@galacean/engine-loader 1.4.14 → 1.4.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1023 -855
- package/dist/main.js.map +1 -1
- package/dist/module.js +1024 -856
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/gltf/GLTFUtils.d.ts +3 -3
- package/types/gltf/extensions/GLTFExtensionParser.d.ts +3 -3
- package/types/gltf/parser/GLTFAnimationParser.d.ts +3 -3
- package/types/gltf/parser/GLTFAnimatorControllerParser.d.ts +2 -2
- package/types/gltf/parser/GLTFBufferParser.d.ts +2 -1
- package/types/gltf/parser/GLTFBufferViewParser.d.ts +3 -2
- package/types/gltf/parser/GLTFMaterialParser.d.ts +2 -2
- package/types/gltf/parser/GLTFMeshParser.d.ts +4 -4
- package/types/gltf/parser/GLTFParser.d.ts +2 -2
- package/types/gltf/parser/GLTFParserContext.d.ts +10 -9
- package/types/gltf/parser/GLTFSceneParser.d.ts +2 -2
- package/types/gltf/parser/GLTFSkinParser.d.ts +2 -2
- package/types/gltf/parser/GLTFTextureParser.d.ts +3 -3
- package/types/gltf/parser/GLTFValidator.d.ts +2 -1
- package/types/ktx2/KTX2Loader.d.ts +1 -1
- package/types/resource-deserialize/index.d.ts +8 -8
- package/types/resource-deserialize/resources/animationClip/AnimationClipDecoder.d.ts +2 -2
- package/types/resource-deserialize/resources/mesh/MeshDecoder.d.ts +2 -3
- package/types/resource-deserialize/resources/texture2D/TextureDecoder.d.ts +2 -2
- package/types/resource-deserialize/utils/Decorator.d.ts +2 -2
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-loader",
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-
"version": "1.4.
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"version": "1.4.16",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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@@ -18,9 +18,9 @@
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-core": "1.4.
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"@galacean/engine-math": "1.4.
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"@galacean/engine-rhi-webgl": "1.4.
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"@galacean/engine-core": "1.4.16",
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"@galacean/engine-math": "1.4.16",
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"@galacean/engine-rhi-webgl": "1.4.16"
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},
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"scripts": {
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"b:types": "tsc"
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@@ -1,4 +1,4 @@
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-
import { IndexFormat, Texture2D, TypedArray, VertexElementFormat } from "@galacean/engine-core";
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import { AssetPromise, IndexFormat, Texture2D, TypedArray, VertexElementFormat } from "@galacean/engine-core";
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import { Color, Vector2, Vector3, Vector4 } from "@galacean/engine-math";
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import { AccessorComponentType, AccessorType, IAccessor, IBufferView, IGLTF, ISampler, ISamplerInfo } from "./GLTFSchema";
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import { BufferInfo, GLTFParserContext } from "./parser/GLTFParserContext";
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@@ -19,13 +19,13 @@ export declare class GLTFUtils {
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*/
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static getComponentType(componentType: AccessorComponentType): Float32ArrayConstructor | Uint32ArrayConstructor | Uint8ArrayConstructor | Uint16ArrayConstructor | Int8ArrayConstructor | Int16ArrayConstructor;
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static getNormalizedComponentScale(componentType: AccessorComponentType): number;
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static getAccessorBuffer(context: GLTFParserContext, bufferViews: IBufferView[], accessor: IAccessor):
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static getAccessorBuffer(context: GLTFParserContext, bufferViews: IBufferView[], accessor: IAccessor): AssetPromise<BufferInfo>;
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static bufferToVector3Array(buffer: TypedArray, byteOffset: number, count: number, normalized: boolean, componentType: AccessorComponentType): Vector3[];
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static getBufferViewData(bufferView: IBufferView, buffers: ArrayBuffer[]): ArrayBuffer;
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/**
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* Get accessor data.
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*/
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static processingSparseData(context: GLTFParserContext, accessor: IAccessor, bufferInfo: BufferInfo):
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static processingSparseData(context: GLTFParserContext, accessor: IAccessor, bufferInfo: BufferInfo): AssetPromise<void>;
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static getIndexFormat(type: AccessorComponentType): IndexFormat;
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static getElementFormat(type: AccessorComponentType, size: number, normalized?: boolean): VertexElementFormat;
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/**
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import { EngineObject } from "@galacean/engine-core";
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import { AssetPromise, EngineObject } from "@galacean/engine-core";
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import { GLTFExtensionOwnerSchema } from "../GLTFSchema";
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import { GLTFParserContext } from "../parser/GLTFParserContext";
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import { GLTFExtensionSchema } from "./GLTFExtensionSchema";
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@@ -19,7 +19,7 @@ export declare abstract class GLTFExtensionParser {
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* @param extensionOwnerSchema - The extension owner schema
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* @returns The resource or promise
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*/
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createAndParse(context: GLTFParserContext, extensionSchema: GLTFExtensionSchema, extensionOwnerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): EngineObject |
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createAndParse(context: GLTFParserContext, extensionSchema: GLTFExtensionSchema, extensionOwnerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): EngineObject | AssetPromise<EngineObject | Uint8Array>;
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/**
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* Additive parse to the resource.
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* @param context - The parser context
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* @param extensionOwnerSchema - The extension owner schema
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* @returns The void or promise
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*/
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-
additiveParse(context: GLTFParserContext, parseResource: EngineObject, extensionSchema: GLTFExtensionSchema, extensionOwnerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): void |
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additiveParse(context: GLTFParserContext, parseResource: EngineObject, extensionSchema: GLTFExtensionSchema, extensionOwnerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): void | AssetPromise<void>;
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}
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/**
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* glTF Extension mode.
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@@ -1,4 +1,4 @@
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import { AnimationClip } from "@galacean/engine-core";
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import { AnimationClip, AssetPromise } from "@galacean/engine-core";
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import { IAnimation } from "../GLTFSchema";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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@@ -6,7 +6,7 @@ export declare class GLTFAnimationParser extends GLTFParser {
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/**
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* @internal
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*/
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static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation):
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static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation): AssetPromise<AnimationClip>;
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private static _addCurve;
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parse(context: GLTFParserContext, index: number):
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parse(context: GLTFParserContext, index: number): AssetPromise<AnimationClip>;
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}
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import { AnimatorController } from "@galacean/engine-core";
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import { AnimatorController, AssetPromise } from "@galacean/engine-core";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFAnimatorControllerParser extends GLTFParser {
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parse(context: GLTFParserContext):
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parse(context: GLTFParserContext): AssetPromise<AnimatorController>;
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private _createAnimatorController;
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}
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import { AssetPromise } from "@galacean/engine-core";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFBufferParser extends GLTFParser {
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parse(context: GLTFParserContext, index: number):
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parse(context: GLTFParserContext, index: number): AssetPromise<ArrayBuffer>;
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private _parseSingleBuffer;
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}
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import {
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import { AssetPromise } from "@galacean/engine-core";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFBufferViewParser extends GLTFParser {
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parse(context: GLTFParserContext, index: number):
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parse(context: GLTFParserContext, index: number): AssetPromise<Uint8Array>;
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}
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import { Material, PBRMaterial, PBRSpecularMaterial, UnlitMaterial } from "@galacean/engine-core";
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import { AssetPromise, Material, PBRMaterial, PBRSpecularMaterial, UnlitMaterial } from "@galacean/engine-core";
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import { IMaterial, ITextureInfo } from "../GLTFSchema";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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* @internal
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*/
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static _parseStandardProperty(context: GLTFParserContext, material: UnlitMaterial | PBRMaterial | PBRSpecularMaterial, materialInfo: IMaterial): void;
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parse(context: GLTFParserContext, index: number):
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parse(context: GLTFParserContext, index: number): AssetPromise<Material>;
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}
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import { ModelMesh } from "@galacean/engine-core";
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import { AssetPromise, ModelMesh } from "@galacean/engine-core";
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import { ModelMeshRestoreInfo } from "../../GLTFContentRestorer";
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import type { IGLTF, IMesh, IMeshPrimitive } from "../GLTFSchema";
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import { GLTFParser } from "./GLTFParser";
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/**
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* @internal
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*/
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static _parseMeshFromGLTFPrimitive(context: GLTFParserContext, mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, gltfMesh: IMesh, gltfPrimitive: IMeshPrimitive, gltf: IGLTF, keepMeshData: boolean):
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static _parseMeshFromGLTFPrimitive(context: GLTFParserContext, mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, gltfMesh: IMesh, gltfPrimitive: IMeshPrimitive, gltf: IGLTF, keepMeshData: boolean): AssetPromise<ModelMesh>;
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private static _getBlendShapeData;
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/**
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* @internal
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*/
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static _createBlendShape(context: GLTFParserContext, mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, glTFMesh: IMesh, gltfPrimitive: IMeshPrimitive, glTFTargets: {
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[name: string]: number;
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}[]):
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parse(context: GLTFParserContext, index: number):
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}[]): AssetPromise<void>;
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parse(context: GLTFParserContext, index: number): AssetPromise<ModelMesh[]>;
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}
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import { EngineObject } from "@galacean/engine-core";
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import { AssetPromise, EngineObject } from "@galacean/engine-core";
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import type { GLTFExtensionOwnerSchema } from "../GLTFSchema";
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import { GLTFExtensionMode, GLTFExtensionParser } from "../extensions/GLTFExtensionParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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*/
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static executeExtensionsCreateAndParse(extensions: {
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[key: string]: any;
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}, context: GLTFParserContext, ownerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): EngineObject | void |
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}, context: GLTFParserContext, ownerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): EngineObject | void | AssetPromise<EngineObject | Uint8Array | void>;
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/**
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* Execute all parses of extension to parse resource.
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* @param extensions - Related extensions field
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import { Buffer, Entity, ResourceManager, TypedArray } from "@galacean/engine-core";
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import { AssetPromise, Buffer, Entity, ResourceManager, TypedArray } from "@galacean/engine-core";
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import { BufferDataRestoreInfo, GLTFContentRestorer } from "../../GLTFContentRestorer";
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import { GLTFParams } from "../../GLTFLoader";
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import { GLTFResource } from "../GLTFResource";
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contentRestorer: GLTFContentRestorer;
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buffers?: ArrayBuffer[];
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needAnimatorController: boolean;
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/** @internal */
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_getPromises: AssetPromise<unknown>[];
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private _resourceCache;
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private _progress;
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private _defaultMaterial;
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/** @internal */
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_setTaskCompleteProgress: (loaded: number, total: number) => void;
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/** @internal */
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constructor(glTFResource: GLTFResource, resourceManager: ResourceManager, params: GLTFParams);
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get<T>(type: GLTFParserType.Entity, index: number): Entity;
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get<T>(type: GLTFParserType.Entity): Entity[];
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get<T>(type: GLTFParserType.Schema):
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get<T>(type: GLTFParserType.Validator):
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get<T>(type: GLTFParserType.AnimatorController):
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get<T>(type: GLTFParserType, index: number):
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get<T>(type: GLTFParserType):
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parse():
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get<T>(type: GLTFParserType.Schema): AssetPromise<T>;
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get<T>(type: GLTFParserType.Validator): AssetPromise<T>;
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get<T>(type: GLTFParserType.AnimatorController): AssetPromise<T>;
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get<T>(type: GLTFParserType, index: number): AssetPromise<T>;
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get<T>(type: GLTFParserType): AssetPromise<T[]>;
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parse(): AssetPromise<GLTFResource>;
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/**
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/**
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_addTaskCompletePromise(taskPromise:
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_addTaskCompletePromise(taskPromise: PromiseLike<any>): void;
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private _handleSubAsset;
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}
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/**
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import { Entity } from "@galacean/engine-core";
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import { AssetPromise, Entity } from "@galacean/engine-core";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFSceneParser extends GLTFParser {
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parse(context: GLTFParserContext, index: number):
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parse(context: GLTFParserContext, index: number): AssetPromise<Entity>;
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private _parseEntityComponent;
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private _createCamera;
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private _createRenderer;
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import { Skin } from "@galacean/engine-core";
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import { AssetPromise, Skin } from "@galacean/engine-core";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFSkinParser extends GLTFParser {
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parse(context: GLTFParserContext, index: number):
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parse(context: GLTFParserContext, index: number): AssetPromise<Skin>;
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private _findSkeletonRootBone;
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}
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import { Texture, Texture2D, TextureWrapMode } from "@galacean/engine-core";
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import { AssetPromise, Texture, Texture2D, TextureWrapMode } from "@galacean/engine-core";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFTextureParser extends GLTFParser {
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};
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/** @internal */
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static _parseTexture(context: GLTFParserContext, imageIndex: number, textureIndex: number, sampler?: number, textureName?: string):
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parse(context: GLTFParserContext, textureIndex: number):
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static _parseTexture(context: GLTFParserContext, imageIndex: number, textureIndex: number, sampler?: number, textureName?: string): AssetPromise<Texture2D>;
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parse(context: GLTFParserContext, textureIndex: number): AssetPromise<Texture>;
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}
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import { AssetPromise } from "@galacean/engine-core";
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import { GLTFParser } from "./GLTFParser";
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3
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import { GLTFParserContext } from "./GLTFParserContext";
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3
4
|
export declare class GLTFValidator extends GLTFParser {
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4
|
-
parse(context: GLTFParserContext):
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5
|
+
parse(context: GLTFParserContext): AssetPromise<void>;
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5
6
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}
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@@ -20,7 +20,7 @@ export declare class KTX2Loader extends Loader<Texture2D | TextureCube> {
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20
20
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params: Uint8Array;
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21
21
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}>;
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22
22
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/** @internal */
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23
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-
static _createTextureByBuffer(engine: Engine, transcodeResult: TranscodeResult, targetFormat: KTX2TargetFormat, params?: Uint8Array): Texture2D | TextureCube;
|
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23
|
+
static _createTextureByBuffer(engine: Engine, transcodeResult: TranscodeResult, targetFormat: KTX2TargetFormat, params?: Uint8Array, restoredTexture?: Texture2D | TextureCube): Texture2D | TextureCube;
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24
24
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private static _decideTargetFormat;
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25
25
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private static _detectSupportedFormat;
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26
26
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private static _getBinomialLLCTranscoder;
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@@ -1,20 +1,20 @@
|
|
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1
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-
import { Engine } from "@galacean/engine-core";
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2
|
-
export { MeshDecoder } from "./resources/mesh/MeshDecoder";
|
|
3
|
-
export { Texture2DDecoder } from "./resources/texture2D/TextureDecoder";
|
|
4
|
-
export { ReflectionParser } from "./resources/parser/ReflectionParser";
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1
|
+
import { AssetPromise, Engine } from "@galacean/engine-core";
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|
5
2
|
export * from "./resources/animationClip/AnimationClipDecoder";
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|
6
3
|
export type { IModelMesh } from "./resources/mesh/IModelMesh";
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|
4
|
+
export { MeshDecoder } from "./resources/mesh/MeshDecoder";
|
|
5
|
+
export { ReflectionParser } from "./resources/parser/ReflectionParser";
|
|
6
|
+
export { Texture2DDecoder } from "./resources/texture2D/TextureDecoder";
|
|
7
7
|
/**
|
|
8
8
|
* Decode engine binary resource.
|
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9
9
|
* @param arrayBuffer - array buffer of decode binary file
|
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10
10
|
* @param engine - engine
|
|
11
11
|
* @returns
|
|
12
12
|
*/
|
|
13
|
-
export declare function decode<T>(arrayBuffer: ArrayBuffer, engine: Engine):
|
|
14
|
-
export * from "./resources/schema";
|
|
15
|
-
export * from "./resources/scene/SceneParser";
|
|
16
|
-
export * from "./resources/scene/EditorTextureLoader";
|
|
13
|
+
export declare function decode<T>(arrayBuffer: ArrayBuffer, engine: Engine, ...args: any[]): AssetPromise<T>;
|
|
17
14
|
export * from "./resources/parser/ParserContext";
|
|
15
|
+
export * from "./resources/scene/EditorTextureLoader";
|
|
16
|
+
export * from "./resources/scene/SceneParser";
|
|
17
|
+
export * from "./resources/schema";
|
|
18
18
|
export * from "./utils/BufferReader";
|
|
19
19
|
export * from "./utils/Decorator";
|
|
20
20
|
export * from "./utils/FileHeader";
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { AnimationClip, Engine } from "@galacean/engine-core";
|
|
1
|
+
import { AnimationClip, AssetPromise, Engine } from "@galacean/engine-core";
|
|
2
2
|
import type { BufferReader } from "../../utils/BufferReader";
|
|
3
3
|
export declare enum InterpolableValueType {
|
|
4
4
|
Float = 0,
|
|
@@ -14,5 +14,5 @@ export declare enum InterpolableValueType {
|
|
|
14
14
|
ReferResource = 10
|
|
15
15
|
}
|
|
16
16
|
export declare class AnimationClipDecoder {
|
|
17
|
-
static decode(engine: Engine, bufferReader: BufferReader):
|
|
17
|
+
static decode(engine: Engine, bufferReader: BufferReader): AssetPromise<AnimationClip>;
|
|
18
18
|
}
|
|
@@ -1,9 +1,8 @@
|
|
|
1
|
-
import
|
|
2
|
-
import { ModelMesh } from "@galacean/engine-core";
|
|
1
|
+
import { AssetPromise, Engine, ModelMesh } from "@galacean/engine-core";
|
|
3
2
|
import type { BufferReader } from "../../utils/BufferReader";
|
|
4
3
|
/**
|
|
5
4
|
* @todo refactor
|
|
6
5
|
*/
|
|
7
6
|
export declare class MeshDecoder {
|
|
8
|
-
static decode(engine: Engine, bufferReader: BufferReader):
|
|
7
|
+
static decode(engine: Engine, bufferReader: BufferReader, restoredMesh?: ModelMesh): AssetPromise<ModelMesh>;
|
|
9
8
|
}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Engine, Texture2D } from "@galacean/engine-core";
|
|
1
|
+
import { AssetPromise, Engine, Texture2D } from "@galacean/engine-core";
|
|
2
2
|
import { BufferReader } from "../../utils/BufferReader";
|
|
3
3
|
export declare class Texture2DDecoder {
|
|
4
|
-
static decode(engine: Engine, bufferReader: BufferReader):
|
|
4
|
+
static decode(engine: Engine, bufferReader: BufferReader, restoredTexture?: Texture2D): AssetPromise<Texture2D>;
|
|
5
5
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { Engine } from "@galacean/engine-core";
|
|
1
|
+
import { AssetPromise, Engine } from "@galacean/engine-core";
|
|
2
2
|
import type { BufferReader } from "./BufferReader";
|
|
3
3
|
export declare const decoderMap: Record<string, {
|
|
4
|
-
decode: (engine: Engine, bufferReader: BufferReader) =>
|
|
4
|
+
decode: (engine: Engine, bufferReader: BufferReader, ...arg: any[]) => AssetPromise<any>;
|
|
5
5
|
}>;
|
|
6
6
|
/**
|
|
7
7
|
* Decoder decorator generator.
|