@galacean/engine-physics-lite 0.0.0-experimental-0.9-plus.0 → 0.0.0-experimental-0.9-plus.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +204 -53
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -15019,6 +15019,7 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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15019
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_this._fogEnd = 300;
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_this._fogDensity = 0.01;
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_this._fogParams = new miniprogram$7.Vector4();
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+
_this._sunlightVector3 = new miniprogram$7.Vector3();
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_this.name = name || "";
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var shaderData = _this.shaderData;
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shaderData._addRefCount(1);
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@@ -15174,7 +15175,13 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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lightManager._updateShaderData(this.shaderData);
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var sunLightIndex = lightManager._getSunLightIndex();
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if (sunLightIndex !== -1) {
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-
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+
var sunlight = lightManager._directLights.get(sunLightIndex);
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var sunlightColor = sunlight.color;
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var sunlightIntensity = sunlight.intensity;
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this._sunlightVector3.set(sunlightColor.r * sunlightIntensity, sunlightColor.g * sunlightIntensity, sunlightColor.b * sunlightIntensity);
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shaderData.setVector3(Scene._sunlightColorProperty, this._sunlightVector3);
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shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
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this._sunLight = sunlight;
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}
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if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
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shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
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@@ -15366,6 +15373,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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(function() {
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Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
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})();
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(function() {
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Scene._sunlightColorProperty = Shader.getPropertyByName("galacean_SunlightColor");
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})();
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(function() {
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Scene._sunlightDirectionProperty = Shader.getPropertyByName("galacean_SunlightDirection");
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})();
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/**
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* Scene manager.
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*/ var SceneManager = /*#__PURE__*/ function() {
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@@ -34244,6 +34257,38 @@ function _inherits(subClass, superClass) {
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});
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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+
/**
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* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
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*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
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var WebGLEngine = function WebGLEngine() {
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return Engine.apply(this, arguments);
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};
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_inherits(WebGLEngine, Engine);
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/**
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* Create a WebGL engine.
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* @param configuration - WebGL engine configuration
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* @returns A promise that will resolve when the engine is created
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*/ WebGLEngine.create = function create(configuration) {
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var canvas = configuration.canvas;
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var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
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var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
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var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
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// @ts-ignore
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return engine._initialize(configuration);
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};
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_create_class(WebGLEngine, [
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{
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key: "canvas",
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get: /**
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* Web canvas.
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*/ function get() {
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// @ts-ignore
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return this._canvas;
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}
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}
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]);
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return WebGLEngine;
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}(miniprogram$1$1.Engine);
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function _extends() {
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_extends = Object.assign || function assign(target) {
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for(var i = 1; i < arguments.length; i++){
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@@ -34254,6 +34299,83 @@ function _extends() {
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};
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return _extends.apply(this, arguments);
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}
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+
var GLBuffer = /*#__PURE__*/ function() {
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var GLBuffer = function GLBuffer(rhi, type, byteLength, bufferUsage, data) {
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if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
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var gl = rhi.gl;
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var glBuffer = gl.createBuffer();
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var glBufferUsage = this._getGLBufferUsage(gl, bufferUsage);
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var glBindTarget = type === miniprogram$1$1.BufferBindFlag.VertexBuffer ? gl.ARRAY_BUFFER : gl.ELEMENT_ARRAY_BUFFER;
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this._gl = gl;
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this._glBuffer = glBuffer;
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this._glBufferUsage = glBufferUsage;
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this._glBindTarget = glBindTarget;
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this._isWebGL2 = rhi.isWebGL2;
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this.bind();
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if (data) {
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gl.bufferData(glBindTarget, data, glBufferUsage);
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} else {
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gl.bufferData(glBindTarget, byteLength, glBufferUsage);
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}
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gl.bindBuffer(glBindTarget, null);
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};
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var _proto = GLBuffer.prototype;
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_proto.bind = function bind() {
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this._gl.bindBuffer(this._glBindTarget, this._glBuffer);
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};
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_proto.setData = function setData(byteLength, data, bufferByteOffset, dataOffset, dataLength, options) {
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var gl = this._gl;
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var glBindTarget = this._glBindTarget;
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34329
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this.bind();
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if (options === miniprogram$1$1.SetDataOptions.Discard) {
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gl.bufferData(glBindTarget, byteLength, this._glBufferUsage);
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}
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// TypeArray is BYTES_PER_ELEMENT, unTypeArray is 1
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var byteSize = data.BYTES_PER_ELEMENT || 1;
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var dataByteLength = dataLength ? byteSize * dataLength : data.byteLength;
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if (dataOffset !== 0 || dataByteLength < data.byteLength) {
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var isArrayBufferView = data.byteOffset !== undefined;
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34338
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if (this._isWebGL2 && isArrayBufferView) {
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gl.bufferSubData(glBindTarget, bufferByteOffset, data, dataOffset, dataByteLength / byteSize);
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34340
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+
} else {
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34341
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var subData = new Uint8Array(isArrayBufferView ? data.buffer : data, dataOffset * byteSize, dataByteLength);
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gl.bufferSubData(glBindTarget, bufferByteOffset, subData);
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34343
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+
}
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34344
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+
} else {
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gl.bufferSubData(glBindTarget, bufferByteOffset, data);
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}
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gl.bindBuffer(glBindTarget, null);
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};
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_proto.getData = function getData(data, bufferByteOffset, dataOffset, dataLength) {
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34350
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if (this._isWebGL2) {
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var gl = this._gl;
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this.bind();
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gl.getBufferSubData(this._glBindTarget, bufferByteOffset, data, dataOffset, dataLength);
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} else {
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throw "Buffer is write-only on WebGL1.0 platforms.";
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}
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};
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_proto.resize = function resize(byteLength) {
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this.bind();
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this._gl.bufferData(this._glBindTarget, byteLength, this._glBufferUsage);
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};
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+
_proto.destroy = function destroy() {
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this._gl.deleteBuffer(this._glBuffer);
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this._gl = null;
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this._glBuffer = null;
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};
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_proto._getGLBufferUsage = function _getGLBufferUsage(gl, bufferUsage) {
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switch(bufferUsage){
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case miniprogram$1$1.BufferUsage.Static:
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return gl.STATIC_DRAW;
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case miniprogram$1$1.BufferUsage.Dynamic:
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return gl.DYNAMIC_DRAW;
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case miniprogram$1$1.BufferUsage.Stream:
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return gl.STREAM_DRAW;
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}
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};
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return GLBuffer;
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}();
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/**
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* GL capability.
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*/ var GLCapability = /*#__PURE__*/ function() {
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@@ -34516,8 +34638,8 @@ function _extends() {
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if (useVao) {
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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} else {
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-
var
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-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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var _glBuffer = _indexBufferBinding.buffer._platformBuffer._glBuffer;
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _glBuffer);
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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}
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@@ -34530,8 +34652,8 @@ function _extends() {
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if (useVao) {
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gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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} else {
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-
var
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-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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+
var _glBuffer1 = _indexBufferBinding.buffer._platformBuffer._glBuffer;
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _glBuffer1);
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gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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}
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@@ -34571,7 +34693,7 @@ function _extends() {
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var element = attributes[name];
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if (element) {
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var _vertexBufferBindings_element_bindingIndex = vertexBufferBindings[element.bindingIndex], buffer = _vertexBufferBindings_element_bindingIndex.buffer, stride = _vertexBufferBindings_element_bindingIndex.stride;
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-
vbo = buffer.
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+
vbo = buffer._platformBuffer._glBuffer;
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// prevent binding the vbo which already bound at the last loop, e.g. a buffer with multiple attributes.
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if (lastBoundVbo !== vbo) {
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lastBoundVbo = vbo;
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@@ -34603,7 +34725,7 @@ function _extends() {
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// @ts-ignore
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var _indexBufferBinding = this._primitive._indexBufferBinding;
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if (_indexBufferBinding) {
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-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer.
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+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer._platformBuffer._glBuffer);
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}
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this._bindBufferAndAttrib(shaderProgram);
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/** unbind */ gl.bindVertexArray(null);
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@@ -35660,23 +35782,21 @@ exports.WebGLMode = void 0;
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WebGLMode[WebGLMode[/** WebGL1.0, */ "WebGL1"] = 2] = "WebGL1";
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})(exports.WebGLMode || (exports.WebGLMode = {}));
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/**
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-
* WebGL
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-
*/ var
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35665
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-
var
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+
* WebGL graphic device, including WebGL1.0 and WebGL2.0.
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+
*/ var WebGLGraphicDevice = /*#__PURE__*/ function() {
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+
var WebGLGraphicDevice = function WebGLGraphicDevice(initializeOptions) {
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if (initializeOptions === void 0) initializeOptions = {};
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+
/** @internal */ this._readFrameBuffer = null;
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/** @internal */ this._enableGlobalDepthBias = false;
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this._activeTextures = new Array(32);
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|
-
// cache value
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this._lastViewport = new miniprogram$1.Vector4(null, null, null, null);
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this._lastScissor = new miniprogram$1.Vector4(null, null, null, null);
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this._lastClearColor = new miniprogram$1.Color(null, null, null, null);
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this._scissorEnable = false;
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var options = _extends({
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webGLMode: 0,
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-
alpha: false,
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stencil: true,
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-
_forceFlush: false
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-
_maxAllowSkinUniformVectorCount: 256
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+
_forceFlush: false
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}, initializeOptions);
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if (miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPhone || miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPad) {
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var version = miniprogram$1$1.SystemInfo.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);
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@@ -35689,12 +35809,20 @@ exports.WebGLMode = void 0;
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}
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}
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35811
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this._options = options;
|
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35812
|
+
this._onWebGLContextLost = this._onWebGLContextLost.bind(this);
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35813
|
+
this._onWebGLContextRestored = this._onWebGLContextRestored.bind(this);
|
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};
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35693
|
-
var _proto =
|
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35694
|
-
_proto.init = function init(canvas) {
|
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+
var _proto = WebGLGraphicDevice.prototype;
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35816
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+
_proto.init = function init(canvas, onDeviceLost, onDeviceRestored) {
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var options = this._options;
|
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35696
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-
var webCanvas =
|
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35818
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+
var webCanvas = canvas._webCanvas;
|
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|
var webGLMode = options.webGLMode;
|
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35820
|
+
this._onDeviceLost = onDeviceLost;
|
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35821
|
+
this._onDeviceRestored = onDeviceRestored;
|
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35822
|
+
webCanvas.addEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
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35823
|
+
webCanvas.addEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
|
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35824
|
+
webCanvas.addEventListener("webglcontextcreationerror", this._onContextCreationError, false);
|
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35825
|
+
this._webCanvas = webCanvas;
|
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|
var gl;
|
|
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35827
|
if (webGLMode == 0 || webGLMode == 1) {
|
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|
gl = webCanvas.getContext("webgl2", options);
|
|
@@ -35720,16 +35848,7 @@ exports.WebGLMode = void 0;
|
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|
35720
35848
|
throw new Error("Get GL Context FAILED.");
|
|
35721
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|
}
|
|
35722
35850
|
this._gl = gl;
|
|
35723
|
-
this.
|
|
35724
|
-
this._renderStates = new GLRenderStates(gl);
|
|
35725
|
-
this._extensions = new GLExtensions(this);
|
|
35726
|
-
this._capability = new GLCapability(this);
|
|
35727
|
-
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
35728
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
35729
|
-
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
35730
|
-
if (debugRenderInfo != null) {
|
|
35731
|
-
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
35732
|
-
}
|
|
35851
|
+
this._initGLState(gl);
|
|
35733
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|
};
|
|
35734
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|
_proto.createPlatformPrimitive = function createPlatformPrimitive(primitive) {
|
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35735
35854
|
return new GLPrimitive(this, primitive);
|
|
@@ -35746,6 +35865,10 @@ exports.WebGLMode = void 0;
|
|
|
35746
35865
|
_proto.createPlatformRenderTarget = function createPlatformRenderTarget(target) {
|
|
35747
35866
|
return new GLRenderTarget(this, target);
|
|
35748
35867
|
};
|
|
35868
|
+
_proto.createPlatformBuffer = function createPlatformBuffer(type, byteLength, bufferUsage, data) {
|
|
35869
|
+
if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
|
|
35870
|
+
return new GLBuffer(this, type, byteLength, bufferUsage, data);
|
|
35871
|
+
};
|
|
35749
35872
|
_proto.requireExtension = function requireExtension(ext) {
|
|
35750
35873
|
return this._extensions.requireExtension(ext);
|
|
35751
35874
|
};
|
|
@@ -35873,8 +35996,57 @@ exports.WebGLMode = void 0;
|
|
|
35873
35996
|
_proto.flush = function flush() {
|
|
35874
35997
|
this._gl.flush();
|
|
35875
35998
|
};
|
|
35876
|
-
_proto.
|
|
35877
|
-
|
|
35999
|
+
_proto.forceLoseDevice = function forceLoseDevice() {
|
|
36000
|
+
var extension = this.requireExtension(miniprogram$1$1.GLCapabilityType.WEBGL_lose_context);
|
|
36001
|
+
extension.loseContext();
|
|
36002
|
+
};
|
|
36003
|
+
_proto.forceRestoreDevice = function forceRestoreDevice() {
|
|
36004
|
+
var extension = this.requireExtension(miniprogram$1$1.GLCapabilityType.WEBGL_lose_context);
|
|
36005
|
+
extension.restoreContext();
|
|
36006
|
+
};
|
|
36007
|
+
_proto.resetState = function resetState() {
|
|
36008
|
+
this._readFrameBuffer = null;
|
|
36009
|
+
this._enableGlobalDepthBias = false;
|
|
36010
|
+
this._currentBindShaderProgram = null;
|
|
36011
|
+
var activeTextures = this._activeTextures;
|
|
36012
|
+
for(var i = 0, n = activeTextures.length; i < n; i++){
|
|
36013
|
+
activeTextures[i] = null;
|
|
36014
|
+
}
|
|
36015
|
+
this._lastViewport.set(null, null, null, null);
|
|
36016
|
+
this._lastScissor.set(null, null, null, null);
|
|
36017
|
+
this._lastClearColor.set(null, null, null, null);
|
|
36018
|
+
this._scissorEnable = false;
|
|
36019
|
+
this._initGLState(this._gl);
|
|
36020
|
+
};
|
|
36021
|
+
_proto._initGLState = function _initGLState(gl) {
|
|
36022
|
+
this._activeTextureID = gl.TEXTURE0;
|
|
36023
|
+
this._renderStates = new GLRenderStates(gl);
|
|
36024
|
+
this._extensions = new GLExtensions(this);
|
|
36025
|
+
this._capability = new GLCapability(this);
|
|
36026
|
+
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
36027
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
36028
|
+
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
36029
|
+
if (debugRenderInfo != null) {
|
|
36030
|
+
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
36031
|
+
}
|
|
36032
|
+
};
|
|
36033
|
+
_proto.destroy = function destroy() {
|
|
36034
|
+
var webCanvas = this._webCanvas;
|
|
36035
|
+
webCanvas.removeEventListener("webglcontextcreationerror", this._onContextCreationError, false);
|
|
36036
|
+
webCanvas.removeEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
|
36037
|
+
webCanvas.removeEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
|
|
36038
|
+
};
|
|
36039
|
+
_proto._onContextCreationError = function _onContextCreationError(event) {
|
|
36040
|
+
console.error("WebGLRenderer: WebGL context could not be created. Reason: ", event.statusMessage);
|
|
36041
|
+
};
|
|
36042
|
+
_proto._onWebGLContextLost = function _onWebGLContextLost(event) {
|
|
36043
|
+
event.preventDefault();
|
|
36044
|
+
this._onDeviceLost();
|
|
36045
|
+
};
|
|
36046
|
+
_proto._onWebGLContextRestored = function _onWebGLContextRestored(event) {
|
|
36047
|
+
this._onDeviceRestored();
|
|
36048
|
+
};
|
|
36049
|
+
_create_class(WebGLGraphicDevice, [
|
|
35878
36050
|
{
|
|
35879
36051
|
key: "isWebGL2",
|
|
35880
36052
|
get: function get() {
|
|
@@ -35915,32 +36087,11 @@ exports.WebGLMode = void 0;
|
|
|
35915
36087
|
}
|
|
35916
36088
|
}
|
|
35917
36089
|
]);
|
|
35918
|
-
return
|
|
36090
|
+
return WebGLGraphicDevice;
|
|
35919
36091
|
}();
|
|
35920
|
-
/**
|
|
35921
|
-
* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
|
|
35922
|
-
*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
|
|
35923
|
-
var WebGLEngine = function WebGLEngine(canvas, webGLRendererOptions) {
|
|
35924
|
-
var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
|
|
35925
|
-
var hardwareRenderer = new WebGLRenderer(webGLRendererOptions);
|
|
35926
|
-
return Engine.call(this, webCanvas, hardwareRenderer);
|
|
35927
|
-
};
|
|
35928
|
-
_inherits(WebGLEngine, Engine);
|
|
35929
|
-
_create_class(WebGLEngine, [
|
|
35930
|
-
{
|
|
35931
|
-
key: "canvas",
|
|
35932
|
-
get: /**
|
|
35933
|
-
* Web canvas.
|
|
35934
|
-
*/ function get() {
|
|
35935
|
-
return this._canvas;
|
|
35936
|
-
}
|
|
35937
|
-
}
|
|
35938
|
-
]);
|
|
35939
|
-
return WebGLEngine;
|
|
35940
|
-
}(miniprogram$1$1.Engine);
|
|
35941
36092
|
exports.WebCanvas = WebCanvas;
|
|
35942
36093
|
exports.WebGLEngine = WebGLEngine;
|
|
35943
|
-
exports.
|
|
36094
|
+
exports.WebGLGraphicDevice = WebGLGraphicDevice;
|
|
35944
36095
|
|
|
35945
36096
|
var miniprogram$3 = /*#__PURE__*/Object.freeze({
|
|
35946
36097
|
__proto__: null
|
|
@@ -35981,7 +36132,7 @@ function _interopNamespace(e) {
|
|
|
35981
36132
|
}
|
|
35982
36133
|
var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
|
|
35983
36134
|
//@ts-ignore
|
|
35984
|
-
var version = "0.0.0-experimental-0.9-plus.
|
|
36135
|
+
var version = "0.0.0-experimental-0.9-plus.2";
|
|
35985
36136
|
console.log("Galacean engine version: " + version);
|
|
35986
36137
|
for(var key in CoreObjects__namespace){
|
|
35987
36138
|
CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
|