@galacean/engine-core 2.0.0-alpha.34 → 2.0.0-alpha.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +83 -35
- package/dist/main.js.map +1 -1
- package/dist/module.js +83 -36
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/EngineEventType.d.ts +13 -0
- package/types/index.d.ts +2 -1
- package/types/particle/ParticleRenderer.d.ts +1 -1
- package/types/particle/modules/CustomDataModule.d.ts +0 -1
- package/types/particle/modules/EmissionModule.d.ts +2 -0
package/dist/module.js
CHANGED
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@@ -16893,6 +16893,16 @@ BasicResources._maskReadOutsideRenderStates = null;
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16893
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BasicResources._maskWriteIncrementRenderStates = null;
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BasicResources._maskWriteDecrementRenderStates = null;
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16896
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+
/**
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16897
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* Engine event type.
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*/ var EngineEventType = /*#__PURE__*/ function(EngineEventType) {
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/** Dispatched when the engine starts running. */ EngineEventType["Run"] = "run";
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/** Dispatched when the engine shuts down. */ EngineEventType["Shutdown"] = "shutdown";
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/** Dispatched when the graphic device is lost. */ EngineEventType["DeviceLost"] = "devicelost";
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/** Dispatched when the graphic device is restored. */ EngineEventType["DeviceRestored"] = "devicerestored";
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return EngineEventType;
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}({});
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+
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function _is_native_reflect_construct() {
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// Since Reflect.construct can't be properly polyfilled, some
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// implementations (e.g. core-js@2) don't set the correct internal slots.
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@@ -27303,7 +27313,7 @@ var OverlayCamera = function OverlayCamera() {
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* Execution engine loop.
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*/ _proto.run = function run() {
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this.resume();
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-
this.dispatch(
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+
this.dispatch(EngineEventType.Run, this);
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};
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/**
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* Force lose graphic device.
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@@ -27388,7 +27398,7 @@ var OverlayCamera = function OverlayCamera() {
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this._batcherManager.destroy();
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this._renderTargetPool.gc();
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(_this_xrManager = this.xrManager) == null ? void 0 : _this_xrManager._destroy();
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-
this.dispatch(
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this.dispatch(EngineEventType.Shutdown, this);
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// Cancel animation
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this.pause();
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Shader._clear(this);
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@@ -27525,7 +27535,7 @@ var OverlayCamera = function OverlayCamera() {
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this.resourceManager._lostGraphicResources();
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this._renderingStatistics._reset();
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console.log("Device lost.");
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-
this.dispatch(
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this.dispatch(EngineEventType.DeviceLost, this);
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};
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_proto._onDeviceRestored = function _onDeviceRestored() {
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var _this = this;
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@@ -27542,7 +27552,7 @@ var OverlayCamera = function OverlayCamera() {
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// Restore resources content
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resourceManager._restoreResourcesContent().then(function() {
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console.log("Graphic resource content restored.\n\n" + "Device restored.");
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-
_this.dispatch(
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_this.dispatch(EngineEventType.DeviceRestored, _this);
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}).catch(function(error) {
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console.error(error);
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});
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@@ -33974,6 +33984,13 @@ var ParticleStopMode = /*#__PURE__*/ function(ParticleStopMode) {
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};
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.mesh = this._mesh;
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target.renderMode = this._renderMode;
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};
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/**
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* @internal
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*/ _proto._isContainDirtyFlag = function _isContainDirtyFlag(type) {
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return (this._dirtyUpdateFlag & type) != 0;
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};
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@@ -34035,9 +34052,7 @@ var ParticleStopMode = /*#__PURE__*/ function(ParticleStopMode) {
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var wasMeshMode = lastRenderMode === ParticleRenderMode.Mesh;
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var isMeshMode = value === ParticleRenderMode.Mesh;
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if (wasMeshMode !== isMeshMode) {
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-
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this.generator._reorganizeGeometryBuffers();
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}
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this.generator._reorganizeGeometryBuffers();
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}
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}
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}
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@@ -34091,6 +34106,15 @@ __decorate([
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__decorate([
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ignoreClone
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], ParticleRenderer.prototype, "_transformedBounds", void 0);
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__decorate([
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ignoreClone
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], ParticleRenderer.prototype, "_mesh", void 0);
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__decorate([
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ignoreClone
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], ParticleRenderer.prototype, "_renderMode", void 0);
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__decorate([
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ignoreClone
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], ParticleRenderer.prototype, "_currentRenderModeMacro", void 0);
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__decorate([
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ignoreClone
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], ParticleRenderer.prototype, "_onGeneratorParamsChanged", null);
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@@ -34481,6 +34505,7 @@ ParticleTransformFeedbackSimulator._deltaTimeProperty = ShaderProperty.getByName
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ParticleRandomSubSeeds[ParticleRandomSubSeeds["ForceOverLifetime"] = 3875246972] = "ForceOverLifetime";
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ParticleRandomSubSeeds[ParticleRandomSubSeeds["LimitVelocityOverLifetime"] = 3047300990] = "LimitVelocityOverLifetime";
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ParticleRandomSubSeeds[ParticleRandomSubSeeds["Noise"] = 4105357473] = "Noise";
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+
ParticleRandomSubSeeds[ParticleRandomSubSeeds["EmissionRate"] = 2625893077] = "EmissionRate";
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return ParticleRandomSubSeeds;
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}({});
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@@ -35405,10 +35430,6 @@ __decorate([
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Logger.error("CustomDataModule." + method + ': "' + name + '" must contain only letters, digits, or underscores; call ignored.');
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return false;
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}
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-
if (CustomDataModule._reservedPrefixPattern.test(name)) {
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Logger.error("CustomDataModule." + method + ': "' + name + '" starts with a reserved engine particle module prefix ' + "(VOL/FOL/SOL/COL/ROL/TSA/LVL) and would collide with built-in uniforms; call ignored.");
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-
return false;
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-
}
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if (this._curves.has(name) || this._gradients.has(name)) {
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Logger.error("CustomDataModule." + method + ': "' + name + '" is already in use; call ignored.');
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return false;
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@@ -35436,7 +35457,6 @@ __decorate([
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return CustomDataModule;
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}(ParticleGeneratorModule);
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CustomDataModule._streamNamePattern = /^[A-Za-z0-9_]+$/;
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-
CustomDataModule._reservedPrefixPattern = /^(?:VOL|FOL|SOL|COL|ROL|TSA|LVL)/;
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CustomDataModule._zeroCurveArray = new Float32Array(8);
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CustomDataModule._zeroGradientColorArray = new Float32Array(16);
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CustomDataModule._zeroGradientAlphaArray = new Float32Array(8);
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@@ -35461,7 +35481,7 @@ __decorate([
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_inherits(EmissionModule, ParticleGeneratorModule);
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function EmissionModule() {
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var _this;
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-
_this = ParticleGeneratorModule.apply(this, arguments) || this, /** The rate of particle emission. */ _this.rateOverTime = new ParticleCompositeCurve(10), /** The rate at which the emitter spawns new particles over distance. */ _this.rateOverDistance = new ParticleCompositeCurve(0), /** @internal */ _this._shapeRand = new Rand(0, ParticleRandomSubSeeds.Shape), /** @internal */ _this._frameRateTime = 0, _this._distanceAccumulator = 0, _this._lastEmitPosition = new Vector3(), _this._hasLastEmitPosition = false, _this._bursts = [], _this._currentBurstIndex = 0, _this._burstRand = new Rand(0, ParticleRandomSubSeeds.Burst);
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+
_this = ParticleGeneratorModule.apply(this, arguments) || this, /** The rate of particle emission. */ _this.rateOverTime = new ParticleCompositeCurve(10), /** The rate at which the emitter spawns new particles over distance. */ _this.rateOverDistance = new ParticleCompositeCurve(0), /** @internal */ _this._shapeRand = new Rand(0, ParticleRandomSubSeeds.Shape), /** @internal */ _this._rateRand = new Rand(0, ParticleRandomSubSeeds.EmissionRate), /** @internal */ _this._frameRateTime = 0, _this._distanceAccumulator = 0, _this._lastEmitPosition = new Vector3(), _this._hasLastEmitPosition = false, _this._bursts = [], _this._currentBurstIndex = 0, _this._burstRand = new Rand(0, ParticleRandomSubSeeds.Burst);
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return _this;
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}
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var _proto = EmissionModule.prototype;
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@@ -35503,9 +35523,16 @@ __decorate([
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};
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/**
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* @internal
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+
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
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var shapeMacro = this._enabled && this._shape ? EmissionModule._emissionShapeMacro : null;
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+
this._shapeMacro = this._enableMacro(shaderData, this._shapeMacro, shapeMacro);
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};
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/**
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* @internal
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*/ _proto._resetRandomSeed = function _resetRandomSeed(seed) {
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this._burstRand.reset(seed, ParticleRandomSubSeeds.Burst);
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this._shapeRand.reset(seed, ParticleRandomSubSeeds.Shape);
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+
this._rateRand.reset(seed, ParticleRandomSubSeeds.EmissionRate);
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};
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/** @internal */ _proto._resyncCursors = function _resyncCursors(playTime) {
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this._frameRateTime = playTime;
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@@ -35520,24 +35547,24 @@ __decorate([
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(_this__shape = this._shape) == null ? void 0 : _this__shape._unRegisterOnValueChanged(this._generator._renderer._onGeneratorParamsChanged);
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};
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_proto._emitByRateOverTime = function _emitByRateOverTime(playTime) {
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var
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if (ratePerSeconds <= 0) {
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this._frameRateTime = playTime;
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-
return;
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-
}
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35528
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-
var generator = this._generator;
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35529
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-
var emitInterval = 1.0 / ratePerSeconds;
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|
+
var _this = this, rateOverTime = _this.rateOverTime, generator = _this._generator;
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var cumulativeTime = playTime - this._frameRateTime;
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35531
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-
|
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35552
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+
var ratePerSeconds = this._evaluateRate(rateOverTime, this._frameRateTime);
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35553
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+
while(ratePerSeconds > 0){
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+
var emitInterval = 1.0 / ratePerSeconds;
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+
if (cumulativeTime < emitInterval) return;
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cumulativeTime -= emitInterval;
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this._frameRateTime += emitInterval;
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generator._emit(this._frameRateTime, 1);
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+
ratePerSeconds = this._evaluateRate(rateOverTime, this._frameRateTime);
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}
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+
this._frameRateTime = playTime;
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};
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_proto._emitByRateOverDistance = function _emitByRateOverDistance(lastPlayTime, playTime) {
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-
var
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35539
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-
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35540
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-
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+
var _this = this, rateOverDistance = _this.rateOverDistance, generator = _this._generator;
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+
// Distance rate is sampled once per frame at the current cycle position
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+
var ratePerUnit = this._evaluateRate(rateOverDistance, playTime);
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+
if (!(ratePerUnit > 0)) {
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this._hasLastEmitPosition = false;
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this._distanceAccumulator = 0;
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return;
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@@ -35584,6 +35611,23 @@ __decorate([
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}
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lastPos.copyFrom(currentPos);
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};
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35614
|
+
_proto._evaluateRate = function _evaluateRate(rate, cursorTime) {
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35615
|
+
switch(rate.mode){
|
|
35616
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+
case ParticleCurveMode.Constant:
|
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35617
|
+
return rate.constant;
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case ParticleCurveMode.Curve:
|
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+
{
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+
var duration = this._generator.main.duration;
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+
return rate.evaluate(cursorTime % duration / duration, undefined);
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+
}
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+
default:
|
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35624
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{
|
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+
// TwoConstants / TwoCurves: lerp between the two values with a per-sample random factor
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+
var duration1 = this._generator.main.duration;
|
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|
+
return rate.evaluate(cursorTime % duration1 / duration1, this._rateRand.random());
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+
}
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+
}
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+
};
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_proto._emitByBurst = function _emitByBurst(lastPlayTime, playTime) {
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var main = this._generator.main;
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var duration = main.duration;
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@@ -35658,11 +35702,6 @@ __decorate([
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this._resyncCursors(this._generator._playTime);
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}
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this._enabled = value;
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-
if (value && this._shape) {
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this._generator._renderer.shaderData.enableMacro(EmissionModule._emissionShapeMacro);
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} else {
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this._generator._renderer.shaderData.disableMacro(EmissionModule._emissionShapeMacro);
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}
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}
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}
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},
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@@ -35679,12 +35718,7 @@ __decorate([
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this._shape = value;
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var renderer = this._generator._renderer;
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lastShape == null ? void 0 : lastShape._unRegisterOnValueChanged(renderer._onGeneratorParamsChanged);
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-
|
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value._registerOnValueChanged(renderer._onGeneratorParamsChanged);
|
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this.enabled && renderer.shaderData.enableMacro(EmissionModule._emissionShapeMacro);
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-
} else {
|
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renderer.shaderData.disableMacro(EmissionModule._emissionShapeMacro);
|
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}
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value == null ? void 0 : value._registerOnValueChanged(renderer._onGeneratorParamsChanged);
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renderer._onGeneratorParamsChanged();
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}
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}
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@@ -35714,6 +35748,12 @@ __decorate([
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__decorate([
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ignoreClone
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], EmissionModule.prototype, "_shapeRand", void 0);
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__decorate([
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ignoreClone
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], EmissionModule.prototype, "_shapeMacro", void 0);
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__decorate([
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ignoreClone
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+
], EmissionModule.prototype, "_rateRand", void 0);
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__decorate([
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ignoreClone
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], EmissionModule.prototype, "_distanceAccumulator", void 0);
|
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@@ -37836,6 +37876,9 @@ __decorate([
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vertexBufferBindings.length = 0;
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|
if (renderer.renderMode === ParticleRenderMode.Mesh) {
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var mesh = renderer.mesh;
|
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+
if (!mesh) {
|
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+
return;
|
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+
}
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var positionElement = mesh.getVertexElement(VertexAttribute.Position);
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var colorElement = mesh.getVertexElement(VertexAttribute.Color);
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var uvElement = mesh.getVertexElement(VertexAttribute.UV);
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@@ -37969,6 +38012,7 @@ __decorate([
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* @internal
|
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*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
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|
this.main._updateShaderData(shaderData);
|
|
38015
|
+
this.emission._updateShaderData(shaderData);
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this.velocityOverLifetime._updateShaderData(shaderData);
|
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this.forceOverLifetime._updateShaderData(shaderData);
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this.limitVelocityOverLifetime._updateShaderData(shaderData);
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@@ -38648,6 +38692,9 @@ __decorate([
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38648
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__decorate([
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deepClone
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38650
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], ParticleGenerator.prototype, "customData", void 0);
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38695
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+
__decorate([
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38696
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+
ignoreClone
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38697
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+
], ParticleGenerator.prototype, "_currentParticleCount", void 0);
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__decorate([
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38652
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ignoreClone
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], ParticleGenerator.prototype, "_playTime", void 0);
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@@ -40875,5 +40922,5 @@ __decorate([
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40875
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return Polyfill;
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40876
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}();
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40877
40924
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40878
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-
export { AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateInstance, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, CloneUtils, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, CustomDataModule, DataType, DependentMode, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FinalPass, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, LayerPathMask, Light, LimitVelocityOverLifetimeModule, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshRenderer, MeshShape, MeshTopology, ModelMesh, NoiseModule, OverflowMode, PBRMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, Polyfill, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, Primitive, PrimitiveMesh, Probe, ReferResource, RefractionMode, RenderBufferDepthFormat, RenderElement, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderStateElementKey, RenderTarget, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Signal, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, VertexMergeBatcher, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, registerPointerEventEmitter, request, resourceLoader, shallowClone };
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40925
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+
export { AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateInstance, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, CloneUtils, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, CustomDataModule, DataType, DependentMode, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineEventType, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FinalPass, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, LayerPathMask, Light, LimitVelocityOverLifetimeModule, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshRenderer, MeshShape, MeshTopology, ModelMesh, NoiseModule, OverflowMode, PBRMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, Polyfill, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, Primitive, PrimitiveMesh, Probe, ReferResource, RefractionMode, RenderBufferDepthFormat, RenderElement, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderStateElementKey, RenderTarget, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Signal, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, VertexMergeBatcher, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, registerPointerEventEmitter, request, resourceLoader, shallowClone };
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40879
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//# sourceMappingURL=module.js.map
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