength) {
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34351
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-
if (this._isWebGL2) {
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34352
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-
var gl = this._gl;
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34353
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-
this.bind();
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34354
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-
gl.getBufferSubData(this._glBindTarget, bufferByteOffset, data, dataOffset, dataLength);
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34355
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-
} else {
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34356
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-
throw "Buffer is write-only on WebGL1.0 platforms.";
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34357
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-
}
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34358
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-
};
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34359
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-
_proto.resize = function resize(byteLength) {
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34360
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-
this.bind();
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34361
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-
this._gl.bufferData(this._glBindTarget, byteLength, this._glBufferUsage);
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34362
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-
};
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34363
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-
_proto.destroy = function destroy() {
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34364
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-
this._gl.deleteBuffer(this._glBuffer);
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34365
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-
this._gl = null;
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34366
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-
this._glBuffer = null;
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34367
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-
};
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34368
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-
_proto._getGLBufferUsage = function _getGLBufferUsage(gl, bufferUsage) {
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34369
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-
switch(bufferUsage){
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34370
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-
case miniprogram$1$1.BufferUsage.Static:
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34371
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-
return gl.STATIC_DRAW;
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34372
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-
case miniprogram$1$1.BufferUsage.Dynamic:
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34373
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-
return gl.DYNAMIC_DRAW;
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34374
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-
case miniprogram$1$1.BufferUsage.Stream:
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34375
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-
return gl.STREAM_DRAW;
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34376
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-
}
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34377
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-
};
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34378
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-
return GLBuffer;
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34379
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-
}();
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34380
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/**
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34381
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* GL capability.
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34382
34275
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*/ var GLCapability = /*#__PURE__*/ function() {
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@@ -34639,8 +34532,8 @@ var GLBuffer = /*#__PURE__*/ function() {
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34639
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if (useVao) {
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34640
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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34641
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} else {
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34642
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-
var
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34643
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-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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34535
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+
var _nativeBuffer = _indexBufferBinding.buffer._nativeBuffer;
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34536
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+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _nativeBuffer);
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34644
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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34645
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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34646
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}
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@@ -34653,8 +34546,8 @@ var GLBuffer = /*#__PURE__*/ function() {
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34653
34546
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if (useVao) {
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34654
34547
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gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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34655
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} else {
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34656
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-
var
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34657
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-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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34549
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+
var _nativeBuffer1 = _indexBufferBinding.buffer._nativeBuffer;
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34550
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+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _nativeBuffer1);
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34658
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gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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34659
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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34660
34553
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}
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@@ -34694,7 +34587,7 @@ var GLBuffer = /*#__PURE__*/ function() {
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34694
34587
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var element = attributes[name];
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34695
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if (element) {
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34696
34589
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var _vertexBufferBindings_element_bindingIndex = vertexBufferBindings[element.bindingIndex], buffer = _vertexBufferBindings_element_bindingIndex.buffer, stride = _vertexBufferBindings_element_bindingIndex.stride;
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34697
|
-
vbo = buffer.
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34590
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+
vbo = buffer._nativeBuffer;
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34698
34591
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// prevent binding the vbo which already bound at the last loop, e.g. a buffer with multiple attributes.
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34699
34592
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if (lastBoundVbo !== vbo) {
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34700
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lastBoundVbo = vbo;
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@@ -34726,7 +34619,7 @@ var GLBuffer = /*#__PURE__*/ function() {
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34726
34619
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// @ts-ignore
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34727
34620
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var _indexBufferBinding = this._primitive._indexBufferBinding;
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34728
34621
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if (_indexBufferBinding) {
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34729
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-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer.
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34622
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer._nativeBuffer);
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34730
34623
|
}
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34731
34624
|
this._bindBufferAndAttrib(shaderProgram);
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34732
34625
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/** unbind */ gl.bindVertexArray(null);
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|
@@ -35783,21 +35676,23 @@ exports.WebGLMode = void 0;
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35783
35676
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WebGLMode[WebGLMode[/** WebGL1.0, */ "WebGL1"] = 2] = "WebGL1";
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35784
35677
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})(exports.WebGLMode || (exports.WebGLMode = {}));
|
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35785
35678
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/**
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|
35786
|
-
* WebGL
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35787
|
-
*/ var
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35788
|
-
var
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35679
|
+
* WebGL renderer, including WebGL1.0 and WebGL2.0.
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35680
|
+
*/ var WebGLRenderer = /*#__PURE__*/ function() {
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35681
|
+
var WebGLRenderer = function WebGLRenderer(initializeOptions) {
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|
35789
35682
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if (initializeOptions === void 0) initializeOptions = {};
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35790
|
-
/** @internal */ this._readFrameBuffer = null;
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35791
35683
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/** @internal */ this._enableGlobalDepthBias = false;
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35792
35684
|
this._activeTextures = new Array(32);
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|
35685
|
+
// cache value
|
|
35793
35686
|
this._lastViewport = new miniprogram$1.Vector4(null, null, null, null);
|
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35794
35687
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this._lastScissor = new miniprogram$1.Vector4(null, null, null, null);
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35795
35688
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this._lastClearColor = new miniprogram$1.Color(null, null, null, null);
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35796
35689
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this._scissorEnable = false;
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35797
35690
|
var options = _extends({
|
|
35798
35691
|
webGLMode: 0,
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|
35692
|
+
alpha: false,
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35799
35693
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stencil: true,
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35800
|
-
_forceFlush: false
|
|
35694
|
+
_forceFlush: false,
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35695
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+
_maxAllowSkinUniformVectorCount: 256
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|
35801
35696
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}, initializeOptions);
|
|
35802
35697
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if (miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPhone || miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPad) {
|
|
35803
35698
|
var version = miniprogram$1$1.SystemInfo.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);
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@@ -35810,20 +35705,12 @@ exports.WebGLMode = void 0;
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|
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35810
35705
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}
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35811
35706
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}
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|
35812
35707
|
this._options = options;
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35813
|
-
this._onWebGLContextLost = this._onWebGLContextLost.bind(this);
|
|
35814
|
-
this._onWebGLContextRestored = this._onWebGLContextRestored.bind(this);
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|
35815
35708
|
};
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|
35816
|
-
var _proto =
|
|
35817
|
-
_proto.init = function init(canvas
|
|
35709
|
+
var _proto = WebGLRenderer.prototype;
|
|
35710
|
+
_proto.init = function init(canvas) {
|
|
35818
35711
|
var options = this._options;
|
|
35819
|
-
var webCanvas = canvas._webCanvas;
|
|
35712
|
+
var webCanvas = this._webCanvas = canvas._webCanvas;
|
|
35820
35713
|
var webGLMode = options.webGLMode;
|
|
35821
|
-
this._onDeviceLost = onDeviceLost;
|
|
35822
|
-
this._onDeviceRestored = onDeviceRestored;
|
|
35823
|
-
webCanvas.addEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
|
35824
|
-
webCanvas.addEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
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|
35825
|
-
webCanvas.addEventListener("webglcontextcreationerror", this._onContextCreationError, false);
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|
35826
|
-
this._webCanvas = webCanvas;
|
|
35827
35714
|
var gl;
|
|
35828
35715
|
if (webGLMode == 0 || webGLMode == 1) {
|
|
35829
35716
|
gl = webCanvas.getContext("webgl2", options);
|
|
@@ -35849,7 +35736,16 @@ exports.WebGLMode = void 0;
|
|
|
35849
35736
|
throw new Error("Get GL Context FAILED.");
|
|
35850
35737
|
}
|
|
35851
35738
|
this._gl = gl;
|
|
35852
|
-
this.
|
|
35739
|
+
this._activeTextureID = gl.TEXTURE0;
|
|
35740
|
+
this._renderStates = new GLRenderStates(gl);
|
|
35741
|
+
this._extensions = new GLExtensions(this);
|
|
35742
|
+
this._capability = new GLCapability(this);
|
|
35743
|
+
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
35744
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
35745
|
+
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
35746
|
+
if (debugRenderInfo != null) {
|
|
35747
|
+
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
35748
|
+
}
|
|
35853
35749
|
};
|
|
35854
35750
|
_proto.createPlatformPrimitive = function createPlatformPrimitive(primitive) {
|
|
35855
35751
|
return new GLPrimitive(this, primitive);
|
|
@@ -35866,10 +35762,6 @@ exports.WebGLMode = void 0;
|
|
|
35866
35762
|
_proto.createPlatformRenderTarget = function createPlatformRenderTarget(target) {
|
|
35867
35763
|
return new GLRenderTarget(this, target);
|
|
35868
35764
|
};
|
|
35869
|
-
_proto.createPlatformBuffer = function createPlatformBuffer(type, byteLength, bufferUsage, data) {
|
|
35870
|
-
if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
|
|
35871
|
-
return new GLBuffer(this, type, byteLength, bufferUsage, data);
|
|
35872
|
-
};
|
|
35873
35765
|
_proto.requireExtension = function requireExtension(ext) {
|
|
35874
35766
|
return this._extensions.requireExtension(ext);
|
|
35875
35767
|
};
|
|
@@ -35997,57 +35889,8 @@ exports.WebGLMode = void 0;
|
|
|
35997
35889
|
_proto.flush = function flush() {
|
|
35998
35890
|
this._gl.flush();
|
|
35999
35891
|
};
|
|
36000
|
-
_proto.
|
|
36001
|
-
|
|
36002
|
-
extension.loseContext();
|
|
36003
|
-
};
|
|
36004
|
-
_proto.forceRestoreDevice = function forceRestoreDevice() {
|
|
36005
|
-
var extension = this.requireExtension(miniprogram$1$1.GLCapabilityType.WEBGL_lose_context);
|
|
36006
|
-
extension.restoreContext();
|
|
36007
|
-
};
|
|
36008
|
-
_proto.resetState = function resetState() {
|
|
36009
|
-
this._readFrameBuffer = null;
|
|
36010
|
-
this._enableGlobalDepthBias = false;
|
|
36011
|
-
this._currentBindShaderProgram = null;
|
|
36012
|
-
var activeTextures = this._activeTextures;
|
|
36013
|
-
for(var i = 0, n = activeTextures.length; i < n; i++){
|
|
36014
|
-
activeTextures[i] = null;
|
|
36015
|
-
}
|
|
36016
|
-
this._lastViewport.set(null, null, null, null);
|
|
36017
|
-
this._lastScissor.set(null, null, null, null);
|
|
36018
|
-
this._lastClearColor.set(null, null, null, null);
|
|
36019
|
-
this._scissorEnable = false;
|
|
36020
|
-
this._initGLState(this._gl);
|
|
36021
|
-
};
|
|
36022
|
-
_proto._initGLState = function _initGLState(gl) {
|
|
36023
|
-
this._activeTextureID = gl.TEXTURE0;
|
|
36024
|
-
this._renderStates = new GLRenderStates(gl);
|
|
36025
|
-
this._extensions = new GLExtensions(this);
|
|
36026
|
-
this._capability = new GLCapability(this);
|
|
36027
|
-
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
36028
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
36029
|
-
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
36030
|
-
if (debugRenderInfo != null) {
|
|
36031
|
-
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
36032
|
-
}
|
|
36033
|
-
};
|
|
36034
|
-
_proto.destroy = function destroy() {
|
|
36035
|
-
var webCanvas = this._webCanvas;
|
|
36036
|
-
webCanvas.removeEventListener("webglcontextcreationerror", this._onContextCreationError, false);
|
|
36037
|
-
webCanvas.removeEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
|
36038
|
-
webCanvas.removeEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
|
|
36039
|
-
};
|
|
36040
|
-
_proto._onContextCreationError = function _onContextCreationError(event) {
|
|
36041
|
-
console.error("WebGLRenderer: WebGL context could not be created. Reason: ", event.statusMessage);
|
|
36042
|
-
};
|
|
36043
|
-
_proto._onWebGLContextLost = function _onWebGLContextLost(event) {
|
|
36044
|
-
event.preventDefault();
|
|
36045
|
-
this._onDeviceLost();
|
|
36046
|
-
};
|
|
36047
|
-
_proto._onWebGLContextRestored = function _onWebGLContextRestored(event) {
|
|
36048
|
-
this._onDeviceRestored();
|
|
36049
|
-
};
|
|
36050
|
-
_create_class(WebGLGraphicDevice, [
|
|
35892
|
+
_proto.destroy = function destroy() {};
|
|
35893
|
+
_create_class(WebGLRenderer, [
|
|
36051
35894
|
{
|
|
36052
35895
|
key: "isWebGL2",
|
|
36053
35896
|
get: function get() {
|
|
@@ -36088,11 +35931,32 @@ exports.WebGLMode = void 0;
|
|
|
36088
35931
|
}
|
|
36089
35932
|
}
|
|
36090
35933
|
]);
|
|
36091
|
-
return
|
|
35934
|
+
return WebGLRenderer;
|
|
36092
35935
|
}();
|
|
35936
|
+
/**
|
|
35937
|
+
* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
|
|
35938
|
+
*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
|
|
35939
|
+
var WebGLEngine = function WebGLEngine(canvas, webGLRendererOptions) {
|
|
35940
|
+
var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
|
|
35941
|
+
var hardwareRenderer = new WebGLRenderer(webGLRendererOptions);
|
|
35942
|
+
return Engine.call(this, webCanvas, hardwareRenderer);
|
|
35943
|
+
};
|
|
35944
|
+
_inherits(WebGLEngine, Engine);
|
|
35945
|
+
_create_class(WebGLEngine, [
|
|
35946
|
+
{
|
|
35947
|
+
key: "canvas",
|
|
35948
|
+
get: /**
|
|
35949
|
+
* Web canvas.
|
|
35950
|
+
*/ function get() {
|
|
35951
|
+
return this._canvas;
|
|
35952
|
+
}
|
|
35953
|
+
}
|
|
35954
|
+
]);
|
|
35955
|
+
return WebGLEngine;
|
|
35956
|
+
}(miniprogram$1$1.Engine);
|
|
36093
35957
|
exports.WebCanvas = WebCanvas;
|
|
36094
35958
|
exports.WebGLEngine = WebGLEngine;
|
|
36095
|
-
exports.
|
|
35959
|
+
exports.WebGLRenderer = WebGLRenderer;
|
|
36096
35960
|
|
|
36097
35961
|
var miniprogram$3 = /*#__PURE__*/Object.freeze({
|
|
36098
35962
|
__proto__: null
|
|
@@ -36133,7 +35997,7 @@ function _interopNamespace(e) {
|
|
|
36133
35997
|
}
|
|
36134
35998
|
var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
|
|
36135
35999
|
//@ts-ignore
|
|
36136
|
-
var version = "0.0.0-experimental-0.9-plus.
|
|
36000
|
+
var version = "0.0.0-experimental-0.9-plus.4";
|
|
36137
36001
|
console.log("Galacean engine version: " + version);
|
|
36138
36002
|
for(var key in CoreObjects__namespace){
|
|
36139
36003
|
CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
|