@galacean/engine-physics-lite 0.0.0-experimental-0.9-plus.1 → 0.0.0-experimental-0.9-plus.2

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@@ -15019,6 +15019,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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  _this._fogEnd = 300;
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  _this._fogDensity = 0.01;
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  _this._fogParams = new miniprogram$7.Vector4();
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+ _this._sunlightVector3 = new miniprogram$7.Vector3();
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  _this.name = name || "";
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  var shaderData = _this.shaderData;
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  shaderData._addRefCount(1);
@@ -15175,7 +15176,10 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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  var sunLightIndex = lightManager._getSunLightIndex();
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  if (sunLightIndex !== -1) {
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  var sunlight = lightManager._directLights.get(sunLightIndex);
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- shaderData.setColor(Scene._sunlightColorProperty, sunlight.color);
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+ var sunlightColor = sunlight.color;
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+ var sunlightIntensity = sunlight.intensity;
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+ this._sunlightVector3.set(sunlightColor.r * sunlightIntensity, sunlightColor.g * sunlightIntensity, sunlightColor.b * sunlightIntensity);
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+ shaderData.setVector3(Scene._sunlightColorProperty, this._sunlightVector3);
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  shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
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  this._sunLight = sunlight;
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  }
@@ -36128,7 +36132,7 @@ function _interopNamespace(e) {
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  }
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  var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
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  //@ts-ignore
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- var version = "0.0.0-experimental-0.9-plus.1";
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+ var version = "0.0.0-experimental-0.9-plus.2";
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  console.log("Galacean engine version: " + version);
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  for(var key in CoreObjects__namespace){
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  CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);