@galacean/engine-loader 1.3.15 → 1.3.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +196 -131
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +196 -131
- package/dist/module.js +198 -133
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/ShaderChunkLoader.d.ts +9 -0
- package/types/index.d.ts +2 -1
- package/types/resource-deserialize/index.d.ts +0 -1
- package/types/resource-deserialize/resources/schema/MaterialSchema.d.ts +12 -1
- package/types/resource-deserialize/resources/scene/MeshLoader.d.ts +0 -4
- /package/types/{MeshLoader.d.ts → ShaderLoader.d.ts} +0 -0
package/dist/module.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { Utils, ModelMesh, BlendShape, Texture2D, Loader, Entity, AnimationClip, AnimationEvent, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ReferResource, Scene, resourceLoader, AssetPromise, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, Animator, IndexFormat, VertexElementFormat, GLCapabilityType, Logger, TextureFormat, request, ContentRestorer, InterpolationType, SkinnedMeshRenderer, Transform, PBRMaterial, BlinnPhongMaterial, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, AnimatorStateMachine, SystemInfo,
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1
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+
import { Utils, ModelMesh, BlendShape, Texture2D, Loader, Entity, AnimationClip, AnimationEvent, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ReferResource, Scene, resourceLoader, AssetPromise, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, Animator, IndexFormat, VertexElementFormat, GLCapabilityType, Logger, TextureFormat, request, ContentRestorer, InterpolationType, SkinnedMeshRenderer, Transform, PBRMaterial, BlinnPhongMaterial, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, AnimatorStateMachine, SystemInfo, Shader, Material, PrimitiveMesh, SpriteAtlas, Sprite, ShaderFactory, ShaderLib, BackgroundMode, DirectLight, PointLight, SpotLight, UnlitMaterial } from '@galacean/engine-core';
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import { Color, Vector4, Vector3, Vector2, Quaternion, SphericalHarmonics3, MathUtil, BoundingBox, Matrix, Rect } from '@galacean/engine-math';
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import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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@@ -928,6 +928,18 @@ AnimationClipDecoder = __decorate([
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decoder("AnimationClip")
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], AnimationClipDecoder);
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var MaterialLoaderType;
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(function(MaterialLoaderType) {
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MaterialLoaderType["Vector2"] = "Vector2";
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MaterialLoaderType["Vector3"] = "Vector3";
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MaterialLoaderType["Vector4"] = "Vector4";
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MaterialLoaderType["Color"] = "Color";
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MaterialLoaderType["Float"] = "Float";
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MaterialLoaderType["Texture"] = "Texture";
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MaterialLoaderType["Boolean"] = "Boolean";
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MaterialLoaderType["Integer"] = "Integer";
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})(MaterialLoaderType || (MaterialLoaderType = {}));
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var SpecularMode;
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(function(SpecularMode) {
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SpecularMode["Sky"] = "Sky";
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@@ -1313,32 +1325,6 @@ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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return SceneParser;
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}(HierarchyParser);
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var MeshLoader$1 = /*#__PURE__*/ function(Loader1) {
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_inherits(MeshLoader, Loader1);
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function MeshLoader() {
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return Loader1.apply(this, arguments);
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}
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var _proto = MeshLoader.prototype;
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_proto.load = function load(item, resourceManager) {
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var _this = this;
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return new AssetPromise(function(resolve, reject) {
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_this.request(item.url, _extends({}, item, {
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type: "arraybuffer"
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})).then(function(data) {
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decode(data, resourceManager.engine).then(function(mesh) {
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resolve(mesh);
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});
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}).catch(reject);
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});
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};
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return MeshLoader;
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}(Loader);
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MeshLoader$1 = __decorate([
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resourceLoader("Mesh", [
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"prefab"
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], true)
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], MeshLoader$1);
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-
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var EditorTextureLoader = /*#__PURE__*/ function(Loader1) {
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_inherits(EditorTextureLoader, Loader1);
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function EditorTextureLoader() {
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@@ -1348,7 +1334,7 @@ var EditorTextureLoader = /*#__PURE__*/ function(Loader1) {
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_proto.load = function load(item, resourceManager) {
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var _this = this;
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return new AssetPromise(function(resolve, reject) {
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_this.request(item.url, _extends({}, item, {
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_this.request(item.url, resourceManager, _extends({}, item, {
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type: "arraybuffer"
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})).then(function(data) {
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decode(data, resourceManager.engine).then(function(texture) {
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@@ -1388,7 +1374,7 @@ var AnimationClipLoader = /*#__PURE__*/ function(Loader1) {
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_proto.load = function load(item, resourceManager) {
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var _this = this;
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return new AssetPromise(function(resolve, reject) {
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_this.request(item.url, _extends({}, item, {
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_this.request(item.url, resourceManager, _extends({}, item, {
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type: "arraybuffer"
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})).then(function(data) {
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return decode(data, resourceManager.engine).then(function(clip) {
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@@ -1440,7 +1426,7 @@ var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
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_proto.load = function load(item, resourceManager) {
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var _this = this;
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return new AssetPromise(function(resolve, reject) {
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_this.request(item.url, _extends({}, item, {
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_this.request(item.url, resourceManager, _extends({}, item, {
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type: "json"
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})).then(function(data) {
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var animatorController = new AnimatorController(resourceManager.engine);
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@@ -1545,7 +1531,7 @@ var BufferLoader = /*#__PURE__*/ function(Loader1) {
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return Loader1.apply(this, arguments);
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}
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var _proto = BufferLoader.prototype;
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_proto.load = function load(item) {
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_proto.load = function load(item, resourceManager) {
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var url = item.url;
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if (isBase64(url)) {
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return new AssetPromise(function(resolve) {
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@@ -1556,7 +1542,7 @@ var BufferLoader = /*#__PURE__*/ function(Loader1) {
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resolve(result.buffer);
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});
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}
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return this.request(url, _extends({}, item, {
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return this.request(url, resourceManager, _extends({}, item, {
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type: "arraybuffer"
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}));
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};
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@@ -1578,7 +1564,7 @@ var EnvLoader = /*#__PURE__*/ function(Loader1) {
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_proto.load = function load(item, resourceManager) {
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var _this = this;
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return new AssetPromise(function(resolve, reject) {
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_this.request(item.url, _extends({}, item, {
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_this.request(item.url, resourceManager, _extends({}, item, {
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type: "arraybuffer"
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})).then(function(arraybuffer) {
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var _this;
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@@ -1660,7 +1646,7 @@ var FontLoader = /*#__PURE__*/ function(Loader1) {
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_proto.load = function load(item, resourceManager) {
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var _this = this;
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return new AssetPromise(function(resolve, reject) {
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_this.request(item.url, _extends({}, item, {
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_this.request(item.url, resourceManager, _extends({}, item, {
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type: "json"
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})).then(function(data) {
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var fontName = data.fontName, fontUrl = data.fontUrl;
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@@ -3318,7 +3304,7 @@ var KTX2Loader = (_KTX2Loader = /*#__PURE__*/ function(Loader1) {
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*/ _proto.load = function load(item, resourceManager) {
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var _this = this;
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return new AssetPromise(function(resolve, reject, setTaskCompleteProgress, setTaskDetailProgress) {
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_this.request(item.url, {
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_this.request(item.url, resourceManager, {
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type: "arraybuffer"
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}).onProgress(setTaskCompleteProgress, setTaskDetailProgress).then(function(buffer) {
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return KTX2Loader._parseBuffer(new Uint8Array(buffer), resourceManager.engine, item.params).then(function(param) {
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@@ -3857,8 +3843,11 @@ var GLTFSchemaParser = /*#__PURE__*/ function(GLTFParser1) {
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var requestConfig = {
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type: "arraybuffer"
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};
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var _context_resourceManager__virtualPathMap_url;
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// @ts-ignore
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var remoteUrl = (_context_resourceManager__virtualPathMap_url = context.resourceManager._virtualPathMap[url]) != null ? _context_resourceManager__virtualPathMap_url : url;
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return request(remoteUrl, requestConfig).onProgress(undefined, context._onTaskDetail).then(function(buffer) {
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restoreBufferRequests.push(new BufferRequestInfo(remoteUrl, requestConfig));
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return GLTFUtils.parseGLB(context, buffer);
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}).then(function(result) {
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var _result;
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_proto._parseSingleBuffer = function _parseSingleBuffer(context, bufferInfo) {
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var glTFResource = context.glTFResource, contentRestorer = context.contentRestorer;
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var url = glTFResource.url;
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var _context_resourceManager__virtualPathMap_url;
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// @ts-ignore
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var remoteUrl = (_context_resourceManager__virtualPathMap_url = context.resourceManager._virtualPathMap[url]) != null ? _context_resourceManager__virtualPathMap_url : url;
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var restoreBufferRequests = contentRestorer.bufferRequests;
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var requestConfig = {
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};
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var absoluteUrl = Utils.resolveAbsoluteUrl(
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var absoluteUrl = Utils.resolveAbsoluteUrl(remoteUrl, bufferInfo.uri);
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restoreBufferRequests.push(new BufferRequestInfo(absoluteUrl, requestConfig));
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var promise = request(absoluteUrl, requestConfig).onProgress(undefined, context._onTaskDetail);
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context._addTaskCompletePromise(promise);
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};
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_proto.load = function load(item, resourceManager) {
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var url = item.url;
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var params = item.params;
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var glTFResource = new GLTFResource(resourceManager.engine, url);
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var glTFResource = new GLTFResource(resourceManager.engine, item.url);
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var context = new GLTFParserContext(glTFResource, resourceManager, _extends({
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keepMeshData: false
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}, params));
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var _this = this;
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var engine = resourceManager.engine;
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return new AssetPromise(function(resolve, reject) {
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_this.request(item.url, resourceManager, _extends({}, item, {
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})).then(function(data) {
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PrefabParser.parse(engine, item.url, data).then(resolve).catch(reject);
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return new AssetPromise(function(resolve, reject) {
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_this.request(item.url, resourceManager, _extends({}, item, {
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})).then(function(buffer) {
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return Loader1.apply(this, arguments);
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_proto.load = function load(item, resourceManager) {
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};
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})).then(function(bin) {
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type: "json"
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})).then(function(materialSchema) {
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var _loop = function(key) {
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var _shaderData_key = shaderData[key], type = _shaderData_key.type, value = _shaderData_key.value;
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switch(type){
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case "Vector2":
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materialShaderData.setVector2(key, new Vector2(value.x, value.y));
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break;
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case "Vector3":
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materialShaderData.setVector3(key, new Vector3(value.x, value.y, value.z));
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break;
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case "Vector4":
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materialShaderData.setVector4(key, new Vector4(value.x, value.y, value.z, value.w));
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break;
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case "Color":
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materialShaderData.setColor(key, new Color(value.r, value.g, value.b, value.a));
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break;
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case "Float":
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|
-
materialShaderData.setFloat(key, value);
|
|
5856
|
-
break;
|
|
5857
|
-
case "Texture":
|
|
5858
|
-
texturePromises.push(// @ts-ignore
|
|
5859
|
-
resourceManager.getResourceByRef(value).then(function(texture) {
|
|
5860
|
-
materialShaderData.setTexture(key, texture);
|
|
5861
|
-
}));
|
|
5862
|
-
break;
|
|
5863
|
-
case "Boolean":
|
|
5864
|
-
materialShaderData.setInt(key, value ? 1 : 0);
|
|
5865
|
-
break;
|
|
5866
|
-
case "Integer":
|
|
5867
|
-
materialShaderData.setInt(key, Number(value));
|
|
5868
|
-
break;
|
|
5869
|
-
}
|
|
5870
|
-
};
|
|
5871
5830
|
var engine = resourceManager.engine;
|
|
5872
|
-
var
|
|
5873
|
-
|
|
5874
|
-
|
|
5875
|
-
|
|
5876
|
-
|
|
5877
|
-
|
|
5878
|
-
|
|
5879
|
-
|
|
5880
|
-
|
|
5881
|
-
|
|
5882
|
-
} else {
|
|
5883
|
-
materialShaderData.enableMacro(name1, value);
|
|
5884
|
-
}
|
|
5831
|
+
var shaderRef = materialSchema.shaderRef, shaderName = materialSchema.shader;
|
|
5832
|
+
if (shaderRef) {
|
|
5833
|
+
resolve(resourceManager// @ts-ignore
|
|
5834
|
+
.getResourceByRef(shaderRef).then(function(shader) {
|
|
5835
|
+
return _this.getMaterialByShader(materialSchema, shader, engine);
|
|
5836
|
+
}));
|
|
5837
|
+
} else {
|
|
5838
|
+
// compatible with 1.2-pre version material schema
|
|
5839
|
+
var shader = Shader.find(shaderName);
|
|
5840
|
+
resolve(_this.getMaterialByShader(materialSchema, shader, engine));
|
|
5885
5841
|
}
|
|
5886
|
-
parseProperty(material, "renderState", renderState);
|
|
5887
|
-
return Promise.all(texturePromises).then(function() {
|
|
5888
|
-
resolve(material);
|
|
5889
|
-
});
|
|
5890
5842
|
}).catch(reject);
|
|
5891
5843
|
});
|
|
5892
5844
|
};
|
|
5845
|
+
_proto.getMaterialByShader = function getMaterialByShader(materialSchema, shader, engine) {
|
|
5846
|
+
var _loop = function(key) {
|
|
5847
|
+
var _shaderData_key = shaderData[key], type = _shaderData_key.type, value = _shaderData_key.value;
|
|
5848
|
+
switch(type){
|
|
5849
|
+
case MaterialLoaderType.Vector2:
|
|
5850
|
+
materialShaderData.setVector2(key, new Vector2(value.x, value.y));
|
|
5851
|
+
break;
|
|
5852
|
+
case MaterialLoaderType.Vector3:
|
|
5853
|
+
materialShaderData.setVector3(key, new Vector3(value.x, value.y, value.z));
|
|
5854
|
+
break;
|
|
5855
|
+
case MaterialLoaderType.Vector4:
|
|
5856
|
+
materialShaderData.setVector4(key, new Vector4(value.x, value.y, value.z, value.w));
|
|
5857
|
+
break;
|
|
5858
|
+
case MaterialLoaderType.Color:
|
|
5859
|
+
materialShaderData.setColor(key, new Color(value.r, value.g, value.b, value.a));
|
|
5860
|
+
break;
|
|
5861
|
+
case MaterialLoaderType.Float:
|
|
5862
|
+
materialShaderData.setFloat(key, value);
|
|
5863
|
+
break;
|
|
5864
|
+
case MaterialLoaderType.Texture:
|
|
5865
|
+
texturePromises.push(// @ts-ignore
|
|
5866
|
+
engine.resourceManager.getResourceByRef(value).then(function(texture) {
|
|
5867
|
+
materialShaderData.setTexture(key, texture);
|
|
5868
|
+
}));
|
|
5869
|
+
break;
|
|
5870
|
+
case MaterialLoaderType.Boolean:
|
|
5871
|
+
materialShaderData.setInt(key, value ? 1 : 0);
|
|
5872
|
+
break;
|
|
5873
|
+
case MaterialLoaderType.Integer:
|
|
5874
|
+
materialShaderData.setInt(key, Number(value));
|
|
5875
|
+
break;
|
|
5876
|
+
}
|
|
5877
|
+
};
|
|
5878
|
+
var name = materialSchema.name, shaderData = materialSchema.shaderData, macros = materialSchema.macros, renderState = materialSchema.renderState;
|
|
5879
|
+
var material = new Material(engine, shader);
|
|
5880
|
+
material.name = name;
|
|
5881
|
+
var texturePromises = new Array();
|
|
5882
|
+
var materialShaderData = material.shaderData;
|
|
5883
|
+
for(var key in shaderData)_loop(key);
|
|
5884
|
+
for(var i = 0, length = macros.length; i < length; i++){
|
|
5885
|
+
var _macros_i = macros[i], name1 = _macros_i.name, value = _macros_i.value;
|
|
5886
|
+
if (value == undefined) {
|
|
5887
|
+
materialShaderData.enableMacro(name1);
|
|
5888
|
+
} else {
|
|
5889
|
+
materialShaderData.enableMacro(name1, value);
|
|
5890
|
+
}
|
|
5891
|
+
}
|
|
5892
|
+
parseProperty(material, "renderState", renderState);
|
|
5893
|
+
return Promise.all(texturePromises).then(function() {
|
|
5894
|
+
return material;
|
|
5895
|
+
});
|
|
5896
|
+
};
|
|
5893
5897
|
return MaterialLoader;
|
|
5894
5898
|
}(Loader);
|
|
5895
5899
|
MaterialLoader = __decorate([
|
|
@@ -5898,41 +5902,15 @@ MaterialLoader = __decorate([
|
|
|
5898
5902
|
])
|
|
5899
5903
|
], MaterialLoader);
|
|
5900
5904
|
|
|
5901
|
-
var MeshLoader = /*#__PURE__*/ function(Loader1) {
|
|
5902
|
-
_inherits(MeshLoader, Loader1);
|
|
5903
|
-
function MeshLoader() {
|
|
5904
|
-
return Loader1.apply(this, arguments);
|
|
5905
|
-
}
|
|
5906
|
-
var _proto = MeshLoader.prototype;
|
|
5907
|
-
_proto.load = function load(item, resourceManager) {
|
|
5908
|
-
var _this = this;
|
|
5909
|
-
return new AssetPromise(function(resolve, reject) {
|
|
5910
|
-
_this.request(item.url, _extends({}, item, {
|
|
5911
|
-
type: "arraybuffer"
|
|
5912
|
-
})).then(function(data) {
|
|
5913
|
-
return decode(data, resourceManager.engine);
|
|
5914
|
-
}).then(function(mesh) {
|
|
5915
|
-
resolve(mesh);
|
|
5916
|
-
}).catch(reject);
|
|
5917
|
-
});
|
|
5918
|
-
};
|
|
5919
|
-
return MeshLoader;
|
|
5920
|
-
}(Loader);
|
|
5921
|
-
MeshLoader = __decorate([
|
|
5922
|
-
resourceLoader(AssetType.Mesh, [
|
|
5923
|
-
"mesh"
|
|
5924
|
-
])
|
|
5925
|
-
], MeshLoader);
|
|
5926
|
-
|
|
5927
5905
|
var PrimitiveMeshLoader = /*#__PURE__*/ function(Loader1) {
|
|
5928
5906
|
_inherits(PrimitiveMeshLoader, Loader1);
|
|
5929
5907
|
function PrimitiveMeshLoader() {
|
|
5930
5908
|
return Loader1.apply(this, arguments);
|
|
5931
5909
|
}
|
|
5932
5910
|
var _proto = PrimitiveMeshLoader.prototype;
|
|
5933
|
-
_proto.load = function load(item,
|
|
5934
|
-
var engine =
|
|
5935
|
-
return this.request(item.url, _extends({}, item, {
|
|
5911
|
+
_proto.load = function load(item, resourceManager) {
|
|
5912
|
+
var engine = resourceManager.engine;
|
|
5913
|
+
return this.request(item.url, resourceManager, _extends({}, item, {
|
|
5936
5914
|
type: "json"
|
|
5937
5915
|
})).then(function(data) {
|
|
5938
5916
|
switch(data.type){
|
|
@@ -5981,7 +5959,7 @@ var ProjectLoader = /*#__PURE__*/ function(Loader1) {
|
|
|
5981
5959
|
var _this = this;
|
|
5982
5960
|
var engine = resourceManager.engine;
|
|
5983
5961
|
return new AssetPromise(function(resolve, reject) {
|
|
5984
|
-
_this.request(item.url, _extends({}, item, {
|
|
5962
|
+
_this.request(item.url, resourceManager, _extends({}, item, {
|
|
5985
5963
|
type: "json"
|
|
5986
5964
|
})).then(function(data) {
|
|
5987
5965
|
// @ts-ignore
|
|
@@ -6013,7 +5991,9 @@ var SourceFontLoader = /*#__PURE__*/ function(Loader1) {
|
|
|
6013
5991
|
_proto.load = function load(item, resourceManager) {
|
|
6014
5992
|
var _this = this;
|
|
6015
5993
|
return new AssetPromise(function(resolve, reject) {
|
|
6016
|
-
var
|
|
5994
|
+
var _resourceManager__virtualPathMap_item_url;
|
|
5995
|
+
// @ts-ignore
|
|
5996
|
+
var url = (_resourceManager__virtualPathMap_item_url = resourceManager._virtualPathMap[item.url]) != null ? _resourceManager__virtualPathMap_item_url : item.url;
|
|
6017
5997
|
_this._registerFont(url, url).then(function() {
|
|
6018
5998
|
var font = new Font(resourceManager.engine, url);
|
|
6019
5999
|
resolve(font);
|
|
@@ -6073,7 +6053,7 @@ var SpriteAtlasLoader = /*#__PURE__*/ function(Loader1) {
|
|
|
6073
6053
|
chainPromises[i].cancel();
|
|
6074
6054
|
}
|
|
6075
6055
|
});
|
|
6076
|
-
var configPromise = _this.request(item.url, _extends({}, item, {
|
|
6056
|
+
var configPromise = _this.request(item.url, resourceManager, _extends({}, item, {
|
|
6077
6057
|
type: "json"
|
|
6078
6058
|
}));
|
|
6079
6059
|
chainPromises.push(configPromise);
|
|
@@ -6156,7 +6136,7 @@ var SpriteLoader = /*#__PURE__*/ function(Loader1) {
|
|
|
6156
6136
|
var _proto = SpriteLoader.prototype;
|
|
6157
6137
|
_proto.load = function load(item, resourceManager) {
|
|
6158
6138
|
var _this = this;
|
|
6159
|
-
return this.request(item.url, _extends({}, item, {
|
|
6139
|
+
return this.request(item.url, resourceManager, _extends({}, item, {
|
|
6160
6140
|
type: "json"
|
|
6161
6141
|
})).then(function(data) {
|
|
6162
6142
|
return data.belongToAtlas ? _this._loadFromAtlas(resourceManager, data) : _this._loadFromTexture(resourceManager, data);
|
|
@@ -6234,7 +6214,7 @@ var Texture2DLoader = /*#__PURE__*/ function(Loader1) {
|
|
|
6234
6214
|
var requestConfig = _extends({}, item, {
|
|
6235
6215
|
type: "image"
|
|
6236
6216
|
});
|
|
6237
|
-
_this.request(url, requestConfig).onProgress(setTaskCompleteProgress, setTaskDetailProgress).then(function(image) {
|
|
6217
|
+
_this.request(url, resourceManager, requestConfig).onProgress(setTaskCompleteProgress, setTaskDetailProgress).then(function(image) {
|
|
6238
6218
|
var _item_params;
|
|
6239
6219
|
var _ref = (_item_params = item.params) != null ? _item_params : {}, format = _ref.format, mipmap = _ref.mipmap, anisoLevel = _ref.anisoLevel, wrapModeU = _ref.wrapModeU, wrapModeV = _ref.wrapModeV, filterMode = _ref.filterMode;
|
|
6240
6220
|
var texture = new Texture2D(resourceManager.engine, image.width, image.height, format, mipmap);
|
|
@@ -6312,7 +6292,7 @@ var TextureCubeLoader = /*#__PURE__*/ function(Loader1) {
|
|
|
6312
6292
|
type: "image"
|
|
6313
6293
|
});
|
|
6314
6294
|
Promise.all(urls.map(function(url) {
|
|
6315
|
-
return _this.request(url, requestConfig);
|
|
6295
|
+
return _this.request(url, resourceManager, requestConfig);
|
|
6316
6296
|
})).then(function(images) {
|
|
6317
6297
|
var _images_ = images[0], width = _images_.width, height = _images_.height;
|
|
6318
6298
|
if (width !== height) {
|
|
@@ -6339,6 +6319,91 @@ TextureCubeLoader = __decorate([
|
|
|
6339
6319
|
])
|
|
6340
6320
|
], TextureCubeLoader);
|
|
6341
6321
|
|
|
6322
|
+
var _ShaderChunkLoader;
|
|
6323
|
+
var ShaderChunkLoader = (_ShaderChunkLoader = /*#__PURE__*/ function(Loader1) {
|
|
6324
|
+
_inherits(ShaderChunkLoader1, Loader1);
|
|
6325
|
+
function ShaderChunkLoader1() {
|
|
6326
|
+
return Loader1.apply(this, arguments);
|
|
6327
|
+
}
|
|
6328
|
+
var _proto = ShaderChunkLoader1.prototype;
|
|
6329
|
+
_proto.load = function load(item, resourceManager) {
|
|
6330
|
+
var url = item.url;
|
|
6331
|
+
return this.request(url, resourceManager, _extends({}, item, {
|
|
6332
|
+
type: "text"
|
|
6333
|
+
})).then(function(code) {
|
|
6334
|
+
ShaderFactory.registerInclude(url.substring(1), code);
|
|
6335
|
+
return ShaderChunkLoader._loadChunksInCode(code, url, resourceManager);
|
|
6336
|
+
});
|
|
6337
|
+
};
|
|
6338
|
+
/**
|
|
6339
|
+
* @internal
|
|
6340
|
+
*/ ShaderChunkLoader1._loadChunksInCode = function _loadChunksInCode(code, basePath, resourceManager) {
|
|
6341
|
+
var shaderChunkPaths = new Array();
|
|
6342
|
+
var matches = code.matchAll(ShaderChunkLoader._shaderIncludeRegex);
|
|
6343
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(matches), _step; !(_step = _iterator()).done;){
|
|
6344
|
+
var match = _step.value;
|
|
6345
|
+
var chunkPath = Utils.resolveAbsoluteUrl(basePath, match[1]);
|
|
6346
|
+
if (!ShaderLib[chunkPath.substring(1)]) {
|
|
6347
|
+
shaderChunkPaths.push(chunkPath);
|
|
6348
|
+
}
|
|
6349
|
+
}
|
|
6350
|
+
return Promise.all(shaderChunkPaths.map(function(chunkPath) {
|
|
6351
|
+
return resourceManager.load({
|
|
6352
|
+
type: "ShaderChunk",
|
|
6353
|
+
url: chunkPath
|
|
6354
|
+
});
|
|
6355
|
+
}));
|
|
6356
|
+
};
|
|
6357
|
+
return ShaderChunkLoader1;
|
|
6358
|
+
}(Loader), function() {
|
|
6359
|
+
_ShaderChunkLoader._shaderIncludeRegex = /\s#include\s+"([./][^\\"]+)"/gm;
|
|
6360
|
+
}(), _ShaderChunkLoader);
|
|
6361
|
+
ShaderChunkLoader = __decorate([
|
|
6362
|
+
resourceLoader("ShaderChunk", [
|
|
6363
|
+
"glsl"
|
|
6364
|
+
])
|
|
6365
|
+
], ShaderChunkLoader);
|
|
6366
|
+
|
|
6367
|
+
var _ShaderLoader;
|
|
6368
|
+
var ShaderLoader = (_ShaderLoader = /*#__PURE__*/ function(Loader1) {
|
|
6369
|
+
_inherits(ShaderLoader1, Loader1);
|
|
6370
|
+
function ShaderLoader1() {
|
|
6371
|
+
return Loader1.apply(this, arguments);
|
|
6372
|
+
}
|
|
6373
|
+
var _proto = ShaderLoader1.prototype;
|
|
6374
|
+
_proto.load = function load(item, resourceManager) {
|
|
6375
|
+
var _this = this;
|
|
6376
|
+
var url = item.url;
|
|
6377
|
+
return this.request(url, resourceManager, _extends({}, item, {
|
|
6378
|
+
type: "text"
|
|
6379
|
+
})).then(function(code) {
|
|
6380
|
+
var builtinShader = _this._getBuiltinShader(code);
|
|
6381
|
+
if (builtinShader) {
|
|
6382
|
+
return Shader.find(builtinShader);
|
|
6383
|
+
}
|
|
6384
|
+
return ShaderChunkLoader._loadChunksInCode(code, url, resourceManager).then(function() {
|
|
6385
|
+
var shader = Shader.create(code);
|
|
6386
|
+
// @ts-ignore
|
|
6387
|
+
shader._registerPath(url);
|
|
6388
|
+
return shader;
|
|
6389
|
+
});
|
|
6390
|
+
});
|
|
6391
|
+
};
|
|
6392
|
+
_proto._getBuiltinShader = function _getBuiltinShader(code) {
|
|
6393
|
+
var match = code.match(ShaderLoader._builtinRegex);
|
|
6394
|
+
if (match && match[1]) return match[1];
|
|
6395
|
+
};
|
|
6396
|
+
return ShaderLoader1;
|
|
6397
|
+
}(Loader), function() {
|
|
6398
|
+
_ShaderLoader._builtinRegex = /^\s*\/\/\s*@builtin\s+(\w+)/;
|
|
6399
|
+
}(), _ShaderLoader);
|
|
6400
|
+
ShaderLoader = __decorate([
|
|
6401
|
+
resourceLoader(AssetType.Shader, [
|
|
6402
|
+
"gs",
|
|
6403
|
+
"gsl"
|
|
6404
|
+
])
|
|
6405
|
+
], ShaderLoader);
|
|
6406
|
+
|
|
6342
6407
|
var SceneLoader = /*#__PURE__*/ function(Loader1) {
|
|
6343
6408
|
_inherits(SceneLoader, Loader1);
|
|
6344
6409
|
function SceneLoader() {
|
|
@@ -6349,7 +6414,7 @@ var SceneLoader = /*#__PURE__*/ function(Loader1) {
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var _this = this;
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var engine = resourceManager.engine;
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return new AssetPromise(function(resolve, reject) {
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-
_this.request(item.url, _extends({}, item, {
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+
_this.request(item.url, resourceManager, _extends({}, item, {
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type: "json"
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})).then(function(data) {
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return SceneParser.parse(engine, data).then(function(scene) {
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@@ -6913,5 +6978,5 @@ EXT_texture_webp = __decorate([
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registerGLTFExtension("EXT_texture_webp", GLTFExtensionMode.CreateAndParse)
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], EXT_texture_webp);
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-
export { AccessorType, AnimationClipDecoder, BufferInfo, BufferReader, EditorTextureLoader, FileHeader, GLTFAnimationParser, GLTFAnimatorControllerParser, GLTFBufferParser, GLTFBufferViewParser, GLTFEntityParser, GLTFExtensionMode, GLTFExtensionParser, GLTFLoader, GLTFMaterialParser, GLTFMeshParser, GLTFParser, GLTFParserContext, GLTFParserType, GLTFResource, GLTFSceneParser, GLTFSchemaParser, GLTFSkinParser, GLTFTextureParser, GLTFUtils, GLTFValidator, InterpolableValueType, KTX2Loader, KTX2TargetFormat, KTX2Transcoder,
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+
export { AccessorType, AnimationClipDecoder, BufferInfo, BufferReader, EditorTextureLoader, FileHeader, GLTFAnimationParser, GLTFAnimatorControllerParser, GLTFBufferParser, GLTFBufferViewParser, GLTFEntityParser, GLTFExtensionMode, GLTFExtensionParser, GLTFLoader, GLTFMaterialParser, GLTFMeshParser, GLTFParser, GLTFParserContext, GLTFParserType, GLTFResource, GLTFSceneParser, GLTFSchemaParser, GLTFSkinParser, GLTFTextureParser, GLTFUtils, GLTFValidator, InterpolableValueType, KTX2Loader, KTX2TargetFormat, KTX2Transcoder, MaterialLoaderType, MeshDecoder, ParserContext, ParserType, PrefabResource, ReflectionParser, SceneParser, SpecularMode, Texture2DDecoder, decode, decoder, decoderMap, parseSingleKTX, registerGLTFExtension, registerGLTFParser };
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//# sourceMappingURL=module.js.map
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