@galacean/engine-loader 0.9.19 → 0.9.20

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/engine-loader",
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- "version": "0.9.19",
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+ "version": "0.9.20",
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  "publishConfig": {
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  "access": "public",
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  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
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  "types/**/*"
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  ],
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  "dependencies": {
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- "@galacean/engine-core": "0.9.19",
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- "@galacean/engine-draco": "0.9.19",
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- "@galacean/engine-math": "0.9.19",
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- "@galacean/engine-rhi-webgl": "0.9.19"
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+ "@galacean/engine-core": "0.9.20",
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+ "@galacean/engine-draco": "0.9.20",
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+ "@galacean/engine-rhi-webgl": "0.9.20",
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+ "@galacean/engine-math": "0.9.20"
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  },
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  "scripts": {
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  "b:types": "tsc"
@@ -1,4 +1,4 @@
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- import { AssetPromise, BlendShape, Buffer, ContentRestorer, ModelMesh, Texture2D } from "@galacean/engine-core";
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+ import { AssetPromise, BlendShape, Buffer, ContentRestorer, ModelMesh, Texture2D, TypedArray } from "@galacean/engine-core";
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  import { RequestConfig } from "@galacean/engine-core/types/asset/request";
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  import { Vector2 } from "@galacean/engine-math";
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  import { GLTFResource } from "./gltf/GLTFResource";
@@ -65,18 +65,28 @@ export declare class BufferDataRestoreInfo {
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  */
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  export declare class RestoreDataAccessor {
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  bufferIndex: number;
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- TypedArray: new (buffer: ArrayBuffer, byteOffset: number, length?: number) => ArrayBufferView;
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+ TypedArray: new (buffer: ArrayBuffer, byteOffset: number, length?: number) => TypedArray;
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  byteOffset: number;
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  length: number;
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- constructor(bufferIndex: number, TypedArray: new (buffer: ArrayBuffer, byteOffset: number, length?: number) => ArrayBufferView, byteOffset: number, length: number);
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+ constructor(bufferIndex: number, TypedArray: new (buffer: ArrayBuffer, byteOffset: number, length?: number) => TypedArray, byteOffset: number, length: number);
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  }
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  /**
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  * @internal
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  */
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  export declare class BlendShapeRestoreInfo {
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  blendShape: BlendShape;
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- position: BufferDataRestoreInfo;
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- normal?: BufferDataRestoreInfo;
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- tangent?: BufferDataRestoreInfo;
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- constructor(blendShape: BlendShape, position: BufferDataRestoreInfo, normal?: BufferDataRestoreInfo, tangent?: BufferDataRestoreInfo);
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+ position: BlendShapeDataRestoreInfo;
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+ normal?: BlendShapeDataRestoreInfo;
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+ tangent?: BlendShapeDataRestoreInfo;
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+ constructor(blendShape: BlendShape, position: BlendShapeDataRestoreInfo, normal?: BlendShapeDataRestoreInfo, tangent?: BlendShapeDataRestoreInfo);
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+ }
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+ /**
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+ * @internal
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+ */
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+ export declare class BlendShapeDataRestoreInfo {
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+ buffer: BufferDataRestoreInfo;
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+ stride: number;
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+ byteOffset: number;
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+ count: number;
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+ constructor(buffer: BufferDataRestoreInfo, stride: number, byteOffset: number, count: number);
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  }
@@ -19,7 +19,8 @@ export declare class GLTFUtils {
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  */
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  static getComponentType(componentType: AccessorComponentType): Float32ArrayConstructor | Uint32ArrayConstructor | Uint8ArrayConstructor | Uint16ArrayConstructor | Int8ArrayConstructor | Int16ArrayConstructor;
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  static getNormalizedComponentScale(componentType: AccessorComponentType): number;
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- static getAccessorBuffer(context: GLTFParserContext, bufferViews: IBufferView[], accessor: IAccessor): BufferInfo;
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+ static getAccessorBuffer(context: GLTFParserContext, bufferViews: IBufferView[], accessor: IAccessor): Promise<BufferInfo>;
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+ static bufferToVector3Array(data: TypedArray, byteStride: number, accessorByteOffset: number, count: number): Vector3[];
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  /**
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  * @deprecated
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  * Get accessor data.
@@ -6,7 +6,7 @@ export declare class GLTFAnimationParser extends GLTFParser {
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  /**
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  * @internal
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  */
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- static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation): void;
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+ static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation): Promise<void>;
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  private static _addCurve;
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- parse(context: GLTFParserContext): AssetPromise<AnimationClip[]>;
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+ parse(context: GLTFParserContext): AssetPromise<AnimationClip[]> | void;
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  }
@@ -1,6 +1,6 @@
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  import { AssetPromise, ModelMesh, TypedArray } from "@galacean/engine-core";
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  import { ModelMeshRestoreInfo } from "../../GLTFContentRestorer";
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- import type { IGLTF, IMesh, IMeshPrimitive } from "../GLTFSchema";
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+ import type { IAccessor, IGLTF, IMesh, IMeshPrimitive } from "../GLTFSchema";
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  import { GLTFParser } from "./GLTFParser";
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  import { BufferInfo, GLTFParserContext } from "./GLTFParserContext";
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  export declare class GLTFMeshParser extends GLTFParser {
@@ -8,12 +8,12 @@ export declare class GLTFMeshParser extends GLTFParser {
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  /**
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  * @internal
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  */
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- static _parseMeshFromGLTFPrimitive(context: GLTFParserContext, mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, gltfMesh: IMesh, gltfPrimitive: IMeshPrimitive, gltf: IGLTF, getVertexBufferData: (semantic: string) => TypedArray, getBlendShapeData: (semantic: string, shapeIndex: number) => BufferInfo, getIndexBufferData: () => TypedArray, keepMeshData: boolean): Promise<ModelMesh>;
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+ static _parseMeshFromGLTFPrimitive(context: GLTFParserContext, mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, gltfMesh: IMesh, gltfPrimitive: IMeshPrimitive, gltf: IGLTF, getVertexBufferData: (semantic: string) => TypedArray, getBlendShapeData: (semantic: string, shapeIndex: number) => Promise<BufferInfo>, getIndexBufferData: () => Promise<TypedArray>, keepMeshData: boolean): Promise<ModelMesh>;
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  /**
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  * @internal
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  */
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- static _createBlendShape(mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, glTFMesh: IMesh, glTFTargets: {
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+ static _createBlendShape(mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, glTFMesh: IMesh, accessors: IAccessor[], glTFTargets: {
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  [name: string]: number;
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- }[], getBlendShapeData: (semantic: string, shapeIndex: number) => BufferInfo): void;
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- parse(context: GLTFParserContext): AssetPromise<ModelMesh[][]>;
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+ }[], getBlendShapeData: (semantic: string, shapeIndex: number) => Promise<BufferInfo>): Promise<void[]>;
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+ parse(context: GLTFParserContext): AssetPromise<ModelMesh[][]> | void;
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  }
@@ -7,7 +7,6 @@ import type { IGLTF } from "../GLTFSchema";
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  */
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  export declare class GLTFParserContext {
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  glTF: IGLTF;
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- buffers: ArrayBuffer[];
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  glTFResource: GLTFResource;
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  keepMeshData: boolean;
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  hasSkinned: boolean;
@@ -21,7 +20,13 @@ export declare class GLTFParserContext {
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  masterPromiseInfo: PromiseInfo<GLTFResource>;
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  promiseMap: Record<string, AssetPromise<any>>;
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  contentRestorer: GLTFContentRestorer;
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+ /** @internal */
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+ _buffers: ArrayBuffer[] | Promise<ArrayBuffer[]>;
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  constructor(url: string);
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+ /**
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+ * Get all the buffer data.
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+ */
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+ getBuffers(): Promise<ArrayBuffer[]>;
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  private _initPromiseInfo;
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  }
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  /**
@@ -1,10 +1,10 @@
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- import { Entity } from "@galacean/engine-core";
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+ import { AssetPromise, Entity } from "@galacean/engine-core";
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  import { GLTFParser } from "./GLTFParser";
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  import { GLTFParserContext } from "./GLTFParserContext";
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  export declare class GLTFSceneParser extends GLTFParser {
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  private static _defaultMaterial;
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  private static _getDefaultMaterial;
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- parse(context: GLTFParserContext): import("@galacean/engine-core").AssetPromise<Entity>;
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+ parse(context: GLTFParserContext): AssetPromise<Entity> | void;
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  private _createCamera;
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  private _createRenderer;
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  private _createAnimator;
@@ -1,6 +1,7 @@
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+ import { AssetPromise } from "@galacean/engine-core";
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  import { GLTFParserContext } from ".";
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  import { GLTFParser } from "./GLTFParser";
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  export declare class GLTFSkinParser extends GLTFParser {
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- parse(context: GLTFParserContext): void;
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+ parse(context: GLTFParserContext): AssetPromise<void>;
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  private _findSkeletonRootBone;
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  }
@@ -1,8 +1,9 @@
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  import { AssetPromise, Texture2D } from "@galacean/engine-core";
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- import { GLTFParser } from "./GLTFParser";
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  import { GLTFParserContext } from ".";
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+ import { GLTFParser } from "./GLTFParser";
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  export declare class GLTFTextureParser extends GLTFParser {
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  private static _wrapMap;
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- parse(context: GLTFParserContext): AssetPromise<Texture2D[]>;
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+ parse(context: GLTFParserContext): AssetPromise<Texture2D[]> | void;
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+ private _getSamplerInfo;
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  private _parseSampler;
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  }