@galacean/engine-loader 0.9.21 → 0.9.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +441 -184
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +441 -184
- package/dist/module.js +381 -112
- package/dist/module.js.map +1 -1
- package/package.json +5 -5
- package/types/gltf/GLTFSchema.d.ts +1 -7
- package/types/gltf/GLTFUtils.d.ts +3 -4
- package/types/gltf/extensions/GLTFExtensionParser.d.ts +6 -0
- package/types/gltf/index.d.ts +1 -0
- package/types/gltf/parser/GLTFAnimationParser.d.ts +3 -3
- package/types/gltf/parser/GLTFBufferParser.d.ts +3 -2
- package/types/gltf/parser/GLTFEntityParser.d.ts +5 -2
- package/types/gltf/parser/GLTFMaterialParser.d.ts +2 -5
- package/types/gltf/parser/GLTFMeshParser.d.ts +2 -2
- package/types/gltf/parser/GLTFParser.d.ts +9 -3
- package/types/gltf/parser/GLTFParserContext.d.ts +28 -29
- package/types/gltf/parser/GLTFSceneParser.d.ts +4 -5
- package/types/gltf/parser/GLTFSkinParser.d.ts +3 -3
- package/types/gltf/parser/GLTFTextureParser.d.ts +6 -9
- package/types/gltf/parser/GLTFValidator.d.ts +2 -1
- package/types/gltf/parser/index.d.ts +1 -2
- package/types/resource-deserialize/resources/schema/index.d.ts +0 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@galacean/engine-loader",
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"version": "0.9.
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"version": "0.9.22",
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"publishConfig": {
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"access": "public",
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"registry": "https://registry.npmjs.org"
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"types/**/*"
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],
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"dependencies": {
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"@galacean/engine-core": "0.9.
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"@galacean/engine-draco": "0.9.
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"@galacean/engine-math": "0.9.
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"@galacean/engine-rhi-webgl": "0.9.
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"@galacean/engine-core": "0.9.22",
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"@galacean/engine-draco": "0.9.22",
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"@galacean/engine-math": "0.9.22",
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"@galacean/engine-rhi-webgl": "0.9.22"
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},
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"scripts": {
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"b:types": "tsc"
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/**
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* Module for glTF 2.0 Interface
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*/
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import
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import { MeshTopology } from "@galacean/engine-core";
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/**
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* The datatype of the components in the attribute
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*/
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@@ -814,9 +814,3 @@ export interface IGLTF extends IProperty {
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}
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/** glTF extensible owner schema. */
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export type GLTFExtensionOwnerSchema = IMeshPrimitive | IMaterial | ITextureInfo | INode;
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export interface ISamplerInfo {
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filterMode?: TextureFilterMode;
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wrapModeU?: EngineTextureWrapMode;
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wrapModeV?: EngineTextureWrapMode;
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mipmap?: boolean;
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}
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import { IndexFormat,
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import { IndexFormat, TypedArray, VertexElementFormat } from "@galacean/engine-core";
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import { Color, Vector2, Vector3, Vector4 } from "@galacean/engine-math";
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import { AccessorComponentType, AccessorType, IAccessor, IBufferView, IGLTF
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import { AccessorComponentType, AccessorType, IAccessor, IBufferView, IGLTF } from "./GLTFSchema";
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import { BufferInfo, GLTFParserContext } from "./parser/GLTFParserContext";
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/**
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* @internal
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@@ -44,6 +44,5 @@ export declare class GLTFUtils {
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glTF: IGLTF;
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buffers: ArrayBuffer[];
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};
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static
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static getSamplerInfo(sampler: ISampler): ISamplerInfo;
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private static _formatRelativePath;
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}
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* The extension mode.
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*/
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_mode: GLTFExtensionMode;
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/**
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* Initialize the parser.
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* @remarks Some plugins require initialization.
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* @returns The void or promise
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*/
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initialize(): void | Promise<void>;
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/**
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* Create and parse the resource.
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* @remarks This method overrides the default resource creation.
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package/types/gltf/index.d.ts
CHANGED
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import { AnimationClip } from "@galacean/engine-core";
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import { AnimationClip, AssetPromise } from "@galacean/engine-core";
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import { IAnimation } from "../GLTFSchema";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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/**
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* @internal
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*/
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static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation): Promise<
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static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation): Promise<void>;
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private static _addCurve;
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parse(context: GLTFParserContext
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parse(context: GLTFParserContext): AssetPromise<AnimationClip[]> | void;
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}
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import { AssetPromise } from "@galacean/engine-core";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFBufferParser extends GLTFParser {
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parse(context: GLTFParserContext
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private
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parse(context: GLTFParserContext): AssetPromise<void>;
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private _isGLB;
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}
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import { Entity } from "@galacean/engine-core";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFEntityParser extends GLTFParser {
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-
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/** @internal */
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static _defaultName: String;
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parse(context: GLTFParserContext): void;
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private _buildEntityTree;
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private _createSceneRoots;
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}
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import {
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import { AssetPromise, Material, PBRMaterial, PBRSpecularMaterial, UnlitMaterial } from "@galacean/engine-core";
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import { IMaterial, ITextureInfo } from "../GLTFSchema";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFMaterialParser extends GLTFParser {
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/** @internal */
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static _getDefaultMaterial(engine: Engine): BlinnPhongMaterial;
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private static _defaultMaterial;
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/**
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* @internal
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*/
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* @internal
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*/
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static _parseStandardProperty(context: GLTFParserContext, material: UnlitMaterial | PBRMaterial | PBRSpecularMaterial, materialInfo: IMaterial): void;
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parse(context: GLTFParserContext
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parse(context: GLTFParserContext): AssetPromise<Material[]>;
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}
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import { ModelMesh, TypedArray } from "@galacean/engine-core";
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import { AssetPromise, ModelMesh, TypedArray } from "@galacean/engine-core";
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import { ModelMeshRestoreInfo } from "../../GLTFContentRestorer";
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import type { IAccessor, IGLTF, IMesh, IMeshPrimitive } from "../GLTFSchema";
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import { GLTFParser } from "./GLTFParser";
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static _createBlendShape(mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, glTFMesh: IMesh, accessors: IAccessor[], glTFTargets: {
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[name: string]: number;
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}[], getBlendShapeData: (semantic: string, shapeIndex: number) => Promise<BufferInfo>): Promise<void[]>;
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parse(context: GLTFParserContext
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parse(context: GLTFParserContext): AssetPromise<ModelMesh[][]> | void;
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}
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import { EngineObject } from "@galacean/engine-core";
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import type { GLTFExtensionOwnerSchema } from "../GLTFSchema";
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import { AnimationClip, AssetPromise, EngineObject, Material, Mesh } from "@galacean/engine-core";
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import { GLTFExtensionMode, GLTFExtensionParser } from "../extensions/GLTFExtensionParser";
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import type { GLTFExtensionOwnerSchema } from "../GLTFSchema";
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import { GLTFParserContext } from "./GLTFParserContext";
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/**
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export declare abstract class GLTFParser {
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private static readonly _extensionParsers;
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/**
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* Execute all parses of extension to initialize plugin.
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* @remarks Some plugins require initialization.
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* @returns The void or promise
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*/
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static executeExtensionsInitialize(extensionName: string): void | Promise<void>;
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/**
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* Execute all parses of extension to create resource.
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* @param extensions - Related extensions field
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static _addExtensionParser(extensionName: string, extensionParser: GLTFExtensionParser): void;
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private static _createAndParse;
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private static _additiveParse;
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abstract parse(context: GLTFParserContext
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abstract parse(context: GLTFParserContext): AssetPromise<any> | void | Material | AnimationClip | Mesh;
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}
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/**
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* Declare ExtensionParser's decorator.
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import { Buffer, Entity,
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import { AnimationClip, AssetPromise, Buffer, Entity, Material, ModelMesh, Texture2D, TypedArray } from "@galacean/engine-core";
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import { BufferDataRestoreInfo, GLTFContentRestorer } from "../../GLTFContentRestorer";
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import { GLTFResource } from "../GLTFResource";
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import type { IGLTF } from "../GLTFSchema";
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import { GLTFParser } from "./GLTFParser";
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export declare class GLTFParserContext {
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glTF: IGLTF;
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glTFResource: GLTFResource;
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resourceManager: ResourceManager;
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keepMeshData: boolean;
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glTF: IGLTF;
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hasSkinned: boolean;
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chainPromises: AssetPromise<any>[];
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accessorBufferCache: Record<string, BufferInfo>;
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texturesPromiseInfo: PromiseInfo<Texture2D[]>;
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materialsPromiseInfo: PromiseInfo<Material[]>;
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meshesPromiseInfo: PromiseInfo<ModelMesh[][]>;
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animationClipsPromiseInfo: PromiseInfo<AnimationClip[]>;
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defaultSceneRootPromiseInfo: PromiseInfo<Entity>;
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masterPromiseInfo: PromiseInfo<GLTFResource>;
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promiseMap: Record<string, AssetPromise<any>>;
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contentRestorer: GLTFContentRestorer;
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constructor(
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get<T>(type: GLTFParserType): Promise<T[]>;
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parse(): Promise<GLTFResource>;
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private _handleSubAsset;
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/** @internal */
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_buffers: ArrayBuffer[] | Promise<ArrayBuffer[]>;
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constructor(url: string);
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/**
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* Get all the buffer data.
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*/
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getBuffers(): Promise<ArrayBuffer[]>;
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private _initPromiseInfo;
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}
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/**
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* @internal
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restoreInfo: BufferDataRestoreInfo;
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constructor(data: TypedArray, interleaved: boolean, stride: number);
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}
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Skin = 8,
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Animation = 9
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/**
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* @internal
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*/
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export declare class PromiseInfo<T> {
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promise: AssetPromise<T>;
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resolve: (value?: T | PromiseLike<T>) => void;
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reject: (reason?: any) => void;
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setProgress: (progress: number) => void;
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onCancel: (callback: () => void) => void;
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}
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export declare function registerGLTFParser(pipeline: GLTFParserType): (Parser: new () => GLTFParser) => void;
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import { Entity } from "@galacean/engine-core";
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import { AssetPromise, Entity } from "@galacean/engine-core";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFSceneParser extends GLTFParser {
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private static _defaultMaterial;
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private static _getDefaultMaterial;
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parse(context: GLTFParserContext): AssetPromise<Entity> | void;
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private _createCamera;
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private _computeLocalBounds;
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private _computeApproximateBindMatrix;
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}
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import {
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import { GLTFParserContext } from ".";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFSkinParser extends GLTFParser {
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parse(context: GLTFParserContext
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parse(context: GLTFParserContext): AssetPromise<void>;
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private _findSkeletonRootBone;
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}
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import {
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import { AssetPromise, Texture2D } from "@galacean/engine-core";
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import { GLTFParserContext } from ".";
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import { GLTFParser } from "./GLTFParser";
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import { GLTFParserContext } from "./GLTFParserContext";
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export declare class GLTFTextureParser extends GLTFParser {
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};
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parse(context: GLTFParserContext, index: number): Promise<Texture>;
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private static _wrapMap;
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+
parse(context: GLTFParserContext): AssetPromise<Texture2D[]> | void;
|
|
7
|
+
private _getSamplerInfo;
|
|
8
|
+
private _parseSampler;
|
|
12
9
|
}
|
|
@@ -1,5 +1,6 @@
|
|
|
1
|
+
import { AssetPromise } from "@galacean/engine-core";
|
|
1
2
|
import { GLTFParser } from "./GLTFParser";
|
|
2
3
|
import { GLTFParserContext } from "./GLTFParserContext";
|
|
3
4
|
export declare class GLTFValidator extends GLTFParser {
|
|
4
|
-
parse(context: GLTFParserContext):
|
|
5
|
+
parse(context: GLTFParserContext): AssetPromise<void>;
|
|
5
6
|
}
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
export { GLTFSchemaParser } from "./GLTFSchemaParser";
|
|
2
1
|
export { GLTFAnimationParser } from "./GLTFAnimationParser";
|
|
3
2
|
export { GLTFBufferParser } from "./GLTFBufferParser";
|
|
4
3
|
export { GLTFEntityParser } from "./GLTFEntityParser";
|
|
@@ -9,4 +8,4 @@ export { GLTFSceneParser } from "./GLTFSceneParser";
|
|
|
9
8
|
export { GLTFSkinParser } from "./GLTFSkinParser";
|
|
10
9
|
export { GLTFTextureParser } from "./GLTFTextureParser";
|
|
11
10
|
export { GLTFValidator } from "./GLTFValidator";
|
|
12
|
-
export { GLTFParserContext
|
|
11
|
+
export { GLTFParserContext } from "./GLTFParserContext";
|