@galacean/engine-loader 0.0.0-experimental-double11.3 → 0.0.0-experimental-double11.5

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Files changed (33) hide show
  1. package/dist/main.js +4999 -3902
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +5011 -3914
  4. package/dist/module.js +4993 -3887
  5. package/dist/module.js.map +1 -1
  6. package/package.json +5 -5
  7. package/types/GLTFLoader.d.ts +2 -5
  8. package/types/gltf/GLTFSchema.d.ts +7 -1
  9. package/types/gltf/GLTFUtils.d.ts +4 -3
  10. package/types/gltf/extensions/GLTFExtensionParser.d.ts +0 -6
  11. package/types/gltf/extensions/KHR_texture_basisu.d.ts +1 -0
  12. package/types/gltf/extensions/index.d.ts +1 -1
  13. package/types/gltf/index.d.ts +0 -1
  14. package/types/gltf/parser/GLTFAnimationParser.d.ts +3 -3
  15. package/types/gltf/parser/GLTFBufferParser.d.ts +2 -3
  16. package/types/gltf/parser/GLTFEntityParser.d.ts +2 -5
  17. package/types/gltf/parser/GLTFMaterialParser.d.ts +5 -2
  18. package/types/gltf/parser/GLTFMeshParser.d.ts +2 -2
  19. package/types/gltf/parser/GLTFParser.d.ts +3 -9
  20. package/types/gltf/parser/GLTFParserContext.d.ts +29 -28
  21. package/types/gltf/parser/GLTFSceneParser.d.ts +5 -4
  22. package/types/gltf/parser/GLTFSkinParser.d.ts +3 -3
  23. package/types/gltf/parser/GLTFTextureParser.d.ts +9 -6
  24. package/types/gltf/parser/GLTFValidator.d.ts +1 -2
  25. package/types/gltf/parser/index.d.ts +2 -1
  26. package/types/index.d.ts +7 -3
  27. package/types/resource-deserialize/resources/animationClip/AnimationClipDecoder.d.ts +3 -1
  28. package/types/resource-deserialize/resources/parser/ReflectionParser.d.ts +12 -8
  29. package/types/resource-deserialize/resources/scene/SceneParser.d.ts +1 -0
  30. package/types/resource-deserialize/resources/scene/SceneParserContext.d.ts +3 -1
  31. package/types/resource-deserialize/resources/schema/BasicSchema.d.ts +18 -15
  32. package/types/resource-deserialize/resources/schema/index.d.ts +1 -0
  33. package/types/resource-deserialize/utils/BufferReader.d.ts +6 -10
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-loader",
3
- "version": "0.0.0-experimental-double11.3",
3
+ "version": "0.0.0-experimental-double11.5",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -15,10 +15,10 @@
15
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  "types/**/*"
16
16
  ],
17
17
  "dependencies": {
18
- "@galacean/engine-core": "0.0.0-experimental-double11.3",
19
- "@galacean/engine-draco": "0.0.0-experimental-double11.3",
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- "@galacean/engine-math": "0.0.0-experimental-double11.3",
21
- "@galacean/engine-rhi-webgl": "0.0.0-experimental-double11.3"
18
+ "@galacean/engine-core": "0.0.0-experimental-double11.5",
19
+ "@galacean/engine-draco": "0.0.0-experimental-double11.5",
20
+ "@galacean/engine-math": "0.0.0-experimental-double11.5",
21
+ "@galacean/engine-rhi-webgl": "0.0.0-experimental-double11.5"
22
22
  },
23
23
  "scripts": {
24
24
  "b:types": "tsc"
@@ -1,8 +1,7 @@
1
1
  import { AssetPromise, Loader, LoadItem, ResourceManager } from "@galacean/engine-core";
2
- import { GLTFPipeline } from "./gltf/GLTFPipeline";
3
2
  import { GLTFResource } from "./gltf/GLTFResource";
4
3
  export declare class GLTFLoader extends Loader<GLTFResource> {
5
- load(item: LoadItem, resourceManager: ResourceManager): Record<string, AssetPromise<any>>;
4
+ load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<GLTFResource>;
6
5
  }
7
6
  /**
8
7
  * GlTF loader params.
@@ -12,7 +11,5 @@ export interface GLTFParams {
12
11
  * @beta Now only contains vertex information, need to improve.
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  * Keep raw mesh data for glTF parser, default is false.
14
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  */
15
- keepMeshData: boolean;
16
- /** Custom glTF pipeline. */
17
- pipeline: GLTFPipeline;
14
+ keepMeshData?: boolean;
18
15
  }
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Module for glTF 2.0 Interface
3
3
  */
4
- import { MeshTopology } from "@galacean/engine-core";
4
+ import type { MeshTopology, TextureFilterMode, TextureWrapMode as EngineTextureWrapMode } from "@galacean/engine-core";
5
5
  /**
6
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  * The datatype of the components in the attribute
7
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  */
@@ -814,3 +814,9 @@ export interface IGLTF extends IProperty {
814
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  }
815
815
  /** glTF extensible owner schema. */
816
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  export type GLTFExtensionOwnerSchema = IMeshPrimitive | IMaterial | ITextureInfo | INode;
817
+ export interface ISamplerInfo {
818
+ filterMode?: TextureFilterMode;
819
+ wrapModeU?: EngineTextureWrapMode;
820
+ wrapModeV?: EngineTextureWrapMode;
821
+ mipmap?: boolean;
822
+ }
@@ -1,6 +1,6 @@
1
- import { IndexFormat, TypedArray, VertexElementFormat } from "@galacean/engine-core";
1
+ import { IndexFormat, Texture2D, TypedArray, VertexElementFormat } from "@galacean/engine-core";
2
2
  import { Color, Vector2, Vector3, Vector4 } from "@galacean/engine-math";
3
- import { AccessorComponentType, AccessorType, IAccessor, IBufferView, IGLTF } from "./GLTFSchema";
3
+ import { AccessorComponentType, AccessorType, IAccessor, IBufferView, IGLTF, ISampler, ISamplerInfo } from "./GLTFSchema";
4
4
  import { BufferInfo, GLTFParserContext } from "./parser/GLTFParserContext";
5
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  /**
6
6
  * @internal
@@ -44,5 +44,6 @@ export declare class GLTFUtils {
44
44
  glTF: IGLTF;
45
45
  buffers: ArrayBuffer[];
46
46
  };
47
- private static _formatRelativePath;
47
+ static parseSampler(texture: Texture2D, samplerInfo: ISamplerInfo): void;
48
+ static getSamplerInfo(sampler: ISampler): ISamplerInfo;
48
49
  }
@@ -11,12 +11,6 @@ export declare abstract class GLTFExtensionParser {
11
11
  * The extension mode.
12
12
  */
13
13
  _mode: GLTFExtensionMode;
14
- /**
15
- * Initialize the parser.
16
- * @remarks Some plugins require initialization.
17
- * @returns The void or promise
18
- */
19
- initialize(): void | Promise<void>;
20
14
  /**
21
15
  * Create and parse the resource.
22
16
  * @remarks This method overrides the default resource creation.
@@ -0,0 +1 @@
1
+ export {};
@@ -6,7 +6,7 @@ import "./KHR_materials_pbrSpecularGlossiness";
6
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  import "./KHR_materials_sheen";
7
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  import "./KHR_materials_transmission";
8
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  import "./KHR_materials_unlit";
9
- export type { IGLTFExtensionVariants } from "./KHR_materials_variants";
9
+ import "./KHR_materials_variants";
10
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  import "./KHR_materials_volume";
11
11
  import "./KHR_mesh_quantization";
12
12
  import "./KHR_texture_basisu";
@@ -1,4 +1,3 @@
1
- export { GLTFPipeline } from "./GLTFPipeline";
2
1
  export { GLTFResource } from "./GLTFResource";
3
2
  export { GLTFUtils } from "./GLTFUtils";
4
3
  export * from "./parser";
@@ -1,4 +1,4 @@
1
- import { AnimationClip, AssetPromise } from "@galacean/engine-core";
1
+ import { AnimationClip } from "@galacean/engine-core";
2
2
  import { IAnimation } from "../GLTFSchema";
3
3
  import { GLTFParser } from "./GLTFParser";
4
4
  import { GLTFParserContext } from "./GLTFParserContext";
@@ -6,7 +6,7 @@ export declare class GLTFAnimationParser extends GLTFParser {
6
6
  /**
7
7
  * @internal
8
8
  */
9
- static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation): Promise<void>;
9
+ static _parseStandardProperty(context: GLTFParserContext, animationClip: AnimationClip, animationInfo: IAnimation): Promise<AnimationClip>;
10
10
  private static _addCurve;
11
- parse(context: GLTFParserContext): AssetPromise<AnimationClip[]> | void;
11
+ parse(context: GLTFParserContext, index: number): Promise<AnimationClip>;
12
12
  }
@@ -1,7 +1,6 @@
1
- import { AssetPromise } from "@galacean/engine-core";
2
1
  import { GLTFParser } from "./GLTFParser";
3
2
  import { GLTFParserContext } from "./GLTFParserContext";
4
3
  export declare class GLTFBufferParser extends GLTFParser {
5
- parse(context: GLTFParserContext): AssetPromise<void>;
6
- private _isGLB;
4
+ parse(context: GLTFParserContext, index: number): Promise<ArrayBuffer>;
5
+ private _parseSingleBuffer;
7
6
  }
@@ -1,9 +1,6 @@
1
+ import { Entity } from "@galacean/engine-core";
1
2
  import { GLTFParser } from "./GLTFParser";
2
3
  import { GLTFParserContext } from "./GLTFParserContext";
3
4
  export declare class GLTFEntityParser extends GLTFParser {
4
- /** @internal */
5
- static _defaultName: String;
6
- parse(context: GLTFParserContext): void;
7
- private _buildEntityTree;
8
- private _createSceneRoots;
5
+ parse(context: GLTFParserContext, index: number): Entity;
9
6
  }
@@ -1,8 +1,11 @@
1
- import { AssetPromise, Material, PBRMaterial, PBRSpecularMaterial, UnlitMaterial } from "@galacean/engine-core";
1
+ import { BlinnPhongMaterial, Engine, Material, PBRMaterial, PBRSpecularMaterial, UnlitMaterial } from "@galacean/engine-core";
2
2
  import { IMaterial, ITextureInfo } from "../GLTFSchema";
3
3
  import { GLTFParser } from "./GLTFParser";
4
4
  import { GLTFParserContext } from "./GLTFParserContext";
5
5
  export declare class GLTFMaterialParser extends GLTFParser {
6
+ /** @internal */
7
+ static _getDefaultMaterial(engine: Engine): BlinnPhongMaterial;
8
+ private static _defaultMaterial;
6
9
  /**
7
10
  * @internal
8
11
  */
@@ -11,5 +14,5 @@ export declare class GLTFMaterialParser extends GLTFParser {
11
14
  * @internal
12
15
  */
13
16
  static _parseStandardProperty(context: GLTFParserContext, material: UnlitMaterial | PBRMaterial | PBRSpecularMaterial, materialInfo: IMaterial): void;
14
- parse(context: GLTFParserContext): AssetPromise<Material[]>;
17
+ parse(context: GLTFParserContext, index: number): Promise<Material>;
15
18
  }
@@ -1,4 +1,4 @@
1
- import { AssetPromise, ModelMesh, TypedArray } from "@galacean/engine-core";
1
+ import { ModelMesh, TypedArray } from "@galacean/engine-core";
2
2
  import { ModelMeshRestoreInfo } from "../../GLTFContentRestorer";
3
3
  import type { IAccessor, IGLTF, IMesh, IMeshPrimitive } from "../GLTFSchema";
4
4
  import { GLTFParser } from "./GLTFParser";
@@ -15,5 +15,5 @@ export declare class GLTFMeshParser extends GLTFParser {
15
15
  static _createBlendShape(mesh: ModelMesh, meshRestoreInfo: ModelMeshRestoreInfo, glTFMesh: IMesh, accessors: IAccessor[], glTFTargets: {
16
16
  [name: string]: number;
17
17
  }[], getBlendShapeData: (semantic: string, shapeIndex: number) => Promise<BufferInfo>): Promise<void[]>;
18
- parse(context: GLTFParserContext): AssetPromise<ModelMesh[][]> | void;
18
+ parse(context: GLTFParserContext, index: number): Promise<ModelMesh[]>;
19
19
  }
@@ -1,18 +1,12 @@
1
- import { AnimationClip, AssetPromise, EngineObject, Material, Mesh } from "@galacean/engine-core";
2
- import { GLTFExtensionMode, GLTFExtensionParser } from "../extensions/GLTFExtensionParser";
1
+ import { EngineObject } from "@galacean/engine-core";
3
2
  import type { GLTFExtensionOwnerSchema } from "../GLTFSchema";
3
+ import { GLTFExtensionMode, GLTFExtensionParser } from "../extensions/GLTFExtensionParser";
4
4
  import { GLTFParserContext } from "./GLTFParserContext";
5
5
  /**
6
6
  * Base class of glTF parser.
7
7
  */
8
8
  export declare abstract class GLTFParser {
9
9
  private static readonly _extensionParsers;
10
- /**
11
- * Execute all parses of extension to initialize plugin.
12
- * @remarks Some plugins require initialization.
13
- * @returns The void or promise
14
- */
15
- static executeExtensionsInitialize(extensionName: string): void | Promise<void>;
16
10
  /**
17
11
  * Execute all parses of extension to create resource.
18
12
  * @param extensions - Related extensions field
@@ -54,7 +48,7 @@ export declare abstract class GLTFParser {
54
48
  static _addExtensionParser(extensionName: string, extensionParser: GLTFExtensionParser): void;
55
49
  private static _createAndParse;
56
50
  private static _additiveParse;
57
- abstract parse(context: GLTFParserContext): AssetPromise<any> | void | Material | AnimationClip | Mesh;
51
+ abstract parse(context: GLTFParserContext, index?: number): any;
58
52
  }
59
53
  /**
60
54
  * Declare ExtensionParser's decorator.
@@ -1,33 +1,31 @@
1
- import { AnimationClip, AssetPromise, Buffer, Entity, Material, ModelMesh, Texture2D, TypedArray } from "@galacean/engine-core";
1
+ import { Buffer, Entity, ResourceManager, TypedArray } from "@galacean/engine-core";
2
2
  import { BufferDataRestoreInfo, GLTFContentRestorer } from "../../GLTFContentRestorer";
3
3
  import { GLTFResource } from "../GLTFResource";
4
4
  import type { IGLTF } from "../GLTFSchema";
5
+ import { GLTFParser } from "./GLTFParser";
5
6
  /**
6
7
  * @internal
7
8
  */
8
9
  export declare class GLTFParserContext {
9
- glTF: IGLTF;
10
10
  glTFResource: GLTFResource;
11
+ resourceManager: ResourceManager;
11
12
  keepMeshData: boolean;
12
- hasSkinned: boolean;
13
- chainPromises: AssetPromise<any>[];
13
+ private static readonly _parsers;
14
+ static addParser(parserType: GLTFParserType, parser: GLTFParser): void;
15
+ glTF: IGLTF;
14
16
  accessorBufferCache: Record<string, BufferInfo>;
15
- texturesPromiseInfo: PromiseInfo<Texture2D[]>;
16
- materialsPromiseInfo: PromiseInfo<Material[]>;
17
- meshesPromiseInfo: PromiseInfo<ModelMesh[][]>;
18
- animationClipsPromiseInfo: PromiseInfo<AnimationClip[]>;
19
- defaultSceneRootPromiseInfo: PromiseInfo<Entity>;
20
- masterPromiseInfo: PromiseInfo<GLTFResource>;
21
- promiseMap: Record<string, AssetPromise<any>>;
22
17
  contentRestorer: GLTFContentRestorer;
23
- /** @internal */
24
- _buffers: ArrayBuffer[] | Promise<ArrayBuffer[]>;
25
- constructor(url: string);
26
- /**
27
- * Get all the buffer data.
28
- */
29
- getBuffers(): Promise<ArrayBuffer[]>;
30
- private _initPromiseInfo;
18
+ buffers?: ArrayBuffer[];
19
+ private _resourceCache;
20
+ constructor(glTFResource: GLTFResource, resourceManager: ResourceManager, keepMeshData: boolean);
21
+ get<T>(type: GLTFParserType.Entity, index: number): Entity;
22
+ get<T>(type: GLTFParserType.Entity): Entity[];
23
+ get<T>(type: GLTFParserType.Schema): Promise<T>;
24
+ get<T>(type: GLTFParserType.Validator): Promise<T>;
25
+ get<T>(type: GLTFParserType, index: number): Promise<T>;
26
+ get<T>(type: GLTFParserType): Promise<T[]>;
27
+ parse(): Promise<GLTFResource>;
28
+ private _handleSubAsset;
31
29
  }
32
30
  /**
33
31
  * @internal
@@ -41,13 +39,16 @@ export declare class BufferInfo {
41
39
  restoreInfo: BufferDataRestoreInfo;
42
40
  constructor(data: TypedArray, interleaved: boolean, stride: number);
43
41
  }
44
- /**
45
- * @internal
46
- */
47
- export declare class PromiseInfo<T> {
48
- promise: AssetPromise<T>;
49
- resolve: (value?: T | PromiseLike<T>) => void;
50
- reject: (reason?: any) => void;
51
- setProgress: (progress: number) => void;
52
- onCancel: (callback: () => void) => void;
42
+ export declare enum GLTFParserType {
43
+ Schema = 0,
44
+ Validator = 1,
45
+ Scene = 2,
46
+ Buffer = 3,
47
+ Texture = 4,
48
+ Material = 5,
49
+ Mesh = 6,
50
+ Entity = 7,
51
+ Skin = 8,
52
+ Animation = 9
53
53
  }
54
+ export declare function registerGLTFParser(pipeline: GLTFParserType): (Parser: new () => GLTFParser) => void;
@@ -1,11 +1,12 @@
1
- import { AssetPromise, Entity } from "@galacean/engine-core";
1
+ import { Entity } from "@galacean/engine-core";
2
2
  import { GLTFParser } from "./GLTFParser";
3
3
  import { GLTFParserContext } from "./GLTFParserContext";
4
4
  export declare class GLTFSceneParser extends GLTFParser {
5
- private static _defaultMaterial;
6
- private static _getDefaultMaterial;
7
- parse(context: GLTFParserContext): AssetPromise<Entity> | void;
5
+ parse(context: GLTFParserContext, index: number): Promise<Entity>;
6
+ private _parseEntityComponent;
8
7
  private _createCamera;
9
8
  private _createRenderer;
10
9
  private _createAnimator;
10
+ private _computeLocalBounds;
11
+ private _computeApproximateBindMatrix;
11
12
  }
@@ -1,7 +1,7 @@
1
- import { AssetPromise } from "@galacean/engine-core";
2
- import { GLTFParserContext } from ".";
1
+ import { Skin } from "@galacean/engine-core";
3
2
  import { GLTFParser } from "./GLTFParser";
3
+ import { GLTFParserContext } from "./GLTFParserContext";
4
4
  export declare class GLTFSkinParser extends GLTFParser {
5
- parse(context: GLTFParserContext): AssetPromise<void>;
5
+ parse(context: GLTFParserContext, index: number): Promise<Skin>;
6
6
  private _findSkeletonRootBone;
7
7
  }
@@ -1,9 +1,12 @@
1
- import { AssetPromise, Texture2D } from "@galacean/engine-core";
2
- import { GLTFParserContext } from ".";
1
+ import { Texture, TextureWrapMode } from "@galacean/engine-core";
3
2
  import { GLTFParser } from "./GLTFParser";
3
+ import { GLTFParserContext } from "./GLTFParserContext";
4
4
  export declare class GLTFTextureParser extends GLTFParser {
5
- private static _wrapMap;
6
- parse(context: GLTFParserContext): AssetPromise<Texture2D[]> | void;
7
- private _getSamplerInfo;
8
- private _parseSampler;
5
+ /** @internal */
6
+ static _wrapMap: {
7
+ 33071: TextureWrapMode;
8
+ 33648: TextureWrapMode;
9
+ 10497: TextureWrapMode;
10
+ };
11
+ parse(context: GLTFParserContext, index: number): Promise<Texture>;
9
12
  }
@@ -1,6 +1,5 @@
1
- import { AssetPromise } from "@galacean/engine-core";
2
1
  import { GLTFParser } from "./GLTFParser";
3
2
  import { GLTFParserContext } from "./GLTFParserContext";
4
3
  export declare class GLTFValidator extends GLTFParser {
5
- parse(context: GLTFParserContext): AssetPromise<void>;
4
+ parse(context: GLTFParserContext): Promise<void>;
6
5
  }
@@ -1,3 +1,4 @@
1
+ export { GLTFSchemaParser } from "./GLTFSchemaParser";
1
2
  export { GLTFAnimationParser } from "./GLTFAnimationParser";
2
3
  export { GLTFBufferParser } from "./GLTFBufferParser";
3
4
  export { GLTFEntityParser } from "./GLTFEntityParser";
@@ -8,4 +9,4 @@ export { GLTFSceneParser } from "./GLTFSceneParser";
8
9
  export { GLTFSkinParser } from "./GLTFSkinParser";
9
10
  export { GLTFTextureParser } from "./GLTFTextureParser";
10
11
  export { GLTFValidator } from "./GLTFValidator";
11
- export { GLTFParserContext } from "./GLTFParserContext";
12
+ export { GLTFParserContext, GLTFParserType, registerGLTFParser } from "./GLTFParserContext";
package/types/index.d.ts CHANGED
@@ -1,3 +1,4 @@
1
+ import "./AnimationClipLoader";
1
2
  import "./AnimatorControllerLoader";
2
3
  import "./BufferLoader";
3
4
  import "./EnvLoader";
@@ -14,10 +15,13 @@ import "./SpriteAtlasLoader";
14
15
  import "./SpriteLoader";
15
16
  import "./Texture2DLoader";
16
17
  import "./TextureCubeLoader";
17
- import "./AnimationClipLoader";
18
- export { parseSingleKTX } from "./compressed-texture";
18
+ import "./ProjectLoader";
19
+ import "./ktx2/KTX2Loader";
19
20
  export type { GLTFParams } from "./GLTFLoader";
20
- export * from "./resource-deserialize";
21
21
  export * from "./SceneLoader";
22
22
  export type { Texture2DParams } from "./Texture2DLoader";
23
+ export { parseSingleKTX } from "./compressed-texture";
23
24
  export * from "./gltf";
25
+ export { KTX2Loader } from "./ktx2/KTX2Loader";
26
+ export { KTX2TargetFormat } from "./ktx2/KTX2TargetFormat";
27
+ export * from "./resource-deserialize";
@@ -10,7 +10,9 @@ export declare enum InterpolableValueType {
10
10
  Quaternion = 5,
11
11
  Color = 6,
12
12
  Array = 7,
13
- Boolean = 8
13
+ Boolean = 8,
14
+ Rect = 9,
15
+ ReferResource = 10
14
16
  }
15
17
  export declare class AnimationClipDecoder {
16
18
  static decode(engine: Engine, bufferReader: BufferReader): Promise<AnimationClip>;
@@ -1,14 +1,18 @@
1
- import { Engine, Entity } from "@galacean/engine-core";
1
+ import { Entity } from "@galacean/engine-core";
2
2
  import type { IBasicType, IClassObject, IEntity } from "../schema";
3
+ import { SceneParserContext } from "../scene/SceneParserContext";
3
4
  export declare class ReflectionParser {
5
+ private readonly _context;
4
6
  static customParseComponentHandles: Map<string, Function>;
5
7
  static registerCustomParseComponent(componentType: string, handle: Function): void;
6
- static parseEntity(entityConfig: IEntity, engine: Engine): Promise<Entity>;
7
- private static getEntityByConfig;
8
- static parseClassObject(item: IClassObject, engine: Engine, resourceManager?: any): Promise<any>;
9
- static parseBasicType(value: IBasicType, engine: Engine, resourceManager?: any): Promise<any>;
10
- static parsePropsAndMethods(instance: any, item: Omit<IClassObject, "class">, engine: Engine, resourceManager?: any): Promise<any>;
11
- static parseMethod(instance: any, methodName: string, methodParams: Array<IBasicType>, engine: Engine, resourceManager?: any): Promise<any>;
8
+ constructor(_context: SceneParserContext);
9
+ parseEntity(entityConfig: IEntity): Promise<Entity>;
10
+ parseClassObject(item: IClassObject): Promise<any>;
11
+ parsePropsAndMethods(instance: any, item: Omit<IClassObject, "class">): Promise<any>;
12
+ parseMethod(instance: any, methodName: string, methodParams: Array<IBasicType>): Promise<any>;
13
+ parseBasicType(value: IBasicType): Promise<any>;
14
+ private _getEntityByConfig;
12
15
  private static _isClass;
13
- private static _isRef;
16
+ private static _isAssetRef;
17
+ private static _isEntityRef;
14
18
  }
@@ -18,6 +18,7 @@ export declare class SceneParser {
18
18
  private _resolve;
19
19
  private _reject;
20
20
  private _engine;
21
+ private _reflectionParser;
21
22
  constructor(context: SceneParserContext);
22
23
  /** start parse the scene */
23
24
  start(): void;
@@ -1,4 +1,4 @@
1
- import { Component, Entity, Scene } from "@galacean/engine-core";
1
+ import { Component, Engine, Entity, ResourceManager, Scene } from "@galacean/engine-core";
2
2
  import type { IEntity, IScene } from "../schema";
3
3
  export declare class SceneParserContext {
4
4
  readonly originalData: IScene;
@@ -8,6 +8,8 @@ export declare class SceneParserContext {
8
8
  assets: Map<string, any>;
9
9
  entityConfigMap: Map<string, IEntity>;
10
10
  rootIds: string[];
11
+ readonly engine: Engine;
12
+ readonly resourceManager: ResourceManager;
11
13
  constructor(originalData: IScene, scene: Scene);
12
14
  destroy(): void;
13
15
  }
@@ -23,21 +23,6 @@ export interface IPrefabFile {
23
23
  entities: Array<IEntity>;
24
24
  }
25
25
  export type IMethodParams = Array<IBasicType>;
26
- export type IClassObject = {
27
- class: string;
28
- constructParams?: IMethodParams;
29
- methods?: {
30
- [methodName: string]: Array<IMethodParams>;
31
- };
32
- props?: {
33
- [key: string]: IBasicType | IMethodParams;
34
- };
35
- };
36
- export type IBasicType = string | number | boolean | null | undefined | IAssetRef | IClassObject | IMethodParams;
37
- export type IAssetRef = {
38
- key?: string;
39
- refId: string;
40
- };
41
26
  export interface IBasicEntity {
42
27
  name?: string;
43
28
  id?: string;
@@ -59,3 +44,21 @@ export type IComponent = {
59
44
  id: string;
60
45
  refId?: string;
61
46
  } & IClassObject;
47
+ export type IClassObject = {
48
+ class: string;
49
+ constructParams?: IMethodParams;
50
+ methods?: {
51
+ [methodName: string]: Array<IMethodParams>;
52
+ };
53
+ props?: {
54
+ [key: string]: IBasicType | IMethodParams;
55
+ };
56
+ };
57
+ export type IBasicType = string | number | boolean | null | undefined | IAssetRef | IClassObject | IMethodParams | IEntityRef;
58
+ export type IAssetRef = {
59
+ key?: string;
60
+ refId: string;
61
+ };
62
+ export type IEntityRef = {
63
+ entityId: string;
64
+ };
@@ -1,3 +1,4 @@
1
1
  export * from "./BasicSchema";
2
2
  export * from "./MaterialSchema";
3
+ export * from "./ProjectSchema";
3
4
  export * from "./SceneSchema";
@@ -1,15 +1,11 @@
1
1
  export declare class BufferReader {
2
- buffer: ArrayBuffer;
2
+ data: Uint8Array;
3
3
  private _dataView;
4
4
  private _littleEndian;
5
5
  private _offset;
6
- static imageMapping: {
7
- 0: string;
8
- 1: string;
9
- 2: string;
10
- 3: string;
11
- };
12
- constructor(buffer: ArrayBuffer, byteOffset?: number, byteLength?: number, littleEndian?: boolean);
6
+ private _baseOffset;
7
+ constructor(data: Uint8Array, byteOffset?: number, byteLength?: number, littleEndian?: boolean);
8
+ get position(): number;
13
9
  get offset(): number;
14
10
  nextUint8(): number;
15
11
  nextUint16(): number;
@@ -25,8 +21,8 @@ export declare class BufferReader {
25
21
  /**
26
22
  * image data 放在最后
27
23
  */
28
- nextImageData(count?: number): ArrayBuffer;
29
- nextImagesData(count: number): ArrayBuffer[];
24
+ nextImageData(count?: number): Uint8Array;
25
+ nextImagesData(count: number): Uint8Array[];
30
26
  skip(bytes: number): this;
31
27
  scan(maxByteLength: number, term?: number): Uint8Array;
32
28
  }