@galacean/engine-loader 0.0.0-experimental-renderSort.3 → 0.0.0-experimental-shaderlab.2

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Files changed (45) hide show
  1. package/LICENSE +2 -2
  2. package/dist/main.js +1310 -706
  3. package/dist/main.js.map +1 -1
  4. package/dist/miniprogram.js +1309 -706
  5. package/dist/module.js +1298 -695
  6. package/dist/module.js.map +1 -1
  7. package/package.json +4 -5
  8. package/types/GLTFContentRestorer.d.ts +7 -6
  9. package/types/GLTFLoader.d.ts +7 -1
  10. package/types/PrimitiveMeshLoader.d.ts +1 -0
  11. package/types/ShaderChunkLoader.d.ts +1 -0
  12. package/types/ShaderLoader.d.ts +1 -0
  13. package/types/gltf/GLTFResource.d.ts +50 -16
  14. package/types/gltf/GLTFSchema.d.ts +1 -1
  15. package/types/gltf/GLTFUtils.d.ts +6 -10
  16. package/types/gltf/extensions/EXT_meshopt_compression.d.ts +13 -0
  17. package/types/gltf/extensions/GLTFExtensionParser.d.ts +1 -1
  18. package/types/gltf/extensions/GLTFExtensionSchema.d.ts +18 -10
  19. package/types/gltf/extensions/KHR_materials_anisotropy.d.ts +1 -0
  20. package/types/gltf/extensions/MeshoptDecoder.d.ts +8 -0
  21. package/types/gltf/extensions/index.d.ts +2 -1
  22. package/types/gltf/index.d.ts +2 -1
  23. package/types/gltf/parser/GLTFBufferViewParser.d.ts +5 -0
  24. package/types/gltf/parser/GLTFJSONParser.d.ts +7 -0
  25. package/types/gltf/parser/GLTFMeshParser.d.ts +7 -6
  26. package/types/gltf/parser/GLTFParser.d.ts +1 -1
  27. package/types/gltf/parser/GLTFParserContext.d.ts +20 -6
  28. package/types/gltf/parser/GLTFSchemaParser.d.ts +0 -1
  29. package/types/gltf/parser/index.d.ts +2 -1
  30. package/types/index.d.ts +5 -1
  31. package/types/ktx2/KTX2Loader.d.ts +4 -3
  32. package/types/resource-deserialize/index.d.ts +2 -1
  33. package/types/resource-deserialize/resources/animationClip/AnimationClipDecoder.d.ts +0 -1
  34. package/types/resource-deserialize/resources/parser/HierarchyParser.d.ts +36 -0
  35. package/types/resource-deserialize/resources/parser/ParserContext.d.ts +29 -0
  36. package/types/resource-deserialize/resources/parser/ReflectionParser.d.ts +4 -4
  37. package/types/resource-deserialize/resources/prefab/PrefabDesign.d.ts +70 -0
  38. package/types/resource-deserialize/resources/prefab/PrefabParser.d.ts +14 -0
  39. package/types/resource-deserialize/resources/prefab/PrefabParserContext.d.ts +5 -0
  40. package/types/resource-deserialize/resources/prefab/ReflectionParser.d.ts +14 -0
  41. package/types/resource-deserialize/resources/scene/SceneParser.d.ts +3 -17
  42. package/types/resource-deserialize/resources/scene/SceneParserContext.d.ts +6 -12
  43. package/types/resource-deserialize/resources/schema/BasicSchema.d.ts +27 -1
  44. package/types/resource-deserialize/resources/schema/MaterialSchema.d.ts +2 -1
  45. package/types/resource-deserialize/resources/schema/SceneSchema.d.ts +9 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-loader",
3
- "version": "0.0.0-experimental-renderSort.3",
3
+ "version": "0.0.0-experimental-shaderlab.2",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,9 @@
15
15
  "types/**/*"
16
16
  ],
17
17
  "dependencies": {
18
- "@galacean/engine-core": "0.0.0-experimental-renderSort.3",
19
- "@galacean/engine-math": "0.0.0-experimental-renderSort.3",
20
- "@galacean/engine-draco": "0.0.0-experimental-renderSort.3",
21
- "@galacean/engine-rhi-webgl": "0.0.0-experimental-renderSort.3"
18
+ "@galacean/engine-core": "0.0.0-experimental-shaderlab.2",
19
+ "@galacean/engine-math": "0.0.0-experimental-shaderlab.2",
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+ "@galacean/engine-rhi-webgl": "0.0.0-experimental-shaderlab.2"
22
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  },
23
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  "scripts": {
24
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  "b:types": "tsc"
@@ -1,8 +1,8 @@
1
- import { AssetPromise, BlendShape, Buffer, ContentRestorer, ModelMesh, Texture2D, TypedArray } from "@galacean/engine-core";
1
+ import { AssetPromise, BlendShape, Buffer, ContentRestorer, ModelMesh, Texture2D } from "@galacean/engine-core";
2
2
  import { RequestConfig } from "@galacean/engine-core/types/asset/request";
3
3
  import { Vector2 } from "@galacean/engine-math";
4
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  import { GLTFResource } from "./gltf/GLTFResource";
5
- import type { IBufferView } from "./gltf/GLTFSchema";
5
+ import type { AccessorComponentType, IBufferView } from "./gltf/GLTFSchema";
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  /**
7
7
  * @internal
8
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  */
@@ -65,10 +65,10 @@ export declare class BufferDataRestoreInfo {
65
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  */
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  export declare class RestoreDataAccessor {
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  bufferIndex: number;
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- TypedArray: new (buffer: ArrayBuffer, byteOffset: number, length?: number) => TypedArray;
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+ TypedArray: Uint8ArrayConstructor | Int8ArrayConstructor | Int16ArrayConstructor | Uint16ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor;
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  byteOffset: number;
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  length: number;
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- constructor(bufferIndex: number, TypedArray: new (buffer: ArrayBuffer, byteOffset: number, length?: number) => TypedArray, byteOffset: number, length: number);
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+ constructor(bufferIndex: number, TypedArray: Uint8ArrayConstructor | Int8ArrayConstructor | Int16ArrayConstructor | Uint16ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor, byteOffset: number, length: number);
72
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  }
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  /**
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  * @internal
@@ -85,8 +85,9 @@ export declare class BlendShapeRestoreInfo {
85
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  */
86
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  export declare class BlendShapeDataRestoreInfo {
87
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  buffer: BufferDataRestoreInfo;
88
- stride: number;
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  byteOffset: number;
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  count: number;
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- constructor(buffer: BufferDataRestoreInfo, stride: number, byteOffset: number, count: number);
90
+ normalized: boolean;
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+ componentType: AccessorComponentType;
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+ constructor(buffer: BufferDataRestoreInfo, byteOffset: number, count: number, normalized: boolean, componentType: AccessorComponentType);
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93
  }
@@ -1,6 +1,12 @@
1
- import { AssetPromise, Loader, LoadItem, ResourceManager } from "@galacean/engine-core";
1
+ import { AssetPromise, Engine, EngineConfiguration, Loader, LoadItem, ResourceManager } from "@galacean/engine-core";
2
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  import { GLTFResource } from "./gltf/GLTFResource";
3
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  export declare class GLTFLoader extends Loader<GLTFResource> {
4
+ /**
5
+ * Release glTF loader memory(includes meshopt workers).
6
+ * @remarks If use loader after releasing, we should release again.
7
+ */
8
+ static release(): void;
9
+ initialize(_: Engine, configuration: EngineConfiguration): Promise<void>;
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  load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<GLTFResource>;
5
11
  }
6
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  /**
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -4,28 +4,62 @@ import { AnimationClip, Camera, Engine, Entity, Light, Material, ModelMesh, Refe
4
4
  */
5
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  export declare class GLTFResource extends ReferResource {
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  /** glTF file url. */
7
- url: string;
7
+ readonly url: string;
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  /** Texture2D after TextureParser. */
9
- textures?: Texture2D[];
9
+ readonly textures?: Texture2D[];
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  /** Material after MaterialParser. */
11
- materials?: Material[];
11
+ readonly materials?: Material[];
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  /** ModelMesh after MeshParser. */
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- meshes?: ModelMesh[][];
13
+ readonly meshes?: ModelMesh[][];
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  /** Skin after SkinParser. */
15
- skins?: Skin[];
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+ readonly skins?: Skin[];
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  /** AnimationClip after AnimationParser. */
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- animations?: AnimationClip[];
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- /** Entity after EntityParser. */
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+ readonly animations?: AnimationClip[];
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+ /** @internal */
19
+ _defaultSceneRoot: Entity;
20
+ /** @internal */
21
+ _sceneRoots: Entity[];
22
+ /** @internal */
23
+ _extensionsData: Record<string, any>;
24
+ /**
25
+ * Extensions data.
26
+ */
27
+ get extensionsData(): Record<string, any>;
28
+ /**
29
+ * @internal
30
+ */
31
+ constructor(engine: Engine, url: string);
32
+ /**
33
+ * Instantiate scene root entity.
34
+ * @param sceneIndex - Scene index
35
+ * @returns Root entity
36
+ */
37
+ instantiateSceneRoot(sceneIndex?: number): Entity;
38
+ protected _onDestroy(): void;
39
+ private _disassociationSuperResource;
40
+ /**
41
+ * @deprecated
42
+ * Entity after EntityParser.
43
+ */
19
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  entities: Entity[];
20
- /** Camera after SceneParser. */
45
+ /**
46
+ * @deprecated
47
+ * Camera after SceneParser.
48
+ */
21
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  cameras?: Camera[];
22
- /** Export lights in extension KHR_lights_punctual. */
50
+ /**
51
+ * @deprecated
52
+ * Export lights in extension KHR_lights_punctual.
53
+ */
23
54
  lights?: Light[];
24
- /** RootEntities after SceneParser. */
25
- sceneRoots: Entity[];
26
- /** RootEntity after SceneParser. */
27
- defaultSceneRoot: Entity;
28
- /** Extensions data. */
29
- extensionsData: Record<string, any>;
30
- constructor(engine: Engine, url: string);
55
+ /**
56
+ * @deprecated Please use `instantiateSceneRoot` instead.
57
+ * RootEntities after SceneParser.
58
+ */
59
+ get sceneRoots(): Entity[];
60
+ /**
61
+ * @deprecated Please use `instantiateSceneRoot` instead.
62
+ * RootEntity after SceneParser.
63
+ */
64
+ get defaultSceneRoot(): Entity;
31
65
  }
@@ -419,7 +419,7 @@ export interface IBufferView extends IChildRootProperty {
419
419
  */
420
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  byteOffset?: number;
421
421
  /**
422
- * The lenth of the bufferView in bytes
422
+ * The length of the bufferView in bytes
423
423
  */
424
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  byteLength: number;
425
425
  /**
@@ -20,17 +20,12 @@ export declare class GLTFUtils {
20
20
  static getComponentType(componentType: AccessorComponentType): Float32ArrayConstructor | Uint32ArrayConstructor | Uint8ArrayConstructor | Uint16ArrayConstructor | Int8ArrayConstructor | Int16ArrayConstructor;
21
21
  static getNormalizedComponentScale(componentType: AccessorComponentType): number;
22
22
  static getAccessorBuffer(context: GLTFParserContext, bufferViews: IBufferView[], accessor: IAccessor): Promise<BufferInfo>;
23
- static bufferToVector3Array(data: TypedArray, byteStride: number, accessorByteOffset: number, count: number): Vector3[];
24
- /**
25
- * @deprecated
26
- * Get accessor data.
27
- */
28
- static getAccessorData(glTF: IGLTF, accessor: IAccessor, buffers: ArrayBuffer[]): TypedArray;
23
+ static bufferToVector3Array(buffer: TypedArray, byteOffset: number, count: number, normalized: boolean, componentType: AccessorComponentType): Vector3[];
29
24
  static getBufferViewData(bufferView: IBufferView, buffers: ArrayBuffer[]): ArrayBuffer;
30
25
  /**
31
26
  * Get accessor data.
32
27
  */
33
- static processingSparseData(bufferViews: IBufferView[], accessor: IAccessor, buffers: ArrayBuffer[], bufferInfo: BufferInfo): void;
28
+ static processingSparseData(context: GLTFParserContext, accessor: IAccessor, bufferInfo: BufferInfo): Promise<void>;
34
29
  static getIndexFormat(type: AccessorComponentType): IndexFormat;
35
30
  static getElementFormat(type: AccessorComponentType, size: number, normalized?: boolean): VertexElementFormat;
36
31
  /**
@@ -40,9 +35,10 @@ export declare class GLTFUtils {
40
35
  /**
41
36
  * Parse the glb format.
42
37
  */
43
- static parseGLB(context: GLTFParserContext, glb: ArrayBuffer): {
44
- glTF: IGLTF;
45
- buffers: ArrayBuffer[];
38
+ static parseGLB(context: GLTFParserContext, originBuffer: ArrayBuffer): {
39
+ glTF?: IGLTF;
40
+ buffers?: ArrayBuffer[];
41
+ originBuffer?: ArrayBuffer;
46
42
  };
47
43
  static parseSampler(texture: Texture2D, samplerInfo: ISamplerInfo): void;
48
44
  static getSamplerInfo(sampler: ISampler): ISamplerInfo;
@@ -0,0 +1,13 @@
1
+ declare module "@galacean/engine-core" {
2
+ interface EngineConfiguration {
3
+ /** glTF loader options. */
4
+ glTF?: {
5
+ /** Meshopt options. If set this option and workCount is great than 0, workers will be created. */
6
+ meshOpt?: {
7
+ /** Worker count for transcoder, default is 4. */
8
+ workerCount: number;
9
+ };
10
+ };
11
+ }
12
+ }
13
+ export {};
@@ -19,7 +19,7 @@ export declare abstract class GLTFExtensionParser {
19
19
  * @param extensionOwnerSchema - The extension owner schema
20
20
  * @returns The resource or promise
21
21
  */
22
- createAndParse(context: GLTFParserContext, extensionSchema: GLTFExtensionSchema, extensionOwnerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): EngineObject | Promise<EngineObject>;
22
+ createAndParse(context: GLTFParserContext, extensionSchema: GLTFExtensionSchema, extensionOwnerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): EngineObject | Promise<EngineObject | Uint8Array>;
23
23
  /**
24
24
  * Additive parse to the resource.
25
25
  * @param context - The parser context
@@ -18,15 +18,6 @@ export interface IKHRLightsPunctual_Light {
18
18
  export interface IKHRLightsPunctual {
19
19
  lights: IKHRLightsPunctual_Light[];
20
20
  }
21
- /**
22
- * Interfaces from the KHR_draco_mesh_compression extension
23
- */
24
- export interface IKHRDracoMeshCompression {
25
- bufferView: number;
26
- attributes: {
27
- [name: string]: number;
28
- };
29
- }
30
21
  /**
31
22
  * Interfaces from the KHR_materials_clearcoat extension
32
23
  */
@@ -105,6 +96,14 @@ export interface IKHRMaterialVariants_Variant {
105
96
  extensions?: any;
106
97
  extras?: any;
107
98
  }
99
+ /**
100
+ * Interfaces from the KHR_materials_clearcoat extension
101
+ */
102
+ export interface IKHRMaterialsAnisotropy {
103
+ anisotropyStrength: number;
104
+ anisotropyRotation: number;
105
+ anisotropyTexture: ITextureInfo;
106
+ }
108
107
  export interface IKHRMaterialVariants_Variants {
109
108
  variants: Array<IKHRMaterialVariants_Variant>;
110
109
  }
@@ -134,6 +133,15 @@ export interface IKHRXmp {
134
133
  export interface IKHRXmp_Node {
135
134
  packet: number;
136
135
  }
136
+ export interface IEXTMeshoptCompressionSchema {
137
+ buffer: number;
138
+ byteOffset?: number;
139
+ byteLength: number;
140
+ byteStride: number;
141
+ mode: "ATTRIBUTES" | "TRIANGLES" | "INDICES";
142
+ count: number;
143
+ filter?: "NONE" | "OCTAHEDRAL" | "QUATERNION" | "EXPONENTIAL";
144
+ }
137
145
  export interface IGalaceanMaterialRemap {
138
146
  refId: string;
139
147
  key?: string;
@@ -146,4 +154,4 @@ export interface IGalaceanAnimation {
146
154
  parameter: any;
147
155
  }[];
148
156
  }
149
- export type GLTFExtensionSchema = IKHRLightsPunctual_Light | IKHRDracoMeshCompression | IKHRMaterialsClearcoat | IKHRMaterialsIor | IKHRMaterialsUnlit | IKHRMaterialsPbrSpecularGlossiness | IKHRMaterialsSheen | IKHRMaterialsSpecular | IKHRMaterialsTransmission | IKHRMaterialsTranslucency | IKHRMaterialVariants_Mapping | IKHRMaterialVariants_Variants | IKHRTextureBasisU | IKHRTextureTransform | IKHRXmp | IKHRXmp_Node | IGalaceanAnimation | Object;
157
+ export type GLTFExtensionSchema = IKHRLightsPunctual_Light | IKHRMaterialsClearcoat | IKHRMaterialsIor | IKHRMaterialsUnlit | IKHRMaterialsPbrSpecularGlossiness | IKHRMaterialsSheen | IKHRMaterialsSpecular | IKHRMaterialsTransmission | IKHRMaterialsTranslucency | IKHRMaterialVariants_Mapping | IKHRMaterialVariants_Variants | IKHRMaterialsAnisotropy | IKHRTextureBasisU | IKHRTextureTransform | IKHRXmp | IKHRXmp_Node | IGalaceanAnimation | Object;
@@ -0,0 +1,8 @@
1
+ declare const MeshoptDecoder: {
2
+ workerCount: number;
3
+ ready: Promise<void>;
4
+ useWorkers: () => void;
5
+ decodeGltfBuffer: (count: any, stride: any, source: any, mode: any, filter: any) => Promise<Uint8Array>;
6
+ release(): void;
7
+ };
8
+ export { MeshoptDecoder };
@@ -1,4 +1,3 @@
1
- import "./KHR_draco_mesh_compression";
2
1
  import "./KHR_lights_punctual";
3
2
  import "./KHR_materials_clearcoat";
4
3
  import "./KHR_materials_ior";
@@ -14,5 +13,7 @@ import "./KHR_texture_transform";
14
13
  import "./KHR_materials_ior";
15
14
  import "./GALACEAN_materials_remap";
16
15
  import "./GALACEAN_animation_event";
16
+ import "./EXT_meshopt_compression";
17
+ import "./KHR_materials_anisotropy";
17
18
  export { GLTFExtensionParser, GLTFExtensionMode } from "./GLTFExtensionParser";
18
19
  export * from "./GLTFExtensionSchema";
@@ -2,4 +2,5 @@ export { GLTFResource } from "./GLTFResource";
2
2
  export { GLTFUtils } from "./GLTFUtils";
3
3
  export * from "./parser";
4
4
  export * from "./extensions/index";
5
- export type { IMaterial, IMeshPrimitive, ITextureInfo, INode, GLTFExtensionOwnerSchema } from "./GLTFSchema";
5
+ export { AccessorType } from "./GLTFSchema";
6
+ export type { IMaterial, IMeshPrimitive, ITextureInfo, INode, GLTFExtensionOwnerSchema, IGLTF, IMesh } from "./GLTFSchema";
@@ -0,0 +1,5 @@
1
+ import { GLTFParserContext } from "./GLTFParserContext";
2
+ import { GLTFParser } from "./GLTFParser";
3
+ export declare class GLTFBufferViewParser extends GLTFParser {
4
+ parse(context: GLTFParserContext, index: number): Promise<Uint8Array>;
5
+ }
@@ -0,0 +1,7 @@
1
+ import { IGLTF } from "../GLTFSchema";
2
+ import { GLTFParser } from "./GLTFParser";
3
+ import { GLTFParserContext } from "./GLTFParserContext";
4
+ export declare class GLTFJSONParser extends GLTFParser {
5
+ parse(context: GLTFParserContext): Promise<IGLTF>;
6
+ private _isGLB;
7
+ }
@@ -1,19 +1,20 @@
1
- import { ModelMesh, TypedArray } from "@galacean/engine-core";
1
+ import { ModelMesh } from "@galacean/engine-core";
2
2
  import { ModelMeshRestoreInfo } from "../../GLTFContentRestorer";
3
- import type { IAccessor, IGLTF, IMesh, IMeshPrimitive } from "../GLTFSchema";
3
+ import type { IGLTF, IMesh, IMeshPrimitive } from "../GLTFSchema";
4
4
  import { GLTFParser } from "./GLTFParser";
5
- import { BufferInfo, GLTFParserContext } from "./GLTFParserContext";
5
+ import { GLTFParserContext } from "./GLTFParserContext";
6
6
  export declare class GLTFMeshParser extends GLTFParser {
7
7
  private static _tempVector3;
8
8
  /**
9
9
  * @internal
10
10
  */
11
- static _parseMeshFromGLTFPrimitive(context: GLTFParserContext, mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, gltfMesh: IMesh, gltfPrimitive: IMeshPrimitive, gltf: IGLTF, getVertexBufferData: (semantic: string) => TypedArray, getBlendShapeData: (semantic: string, shapeIndex: number) => Promise<BufferInfo>, getIndexBufferData: () => Promise<TypedArray>, keepMeshData: boolean): Promise<ModelMesh>;
11
+ static _parseMeshFromGLTFPrimitive(context: GLTFParserContext, mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, gltfMesh: IMesh, gltfPrimitive: IMeshPrimitive, gltf: IGLTF, keepMeshData: boolean): Promise<ModelMesh>;
12
+ private static _getBlendShapeData;
12
13
  /**
13
14
  * @internal
14
15
  */
15
- static _createBlendShape(mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, glTFMesh: IMesh, accessors: IAccessor[], glTFTargets: {
16
+ static _createBlendShape(context: GLTFParserContext, mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, glTFMesh: IMesh, gltfPrimitive: IMeshPrimitive, glTFTargets: {
16
17
  [name: string]: number;
17
- }[], getBlendShapeData: (semantic: string, shapeIndex: number) => Promise<BufferInfo>): Promise<void[]>;
18
+ }[]): Promise<void>;
18
19
  parse(context: GLTFParserContext, index: number): Promise<ModelMesh[]>;
19
20
  }
@@ -17,7 +17,7 @@ export declare abstract class GLTFParser {
17
17
  */
18
18
  static executeExtensionsCreateAndParse(extensions: {
19
19
  [key: string]: any;
20
- }, context: GLTFParserContext, ownerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): EngineObject | void | Promise<EngineObject | void>;
20
+ }, context: GLTFParserContext, ownerSchema: GLTFExtensionOwnerSchema, ...extra: any[]): EngineObject | void | Promise<EngineObject | Uint8Array | void>;
21
21
  /**
22
22
  * Execute all parses of extension to parse resource.
23
23
  * @param extensions - Related extensions field
@@ -18,6 +18,11 @@ export declare class GLTFParserContext {
18
18
  contentRestorer: GLTFContentRestorer;
19
19
  buffers?: ArrayBuffer[];
20
20
  private _resourceCache;
21
+ private _progress;
22
+ /** @internal */
23
+ _setTaskCompleteProgress: (loaded: number, total: number) => void;
24
+ /** @internal */
25
+ _setTaskDetailProgress: (url: string, loaded: number, total: number) => void;
21
26
  constructor(glTFResource: GLTFResource, resourceManager: ResourceManager, params: GLTFParams);
22
27
  get<T>(type: GLTFParserType.Entity, index: number): Entity;
23
28
  get<T>(type: GLTFParserType.Entity): Entity[];
@@ -26,6 +31,14 @@ export declare class GLTFParserContext {
26
31
  get<T>(type: GLTFParserType, index: number): Promise<T>;
27
32
  get<T>(type: GLTFParserType): Promise<T[]>;
28
33
  parse(): Promise<GLTFResource>;
34
+ /**
35
+ * @internal
36
+ */
37
+ _onTaskDetail: (url: string, loaded: number, total: number) => void;
38
+ /**
39
+ * @internal
40
+ */
41
+ _addTaskCompletePromise(taskPromise: Promise<any>): void;
29
42
  private _createAnimator;
30
43
  private _handleSubAsset;
31
44
  }
@@ -46,11 +59,12 @@ export declare enum GLTFParserType {
46
59
  Validator = 1,
47
60
  Scene = 2,
48
61
  Buffer = 3,
49
- Texture = 4,
50
- Material = 5,
51
- Mesh = 6,
52
- Entity = 7,
53
- Skin = 8,
54
- Animation = 9
62
+ BufferView = 4,
63
+ Texture = 5,
64
+ Material = 6,
65
+ Mesh = 7,
66
+ Entity = 8,
67
+ Skin = 9,
68
+ Animation = 10
55
69
  }
56
70
  export declare function registerGLTFParser(pipeline: GLTFParserType): (Parser: new () => GLTFParser) => void;
@@ -3,5 +3,4 @@ import { GLTFParser } from "./GLTFParser";
3
3
  import { GLTFParserContext } from "./GLTFParserContext";
4
4
  export declare class GLTFSchemaParser extends GLTFParser {
5
5
  parse(context: GLTFParserContext): Promise<IGLTF>;
6
- private _isGLB;
7
6
  }
@@ -9,4 +9,5 @@ export { GLTFSceneParser } from "./GLTFSceneParser";
9
9
  export { GLTFSkinParser } from "./GLTFSkinParser";
10
10
  export { GLTFTextureParser } from "./GLTFTextureParser";
11
11
  export { GLTFValidator } from "./GLTFValidator";
12
- export { GLTFParserContext, GLTFParserType, registerGLTFParser } from "./GLTFParserContext";
12
+ export { GLTFParserContext, GLTFParserType, registerGLTFParser, BufferInfo } from "./GLTFParserContext";
13
+ export { GLTFBufferViewParser } from "./GLTFBufferViewParser";
package/types/index.d.ts CHANGED
@@ -10,13 +10,17 @@ import "./KTXCubeLoader";
10
10
  import "./KTXLoader";
11
11
  import "./MaterialLoader";
12
12
  import "./MeshLoader";
13
+ import "./PrimitiveMeshLoader";
14
+ import "./ProjectLoader";
13
15
  import "./SourceFontLoader";
14
16
  import "./SpriteAtlasLoader";
15
17
  import "./SpriteLoader";
16
18
  import "./Texture2DLoader";
17
19
  import "./TextureCubeLoader";
18
- import "./ProjectLoader";
19
20
  import "./ktx2/KTX2Loader";
21
+ import "./ShaderLoader";
22
+ import "./ShaderChunkLoader";
23
+ export { GLTFLoader } from "./GLTFLoader";
20
24
  export type { GLTFParams } from "./GLTFLoader";
21
25
  export * from "./SceneLoader";
22
26
  export type { Texture2DParams } from "./Texture2DLoader";
@@ -8,9 +8,10 @@ export declare class KTX2Loader extends Loader<Texture2D | TextureCube> {
8
8
  private static _priorityFormats;
9
9
  private static _supportedMap;
10
10
  /**
11
- * Destroy ktx2 transcoder worker.
11
+ * Release ktx2 transcoder worker.
12
+ * @remarks If use loader after releasing, we should release again.
12
13
  */
13
- static destroy(): void;
14
+ static release(): void;
14
15
  /** @internal */
15
16
  static _parseBuffer(buffer: Uint8Array, engine: Engine, params?: KTX2Params): Promise<{
16
17
  engine: Engine;
@@ -50,7 +51,7 @@ export declare enum KTX2Transcoder {
50
51
  }
51
52
  declare module "@galacean/engine-core" {
52
53
  interface EngineConfiguration {
53
- /** KTX2 loader options. */
54
+ /** KTX2 loader options. If set this option and workCount is great than 0, workers will be created. */
54
55
  ktx2Loader?: {
55
56
  /** Worker count for transcoder, default is 4. */
56
57
  workerCount?: number;
@@ -2,7 +2,7 @@ import { Engine } from "@galacean/engine-core";
2
2
  export { MeshDecoder } from "./resources/mesh/MeshDecoder";
3
3
  export { Texture2DDecoder } from "./resources/texture2D/TextureDecoder";
4
4
  export { ReflectionParser } from "./resources/parser/ReflectionParser";
5
- export { PrefabParser } from "./resources/parser/PrefabParser";
5
+ export { PrefabParser } from "./resources/prefab/PrefabParser";
6
6
  export * from "./resources/animationClip/AnimationClipDecoder";
7
7
  export type { IModelMesh } from "./resources/mesh/IModelMesh";
8
8
  /**
@@ -16,3 +16,4 @@ export * from "./resources/schema";
16
16
  export * from "./resources/scene/SceneParser";
17
17
  export * from "./resources/scene/MeshLoader";
18
18
  export * from "./resources/scene/EditorTextureLoader";
19
+ export * from "./resources/parser/ParserContext";
@@ -1,6 +1,5 @@
1
1
  import { AnimationClip, Engine } from "@galacean/engine-core";
2
2
  import type { BufferReader } from "../../utils/BufferReader";
3
- export { ComponentMap } from "./ComponentMap";
4
3
  export declare enum InterpolableValueType {
5
4
  Float = 0,
6
5
  FloatArray = 1,
@@ -0,0 +1,36 @@
1
+ import { Entity, Engine, Scene } from "@galacean/engine-core";
2
+ import type { IPrefabFile } from "../schema";
3
+ import { ReflectionParser } from "./ReflectionParser";
4
+ import { ParserContext } from "./ParserContext";
5
+ /** @Internal */
6
+ export default abstract class HierarchyParser<T extends Scene | Entity, V extends ParserContext<IPrefabFile, T>> {
7
+ readonly context: V;
8
+ /**
9
+ * The promise of parsed object.
10
+ */
11
+ readonly promise: Promise<T>;
12
+ protected _resolve: (item: T) => void;
13
+ protected _reject: (reason: any) => void;
14
+ protected _engine: Engine;
15
+ protected _reflectionParser: ReflectionParser;
16
+ private prefabContextMap;
17
+ private prefabPromiseMap;
18
+ constructor(context: V);
19
+ /** start parse the scene or prefab or others */
20
+ start(): void;
21
+ protected abstract handleRootEntity(id: string): void;
22
+ private _parseEntities;
23
+ private _parseComponents;
24
+ private _parsePrefabModification;
25
+ private _parsePrefabRemovedEntities;
26
+ private _parsePrefabRemovedComponents;
27
+ private _clearAndResolve;
28
+ private _organizeEntities;
29
+ private _getEntityByConfig;
30
+ private _parseEntity;
31
+ private _parseGLTF;
32
+ private _parseStrippedEntity;
33
+ private _parseChildren;
34
+ private _applyEntityData;
35
+ private _traverseAddEntityToMap;
36
+ }
@@ -0,0 +1,29 @@
1
+ import { Component, EngineObject, Entity, ResourceManager } from "@galacean/engine-core";
2
+ import type { IEntity } from "../schema";
3
+ /**
4
+ * Parser context
5
+ * @export
6
+ * @abstract
7
+ * @class ParserContext
8
+ * @template T
9
+ * @template I
10
+ */
11
+ export declare class ParserContext<T extends Object, I extends EngineObject> {
12
+ readonly originalData: T;
13
+ readonly engine: any;
14
+ target?: I;
15
+ entityMap: Map<string, Entity>;
16
+ components: Map<string, Component>;
17
+ assets: Map<string, any>;
18
+ entityConfigMap: Map<string, IEntity>;
19
+ rootIds: string[];
20
+ strippedIds: string[];
21
+ readonly resourceManager: ResourceManager;
22
+ constructor(originalData: T, engine: any, target?: I);
23
+ /**
24
+ * Destroy the context.
25
+ * @abstract
26
+ * @memberof ParserContext
27
+ */
28
+ destroy(): void;
29
+ }
@@ -1,11 +1,11 @@
1
- import { Entity } from "@galacean/engine-core";
2
- import type { IBasicType, IClassObject, IEntity } from "../schema";
3
- import { SceneParserContext } from "../scene/SceneParserContext";
1
+ import { EngineObject, Entity } from "@galacean/engine-core";
2
+ import type { IBasicType, IClassObject, IEntity, IPrefabFile } from "../schema";
3
+ import { ParserContext } from "./ParserContext";
4
4
  export declare class ReflectionParser {
5
5
  private readonly _context;
6
6
  static customParseComponentHandles: Map<string, Function>;
7
7
  static registerCustomParseComponent(componentType: string, handle: Function): void;
8
- constructor(_context: SceneParserContext);
8
+ constructor(_context: ParserContext<IPrefabFile, EngineObject>);
9
9
  parseEntity(entityConfig: IEntity): Promise<Entity>;
10
10
  parseClassObject(item: IClassObject): Promise<any>;
11
11
  parsePropsAndMethods(instance: any, item: Omit<IClassObject, "class">): Promise<any>;