@galacean/engine-loader 0.9.12 → 0.9.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +10 -22
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +10 -22
- package/dist/module.js +11 -23
- package/dist/module.js.map +1 -1
- package/package.json +5 -5
- package/types/gltf/GLTFResource.d.ts +4 -4
package/dist/miniprogram.js
CHANGED
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@@ -1745,6 +1745,10 @@ var EntityParser = /*#__PURE__*/ function(Parser) {
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}
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glTFResource.sceneRoots = sceneRoots;
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glTFResource.defaultSceneRoot = sceneRoots[sceneID];
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+
// @ts-ignore
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+
glTFResource.defaultSceneRoot._hookResource = glTFResource;
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// @ts-ignore
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glTFResource._addRefCount(1);
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};
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return EntityParser;
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}(Parser);
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@@ -2482,36 +2486,20 @@ var GLTFParser = /*#__PURE__*/ function() {
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/**
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* Product after GLTF parser, usually, `defaultSceneRoot` is only needed to use.
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-
*/ var GLTFResource = /*#__PURE__*/ function(
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_inherits(GLTFResource,
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*/ var GLTFResource = /*#__PURE__*/ function(RefObject) {
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_inherits(GLTFResource, RefObject);
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function GLTFResource(engine, url) {
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var _this;
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-
_this =
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_this = RefObject.call(this, engine) || this;
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_this.url = url;
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return _this;
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}
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var _proto = GLTFResource.prototype;
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/**
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* @
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*/ _proto.
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if (this._destroyed) {
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return;
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}
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EngineObject.prototype.destroy.call(this);
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this.defaultSceneRoot.destroy();
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this.textures = null;
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this.materials = null;
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this.meshes = null;
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this.skins = null;
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this.animations = null;
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this.entities = null;
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this.cameras = null;
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this.lights = null;
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this.sceneRoots = null;
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this.variants = null;
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-
};
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {};
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return GLTFResource;
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-
}(miniprogram.
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}(miniprogram.RefObject);
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var GLTFLoader = /*#__PURE__*/ function(Loader) {
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_inherits(GLTFLoader, Loader);
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package/dist/module.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { resourceLoader, AssetType, AssetPromise, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, AnimatorStateTransition, Loader, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, IndexFormat, VertexElementFormat, DirectLight, PointLight, SpotLight, PBRMaterial, TextureCoordinate, Logger, RenderFace, PBRSpecularMaterial, UnlitMaterial, AnimationClip, InterpolationType, AnimationFloatArrayCurve, Keyframe, AnimationQuaternionCurve, AnimationVector3Curve, SkinnedMeshRenderer, Transform, request, Entity, VertexElement, Buffer, BufferBindFlag, BufferUsage, BlendShape, ModelMesh, Camera, Animator, BlinnPhongMaterial, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, Texture2D,
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1
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+
import { resourceLoader, AssetType, AssetPromise, AnimatorController, AnimatorControllerLayer, AnimatorStateMachine, AnimatorStateTransition, Loader, TextureCube, TextureFilterMode, TextureCubeFace, AmbientLight, DiffuseMode, Font, IndexFormat, VertexElementFormat, DirectLight, PointLight, SpotLight, PBRMaterial, TextureCoordinate, Logger, RenderFace, PBRSpecularMaterial, UnlitMaterial, AnimationClip, InterpolationType, AnimationFloatArrayCurve, Keyframe, AnimationQuaternionCurve, AnimationVector3Curve, SkinnedMeshRenderer, Transform, request, Entity, VertexElement, Buffer, BufferBindFlag, BufferUsage, BlendShape, ModelMesh, Camera, Animator, BlinnPhongMaterial, MeshRenderer, Skin, TextureWrapMode as TextureWrapMode$1, Texture2D, RefObject, TextureFormat, PBRBaseMaterial, Shader, ParticleRenderer, Script, SpriteMask, SpriteRenderer, TextRenderer, AnimationEvent, AnimationColorCurve, AnimationVector4Curve, AnimationVector2Curve, AnimationArrayCurve, AnimationFloatCurve, Scene, SpriteAtlas, Sprite, BackgroundMode, SkyBoxMaterial, PrimitiveMesh } from '@galacean/engine-core';
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import { SphericalHarmonics3, Vector2, Vector3, Vector4, Color, Quaternion, Matrix, Rect } from '@galacean/engine-math';
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import { DRACODecoder } from '@galacean/engine-draco';
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import { GLCompressedTextureInternalFormat } from '@galacean/engine-rhi-webgl';
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@@ -1740,6 +1740,10 @@ var EntityParser = /*#__PURE__*/ function(Parser) {
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}
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glTFResource.sceneRoots = sceneRoots;
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glTFResource.defaultSceneRoot = sceneRoots[sceneID];
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// @ts-ignore
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glTFResource.defaultSceneRoot._hookResource = glTFResource;
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// @ts-ignore
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glTFResource._addRefCount(1);
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};
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return EntityParser;
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}(Parser);
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@@ -2477,36 +2481,20 @@ var GLTFParser = /*#__PURE__*/ function() {
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/**
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* Product after GLTF parser, usually, `defaultSceneRoot` is only needed to use.
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*/ var GLTFResource = /*#__PURE__*/ function(
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_inherits(GLTFResource,
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*/ var GLTFResource = /*#__PURE__*/ function(RefObject) {
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_inherits(GLTFResource, RefObject);
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function GLTFResource(engine, url) {
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var _this;
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_this =
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_this = RefObject.call(this, engine) || this;
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_this.url = url;
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return _this;
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}
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var _proto = GLTFResource.prototype;
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/**
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* @
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*/ _proto.
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if (this._destroyed) {
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return;
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}
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EngineObject.prototype.destroy.call(this);
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this.defaultSceneRoot.destroy();
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this.textures = null;
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this.materials = null;
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this.meshes = null;
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this.skins = null;
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this.animations = null;
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this.entities = null;
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this.cameras = null;
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this.lights = null;
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this.sceneRoots = null;
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this.variants = null;
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};
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* @internal
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*/ _proto._onDestroy = function _onDestroy() {};
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return GLTFResource;
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}(
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}(RefObject);
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var GLTFLoader = /*#__PURE__*/ function(Loader) {
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_inherits(GLTFLoader, Loader);
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