@galacean/engine-loader 2.0.0-alpha.6 → 2.0.0-alpha.7

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package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
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- import { Utils, AssetPromise, AnimationClip, AnimationEvent, Loader, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ModelMesh, BlendShape, Entity, Transform, Texture2D, ReferResource, DiffuseMode, BackgroundMode, resourceLoader, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, BufferAsset, AmbientLight, TextureCube, TextureFilterMode, TextureCubeFace, ContentRestorer, Font, SystemInfo, Animator, Logger, IndexFormat, VertexElementFormat, GLCapabilityType, TextureFormat, request, InterpolationType, SkinnedMeshRenderer, PBRMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, TextureUtils, AnimatorStateMachine, JSONAsset, Shader, Material, PrimitiveMesh, SpriteAtlas, Sprite, TextAsset, AudioClip, AudioManager, ShaderFactory, ShaderLib, PhysicsMaterial, Scene, DirectLight, PointLight, SpotLight, UnlitMaterial } from '@galacean/engine-core';
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+ import { Utils, AssetPromise, AnimationClip, AnimationEvent, Loader, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ModelMesh, BlendShape, Entity, Transform, Texture2D, ReferResource, DiffuseMode, BackgroundMode, resourceLoader, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, BufferAsset, AmbientLight, TextureCube, TextureFormat, TextureFilterMode, TextureCubeFace, ContentRestorer, Font, SystemInfo, Animator, Logger, IndexFormat, VertexElementFormat, GLCapabilityType, request, InterpolationType, SkinnedMeshRenderer, PBRMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, TextureUtils, AnimatorStateMachine, JSONAsset, Shader, Material, PrimitiveMesh, SpriteAtlas, Sprite, TextAsset, AudioClip, AudioManager, ShaderFactory, ShaderLib, PhysicsMaterial, Scene, DirectLight, PointLight, SpotLight, UnlitMaterial } from '@galacean/engine-core';
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  import { Quaternion, Vector4, Color, Vector3, Vector2, SphericalHarmonics3, MathUtil, BoundingBox, Matrix, Rect } from '@galacean/engine-math';
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  import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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@@ -1720,7 +1720,6 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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  sh.copyFromArray(new Float32Array(arraybuffer, 0, 27));
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  ambientLight.diffuseSphericalHarmonics = sh;
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  ambientLight.specularTexture = texture;
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- ambientLight.specularTextureDecodeRGBM = true;
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  resolve(ambientLight);
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  }).catch(function(e) {
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  reject(e);
@@ -1733,7 +1732,7 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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  var _this;
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  var shByteLength = 27 * 4;
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  var size = (_this = new Uint16Array(buffer, shByteLength, 1)) == null ? void 0 : _this[0];
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- texture || (texture = new TextureCube(engine, size, undefined, undefined, false));
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+ texture || (texture = new TextureCube(engine, size, TextureFormat.R16G16B16A16, true, false));
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  texture.filterMode = TextureFilterMode.Trilinear;
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  var mipmapCount = texture.mipmapCount;
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  var offset = shByteLength + 2;
@@ -1741,8 +1740,8 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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  var mipSize = size >> mipLevel;
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  for(var face = 0; face < 6; face++){
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  var dataSize = mipSize * mipSize * 4;
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- var data = new Uint8Array(buffer, offset, dataSize);
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- offset += dataSize;
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+ var data = new Uint16Array(buffer, offset, dataSize);
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+ offset += dataSize * 2;
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  texture.setPixelBuffer(TextureCubeFace.PositiveX + face, data, mipLevel);
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  }
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  }
@@ -6719,7 +6718,6 @@ var SceneLoader = /*#__PURE__*/ function(Loader) {
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  scene.ambientLight.specularIntensity = ambient.specularIntensity;
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  scene.ambientLight.diffuseMode = ambient.diffuseMode;
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  scene.ambientLight.diffuseSolidColor.copyFrom(ambient.diffuseSolidColor);
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- scene.ambientLight.specularTextureDecodeRGBM = true;
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  if (useCustomAmbient && ambient.customAmbientLight) {
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  promises.push(// @ts-ignore
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  resourceManager.getResourceByRef(ambient.customAmbientLight).then(function(ambientLight) {