@galacean/engine-loader 1.3.17 → 1.3.19

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@@ -5833,20 +5833,19 @@ var MaterialLoader = /*#__PURE__*/ function(Loader1) {
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  })).then(function(materialSchema) {
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  var engine = resourceManager.engine;
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  var shaderRef = materialSchema.shaderRef, shaderName = materialSchema.shader;
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- if (shaderRef) {
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+ var shader = miniprogram.Shader.find(shaderName);
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+ if (shader) {
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+ resolve(_this._getMaterialByShader(materialSchema, shader, engine));
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+ } else if (shaderRef) {
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  resolve(resourceManager// @ts-ignore
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  .getResourceByRef(shaderRef).then(function(shader) {
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- return _this.getMaterialByShader(materialSchema, shader, engine);
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+ return _this._getMaterialByShader(materialSchema, shader, engine);
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  }));
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- } else {
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- // compatible with 1.2-pre version material schema
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- var shader = miniprogram.Shader.find(shaderName);
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- resolve(_this.getMaterialByShader(materialSchema, shader, engine));
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  }
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  }).catch(reject);
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  });
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  };
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- _proto.getMaterialByShader = function getMaterialByShader(materialSchema, shader, engine) {
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+ _proto._getMaterialByShader = function _getMaterialByShader(materialSchema, shader, engine) {
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  var _loop = function(key) {
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  var _shaderData_key = shaderData[key], type = _shaderData_key.type, value = _shaderData_key.value;
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  switch(type){
@@ -5906,6 +5905,32 @@ MaterialLoader = __decorate([
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  ])
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  ], MaterialLoader);
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+ var MeshLoader = /*#__PURE__*/ function(Loader1) {
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+ _inherits(MeshLoader, Loader1);
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+ function MeshLoader() {
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+ return Loader1.apply(this, arguments);
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+ }
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+ var _proto = MeshLoader.prototype;
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+ _proto.load = function load(item, resourceManager) {
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+ var _this = this;
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+ return new miniprogram.AssetPromise(function(resolve, reject) {
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+ _this.request(item.url, resourceManager, _extends({}, item, {
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+ type: "arraybuffer"
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+ })).then(function(data) {
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+ return decode(data, resourceManager.engine);
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+ }).then(function(mesh) {
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+ resolve(mesh);
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+ }).catch(reject);
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+ });
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+ };
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+ return MeshLoader;
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+ }(miniprogram.Loader);
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+ MeshLoader = __decorate([
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+ miniprogram.resourceLoader(miniprogram.AssetType.Mesh, [
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+ "mesh"
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+ ])
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+ ], MeshLoader);
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+
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  var PrimitiveMeshLoader = /*#__PURE__*/ function(Loader1) {
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  _inherits(PrimitiveMeshLoader, Loader1);
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  function PrimitiveMeshLoader() {
package/dist/module.js CHANGED
@@ -5829,20 +5829,19 @@ var MaterialLoader = /*#__PURE__*/ function(Loader1) {
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  })).then(function(materialSchema) {
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  var engine = resourceManager.engine;
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  var shaderRef = materialSchema.shaderRef, shaderName = materialSchema.shader;
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- if (shaderRef) {
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+ var shader = Shader.find(shaderName);
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+ if (shader) {
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+ resolve(_this._getMaterialByShader(materialSchema, shader, engine));
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+ } else if (shaderRef) {
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  resolve(resourceManager// @ts-ignore
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  .getResourceByRef(shaderRef).then(function(shader) {
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- return _this.getMaterialByShader(materialSchema, shader, engine);
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+ return _this._getMaterialByShader(materialSchema, shader, engine);
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  }));
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- } else {
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- // compatible with 1.2-pre version material schema
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- var shader = Shader.find(shaderName);
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- resolve(_this.getMaterialByShader(materialSchema, shader, engine));
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  }
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  }).catch(reject);
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  });
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  };
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- _proto.getMaterialByShader = function getMaterialByShader(materialSchema, shader, engine) {
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+ _proto._getMaterialByShader = function _getMaterialByShader(materialSchema, shader, engine) {
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  var _loop = function(key) {
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  var _shaderData_key = shaderData[key], type = _shaderData_key.type, value = _shaderData_key.value;
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  switch(type){
@@ -5902,6 +5901,32 @@ MaterialLoader = __decorate([
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  ])
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  ], MaterialLoader);
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+ var MeshLoader = /*#__PURE__*/ function(Loader1) {
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+ _inherits(MeshLoader, Loader1);
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+ function MeshLoader() {
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+ return Loader1.apply(this, arguments);
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+ }
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+ var _proto = MeshLoader.prototype;
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+ _proto.load = function load(item, resourceManager) {
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+ var _this = this;
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+ return new AssetPromise(function(resolve, reject) {
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+ _this.request(item.url, resourceManager, _extends({}, item, {
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+ type: "arraybuffer"
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+ })).then(function(data) {
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+ return decode(data, resourceManager.engine);
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+ }).then(function(mesh) {
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+ resolve(mesh);
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+ }).catch(reject);
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+ });
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+ };
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+ return MeshLoader;
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+ }(Loader);
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+ MeshLoader = __decorate([
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+ resourceLoader(AssetType.Mesh, [
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+ "mesh"
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+ ])
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+ ], MeshLoader);
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+
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  var PrimitiveMeshLoader = /*#__PURE__*/ function(Loader1) {
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  _inherits(PrimitiveMeshLoader, Loader1);
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  function PrimitiveMeshLoader() {