@galacean/engine-core 2.0.0-alpha.34 → 2.0.0-alpha.35

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -16893,6 +16893,16 @@ BasicResources._maskReadOutsideRenderStates = null;
16893
16893
  BasicResources._maskWriteIncrementRenderStates = null;
16894
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  BasicResources._maskWriteDecrementRenderStates = null;
16895
16895
 
16896
+ /**
16897
+ * Engine event type.
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+ */ var EngineEventType = /*#__PURE__*/ function(EngineEventType) {
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+ /** Dispatched when the engine starts running. */ EngineEventType["Run"] = "run";
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+ /** Dispatched when the engine shuts down. */ EngineEventType["Shutdown"] = "shutdown";
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+ /** Dispatched when the graphic device is lost. */ EngineEventType["DeviceLost"] = "devicelost";
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+ /** Dispatched when the graphic device is restored. */ EngineEventType["DeviceRestored"] = "devicerestored";
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+ return EngineEventType;
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+ }({});
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+
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  function _is_native_reflect_construct() {
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  // Since Reflect.construct can't be properly polyfilled, some
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  // implementations (e.g. core-js@2) don't set the correct internal slots.
@@ -27303,7 +27313,7 @@ var OverlayCamera = function OverlayCamera() {
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  * Execution engine loop.
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  */ _proto.run = function run() {
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  this.resume();
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- this.dispatch("run", this);
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+ this.dispatch(EngineEventType.Run, this);
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  };
27308
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  /**
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  * Force lose graphic device.
@@ -27388,7 +27398,7 @@ var OverlayCamera = function OverlayCamera() {
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  this._batcherManager.destroy();
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  this._renderTargetPool.gc();
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  (_this_xrManager = this.xrManager) == null ? void 0 : _this_xrManager._destroy();
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- this.dispatch("shutdown", this);
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+ this.dispatch(EngineEventType.Shutdown, this);
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  // Cancel animation
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  this.pause();
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  Shader._clear(this);
@@ -27525,7 +27535,7 @@ var OverlayCamera = function OverlayCamera() {
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  this.resourceManager._lostGraphicResources();
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  this._renderingStatistics._reset();
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  console.log("Device lost.");
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- this.dispatch("devicelost", this);
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+ this.dispatch(EngineEventType.DeviceLost, this);
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  };
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  _proto._onDeviceRestored = function _onDeviceRestored() {
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  var _this = this;
@@ -27542,7 +27552,7 @@ var OverlayCamera = function OverlayCamera() {
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  // Restore resources content
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  resourceManager._restoreResourcesContent().then(function() {
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  console.log("Graphic resource content restored.\n\n" + "Device restored.");
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- _this.dispatch("devicerestored", _this);
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+ _this.dispatch(EngineEventType.DeviceRestored, _this);
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  }).catch(function(error) {
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  console.error(error);
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  });
@@ -33974,6 +33984,13 @@ var ParticleStopMode = /*#__PURE__*/ function(ParticleStopMode) {
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  };
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  /**
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  * @internal
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+ */ _proto._cloneTo = function _cloneTo(target) {
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+ Renderer.prototype._cloneTo.call(this, target);
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+ target.mesh = this._mesh;
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+ target.renderMode = this._renderMode;
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+ };
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+ /**
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+ * @internal
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  */ _proto._isContainDirtyFlag = function _isContainDirtyFlag(type) {
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  return (this._dirtyUpdateFlag & type) != 0;
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  };
@@ -34035,9 +34052,7 @@ var ParticleStopMode = /*#__PURE__*/ function(ParticleStopMode) {
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  var wasMeshMode = lastRenderMode === ParticleRenderMode.Mesh;
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  var isMeshMode = value === ParticleRenderMode.Mesh;
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  if (wasMeshMode !== isMeshMode) {
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- if (!isMeshMode || this.mesh) {
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- this.generator._reorganizeGeometryBuffers();
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- }
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+ this.generator._reorganizeGeometryBuffers();
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  }
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  }
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  }
@@ -34091,6 +34106,15 @@ __decorate([
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  __decorate([
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  ignoreClone
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  ], ParticleRenderer.prototype, "_transformedBounds", void 0);
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+ __decorate([
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+ ignoreClone
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+ ], ParticleRenderer.prototype, "_mesh", void 0);
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+ __decorate([
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+ ignoreClone
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+ ], ParticleRenderer.prototype, "_renderMode", void 0);
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+ __decorate([
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+ ignoreClone
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+ ], ParticleRenderer.prototype, "_currentRenderModeMacro", void 0);
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  __decorate([
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  ignoreClone
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  ], ParticleRenderer.prototype, "_onGeneratorParamsChanged", null);
@@ -34481,6 +34505,7 @@ ParticleTransformFeedbackSimulator._deltaTimeProperty = ShaderProperty.getByName
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  ParticleRandomSubSeeds[ParticleRandomSubSeeds["ForceOverLifetime"] = 3875246972] = "ForceOverLifetime";
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  ParticleRandomSubSeeds[ParticleRandomSubSeeds["LimitVelocityOverLifetime"] = 3047300990] = "LimitVelocityOverLifetime";
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  ParticleRandomSubSeeds[ParticleRandomSubSeeds["Noise"] = 4105357473] = "Noise";
34508
+ ParticleRandomSubSeeds[ParticleRandomSubSeeds["EmissionRate"] = 2625893077] = "EmissionRate";
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34509
  return ParticleRandomSubSeeds;
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34510
  }({});
34486
34511
 
@@ -35405,10 +35430,6 @@ __decorate([
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  Logger.error("CustomDataModule." + method + ': "' + name + '" must contain only letters, digits, or underscores; call ignored.');
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  return false;
35407
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  }
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- if (CustomDataModule._reservedPrefixPattern.test(name)) {
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- Logger.error("CustomDataModule." + method + ': "' + name + '" starts with a reserved engine particle module prefix ' + "(VOL/FOL/SOL/COL/ROL/TSA/LVL) and would collide with built-in uniforms; call ignored.");
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- return false;
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- }
35412
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  if (this._curves.has(name) || this._gradients.has(name)) {
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  Logger.error("CustomDataModule." + method + ': "' + name + '" is already in use; call ignored.');
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  return false;
@@ -35436,7 +35457,6 @@ __decorate([
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  return CustomDataModule;
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  }(ParticleGeneratorModule);
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  CustomDataModule._streamNamePattern = /^[A-Za-z0-9_]+$/;
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- CustomDataModule._reservedPrefixPattern = /^(?:VOL|FOL|SOL|COL|ROL|TSA|LVL)/;
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  CustomDataModule._zeroCurveArray = new Float32Array(8);
35441
35461
  CustomDataModule._zeroGradientColorArray = new Float32Array(16);
35442
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  CustomDataModule._zeroGradientAlphaArray = new Float32Array(8);
@@ -35461,7 +35481,7 @@ __decorate([
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  _inherits(EmissionModule, ParticleGeneratorModule);
35462
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  function EmissionModule() {
35463
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  var _this;
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- _this = ParticleGeneratorModule.apply(this, arguments) || this, /** The rate of particle emission. */ _this.rateOverTime = new ParticleCompositeCurve(10), /** The rate at which the emitter spawns new particles over distance. */ _this.rateOverDistance = new ParticleCompositeCurve(0), /** @internal */ _this._shapeRand = new Rand(0, ParticleRandomSubSeeds.Shape), /** @internal */ _this._frameRateTime = 0, _this._distanceAccumulator = 0, _this._lastEmitPosition = new Vector3(), _this._hasLastEmitPosition = false, _this._bursts = [], _this._currentBurstIndex = 0, _this._burstRand = new Rand(0, ParticleRandomSubSeeds.Burst);
35484
+ _this = ParticleGeneratorModule.apply(this, arguments) || this, /** The rate of particle emission. */ _this.rateOverTime = new ParticleCompositeCurve(10), /** The rate at which the emitter spawns new particles over distance. */ _this.rateOverDistance = new ParticleCompositeCurve(0), /** @internal */ _this._shapeRand = new Rand(0, ParticleRandomSubSeeds.Shape), /** @internal */ _this._rateRand = new Rand(0, ParticleRandomSubSeeds.EmissionRate), /** @internal */ _this._frameRateTime = 0, _this._distanceAccumulator = 0, _this._lastEmitPosition = new Vector3(), _this._hasLastEmitPosition = false, _this._bursts = [], _this._currentBurstIndex = 0, _this._burstRand = new Rand(0, ParticleRandomSubSeeds.Burst);
35465
35485
  return _this;
35466
35486
  }
35467
35487
  var _proto = EmissionModule.prototype;
@@ -35503,9 +35523,16 @@ __decorate([
35503
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  };
35504
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  /**
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  * @internal
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+ */ _proto._updateShaderData = function _updateShaderData(shaderData) {
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+ var shapeMacro = this._enabled && this._shape ? EmissionModule._emissionShapeMacro : null;
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+ this._shapeMacro = this._enableMacro(shaderData, this._shapeMacro, shapeMacro);
35529
+ };
35530
+ /**
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+ * @internal
35506
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  */ _proto._resetRandomSeed = function _resetRandomSeed(seed) {
35507
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  this._burstRand.reset(seed, ParticleRandomSubSeeds.Burst);
35508
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  this._shapeRand.reset(seed, ParticleRandomSubSeeds.Shape);
35535
+ this._rateRand.reset(seed, ParticleRandomSubSeeds.EmissionRate);
35509
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  };
35510
35537
  /** @internal */ _proto._resyncCursors = function _resyncCursors(playTime) {
35511
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  this._frameRateTime = playTime;
@@ -35520,24 +35547,24 @@ __decorate([
35520
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  (_this__shape = this._shape) == null ? void 0 : _this__shape._unRegisterOnValueChanged(this._generator._renderer._onGeneratorParamsChanged);
35521
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  };
35522
35549
  _proto._emitByRateOverTime = function _emitByRateOverTime(playTime) {
35523
- var ratePerSeconds = this.rateOverTime.evaluate(undefined, undefined);
35524
- if (ratePerSeconds <= 0) {
35525
- this._frameRateTime = playTime;
35526
- return;
35527
- }
35528
- var generator = this._generator;
35529
- var emitInterval = 1.0 / ratePerSeconds;
35550
+ var _this = this, rateOverTime = _this.rateOverTime, generator = _this._generator;
35530
35551
  var cumulativeTime = playTime - this._frameRateTime;
35531
- while(cumulativeTime >= emitInterval){
35552
+ var ratePerSeconds = this._evaluateRate(rateOverTime, this._frameRateTime);
35553
+ while(ratePerSeconds > 0){
35554
+ var emitInterval = 1.0 / ratePerSeconds;
35555
+ if (cumulativeTime < emitInterval) return;
35532
35556
  cumulativeTime -= emitInterval;
35533
35557
  this._frameRateTime += emitInterval;
35534
35558
  generator._emit(this._frameRateTime, 1);
35559
+ ratePerSeconds = this._evaluateRate(rateOverTime, this._frameRateTime);
35535
35560
  }
35561
+ this._frameRateTime = playTime;
35536
35562
  };
35537
35563
  _proto._emitByRateOverDistance = function _emitByRateOverDistance(lastPlayTime, playTime) {
35538
- var ratePerUnit = this.rateOverDistance.evaluate(undefined, undefined);
35539
- var generator = this._generator;
35540
- if (ratePerUnit <= 0) {
35564
+ var _this = this, rateOverDistance = _this.rateOverDistance, generator = _this._generator;
35565
+ // Distance rate is sampled once per frame at the current cycle position
35566
+ var ratePerUnit = this._evaluateRate(rateOverDistance, playTime);
35567
+ if (!(ratePerUnit > 0)) {
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  this._hasLastEmitPosition = false;
35542
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  this._distanceAccumulator = 0;
35543
35570
  return;
@@ -35584,6 +35611,23 @@ __decorate([
35584
35611
  }
35585
35612
  lastPos.copyFrom(currentPos);
35586
35613
  };
35614
+ _proto._evaluateRate = function _evaluateRate(rate, cursorTime) {
35615
+ switch(rate.mode){
35616
+ case ParticleCurveMode.Constant:
35617
+ return rate.constant;
35618
+ case ParticleCurveMode.Curve:
35619
+ {
35620
+ var duration = this._generator.main.duration;
35621
+ return rate.evaluate(cursorTime % duration / duration, undefined);
35622
+ }
35623
+ default:
35624
+ {
35625
+ // TwoConstants / TwoCurves: lerp between the two values with a per-sample random factor
35626
+ var duration1 = this._generator.main.duration;
35627
+ return rate.evaluate(cursorTime % duration1 / duration1, this._rateRand.random());
35628
+ }
35629
+ }
35630
+ };
35587
35631
  _proto._emitByBurst = function _emitByBurst(lastPlayTime, playTime) {
35588
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  var main = this._generator.main;
35589
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  var duration = main.duration;
@@ -35658,11 +35702,6 @@ __decorate([
35658
35702
  this._resyncCursors(this._generator._playTime);
35659
35703
  }
35660
35704
  this._enabled = value;
35661
- if (value && this._shape) {
35662
- this._generator._renderer.shaderData.enableMacro(EmissionModule._emissionShapeMacro);
35663
- } else {
35664
- this._generator._renderer.shaderData.disableMacro(EmissionModule._emissionShapeMacro);
35665
- }
35666
35705
  }
35667
35706
  }
35668
35707
  },
@@ -35679,12 +35718,7 @@ __decorate([
35679
35718
  this._shape = value;
35680
35719
  var renderer = this._generator._renderer;
35681
35720
  lastShape == null ? void 0 : lastShape._unRegisterOnValueChanged(renderer._onGeneratorParamsChanged);
35682
- if (value) {
35683
- value._registerOnValueChanged(renderer._onGeneratorParamsChanged);
35684
- this.enabled && renderer.shaderData.enableMacro(EmissionModule._emissionShapeMacro);
35685
- } else {
35686
- renderer.shaderData.disableMacro(EmissionModule._emissionShapeMacro);
35687
- }
35721
+ value == null ? void 0 : value._registerOnValueChanged(renderer._onGeneratorParamsChanged);
35688
35722
  renderer._onGeneratorParamsChanged();
35689
35723
  }
35690
35724
  }
@@ -35714,6 +35748,12 @@ __decorate([
35714
35748
  __decorate([
35715
35749
  ignoreClone
35716
35750
  ], EmissionModule.prototype, "_shapeRand", void 0);
35751
+ __decorate([
35752
+ ignoreClone
35753
+ ], EmissionModule.prototype, "_shapeMacro", void 0);
35754
+ __decorate([
35755
+ ignoreClone
35756
+ ], EmissionModule.prototype, "_rateRand", void 0);
35717
35757
  __decorate([
35718
35758
  ignoreClone
35719
35759
  ], EmissionModule.prototype, "_distanceAccumulator", void 0);
@@ -37836,6 +37876,9 @@ __decorate([
37836
37876
  vertexBufferBindings.length = 0;
37837
37877
  if (renderer.renderMode === ParticleRenderMode.Mesh) {
37838
37878
  var mesh = renderer.mesh;
37879
+ if (!mesh) {
37880
+ return;
37881
+ }
37839
37882
  var positionElement = mesh.getVertexElement(VertexAttribute.Position);
37840
37883
  var colorElement = mesh.getVertexElement(VertexAttribute.Color);
37841
37884
  var uvElement = mesh.getVertexElement(VertexAttribute.UV);
@@ -37969,6 +38012,7 @@ __decorate([
37969
38012
  * @internal
37970
38013
  */ _proto._updateShaderData = function _updateShaderData(shaderData) {
37971
38014
  this.main._updateShaderData(shaderData);
38015
+ this.emission._updateShaderData(shaderData);
37972
38016
  this.velocityOverLifetime._updateShaderData(shaderData);
37973
38017
  this.forceOverLifetime._updateShaderData(shaderData);
37974
38018
  this.limitVelocityOverLifetime._updateShaderData(shaderData);
@@ -38648,6 +38692,9 @@ __decorate([
38648
38692
  __decorate([
38649
38693
  deepClone
38650
38694
  ], ParticleGenerator.prototype, "customData", void 0);
38695
+ __decorate([
38696
+ ignoreClone
38697
+ ], ParticleGenerator.prototype, "_currentParticleCount", void 0);
38651
38698
  __decorate([
38652
38699
  ignoreClone
38653
38700
  ], ParticleGenerator.prototype, "_playTime", void 0);
@@ -40875,5 +40922,5 @@ __decorate([
40875
40922
  return Polyfill;
40876
40923
  }();
40877
40924
 
40878
- export { AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateInstance, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, CloneUtils, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, CustomDataModule, DataType, DependentMode, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FinalPass, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, LayerPathMask, Light, LimitVelocityOverLifetimeModule, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshRenderer, MeshShape, MeshTopology, ModelMesh, NoiseModule, OverflowMode, PBRMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, Polyfill, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, Primitive, PrimitiveMesh, Probe, ReferResource, RefractionMode, RenderBufferDepthFormat, RenderElement, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderStateElementKey, RenderTarget, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Signal, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, VertexMergeBatcher, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, registerPointerEventEmitter, request, resourceLoader, shallowClone };
40925
+ export { AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateInstance, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, CloneUtils, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, CustomDataModule, DataType, DependentMode, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineEventType, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FinalPass, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, LayerPathMask, Light, LimitVelocityOverLifetimeModule, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshRenderer, MeshShape, MeshTopology, ModelMesh, NoiseModule, OverflowMode, PBRMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, Polyfill, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, Primitive, PrimitiveMesh, Probe, ReferResource, RefractionMode, RenderBufferDepthFormat, RenderElement, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderStateElementKey, RenderTarget, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Signal, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, VertexMergeBatcher, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, registerPointerEventEmitter, request, resourceLoader, shallowClone };
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