@galacean/engine-core 2.0.0-alpha.27 → 2.0.0-alpha.28

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -13923,7 +13923,7 @@ __decorate([
13923
13923
  if (!shape) {
13924
13924
  return false;
13925
13925
  }
13926
- return shape.collider.entity.layer & mask && shape.isSceneQuery;
13926
+ return shape.collider.collisionLayer & mask && shape.isSceneQuery;
13927
13927
  };
13928
13928
  };
13929
13929
  _proto._createHitCallback = function _createHitCallback(outHitResult) {
@@ -37933,7 +37933,7 @@ __decorate([
37933
37933
  // StartSpeed's impact
37934
37934
  var shape = this.emission.shape;
37935
37935
  if (shape == null ? void 0 : shape.enabled) {
37936
- shape._getPositionRange(min, max);
37936
+ shape._getPositionRange(bounds);
37937
37937
  shape._getDirectionRange(directionMin, directionMax);
37938
37938
  } else {
37939
37939
  min.set(0, 0, 0);
@@ -38317,9 +38317,28 @@ __decorate([
38317
38317
  * Base class for all particle shapes.
38318
38318
  */ var BaseShape = /*#__PURE__*/ function() {
38319
38319
  function BaseShape() {
38320
+ var _this = this;
38320
38321
  this._updateManager = new UpdateFlagManager();
38321
38322
  this._enabled = true;
38322
38323
  this._randomDirectionAmount = 0;
38324
+ this._position = new Vector3(0, 0, 0);
38325
+ this._rotation = new Vector3(0, 0, 0);
38326
+ this._scale = new Vector3(1, 1, 1);
38327
+ this._matrix = new Matrix();
38328
+ this._transformDirty = false;
38329
+ this._hasShapeTransform = false;
38330
+ this._onTransformChanged = function() {
38331
+ _this._transformDirty = true;
38332
+ var p = _this._position, r = _this._rotation, s = _this._scale;
38333
+ _this._hasShapeTransform = p.x !== 0 || p.y !== 0 || p.z !== 0 || r.x !== 0 || r.y !== 0 || r.z !== 0 || s.x !== 1 || s.y !== 1 || s.z !== 1;
38334
+ _this._updateManager.dispatch();
38335
+ };
38336
+ // @ts-ignore
38337
+ this._position._onValueChanged = this._onTransformChanged;
38338
+ // @ts-ignore
38339
+ this._rotation._onValueChanged = this._onTransformChanged;
38340
+ // @ts-ignore
38341
+ this._scale._onValueChanged = this._onTransformChanged;
38323
38342
  }
38324
38343
  var _proto = BaseShape.prototype;
38325
38344
  /**
@@ -38332,6 +38351,53 @@ __decorate([
38332
38351
  */ _proto._unRegisterOnValueChanged = function _unRegisterOnValueChanged(listener) {
38333
38352
  this._updateManager.removeListener(listener);
38334
38353
  };
38354
+ /**
38355
+ * @internal
38356
+ */ _proto._generatePositionAndDirection = function _generatePositionAndDirection(rand, emitTime, position, direction) {
38357
+ this._generateLocalPositionAndDirection(rand, emitTime, position, direction);
38358
+ if (this._hasShapeTransform) {
38359
+ var matrix = this._getMatrix();
38360
+ Vector3.transformToVec3(position, matrix, position);
38361
+ Vector3.transformNormal(direction, matrix, direction);
38362
+ direction.normalize();
38363
+ }
38364
+ };
38365
+ /**
38366
+ * @internal
38367
+ */ _proto._getPositionRange = function _getPositionRange(bounds) {
38368
+ this._getLocalPositionRange(bounds.min, bounds.max);
38369
+ if (this._hasShapeTransform) {
38370
+ BoundingBox.transform(bounds, this._getMatrix(), bounds);
38371
+ }
38372
+ };
38373
+ /**
38374
+ * @internal
38375
+ */ _proto._getDirectionRange = function _getDirectionRange(outMin, outMax) {
38376
+ this._getLocalDirectionRange(outMin, outMax);
38377
+ if (this._hasShapeTransform) {
38378
+ this._transformDirectionRange(outMin, outMax);
38379
+ }
38380
+ };
38381
+ _proto._getMatrix = function _getMatrix() {
38382
+ if (this._transformDirty) {
38383
+ var _this = this, r = _this._rotation;
38384
+ var q = BaseShape._tempQuaternion;
38385
+ Quaternion.rotationEuler(MathUtil.degreeToRadian(r.x), MathUtil.degreeToRadian(r.y), MathUtil.degreeToRadian(r.z), q);
38386
+ Matrix.affineTransformation(this._scale, q, this._position, this._matrix);
38387
+ this._transformDirty = false;
38388
+ }
38389
+ return this._matrix;
38390
+ };
38391
+ // Arvo min/max method without translation, only apply RS part of the matrix
38392
+ _proto._transformDirectionRange = function _transformDirectionRange(outMin, outMax) {
38393
+ var e = this._getMatrix().elements;
38394
+ var minX = outMin.x, minY = outMin.y, minZ = outMin.z;
38395
+ var maxX = outMax.x, maxY = outMax.y, maxZ = outMax.z;
38396
+ // prettier-ignore
38397
+ var e0 = e[0], e1 = e[1], e2 = e[2], e4 = e[4], e5 = e[5], e6 = e[6], e8 = e[8], e9 = e[9], e10 = e[10];
38398
+ outMin.set((e0 > 0 ? e0 * minX : e0 * maxX) + (e4 > 0 ? e4 * minY : e4 * maxY) + (e8 > 0 ? e8 * minZ : e8 * maxZ), (e1 > 0 ? e1 * minX : e1 * maxX) + (e5 > 0 ? e5 * minY : e5 * maxY) + (e9 > 0 ? e9 * minZ : e9 * maxZ), (e2 > 0 ? e2 * minX : e2 * maxX) + (e6 > 0 ? e6 * minY : e6 * maxY) + (e10 > 0 ? e10 * minZ : e10 * maxZ));
38399
+ outMax.set((e0 > 0 ? e0 * maxX : e0 * minX) + (e4 > 0 ? e4 * maxY : e4 * minY) + (e8 > 0 ? e8 * maxZ : e8 * minZ), (e1 > 0 ? e1 * maxX : e1 * minX) + (e5 > 0 ? e5 * maxY : e5 * minY) + (e9 > 0 ? e9 * maxZ : e9 * minZ), (e2 > 0 ? e2 * maxX : e2 * minX) + (e6 > 0 ? e6 * maxY : e6 * minY) + (e10 > 0 ? e10 * maxZ : e10 * minZ));
38400
+ };
38335
38401
  _create_class(BaseShape, [
38336
38402
  {
38337
38403
  key: "enabled",
@@ -38360,13 +38426,78 @@ __decorate([
38360
38426
  this._updateManager.dispatch();
38361
38427
  }
38362
38428
  }
38429
+ },
38430
+ {
38431
+ key: "position",
38432
+ get: /**
38433
+ * Apply a local position offset to the shape.
38434
+ */ function get() {
38435
+ return this._position;
38436
+ },
38437
+ set: function set(value) {
38438
+ if (value !== this._position) {
38439
+ this._position.copyFrom(value);
38440
+ }
38441
+ }
38442
+ },
38443
+ {
38444
+ key: "rotation",
38445
+ get: /**
38446
+ * Apply a local rotation to the shape, specified as euler angles in degrees.
38447
+ */ function get() {
38448
+ return this._rotation;
38449
+ },
38450
+ set: function set(value) {
38451
+ if (value !== this._rotation) {
38452
+ this._rotation.copyFrom(value);
38453
+ }
38454
+ }
38455
+ },
38456
+ {
38457
+ key: "scale",
38458
+ get: /**
38459
+ * Apply a local scale to the shape.
38460
+ */ function get() {
38461
+ return this._scale;
38462
+ },
38463
+ set: function set(value) {
38464
+ if (value !== this._scale) {
38465
+ this._scale.copyFrom(value);
38466
+ }
38467
+ }
38363
38468
  }
38364
38469
  ]);
38365
38470
  return BaseShape;
38366
38471
  }();
38472
+ /** @internal */ BaseShape._tempVector20 = new Vector2();
38473
+ /** @internal */ BaseShape._tempVector21 = new Vector2();
38474
+ /** @internal */ BaseShape._tempVector30 = new Vector3();
38475
+ /** @internal */ BaseShape._tempVector31 = new Vector3();
38476
+ BaseShape._tempQuaternion = new Quaternion();
38367
38477
  __decorate([
38368
38478
  ignoreClone
38369
38479
  ], BaseShape.prototype, "_updateManager", void 0);
38480
+ __decorate([
38481
+ deepClone
38482
+ ], BaseShape.prototype, "_position", void 0);
38483
+ __decorate([
38484
+ deepClone
38485
+ ], BaseShape.prototype, "_rotation", void 0);
38486
+ __decorate([
38487
+ deepClone
38488
+ ], BaseShape.prototype, "_scale", void 0);
38489
+ __decorate([
38490
+ ignoreClone
38491
+ ], BaseShape.prototype, "_matrix", void 0);
38492
+ __decorate([
38493
+ ignoreClone
38494
+ ], BaseShape.prototype, "_transformDirty", void 0);
38495
+ __decorate([
38496
+ ignoreClone
38497
+ ], BaseShape.prototype, "_hasShapeTransform", void 0);
38498
+ __decorate([
38499
+ ignoreClone
38500
+ ], BaseShape.prototype, "_onTransformChanged", void 0);
38370
38501
 
38371
38502
  /**
38372
38503
  * @internal
@@ -38432,11 +38563,11 @@ __decorate([
38432
38563
 
38433
38564
  /**
38434
38565
  * Particle shape that emits particles from a box.
38435
- */ var BoxShape = /*#__PURE__*/ function(BaseShape) {
38436
- _inherits(BoxShape, BaseShape);
38566
+ */ var BoxShape = /*#__PURE__*/ function(BaseShape1) {
38567
+ _inherits(BoxShape, BaseShape1);
38437
38568
  function BoxShape() {
38438
38569
  var _this;
38439
- _this = BaseShape.call(this) || this, _this.shapeType = ParticleShapeType.Box, _this._size = new Vector3(1, 1, 1);
38570
+ _this = BaseShape1.call(this) || this, _this.shapeType = ParticleShapeType.Box, _this._size = new Vector3(1, 1, 1);
38440
38571
  // @ts-ignore
38441
38572
  _this._size._onValueChanged = _this._updateManager.dispatch.bind(_this._updateManager);
38442
38573
  return _this;
@@ -38444,17 +38575,17 @@ __decorate([
38444
38575
  var _proto = BoxShape.prototype;
38445
38576
  /**
38446
38577
  * @internal
38447
- */ _proto._generatePositionAndDirection = function _generatePositionAndDirection(rand, emitTime, position, direction) {
38578
+ */ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
38448
38579
  ShapeUtils._randomPointInsideHalfUnitBox(position, rand);
38449
38580
  position.multiply(this.size);
38450
- var defaultDirection = BoxShape._tempVector30;
38581
+ var defaultDirection = BaseShape._tempVector30;
38451
38582
  defaultDirection.set(0.0, 0.0, -1.0);
38452
38583
  ShapeUtils._randomPointUnitSphere(direction, rand);
38453
38584
  Vector3.lerp(defaultDirection, direction, this.randomDirectionAmount, direction);
38454
38585
  };
38455
38586
  /**
38456
38587
  * @internal
38457
- */ _proto._getDirectionRange = function _getDirectionRange(outMin, outMax) {
38588
+ */ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
38458
38589
  var radian = Math.PI * this.randomDirectionAmount;
38459
38590
  if (this.randomDirectionAmount < 0.5) {
38460
38591
  var dirSin = Math.sin(radian);
@@ -38468,7 +38599,7 @@ __decorate([
38468
38599
  };
38469
38600
  /**
38470
38601
  * @internal
38471
- */ _proto._getPositionRange = function _getPositionRange(outMin, outMax) {
38602
+ */ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
38472
38603
  var _this__size = this._size, x = _this__size.x, y = _this__size.y, z = _this__size.z;
38473
38604
  outMin.set(-x * 0.5, -y * 0.5, -z * 0.5);
38474
38605
  outMax.set(x * 0.5, y * 0.5, z * 0.5);
@@ -38490,7 +38621,6 @@ __decorate([
38490
38621
  ]);
38491
38622
  return BoxShape;
38492
38623
  }(BaseShape);
38493
- BoxShape._tempVector30 = new Vector3();
38494
38624
  __decorate([
38495
38625
  deepClone
38496
38626
  ], BoxShape.prototype, "_size", void 0);
@@ -38505,18 +38635,18 @@ __decorate([
38505
38635
 
38506
38636
  /**
38507
38637
  * Particle shape that emits particles from a circle.
38508
- */ var CircleShape = /*#__PURE__*/ function(BaseShape) {
38509
- _inherits(CircleShape, BaseShape);
38638
+ */ var CircleShape = /*#__PURE__*/ function(BaseShape1) {
38639
+ _inherits(CircleShape, BaseShape1);
38510
38640
  function CircleShape() {
38511
38641
  var _this;
38512
- _this = BaseShape.apply(this, arguments) || this, _this.shapeType = ParticleShapeType.Circle, _this._radius = 1.0, _this._arc = 360.0, _this._arcMode = ParticleShapeArcMode.Random, _this._arcSpeed = 1.0;
38642
+ _this = BaseShape1.apply(this, arguments) || this, _this.shapeType = ParticleShapeType.Circle, _this._radius = 1.0, _this._arc = 360.0, _this._arcMode = ParticleShapeArcMode.Random, _this._arcSpeed = 1.0;
38513
38643
  return _this;
38514
38644
  }
38515
38645
  var _proto = CircleShape.prototype;
38516
38646
  /**
38517
38647
  * @internal
38518
- */ _proto._generatePositionAndDirection = function _generatePositionAndDirection(rand, emitTime, position, direction) {
38519
- var positionPoint = CircleShape._tempPositionPoint;
38648
+ */ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
38649
+ var positionPoint = BaseShape._tempVector20;
38520
38650
  switch(this.arcMode){
38521
38651
  case ParticleShapeArcMode.Loop:
38522
38652
  var normalizedEmitTime = emitTime * this.arcSpeed * (360 / this.arc) % 1;
@@ -38535,7 +38665,7 @@ __decorate([
38535
38665
  };
38536
38666
  /**
38537
38667
  * @internal
38538
- */ _proto._getDirectionRange = function _getDirectionRange(outMin, outMax) {
38668
+ */ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
38539
38669
  var randomDirZ = this.randomDirectionAmount > 0.5 ? 1 : Math.sin(this.randomDirectionAmount * Math.PI);
38540
38670
  var randomDegreeOnXY = 0.5 * (360 - this._arc) * this.randomDirectionAmount;
38541
38671
  var randomDirY = randomDegreeOnXY > 90 ? -1 : -Math.sin(randomDegreeOnXY);
@@ -38543,7 +38673,7 @@ __decorate([
38543
38673
  };
38544
38674
  /**
38545
38675
  * @internal
38546
- */ _proto._getPositionRange = function _getPositionRange(outMin, outMax) {
38676
+ */ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
38547
38677
  this._getUnitArcRange(this._arc, outMin, outMax, 0, 0);
38548
38678
  outMin.scale(this._radius);
38549
38679
  outMax.scale(this._radius);
@@ -38626,22 +38756,21 @@ __decorate([
38626
38756
  ]);
38627
38757
  return CircleShape;
38628
38758
  }(BaseShape);
38629
- CircleShape._tempPositionPoint = new Vector2();
38630
38759
 
38631
38760
  /**
38632
38761
  * Cone shape.
38633
- */ var ConeShape = /*#__PURE__*/ function(BaseShape) {
38634
- _inherits(ConeShape, BaseShape);
38762
+ */ var ConeShape = /*#__PURE__*/ function(BaseShape1) {
38763
+ _inherits(ConeShape, BaseShape1);
38635
38764
  function ConeShape() {
38636
38765
  var _this;
38637
- _this = BaseShape.apply(this, arguments) || this, _this.shapeType = ParticleShapeType.Cone, _this._angle = 25.0, _this._radius = 1.0, _this._length = 5.0, _this._emitType = 0;
38766
+ _this = BaseShape1.apply(this, arguments) || this, _this.shapeType = ParticleShapeType.Cone, _this._angle = 25.0, _this._radius = 1.0, _this._length = 5.0, _this._emitType = 0;
38638
38767
  return _this;
38639
38768
  }
38640
38769
  var _proto = ConeShape.prototype;
38641
38770
  /**
38642
38771
  * @internal
38643
- */ _proto._generatePositionAndDirection = function _generatePositionAndDirection(rand, emitTime, position, direction) {
38644
- var unitPosition = ConeShape._tempVector20;
38772
+ */ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
38773
+ var unitPosition = BaseShape._tempVector20;
38645
38774
  var radian = MathUtil.degreeToRadian(this.angle);
38646
38775
  var dirSinA = Math.sin(radian);
38647
38776
  var dirCosA = Math.cos(radian);
@@ -38649,7 +38778,7 @@ CircleShape._tempPositionPoint = new Vector2();
38649
38778
  case 0:
38650
38779
  ShapeUtils.randomPointInsideUnitCircle(unitPosition, rand);
38651
38780
  position.set(unitPosition.x * this.radius, unitPosition.y * this.radius, 0);
38652
- var unitDirection = ConeShape._tempVector21;
38781
+ var unitDirection = BaseShape._tempVector21;
38653
38782
  ShapeUtils.randomPointInsideUnitCircle(unitDirection, rand);
38654
38783
  Vector2.lerp(unitPosition, unitDirection, this.randomDirectionAmount, unitDirection);
38655
38784
  direction.set(unitDirection.x * dirSinA, unitDirection.y * dirSinA, -dirCosA);
@@ -38659,10 +38788,10 @@ CircleShape._tempPositionPoint = new Vector2();
38659
38788
  position.set(unitPosition.x * this.radius, unitPosition.y * this.radius, 0);
38660
38789
  direction.set(unitPosition.x * dirSinA, unitPosition.y * dirSinA, -dirCosA);
38661
38790
  direction.normalize();
38662
- var distance = ConeShape._tempVector30;
38791
+ var distance = BaseShape._tempVector30;
38663
38792
  Vector3.scale(direction, this.length * rand.random(), distance);
38664
38793
  position.add(distance);
38665
- var randomDirection = ConeShape._tempVector31;
38794
+ var randomDirection = BaseShape._tempVector31;
38666
38795
  ShapeUtils._randomPointUnitSphere(randomDirection, rand);
38667
38796
  Vector3.lerp(direction, randomDirection, this.randomDirectionAmount, direction);
38668
38797
  break;
@@ -38670,7 +38799,7 @@ CircleShape._tempPositionPoint = new Vector2();
38670
38799
  };
38671
38800
  /**
38672
38801
  * @internal
38673
- */ _proto._getDirectionRange = function _getDirectionRange(outMin, outMax) {
38802
+ */ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
38674
38803
  var radian = 0;
38675
38804
  switch(this.emitType){
38676
38805
  case 0:
@@ -38687,7 +38816,7 @@ CircleShape._tempPositionPoint = new Vector2();
38687
38816
  };
38688
38817
  /**
38689
38818
  * @internal
38690
- */ _proto._getPositionRange = function _getPositionRange(outMin, outMax) {
38819
+ */ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
38691
38820
  var radius = this.radius;
38692
38821
  switch(this.emitType){
38693
38822
  case 0:
@@ -38762,10 +38891,6 @@ CircleShape._tempPositionPoint = new Vector2();
38762
38891
  ]);
38763
38892
  return ConeShape;
38764
38893
  }(BaseShape);
38765
- ConeShape._tempVector20 = new Vector2();
38766
- ConeShape._tempVector21 = new Vector2();
38767
- ConeShape._tempVector30 = new Vector3();
38768
- ConeShape._tempVector31 = new Vector3();
38769
38894
  /**
38770
38895
  * Cone emitter type.
38771
38896
  */ var ConeEmitType = /*#__PURE__*/ function(ConeEmitType) {
@@ -38786,7 +38911,7 @@ ConeShape._tempVector31 = new Vector3();
38786
38911
  var _proto = HemisphereShape.prototype;
38787
38912
  /**
38788
38913
  * @internal
38789
- */ _proto._generatePositionAndDirection = function _generatePositionAndDirection(rand, emitTime, position, direction) {
38914
+ */ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
38790
38915
  ShapeUtils._randomPointInsideUnitSphere(position, rand);
38791
38916
  position.scale(this.radius);
38792
38917
  var z = position.z;
@@ -38796,14 +38921,14 @@ ConeShape._tempVector31 = new Vector3();
38796
38921
  };
38797
38922
  /**
38798
38923
  * @internal
38799
- */ _proto._getDirectionRange = function _getDirectionRange(outMin, outMax) {
38924
+ */ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
38800
38925
  var randomDir = Math.sin(0.5 * this.randomDirectionAmount * Math.PI);
38801
38926
  outMin.set(-1, -1, -1);
38802
38927
  outMax.set(1, 1, randomDir);
38803
38928
  };
38804
38929
  /**
38805
38930
  * @internal
38806
- */ _proto._getPositionRange = function _getPositionRange(outMin, outMax) {
38931
+ */ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
38807
38932
  var radius = this._radius;
38808
38933
  outMin.set(-radius, -radius, -radius);
38809
38934
  outMax.set(radius, radius, 0);
@@ -38841,7 +38966,7 @@ ConeShape._tempVector31 = new Vector3();
38841
38966
  var _proto = MeshShape.prototype;
38842
38967
  /**
38843
38968
  * @internal
38844
- */ _proto._generatePositionAndDirection = function _generatePositionAndDirection(rand, emitTime, position, direction) {
38969
+ */ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
38845
38970
  var _this = this, positions = _this._positionBuffer, positionInfo = _this._positionElementInfo, normals = _this._normalBuffer, normalInfo = _this._normalElementInfo;
38846
38971
  var randomIndex = Math.floor(rand.random() * this._mesh.vertexCount);
38847
38972
  // index = randomIndex * stride + offset
@@ -38854,14 +38979,14 @@ ConeShape._tempVector31 = new Vector3();
38854
38979
  };
38855
38980
  /**
38856
38981
  * @internal
38857
- */ _proto._getPositionRange = function _getPositionRange(outMin, outMax) {
38982
+ */ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
38858
38983
  var bounds = this._mesh.bounds;
38859
38984
  bounds.min.copyTo(outMin);
38860
38985
  bounds.max.copyTo(outMax);
38861
38986
  };
38862
38987
  /**
38863
38988
  * @internal
38864
- */ _proto._getDirectionRange = function _getDirectionRange(outMin, outMax) {
38989
+ */ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
38865
38990
  // @todo: Should use min and max of normal, use bounds is worst, but we can't get the min and max of normal by fast way.
38866
38991
  var bounds = this._mesh.bounds;
38867
38992
  bounds.min.copyTo(outMin);
@@ -38976,7 +39101,7 @@ __decorate([
38976
39101
  var _proto = SphereShape.prototype;
38977
39102
  /**
38978
39103
  * @internal
38979
- */ _proto._generatePositionAndDirection = function _generatePositionAndDirection(rand, emitTime, position, direction) {
39104
+ */ _proto._generateLocalPositionAndDirection = function _generateLocalPositionAndDirection(rand, emitTime, position, direction) {
38980
39105
  ShapeUtils._randomPointInsideUnitSphere(position, rand);
38981
39106
  position.scale(this.radius);
38982
39107
  ShapeUtils._randomPointUnitSphere(direction, rand);
@@ -38984,13 +39109,13 @@ __decorate([
38984
39109
  };
38985
39110
  /**
38986
39111
  * @internal
38987
- */ _proto._getDirectionRange = function _getDirectionRange(outMin, outMax) {
39112
+ */ _proto._getLocalDirectionRange = function _getLocalDirectionRange(outMin, outMax) {
38988
39113
  outMin.set(-1, -1, -1);
38989
39114
  outMax.set(1, 1, 1);
38990
39115
  };
38991
39116
  /**
38992
39117
  * @internal
38993
- */ _proto._getPositionRange = function _getPositionRange(outMin, outMax) {
39118
+ */ _proto._getLocalPositionRange = function _getLocalPositionRange(outMin, outMax) {
38994
39119
  var radius = this._radius;
38995
39120
  outMin.set(-radius, -radius, -radius);
38996
39121
  outMax.set(radius, radius, radius);
@@ -39753,7 +39878,7 @@ var cacheDir = new Vector3();
39753
39878
  * Suspend the audio context.
39754
39879
  * @returns A promise that resolves when the audio context is suspended
39755
39880
  */ AudioManager.suspend = function suspend() {
39756
- return AudioManager._context.suspend();
39881
+ return AudioManager.getContext().suspend();
39757
39882
  };
39758
39883
  /**
39759
39884
  * Resume the audio context.
@@ -39762,7 +39887,7 @@ var cacheDir = new Vector3();
39762
39887
  */ AudioManager.resume = function resume() {
39763
39888
  var _AudioManager;
39764
39889
  var __resumePromise;
39765
- return (__resumePromise = (_AudioManager = AudioManager)._resumePromise) != null ? __resumePromise : _AudioManager._resumePromise = AudioManager._context.resume().then(function() {
39890
+ return (__resumePromise = (_AudioManager = AudioManager)._resumePromise) != null ? __resumePromise : _AudioManager._resumePromise = AudioManager.getContext().resume().then(function() {
39766
39891
  AudioManager._needsUserGestureResume = false;
39767
39892
  }).finally(function() {
39768
39893
  AudioManager._resumePromise = null;