@galacean/engine-loader 1.0.0-beta.6 → 1.0.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +25 -10
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +25 -10
- package/dist/module.js +26 -11
- package/dist/module.js.map +1 -1
- package/package.json +5 -5
- package/types/gltf/GLTFUtil.d.ts +1 -1
package/dist/main.js
CHANGED
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@@ -502,6 +502,12 @@ function _create_for_of_iterator_helper_loose(o, allowArrayLike) {
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502
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this.vertexBuffers = [];
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this.blendShapes = [];
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};
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+
/**
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506
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* @internal
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507
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*/ var BufferRestoreInfo = function BufferRestoreInfo(buffer, data) {
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508
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this.buffer = buffer;
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509
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this.data = data;
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};
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/**
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* @internal
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*/ var BufferDataRestoreInfo = function BufferDataRestoreInfo(main, typeSize, sparseCount, sparseIndices, sparseValues) {
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@@ -1849,6 +1855,7 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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vertexBuffer = new engineCore.Buffer(engine, engineCore.BufferBindFlag.VertexBuffer, vertices.byteLength, engineCore.BufferUsage.Static);
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vertexBuffer.setData(vertices);
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accessorBuffer.vertexBuffer = vertexBuffer;
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+
meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer, accessorBuffer.restoreInfo));
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}
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mesh.setVertexBufferBinding(vertexBuffer, stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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@@ -1860,6 +1867,7 @@ var GLTFMeshParser = /*#__PURE__*/ function(GLTFParser1) {
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vertexElement = new engineCore.VertexElement(attribute, elementOffset, elementFormat, bufferBindIndex);
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var vertexBuffer1 = new engineCore.Buffer(engine, engineCore.BufferBindFlag.VertexBuffer, vertices.byteLength, engineCore.BufferUsage.Static);
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vertexBuffer1.setData(vertices);
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1870
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+
meshRestoreInfo.vertexBuffers.push(new BufferRestoreInfo(vertexBuffer1, accessorBuffer.restoreInfo));
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mesh.setVertexBufferBinding(vertexBuffer1, accessorBuffer.stride, bufferBindIndex);
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vertexBindingInfos[meshId] = bufferBindIndex++;
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}
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@@ -2032,14 +2040,7 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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camera.enabled = false;
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};
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_proto._createRenderer = function _createRenderer(context, glTFNode, entity) {
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2035
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-
var
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-
var glTFMeshes = glTF.meshes;
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2037
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-
var engine = glTFResource.engine, meshes = glTFResource.meshes, materials = glTFResource.materials, skins = glTFResource.skins;
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2038
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-
var meshID = glTFNode.mesh, skinID = glTFNode.skin;
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-
var glTFMesh = glTFMeshes[meshID];
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-
var glTFMeshPrimitives = glTFMesh.primitives;
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-
var blendShapeWeights = glTFNode.weights || glTFMesh.weights;
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-
for(var i = 0; i < glTFMeshPrimitives.length; i++){
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+
var _loop = function(i) {
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var gltfPrimitive = glTFMeshPrimitives[i];
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var mesh = meshes[meshID][i];
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var renderer = void 0;
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@@ -2061,8 +2062,22 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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var materialIndex = gltfPrimitive.material;
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var material = (materials == null ? void 0 : materials[materialIndex]) || GLTFSceneParser._getDefaultMaterial(engine);
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renderer.setMaterial(material);
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// Enable vertex color if mesh has COLOR_0 vertex element
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mesh.vertexElements.forEach(function(element) {
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if (element.semantic === "COLOR_0") {
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renderer.enableVertexColor = true;
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}
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});
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GLTFParser.executeExtensionsAdditiveAndParse(gltfPrimitive.extensions, context, renderer, gltfPrimitive);
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2065
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-
}
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};
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var glTFResource = context.glTFResource, glTF = context.glTF;
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var glTFMeshes = glTF.meshes;
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var engine = glTFResource.engine, meshes = glTFResource.meshes, materials = glTFResource.materials, skins = glTFResource.skins;
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var meshID = glTFNode.mesh, skinID = glTFNode.skin;
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var glTFMesh = glTFMeshes[meshID];
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var glTFMeshPrimitives = glTFMesh.primitives;
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var blendShapeWeights = glTFNode.weights || glTFMesh.weights;
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for(var i = 0; i < glTFMeshPrimitives.length; i++)_loop(i);
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};
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_proto._createAnimator = function _createAnimator(context) {
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if (!context.hasSkinned && !context.glTFResource.animations) {
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@@ -4121,7 +4136,7 @@ var SpriteAtlasLoader = /*#__PURE__*/ function(Loader) {
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var atlasItem = atlasItems[i];
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if (atlasItem.img) {
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chainPromises.push(resourceManager.load({
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4124
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-
url: atlasItem.img,
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+
url: engineCore.Utils.resolveAbsoluteUrl(item.url, atlasItem.img),
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type: engineCore.AssetType.Texture2D,
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params: {
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format: format,
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