@galacean/engine-loader 1.1.0-alpha.1 → 1.1.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (31) hide show
  1. package/dist/main.js +2908 -2892
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +2908 -2892
  4. package/dist/module.js +2789 -2764
  5. package/dist/module.js.map +1 -1
  6. package/package.json +5 -5
  7. package/types/GLTFLoader.d.ts +2 -5
  8. package/types/gltf/GLTFUtil.d.ts +3 -3
  9. package/types/gltf/extensions/GLTFExtensionParser.d.ts +0 -6
  10. package/types/gltf/extensions/index.d.ts +1 -1
  11. package/types/gltf/index.d.ts +0 -1
  12. package/types/gltf/parser/GLTFAnimationParser.d.ts +3 -3
  13. package/types/gltf/parser/GLTFBufferParser.d.ts +2 -3
  14. package/types/gltf/parser/GLTFEntityParser.d.ts +2 -5
  15. package/types/gltf/parser/GLTFMaterialParser.d.ts +5 -2
  16. package/types/gltf/parser/GLTFMeshParser.d.ts +2 -2
  17. package/types/gltf/parser/GLTFParser.d.ts +3 -9
  18. package/types/gltf/parser/GLTFParserContext.d.ts +29 -28
  19. package/types/gltf/parser/GLTFSceneParser.d.ts +3 -4
  20. package/types/gltf/parser/GLTFSchemaParser.d.ts +7 -0
  21. package/types/gltf/parser/GLTFSkinParser.d.ts +3 -3
  22. package/types/gltf/parser/GLTFTextureParser.d.ts +2 -2
  23. package/types/gltf/parser/GLTFValidator.d.ts +1 -2
  24. package/types/gltf/parser/index.d.ts +2 -1
  25. package/types/ktx2/BinomialLLCTranscoder/BinomialLLCTranscoder.d.ts +13 -0
  26. package/types/ktx2/BinomialLLCTranscoder/TranscodeWorkerCode.d.ts +33 -0
  27. package/types/ktx2/KhronosTranscoder/KhronosTranscoder.d.ts +17 -0
  28. package/types/ktx2/KhronosTranscoder/TranscoderWorkerCode.d.ts +34 -0
  29. package/types/ktx2/TranscodeResult.d.ts +10 -0
  30. package/types/ktx2/constants.d.ts +7 -0
  31. package/types/ktx2/zstddec.d.ts +62 -0
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-loader",
3
- "version": "1.1.0-alpha.1",
3
+ "version": "1.1.0-alpha.3",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
15
15
  "types/**/*"
16
16
  ],
17
17
  "dependencies": {
18
- "@galacean/engine-draco": "1.1.0-alpha.1",
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- "@galacean/engine-rhi-webgl": "1.1.0-alpha.1",
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- "@galacean/engine-math": "1.1.0-alpha.1",
21
- "@galacean/engine-core": "1.1.0-alpha.1"
18
+ "@galacean/engine-draco": "1.1.0-alpha.3",
19
+ "@galacean/engine-rhi-webgl": "1.1.0-alpha.3",
20
+ "@galacean/engine-core": "1.1.0-alpha.3",
21
+ "@galacean/engine-math": "1.1.0-alpha.3"
22
22
  },
23
23
  "scripts": {
24
24
  "b:types": "tsc"
@@ -1,8 +1,7 @@
1
1
  import { AssetPromise, Loader, LoadItem, ResourceManager } from "@galacean/engine-core";
2
- import { GLTFPipeline } from "./gltf/GLTFPipeline";
3
2
  import { GLTFResource } from "./gltf/GLTFResource";
4
3
  export declare class GLTFLoader extends Loader<GLTFResource> {
5
- load(item: LoadItem, resourceManager: ResourceManager): Record<string, AssetPromise<any>>;
4
+ load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<GLTFResource>;
6
5
  }
7
6
  /**
8
7
  * GlTF loader params.
@@ -12,7 +11,5 @@ export interface GLTFParams {
12
11
  * @beta Now only contains vertex information, need to improve.
13
12
  * Keep raw mesh data for glTF parser, default is false.
14
13
  */
15
- keepMeshData: boolean;
16
- /** Custom glTF pipeline. */
17
- pipeline: GLTFPipeline;
14
+ keepMeshData?: boolean;
18
15
  }
@@ -1,7 +1,7 @@
1
1
  import { IndexFormat, TypedArray, VertexElementFormat } from "@galacean/engine-core";
2
2
  import { Color, Vector2, Vector3, Vector4 } from "@galacean/engine-math";
3
- import { BufferInfo, ParserContext } from "./parser/ParserContext";
4
- import { AccessorComponentType, AccessorType, IAccessor, IBufferView, IGLTF } from "./Schema";
3
+ import { AccessorComponentType, AccessorType, IAccessor, IBufferView, IGLTF } from "./GLTFSchema";
4
+ import { BufferInfo, GLTFParserContext } from "./parser/GLTFParserContext";
5
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  /**
6
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  * @internal
7
7
  */
@@ -23,7 +23,7 @@ export declare class GLTFUtil {
23
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  */
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  static getComponentType(componentType: AccessorComponentType): Int8ArrayConstructor | Uint8ArrayConstructor | Int16ArrayConstructor | Uint16ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor;
25
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  static getNormalizedComponentScale(componentType: AccessorComponentType): number;
26
- static getAccessorBuffer(context: ParserContext, gltf: IGLTF, accessor: IAccessor): BufferInfo;
26
+ static getAccessorBuffer(context: GLTFParserContext, gltf: IGLTF, accessor: IAccessor): BufferInfo;
27
27
  /**
28
28
  * @deprecated
29
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  * Get accessor data.
@@ -11,12 +11,6 @@ export declare abstract class GLTFExtensionParser {
11
11
  * The extension mode.
12
12
  */
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  _mode: GLTFExtensionMode;
14
- /**
15
- * Initialize the parser.
16
- * @remarks Some plugins require initialization.
17
- * @returns The void or promise
18
- */
19
- initialize(): void | Promise<void>;
20
14
  /**
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  * Create and parse the resource.
22
16
  * @remarks This method overrides the default resource creation.
@@ -6,7 +6,7 @@ import "./KHR_materials_pbrSpecularGlossiness";
6
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  import "./KHR_materials_sheen";
7
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  import "./KHR_materials_transmission";
8
8
  import "./KHR_materials_unlit";
9
- export type { IGLTFExtensionVariants } from "./KHR_materials_variants";
9
+ import "./KHR_materials_variants";
10
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  import "./KHR_materials_volume";
11
11
  import "./KHR_mesh_quantization";
12
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  import "./KHR_texture_basisu";
@@ -1,4 +1,3 @@
1
- export { GLTFPipeline } from "./GLTFPipeline";
2
1
  export { GLTFResource } from "./GLTFResource";
3
2
  export { GLTFUtils } from "./GLTFUtils";
4
3
  export * from "./parser";
@@ -1,4 +1,4 @@
1
- import { AnimationClip, AssetPromise } from "@galacean/engine-core";
1
+ import { AnimationClip } from "@galacean/engine-core";
2
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  import { IAnimation } from "../GLTFSchema";
3
3
  import { GLTFParser } from "./GLTFParser";
4
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  import { GLTFParserContext } from "./GLTFParserContext";
@@ -6,7 +6,7 @@ export declare class GLTFAnimationParser extends GLTFParser {
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  /**
7
7
  * @internal
8
8
  */
9
- static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation): Promise<void>;
9
+ static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation): Promise<AnimationClip>;
10
10
  private static _addCurve;
11
- parse(context: GLTFParserContext): AssetPromise<AnimationClip[]> | void;
11
+ parse(context: GLTFParserContext, index: number): Promise<AnimationClip>;
12
12
  }
@@ -1,7 +1,6 @@
1
- import { AssetPromise } from "@galacean/engine-core";
2
1
  import { GLTFParser } from "./GLTFParser";
3
2
  import { GLTFParserContext } from "./GLTFParserContext";
4
3
  export declare class GLTFBufferParser extends GLTFParser {
5
- parse(context: GLTFParserContext): AssetPromise<void>;
6
- private _isGLB;
4
+ parse(context: GLTFParserContext, index: number): Promise<ArrayBuffer>;
5
+ private _parseSingleBuffer;
7
6
  }
@@ -1,9 +1,6 @@
1
+ import { Entity } from "@galacean/engine-core";
1
2
  import { GLTFParser } from "./GLTFParser";
2
3
  import { GLTFParserContext } from "./GLTFParserContext";
3
4
  export declare class GLTFEntityParser extends GLTFParser {
4
- /** @internal */
5
- static _defaultName: String;
6
- parse(context: GLTFParserContext): void;
7
- private _buildEntityTree;
8
- private _createSceneRoots;
5
+ parse(context: GLTFParserContext, index: number): Entity;
9
6
  }
@@ -1,8 +1,11 @@
1
- import { AssetPromise, Material, PBRMaterial, PBRSpecularMaterial, UnlitMaterial } from "@galacean/engine-core";
1
+ import { BlinnPhongMaterial, Engine, Material, PBRMaterial, PBRSpecularMaterial, UnlitMaterial } from "@galacean/engine-core";
2
2
  import { IMaterial, ITextureInfo } from "../GLTFSchema";
3
3
  import { GLTFParser } from "./GLTFParser";
4
4
  import { GLTFParserContext } from "./GLTFParserContext";
5
5
  export declare class GLTFMaterialParser extends GLTFParser {
6
+ /** @internal */
7
+ static _getDefaultMaterial(engine: Engine): BlinnPhongMaterial;
8
+ private static _defaultMaterial;
6
9
  /**
7
10
  * @internal
8
11
  */
@@ -11,5 +14,5 @@ export declare class GLTFMaterialParser extends GLTFParser {
11
14
  * @internal
12
15
  */
13
16
  static _parseStandardProperty(context: GLTFParserContext, material: UnlitMaterial | PBRMaterial | PBRSpecularMaterial, materialInfo: IMaterial): void;
14
- parse(context: GLTFParserContext): AssetPromise<Material[]>;
17
+ parse(context: GLTFParserContext, index: number): Promise<Material>;
15
18
  }
@@ -1,4 +1,4 @@
1
- import { AssetPromise, ModelMesh, TypedArray } from "@galacean/engine-core";
1
+ import { ModelMesh, TypedArray } from "@galacean/engine-core";
2
2
  import { ModelMeshRestoreInfo } from "../../GLTFContentRestorer";
3
3
  import type { IAccessor, IGLTF, IMesh, IMeshPrimitive } from "../GLTFSchema";
4
4
  import { GLTFParser } from "./GLTFParser";
@@ -15,5 +15,5 @@ export declare class GLTFMeshParser extends GLTFParser {
15
15
  static _createBlendShape(mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, glTFMesh: IMesh, accessors: IAccessor[], glTFTargets: {
16
16
  [name: string]: number;
17
17
  }[], getBlendShapeData: (semantic: string, shapeIndex: number) => Promise<BufferInfo>): Promise<void[]>;
18
- parse(context: GLTFParserContext): AssetPromise<ModelMesh[][]> | void;
18
+ parse(context: GLTFParserContext, index: number): Promise<ModelMesh[]>;
19
19
  }
@@ -1,18 +1,12 @@
1
- import { AnimationClip, AssetPromise, EngineObject, Material, Mesh } from "@galacean/engine-core";
2
- import { GLTFExtensionMode, GLTFExtensionParser } from "../extensions/GLTFExtensionParser";
1
+ import { EngineObject } from "@galacean/engine-core";
3
2
  import type { GLTFExtensionOwnerSchema } from "../GLTFSchema";
3
+ import { GLTFExtensionMode, GLTFExtensionParser } from "../extensions/GLTFExtensionParser";
4
4
  import { GLTFParserContext } from "./GLTFParserContext";
5
5
  /**
6
6
  * Base class of glTF parser.
7
7
  */
8
8
  export declare abstract class GLTFParser {
9
9
  private static readonly _extensionParsers;
10
- /**
11
- * Execute all parses of extension to initialize plugin.
12
- * @remarks Some plugins require initialization.
13
- * @returns The void or promise
14
- */
15
- static executeExtensionsInitialize(extensionName: string): void | Promise<void>;
16
10
  /**
17
11
  * Execute all parses of extension to create resource.
18
12
  * @param extensions - Related extensions field
@@ -54,7 +48,7 @@ export declare abstract class GLTFParser {
54
48
  static _addExtensionParser(extensionName: string, extensionParser: GLTFExtensionParser): void;
55
49
  private static _createAndParse;
56
50
  private static _additiveParse;
57
- abstract parse(context: GLTFParserContext): AssetPromise<any> | void | Material | AnimationClip | Mesh;
51
+ abstract parse(context: GLTFParserContext, index?: number): any;
58
52
  }
59
53
  /**
60
54
  * Declare ExtensionParser's decorator.
@@ -1,33 +1,31 @@
1
- import { AnimationClip, AssetPromise, Buffer, Entity, Material, ModelMesh, Texture2D, TypedArray } from "@galacean/engine-core";
1
+ import { Buffer, Entity, ResourceManager, TypedArray } from "@galacean/engine-core";
2
2
  import { BufferDataRestoreInfo, GLTFContentRestorer } from "../../GLTFContentRestorer";
3
3
  import { GLTFResource } from "../GLTFResource";
4
4
  import type { IGLTF } from "../GLTFSchema";
5
+ import { GLTFParser } from "./GLTFParser";
5
6
  /**
6
7
  * @internal
7
8
  */
8
9
  export declare class GLTFParserContext {
9
- glTF: IGLTF;
10
10
  glTFResource: GLTFResource;
11
+ resourceManager: ResourceManager;
11
12
  keepMeshData: boolean;
12
- hasSkinned: boolean;
13
- chainPromises: AssetPromise<any>[];
13
+ private static readonly _parsers;
14
+ static addParser(parserType: GLTFParserType, parser: GLTFParser): void;
15
+ glTF: IGLTF;
14
16
  accessorBufferCache: Record<string, BufferInfo>;
15
- texturesPromiseInfo: PromiseInfo<Texture2D[]>;
16
- materialsPromiseInfo: PromiseInfo<Material[]>;
17
- meshesPromiseInfo: PromiseInfo<ModelMesh[][]>;
18
- animationClipsPromiseInfo: PromiseInfo<AnimationClip[]>;
19
- defaultSceneRootPromiseInfo: PromiseInfo<Entity>;
20
- masterPromiseInfo: PromiseInfo<GLTFResource>;
21
- promiseMap: Record<string, AssetPromise<any>>;
22
17
  contentRestorer: GLTFContentRestorer;
23
- /** @internal */
24
- _buffers: ArrayBuffer[] | Promise<ArrayBuffer[]>;
25
- constructor(url: string);
26
- /**
27
- * Get all the buffer data.
28
- */
29
- getBuffers(): Promise<ArrayBuffer[]>;
30
- private _initPromiseInfo;
18
+ buffers?: ArrayBuffer[];
19
+ private _resourceCache;
20
+ constructor(glTFResource: GLTFResource, resourceManager: ResourceManager, keepMeshData: boolean);
21
+ get<T>(type: GLTFParserType.Entity, index: number): Entity;
22
+ get<T>(type: GLTFParserType.Entity): Entity[];
23
+ get<T>(type: GLTFParserType.Schema): Promise<T>;
24
+ get<T>(type: GLTFParserType.Validator): Promise<T>;
25
+ get<T>(type: GLTFParserType, index: number): Promise<T>;
26
+ get<T>(type: GLTFParserType): Promise<T[]>;
27
+ parse(): Promise<GLTFResource>;
28
+ private _handleSubAsset;
31
29
  }
32
30
  /**
33
31
  * @internal
@@ -41,13 +39,16 @@ export declare class BufferInfo {
41
39
  restoreInfo: BufferDataRestoreInfo;
42
40
  constructor(data: TypedArray, interleaved: boolean, stride: number);
43
41
  }
44
- /**
45
- * @internal
46
- */
47
- export declare class PromiseInfo<T> {
48
- promise: AssetPromise<T>;
49
- resolve: (value?: T | PromiseLike<T>) => void;
50
- reject: (reason?: any) => void;
51
- setProgress: (progress: number) => void;
52
- onCancel: (callback: () => void) => void;
42
+ export declare enum GLTFParserType {
43
+ Schema = 0,
44
+ Validator = 1,
45
+ Scene = 2,
46
+ Buffer = 3,
47
+ Texture = 4,
48
+ Material = 5,
49
+ Mesh = 6,
50
+ Entity = 7,
51
+ Skin = 8,
52
+ Animation = 9
53
53
  }
54
+ export declare function registerGLTFParser(pipeline: GLTFParserType): (Parser: new () => GLTFParser) => void;
@@ -1,10 +1,9 @@
1
- import { AssetPromise, Entity } from "@galacean/engine-core";
1
+ import { Entity } from "@galacean/engine-core";
2
2
  import { GLTFParser } from "./GLTFParser";
3
3
  import { GLTFParserContext } from "./GLTFParserContext";
4
4
  export declare class GLTFSceneParser extends GLTFParser {
5
- private static _defaultMaterial;
6
- private static _getDefaultMaterial;
7
- parse(context: GLTFParserContext): AssetPromise<Entity> | void;
5
+ parse(context: GLTFParserContext, index: number): Promise<Entity>;
6
+ private _parseEntityComponent;
8
7
  private _createCamera;
9
8
  private _createRenderer;
10
9
  private _createAnimator;
@@ -0,0 +1,7 @@
1
+ import { IGLTF } from "../GLTFSchema";
2
+ import { GLTFParser } from "./GLTFParser";
3
+ import { GLTFParserContext } from "./GLTFParserContext";
4
+ export declare class GLTFSchemaParser extends GLTFParser {
5
+ parse(context: GLTFParserContext): Promise<IGLTF>;
6
+ private _isGLB;
7
+ }
@@ -1,7 +1,7 @@
1
- import { AssetPromise } from "@galacean/engine-core";
2
- import { GLTFParserContext } from ".";
1
+ import { Skin } from "@galacean/engine-core";
3
2
  import { GLTFParser } from "./GLTFParser";
3
+ import { GLTFParserContext } from "./GLTFParserContext";
4
4
  export declare class GLTFSkinParser extends GLTFParser {
5
- parse(context: GLTFParserContext): AssetPromise<void>;
5
+ parse(context: GLTFParserContext, index: number): Promise<Skin>;
6
6
  private _findSkeletonRootBone;
7
7
  }
@@ -1,4 +1,4 @@
1
- import { AssetPromise, Texture2D, TextureWrapMode } from "@galacean/engine-core";
1
+ import { Texture, TextureWrapMode } from "@galacean/engine-core";
2
2
  import { GLTFParser } from "./GLTFParser";
3
3
  import { GLTFParserContext } from "./GLTFParserContext";
4
4
  export declare class GLTFTextureParser extends GLTFParser {
@@ -8,5 +8,5 @@ export declare class GLTFTextureParser extends GLTFParser {
8
8
  33648: TextureWrapMode;
9
9
  10497: TextureWrapMode;
10
10
  };
11
- parse(context: GLTFParserContext): AssetPromise<Texture2D[]> | void;
11
+ parse(context: GLTFParserContext, index: number): Promise<Texture>;
12
12
  }
@@ -1,6 +1,5 @@
1
- import { AssetPromise } from "@galacean/engine-core";
2
1
  import { GLTFParser } from "./GLTFParser";
3
2
  import { GLTFParserContext } from "./GLTFParserContext";
4
3
  export declare class GLTFValidator extends GLTFParser {
5
- parse(context: GLTFParserContext): AssetPromise<void>;
4
+ parse(context: GLTFParserContext): Promise<void>;
6
5
  }
@@ -1,3 +1,4 @@
1
+ export { GLTFSchemaParser } from "./GLTFSchemaParser";
1
2
  export { GLTFAnimationParser } from "./GLTFAnimationParser";
2
3
  export { GLTFBufferParser } from "./GLTFBufferParser";
3
4
  export { GLTFEntityParser } from "./GLTFEntityParser";
@@ -8,4 +9,4 @@ export { GLTFSceneParser } from "./GLTFSceneParser";
8
9
  export { GLTFSkinParser } from "./GLTFSkinParser";
9
10
  export { GLTFTextureParser } from "./GLTFTextureParser";
10
11
  export { GLTFValidator } from "./GLTFValidator";
11
- export { GLTFParserContext } from "./GLTFParserContext";
12
+ export { GLTFParserContext, GLTFParserType, registerGLTFParser } from "./GLTFParserContext";
@@ -0,0 +1,13 @@
1
+ import { KTX2TargetFormat } from "../KTX2TargetFormat";
2
+ import { TranscodeResult } from "../TranscodeResult";
3
+ /** @internal */
4
+ export declare class BinomialLLCTranscoder {
5
+ readonly workerLimit: number;
6
+ static MessageId: number;
7
+ private _transcodeWorkerPool;
8
+ private _initPromise;
9
+ constructor(workerLimit: number);
10
+ init(): Promise<any>;
11
+ transcode(buffer: ArrayBuffer, format: KTX2TargetFormat): Promise<TranscodeResult>;
12
+ destroy(): void;
13
+ }
@@ -0,0 +1,33 @@
1
+ type MessageType = "init" | "transcode";
2
+ export interface IBaseMessage {
3
+ type: MessageType;
4
+ }
5
+ export interface IInitMessage extends IBaseMessage {
6
+ type: "init";
7
+ transcoderWasm: ArrayBuffer;
8
+ }
9
+ export interface ITranscodeMessage extends IBaseMessage {
10
+ type: "transcode";
11
+ format: number;
12
+ buffer: ArrayBuffer;
13
+ }
14
+ export type IMessage = IInitMessage | ITranscodeMessage;
15
+ export type TranscodeResult = {
16
+ width: number;
17
+ height: number;
18
+ hasAlpha: boolean;
19
+ format: number;
20
+ faces: Array<{
21
+ data: Uint8Array;
22
+ width: number;
23
+ height: number;
24
+ }>[];
25
+ faceCount: number;
26
+ };
27
+ export type TranscodeResponse = {
28
+ id: number;
29
+ type: "transcoded";
30
+ } & TranscodeResult;
31
+ /** @internal */
32
+ export declare function TranscodeWorkerCode(): void;
33
+ export {};
@@ -0,0 +1,17 @@
1
+ import { KTX2Container } from "../KTX2Container";
2
+ import { KTX2TargetFormat } from "../KTX2TargetFormat";
3
+ import { TranscodeResult } from "./TranscoderWorkerCode";
4
+ /** @internal */
5
+ export declare class KhronosTranscoder {
6
+ readonly workerLimit: number;
7
+ readonly type: KTX2TargetFormat;
8
+ static transcoderMap: {
9
+ 0: string;
10
+ };
11
+ private _transcodeWorkerPool;
12
+ private _initPromise;
13
+ constructor(workerLimit: number, type: KTX2TargetFormat);
14
+ init(): Promise<any>;
15
+ transcode(ktx2Container: KTX2Container): Promise<TranscodeResult>;
16
+ destroy(): void;
17
+ }
@@ -0,0 +1,34 @@
1
+ export interface EncodedData {
2
+ buffer: Uint8Array;
3
+ levelWidth: number;
4
+ levelHeight: number;
5
+ uncompressedByteLength: number;
6
+ }
7
+ type MessageType = "init" | "transcode";
8
+ export interface IBaseMessage {
9
+ type: MessageType;
10
+ }
11
+ export interface IInitMessage extends IBaseMessage {
12
+ type: "init";
13
+ transcoderWasm: ArrayBuffer;
14
+ }
15
+ export interface ITranscodeMessage extends IBaseMessage {
16
+ type: "transcode";
17
+ format: number;
18
+ needZstd: boolean;
19
+ data: EncodedData[][];
20
+ }
21
+ export type IMessage = IInitMessage | ITranscodeMessage;
22
+ export type TranscodeResult = {
23
+ data: Array<{
24
+ data: Uint8Array;
25
+ width: number;
26
+ height: number;
27
+ }>;
28
+ };
29
+ export type TranscodeResponse = {
30
+ id: number;
31
+ type: "transcoded";
32
+ } & TranscodeResult;
33
+ export declare function TranscodeWorkerCode(): void;
34
+ export {};
@@ -0,0 +1,10 @@
1
+ export interface TranscodeResult {
2
+ width: number;
3
+ height: number;
4
+ hasAlpha: boolean;
5
+ mipmaps: Array<{
6
+ data: Uint8Array;
7
+ width: number;
8
+ height: number;
9
+ }>;
10
+ }
@@ -0,0 +1,7 @@
1
+ export declare enum SupercompressionScheme {
2
+ None = 0,
3
+ BasisLZ = 1,
4
+ Zstd = 2,
5
+ ZLib = 3
6
+ }
7
+ export declare const KHR_DF_SAMPLE_DATATYPE_SIGNED = 64;
@@ -0,0 +1,62 @@
1
+ /**
2
+ * From https://github.com/donmccurdy/zstddec by Don McCurdy
3
+ */
4
+ interface DecoderExports {
5
+ memory: Uint8Array;
6
+ ZSTD_findDecompressedSize: (compressedPtr: number, compressedSize: number) => number;
7
+ ZSTD_decompress: (uncompressedPtr: number, uncompressedSize: number, compressedPtr: number, compressedSize: number) => number;
8
+ malloc: (ptr: number) => number;
9
+ free: (ptr: number) => void;
10
+ }
11
+ /**
12
+ * ZSTD (Zstandard) decoder.
13
+ */
14
+ export declare class ZSTDDecoder {
15
+ static heap: Uint8Array;
16
+ static IMPORT_OBJECT: {
17
+ env: {
18
+ emscripten_notify_memory_growth: () => void;
19
+ };
20
+ };
21
+ static instance: {
22
+ exports: DecoderExports;
23
+ };
24
+ static WasmModuleURL: string;
25
+ _initPromise: Promise<any>;
26
+ init(): Promise<void>;
27
+ _init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
28
+ decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
29
+ }
30
+ export {};
31
+ /**
32
+ * BSD License
33
+ *
34
+ * For Zstandard software
35
+ *
36
+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. All rights reserved.
37
+ *
38
+ * Redistribution and use in source and binary forms, with or without modification,
39
+ * are permitted provided that the following conditions are met:
40
+ *
41
+ * * Redistributions of source code must retain the above copyright notice, this
42
+ * list of conditions and the following disclaimer.
43
+ *
44
+ * * Redistributions in binary form must reproduce the above copyright notice,
45
+ * this list of conditions and the following disclaimer in the documentation
46
+ * and/or other materials provided with the distribution.
47
+ *
48
+ * * Neither the name Facebook nor the names of its contributors may be used to
49
+ * endorse or promote products derived from this software without specific
50
+ * prior written permission.
51
+ *
52
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
53
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
54
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
55
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
56
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
57
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
58
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
59
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
60
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
61
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62
+ */