@galacean/engine-loader 1.0.0-beta.7 → 1.0.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +25 -10
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +25 -10
- package/dist/module.js +26 -11
- package/dist/module.js.map +1 -1
- package/package.json +5 -5
package/dist/miniprogram.js
CHANGED
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@@ -503,6 +503,12 @@ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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this.vertexBuffers = [];
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this.blendShapes = [];
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};
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+
/**
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* @internal
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*/ var BufferRestoreInfo = function BufferRestoreInfo(buffer, data) {
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this.buffer = buffer;
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this.data = data;
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};
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/**
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* @internal
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*/ var BufferDataRestoreInfo = function BufferDataRestoreInfo(main, typeSize, sparseCount, sparseIndices, sparseValues) {
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@@ -1850,6 +1856,7 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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vertexBuffer = new miniprogram.Buffer(engine, miniprogram.BufferBindFlag.VertexBuffer, vertices.byteLength, miniprogram.BufferUsage.Static);
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vertexBuffer.setData(vertices);
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accessorBuffer.vertexBuffer = vertexBuffer;
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meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer, accessorBuffer.restoreInfo));
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}
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mesh.setVertexBufferBinding(vertexBuffer, stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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@@ -1861,6 +1868,7 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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vertexElement = new miniprogram.VertexElement(attribute, elementOffset, elementFormat, bufferBindIndex);
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var vertexBuffer1 = new miniprogram.Buffer(engine, miniprogram.BufferBindFlag.VertexBuffer, vertices.byteLength, miniprogram.BufferUsage.Static);
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vertexBuffer1.setData(vertices);
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meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer1, accessorBuffer.restoreInfo));
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mesh.setVertexBufferBinding(vertexBuffer1, accessorBuffer.stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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}
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@@ -2033,14 +2041,7 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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camera.enabled = false;
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};
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_proto._createRenderer = function _createRenderer(context, glTFNode, entity) {
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-
var
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var glTFMeshes = glTF.meshes;
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-
var engine = glTFResource.engine, meshes = glTFResource.meshes, materials = glTFResource.materials, skins = glTFResource.skins;
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var meshID = glTFNode.mesh, skinID = glTFNode.skin;
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var glTFMesh = glTFMeshes[meshID];
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-
var glTFMeshPrimitives = glTFMesh.primitives;
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-
var blendShapeWeights = glTFNode.weights || glTFMesh.weights;
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-
for(var i = 0; i < glTFMeshPrimitives.length; i++){
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var _loop = function(i) {
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var gltfPrimitive = glTFMeshPrimitives[i];
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var mesh = meshes[meshID][i];
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var renderer = void 0;
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@@ -2062,8 +2063,22 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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var materialIndex = gltfPrimitive.material;
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var material = (materials == null ? void 0 : materials[materialIndex]) || GLTFSceneParser._getDefaultMaterial(engine);
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renderer.setMaterial(material);
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// Enable vertex color if mesh has COLOR_0 vertex element
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mesh.vertexElements.forEach(function(element) {
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if (element.semantic === "COLOR_0") {
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renderer.enableVertexColor = true;
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}
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});
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GLTFParser.executeExtensionsAdditiveAndParse(gltfPrimitive.extensions, context, renderer, gltfPrimitive);
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-
}
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};
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var glTFResource = context.glTFResource, glTF = context.glTF;
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var glTFMeshes = glTF.meshes;
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var engine = glTFResource.engine, meshes = glTFResource.meshes, materials = glTFResource.materials, skins = glTFResource.skins;
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var meshID = glTFNode.mesh, skinID = glTFNode.skin;
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var glTFMesh = glTFMeshes[meshID];
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var glTFMeshPrimitives = glTFMesh.primitives;
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var blendShapeWeights = glTFNode.weights || glTFMesh.weights;
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for(var i = 0; i < glTFMeshPrimitives.length; i++)_loop(i);
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};
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_proto._createAnimator = function _createAnimator(context) {
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if (!context.hasSkinned && !context.glTFResource.animations) {
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@@ -4122,7 +4137,7 @@ var SpriteAtlasLoader = /*#__PURE__*/ function(Loader) {
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var atlasItem = atlasItems[i];
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if (atlasItem.img) {
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chainPromises.push(resourceManager.load({
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url: atlasItem.img,
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url: miniprogram.Utils.resolveAbsoluteUrl(item.url, atlasItem.img),
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type: miniprogram.AssetType.Texture2D,
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params: {
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format: format,
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package/dist/module.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { resourceLoader, AssetType, AssetPromise, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, Loader, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, request, ContentRestorer, IndexFormat, VertexElementFormat, Utils, AnimationClip, InterpolationType, AnimationFloatArrayCurve, Keyframe, AnimationQuaternionCurve, AnimationVector3Curve, SkinnedMeshRenderer, Transform, Entity, PBRMaterial, Logger, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, BlendShape, ModelMesh, Camera,
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1
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import { resourceLoader, AssetType, AssetPromise, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, Loader, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, request, ContentRestorer, IndexFormat, VertexElementFormat, Utils, AnimationClip, InterpolationType, AnimationFloatArrayCurve, Keyframe, AnimationQuaternionCurve, AnimationVector3Curve, SkinnedMeshRenderer, Transform, Entity, PBRMaterial, Logger, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, BlendShape, ModelMesh, Camera, Animator, BlinnPhongMaterial, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, Texture2D, EngineObject, TextureFormat, PBRBaseMaterial, Shader, UnlitMaterial, DirectLight, ParticleRenderer, PointLight, SpotLight, Script, SpriteMask, SpriteRenderer, TextRenderer, AnimationEvent, AnimationColorCurve, AnimationVector4Curve, AnimationVector2Curve, AnimationArrayCurve, AnimationFloatCurve, Scene, SpriteAtlas, Sprite, BackgroundMode, SkyBoxMaterial, PrimitiveMesh } from '@galacean/engine-core';
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import { SphericalHarmonics3, Vector2, Vector3, Vector4, Color, Quaternion, Matrix, Rect } from '@galacean/engine-math';
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import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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import { DRACODecoder } from '@galacean/engine-draco';
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@@ -498,6 +498,12 @@ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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this.vertexBuffers = [];
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this.blendShapes = [];
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};
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/**
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* @internal
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*/ var BufferRestoreInfo = function BufferRestoreInfo(buffer, data) {
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this.buffer = buffer;
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this.data = data;
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};
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/**
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* @internal
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*/ var BufferDataRestoreInfo = function BufferDataRestoreInfo(main, typeSize, sparseCount, sparseIndices, sparseValues) {
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@@ -1845,6 +1851,7 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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vertexBuffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices.byteLength, BufferUsage.Static);
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vertexBuffer.setData(vertices);
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accessorBuffer.vertexBuffer = vertexBuffer;
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meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer, accessorBuffer.restoreInfo));
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}
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mesh.setVertexBufferBinding(vertexBuffer, stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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@@ -1856,6 +1863,7 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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vertexElement = new VertexElement(attribute, elementOffset, elementFormat, bufferBindIndex);
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var vertexBuffer1 = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices.byteLength, BufferUsage.Static);
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vertexBuffer1.setData(vertices);
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meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer1, accessorBuffer.restoreInfo));
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mesh.setVertexBufferBinding(vertexBuffer1, accessorBuffer.stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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}
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@@ -2028,14 +2036,7 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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camera.enabled = false;
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};
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_proto._createRenderer = function _createRenderer(context, glTFNode, entity) {
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var
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var glTFMeshes = glTF.meshes;
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var engine = glTFResource.engine, meshes = glTFResource.meshes, materials = glTFResource.materials, skins = glTFResource.skins;
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var meshID = glTFNode.mesh, skinID = glTFNode.skin;
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var glTFMesh = glTFMeshes[meshID];
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var glTFMeshPrimitives = glTFMesh.primitives;
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var blendShapeWeights = glTFNode.weights || glTFMesh.weights;
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for(var i = 0; i < glTFMeshPrimitives.length; i++){
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var _loop = function(i) {
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var gltfPrimitive = glTFMeshPrimitives[i];
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var mesh = meshes[meshID][i];
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var renderer = void 0;
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@@ -2057,8 +2058,22 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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var materialIndex = gltfPrimitive.material;
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var material = (materials == null ? void 0 : materials[materialIndex]) || GLTFSceneParser._getDefaultMaterial(engine);
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renderer.setMaterial(material);
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// Enable vertex color if mesh has COLOR_0 vertex element
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mesh.vertexElements.forEach(function(element) {
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if (element.semantic === "COLOR_0") {
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renderer.enableVertexColor = true;
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}
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});
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GLTFParser.executeExtensionsAdditiveAndParse(gltfPrimitive.extensions, context, renderer, gltfPrimitive);
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}
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};
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var glTFResource = context.glTFResource, glTF = context.glTF;
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var glTFMeshes = glTF.meshes;
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var engine = glTFResource.engine, meshes = glTFResource.meshes, materials = glTFResource.materials, skins = glTFResource.skins;
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var meshID = glTFNode.mesh, skinID = glTFNode.skin;
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var glTFMesh = glTFMeshes[meshID];
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var glTFMeshPrimitives = glTFMesh.primitives;
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var blendShapeWeights = glTFNode.weights || glTFMesh.weights;
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for(var i = 0; i < glTFMeshPrimitives.length; i++)_loop(i);
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};
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_proto._createAnimator = function _createAnimator(context) {
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if (!context.hasSkinned && !context.glTFResource.animations) {
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@@ -4117,7 +4132,7 @@ var SpriteAtlasLoader = /*#__PURE__*/ function(Loader) {
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var atlasItem = atlasItems[i];
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if (atlasItem.img) {
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chainPromises.push(resourceManager.load({
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url: atlasItem.img,
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url: Utils.resolveAbsoluteUrl(item.url, atlasItem.img),
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type: AssetType.Texture2D,
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params: {
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format: format,
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