@galacean/engine-loader 1.4.2 → 1.4.4

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package/dist/main.js CHANGED
@@ -1051,11 +1051,11 @@ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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  /**
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  * The Prefab resource.
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- */ var PrefabResource = /*#__PURE__*/ function(ReferResource) {
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- _inherits(PrefabResource, ReferResource);
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+ */ var PrefabResource = /*#__PURE__*/ function(ReferResource1) {
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+ _inherits(PrefabResource, ReferResource1);
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  function PrefabResource(engine, url) {
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  var _this;
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- _this = ReferResource.call(this, engine) || this, _this.url = url, _this._dependenceAssets = new Set();
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+ _this = ReferResource1.call(this, engine) || this, _this.url = url, _this._dependenceAssets = new Set();
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  return _this;
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  }
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  var _proto = PrefabResource.prototype;
@@ -1070,16 +1070,23 @@ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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  * @internal
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  */ _proto._addDependenceAsset = function _addDependenceAsset(resource) {
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  this._dependenceAssets.add(resource);
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- // @ts-ignore
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- resource._associationSuperResource(this);
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+ // @todo: The PhysicsMaterial does not inherit from ReferResource. Currently,
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+ // ReferResource requires the engine to be passed as a parameter, which prevents cross-engine reuse.
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+ // A refactor of ReferResource will be needed in the future.
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+ if (_instanceof(resource, engineCore.ReferResource)) {
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+ // @ts-ignore
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+ resource._associationSuperResource(this);
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+ }
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  };
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  _proto._onDestroy = function _onDestroy() {
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  var _this = this;
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- ReferResource.prototype._onDestroy.call(this);
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+ ReferResource1.prototype._onDestroy.call(this);
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  this._root.destroy();
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  this._dependenceAssets.forEach(function(asset) {
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- // @ts-ignore
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- asset._disassociationSuperResource(_this);
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+ if (_instanceof(asset, engineCore.ReferResource)) {
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+ // @ts-ignore
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+ asset._disassociationSuperResource(_this);
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+ }
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  });
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  };
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  return PrefabResource;