@galacean/engine-loader 1.2.0-alpha.1 → 1.2.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -5628,6 +5628,86 @@ MeshLoader = __decorate([
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  ])
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  ], MeshLoader);
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+ var PrimitiveMeshLoader = /*#__PURE__*/ function(Loader1) {
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+ _inherits(PrimitiveMeshLoader, Loader1);
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+ function PrimitiveMeshLoader() {
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+ return Loader1.apply(this, arguments);
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+ }
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+ var _proto = PrimitiveMeshLoader.prototype;
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+ _proto.load = function load(item, param) {
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+ var engine = param.engine;
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+ return this.request(item.url, _extends({}, item, {
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+ type: "json"
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+ })).then(function(data) {
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+ switch(data.type){
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+ case "sphere":
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+ return miniprogram.PrimitiveMesh.createSubdivisionSurfaceSphere(engine, data.sphereRadius, data.sphereStep);
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+ case "capsule":
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+ return miniprogram.PrimitiveMesh.createCapsule(engine, data.capsuleRadius, data.capsuleHeight, data.capsuleRadialSegments, data.capsuleHeightSegments);
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+ case "cone":
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+ return miniprogram.PrimitiveMesh.createCone(engine, data.coneRadius, data.coneHeight, data.coneRadialSegment, data.coneHeightSegment);
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+ case "cuboid":
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+ return miniprogram.PrimitiveMesh.createCuboid(engine, data.cuboidWidth, data.cuboidHeight, data.cuboidDepth);
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+ case "cylinder":
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+ return miniprogram.PrimitiveMesh.createCylinder(engine, data.cylinderRadiusTop, data.cylinderRadiusBottom, data.cylinderHeight, data.cylinderRadialSegment, data.cylinderHeightSegment);
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+ case "plane":
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+ return miniprogram.PrimitiveMesh.createPlane(engine, data.planeWidth, data.planeHeight, data.planeHorizontalSegments, data.planeVerticalSegments);
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+ case "torus":
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+ return miniprogram.PrimitiveMesh.createTorus(engine, data.torusRadius, data.torusTubeRadius, data.torusRadialSegments, data.torusTubularSegments, data.torusArc);
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+ }
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+ });
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+ };
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+ return PrimitiveMeshLoader;
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+ }(miniprogram.Loader);
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+ PrimitiveMeshLoader = __decorate([
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+ miniprogram.resourceLoader(miniprogram.AssetType.PrimitiveMesh, [
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+ "mesh"
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+ ], false)
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+ ], PrimitiveMeshLoader);
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+ var /** @internal */ PrimitiveMeshType;
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+ (function(PrimitiveMeshType) {
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+ PrimitiveMeshType["Sphere"] = "sphere";
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+ PrimitiveMeshType["Cuboid"] = "cuboid";
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+ PrimitiveMeshType["Plane"] = "plane";
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+ PrimitiveMeshType["Cylinder"] = "cylinder";
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+ PrimitiveMeshType["Torus"] = "torus";
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+ PrimitiveMeshType["Cone"] = "cone";
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+ PrimitiveMeshType["Capsule"] = "capsule";
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+ })(PrimitiveMeshType || (PrimitiveMeshType = {}));
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+
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+ var ProjectLoader = /*#__PURE__*/ function(Loader1) {
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+ _inherits(ProjectLoader, Loader1);
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+ function ProjectLoader() {
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+ return Loader1.apply(this, arguments);
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+ }
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+ var _proto = ProjectLoader.prototype;
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+ _proto.load = function load(item, resourceManager) {
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+ var _this = this;
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+ var engine = resourceManager.engine;
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+ return new miniprogram.AssetPromise(function(resolve, reject) {
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+ _this.request(item.url, {
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+ type: "json"
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+ }).then(function(data) {
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+ // @ts-ignore
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+ engine.resourceManager.initVirtualResources(data.files);
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+ return resourceManager.load({
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+ type: miniprogram.AssetType.Scene,
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+ url: data.scene
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+ }).then(function(scene) {
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+ engine.sceneManager.activeScene = scene;
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+ resolve();
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+ });
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+ }).catch(reject);
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+ });
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+ };
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+ return ProjectLoader;
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+ }(miniprogram.Loader);
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+ ProjectLoader = __decorate([
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+ miniprogram.resourceLoader(miniprogram.AssetType.Project, [
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+ "proj"
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+ ], false)
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+ ], ProjectLoader);
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+
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  var SourceFontLoader = /*#__PURE__*/ function(Loader1) {
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  _inherits(SourceFontLoader, Loader1);
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  function SourceFontLoader() {
@@ -5963,39 +6043,6 @@ TextureCubeLoader = __decorate([
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  ])
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  ], TextureCubeLoader);
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- var ProjectLoader = /*#__PURE__*/ function(Loader1) {
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- _inherits(ProjectLoader, Loader1);
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- function ProjectLoader() {
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- return Loader1.apply(this, arguments);
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- }
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- var _proto = ProjectLoader.prototype;
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- _proto.load = function load(item, resourceManager) {
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- var _this = this;
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- var engine = resourceManager.engine;
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- return new miniprogram.AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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- type: "json"
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- }).then(function(data) {
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- // @ts-ignore
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- engine.resourceManager.initVirtualResources(data.files);
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- return resourceManager.load({
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- type: miniprogram.AssetType.Scene,
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- url: data.scene
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- }).then(function(scene) {
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- engine.sceneManager.activeScene = scene;
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- resolve();
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- });
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- }).catch(reject);
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- });
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- };
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- return ProjectLoader;
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- }(miniprogram.Loader);
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- ProjectLoader = __decorate([
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- miniprogram.resourceLoader(miniprogram.AssetType.Project, [
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- "proj"
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- ], false)
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- ], ProjectLoader);
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-
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  var SceneLoader = /*#__PURE__*/ function(Loader1) {
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  _inherits(SceneLoader, Loader1);
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  function SceneLoader() {
package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
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- import { Utils, ModelMesh, BlendShape, Texture2D, Loader, Entity, Transform, Animator, DirectLight, Camera, MeshRenderer, ParticleRenderer, PointLight, SpotLight, Script, SpriteMask, SpriteRenderer, TextRenderer, AnimationClip, AnimationEvent, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, Scene, resourceLoader, AssetPromise, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, ReferResource, IndexFormat, VertexElementFormat, GLCapabilityType, Logger, TextureFormat, request, ContentRestorer, InterpolationType, SkinnedMeshRenderer, PBRMaterial, BlinnPhongMaterial, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Skin, TextureWrapMode as TextureWrapMode$1, SystemInfo, Material, Shader, SpriteAtlas, Sprite, BackgroundMode, UnlitMaterial } from '@galacean/engine-core';
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+ import { Utils, ModelMesh, BlendShape, Texture2D, Loader, Entity, Transform, Animator, DirectLight, Camera, MeshRenderer, ParticleRenderer, PointLight, SpotLight, Script, SpriteMask, SpriteRenderer, TextRenderer, AnimationClip, AnimationEvent, AnimationStringCurve, Keyframe, AnimationBoolCurve, AnimationRefCurve, AnimationQuaternionCurve, AnimationColorCurve, AnimationVector4Curve, AnimationVector3Curve, AnimationVector2Curve, AnimationFloatArrayCurve, AnimationArrayCurve, AnimationFloatCurve, Scene, resourceLoader, AssetPromise, AssetType, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, ReferResource, IndexFormat, VertexElementFormat, GLCapabilityType, Logger, TextureFormat, request, ContentRestorer, InterpolationType, SkinnedMeshRenderer, PBRMaterial, BlinnPhongMaterial, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, Skin, TextureWrapMode as TextureWrapMode$1, SystemInfo, Material, Shader, PrimitiveMesh, SpriteAtlas, Sprite, BackgroundMode, UnlitMaterial } from '@galacean/engine-core';
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  import { Color, Vector4, Vector3, Vector2, Quaternion, SphericalHarmonics3, MathUtil, BoundingBox, Matrix, Rect } from '@galacean/engine-math';
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  import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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@@ -5624,6 +5624,86 @@ MeshLoader = __decorate([
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  ])
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  ], MeshLoader);
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+ var PrimitiveMeshLoader = /*#__PURE__*/ function(Loader1) {
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+ _inherits(PrimitiveMeshLoader, Loader1);
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+ function PrimitiveMeshLoader() {
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+ return Loader1.apply(this, arguments);
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+ }
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+ var _proto = PrimitiveMeshLoader.prototype;
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+ _proto.load = function load(item, param) {
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+ var engine = param.engine;
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+ return this.request(item.url, _extends({}, item, {
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+ type: "json"
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+ })).then(function(data) {
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+ switch(data.type){
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+ case "sphere":
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+ return PrimitiveMesh.createSubdivisionSurfaceSphere(engine, data.sphereRadius, data.sphereStep);
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+ case "capsule":
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+ return PrimitiveMesh.createCapsule(engine, data.capsuleRadius, data.capsuleHeight, data.capsuleRadialSegments, data.capsuleHeightSegments);
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+ case "cone":
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+ return PrimitiveMesh.createCone(engine, data.coneRadius, data.coneHeight, data.coneRadialSegment, data.coneHeightSegment);
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+ case "cuboid":
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+ return PrimitiveMesh.createCuboid(engine, data.cuboidWidth, data.cuboidHeight, data.cuboidDepth);
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+ case "cylinder":
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+ return PrimitiveMesh.createCylinder(engine, data.cylinderRadiusTop, data.cylinderRadiusBottom, data.cylinderHeight, data.cylinderRadialSegment, data.cylinderHeightSegment);
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+ case "plane":
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+ return PrimitiveMesh.createPlane(engine, data.planeWidth, data.planeHeight, data.planeHorizontalSegments, data.planeVerticalSegments);
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+ case "torus":
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+ return PrimitiveMesh.createTorus(engine, data.torusRadius, data.torusTubeRadius, data.torusRadialSegments, data.torusTubularSegments, data.torusArc);
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+ }
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+ });
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+ };
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+ return PrimitiveMeshLoader;
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+ }(Loader);
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+ PrimitiveMeshLoader = __decorate([
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+ resourceLoader(AssetType.PrimitiveMesh, [
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+ "mesh"
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+ ], false)
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+ ], PrimitiveMeshLoader);
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+ var /** @internal */ PrimitiveMeshType;
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+ (function(PrimitiveMeshType) {
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+ PrimitiveMeshType["Sphere"] = "sphere";
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+ PrimitiveMeshType["Cuboid"] = "cuboid";
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+ PrimitiveMeshType["Plane"] = "plane";
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+ PrimitiveMeshType["Cylinder"] = "cylinder";
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+ PrimitiveMeshType["Torus"] = "torus";
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+ PrimitiveMeshType["Cone"] = "cone";
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+ PrimitiveMeshType["Capsule"] = "capsule";
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+ })(PrimitiveMeshType || (PrimitiveMeshType = {}));
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+
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+ var ProjectLoader = /*#__PURE__*/ function(Loader1) {
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+ _inherits(ProjectLoader, Loader1);
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+ function ProjectLoader() {
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+ return Loader1.apply(this, arguments);
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+ }
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+ var _proto = ProjectLoader.prototype;
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+ _proto.load = function load(item, resourceManager) {
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+ var _this = this;
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+ var engine = resourceManager.engine;
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+ return new AssetPromise(function(resolve, reject) {
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+ _this.request(item.url, {
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+ type: "json"
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+ }).then(function(data) {
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+ // @ts-ignore
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+ engine.resourceManager.initVirtualResources(data.files);
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+ return resourceManager.load({
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+ type: AssetType.Scene,
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+ url: data.scene
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+ }).then(function(scene) {
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+ engine.sceneManager.activeScene = scene;
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+ resolve();
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+ });
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+ }).catch(reject);
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+ });
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+ };
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+ return ProjectLoader;
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+ }(Loader);
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+ ProjectLoader = __decorate([
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+ resourceLoader(AssetType.Project, [
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+ "proj"
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+ ], false)
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+ ], ProjectLoader);
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+
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  var SourceFontLoader = /*#__PURE__*/ function(Loader1) {
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  _inherits(SourceFontLoader, Loader1);
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  function SourceFontLoader() {
@@ -5959,39 +6039,6 @@ TextureCubeLoader = __decorate([
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  ])
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  ], TextureCubeLoader);
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- var ProjectLoader = /*#__PURE__*/ function(Loader1) {
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- _inherits(ProjectLoader, Loader1);
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- function ProjectLoader() {
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- return Loader1.apply(this, arguments);
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- }
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- var _proto = ProjectLoader.prototype;
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- _proto.load = function load(item, resourceManager) {
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- var _this = this;
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- var engine = resourceManager.engine;
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- return new AssetPromise(function(resolve, reject) {
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- _this.request(item.url, {
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- type: "json"
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- }).then(function(data) {
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- // @ts-ignore
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- engine.resourceManager.initVirtualResources(data.files);
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- return resourceManager.load({
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- type: AssetType.Scene,
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- url: data.scene
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- }).then(function(scene) {
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- engine.sceneManager.activeScene = scene;
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- resolve();
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- });
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- }).catch(reject);
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- });
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- };
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- return ProjectLoader;
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- }(Loader);
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- ProjectLoader = __decorate([
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- resourceLoader(AssetType.Project, [
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- "proj"
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- ], false)
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- ], ProjectLoader);
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-
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  var SceneLoader = /*#__PURE__*/ function(Loader1) {
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  _inherits(SceneLoader, Loader1);
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  function SceneLoader() {