@galacean/engine-loader 1.1.0-beta.30 → 1.1.0-beta.32

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package/dist/main.js CHANGED
@@ -5374,26 +5374,31 @@ var SpriteLoader = /*#__PURE__*/ function(Loader1) {
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  var _proto = SpriteLoader.prototype;
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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- return new engineCore.AssetPromise(function(resolve, reject) {
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- _this.request(item.url, _extends({}, item, {
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- type: "json"
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- })).then(function(data) {
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- if (data.belongToAtlas) {
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- resourceManager// @ts-ignore
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- .getResourceByRef(data.belongToAtlas).then(function(atlas) {
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- resolve(atlas.getSprite(data.fullPath));
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- }).catch(reject);
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- } else if (data.texture) {
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- resourceManager// @ts-ignore
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- .getResourceByRef(data.texture).then(function(texture) {
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- resolve(new engineCore.Sprite(resourceManager.engine, texture, data.region, data.pivot, data.border));
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- }).catch(reject);
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- } else {
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- resolve(new engineCore.Sprite(resourceManager.engine, null, data.region, data.pivot, data.border));
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- }
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- }).catch(reject);
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+ return this.request(item.url, _extends({}, item, {
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+ type: "json"
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+ })).then(function(data) {
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+ return data.belongToAtlas ? _this._loadFromAtlas(resourceManager, data) : _this._loadFromTexture(resourceManager, data);
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  });
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  };
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+ _proto._loadFromAtlas = function _loadFromAtlas(resourceManager, data) {
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+ var _this = this;
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+ return resourceManager// @ts-ignore
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+ .getResourceByRef(data.belongToAtlas).then(function(atlas) {
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+ return atlas.getSprite(data.fullPath) || _this._loadFromTexture(resourceManager, data);
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+ });
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+ };
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+ _proto._loadFromTexture = function _loadFromTexture(resourceManager, data) {
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+ if (data.texture) {
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+ return resourceManager// @ts-ignore
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+ .getResourceByRef(data.texture).then(function(texture) {
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+ return new engineCore.Sprite(resourceManager.engine, texture, data.region, data.pivot, data.border);
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+ });
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+ } else {
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+ return new engineCore.AssetPromise(function(resolve) {
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+ resolve(new engineCore.Sprite(resourceManager.engine, null, data.region, data.pivot, data.border));
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+ });
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+ }
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+ };
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  return SpriteLoader;
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  }(engineCore.Loader);
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  SpriteLoader = __decorate([