@galacean/engine-loader 1.1.0-beta.12 → 1.1.0-beta.13

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package/dist/main.js CHANGED
@@ -1546,10 +1546,10 @@ var TextureWrapMode;
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  /**
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  * @internal
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  */ var GLTFParserContext = /*#__PURE__*/ function() {
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- function GLTFParserContext(glTFResource, resourceManager, keepMeshData) {
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+ function GLTFParserContext(glTFResource, resourceManager, params) {
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  this.glTFResource = glTFResource;
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  this.resourceManager = resourceManager;
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- this.keepMeshData = keepMeshData;
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+ this.params = params;
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  this.accessorBufferCache = {};
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  this._resourceCache = new Map();
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  this.contentRestorer = new GLTFContentRestorer(glTFResource);
@@ -3884,7 +3884,7 @@ exports.GLTFMeshParser = (_GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1)
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  return context.get(exports.GLTFParserType.Buffer).then(function(buffers) {
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  return GLTFUtils.getAccessorData(glTF, indexAccessor, buffers);
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  });
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- }, context.keepMeshData).then(resolve);
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+ }, context.params.keepMeshData).then(resolve);
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  }
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  });
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  };
@@ -4065,6 +4065,7 @@ exports.GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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  var _this = this;
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  var _context_glTF = context.glTF, scenes = _context_glTF.scenes, _context_glTF_scene = _context_glTF.scene, scene = _context_glTF_scene === void 0 ? 0 : _context_glTF_scene, glTFResource = context.glTFResource;
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  var sceneInfo = scenes[index];
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+ var sceneExtensions = sceneInfo.extensions;
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  var engine = glTFResource.engine;
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  var isDefaultScene = scene === index;
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  var sceneNodes = sceneInfo.nodes;
@@ -4090,6 +4091,7 @@ exports.GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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  promises.push(this._parseEntityComponent(context, sceneNodes[i1]));
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  }
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  return Promise.all(promises).then(function() {
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+ GLTFParser.executeExtensionsAdditiveAndParse(sceneExtensions, context, sceneRoot, sceneInfo);
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  if (isDefaultScene) {
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  return Promise.all([
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  context.get(exports.GLTFParserType.Skin),
@@ -4466,11 +4468,12 @@ var GLTFLoader = /*#__PURE__*/ function(Loader1) {
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  }
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  var _proto = GLTFLoader.prototype;
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  _proto.load = function load(item, resourceManager) {
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- var _params;
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  var url = item.url;
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  var params = item.params;
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  var glTFResource = new GLTFResource(resourceManager.engine, url);
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- var context = new GLTFParserContext(glTFResource, resourceManager, !!((_params = params) == null ? void 0 : _params.keepMeshData));
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+ var context = new GLTFParserContext(glTFResource, resourceManager, _extends({
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+ keepMeshData: false
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+ }, params));
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  return context.parse();
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  };
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  return GLTFLoader;
@@ -5682,7 +5685,7 @@ var KHR_draco_mesh_compression = (_KHR_draco_mesh_compression = /*#__PURE__*/ fu
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  throw "BlendShape animation is not supported when using draco.";
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  }, function() {
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  return decodedGeometry.index.array;
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- }, context.keepMeshData);
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+ }, context.params.keepMeshData);
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  });
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  });
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  };