@galacean/engine-loader 1.3.0-alpha.1 → 1.3.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +27 -2
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +27 -2
- package/dist/module.js +27 -2
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/resource-deserialize/resources/schema/SceneSchema.d.ts +17 -1
- package/types/gltf/GLTFParser.d.ts +0 -9
- package/types/gltf/GLTFPipeline.d.ts +0 -23
- package/types/gltf/GLTFUtil.d.ts +0 -53
- package/types/gltf/Schema.d.ts +0 -814
- package/types/gltf/extensions/ExtensionParser.d.ts +0 -8
- package/types/gltf/extensions/KHR_draco_mesh_compression.d.ts +0 -1
- package/types/gltf/extensions/Schema.d.ts +0 -142
- package/types/gltf/parser/AnimationParser.d.ts +0 -7
- package/types/gltf/parser/BufferParser.d.ts +0 -7
- package/types/gltf/parser/EntityParser.d.ts +0 -9
- package/types/gltf/parser/MaterialParser.d.ts +0 -8
- package/types/gltf/parser/MeshParser.d.ts +0 -13
- package/types/gltf/parser/Parser.d.ts +0 -21
- package/types/gltf/parser/ParserContext.d.ts +0 -46
- package/types/gltf/parser/SceneParser.d.ts +0 -11
- package/types/gltf/parser/SkinParser.d.ts +0 -6
- package/types/gltf/parser/TextureParser.d.ts +0 -8
- package/types/gltf/parser/Validator.d.ts +0 -5
- package/types/ktx2/BinomialLLCTranscoder/BinomialLLCTranscoder.d.ts +0 -13
- package/types/ktx2/BinomialLLCTranscoder/TranscodeWorkerCode.d.ts +0 -33
- package/types/ktx2/KhronosTranscoder/KhronosTranscoder.d.ts +0 -17
- package/types/ktx2/KhronosTranscoder/TranscoderWorkerCode.d.ts +0 -34
- package/types/ktx2/TranscodeResult.d.ts +0 -10
- package/types/ktx2/constants.d.ts +0 -7
- package/types/ktx2/zstddec.d.ts +0 -62
- package/types/resource-deserialize/resources/animationClip/ComponentMap.d.ts +0 -2
- package/types/resource-deserialize/resources/parser/PrefabParser.d.ts +0 -5
- package/types/resource-deserialize/resources/prefab/PrefabDesign.d.ts +0 -70
- package/types/resource-deserialize/resources/prefab/PrefabParser.d.ts +0 -14
- package/types/resource-deserialize/resources/prefab/PrefabParserContext.d.ts +0 -5
- package/types/resource-deserialize/resources/prefab/ReflectionParser.d.ts +0 -14
- package/types/resource-deserialize/resources/scene/SceneParserContext.d.ts +0 -9
package/dist/main.js
CHANGED
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@@ -6073,12 +6073,12 @@ var SpriteAtlasLoader = /*#__PURE__*/ function(Loader1) {
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var atlasItemsLen = atlasItems ? atlasItems.length : 0;
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var engine = resourceManager.engine;
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var spriteAtlas = new engineCore.SpriteAtlas(engine);
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-
if (atlasItemsLen
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+
if (atlasItemsLen <= 0) {
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resolve(spriteAtlas);
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return;
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}
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chainPromises.length = 0;
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-
for(var i = 0; i <
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for(var i = 0; i < atlasItemsLen; i++)_loop(i);
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engineCore.AssetPromise.all(chainPromises).then(function() {
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resolve(spriteAtlas);
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}).catch(reject);
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@@ -6406,6 +6406,31 @@ var SceneLoader = /*#__PURE__*/ function(Loader1) {
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if (fog.fogDensity != undefined) scene.fogDensity = fog.fogDensity;
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if (fog.fogColor != undefined) scene.fogColor.copyFrom(fog.fogColor);
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}
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// Post Process
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var postProcessData = data.scene.postProcess;
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if (postProcessData) {
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// @ts-ignore
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var postProcessManager = scene._postProcessManager;
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var bloomEffect = postProcessManager._bloomEffect;
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var tonemappingEffect = postProcessManager._tonemappingEffect;
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postProcessManager.isActive = postProcessData.isActive;
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bloomEffect.enabled = postProcessData.bloom.enabled;
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bloomEffect.threshold = postProcessData.bloom.threshold;
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bloomEffect.scatter = postProcessData.bloom.scatter;
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bloomEffect.intensity = postProcessData.bloom.intensity;
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bloomEffect.tint.copyFrom(postProcessData.bloom.tint);
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bloomEffect.dirtIntensity = postProcessData.bloom.dirtIntensity;
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tonemappingEffect.enabled = postProcessData.tonemapping.enabled;
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tonemappingEffect.mode = postProcessData.tonemapping.mode;
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if (postProcessData.bloom.dirtTexture) {
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// @ts-ignore
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// prettier-ignore
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var dirtTexturePromise = resourceManager.getResourceByRef(postProcessData.bloom.dirtTexture).then(function(texture) {
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bloomEffect.dirtTexture = texture;
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});
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promises.push(dirtTexturePromise);
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}
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}
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return Promise.all(promises).then(function() {
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resolve(scene);
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});
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