@galacean/engine-loader 1.0.0-beta.10 → 1.0.0-beta.12

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@@ -1628,6 +1628,10 @@ var GLTFEntityParser = /*#__PURE__*/ function(GLTFParser) {
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  }
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  glTFResource.sceneRoots = sceneRoots;
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  glTFResource.defaultSceneRoot = sceneRoots[sceneID];
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+ // @ts-ignore
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+ glTFResource.defaultSceneRoot._hookResource = glTFResource;
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+ // @ts-ignore
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+ glTFResource._addReferCount(1);
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  };
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  return GLTFEntityParser;
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  }(GLTFParser);
@@ -2367,33 +2371,16 @@ var GLTFValidator = /*#__PURE__*/ function(GLTFParser1) {
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  /**
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  * Product after glTF parser, usually, `defaultSceneRoot` is only needed to use.
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- */ var GLTFResource = /*#__PURE__*/ function(EngineObject) {
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- _inherits(GLTFResource, EngineObject);
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+ */ var GLTFResource = /*#__PURE__*/ function(ReferResource) {
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+ _inherits(GLTFResource, ReferResource);
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  function GLTFResource(engine, url) {
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  var _this;
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- _this = EngineObject.call(this, engine) || this;
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+ _this = ReferResource.call(this, engine) || this;
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  _this.url = url;
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  return _this;
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  }
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- var _proto = GLTFResource.prototype;
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- /**
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- * @internal
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- */ _proto._onDestroy = function _onDestroy() {
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- EngineObject.prototype._onDestroy.call(this);
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- this.defaultSceneRoot.destroy();
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- this.textures = null;
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- this.materials = null;
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- this.meshes = null;
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- this.skins = null;
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- this.animations = null;
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- this.entities = null;
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- this.cameras = null;
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- this.lights = null;
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- this.sceneRoots = null;
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- this.extensionsData = null;
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- };
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  return GLTFResource;
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- }(miniprogram.EngineObject);
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+ }(miniprogram.ReferResource);
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  var GLTFLoader = /*#__PURE__*/ function(Loader) {
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  _inherits(GLTFLoader, Loader);
package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
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- import { resourceLoader, AssetType, AssetPromise, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, Loader, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, request, ContentRestorer, IndexFormat, VertexElementFormat, Utils, AnimationClip, InterpolationType, AnimationFloatArrayCurve, Keyframe, AnimationQuaternionCurve, AnimationVector3Curve, SkinnedMeshRenderer, Transform, Entity, PBRMaterial, Logger, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, BlendShape, ModelMesh, Camera, Animator, BlinnPhongMaterial, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, Texture2D, EngineObject, TextureFormat, Material, Shader, DirectLight, ParticleRenderer, PointLight, SpotLight, Script, SpriteMask, SpriteRenderer, TextRenderer, AnimationEvent, AnimationColorCurve, AnimationVector4Curve, AnimationVector2Curve, AnimationArrayCurve, AnimationFloatCurve, Scene, SpriteAtlas, Sprite, BackgroundMode, UnlitMaterial } from '@galacean/engine-core';
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+ import { resourceLoader, AssetType, AssetPromise, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, Loader, AnimatorStateTransition, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, request, ContentRestorer, IndexFormat, VertexElementFormat, Utils, AnimationClip, InterpolationType, AnimationFloatArrayCurve, Keyframe, AnimationQuaternionCurve, AnimationVector3Curve, SkinnedMeshRenderer, Transform, Entity, PBRMaterial, Logger, PBRSpecularMaterial, TextureCoordinate, RenderFace, VertexElement, Buffer, BufferBindFlag, BufferUsage, BlendShape, ModelMesh, Camera, Animator, BlinnPhongMaterial, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, Texture2D, ReferResource, TextureFormat, Material, Shader, DirectLight, ParticleRenderer, PointLight, SpotLight, Script, SpriteMask, SpriteRenderer, TextRenderer, AnimationEvent, AnimationColorCurve, AnimationVector4Curve, AnimationVector2Curve, AnimationArrayCurve, AnimationFloatCurve, Scene, SpriteAtlas, Sprite, BackgroundMode, UnlitMaterial } from '@galacean/engine-core';
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  import { SphericalHarmonics3, Vector2, Vector3, Vector4, Color, Quaternion, Matrix, Rect } from '@galacean/engine-math';
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  import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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  import { DRACODecoder } from '@galacean/engine-draco';
@@ -1623,6 +1623,10 @@ var GLTFEntityParser = /*#__PURE__*/ function(GLTFParser) {
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  }
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  glTFResource.sceneRoots = sceneRoots;
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  glTFResource.defaultSceneRoot = sceneRoots[sceneID];
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+ // @ts-ignore
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+ glTFResource.defaultSceneRoot._hookResource = glTFResource;
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+ // @ts-ignore
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+ glTFResource._addReferCount(1);
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  };
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  return GLTFEntityParser;
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  }(GLTFParser);
@@ -2362,33 +2366,16 @@ var GLTFValidator = /*#__PURE__*/ function(GLTFParser1) {
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  /**
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  * Product after glTF parser, usually, `defaultSceneRoot` is only needed to use.
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- */ var GLTFResource = /*#__PURE__*/ function(EngineObject) {
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- _inherits(GLTFResource, EngineObject);
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+ */ var GLTFResource = /*#__PURE__*/ function(ReferResource) {
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+ _inherits(GLTFResource, ReferResource);
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  function GLTFResource(engine, url) {
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  var _this;
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- _this = EngineObject.call(this, engine) || this;
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+ _this = ReferResource.call(this, engine) || this;
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  _this.url = url;
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  return _this;
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  }
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- var _proto = GLTFResource.prototype;
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- /**
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- * @internal
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- */ _proto._onDestroy = function _onDestroy() {
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- EngineObject.prototype._onDestroy.call(this);
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- this.defaultSceneRoot.destroy();
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- this.textures = null;
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- this.materials = null;
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- this.meshes = null;
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- this.skins = null;
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- this.animations = null;
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- this.entities = null;
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- this.cameras = null;
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- this.lights = null;
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- this.sceneRoots = null;
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- this.extensionsData = null;
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- };
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  return GLTFResource;
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- }(EngineObject);
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+ }(ReferResource);
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  var GLTFLoader = /*#__PURE__*/ function(Loader) {
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  _inherits(GLTFLoader, Loader);