@galacean/engine-loader 1.4.11 → 1.4.13
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package/dist/module.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { Utils, ModelMesh, BlendShape, Texture2D, Loader, Entity, Transform, AnimationClip, AnimationEvent, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ReferResource, Scene, resourceLoader, AssetPromise, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, AmbientLight, DiffuseMode, TextureCube, TextureFilterMode, TextureCubeFace, request, ContentRestorer, Font, Animator, IndexFormat, VertexElementFormat, GLCapabilityType, Logger, TextureFormat, InterpolationType, SkinnedMeshRenderer, PBRMaterial,
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1
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import { Utils, ModelMesh, BlendShape, Texture2D, Loader, Entity, Transform, AnimationClip, AnimationEvent, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ReferResource, Scene, resourceLoader, AssetPromise, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, AmbientLight, DiffuseMode, TextureCube, TextureFilterMode, TextureCubeFace, request, ContentRestorer, Font, Animator, IndexFormat, VertexElementFormat, GLCapabilityType, Logger, TextureFormat, InterpolationType, SkinnedMeshRenderer, PBRMaterial, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, AnimatorStateMachine, SystemInfo, Shader, Material, PrimitiveMesh, SpriteAtlas, Sprite, AudioClip, AudioManager, ShaderFactory, ShaderLib, PhysicsMaterial, BackgroundMode, DirectLight, PointLight, SpotLight, UnlitMaterial } from '@galacean/engine-core';
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2
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import { Color, Vector4, Vector3, Vector2, Quaternion, SphericalHarmonics3, MathUtil, BoundingBox, Matrix, Rect } from '@galacean/engine-math';
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3
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import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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4
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@@ -4262,17 +4262,14 @@ var GLTFMaterialParser = /*#__PURE__*/ function(GLTFParser1) {
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GLTFMaterialParser._parseStandardProperty(context, material, materialInfo);
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}
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return Promise.resolve(material).then(function(material) {
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4265
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-
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+
// @ts-ignore
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material || (material = engine._basicResources._getBlinnPhongMaterial());
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GLTFParser.executeExtensionsAdditiveAndParse(materialInfo.extensions, context, material, materialInfo);
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// @ts-ignore
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material._associationSuperResource(glTFResource);
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return material;
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});
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};
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-
/** @internal */ GLTFMaterialParser._getDefaultMaterial = function _getDefaultMaterial(engine) {
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4273
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-
var _GLTFMaterialParser;
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-
return (_GLTFMaterialParser = GLTFMaterialParser)._defaultMaterial || (_GLTFMaterialParser._defaultMaterial = new BlinnPhongMaterial(engine));
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-
};
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/**
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* @internal
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*/ GLTFMaterialParser._checkOtherTextureTransform = function _checkOtherTextureTransform(texture, textureName) {
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@@ -4686,7 +4683,7 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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Promise.all(materialPromises)
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]).then(function(param) {
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var _loop = function(i) {
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-
var material = materials[i] ||
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var material = materials[i] || basicResources._getBlinnPhongMaterial();
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var glTFPrimitive = glTFMeshPrimitives[i];
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var mesh = meshes[i];
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var renderer = void 0;
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@@ -4715,6 +4712,8 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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GLTFParser.executeExtensionsAdditiveAndParse(glTFPrimitive.extensions, context, renderer, glTFPrimitive);
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};
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var meshes = param[0], skin = param[1], materials = param[2];
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// @ts-ignore
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var basicResources = context.glTFResource.engine._basicResources;
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for(var i = 0; i < rendererCount; i++)_loop(i);
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});
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};
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