@galacean/engine-loader 1.3.0-beta.6 → 1.3.0-beta.9

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package/dist/main.js CHANGED
@@ -1447,7 +1447,7 @@ var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
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  _this.request(item.url, _extends({}, item, {
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  type: "json"
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  })).then(function(data) {
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- var animatorController = new engineCore.AnimatorController();
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+ var animatorController = new engineCore.AnimatorController(resourceManager.engine);
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  var layers = data.layers, parameters = data.parameters;
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  var promises = [];
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  layers.forEach(function(layerData, layerIndex) {
@@ -1505,10 +1505,7 @@ var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
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  animatorController.addLayer(layer);
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  });
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  parameters.forEach(function(parameterData) {
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- var parameter = new engineCore.AnimatorControllerParameter();
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- parameter.name = parameterData.name;
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- parameter.value = parameterData.value;
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- animatorController.addParameter(parameter);
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+ animatorController.addParameter(parameterData.name, parameterData.defaultValue);
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  });
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  Promise.all(promises).then(function(clipData) {
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  clipData.forEach(function(data) {
@@ -4889,12 +4886,14 @@ exports.GLTFAnimatorControllerParser = /*#__PURE__*/ function(GLTFParser1) {
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  return Promise.resolve(null);
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  }
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  return context.get(exports.GLTFParserType.Animation).then(function(animations) {
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- var animatorController = _this._createAnimatorController(animations);
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+ var animatorController = _this._createAnimatorController(context, animations);
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  return Promise.resolve(animatorController);
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  });
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  };
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- _proto._createAnimatorController = function _createAnimatorController(animations) {
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- var animatorController = new engineCore.AnimatorController();
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+ _proto._createAnimatorController = function _createAnimatorController(context, animations) {
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+ var glTFResource = context.glTFResource;
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+ var engine = glTFResource.engine;
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+ var animatorController = new engineCore.AnimatorController(engine);
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  var layer = new engineCore.AnimatorControllerLayer("layer");
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  var animatorStateMachine = new engineCore.AnimatorStateMachine();
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  animatorController.addLayer(layer);
@@ -6428,6 +6427,9 @@ var SceneLoader = /*#__PURE__*/ function(Loader1) {
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  if (shadow.shadowResolution != undefined) scene.shadowResolution = shadow.shadowResolution;
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  if (shadow.shadowDistance != undefined) scene.shadowDistance = shadow.shadowDistance;
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  if (shadow.shadowCascades != undefined) scene.shadowCascades = shadow.shadowCascades;
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+ if (shadow.enableTransparentShadow != undefined) {
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+ scene.enableTransparentShadow = shadow.enableTransparentShadow;
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+ }
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  var _shadow_shadowTwoCascadeSplits;
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  scene.shadowTwoCascadeSplits = (_shadow_shadowTwoCascadeSplits = shadow.shadowTwoCascadeSplits) != null ? _shadow_shadowTwoCascadeSplits : scene.shadowTwoCascadeSplits;
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  shadow.shadowFourCascadeSplits && scene.shadowFourCascadeSplits.copyFrom(shadow.shadowFourCascadeSplits);