@galacean/engine-loader 1.3.0-beta.6 → 1.3.0-beta.8

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@@ -1448,7 +1448,7 @@ var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
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  _this.request(item.url, _extends({}, item, {
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  type: "json"
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  })).then(function(data) {
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- var animatorController = new miniprogram.AnimatorController();
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+ var animatorController = new miniprogram.AnimatorController(resourceManager.engine);
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  var layers = data.layers, parameters = data.parameters;
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  var promises = [];
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  layers.forEach(function(layerData, layerIndex) {
@@ -1506,10 +1506,7 @@ var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
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  animatorController.addLayer(layer);
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  });
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  parameters.forEach(function(parameterData) {
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- var parameter = new miniprogram.AnimatorControllerParameter();
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- parameter.name = parameterData.name;
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- parameter.value = parameterData.value;
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- animatorController.addParameter(parameter);
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+ animatorController.addParameter(parameterData.name, parameterData.defaultValue);
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  });
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  Promise.all(promises).then(function(clipData) {
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  clipData.forEach(function(data) {
@@ -4890,12 +4887,14 @@ exports.GLTFAnimatorControllerParser = /*#__PURE__*/ function(GLTFParser1) {
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  return Promise.resolve(null);
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  }
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  return context.get(exports.GLTFParserType.Animation).then(function(animations) {
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- var animatorController = _this._createAnimatorController(animations);
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+ var animatorController = _this._createAnimatorController(context, animations);
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  return Promise.resolve(animatorController);
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  });
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  };
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- _proto._createAnimatorController = function _createAnimatorController(animations) {
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- var animatorController = new miniprogram.AnimatorController();
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+ _proto._createAnimatorController = function _createAnimatorController(context, animations) {
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+ var glTFResource = context.glTFResource;
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+ var engine = glTFResource.engine;
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+ var animatorController = new miniprogram.AnimatorController(engine);
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  var layer = new miniprogram.AnimatorControllerLayer("layer");
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  var animatorStateMachine = new miniprogram.AnimatorStateMachine();
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  animatorController.addLayer(layer);
@@ -6428,6 +6427,9 @@ var SceneLoader = /*#__PURE__*/ function(Loader1) {
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  if (shadow.shadowResolution != undefined) scene.shadowResolution = shadow.shadowResolution;
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  if (shadow.shadowDistance != undefined) scene.shadowDistance = shadow.shadowDistance;
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  if (shadow.shadowCascades != undefined) scene.shadowCascades = shadow.shadowCascades;
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+ if (shadow.enableTransparentShadow != undefined) {
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+ scene.enableTransparentShadow = shadow.enableTransparentShadow;
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+ }
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  var _shadow_shadowTwoCascadeSplits;
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  scene.shadowTwoCascadeSplits = (_shadow_shadowTwoCascadeSplits = shadow.shadowTwoCascadeSplits) != null ? _shadow_shadowTwoCascadeSplits : scene.shadowTwoCascadeSplits;
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  shadow.shadowFourCascadeSplits && scene.shadowFourCascadeSplits.copyFrom(shadow.shadowFourCascadeSplits);
package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
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- import { Utils, ModelMesh, BlendShape, Texture2D, Loader, Entity, AnimationClip, AnimationEvent, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ReferResource, Scene, resourceLoader, AssetPromise, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, Animator, IndexFormat, VertexElementFormat, GLCapabilityType, Logger, TextureFormat, request, ContentRestorer, InterpolationType, SkinnedMeshRenderer, Transform, PBRMaterial, BlinnPhongMaterial, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, AnimatorStateMachine, SystemInfo, Material, Shader, PrimitiveMesh, SpriteAtlas, Sprite, BackgroundMode, DirectLight, PointLight, SpotLight, UnlitMaterial } from '@galacean/engine-core';
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+ import { Utils, ModelMesh, BlendShape, Texture2D, Loader, Entity, AnimationClip, AnimationEvent, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, ReferResource, Scene, resourceLoader, AssetPromise, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, Animator, IndexFormat, VertexElementFormat, GLCapabilityType, Logger, TextureFormat, request, ContentRestorer, InterpolationType, SkinnedMeshRenderer, Transform, PBRMaterial, BlinnPhongMaterial, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Camera, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, AnimatorStateMachine, SystemInfo, Material, Shader, PrimitiveMesh, SpriteAtlas, Sprite, BackgroundMode, DirectLight, PointLight, SpotLight, UnlitMaterial } from '@galacean/engine-core';
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  import { Color, Vector4, Vector3, Vector2, Quaternion, SphericalHarmonics3, MathUtil, BoundingBox, Matrix, Rect } from '@galacean/engine-math';
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  import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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@@ -1443,7 +1443,7 @@ var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
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  _this.request(item.url, _extends({}, item, {
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  type: "json"
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  })).then(function(data) {
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- var animatorController = new AnimatorController();
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+ var animatorController = new AnimatorController(resourceManager.engine);
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  var layers = data.layers, parameters = data.parameters;
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  var promises = [];
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  layers.forEach(function(layerData, layerIndex) {
@@ -1501,10 +1501,7 @@ var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
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  animatorController.addLayer(layer);
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  });
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  parameters.forEach(function(parameterData) {
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- var parameter = new AnimatorControllerParameter();
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- parameter.name = parameterData.name;
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- parameter.value = parameterData.value;
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- animatorController.addParameter(parameter);
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+ animatorController.addParameter(parameterData.name, parameterData.defaultValue);
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  });
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  Promise.all(promises).then(function(clipData) {
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  clipData.forEach(function(data) {
@@ -4885,12 +4882,14 @@ var GLTFAnimatorControllerParser = /*#__PURE__*/ function(GLTFParser1) {
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  return Promise.resolve(null);
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  }
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  return context.get(GLTFParserType.Animation).then(function(animations) {
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- var animatorController = _this._createAnimatorController(animations);
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+ var animatorController = _this._createAnimatorController(context, animations);
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  return Promise.resolve(animatorController);
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  });
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  };
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- _proto._createAnimatorController = function _createAnimatorController(animations) {
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- var animatorController = new AnimatorController();
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+ _proto._createAnimatorController = function _createAnimatorController(context, animations) {
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+ var glTFResource = context.glTFResource;
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+ var engine = glTFResource.engine;
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+ var animatorController = new AnimatorController(engine);
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  var layer = new AnimatorControllerLayer("layer");
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  var animatorStateMachine = new AnimatorStateMachine();
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  animatorController.addLayer(layer);
@@ -6424,6 +6423,9 @@ var SceneLoader = /*#__PURE__*/ function(Loader1) {
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  if (shadow.shadowResolution != undefined) scene.shadowResolution = shadow.shadowResolution;
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  if (shadow.shadowDistance != undefined) scene.shadowDistance = shadow.shadowDistance;
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  if (shadow.shadowCascades != undefined) scene.shadowCascades = shadow.shadowCascades;
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+ if (shadow.enableTransparentShadow != undefined) {
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+ scene.enableTransparentShadow = shadow.enableTransparentShadow;
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+ }
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  var _shadow_shadowTwoCascadeSplits;
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  scene.shadowTwoCascadeSplits = (_shadow_shadowTwoCascadeSplits = shadow.shadowTwoCascadeSplits) != null ? _shadow_shadowTwoCascadeSplits : scene.shadowTwoCascadeSplits;
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  shadow.shadowFourCascadeSplits && scene.shadowFourCascadeSplits.copyFrom(shadow.shadowFourCascadeSplits);