@galacean/engine-loader 2.0.0-alpha.37 → 2.0.0-alpha.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { Utils, AssetPromise, AnimationClip, AnimationEvent, Loader, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ModelMesh, BlendShape, TextureFormat, Texture2D, TextureCube, TextureCubeFace, ReferResource, Entity, resourceLoader, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, BufferAsset, GLCapabilityType, Logger, ContentRestorer, AmbientLight, DiffuseMode, TextureFilterMode, Font, SystemInfo, Animator, IndexFormat, VertexElementFormat, request, InterpolationType, SkinnedMeshRenderer, Transform, PBRMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, TextureUtils, AnimatorStateMachine, JSONAsset, Shader, Material, PrimitiveMesh, SpriteAtlas, Sprite, TextAsset, AudioClip,
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1
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import { Utils, AssetPromise, AnimationClip, AnimationEvent, Loader, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ModelMesh, BlendShape, TextureFormat, Texture2D, TextureCube, TextureCubeFace, ReferResource, Entity, resourceLoader, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, BufferAsset, GLCapabilityType, Logger, ContentRestorer, AmbientLight, DiffuseMode, TextureFilterMode, Font, SystemInfo, Animator, IndexFormat, VertexElementFormat, request, InterpolationType, SkinnedMeshRenderer, Transform, PBRMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, TextureUtils, AnimatorStateMachine, JSONAsset, Shader, Material, PrimitiveMesh, SpriteAtlas, Sprite, TextAsset, AudioClip, PhysicsMaterial, RenderTarget, Scene, BackgroundMode, DirectLight, PointLight, SpotLight, UnlitMaterial } from '@galacean/engine-core';
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import { Quaternion, Vector4, Color, Vector3, Vector2, MathUtil, SphericalHarmonics3, Matrix, BoundingBox, Rect } from '@galacean/engine-math';
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import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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4
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@@ -639,6 +639,39 @@ function float32ArrayToVector2(float32Array, vertexCount) {
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return array;
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}
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function _is_native_reflect_construct() {
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643
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// Since Reflect.construct can't be properly polyfilled, some
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// implementations (e.g. core-js@2) don't set the correct internal slots.
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// Those polyfills don't allow us to subclass built-ins, so we need to
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// use our fallback implementation.
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try {
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// If the internal slots aren't set, this throws an error similar to
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// TypeError: this is not a Boolean object.
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var result = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
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} catch (_) {}
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return (_is_native_reflect_construct = function() {
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return !!result;
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})();
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}
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function _construct(Parent, args, Class) {
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if (_is_native_reflect_construct()) _construct = Reflect.construct;
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else {
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_construct = function construct(Parent, args, Class) {
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var a = [null];
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a.push.apply(a, args);
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var Constructor = Function.bind.apply(Parent, a);
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var instance = new Constructor();
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if (Class) _set_prototype_of(instance, Class.prototype);
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return instance;
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};
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}
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return _construct.apply(null, arguments);
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}
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function _object_without_properties_loose(source, excluded) {
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if (source == null) return {};
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@@ -655,6 +688,45 @@ function _object_without_properties_loose(source, excluded) {
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return target;
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}
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function _array_like_to_array(arr, len) {
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if (len == null || len > arr.length) len = arr.length;
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for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];
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return arr2;
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}
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function _unsupported_iterable_to_array(o, minLen) {
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if (!o) return;
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if (typeof o === "string") return _array_like_to_array(o, minLen);
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var n = Object.prototype.toString.call(o).slice(8, -1);
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if (n === "Object" && o.constructor) n = o.constructor.name;
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if (n === "Map" || n === "Set") return Array.from(n);
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if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
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}
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function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
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if (it) return (it = it.call(o)).next.bind(it);
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// Fallback for engines without symbol support
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if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
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if (it) o = it;
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var i = 0;
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return function() {
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if (i >= o.length) return { done: true };
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return { done: false, value: o[i++] };
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};
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}
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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function resolveRefItem(refs, index, owner, label) {
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if (!Number.isInteger(index) || index < 0 || index >= refs.length) {
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throw new Error(owner + ": invalid ref index " + index + " for " + label);
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@@ -705,7 +777,7 @@ var ReflectionParser = /*#__PURE__*/ function() {
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var _proto = ReflectionParser.prototype;
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/**
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* Apply v2 props to a component/object instance.
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* Each prop value is resolved recursively (handling $ref, $type, $class, $entity, $component, $signal).
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* Each prop value is resolved recursively (handling $ref, $number, $type, $class, $entity, $component, $signal).
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*/ _proto.parseProps = function parseProps(instance, props) {
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var promises = [];
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if (props) {
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@@ -728,15 +800,29 @@ var ReflectionParser = /*#__PURE__*/ function() {
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var _loop = function(i, n) {
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var call = calls[i];
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chain = chain.then(function() {
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var
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var target = instance;
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if (call.target !== undefined) {
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if (!Array.isArray(call.target) || call.target.some(function(key) {
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return typeof key !== "string" || key.length === 0;
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})) {
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return Promise.reject(new Error('Call "' + call.method + '" target must be an array of non-empty strings'));
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}
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for(var _iterator = _create_for_of_iterator_helper_loose(call.target), _step; !(_step = _iterator()).done;){
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var key = _step.value;
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target = target == null ? void 0 : target[key];
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}
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}
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var method = target == null ? void 0 : target[call.method];
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if (typeof method !== "function") {
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var _call_target;
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var path = ((_call_target = call.target) == null ? void 0 : _call_target.length) ? "" + call.target.join(".") + "." : "";
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return Promise.reject(new Error('Call target does not have method "' + path + call.method + '"'));
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}
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var _call_args;
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return Promise.all(((_call_args = call.args) != null ? _call_args : []).map(function(arg) {
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return _this._resolveValue(arg);
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})).then(function(resolvedArgs) {
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return Promise.resolve(method.apply(
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return Promise.resolve(method.apply(target, resolvedArgs));
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}).then(function(result) {
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if (!call.result) return result;
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if (result == null || (typeof result === "undefined" ? "undefined" : _type_of(result)) !== "object" && typeof result !== "function") {
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@@ -755,13 +841,13 @@ var ReflectionParser = /*#__PURE__*/ function() {
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});
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};
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/**
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* Apply props
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* Apply props before executing calls from the same mutation block.
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*/ _proto.parseMutationBlock = function parseMutationBlock(target, block) {
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var _this = this;
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if (!block) return Promise.resolve(target);
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return
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]).then(function() {
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return this.parseProps(target, block.props).then(function() {
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return _this.parseCalls(target, block.calls);
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}).then(function() {
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};
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@@ -772,12 +858,13 @@ var ReflectionParser = /*#__PURE__*/ function() {
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* 1. null/undefined/primitive → passthrough
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* 2. Array → recurse each element
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* 3. { $ref } → asset reference
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* 4. { $
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* 5. { $
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* 6. { $
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* 7. { $
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* 8. { $
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* 9.
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* 4. { $number } → JSON-safe special number
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* 5. { $type, $args? } → polymorphic type construct
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* 6. { $class } → registered class constructor
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* 7. { $entity } → entity reference by path (flat index + optional children descent)
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* 8. { $component } → component reference
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* 9. { $signal } → signal binding
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* 10. plain object → recurse values (modify originValue in place if exists)
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*/ _proto._resolveValue = function _resolveValue(value, originValue) {
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var _this, _loop = function(key) {
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promises.push(_this._resolveValue(obj[key], target[key]).then(function(v) {
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return _this1._resolveValue(v);
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}));
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var obj = value;
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if ("$args" in obj && !("$type" in obj)) {
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return Promise.reject(new Error("$args requires $type"));
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}
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// $ref — asset reference (index into refs array)
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if ("$ref" in obj) {
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var _this2 = this, context = _this2._context;
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return resource;
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}
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if ("$number" in obj) {
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if (Object.keys(obj).length !== 1 || obj.$number !== "Infinity") {
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return Promise.reject(new Error('$number must be exactly "Infinity"'));
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}
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return Promise.resolve(Infinity);
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}
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// $type — polymorphic type: resolve constructor args, construct instance, then apply remaining props
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if ("$type" in obj) {
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var $type = obj.$type, rest = _object_without_properties_loose(obj, [
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"$type"
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var $type = obj.$type, $args = obj.$args, rest = _object_without_properties_loose(obj, [
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"$type",
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"$args"
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]);
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if ($args !== undefined && !Array.isArray($args)) {
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return Promise.reject(new Error("$args must be an array when used with $type"));
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}
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var constructorArgs = Array.isArray($args) ? $args : [];
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return this._resolveRegisteredClass($type, "$type").then(function(Class) {
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return Promise.all(constructorArgs.map(function(arg) {
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return _this1._resolveValue(arg);
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})).then(function(args) {
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var instance = _construct(Class, [].concat(args));
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return Object.keys(rest).length > 0 ? _this1.parseProps(instance, rest) : instance;
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});
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// $class — registered class constructor for factory-style methods.
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}(ReferResource);
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function _array_like_to_array(arr, len) {
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if (len == null || len > arr.length) len = arr.length;
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for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];
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}
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function _unsupported_iterable_to_array(o, minLen) {
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if (typeof o === "string") return _array_like_to_array(o, minLen);
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var n = Object.prototype.toString.call(o).slice(8, -1);
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if (n === "Object" && o.constructor) n = o.constructor.name;
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if (n === "Map" || n === "Set") return Array.from(n);
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if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _array_like_to_array(o, minLen);
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}
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function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
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if (it) return (it = it.call(o)).next.bind(it);
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// Fallback for engines without symbol support
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if (Array.isArray(o) || (it = _unsupported_iterable_to_array(o)) || allowArrayLike && o && typeof o.length === "number") {
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if (it) o = it;
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return function() {
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if (i >= o.length) return { done: true };
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return { done: false, value: o[i++] };
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};
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}
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throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
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}
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/**
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* Module for glTF 2.0 Interface
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*/ /**
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@@ -5885,8 +5951,7 @@ var ProjectLoader = /*#__PURE__*/ function(Loader) {
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._request(item.url, _extends({}, item, {
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type: "json"
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})).then(function(data) {
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engine.resourceManager.initVirtualResources(data.files);
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engine.resourceManager.registerVirtualResources(data.files);
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return resourceManager.load({
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type: AssetType.Scene,
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url: data.scene
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@@ -6284,8 +6349,7 @@ var AudioLoader = /*#__PURE__*/ function(Loader) {
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resourceManager// @ts-ignore
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._request(url, requestConfig).then(function(arrayBuffer) {
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var audioClip = new AudioClip(resourceManager.engine);
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6287
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-
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6288
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-
AudioManager.getContext().decodeAudioData(arrayBuffer).then(function(result) {
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6352
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+
AudioLoader._getDecodeContext().decodeAudioData(arrayBuffer).then(function(result) {
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// @ts-ignore
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audioClip._setAudioSource(result);
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if (url.indexOf("data:") !== 0) {
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@@ -6301,6 +6365,12 @@ var AudioLoader = /*#__PURE__*/ function(Loader) {
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});
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});
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};
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6368
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+
AudioLoader._getDecodeContext = function _getDecodeContext() {
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6369
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+
var _AudioLoader;
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6370
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+
// length/channels are decode-only placeholders; 44100 is the safest cross-browser rate.
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6371
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+
// decodeAudioData resamples once to this rate then again to the playback rate, so pitch/duration are unaffected
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6372
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+
return (_AudioLoader = AudioLoader)._decodeContext || (_AudioLoader._decodeContext = new OfflineAudioContext(1, 1, 44100));
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6373
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+
};
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return AudioLoader;
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}(Loader);
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AudioLoader = __decorate([
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