@galacean/engine-loader 2.0.0-alpha.34 → 2.0.0-alpha.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +5 -25
- package/dist/main.js.map +1 -1
- package/dist/module.js +6 -26
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/gltf/parser/GLTFSceneParser.d.ts +1 -1
package/dist/module.js
CHANGED
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@@ -1,5 +1,5 @@
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1
1
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import { Utils, AssetPromise, AnimationClip, AnimationEvent, Loader, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ModelMesh, BlendShape, TextureFormat, Texture2D, TextureCube, TextureCubeFace, ReferResource, Entity, resourceLoader, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, BufferAsset, GLCapabilityType, Logger, ContentRestorer, AmbientLight, DiffuseMode, TextureFilterMode, Font, SystemInfo, Animator, IndexFormat, VertexElementFormat, request, InterpolationType, SkinnedMeshRenderer, Transform, PBRMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, TextureUtils, AnimatorStateMachine, JSONAsset, Shader, Material, PrimitiveMesh, SpriteAtlas, Sprite, TextAsset, AudioClip, AudioManager, PhysicsMaterial, RenderTarget, Scene, BackgroundMode, DirectLight, PointLight, SpotLight, UnlitMaterial } from '@galacean/engine-core';
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2
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-
import { Quaternion, Vector4, Color, Vector3, Vector2, MathUtil, SphericalHarmonics3,
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2
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import { Quaternion, Vector4, Color, Vector3, Vector2, MathUtil, SphericalHarmonics3, Matrix, BoundingBox, Rect } from '@galacean/engine-math';
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3
3
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import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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4
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5
5
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function _extends() {
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@@ -4970,35 +4970,15 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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if (rootBoneIndex !== -1) {
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BoundingBox.transform(mesh.bounds, inverseBindMatrices[rootBoneIndex], skinnedMeshRenderer.localBounds);
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} else {
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4973
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//
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4974
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-
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4975
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-
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4976
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-
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4977
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if (subRootBoneCount !== 0) {
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4978
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Matrix.multiplyScalar(approximateBindMatrix, 1.0 / subRootBoneCount, approximateBindMatrix);
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4979
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BoundingBox.transform(mesh.bounds, approximateBindMatrix, skinnedMeshRenderer.localBounds);
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} else {
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skinnedMeshRenderer.localBounds.copyFrom(mesh.bounds);
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}
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}
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};
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_proto._computeApproximateBindMatrix = function _computeApproximateBindMatrix(jointEntities, inverseBindMatrices, rootEntity, approximateBindMatrix) {
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var subRootBoneCount = 0;
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var children = rootEntity.children;
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for(var i = 0, n = children.length; i < n; i++){
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var rootChild = children[i];
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4990
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var index = jointEntities.indexOf(rootChild);
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4991
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if (index !== -1) {
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4992
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Matrix.add(approximateBindMatrix, inverseBindMatrices[index], approximateBindMatrix);
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subRootBoneCount++;
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4994
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} else {
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subRootBoneCount += this._computeApproximateBindMatrix(jointEntities, inverseBindMatrices, rootChild, approximateBindMatrix);
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}
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// rootBone can be outside skin.joints, so it has no inverse bind matrix
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var inverseRootBoneWorld = GLTFSceneParser._tempMatrix;
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Matrix.invert(rootBone.transform.worldMatrix, inverseRootBoneWorld);
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BoundingBox.transform(mesh.bounds, inverseRootBoneWorld, skinnedMeshRenderer.localBounds);
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}
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4998
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-
return subRootBoneCount;
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};
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return GLTFSceneParser;
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}(GLTFParser);
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+
GLTFSceneParser._tempMatrix = new Matrix();
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GLTFSceneParser = __decorate([
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registerGLTFParser(GLTFParserType.Scene)
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], GLTFSceneParser);
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