@galacean/engine-loader 0.0.0-experimental-2.0-migrate.2 → 0.0.0-experimental-2.0-migrate.4

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package/dist/module.js CHANGED
@@ -6538,6 +6538,10 @@ var SpriteAtlasLoader = /*#__PURE__*/ function(Loader) {
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  _proto.load = function load(item, resourceManager) {
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  var _this = this;
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  return new AssetPromise(function(resolve, reject, _, __, onCancel) {
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+ var _item_resolvedUrl;
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+ // Atlas pages are runtime files addressed relative to the encoded atlas,
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+ // not to the editor-facing virtual resource identity.
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+ var atlasUrl = (_item_resolvedUrl = item.resolvedUrl) != null ? _item_resolvedUrl : item.url;
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  var chainPromises = [];
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  onCancel(function() {
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  for(var i = 0; i < chainPromises.length; i++){
@@ -6545,7 +6549,7 @@ var SpriteAtlasLoader = /*#__PURE__*/ function(Loader) {
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  }
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  });
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  // @ts-ignore
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- var configPromise = resourceManager._request(item.url, _extends({}, item, {
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+ var configPromise = resourceManager._request(atlasUrl, _extends({}, item, {
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  type: "json"
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  }));
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  chainPromises.push(configPromise);
@@ -6555,7 +6559,7 @@ var SpriteAtlasLoader = /*#__PURE__*/ function(Loader) {
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  if (atlasItem.img) {
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  var _atlasItem_type;
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  chainPromises.push(resourceManager.load({
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- url: Utils.resolveAbsoluteUrl(item.url, atlasItem.img),
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+ url: Utils.resolveAbsoluteUrl(atlasUrl, atlasItem.img),
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  type: (_atlasItem_type = atlasItem.type) != null ? _atlasItem_type : AssetType.Texture,
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  params: {
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  format: format,
@@ -6898,7 +6902,10 @@ var ShaderLoader = /*#__PURE__*/ function(Loader) {
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  }
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  var _proto = ShaderLoader.prototype;
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  _proto.load = function load(item, resourceManager) {
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- var url = item.url;
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+ var _item_resolvedUrl;
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+ // Virtual paths preserve source identity (for example `.shader`), while
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+ // the physical path determines how this file is encoded (`.shaderc`).
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+ var url = (_item_resolvedUrl = item.resolvedUrl) != null ? _item_resolvedUrl : item.url;
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  if (url.endsWith(".shaderc")) {
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  // @ts-ignore
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  return resourceManager._request(url, _extends({}, item, {