@galacean/engine-loader 1.3.0-beta.5 → 1.3.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +10 -8
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +10 -8
- package/dist/module.js +11 -9
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/resource-deserialize/resources/prefab/PrefabParser.d.ts +14 -0
- package/types/resource-deserialize/resources/prefab/PrefabParserContext.d.ts +5 -0
- package/types/resource-deserialize/resources/scene/SceneParserContext.d.ts +9 -0
- package/types/resource-deserialize/resources/schema/SceneSchema.d.ts +1 -0
package/dist/main.js
CHANGED
|
@@ -1447,7 +1447,7 @@ var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
|
|
|
1447
1447
|
_this.request(item.url, _extends({}, item, {
|
|
1448
1448
|
type: "json"
|
|
1449
1449
|
})).then(function(data) {
|
|
1450
|
-
var animatorController = new engineCore.AnimatorController();
|
|
1450
|
+
var animatorController = new engineCore.AnimatorController(resourceManager.engine);
|
|
1451
1451
|
var layers = data.layers, parameters = data.parameters;
|
|
1452
1452
|
var promises = [];
|
|
1453
1453
|
layers.forEach(function(layerData, layerIndex) {
|
|
@@ -1505,10 +1505,7 @@ var AnimatorControllerLoader = /*#__PURE__*/ function(Loader1) {
|
|
|
1505
1505
|
animatorController.addLayer(layer);
|
|
1506
1506
|
});
|
|
1507
1507
|
parameters.forEach(function(parameterData) {
|
|
1508
|
-
|
|
1509
|
-
parameter.name = parameterData.name;
|
|
1510
|
-
parameter.value = parameterData.value;
|
|
1511
|
-
animatorController.addParameter(parameter);
|
|
1508
|
+
animatorController.addParameter(parameterData.name, parameterData.defaultValue);
|
|
1512
1509
|
});
|
|
1513
1510
|
Promise.all(promises).then(function(clipData) {
|
|
1514
1511
|
clipData.forEach(function(data) {
|
|
@@ -4889,12 +4886,14 @@ exports.GLTFAnimatorControllerParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
|
4889
4886
|
return Promise.resolve(null);
|
|
4890
4887
|
}
|
|
4891
4888
|
return context.get(exports.GLTFParserType.Animation).then(function(animations) {
|
|
4892
|
-
var animatorController = _this._createAnimatorController(animations);
|
|
4889
|
+
var animatorController = _this._createAnimatorController(context, animations);
|
|
4893
4890
|
return Promise.resolve(animatorController);
|
|
4894
4891
|
});
|
|
4895
4892
|
};
|
|
4896
|
-
_proto._createAnimatorController = function _createAnimatorController(animations) {
|
|
4897
|
-
var
|
|
4893
|
+
_proto._createAnimatorController = function _createAnimatorController(context, animations) {
|
|
4894
|
+
var glTFResource = context.glTFResource;
|
|
4895
|
+
var engine = glTFResource.engine;
|
|
4896
|
+
var animatorController = new engineCore.AnimatorController(engine);
|
|
4898
4897
|
var layer = new engineCore.AnimatorControllerLayer("layer");
|
|
4899
4898
|
var animatorStateMachine = new engineCore.AnimatorStateMachine();
|
|
4900
4899
|
animatorController.addLayer(layer);
|
|
@@ -6428,6 +6427,9 @@ var SceneLoader = /*#__PURE__*/ function(Loader1) {
|
|
|
6428
6427
|
if (shadow.shadowResolution != undefined) scene.shadowResolution = shadow.shadowResolution;
|
|
6429
6428
|
if (shadow.shadowDistance != undefined) scene.shadowDistance = shadow.shadowDistance;
|
|
6430
6429
|
if (shadow.shadowCascades != undefined) scene.shadowCascades = shadow.shadowCascades;
|
|
6430
|
+
if (shadow.enableTransparentShadow != undefined) {
|
|
6431
|
+
scene.enableTransparentShadow = shadow.enableTransparentShadow;
|
|
6432
|
+
}
|
|
6431
6433
|
var _shadow_shadowTwoCascadeSplits;
|
|
6432
6434
|
scene.shadowTwoCascadeSplits = (_shadow_shadowTwoCascadeSplits = shadow.shadowTwoCascadeSplits) != null ? _shadow_shadowTwoCascadeSplits : scene.shadowTwoCascadeSplits;
|
|
6433
6435
|
shadow.shadowFourCascadeSplits && scene.shadowFourCascadeSplits.copyFrom(shadow.shadowFourCascadeSplits);
|