@galacean/engine-loader 2.0.0-alpha.43 → 2.0.0-alpha.45

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-loader",
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- "version": "2.0.0-alpha.43",
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+ "version": "2.0.0-alpha.45",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -19,9 +19,9 @@
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  "libs/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-math": "2.0.0-alpha.43",
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- "@galacean/engine-rhi-webgl": "2.0.0-alpha.43",
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- "@galacean/engine-core": "2.0.0-alpha.43"
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+ "@galacean/engine-core": "2.0.0-alpha.45",
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+ "@galacean/engine-math": "2.0.0-alpha.45",
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+ "@galacean/engine-rhi-webgl": "2.0.0-alpha.45"
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  },
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  "scripts": {
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  "b:types": "tsc"
@@ -38,7 +38,7 @@ export declare class GLTFResource extends ReferResource {
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  */
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  instantiateSceneRoot(sceneIndex?: number): Entity;
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  protected _onDestroy(): void;
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- private _disassociationSuperResource;
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+ private _disassociateResources;
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  /**
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  * @deprecated
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  * Entity after EntityParser.
@@ -0,0 +1,123 @@
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+ import { MeshTopology } from "@galacean/engine-core";
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+ import type { IColor, IVector2, IVector3, IVector4 } from "../../../schema/BasicSchema";
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+ export interface IEncodedModelMesh {
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+ positions: {
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+ start: number;
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+ end: number;
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+ };
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+ normals?: {
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+ start: number;
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+ end: number;
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+ };
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+ uvs?: {
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+ start: number;
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+ end: number;
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+ };
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+ uv1?: {
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+ start: number;
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+ end: number;
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+ };
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+ uv2?: {
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+ start: number;
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+ end: number;
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+ };
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+ uv3?: {
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+ start: number;
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+ end: number;
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+ };
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+ uv4?: {
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+ start: number;
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+ end: number;
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+ };
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+ uv5?: {
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+ start: number;
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+ end: number;
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+ };
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+ uv6?: {
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+ start: number;
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+ end: number;
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+ };
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+ uv7?: {
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+ start: number;
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+ end: number;
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+ };
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+ colors?: {
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+ start: number;
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+ end: number;
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+ };
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+ tangents?: {
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+ start: number;
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+ end: number;
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+ };
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+ boneWeights?: {
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+ start: number;
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+ end: number;
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+ };
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+ boneIndices?: {
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+ start: number;
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+ end: number;
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+ };
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+ blendShapes?: {
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+ name: string;
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+ frames: {
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+ weight: number;
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+ deltaPosition: {
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+ start: number;
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+ end: number;
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+ };
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+ deltaNormals?: {
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+ start: number;
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+ end: number;
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+ };
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+ deltaTangents?: {
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+ start: number;
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+ end: number;
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+ };
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+ }[];
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+ }[];
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+ indices?: {
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+ type: number;
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+ start: number;
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+ end: number;
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+ };
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+ bounds?: {
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+ min: IVector3[];
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+ max: IVector3[];
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+ };
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+ subMeshes: {
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+ start: number;
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+ topology: MeshTopology;
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+ count: number;
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+ }[];
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+ }
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+ export interface IModelMesh {
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+ positions: IVector3[];
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+ normals?: IVector3[];
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+ uvs?: IVector2[];
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+ uv1?: IVector2[];
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+ uv2?: IVector2[];
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+ uv3?: IVector2[];
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+ uv4?: IVector2[];
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+ uv5?: IVector2[];
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+ uv6?: IVector2[];
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+ uv7?: IVector2[];
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+ colors?: IColor[];
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+ tangents?: IVector4[];
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+ boneWeights?: IVector4[];
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+ boneIndices?: IVector4[];
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+ blendShapes?: {
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+ name: string;
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+ frames: {
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+ weight: number;
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+ deltaPositions: IVector3[];
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+ deltaNormals: IVector3[];
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+ deltaTangents: IVector4[];
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+ }[];
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+ }[];
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+ indices?: number[];
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+ subMeshes: {
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+ start: number;
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+ topology: MeshTopology;
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+ count: number;
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+ }[];
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+ }