@galacean/engine-core 2.0.0-alpha.28 → 2.0.0-alpha.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +6 -6
- package/dist/main.js.map +1 -1
- package/dist/module.js +6 -6
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/particle/enums/ParticleScaleMode.d.ts +5 -5
package/dist/module.js
CHANGED
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@@ -35809,9 +35809,9 @@ __decorate([
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/**
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* Control how Particle Generator apply transform scale.
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*/ var ParticleScaleMode = /*#__PURE__*/ function(ParticleScaleMode) {
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35812
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-
/** Scale the Particle Generator using the
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35813
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-
/** Scale the Particle Generator using only its own transform scale
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35814
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-
/**
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+
/** Scale the Particle Generator using the world scale, including all parent transforms. */ ParticleScaleMode[ParticleScaleMode["World"] = 0] = "World";
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+
/** Scale the Particle Generator using only its own transform scale, ignoring parent scale. */ ParticleScaleMode[ParticleScaleMode["Local"] = 1] = "Local";
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+
/** Scale only the emitter shape positions; particle size and movement are unaffected. */ ParticleScaleMode[ParticleScaleMode["Shape"] = 2] = "Shape";
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return ParticleScaleMode;
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}({});
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@@ -35863,8 +35863,8 @@ var MainModule = /*#__PURE__*/ function() {
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*/ _proto._getPositionScale = function _getPositionScale() {
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var transform = this._generator._renderer.entity.transform;
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switch(this.scalingMode){
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-
case ParticleScaleMode.Hierarchy:
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case ParticleScaleMode.World:
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+
case ParticleScaleMode.Shape:
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return transform.lossyWorldScale;
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case ParticleScaleMode.Local:
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return transform.scale;
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@@ -35888,7 +35888,7 @@ var MainModule = /*#__PURE__*/ function() {
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throw new Error("ParticleRenderer: SimulationSpace value is invalid.");
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}
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switch(this.scalingMode){
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35891
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-
case ParticleScaleMode.
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35891
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+
case ParticleScaleMode.World:
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var scale = transform.lossyWorldScale;
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shaderData.setVector3(MainModule._positionScale, scale);
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shaderData.setVector3(MainModule._sizeScale, scale);
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@@ -35898,7 +35898,7 @@ var MainModule = /*#__PURE__*/ function() {
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shaderData.setVector3(MainModule._positionScale, scale);
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shaderData.setVector3(MainModule._sizeScale, scale);
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break;
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-
case ParticleScaleMode.
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+
case ParticleScaleMode.Shape:
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shaderData.setVector3(MainModule._positionScale, transform.lossyWorldScale);
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shaderData.setVector3(MainModule._sizeScale, MainModule._vector3One);
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break;
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