@galacean/engine-loader 0.0.0-experimental-2.0-game.13 → 0.0.0-experimental-2.0-game.14
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package/dist/main.js
CHANGED
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@@ -6845,6 +6845,14 @@ var SceneLoader = /*#__PURE__*/ function(Loader) {
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6845
6845
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if (fog.fogDensity != undefined) scene.fogDensity = fog.fogDensity;
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6846
6846
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if (fog.fogColor != undefined) scene.fogColor.copyFrom(fog.fogColor);
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6847
6847
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}
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6848
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// parse physics
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6849
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var physics = data.scene.physics;
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6850
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// PhysicsScene has a native backing only when the engine was created with a physics backend.
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6851
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// Keep scene files loadable for render-only engines by ignoring serialized physics settings there.
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6852
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if (physics && engine._physicsInitialized) {
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6853
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if (physics.gravity != undefined) scene.physics.gravity.copyFrom(physics.gravity);
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6854
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if (physics.fixedTimeStep != undefined) scene.physics.fixedTimeStep = physics.fixedTimeStep;
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6855
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}
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// Post Process
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var postProcessData = data.scene.postProcess;
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if (postProcessData) {
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