@galacean/engine-physics-lite 0.0.0-experimental-0.9-plus.0 → 0.0.0-experimental-0.9-plus.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +200 -53
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -15174,7 +15174,10 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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15174
15174
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lightManager._updateShaderData(this.shaderData);
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15175
15175
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var sunLightIndex = lightManager._getSunLightIndex();
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15176
15176
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if (sunLightIndex !== -1) {
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15177
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-
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15177
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+
var sunlight = lightManager._directLights.get(sunLightIndex);
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15178
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+
shaderData.setColor(Scene._sunlightColorProperty, sunlight.color);
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15179
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shaderData.setVector3(Scene._sunlightDirectionProperty, sunlight.direction);
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15180
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+
this._sunLight = sunlight;
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}
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if (this.castShadows && this._sunLight && this._sunLight.shadowType !== exports.ShadowType.None) {
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shaderData.enableMacro("SHADOW_TYPE", this._sunLight.shadowType.toString());
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@@ -15366,6 +15369,12 @@ var TextRenderElement = /*#__PURE__*/ function(RenderElement) {
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(function() {
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Scene._fogParamsProperty = Shader.getPropertyByName("oasis_FogParams");
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})();
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15372
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+
(function() {
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15373
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Scene._sunlightColorProperty = Shader.getPropertyByName("galacean_SunlightColor");
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15374
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+
})();
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15375
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+
(function() {
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15376
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Scene._sunlightDirectionProperty = Shader.getPropertyByName("galacean_SunlightDirection");
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15377
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+
})();
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/**
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* Scene manager.
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*/ var SceneManager = /*#__PURE__*/ function() {
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@@ -34244,6 +34253,38 @@ function _inherits(subClass, superClass) {
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});
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if (superClass) _set_prototype_of(subClass, superClass);
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}
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34256
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+
/**
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34257
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* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
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34258
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*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
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34259
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var WebGLEngine = function WebGLEngine() {
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34260
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return Engine.apply(this, arguments);
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34261
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};
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34262
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_inherits(WebGLEngine, Engine);
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34263
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/**
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34264
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* Create a WebGL engine.
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34265
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* @param configuration - WebGL engine configuration
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34266
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* @returns A promise that will resolve when the engine is created
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34267
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+
*/ WebGLEngine.create = function create(configuration) {
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34268
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var canvas = configuration.canvas;
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34269
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var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
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34270
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var webGLGraphicDevice = new WebGLGraphicDevice(configuration.graphicDeviceOptions);
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34271
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var engine = new WebGLEngine(webCanvas, webGLGraphicDevice, configuration);
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34272
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// @ts-ignore
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34273
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return engine._initialize(configuration);
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34274
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};
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34275
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_create_class(WebGLEngine, [
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{
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key: "canvas",
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get: /**
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34279
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* Web canvas.
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34280
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+
*/ function get() {
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34281
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+
// @ts-ignore
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34282
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+
return this._canvas;
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34283
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+
}
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34284
|
+
}
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34285
|
+
]);
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34286
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+
return WebGLEngine;
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34287
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+
}(miniprogram$1$1.Engine);
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function _extends() {
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_extends = Object.assign || function assign(target) {
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for(var i = 1; i < arguments.length; i++){
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@@ -34254,6 +34295,83 @@ function _extends() {
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34254
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};
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34255
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return _extends.apply(this, arguments);
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|
}
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34298
|
+
var GLBuffer = /*#__PURE__*/ function() {
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34299
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+
var GLBuffer = function GLBuffer(rhi, type, byteLength, bufferUsage, data) {
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34300
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+
if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
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34301
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var gl = rhi.gl;
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34302
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var glBuffer = gl.createBuffer();
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34303
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var glBufferUsage = this._getGLBufferUsage(gl, bufferUsage);
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34304
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var glBindTarget = type === miniprogram$1$1.BufferBindFlag.VertexBuffer ? gl.ARRAY_BUFFER : gl.ELEMENT_ARRAY_BUFFER;
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34305
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this._gl = gl;
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34306
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this._glBuffer = glBuffer;
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34307
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this._glBufferUsage = glBufferUsage;
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this._glBindTarget = glBindTarget;
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34309
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this._isWebGL2 = rhi.isWebGL2;
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34310
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this.bind();
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34311
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+
if (data) {
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34312
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gl.bufferData(glBindTarget, data, glBufferUsage);
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34313
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+
} else {
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34314
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+
gl.bufferData(glBindTarget, byteLength, glBufferUsage);
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34315
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+
}
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34316
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+
gl.bindBuffer(glBindTarget, null);
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34317
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};
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34318
|
+
var _proto = GLBuffer.prototype;
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34319
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_proto.bind = function bind() {
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34320
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this._gl.bindBuffer(this._glBindTarget, this._glBuffer);
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34321
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+
};
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34322
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+
_proto.setData = function setData(byteLength, data, bufferByteOffset, dataOffset, dataLength, options) {
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34323
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+
var gl = this._gl;
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34324
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+
var glBindTarget = this._glBindTarget;
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34325
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+
this.bind();
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34326
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+
if (options === miniprogram$1$1.SetDataOptions.Discard) {
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34327
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gl.bufferData(glBindTarget, byteLength, this._glBufferUsage);
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34328
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+
}
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34329
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+
// TypeArray is BYTES_PER_ELEMENT, unTypeArray is 1
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34330
|
+
var byteSize = data.BYTES_PER_ELEMENT || 1;
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34331
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+
var dataByteLength = dataLength ? byteSize * dataLength : data.byteLength;
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34332
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+
if (dataOffset !== 0 || dataByteLength < data.byteLength) {
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34333
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+
var isArrayBufferView = data.byteOffset !== undefined;
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34334
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+
if (this._isWebGL2 && isArrayBufferView) {
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34335
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+
gl.bufferSubData(glBindTarget, bufferByteOffset, data, dataOffset, dataByteLength / byteSize);
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34336
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+
} else {
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34337
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+
var subData = new Uint8Array(isArrayBufferView ? data.buffer : data, dataOffset * byteSize, dataByteLength);
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34338
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+
gl.bufferSubData(glBindTarget, bufferByteOffset, subData);
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34339
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+
}
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34340
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+
} else {
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34341
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+
gl.bufferSubData(glBindTarget, bufferByteOffset, data);
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34342
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+
}
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34343
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+
gl.bindBuffer(glBindTarget, null);
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34344
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+
};
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34345
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+
_proto.getData = function getData(data, bufferByteOffset, dataOffset, dataLength) {
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34346
|
+
if (this._isWebGL2) {
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34347
|
+
var gl = this._gl;
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34348
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+
this.bind();
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34349
|
+
gl.getBufferSubData(this._glBindTarget, bufferByteOffset, data, dataOffset, dataLength);
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34350
|
+
} else {
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34351
|
+
throw "Buffer is write-only on WebGL1.0 platforms.";
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34352
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+
}
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34353
|
+
};
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34354
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+
_proto.resize = function resize(byteLength) {
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34355
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+
this.bind();
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34356
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+
this._gl.bufferData(this._glBindTarget, byteLength, this._glBufferUsage);
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34357
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+
};
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34358
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+
_proto.destroy = function destroy() {
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34359
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+
this._gl.deleteBuffer(this._glBuffer);
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34360
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+
this._gl = null;
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34361
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+
this._glBuffer = null;
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34362
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+
};
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34363
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+
_proto._getGLBufferUsage = function _getGLBufferUsage(gl, bufferUsage) {
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34364
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+
switch(bufferUsage){
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34365
|
+
case miniprogram$1$1.BufferUsage.Static:
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34366
|
+
return gl.STATIC_DRAW;
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34367
|
+
case miniprogram$1$1.BufferUsage.Dynamic:
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34368
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+
return gl.DYNAMIC_DRAW;
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34369
|
+
case miniprogram$1$1.BufferUsage.Stream:
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34370
|
+
return gl.STREAM_DRAW;
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34371
|
+
}
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34372
|
+
};
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34373
|
+
return GLBuffer;
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34374
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+
}();
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34257
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/**
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34258
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* GL capability.
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34259
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*/ var GLCapability = /*#__PURE__*/ function() {
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@@ -34516,8 +34634,8 @@ function _extends() {
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34516
34634
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if (useVao) {
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34517
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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34518
34636
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} else {
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34519
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-
var
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34520
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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34637
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+
var _glBuffer = _indexBufferBinding.buffer._platformBuffer._glBuffer;
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34638
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+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _glBuffer);
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34521
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gl.drawElements(topology, count, _glIndexType, start * _glIndexByteCount);
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34522
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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34523
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}
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@@ -34530,8 +34648,8 @@ function _extends() {
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34530
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if (useVao) {
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34531
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gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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34532
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} else {
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34533
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-
var
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34534
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-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,
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34651
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+
var _glBuffer1 = _indexBufferBinding.buffer._platformBuffer._glBuffer;
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34652
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+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _glBuffer1);
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34535
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gl.drawElementsInstanced(topology, count, _glIndexType, start * _glIndexByteCount, _instanceCount);
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34536
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
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34537
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}
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@@ -34571,7 +34689,7 @@ function _extends() {
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34571
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var element = attributes[name];
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34572
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if (element) {
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34573
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var _vertexBufferBindings_element_bindingIndex = vertexBufferBindings[element.bindingIndex], buffer = _vertexBufferBindings_element_bindingIndex.buffer, stride = _vertexBufferBindings_element_bindingIndex.stride;
|
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34574
|
-
vbo = buffer.
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34692
|
+
vbo = buffer._platformBuffer._glBuffer;
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34575
34693
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// prevent binding the vbo which already bound at the last loop, e.g. a buffer with multiple attributes.
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34576
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if (lastBoundVbo !== vbo) {
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34577
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lastBoundVbo = vbo;
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@@ -34603,7 +34721,7 @@ function _extends() {
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34603
34721
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// @ts-ignore
|
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34604
34722
|
var _indexBufferBinding = this._primitive._indexBufferBinding;
|
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34605
34723
|
if (_indexBufferBinding) {
|
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34606
|
-
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer.
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34724
|
+
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, _indexBufferBinding.buffer._platformBuffer._glBuffer);
|
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34607
34725
|
}
|
|
34608
34726
|
this._bindBufferAndAttrib(shaderProgram);
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34609
34727
|
/** unbind */ gl.bindVertexArray(null);
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@@ -35660,23 +35778,21 @@ exports.WebGLMode = void 0;
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35660
35778
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WebGLMode[WebGLMode[/** WebGL1.0, */ "WebGL1"] = 2] = "WebGL1";
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35661
35779
|
})(exports.WebGLMode || (exports.WebGLMode = {}));
|
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35662
35780
|
/**
|
|
35663
|
-
* WebGL
|
|
35664
|
-
*/ var
|
|
35665
|
-
var
|
|
35781
|
+
* WebGL graphic device, including WebGL1.0 and WebGL2.0.
|
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35782
|
+
*/ var WebGLGraphicDevice = /*#__PURE__*/ function() {
|
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35783
|
+
var WebGLGraphicDevice = function WebGLGraphicDevice(initializeOptions) {
|
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35666
35784
|
if (initializeOptions === void 0) initializeOptions = {};
|
|
35785
|
+
/** @internal */ this._readFrameBuffer = null;
|
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35667
35786
|
/** @internal */ this._enableGlobalDepthBias = false;
|
|
35668
35787
|
this._activeTextures = new Array(32);
|
|
35669
|
-
// cache value
|
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35670
35788
|
this._lastViewport = new miniprogram$1.Vector4(null, null, null, null);
|
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35671
35789
|
this._lastScissor = new miniprogram$1.Vector4(null, null, null, null);
|
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35672
35790
|
this._lastClearColor = new miniprogram$1.Color(null, null, null, null);
|
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35673
35791
|
this._scissorEnable = false;
|
|
35674
35792
|
var options = _extends({
|
|
35675
35793
|
webGLMode: 0,
|
|
35676
|
-
alpha: false,
|
|
35677
35794
|
stencil: true,
|
|
35678
|
-
_forceFlush: false
|
|
35679
|
-
_maxAllowSkinUniformVectorCount: 256
|
|
35795
|
+
_forceFlush: false
|
|
35680
35796
|
}, initializeOptions);
|
|
35681
35797
|
if (miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPhone || miniprogram$1$1.SystemInfo.platform === miniprogram$1$1.Platform.IPad) {
|
|
35682
35798
|
var version = miniprogram$1$1.SystemInfo.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);
|
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@@ -35689,12 +35805,20 @@ exports.WebGLMode = void 0;
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35689
35805
|
}
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35690
35806
|
}
|
|
35691
35807
|
this._options = options;
|
|
35808
|
+
this._onWebGLContextLost = this._onWebGLContextLost.bind(this);
|
|
35809
|
+
this._onWebGLContextRestored = this._onWebGLContextRestored.bind(this);
|
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35692
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|
};
|
|
35693
|
-
var _proto =
|
|
35694
|
-
_proto.init = function init(canvas) {
|
|
35811
|
+
var _proto = WebGLGraphicDevice.prototype;
|
|
35812
|
+
_proto.init = function init(canvas, onDeviceLost, onDeviceRestored) {
|
|
35695
35813
|
var options = this._options;
|
|
35696
|
-
var webCanvas =
|
|
35814
|
+
var webCanvas = canvas._webCanvas;
|
|
35697
35815
|
var webGLMode = options.webGLMode;
|
|
35816
|
+
this._onDeviceLost = onDeviceLost;
|
|
35817
|
+
this._onDeviceRestored = onDeviceRestored;
|
|
35818
|
+
webCanvas.addEventListener("webglcontextlost", this._onWebGLContextLost, false);
|
|
35819
|
+
webCanvas.addEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
|
|
35820
|
+
webCanvas.addEventListener("webglcontextcreationerror", this._onContextCreationError, false);
|
|
35821
|
+
this._webCanvas = webCanvas;
|
|
35698
35822
|
var gl;
|
|
35699
35823
|
if (webGLMode == 0 || webGLMode == 1) {
|
|
35700
35824
|
gl = webCanvas.getContext("webgl2", options);
|
|
@@ -35720,16 +35844,7 @@ exports.WebGLMode = void 0;
|
|
|
35720
35844
|
throw new Error("Get GL Context FAILED.");
|
|
35721
35845
|
}
|
|
35722
35846
|
this._gl = gl;
|
|
35723
|
-
this.
|
|
35724
|
-
this._renderStates = new GLRenderStates(gl);
|
|
35725
|
-
this._extensions = new GLExtensions(this);
|
|
35726
|
-
this._capability = new GLCapability(this);
|
|
35727
|
-
// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
|
|
35728
|
-
gl.activeTexture(gl.TEXTURE0);
|
|
35729
|
-
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
|
|
35730
|
-
if (debugRenderInfo != null) {
|
|
35731
|
-
this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
|
|
35732
|
-
}
|
|
35847
|
+
this._initGLState(gl);
|
|
35733
35848
|
};
|
|
35734
35849
|
_proto.createPlatformPrimitive = function createPlatformPrimitive(primitive) {
|
|
35735
35850
|
return new GLPrimitive(this, primitive);
|
|
@@ -35746,6 +35861,10 @@ exports.WebGLMode = void 0;
|
|
|
35746
35861
|
_proto.createPlatformRenderTarget = function createPlatformRenderTarget(target) {
|
|
35747
35862
|
return new GLRenderTarget(this, target);
|
|
35748
35863
|
};
|
|
35864
|
+
_proto.createPlatformBuffer = function createPlatformBuffer(type, byteLength, bufferUsage, data) {
|
|
35865
|
+
if (bufferUsage === void 0) bufferUsage = miniprogram$1$1.BufferUsage.Static;
|
|
35866
|
+
return new GLBuffer(this, type, byteLength, bufferUsage, data);
|
|
35867
|
+
};
|
|
35749
35868
|
_proto.requireExtension = function requireExtension(ext) {
|
|
35750
35869
|
return this._extensions.requireExtension(ext);
|
|
35751
35870
|
};
|
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@@ -35873,8 +35992,57 @@ exports.WebGLMode = void 0;
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35873
35992
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_proto.flush = function flush() {
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35874
35993
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this._gl.flush();
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35875
35994
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};
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35876
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-
_proto.
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35877
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-
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35995
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+
_proto.forceLoseDevice = function forceLoseDevice() {
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35996
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+
var extension = this.requireExtension(miniprogram$1$1.GLCapabilityType.WEBGL_lose_context);
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35997
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+
extension.loseContext();
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35998
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+
};
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35999
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+
_proto.forceRestoreDevice = function forceRestoreDevice() {
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36000
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+
var extension = this.requireExtension(miniprogram$1$1.GLCapabilityType.WEBGL_lose_context);
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36001
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+
extension.restoreContext();
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36002
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+
};
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36003
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+
_proto.resetState = function resetState() {
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36004
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+
this._readFrameBuffer = null;
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36005
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+
this._enableGlobalDepthBias = false;
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36006
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+
this._currentBindShaderProgram = null;
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36007
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+
var activeTextures = this._activeTextures;
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36008
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+
for(var i = 0, n = activeTextures.length; i < n; i++){
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36009
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+
activeTextures[i] = null;
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36010
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+
}
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36011
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+
this._lastViewport.set(null, null, null, null);
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36012
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+
this._lastScissor.set(null, null, null, null);
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36013
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+
this._lastClearColor.set(null, null, null, null);
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36014
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+
this._scissorEnable = false;
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36015
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+
this._initGLState(this._gl);
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36016
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+
};
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36017
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+
_proto._initGLState = function _initGLState(gl) {
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36018
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+
this._activeTextureID = gl.TEXTURE0;
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36019
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+
this._renderStates = new GLRenderStates(gl);
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36020
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+
this._extensions = new GLExtensions(this);
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36021
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+
this._capability = new GLCapability(this);
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36022
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// Make sure the active texture in gl context is on default, because gl context may be used in other webgl renderer.
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36023
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+
gl.activeTexture(gl.TEXTURE0);
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36024
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+
var debugRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
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36025
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+
if (debugRenderInfo != null) {
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36026
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this._renderer = gl.getParameter(debugRenderInfo.UNMASKED_RENDERER_WEBGL);
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36027
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+
}
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36028
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+
};
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36029
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+
_proto.destroy = function destroy() {
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36030
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+
var webCanvas = this._webCanvas;
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36031
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webCanvas.removeEventListener("webglcontextcreationerror", this._onContextCreationError, false);
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36032
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+
webCanvas.removeEventListener("webglcontextlost", this._onWebGLContextLost, false);
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36033
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+
webCanvas.removeEventListener("webglcontextrestored", this._onWebGLContextRestored, false);
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36034
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};
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36035
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+
_proto._onContextCreationError = function _onContextCreationError(event) {
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36036
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console.error("WebGLRenderer: WebGL context could not be created. Reason: ", event.statusMessage);
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36037
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+
};
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36038
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+
_proto._onWebGLContextLost = function _onWebGLContextLost(event) {
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36039
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+
event.preventDefault();
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36040
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+
this._onDeviceLost();
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36041
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};
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36042
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+
_proto._onWebGLContextRestored = function _onWebGLContextRestored(event) {
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36043
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+
this._onDeviceRestored();
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36044
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+
};
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36045
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+
_create_class(WebGLGraphicDevice, [
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35878
36046
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{
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35879
36047
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key: "isWebGL2",
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35880
36048
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get: function get() {
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@@ -35915,32 +36083,11 @@ exports.WebGLMode = void 0;
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35915
36083
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}
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35916
36084
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}
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35917
36085
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]);
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35918
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-
return
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36086
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+
return WebGLGraphicDevice;
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35919
36087
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}();
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35920
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-
/**
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35921
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-
* WebGL platform engine,support includes WebGL1.0 and WebGL2.0.
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35922
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-
*/ var WebGLEngine = /*#__PURE__*/ function(Engine) {
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35923
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-
var WebGLEngine = function WebGLEngine(canvas, webGLRendererOptions) {
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35924
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-
var webCanvas = new WebCanvas(typeof canvas === "string" ? engineMiniprogramAdapter.document.getElementById(canvas) : canvas);
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35925
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-
var hardwareRenderer = new WebGLRenderer(webGLRendererOptions);
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35926
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-
return Engine.call(this, webCanvas, hardwareRenderer);
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35927
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-
};
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35928
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-
_inherits(WebGLEngine, Engine);
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35929
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-
_create_class(WebGLEngine, [
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35930
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-
{
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35931
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key: "canvas",
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35932
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-
get: /**
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35933
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-
* Web canvas.
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35934
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-
*/ function get() {
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35935
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-
return this._canvas;
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35936
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-
}
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35937
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-
}
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35938
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-
]);
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35939
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-
return WebGLEngine;
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35940
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-
}(miniprogram$1$1.Engine);
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35941
36088
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exports.WebCanvas = WebCanvas;
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35942
36089
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exports.WebGLEngine = WebGLEngine;
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35943
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-
exports.
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36090
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+
exports.WebGLGraphicDevice = WebGLGraphicDevice;
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35944
36091
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35945
36092
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var miniprogram$3 = /*#__PURE__*/Object.freeze({
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35946
36093
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__proto__: null
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@@ -35981,7 +36128,7 @@ function _interopNamespace(e) {
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35981
36128
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}
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35982
36129
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var CoreObjects__namespace = /*#__PURE__*/ _interopNamespace(CoreObjects);
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35983
36130
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//@ts-ignore
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35984
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-
var version = "0.0.0-experimental-0.9-plus.
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36131
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+
var version = "0.0.0-experimental-0.9-plus.1";
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35985
36132
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console.log("Galacean engine version: " + version);
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35986
36133
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for(var key in CoreObjects__namespace){
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35987
36134
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CoreObjects.Loader.registerClass(key, CoreObjects__namespace[key]);
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