@galacean/engine-loader 1.0.0-beta.9 → 1.0.1

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Files changed (48) hide show
  1. package/dist/main.js +534 -411
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +534 -411
  4. package/dist/module.js +536 -413
  5. package/dist/module.js.map +1 -1
  6. package/package.json +5 -5
  7. package/types/GLTFContentRestorer.d.ts +18 -8
  8. package/types/ProjectLoader.d.ts +1 -0
  9. package/types/gltf/GLTFResource.d.ts +2 -6
  10. package/types/gltf/GLTFUtil.d.ts +3 -3
  11. package/types/gltf/GLTFUtils.d.ts +3 -2
  12. package/types/gltf/extensions/GLTFExtensionSchema.d.ts +1 -1
  13. package/types/gltf/parser/GLTFAnimationParser.d.ts +2 -2
  14. package/types/gltf/parser/GLTFMeshParser.d.ts +5 -5
  15. package/types/gltf/parser/GLTFParser.d.ts +1 -1
  16. package/types/gltf/parser/GLTFParserContext.d.ts +7 -2
  17. package/types/gltf/parser/GLTFSceneParser.d.ts +2 -2
  18. package/types/gltf/parser/GLTFSchemaParser.d.ts +7 -0
  19. package/types/gltf/parser/GLTFSkinParser.d.ts +2 -1
  20. package/types/gltf/parser/GLTFTextureParser.d.ts +3 -2
  21. package/types/ktx2/BinomialLLCTranscoder/BinomialLLCTranscoder.d.ts +13 -0
  22. package/types/ktx2/BinomialLLCTranscoder/TranscodeWorkerCode.d.ts +33 -0
  23. package/types/ktx2/KTX2Container.d.ts +72 -0
  24. package/types/ktx2/KTX2Loader.d.ts +53 -0
  25. package/types/ktx2/KTX2TargetFormat.d.ts +21 -0
  26. package/types/ktx2/KhronosTranscoder/KhronosTranscoder.d.ts +17 -0
  27. package/types/ktx2/KhronosTranscoder/TranscoderWorkerCode.d.ts +34 -0
  28. package/types/ktx2/TranscodeResult.d.ts +10 -0
  29. package/types/ktx2/WorkerPool.d.ts +32 -0
  30. package/types/ktx2/constants.d.ts +7 -0
  31. package/types/ktx2/transcoder/AbstractTranscoder.d.ts +55 -0
  32. package/types/ktx2/transcoder/BinomialLLCTranscoder.d.ts +8 -0
  33. package/types/ktx2/transcoder/BinomialLLCWorkerCode.d.ts +2 -0
  34. package/types/ktx2/transcoder/KhronosTranscoder.d.ts +13 -0
  35. package/types/ktx2/transcoder/KhronosWorkerCode.d.ts +1 -0
  36. package/types/ktx2/zstddec.d.ts +62 -0
  37. package/types/resource-deserialize/index.d.ts +3 -3
  38. package/types/resource-deserialize/resources/mesh/MeshDecoder.d.ts +1 -1
  39. package/types/resource-deserialize/resources/parser/PrefabParser.d.ts +5 -0
  40. package/types/resource-deserialize/resources/parser/ReflectionParser.d.ts +14 -0
  41. package/types/resource-deserialize/resources/prefab/PrefabDesign.d.ts +4 -4
  42. package/types/resource-deserialize/resources/scene/SceneParser.d.ts +1 -1
  43. package/types/resource-deserialize/resources/scene/SceneParserContext.d.ts +1 -1
  44. package/types/resource-deserialize/resources/schema/BasicSchema.d.ts +61 -0
  45. package/types/resource-deserialize/resources/schema/MaterialSchema.d.ts +91 -0
  46. package/types/resource-deserialize/resources/schema/ProjectSchema.d.ts +9 -0
  47. package/types/resource-deserialize/resources/schema/SceneSchema.d.ts +41 -0
  48. package/types/resource-deserialize/resources/schema/index.d.ts +3 -0
@@ -0,0 +1,62 @@
1
+ /**
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+ * From https://github.com/donmccurdy/zstddec by Don McCurdy
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+ */
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+ interface DecoderExports {
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+ memory: Uint8Array;
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+ ZSTD_findDecompressedSize: (compressedPtr: number, compressedSize: number) => number;
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+ ZSTD_decompress: (uncompressedPtr: number, uncompressedSize: number, compressedPtr: number, compressedSize: number) => number;
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+ malloc: (ptr: number) => number;
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+ free: (ptr: number) => void;
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+ }
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+ /**
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+ * ZSTD (Zstandard) decoder.
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+ */
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+ export declare class ZSTDDecoder {
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+ static heap: Uint8Array;
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+ static IMPORT_OBJECT: {
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+ env: {
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+ emscripten_notify_memory_growth: () => void;
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+ };
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+ };
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+ static instance: {
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+ exports: DecoderExports;
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+ };
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+ static WasmModuleURL: string;
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+ _initPromise: Promise<any>;
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+ init(): Promise<void>;
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+ _init(result: WebAssembly.WebAssemblyInstantiatedSource): void;
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+ decode(array: Uint8Array, uncompressedSize?: number): Uint8Array;
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+ }
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+ export {};
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+ /**
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+ * BSD License
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+ *
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+ * For Zstandard software
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+ *
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+ * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without modification,
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+ * are permitted provided that the following conditions are met:
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+ *
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+ * * Redistributions of source code must retain the above copyright notice, this
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+ * list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright notice,
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+ * this list of conditions and the following disclaimer in the documentation
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+ * and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name Facebook nor the names of its contributors may be used to
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+ * endorse or promote products derived from this software without specific
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+ * prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
@@ -1,8 +1,8 @@
1
1
  import { Engine } from "@galacean/engine-core";
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  export { MeshDecoder } from "./resources/mesh/MeshDecoder";
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  export { Texture2DDecoder } from "./resources/texture2D/TextureDecoder";
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- export { ReflectionParser } from "./resources/prefab/ReflectionParser";
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- export { PrefabParser } from "./resources/prefab/PrefabParser";
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+ export { ReflectionParser } from "./resources/parser/ReflectionParser";
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+ export { PrefabParser } from "./resources/parser/PrefabParser";
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  export * from "./resources/animationClip/AnimationClipDecoder";
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  export type { IModelMesh } from "./resources/mesh/IModelMesh";
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  /**
@@ -12,7 +12,7 @@ export type { IModelMesh } from "./resources/mesh/IModelMesh";
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  * @returns
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  */
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  export declare function decode<T>(arrayBuffer: ArrayBuffer, engine: Engine): Promise<T>;
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- export * from "./resources/prefab/PrefabDesign";
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+ export * from "./resources/schema";
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  export * from "./resources/scene/SceneParser";
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  export * from "./resources/scene/MeshLoader";
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  export * from "./resources/scene/EditorTextureLoader";
@@ -1,5 +1,5 @@
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- import { ModelMesh } from "@galacean/engine-core";
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  import type { Engine } from "@galacean/engine-core";
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+ import { ModelMesh } from "@galacean/engine-core";
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  import type { BufferReader } from "../../utils/BufferReader";
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  /**
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  * @todo refactor
@@ -0,0 +1,5 @@
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+ import { Entity } from "@galacean/engine-core";
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+ import type { IEntity } from "../schema";
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+ export declare class PrefabParser {
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+ static parseChildren(entitiesConfig: Map<string, IEntity>, entities: Map<string, Entity>, parentId: string): void;
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+ }
@@ -0,0 +1,14 @@
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+ import { Engine, Entity } from "@galacean/engine-core";
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+ import type { IBasicType, IClassObject, IEntity } from "../schema";
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+ export declare class ReflectionParser {
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+ static customParseComponentHandles: Map<string, Function>;
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+ static registerCustomParseComponent(componentType: string, handle: Function): void;
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+ static parseEntity(entityConfig: IEntity, engine: Engine): Promise<Entity>;
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+ private static getEntityByConfig;
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+ static parseClassObject(item: IClassObject, engine: Engine, resourceManager?: any): Promise<any>;
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+ static parseBasicType(value: IBasicType, engine: Engine, resourceManager?: any): Promise<any>;
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+ static parsePropsAndMethods(instance: any, item: Omit<IClassObject, "class">, engine: Engine, resourceManager?: any): Promise<any>;
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+ static parseMethod(instance: any, methodName: string, methodParams: Array<IBasicType>, engine: Engine, resourceManager?: any): Promise<any>;
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+ private static _isClass;
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+ private static _isRef;
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+ }
@@ -1,5 +1,5 @@
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  import type { BackgroundMode } from "@galacean/engine-core";
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- import { IReferable } from "@galacean/engine-core/types/asset/IReferable";
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+ import { IRefObject } from "@galacean/engine-core/types/asset/IRefObject";
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  import { IColor } from "../mesh/IModelMesh";
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  export interface IPrefabFile {
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  entities: Array<IEntity>;
@@ -9,11 +9,11 @@ export interface IScene extends IPrefabFile {
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  background: {
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  mode: BackgroundMode;
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  color: IColor;
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- texture?: IReferable;
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- sky?: IReferable;
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+ texture?: IRefObject;
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+ sky?: IRefObject;
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  };
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  ambient: {
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- ambientLight: IReferable;
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+ ambientLight: IRefObject;
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  diffuseSolidColor: IColor;
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  diffuseIntensity: number;
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  specularIntensity: number;
@@ -1,5 +1,5 @@
1
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  import { Engine, Scene } from "@galacean/engine-core";
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- import { IScene } from "../prefab/PrefabDesign";
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+ import type { IScene } from "../schema";
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3
  import { SceneParserContext } from "./SceneParserContext";
4
4
  /** @Internal */
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5
  export declare class SceneParser {
@@ -1,5 +1,5 @@
1
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  import { Component, Entity, Scene } from "@galacean/engine-core";
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- import { IEntity, IScene } from "../prefab/PrefabDesign";
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+ import type { IEntity, IScene } from "../schema";
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  export declare class SceneParserContext {
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4
  readonly originalData: IScene;
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  readonly scene: Scene;
@@ -0,0 +1,61 @@
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+ export interface IVector3 {
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+ x: number;
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+ y: number;
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+ z: number;
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+ }
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+ export interface IVector2 {
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+ x: number;
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+ y: number;
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+ }
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+ export interface IVector4 {
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+ x: number;
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+ y: number;
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+ z: number;
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+ w: number;
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+ }
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+ export interface IColor {
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+ r: number;
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+ g: number;
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+ b: number;
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+ a: number;
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+ }
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+ export interface IPrefabFile {
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+ entities: Array<IEntity>;
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+ }
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+ export type IMethodParams = Array<IBasicType>;
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+ export type IClassObject = {
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+ class: string;
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+ constructParams?: IMethodParams;
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+ methods?: {
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+ [methodName: string]: Array<IMethodParams>;
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+ };
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+ props?: {
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+ [key: string]: IBasicType | IMethodParams;
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+ };
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+ };
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+ export type IBasicType = string | number | boolean | null | undefined | IAssetRef | IClassObject | IMethodParams;
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+ export type IAssetRef = {
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+ key?: string;
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+ refId: string;
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+ };
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+ export interface IBasicEntity {
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+ name?: string;
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+ id?: string;
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+ components?: Array<IComponent>;
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+ isActive?: boolean;
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+ position?: IVector3;
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+ rotation?: IVector3;
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+ scale?: IVector3;
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+ children?: Array<string>;
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+ parent?: string;
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+ }
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+ export type IEntity = IBasicEntity | IRefEntity;
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+ export interface IRefEntity extends IBasicEntity {
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+ assetRefId: string;
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+ key?: string;
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+ isClone?: boolean;
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+ }
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+ export type IComponent = {
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+ id: string;
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+ refId?: string;
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+ } & IClassObject;
@@ -0,0 +1,91 @@
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+ import { BlendFactor, BlendOperation, ColorWriteMask, CompareFunction, CullMode, RenderQueueType, StencilOperation } from "@galacean/engine-core";
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+ import type { IAssetRef, IColor, IVector2, IVector3 } from "./BasicSchema";
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+ export interface IRenderState {
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+ /** Blend state. */
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+ blendState: {
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+ /** The blend state of the render target. */
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+ targetBlendState: {
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+ /** Whether to enable blend. */
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+ enabled: boolean;
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+ /** color (RGB) blend operation. */
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+ colorBlendOperation: BlendOperation;
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+ /** alpha (A) blend operation. */
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+ alphaBlendOperation: BlendOperation;
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+ /** color blend factor (RGB) for source. */
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+ sourceColorBlendFactor: BlendFactor;
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+ /** alpha blend factor (A) for source. */
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+ sourceAlphaBlendFactor: BlendFactor;
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+ /** color blend factor (RGB) for destination. */
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+ destinationColorBlendFactor: BlendFactor;
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+ /** alpha blend factor (A) for destination. */
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+ destinationAlphaBlendFactor: BlendFactor;
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+ /** color mask. */
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+ colorWriteMask: ColorWriteMask;
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+ };
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+ blendColor: IColor;
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+ /** Whether to use (Alpha-to-Coverage) technology. */
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+ alphaToCoverage: boolean;
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+ };
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+ /** Depth state. */
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+ depthState: {
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+ /** Whether to enable the depth test. */
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+ enabled: boolean;
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+ /** Whether the depth value can be written.*/
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+ writeEnabled: boolean;
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+ /** Depth comparison function. */
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+ compareFunction: CompareFunction;
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+ };
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+ /** Stencil state. */
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+ stencilState: {
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+ /** Whether to enable stencil test. */
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+ enabled: boolean;
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+ /** Write the reference value of the stencil buffer. */
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+ referenceValue: number;
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+ /** Specifying a bit-wise mask that is used to AND the reference value and the stored stencil value when the test is done. */
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+ mask: number;
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+ /** Specifying a bit mask to enable or disable writing of individual bits in the stencil planes. */
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+ writeMask: number;
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+ /** The comparison function of the reference value of the front face of the geometry and the current buffer storage value. */
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+ compareFunctionFront: CompareFunction;
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+ /** The comparison function of the reference value of the back of the geometry and the current buffer storage value. */
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+ compareFunctionBack: CompareFunction;
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+ /** specifying the function to use for front face when both the stencil test and the depth test pass. */
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+ passOperationFront: StencilOperation;
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+ /** specifying the function to use for back face when both the stencil test and the depth test pass. */
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+ passOperationBack: StencilOperation;
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+ /** specifying the function to use for front face when the stencil test fails. */
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+ failOperationFront: StencilOperation;
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+ /** specifying the function to use for back face when the stencil test fails. */
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+ failOperationBack: StencilOperation;
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+ /** specifying the function to use for front face when the stencil test passes, but the depth test fails. */
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+ zFailOperationFront: StencilOperation;
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+ /** specifying the function to use for back face when the stencil test passes, but the depth test fails. */
63
+ zFailOperationBack: StencilOperation;
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+ };
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+ /** Raster state. */
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+ rasterState: {
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+ /** Specifies whether or not front- and/or back-facing polygons can be culled. */
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+ cullMode: CullMode;
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+ /** The multiplier by which an implementation-specific value is multiplied with to create a constant depth offset. */
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+ depthBias: number;
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+ /** The scale factor for the variable depth offset for each polygon. */
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+ slopeScaledDepthBias: number;
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+ };
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+ /** Render queue type. */
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+ renderQueueType: RenderQueueType;
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+ }
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+ export interface IMaterialSchema {
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+ name: string;
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+ shader: string;
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+ shaderData: {
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+ [key: string]: {
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+ type: "Vector2" | "Vector3" | "Vector4" | "Color" | "Float" | "Texture";
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+ value: IVector3 | IVector2 | IColor | number | IAssetRef;
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+ };
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+ };
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+ macros: Array<{
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+ name: string;
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+ value?: string;
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+ }>;
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+ renderState: IRenderState;
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+ }
@@ -0,0 +1,9 @@
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+ export interface IProject {
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+ scene: string;
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+ files: {
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+ virtualPath: string;
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+ path: string;
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+ type: string;
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+ id: string;
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+ }[];
9
+ }
@@ -0,0 +1,41 @@
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+ import { BackgroundMode, DiffuseMode, ShadowCascadesMode, ShadowResolution } from "@galacean/engine-core";
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+ import type { IReferable } from "@galacean/engine-core/types/asset/IReferable";
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+ import type { IColor, IPrefabFile } from "./BasicSchema";
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+ export declare enum SpecularMode {
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+ Sky = "Sky",
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+ Custom = "Custom"
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+ }
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+ export interface IScene extends IPrefabFile {
9
+ scene: {
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+ background: {
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+ mode: BackgroundMode;
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+ color: IColor;
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+ texture?: IReferable;
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+ skyMesh?: IReferable;
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+ skyMaterial?: IReferable;
16
+ };
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+ ambient: {
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+ diffuseMode: DiffuseMode;
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+ ambientLight: IReferable;
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+ customAmbientLight: IReferable;
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+ customSpecularTexture: IReferable;
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+ diffuseSolidColor: IColor;
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+ diffuseIntensity: number;
24
+ specularIntensity: number;
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+ specularMode: SpecularMode;
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+ bakerResolution: number;
27
+ };
28
+ shadow?: {
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+ castShadows: boolean;
30
+ shadowResolution: ShadowResolution;
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+ shadowDistance: number;
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+ shadowCascades: ShadowCascadesMode;
33
+ };
34
+ };
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+ files: Array<{
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+ id: string;
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+ type: string;
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+ virtualPath: string;
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+ path: string;
40
+ }>;
41
+ }
@@ -0,0 +1,3 @@
1
+ export * from "./BasicSchema";
2
+ export * from "./MaterialSchema";
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+ export * from "./SceneSchema";