@galacean/engine-loader 1.2.0-beta.7 → 1.2.0

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@@ -1298,9 +1298,9 @@ exports.MeshLoader = /*#__PURE__*/ function(Loader1) {
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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  return new miniprogram.AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "arraybuffer"
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- }).then(function(data) {
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+ })).then(function(data) {
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  decode(data, resourceManager.engine).then(function(mesh) {
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  resolve(mesh);
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  });
@@ -1324,9 +1324,9 @@ exports.EditorTextureLoader = /*#__PURE__*/ function(Loader1) {
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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  return new miniprogram.AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "arraybuffer"
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- }).then(function(data) {
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+ })).then(function(data) {
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  decode(data, resourceManager.engine).then(function(texture) {
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  resolve(texture);
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  });
@@ -1533,9 +1533,9 @@ var EnvLoader = /*#__PURE__*/ function(Loader1) {
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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  return new miniprogram.AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "arraybuffer"
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- }).then(function(arraybuffer) {
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+ })).then(function(arraybuffer) {
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  var _this;
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  var shArray = new Float32Array(arraybuffer, 0, 27);
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  var shByteLength = 27 * 4;
@@ -1615,9 +1615,9 @@ var FontLoader = /*#__PURE__*/ function(Loader1) {
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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  return new miniprogram.AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "json"
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- }).then(function(data) {
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+ })).then(function(data) {
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  var fontName = data.fontName, fontUrl = data.fontUrl;
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  if (fontUrl) {
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  _this._registerFont(fontName, fontUrl).then(function() {
@@ -5129,9 +5129,9 @@ var HDRLoader = (_HDRLoader = // referenece: https://www.flipcode.com/archives/H
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  var _this = this;
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  return new miniprogram.AssetPromise(function(resolve, reject) {
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  var engine = resourceManager.engine;
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "arraybuffer"
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- }).then(function(buffer) {
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+ })).then(function(buffer) {
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  var uint8Array = new Uint8Array(buffer);
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  var _HDRLoader__parseHeader = HDRLoader._parseHeader(uint8Array), width = _HDRLoader__parseHeader.width, height = _HDRLoader__parseHeader.height, dataPosition = _HDRLoader__parseHeader.dataPosition;
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  var pixels = HDRLoader._readPixels(uint8Array.subarray(dataPosition), width, height);
@@ -5879,9 +5879,9 @@ var ProjectLoader = /*#__PURE__*/ function(Loader1) {
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  var _this = this;
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  var engine = resourceManager.engine;
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  return new miniprogram.AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "json"
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- }).then(function(data) {
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+ })).then(function(data) {
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  // @ts-ignore
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  engine.resourceManager.initVirtualResources(data.files);
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  return resourceManager.load({
@@ -6247,9 +6247,9 @@ var SceneLoader = /*#__PURE__*/ function(Loader1) {
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  var _this = this;
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  var engine = resourceManager.engine;
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  return new miniprogram.AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "json"
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- }).then(function(data) {
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+ })).then(function(data) {
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  return SceneParser.parse(engine, data).then(function(scene) {
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  var promises = [];
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  // parse ambient light
package/dist/module.js CHANGED
@@ -1293,9 +1293,9 @@ var MeshLoader$1 = /*#__PURE__*/ function(Loader1) {
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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  return new AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "arraybuffer"
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- }).then(function(data) {
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+ })).then(function(data) {
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  decode(data, resourceManager.engine).then(function(mesh) {
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  resolve(mesh);
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  });
@@ -1319,9 +1319,9 @@ var EditorTextureLoader = /*#__PURE__*/ function(Loader1) {
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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  return new AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "arraybuffer"
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- }).then(function(data) {
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+ })).then(function(data) {
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  decode(data, resourceManager.engine).then(function(texture) {
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  resolve(texture);
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  });
@@ -1528,9 +1528,9 @@ var EnvLoader = /*#__PURE__*/ function(Loader1) {
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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  return new AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "arraybuffer"
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- }).then(function(arraybuffer) {
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+ })).then(function(arraybuffer) {
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  var _this;
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  var shArray = new Float32Array(arraybuffer, 0, 27);
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  var shByteLength = 27 * 4;
@@ -1610,9 +1610,9 @@ var FontLoader = /*#__PURE__*/ function(Loader1) {
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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  return new AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "json"
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- }).then(function(data) {
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+ })).then(function(data) {
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  var fontName = data.fontName, fontUrl = data.fontUrl;
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  if (fontUrl) {
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  _this._registerFont(fontName, fontUrl).then(function() {
@@ -5125,9 +5125,9 @@ var HDRLoader = (_HDRLoader = // referenece: https://www.flipcode.com/archives/H
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  var _this = this;
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  return new AssetPromise(function(resolve, reject) {
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  var engine = resourceManager.engine;
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "arraybuffer"
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- }).then(function(buffer) {
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+ })).then(function(buffer) {
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  var uint8Array = new Uint8Array(buffer);
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  var _HDRLoader__parseHeader = HDRLoader._parseHeader(uint8Array), width = _HDRLoader__parseHeader.width, height = _HDRLoader__parseHeader.height, dataPosition = _HDRLoader__parseHeader.dataPosition;
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  var pixels = HDRLoader._readPixels(uint8Array.subarray(dataPosition), width, height);
@@ -5875,9 +5875,9 @@ var ProjectLoader = /*#__PURE__*/ function(Loader1) {
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  var _this = this;
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  var engine = resourceManager.engine;
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  return new AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "json"
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- }).then(function(data) {
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+ })).then(function(data) {
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  // @ts-ignore
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  engine.resourceManager.initVirtualResources(data.files);
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  return resourceManager.load({
@@ -6243,9 +6243,9 @@ var SceneLoader = /*#__PURE__*/ function(Loader1) {
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  var _this = this;
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  var engine = resourceManager.engine;
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  return new AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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+ _this.request(item.url, _extends({}, item, {
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  type: "json"
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- }).then(function(data) {
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+ })).then(function(data) {
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  return SceneParser.parse(engine, data).then(function(scene) {
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  var promises = [];
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  // parse ambient light