@galacean/engine-core 2.0.0-alpha.14 → 2.0.0-alpha.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1229 -1071
- package/dist/main.js.map +1 -1
- package/dist/module.js +1228 -1072
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Renderer.d.ts +1 -2
- package/types/Signal.d.ts +58 -0
- package/types/clone/CloneUtils.d.ts +1 -0
- package/types/clone/ComponentCloner.d.ts +0 -2
- package/types/index.d.ts +2 -0
- package/types/mesh/Skin.d.ts +1 -2
package/dist/main.js
CHANGED
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@@ -220,74 +220,69 @@ function _instanceof(left, right) {
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return cloneModes;
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};
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CloneManager.cloneProperty = function cloneProperty(source, target, k, cloneMode, srcRoot, targetRoot, deepInstanceMap) {
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-
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var sourceProperty = source[k];
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// Remappable references (Entity/Component) are always remapped, regardless of clone decorator
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if (_instanceof(sourceProperty, Object) && sourceProperty._remap) {
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target[k] = sourceProperty._remap(srcRoot, targetRoot);
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return;
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}
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-
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if (cloneMode === CloneMode.Ignore) return;
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// Primitives, undecorated, or @assignmentClone: direct assign
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if (!_instanceof(sourceProperty, Object) || cloneMode === undefined || cloneMode === CloneMode.Assignment) {
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target[k] = sourceProperty;
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return;
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}
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// @shallowClone / @deepClone: deep copy complex objects
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var type = sourceProperty.constructor;
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switch(type){
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case Uint8Array:
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case Uint16Array:
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case Uint32Array:
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case Int8Array:
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case Int16Array:
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case Int32Array:
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case Float32Array:
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case Float64Array:
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var targetPropertyT = target[k];
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if (targetPropertyT == null || targetPropertyT.length !== sourceProperty.length) {
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target[k] = sourceProperty.slice();
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} else {
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targetPropertyT.set(sourceProperty);
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}
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break;
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case Array:
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var targetPropertyA = target[k];
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var length = sourceProperty.length;
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if (targetPropertyA == null) {
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target[k] = targetPropertyA = new Array(length);
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} else {
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targetPropertyA.length = length;
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}
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for(var i = 0; i < length; i++){
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CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode, srcRoot, targetRoot, deepInstanceMap);
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}
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break;
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default:
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var targetProperty = target[k];
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// If the target property is undefined, create new instance and keep reference sharing like the source
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if (!targetProperty) {
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targetProperty = deepInstanceMap.get(sourceProperty);
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if (!targetProperty) {
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targetProperty =
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-
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targetProperty = new sourceProperty.constructor();
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deepInstanceMap.set(sourceProperty, targetProperty);
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}
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target[k] = targetProperty;
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targetProperty = new sourceProperty.constructor();
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deepInstanceMap.set(sourceProperty, targetProperty);
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}
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}
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// Custom incremental clone
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if (sourceProperty._cloneTo) {
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sourceProperty._cloneTo(targetProperty, srcRoot, targetRoot);
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}
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target[k] = targetProperty;
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}
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if (sourceProperty.copyFrom) {
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targetProperty.copyFrom(sourceProperty);
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} else {
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var cloneModes = CloneManager.getCloneMode(sourceProperty.constructor);
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for(var _$k in sourceProperty){
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CloneManager.cloneProperty(sourceProperty, targetProperty, _$k, cloneModes[_$k], srcRoot, targetRoot, deepInstanceMap);
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}
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-
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// null, undefined, primitive type, function
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target[k] = sourceProperty;
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sourceProperty._cloneTo == null ? void 0 : sourceProperty._cloneTo.call(sourceProperty, targetProperty, srcRoot, targetRoot);
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}
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break;
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}
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};
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CloneManager.deepCloneObject = function deepCloneObject(source, target, deepInstanceMap) {
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@@ -7394,6 +7389,45 @@ Sky._projectionMatrix = new engineMath.Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, Sky.
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}();
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/** @internal */ Background._premultiplySolidColor = new engineMath.Color();
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/**
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* @internal
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* Utility functions for remapping Entity/Component references during cloning.
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*/ var CloneUtils = /*#__PURE__*/ function() {
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function CloneUtils() {}
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CloneUtils.remapEntity = function remapEntity(srcRoot, targetRoot, entity) {
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var path = CloneUtils._tempRemapPath;
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if (!CloneUtils._getEntityHierarchyPath(srcRoot, entity, path)) return entity;
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return CloneUtils._getEntityByHierarchyPath(targetRoot, path);
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};
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CloneUtils.remapComponent = function remapComponent(srcRoot, targetRoot, component) {
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var path = CloneUtils._tempRemapPath;
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var srcEntity = component.entity;
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if (!CloneUtils._getEntityHierarchyPath(srcRoot, srcEntity, path)) return component;
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return CloneUtils._getEntityByHierarchyPath(targetRoot, path)._components[srcEntity._components.indexOf(component)];
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};
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CloneUtils._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
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inversePath.length = 0;
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while(searchEntity !== rootEntity){
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var parent = searchEntity.parent;
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if (!parent) {
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return false;
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}
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inversePath.push(searchEntity.siblingIndex);
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searchEntity = parent;
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}
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return true;
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};
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CloneUtils._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
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var entity = rootEntity;
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for(var i = inversePath.length - 1; i >= 0; i--){
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entity = entity.children[inversePath[i]];
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}
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return entity;
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};
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return CloneUtils;
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}();
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CloneUtils._tempRemapPath = [];
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var ActiveChangeFlag = /*#__PURE__*/ function(ActiveChangeFlag) {
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ActiveChangeFlag[ActiveChangeFlag["None"] = 0] = "None";
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ActiveChangeFlag[ActiveChangeFlag["Scene"] = 1] = "Scene";
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}
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}
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};
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/**
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* @internal
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*/ _proto._remap = function _remap(srcRoot, targetRoot) {
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return CloneUtils.remapComponent(srcRoot, targetRoot, this);
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};
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_proto._addResourceReferCount = function _addResourceReferCount(resource, count) {
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this._entity._isTemplate || resource._addReferCount(count);
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};
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]);
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return Component;
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}(EngineObject);
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__decorate([
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ignoreClone
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], Component.prototype, "_entity", void 0);
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__decorate([
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ignoreClone
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], Component.prototype, "_awoken", void 0);
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};
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target
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*/ _proto._cloneTo = function _cloneTo(target) {
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var position = target._position, rotation = target._rotation, scale = target._scale;
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// @ts-ignore
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position._onValueChanged = rotation._onValueChanged = scale._onValueChanged = null;
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__decorate([
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], Transform.prototype, "_isParentDirty", void 0);
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__decorate([
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], Transform.prototype, "_parentTransformCache", void 0);
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__decorate([
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], Transform.prototype, "_dirtyFlag", void 0);
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@@ -8997,7 +9030,7 @@ exports.Camera = /*#__PURE__*/ function(Component) {
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};
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target
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*/ _proto._cloneTo = function _cloneTo(target) {
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var _this__renderTarget;
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(_this__renderTarget = this._renderTarget) == null ? void 0 : _this__renderTarget._addReferCount(1);
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};
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@@ -12233,9 +12266,6 @@ __decorate([
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return ColliderShape;
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}();
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ColliderShape._idGenerator = 0;
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__decorate([
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ignoreClone
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], ColliderShape.prototype, "_collider", void 0);
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__decorate([
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], ColliderShape.prototype, "_nativeShape", void 0);
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@@ -16671,7 +16701,7 @@ exports.Renderer = /*#__PURE__*/ function(Component) {
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};
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target
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*/ _proto._cloneTo = function _cloneTo(target) {
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var materials = this._materials;
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for(var i = 0, n = materials.length; i < n; i++){
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target._setMaterial(i, materials[i]);
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@@ -16926,9 +16956,6 @@ __decorate([
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__decorate([
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ignoreClone
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], exports.Renderer.prototype, "_bounds", void 0);
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__decorate([
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], exports.Renderer.prototype, "_transformEntity", void 0);
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__decorate([
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deepClone
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], exports.Renderer.prototype, "_shaderData", void 0);
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};
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target
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Renderer.prototype._cloneTo.call(this, target
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.sprite = this._sprite;
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};
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/**
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};
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target
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Renderer.prototype._cloneTo.call(this, target
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.sprite = this._sprite;
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target.drawMode = this._drawMode;
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};
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@@ -17724,8 +17751,8 @@ __decorate([
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};
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target
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Renderer.prototype._cloneTo.call(this, target
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*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.font = this._font;
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target._subFont = this._subFont;
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};
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@@ -19427,8 +19454,8 @@ var BlendShapeFrameDirty = /*#__PURE__*/ function(BlendShapeFrameDirty) {
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};
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/**
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target
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-
Renderer.prototype._cloneTo.call(this, target
|
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+
*/ _proto._cloneTo = function _cloneTo(target) {
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Renderer.prototype._cloneTo.call(this, target);
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target.mesh = this._mesh;
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};
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/**
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@@ -22294,227 +22321,867 @@ PrimitiveMesh._sphereSeedCells = new Float32Array([
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PrimitiveMesh._sphereEdgeIdx = 0;
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PrimitiveMesh._spherePoleIdx = 0;
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-
var result = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
|
|
22306
|
-
} catch (_) {}
|
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22307
|
-
return (_is_native_reflect_construct = function() {
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-
return !!result;
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-
})();
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22310
|
-
}
|
|
22311
|
-
|
|
22312
|
-
function _construct(Parent, args, Class) {
|
|
22313
|
-
if (_is_native_reflect_construct()) _construct = Reflect.construct;
|
|
22314
|
-
else {
|
|
22315
|
-
_construct = function construct(Parent, args, Class) {
|
|
22316
|
-
var a = [null];
|
|
22317
|
-
a.push.apply(a, args);
|
|
22318
|
-
var Constructor = Function.bind.apply(Parent, a);
|
|
22319
|
-
var instance = new Constructor();
|
|
22320
|
-
|
|
22321
|
-
if (Class) _set_prototype_of(instance, Class.prototype);
|
|
22322
|
-
|
|
22323
|
-
return instance;
|
|
22324
|
-
};
|
|
22324
|
+
/**
|
|
22325
|
+
* Skin used for skinned mesh renderer.
|
|
22326
|
+
*/ var Skin = /*#__PURE__*/ function(EngineObject) {
|
|
22327
|
+
_inherits(Skin, EngineObject);
|
|
22328
|
+
function Skin(name) {
|
|
22329
|
+
var _this;
|
|
22330
|
+
_this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
|
|
22331
|
+
return _this;
|
|
22325
22332
|
}
|
|
22326
|
-
|
|
22327
|
-
return _construct.apply(null, arguments);
|
|
22328
|
-
}
|
|
22329
|
-
|
|
22330
|
-
var ComponentCloner = /*#__PURE__*/ function() {
|
|
22331
|
-
function ComponentCloner() {}
|
|
22333
|
+
var _proto = Skin.prototype;
|
|
22332
22334
|
/**
|
|
22333
|
-
*
|
|
22334
|
-
|
|
22335
|
-
|
|
22336
|
-
|
|
22337
|
-
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
22338
|
-
for(var k in source){
|
|
22339
|
-
CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
|
|
22335
|
+
* @internal
|
|
22336
|
+
*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
|
|
22337
|
+
if (this._updateMark === renderer.engine.time.frameCount) {
|
|
22338
|
+
return;
|
|
22340
22339
|
}
|
|
22341
|
-
|
|
22342
|
-
|
|
22340
|
+
var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
|
|
22341
|
+
var _this_rootBone;
|
|
22342
|
+
var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
|
|
22343
|
+
for(var i = bones.length - 1; i >= 0; i--){
|
|
22344
|
+
var bone = bones[i];
|
|
22345
|
+
var offset = i * 16;
|
|
22346
|
+
if (bone) {
|
|
22347
|
+
Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
|
|
22348
|
+
} else {
|
|
22349
|
+
skinMatrices.set(bindMatrices[i].elements, offset);
|
|
22350
|
+
}
|
|
22351
|
+
Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
|
|
22343
22352
|
}
|
|
22353
|
+
this._updateMark = renderer.engine.time.frameCount;
|
|
22344
22354
|
};
|
|
22345
|
-
|
|
22346
|
-
|
|
22347
|
-
|
|
22348
|
-
/**
|
|
22349
|
-
|
|
22350
|
-
|
|
22351
|
-
|
|
22352
|
-
|
|
22353
|
-
|
|
22355
|
+
_create_class(Skin, [
|
|
22356
|
+
{
|
|
22357
|
+
key: "rootBone",
|
|
22358
|
+
get: /**
|
|
22359
|
+
* Root bone.
|
|
22360
|
+
*/ function get() {
|
|
22361
|
+
return this._rootBone;
|
|
22362
|
+
},
|
|
22363
|
+
set: function set(value) {
|
|
22364
|
+
if (this._rootBone !== value) {
|
|
22365
|
+
this._updatedManager.dispatch(1, value);
|
|
22366
|
+
this._rootBone = value;
|
|
22367
|
+
}
|
|
22368
|
+
}
|
|
22369
|
+
},
|
|
22370
|
+
{
|
|
22371
|
+
key: "bones",
|
|
22372
|
+
get: /**
|
|
22373
|
+
* Bones of the skin.
|
|
22374
|
+
*/ function get() {
|
|
22375
|
+
return this._bones;
|
|
22376
|
+
},
|
|
22377
|
+
set: function set(value) {
|
|
22378
|
+
var bones = this._bones;
|
|
22379
|
+
var _value_length;
|
|
22380
|
+
var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
|
|
22381
|
+
var lastBoneCount = bones.length;
|
|
22382
|
+
bones.length = boneCount;
|
|
22383
|
+
for(var i = 0; i < boneCount; i++){
|
|
22384
|
+
bones[i] = value[i];
|
|
22385
|
+
}
|
|
22386
|
+
if (lastBoneCount !== boneCount) {
|
|
22387
|
+
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
22388
|
+
this._updatedManager.dispatch(0, boneCount);
|
|
22389
|
+
}
|
|
22390
|
+
}
|
|
22391
|
+
},
|
|
22392
|
+
{
|
|
22393
|
+
key: "skeleton",
|
|
22394
|
+
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
22395
|
+
var _this_rootBone;
|
|
22396
|
+
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
22397
|
+
},
|
|
22398
|
+
set: function set(value) {
|
|
22399
|
+
var rootBone = this._rootBone;
|
|
22400
|
+
if (rootBone) {
|
|
22401
|
+
rootBone.name = value;
|
|
22402
|
+
}
|
|
22403
|
+
}
|
|
22404
|
+
}
|
|
22405
|
+
]);
|
|
22406
|
+
return Skin;
|
|
22407
|
+
}(EngineObject);
|
|
22408
|
+
__decorate([
|
|
22409
|
+
deepClone
|
|
22410
|
+
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
22411
|
+
__decorate([
|
|
22412
|
+
ignoreClone
|
|
22413
|
+
], Skin.prototype, "_skinMatrices", void 0);
|
|
22414
|
+
__decorate([
|
|
22415
|
+
ignoreClone
|
|
22416
|
+
], Skin.prototype, "_updatedManager", void 0);
|
|
22417
|
+
__decorate([
|
|
22418
|
+
deepClone
|
|
22419
|
+
], Skin.prototype, "_bones", void 0);
|
|
22420
|
+
__decorate([
|
|
22421
|
+
ignoreClone
|
|
22422
|
+
], Skin.prototype, "_updateMark", void 0);
|
|
22423
|
+
var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
|
|
22424
|
+
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
22425
|
+
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
22426
|
+
return SkinUpdateFlag;
|
|
22354
22427
|
}({});
|
|
22355
22428
|
|
|
22356
22429
|
/**
|
|
22357
|
-
*
|
|
22358
|
-
*/ var
|
|
22359
|
-
_inherits(
|
|
22360
|
-
function
|
|
22361
|
-
for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
22362
|
-
components[_key - 2] = arguments[_key];
|
|
22363
|
-
}
|
|
22430
|
+
* SkinnedMeshRenderer.
|
|
22431
|
+
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
22432
|
+
_inherits(SkinnedMeshRenderer, MeshRenderer);
|
|
22433
|
+
function SkinnedMeshRenderer(entity) {
|
|
22364
22434
|
var _this;
|
|
22365
|
-
_this =
|
|
22366
|
-
_this.
|
|
22367
|
-
|
|
22368
|
-
|
|
22369
|
-
|
|
22370
|
-
|
|
22371
|
-
|
|
22372
|
-
|
|
22435
|
+
_this = MeshRenderer.call(this, entity) || this, _this._localBounds = new engineMath.BoundingBox(), _this._jointDataCreateCache = new engineMath.Vector2(-1, -1);
|
|
22436
|
+
_this._skin = null;
|
|
22437
|
+
var rhi = _this.entity.engine._hardwareRenderer;
|
|
22438
|
+
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
22439
|
+
// Limit size to 256 to avoid some problem:
|
|
22440
|
+
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
22441
|
+
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
22442
|
+
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
22443
|
+
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
22444
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
|
|
22445
|
+
_this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
|
|
22446
|
+
var localBounds = _this._localBounds;
|
|
22447
|
+
// @ts-ignore
|
|
22448
|
+
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
22449
|
+
// @ts-ignore
|
|
22450
|
+
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
22373
22451
|
return _this;
|
|
22374
22452
|
}
|
|
22375
|
-
var _proto =
|
|
22453
|
+
var _proto = SkinnedMeshRenderer.prototype;
|
|
22376
22454
|
/**
|
|
22377
|
-
*
|
|
22378
|
-
|
|
22379
|
-
|
|
22380
|
-
|
|
22381
|
-
|
|
22382
|
-
|
|
22383
|
-
|
|
22384
|
-
|
|
22385
|
-
|
|
22386
|
-
|
|
22387
|
-
this
|
|
22388
|
-
], args));
|
|
22389
|
-
this._components.push(component);
|
|
22390
|
-
// @todo: temporary solution
|
|
22391
|
-
if (_instanceof(component, Transform)) this._setTransform(component);
|
|
22392
|
-
component._setActive(true, ActiveChangeFlag.All);
|
|
22393
|
-
return component;
|
|
22455
|
+
* @internal
|
|
22456
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
22457
|
+
var _this__jointTexture;
|
|
22458
|
+
MeshRenderer.prototype._onDestroy.call(this);
|
|
22459
|
+
this._jointDataCreateCache = null;
|
|
22460
|
+
this._skin = null;
|
|
22461
|
+
this._blendShapeWeights = null;
|
|
22462
|
+
this._localBounds = null;
|
|
22463
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
22464
|
+
this._jointTexture = null;
|
|
22394
22465
|
};
|
|
22395
22466
|
/**
|
|
22396
|
-
*
|
|
22397
|
-
|
|
22398
|
-
|
|
22399
|
-
|
|
22400
|
-
|
|
22401
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
22402
|
-
var component = components[i];
|
|
22403
|
-
if (_instanceof(component, type)) {
|
|
22404
|
-
return component;
|
|
22405
|
-
}
|
|
22467
|
+
* @internal
|
|
22468
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
22469
|
+
MeshRenderer.prototype._cloneTo.call(this, target);
|
|
22470
|
+
if (this.skin) {
|
|
22471
|
+
target._applySkin(null, target.skin);
|
|
22406
22472
|
}
|
|
22407
|
-
|
|
22473
|
+
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
22408
22474
|
};
|
|
22409
|
-
|
|
22410
|
-
|
|
22411
|
-
|
|
22412
|
-
|
|
22413
|
-
|
|
22414
|
-
|
|
22415
|
-
|
|
22416
|
-
var
|
|
22417
|
-
|
|
22418
|
-
|
|
22419
|
-
|
|
22420
|
-
|
|
22475
|
+
_proto._update = function _update(context) {
|
|
22476
|
+
var skin = this.skin;
|
|
22477
|
+
if ((skin == null ? void 0 : skin.bones.length) > 0) {
|
|
22478
|
+
skin._updateSkinMatrices(this);
|
|
22479
|
+
}
|
|
22480
|
+
var shaderData = this.shaderData;
|
|
22481
|
+
var mesh = this.mesh;
|
|
22482
|
+
var blendShapeManager = mesh._blendShapeManager;
|
|
22483
|
+
blendShapeManager._updateShaderData(shaderData, this);
|
|
22484
|
+
var bones = skin == null ? void 0 : skin.bones;
|
|
22485
|
+
if (bones) {
|
|
22486
|
+
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
22487
|
+
var boneCount = bones.length;
|
|
22488
|
+
var boneDataCreateCache = this._jointDataCreateCache;
|
|
22489
|
+
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
22490
|
+
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
22491
|
+
// directly use max joint count to avoid shader recompile
|
|
22492
|
+
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
|
|
22493
|
+
if (boneCount > remainUniformJointCount) {
|
|
22494
|
+
var engine = this.engine;
|
|
22495
|
+
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
22496
|
+
if (boneCountChange) {
|
|
22497
|
+
var _this__jointTexture;
|
|
22498
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
22499
|
+
this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
|
|
22500
|
+
this._jointTexture.filterMode = TextureFilterMode.Point;
|
|
22501
|
+
this._jointTexture.isGCIgnored = true;
|
|
22502
|
+
}
|
|
22503
|
+
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
22504
|
+
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
22505
|
+
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
22506
|
+
} else {
|
|
22507
|
+
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
22508
|
+
}
|
|
22509
|
+
} else {
|
|
22510
|
+
var _this__jointTexture1;
|
|
22511
|
+
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
22512
|
+
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
22513
|
+
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
22514
|
+
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
22515
|
+
}
|
|
22516
|
+
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
22517
|
+
}
|
|
22518
|
+
if (this._jointTexture) {
|
|
22519
|
+
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
22421
22520
|
}
|
|
22422
22521
|
}
|
|
22423
|
-
|
|
22522
|
+
MeshRenderer.prototype._update.call(this, context);
|
|
22424
22523
|
};
|
|
22425
22524
|
/**
|
|
22426
|
-
*
|
|
22427
|
-
|
|
22428
|
-
|
|
22429
|
-
|
|
22430
|
-
|
|
22431
|
-
|
|
22432
|
-
this._getComponentsInChildren(type, results);
|
|
22433
|
-
return results;
|
|
22434
|
-
};
|
|
22435
|
-
_proto.addChild = function addChild(indexOrChild, child) {
|
|
22436
|
-
var index;
|
|
22437
|
-
if (typeof indexOrChild === "number") {
|
|
22438
|
-
index = indexOrChild;
|
|
22525
|
+
* @internal
|
|
22526
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
22527
|
+
var _this_skin;
|
|
22528
|
+
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
22529
|
+
if (rootBone) {
|
|
22530
|
+
engineMath.BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
|
|
22439
22531
|
} else {
|
|
22440
|
-
|
|
22441
|
-
child = indexOrChild;
|
|
22532
|
+
MeshRenderer.prototype._updateBounds.call(this, worldBounds);
|
|
22442
22533
|
}
|
|
22443
|
-
child._setParent(this, index);
|
|
22444
|
-
};
|
|
22445
|
-
/**
|
|
22446
|
-
* Remove child entity.
|
|
22447
|
-
* @param child - The child entity which want to be removed
|
|
22448
|
-
*/ _proto.removeChild = function removeChild(child) {
|
|
22449
|
-
if (child._parent !== this) return;
|
|
22450
|
-
child._setParent(null);
|
|
22451
22534
|
};
|
|
22452
|
-
|
|
22453
|
-
|
|
22454
|
-
|
|
22455
|
-
|
|
22456
|
-
|
|
22457
|
-
|
|
22458
|
-
|
|
22459
|
-
|
|
22460
|
-
|
|
22461
|
-
|
|
22462
|
-
|
|
22463
|
-
|
|
22464
|
-
|
|
22465
|
-
|
|
22466
|
-
|
|
22467
|
-
|
|
22468
|
-
var children = this._children;
|
|
22469
|
-
for(var i = 0, n = children.length; i < n; i++){
|
|
22470
|
-
var target = children[i].findByName(name);
|
|
22471
|
-
if (target) {
|
|
22472
|
-
return target;
|
|
22535
|
+
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
22536
|
+
var mesh = this._mesh;
|
|
22537
|
+
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
22538
|
+
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
22539
|
+
if (lastBlendShapeWeights) {
|
|
22540
|
+
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
22541
|
+
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
22542
|
+
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
22543
|
+
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
22544
|
+
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
22545
|
+
} else {
|
|
22546
|
+
for(var i = 0; i < newBlendShapeCount; i++){
|
|
22547
|
+
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
22548
|
+
}
|
|
22549
|
+
}
|
|
22550
|
+
this._blendShapeWeights = newBlendShapeWeights;
|
|
22473
22551
|
}
|
|
22552
|
+
} else {
|
|
22553
|
+
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
22474
22554
|
}
|
|
22475
|
-
return null;
|
|
22476
22555
|
};
|
|
22477
|
-
|
|
22478
|
-
|
|
22479
|
-
* @param path - The path of the entity eg: /entity
|
|
22480
|
-
* @returns The component which be found
|
|
22481
|
-
*/ _proto.findByPath = function findByPath(path) {
|
|
22482
|
-
var splits = path.split("/").filter(Boolean);
|
|
22483
|
-
if (!splits.length) {
|
|
22484
|
-
return this;
|
|
22485
|
-
}
|
|
22486
|
-
return Entity._findChildByName(this, 0, splits, 0);
|
|
22556
|
+
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
22557
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
22487
22558
|
};
|
|
22488
|
-
|
|
22489
|
-
|
|
22490
|
-
|
|
22491
|
-
|
|
22492
|
-
|
|
22493
|
-
|
|
22494
|
-
|
|
22495
|
-
|
|
22496
|
-
|
|
22497
|
-
|
|
22559
|
+
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
22560
|
+
switch(type){
|
|
22561
|
+
case SkinUpdateFlag.BoneCountChanged:
|
|
22562
|
+
var shaderData = this.shaderData;
|
|
22563
|
+
if (value > 0) {
|
|
22564
|
+
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
22565
|
+
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
22566
|
+
} else {
|
|
22567
|
+
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
22568
|
+
}
|
|
22569
|
+
break;
|
|
22570
|
+
case SkinUpdateFlag.RootBoneChanged:
|
|
22571
|
+
this._setTransformEntity(value);
|
|
22572
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
22573
|
+
break;
|
|
22574
|
+
}
|
|
22498
22575
|
};
|
|
22499
|
-
|
|
22500
|
-
|
|
22501
|
-
|
|
22502
|
-
var
|
|
22503
|
-
|
|
22504
|
-
|
|
22505
|
-
|
|
22506
|
-
|
|
22507
|
-
|
|
22508
|
-
|
|
22509
|
-
|
|
22510
|
-
|
|
22576
|
+
_proto._applySkin = function _applySkin(lastSkin, value) {
|
|
22577
|
+
var _lastSkin_bones, _value_bones;
|
|
22578
|
+
var _lastSkin_bones_length;
|
|
22579
|
+
var lastSkinBoneCount = (_lastSkin_bones_length = lastSkin == null ? void 0 : (_lastSkin_bones = lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
|
|
22580
|
+
var _lastSkin_rootBone;
|
|
22581
|
+
var lastRootBone = (_lastSkin_rootBone = lastSkin == null ? void 0 : lastSkin.rootBone) != null ? _lastSkin_rootBone : this.entity;
|
|
22582
|
+
lastSkin == null ? void 0 : lastSkin._updatedManager.removeListener(this._onSkinUpdated);
|
|
22583
|
+
var _value_bones_length;
|
|
22584
|
+
var skinBoneCount = (_value_bones_length = value == null ? void 0 : (_value_bones = value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
22585
|
+
var _value_rootBone;
|
|
22586
|
+
var rootBone = (_value_rootBone = value == null ? void 0 : value.rootBone) != null ? _value_rootBone : this.entity;
|
|
22587
|
+
value == null ? void 0 : value._updatedManager.addListener(this._onSkinUpdated);
|
|
22588
|
+
if (lastSkinBoneCount !== skinBoneCount) {
|
|
22589
|
+
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
22590
|
+
}
|
|
22591
|
+
if (lastRootBone !== rootBone) {
|
|
22592
|
+
this._onSkinUpdated(SkinUpdateFlag.RootBoneChanged, rootBone);
|
|
22511
22593
|
}
|
|
22512
|
-
children.length = 0;
|
|
22513
22594
|
};
|
|
22514
|
-
|
|
22515
|
-
|
|
22516
|
-
|
|
22517
|
-
|
|
22595
|
+
_create_class(SkinnedMeshRenderer, [
|
|
22596
|
+
{
|
|
22597
|
+
key: "skin",
|
|
22598
|
+
get: /**
|
|
22599
|
+
* Skin of the SkinnedMeshRenderer.
|
|
22600
|
+
*/ function get() {
|
|
22601
|
+
return this._skin;
|
|
22602
|
+
},
|
|
22603
|
+
set: function set(value) {
|
|
22604
|
+
var lastSkin = this._skin;
|
|
22605
|
+
if (lastSkin !== value) {
|
|
22606
|
+
this._applySkin(lastSkin, value);
|
|
22607
|
+
this._skin = value;
|
|
22608
|
+
}
|
|
22609
|
+
}
|
|
22610
|
+
},
|
|
22611
|
+
{
|
|
22612
|
+
key: "blendShapeWeights",
|
|
22613
|
+
get: /**
|
|
22614
|
+
* The weights of the BlendShapes.
|
|
22615
|
+
* @remarks Array index is BlendShape index.
|
|
22616
|
+
*/ function get() {
|
|
22617
|
+
this._checkBlendShapeWeightLength();
|
|
22618
|
+
return this._blendShapeWeights;
|
|
22619
|
+
},
|
|
22620
|
+
set: function set(value) {
|
|
22621
|
+
this._checkBlendShapeWeightLength();
|
|
22622
|
+
var blendShapeWeights = this._blendShapeWeights;
|
|
22623
|
+
if (value.length <= blendShapeWeights.length) {
|
|
22624
|
+
blendShapeWeights.set(value);
|
|
22625
|
+
} else {
|
|
22626
|
+
for(var i = 0, n = blendShapeWeights.length; i < n; i++){
|
|
22627
|
+
blendShapeWeights[i] = value[i];
|
|
22628
|
+
}
|
|
22629
|
+
}
|
|
22630
|
+
}
|
|
22631
|
+
},
|
|
22632
|
+
{
|
|
22633
|
+
key: "localBounds",
|
|
22634
|
+
get: /**
|
|
22635
|
+
* Local bounds.
|
|
22636
|
+
*/ function get() {
|
|
22637
|
+
return this._localBounds;
|
|
22638
|
+
},
|
|
22639
|
+
set: function set(value) {
|
|
22640
|
+
if (this._localBounds !== value) {
|
|
22641
|
+
this._localBounds.copyFrom(value);
|
|
22642
|
+
}
|
|
22643
|
+
}
|
|
22644
|
+
},
|
|
22645
|
+
{
|
|
22646
|
+
key: "rootBone",
|
|
22647
|
+
get: /**
|
|
22648
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
22649
|
+
*/ function get() {
|
|
22650
|
+
return this.skin.rootBone;
|
|
22651
|
+
},
|
|
22652
|
+
set: function set(value) {
|
|
22653
|
+
this.skin.rootBone = value;
|
|
22654
|
+
}
|
|
22655
|
+
},
|
|
22656
|
+
{
|
|
22657
|
+
key: "bones",
|
|
22658
|
+
get: /**
|
|
22659
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
22660
|
+
*/ function get() {
|
|
22661
|
+
return this.skin.bones;
|
|
22662
|
+
},
|
|
22663
|
+
set: function set(value) {
|
|
22664
|
+
this.skin.bones = value;
|
|
22665
|
+
}
|
|
22666
|
+
}
|
|
22667
|
+
]);
|
|
22668
|
+
return SkinnedMeshRenderer;
|
|
22669
|
+
}(MeshRenderer);
|
|
22670
|
+
// @TODO: different shader type should use different count, not always 48
|
|
22671
|
+
/** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
|
|
22672
|
+
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
22673
|
+
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
22674
|
+
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
22675
|
+
__decorate([
|
|
22676
|
+
ignoreClone
|
|
22677
|
+
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
22678
|
+
__decorate([
|
|
22679
|
+
deepClone
|
|
22680
|
+
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
22681
|
+
__decorate([
|
|
22682
|
+
ignoreClone
|
|
22683
|
+
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
22684
|
+
__decorate([
|
|
22685
|
+
ignoreClone
|
|
22686
|
+
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
22687
|
+
__decorate([
|
|
22688
|
+
ignoreClone
|
|
22689
|
+
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
22690
|
+
__decorate([
|
|
22691
|
+
ignoreClone
|
|
22692
|
+
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
22693
|
+
__decorate([
|
|
22694
|
+
deepClone
|
|
22695
|
+
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
22696
|
+
__decorate([
|
|
22697
|
+
ignoreClone
|
|
22698
|
+
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
22699
|
+
__decorate([
|
|
22700
|
+
ignoreClone
|
|
22701
|
+
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
22702
|
+
|
|
22703
|
+
/**
|
|
22704
|
+
* @internal
|
|
22705
|
+
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
22706
|
+
function BasicResources(engine) {
|
|
22707
|
+
this.engine = engine;
|
|
22708
|
+
// prettier-ignore
|
|
22709
|
+
var vertices = new Float32Array([
|
|
22710
|
+
-1,
|
|
22711
|
+
-1,
|
|
22712
|
+
0,
|
|
22713
|
+
1,
|
|
22714
|
+
3,
|
|
22715
|
+
-1,
|
|
22716
|
+
2,
|
|
22717
|
+
1,
|
|
22718
|
+
-1,
|
|
22719
|
+
3,
|
|
22720
|
+
0,
|
|
22721
|
+
-1
|
|
22722
|
+
]); // left-top
|
|
22723
|
+
// prettier-ignore
|
|
22724
|
+
var flipYVertices = new Float32Array([
|
|
22725
|
+
3,
|
|
22726
|
+
-1,
|
|
22727
|
+
2,
|
|
22728
|
+
0,
|
|
22729
|
+
-1,
|
|
22730
|
+
-1,
|
|
22731
|
+
0,
|
|
22732
|
+
0,
|
|
22733
|
+
-1,
|
|
22734
|
+
3,
|
|
22735
|
+
0,
|
|
22736
|
+
2
|
|
22737
|
+
]); // left-top
|
|
22738
|
+
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
22739
|
+
blitMaterial._addReferCount(1);
|
|
22740
|
+
blitMaterial.renderState.depthState.enabled = false;
|
|
22741
|
+
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
22742
|
+
var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
|
|
22743
|
+
blitScreenMaterial._addReferCount(1);
|
|
22744
|
+
blitScreenMaterial.renderState.depthState.enabled = false;
|
|
22745
|
+
blitScreenMaterial.renderState.depthState.writeEnabled = false;
|
|
22746
|
+
this.blitMaterial = blitMaterial;
|
|
22747
|
+
this.blitScreenMaterial = blitScreenMaterial;
|
|
22748
|
+
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
22749
|
+
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
22750
|
+
// Create white and magenta textures
|
|
22751
|
+
var whitePixel = new Uint8Array([
|
|
22752
|
+
255,
|
|
22753
|
+
255,
|
|
22754
|
+
255,
|
|
22755
|
+
255
|
|
22756
|
+
]);
|
|
22757
|
+
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
22758
|
+
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
22759
|
+
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
22760
|
+
if (isWebGL2) {
|
|
22761
|
+
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
22762
|
+
var whitePixel32 = new Uint32Array([
|
|
22763
|
+
255,
|
|
22764
|
+
255,
|
|
22765
|
+
255,
|
|
22766
|
+
255
|
|
22767
|
+
]);
|
|
22768
|
+
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
|
|
22769
|
+
}
|
|
22770
|
+
this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
|
|
22771
|
+
this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
|
|
22772
|
+
this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
|
|
22773
|
+
this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
|
|
22774
|
+
this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
|
|
22775
|
+
}
|
|
22776
|
+
var _proto = BasicResources.prototype;
|
|
22777
|
+
/**
|
|
22778
|
+
* @internal
|
|
22779
|
+
*/ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
|
|
22780
|
+
return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
|
|
22781
|
+
};
|
|
22782
|
+
/**
|
|
22783
|
+
* @internal
|
|
22784
|
+
*/ _proto._initialize = function _initialize() {
|
|
22785
|
+
var _this = this;
|
|
22786
|
+
return new Promise(function(resolve, reject) {
|
|
22787
|
+
PrefilteredDFG.create(_this.engine).then(function(texture) {
|
|
22788
|
+
_this._prefilteredDFGTexture = texture;
|
|
22789
|
+
resolve(_this);
|
|
22790
|
+
}).catch(reject);
|
|
22791
|
+
});
|
|
22792
|
+
};
|
|
22793
|
+
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
22794
|
+
var mesh = new ModelMesh(engine);
|
|
22795
|
+
mesh._addReferCount(1);
|
|
22796
|
+
mesh.setVertexElements([
|
|
22797
|
+
new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
|
|
22798
|
+
]);
|
|
22799
|
+
var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
|
|
22800
|
+
mesh.setVertexBufferBinding(buffer, 16);
|
|
22801
|
+
mesh.addSubMesh(0, 3, MeshTopology.Triangles);
|
|
22802
|
+
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
22803
|
+
_inherits(_class, ContentRestorer);
|
|
22804
|
+
function _class() {
|
|
22805
|
+
return ContentRestorer.call(this, mesh) || this;
|
|
22806
|
+
}
|
|
22807
|
+
var _proto = _class.prototype;
|
|
22808
|
+
_proto.restoreContent = function restoreContent() {
|
|
22809
|
+
buffer.setData(buffer.data);
|
|
22810
|
+
};
|
|
22811
|
+
return _class;
|
|
22812
|
+
}(ContentRestorer))());
|
|
22813
|
+
return mesh;
|
|
22814
|
+
};
|
|
22815
|
+
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
|
|
22816
|
+
var texture;
|
|
22817
|
+
switch(type){
|
|
22818
|
+
case 0:
|
|
22819
|
+
var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
|
|
22820
|
+
texture2D.setPixelBuffer(pixel);
|
|
22821
|
+
texture = texture2D;
|
|
22822
|
+
break;
|
|
22823
|
+
case 2:
|
|
22824
|
+
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
|
|
22825
|
+
texture2DArray.setPixelBuffer(0, pixel);
|
|
22826
|
+
texture = texture2DArray;
|
|
22827
|
+
break;
|
|
22828
|
+
case 1:
|
|
22829
|
+
var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
|
|
22830
|
+
for(var i = 0; i < 6; i++){
|
|
22831
|
+
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
22832
|
+
}
|
|
22833
|
+
texture = textureCube;
|
|
22834
|
+
break;
|
|
22835
|
+
default:
|
|
22836
|
+
throw "Invalid texture type";
|
|
22837
|
+
}
|
|
22838
|
+
texture.isGCIgnored = true;
|
|
22839
|
+
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
22840
|
+
_inherits(_class, ContentRestorer);
|
|
22841
|
+
function _class() {
|
|
22842
|
+
return ContentRestorer.call(this, texture) || this;
|
|
22843
|
+
}
|
|
22844
|
+
var _proto = _class.prototype;
|
|
22845
|
+
_proto.restoreContent = function restoreContent() {
|
|
22846
|
+
switch(type){
|
|
22847
|
+
case 0:
|
|
22848
|
+
this.resource.setPixelBuffer(pixel);
|
|
22849
|
+
break;
|
|
22850
|
+
case 2:
|
|
22851
|
+
this.resource.setPixelBuffer(0, pixel);
|
|
22852
|
+
break;
|
|
22853
|
+
case 1:
|
|
22854
|
+
for(var i = 0; i < 6; i++){
|
|
22855
|
+
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
22856
|
+
}
|
|
22857
|
+
break;
|
|
22858
|
+
}
|
|
22859
|
+
};
|
|
22860
|
+
return _class;
|
|
22861
|
+
}(ContentRestorer))());
|
|
22862
|
+
return texture;
|
|
22863
|
+
};
|
|
22864
|
+
_proto._create2DMaterial = function _create2DMaterial(engine, shader) {
|
|
22865
|
+
var material = new Material(engine, shader);
|
|
22866
|
+
var renderState = material.renderState;
|
|
22867
|
+
var target = renderState.blendState.targetBlendState;
|
|
22868
|
+
target.enabled = true;
|
|
22869
|
+
target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
|
|
22870
|
+
target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
22871
|
+
target.sourceAlphaBlendFactor = BlendFactor.One;
|
|
22872
|
+
target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
22873
|
+
target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
|
|
22874
|
+
renderState.depthState.writeEnabled = false;
|
|
22875
|
+
renderState.rasterState.cullMode = CullMode.Off;
|
|
22876
|
+
renderState.renderQueueType = RenderQueueType.Transparent;
|
|
22877
|
+
material.isGCIgnored = true;
|
|
22878
|
+
return material;
|
|
22879
|
+
};
|
|
22880
|
+
_proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
|
|
22881
|
+
var material = new Material(engine, Shader.find(shaderName));
|
|
22882
|
+
material.isGCIgnored = true;
|
|
22883
|
+
material.shaderData.setColor("material_BaseColor", new engineMath.Color(1.0, 0.0, 1.01, 1.0));
|
|
22884
|
+
return material;
|
|
22885
|
+
};
|
|
22886
|
+
_proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
|
|
22887
|
+
var material = new Material(engine, Shader.find("SpriteMask"));
|
|
22888
|
+
material.isGCIgnored = true;
|
|
22889
|
+
return material;
|
|
22890
|
+
};
|
|
22891
|
+
BasicResources.getMaskInteractionRenderStates = function getMaskInteractionRenderStates(maskInteraction) {
|
|
22892
|
+
var visibleInsideMask = maskInteraction === SpriteMaskInteraction.VisibleInsideMask;
|
|
22893
|
+
var renderStates;
|
|
22894
|
+
var compareFunction;
|
|
22895
|
+
if (visibleInsideMask) {
|
|
22896
|
+
renderStates = BasicResources._maskReadInsideRenderStates;
|
|
22897
|
+
if (renderStates) {
|
|
22898
|
+
return renderStates;
|
|
22899
|
+
}
|
|
22900
|
+
BasicResources._maskReadInsideRenderStates = renderStates = {};
|
|
22901
|
+
compareFunction = CompareFunction.LessEqual;
|
|
22902
|
+
} else {
|
|
22903
|
+
renderStates = BasicResources._maskReadOutsideRenderStates;
|
|
22904
|
+
if (renderStates) {
|
|
22905
|
+
return renderStates;
|
|
22906
|
+
}
|
|
22907
|
+
BasicResources._maskReadOutsideRenderStates = renderStates = {};
|
|
22908
|
+
compareFunction = CompareFunction.Greater;
|
|
22909
|
+
}
|
|
22910
|
+
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
22911
|
+
renderStates[RenderStateElementKey.StencilStateWriteMask] = 0x00;
|
|
22912
|
+
renderStates[RenderStateElementKey.StencilStateReferenceValue] = 1;
|
|
22913
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = compareFunction;
|
|
22914
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = compareFunction;
|
|
22915
|
+
return renderStates;
|
|
22916
|
+
};
|
|
22917
|
+
BasicResources.getMaskTypeRenderStates = function getMaskTypeRenderStates(maskType) {
|
|
22918
|
+
var isIncrement = maskType === RenderQueueMaskType.Increment;
|
|
22919
|
+
var renderStates;
|
|
22920
|
+
var passOperation;
|
|
22921
|
+
if (isIncrement) {
|
|
22922
|
+
renderStates = BasicResources._maskWriteIncrementRenderStates;
|
|
22923
|
+
if (renderStates) {
|
|
22924
|
+
return renderStates;
|
|
22925
|
+
}
|
|
22926
|
+
BasicResources._maskWriteIncrementRenderStates = renderStates = {};
|
|
22927
|
+
passOperation = StencilOperation.IncrementSaturate;
|
|
22928
|
+
} else {
|
|
22929
|
+
renderStates = BasicResources._maskWriteDecrementRenderStates;
|
|
22930
|
+
if (renderStates) {
|
|
22931
|
+
return renderStates;
|
|
22932
|
+
}
|
|
22933
|
+
BasicResources._maskWriteDecrementRenderStates = renderStates = {};
|
|
22934
|
+
passOperation = StencilOperation.DecrementSaturate;
|
|
22935
|
+
}
|
|
22936
|
+
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
22937
|
+
renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
|
|
22938
|
+
renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
|
|
22939
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
|
|
22940
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
|
|
22941
|
+
var failStencilOperation = StencilOperation.Keep;
|
|
22942
|
+
renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
|
|
22943
|
+
renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
|
|
22944
|
+
renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
|
|
22945
|
+
renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
|
|
22946
|
+
renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
|
|
22947
|
+
renderStates[RenderStateElementKey.DepthStateEnabled] = false;
|
|
22948
|
+
renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
|
|
22949
|
+
return renderStates;
|
|
22950
|
+
};
|
|
22951
|
+
_create_class(BasicResources, [
|
|
22952
|
+
{
|
|
22953
|
+
key: "prefilteredDFGTexture",
|
|
22954
|
+
get: function get() {
|
|
22955
|
+
return this._prefilteredDFGTexture;
|
|
22956
|
+
}
|
|
22957
|
+
}
|
|
22958
|
+
]);
|
|
22959
|
+
return BasicResources;
|
|
22960
|
+
}();
|
|
22961
|
+
BasicResources._maskReadInsideRenderStates = null;
|
|
22962
|
+
BasicResources._maskReadOutsideRenderStates = null;
|
|
22963
|
+
BasicResources._maskWriteIncrementRenderStates = null;
|
|
22964
|
+
BasicResources._maskWriteDecrementRenderStates = null;
|
|
22965
|
+
|
|
22966
|
+
function _is_native_reflect_construct() {
|
|
22967
|
+
// Since Reflect.construct can't be properly polyfilled, some
|
|
22968
|
+
// implementations (e.g. core-js@2) don't set the correct internal slots.
|
|
22969
|
+
// Those polyfills don't allow us to subclass built-ins, so we need to
|
|
22970
|
+
// use our fallback implementation.
|
|
22971
|
+
try {
|
|
22972
|
+
// If the internal slots aren't set, this throws an error similar to
|
|
22973
|
+
// TypeError: this is not a Boolean object.
|
|
22974
|
+
var result = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
|
|
22975
|
+
} catch (_) {}
|
|
22976
|
+
return (_is_native_reflect_construct = function() {
|
|
22977
|
+
return !!result;
|
|
22978
|
+
})();
|
|
22979
|
+
}
|
|
22980
|
+
|
|
22981
|
+
function _construct(Parent, args, Class) {
|
|
22982
|
+
if (_is_native_reflect_construct()) _construct = Reflect.construct;
|
|
22983
|
+
else {
|
|
22984
|
+
_construct = function construct(Parent, args, Class) {
|
|
22985
|
+
var a = [null];
|
|
22986
|
+
a.push.apply(a, args);
|
|
22987
|
+
var Constructor = Function.bind.apply(Parent, a);
|
|
22988
|
+
var instance = new Constructor();
|
|
22989
|
+
|
|
22990
|
+
if (Class) _set_prototype_of(instance, Class.prototype);
|
|
22991
|
+
|
|
22992
|
+
return instance;
|
|
22993
|
+
};
|
|
22994
|
+
}
|
|
22995
|
+
|
|
22996
|
+
return _construct.apply(null, arguments);
|
|
22997
|
+
}
|
|
22998
|
+
|
|
22999
|
+
var ComponentCloner = /*#__PURE__*/ function() {
|
|
23000
|
+
function ComponentCloner() {}
|
|
23001
|
+
/**
|
|
23002
|
+
* Clone component.
|
|
23003
|
+
* @param source - Clone source
|
|
23004
|
+
* @param target - Clone target
|
|
23005
|
+
*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
23006
|
+
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
23007
|
+
for(var k in source){
|
|
23008
|
+
CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
|
|
23009
|
+
}
|
|
23010
|
+
source._cloneTo == null ? void 0 : source._cloneTo.call(source, target, srcRoot, targetRoot);
|
|
23011
|
+
};
|
|
23012
|
+
return ComponentCloner;
|
|
23013
|
+
}();
|
|
23014
|
+
|
|
23015
|
+
/**
|
|
23016
|
+
* The entity modify flags.
|
|
23017
|
+
*/ var EntityModifyFlags = /*#__PURE__*/ function(EntityModifyFlags) {
|
|
23018
|
+
/** The parent changes. */ EntityModifyFlags[EntityModifyFlags["Parent"] = 1] = "Parent";
|
|
23019
|
+
/** The child changes. */ EntityModifyFlags[EntityModifyFlags["Child"] = 2] = "Child";
|
|
23020
|
+
return EntityModifyFlags;
|
|
23021
|
+
}({});
|
|
23022
|
+
|
|
23023
|
+
/**
|
|
23024
|
+
* Entity, be used as components container.
|
|
23025
|
+
*/ var Entity = /*#__PURE__*/ function(EngineObject) {
|
|
23026
|
+
_inherits(Entity, EngineObject);
|
|
23027
|
+
function Entity(engine, name) {
|
|
23028
|
+
for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
23029
|
+
components[_key - 2] = arguments[_key];
|
|
23030
|
+
}
|
|
23031
|
+
var _this;
|
|
23032
|
+
_this = EngineObject.call(this, engine) || this, /** The layer the entity belongs to. */ _this.layer = Layer.Layer0, /** @internal */ _this._isActiveInHierarchy = false, /** @internal */ _this._isActiveInScene = false, /** @internal */ _this._components = [], /** @internal */ _this._scripts = new DisorderedArray(), /** @internal */ _this._children = [], /** @internal */ _this._isRoot = false, /** @internal */ _this._isActive = true, /** @internal */ _this._siblingIndex = -1, /** @internal */ _this._isTemplate = false, /** @internal */ _this._updateFlagManager = new UpdateFlagManager(), _this._parent = null, //--------------------------------------------------------------deprecated----------------------------------------------------------------
|
|
23033
|
+
_this._invModelMatrix = new engineMath.Matrix();
|
|
23034
|
+
_this.name = name != null ? name : "Entity";
|
|
23035
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23036
|
+
_this.addComponent(components[i]);
|
|
23037
|
+
}
|
|
23038
|
+
!_this._transform && _this.addComponent(Transform);
|
|
23039
|
+
_this._inverseWorldMatFlag = _this.registerWorldChangeFlag();
|
|
23040
|
+
return _this;
|
|
23041
|
+
}
|
|
23042
|
+
var _proto = Entity.prototype;
|
|
23043
|
+
/**
|
|
23044
|
+
* Add component based on the component type.
|
|
23045
|
+
* @param type - The type of the component
|
|
23046
|
+
* @param args - The arguments of the component
|
|
23047
|
+
* @returns The component which has been added
|
|
23048
|
+
*/ _proto.addComponent = function addComponent(type) {
|
|
23049
|
+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
|
|
23050
|
+
args[_key - 1] = arguments[_key];
|
|
23051
|
+
}
|
|
23052
|
+
ComponentsDependencies._addCheck(this, type);
|
|
23053
|
+
var component = _construct(type, [].concat([
|
|
23054
|
+
this
|
|
23055
|
+
], args));
|
|
23056
|
+
this._components.push(component);
|
|
23057
|
+
// @todo: temporary solution
|
|
23058
|
+
if (_instanceof(component, Transform)) this._setTransform(component);
|
|
23059
|
+
component._setActive(true, ActiveChangeFlag.All);
|
|
23060
|
+
return component;
|
|
23061
|
+
};
|
|
23062
|
+
/**
|
|
23063
|
+
* Get component which match the type.
|
|
23064
|
+
* @param type - The type of the component
|
|
23065
|
+
* @returns The first component which match type
|
|
23066
|
+
*/ _proto.getComponent = function getComponent(type) {
|
|
23067
|
+
var components = this._components;
|
|
23068
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23069
|
+
var component = components[i];
|
|
23070
|
+
if (_instanceof(component, type)) {
|
|
23071
|
+
return component;
|
|
23072
|
+
}
|
|
23073
|
+
}
|
|
23074
|
+
return null;
|
|
23075
|
+
};
|
|
23076
|
+
/**
|
|
23077
|
+
* Get components which match the type.
|
|
23078
|
+
* @param type - The type of the component
|
|
23079
|
+
* @param results - The components which match type
|
|
23080
|
+
* @returns The components which match type
|
|
23081
|
+
*/ _proto.getComponents = function getComponents(type, results) {
|
|
23082
|
+
results.length = 0;
|
|
23083
|
+
var components = this._components;
|
|
23084
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23085
|
+
var component = components[i];
|
|
23086
|
+
if (_instanceof(component, type)) {
|
|
23087
|
+
results.push(component);
|
|
23088
|
+
}
|
|
23089
|
+
}
|
|
23090
|
+
return results;
|
|
23091
|
+
};
|
|
23092
|
+
/**
|
|
23093
|
+
* Get the components which match the type of the entity and it's children.
|
|
23094
|
+
* @param type - The component type
|
|
23095
|
+
* @param results - The components collection
|
|
23096
|
+
* @returns The components collection which match the type
|
|
23097
|
+
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
23098
|
+
results.length = 0;
|
|
23099
|
+
this._getComponentsInChildren(type, results);
|
|
23100
|
+
return results;
|
|
23101
|
+
};
|
|
23102
|
+
_proto.addChild = function addChild(indexOrChild, child) {
|
|
23103
|
+
var index;
|
|
23104
|
+
if (typeof indexOrChild === "number") {
|
|
23105
|
+
index = indexOrChild;
|
|
23106
|
+
} else {
|
|
23107
|
+
index = undefined;
|
|
23108
|
+
child = indexOrChild;
|
|
23109
|
+
}
|
|
23110
|
+
child._setParent(this, index);
|
|
23111
|
+
};
|
|
23112
|
+
/**
|
|
23113
|
+
* Remove child entity.
|
|
23114
|
+
* @param child - The child entity which want to be removed
|
|
23115
|
+
*/ _proto.removeChild = function removeChild(child) {
|
|
23116
|
+
if (child._parent !== this) return;
|
|
23117
|
+
child._setParent(null);
|
|
23118
|
+
};
|
|
23119
|
+
/**
|
|
23120
|
+
* @deprecated Please use `children` property instead.
|
|
23121
|
+
* Find child entity by index.
|
|
23122
|
+
* @param index - The index of the child entity
|
|
23123
|
+
* @returns The component which be found
|
|
23124
|
+
*/ _proto.getChild = function getChild(index) {
|
|
23125
|
+
return this._children[index];
|
|
23126
|
+
};
|
|
23127
|
+
/**
|
|
23128
|
+
* Find entity by name.
|
|
23129
|
+
* @param name - The name of the entity which want to be found
|
|
23130
|
+
* @returns The component which be found
|
|
23131
|
+
*/ _proto.findByName = function findByName(name) {
|
|
23132
|
+
if (name === this.name) {
|
|
23133
|
+
return this;
|
|
23134
|
+
}
|
|
23135
|
+
var children = this._children;
|
|
23136
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
23137
|
+
var target = children[i].findByName(name);
|
|
23138
|
+
if (target) {
|
|
23139
|
+
return target;
|
|
23140
|
+
}
|
|
23141
|
+
}
|
|
23142
|
+
return null;
|
|
23143
|
+
};
|
|
23144
|
+
/**
|
|
23145
|
+
* Find the entity by path.
|
|
23146
|
+
* @param path - The path of the entity eg: /entity
|
|
23147
|
+
* @returns The component which be found
|
|
23148
|
+
*/ _proto.findByPath = function findByPath(path) {
|
|
23149
|
+
var splits = path.split("/").filter(Boolean);
|
|
23150
|
+
if (!splits.length) {
|
|
23151
|
+
return this;
|
|
23152
|
+
}
|
|
23153
|
+
return Entity._findChildByName(this, 0, splits, 0);
|
|
23154
|
+
};
|
|
23155
|
+
/**
|
|
23156
|
+
* Create child entity.
|
|
23157
|
+
* @param name - The child entity's name
|
|
23158
|
+
* @returns The child entity
|
|
23159
|
+
*/ _proto.createChild = function createChild(name) {
|
|
23160
|
+
var transform = this._transform;
|
|
23161
|
+
var child = transform ? new Entity(this.engine, name, transform.constructor) : new Entity(this.engine, name);
|
|
23162
|
+
child.layer = this.layer;
|
|
23163
|
+
child.parent = this;
|
|
23164
|
+
return child;
|
|
23165
|
+
};
|
|
23166
|
+
/**
|
|
23167
|
+
* Clear children entities.
|
|
23168
|
+
*/ _proto.clearChildren = function clearChildren() {
|
|
23169
|
+
var children = this._children;
|
|
23170
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
23171
|
+
var child = children[i];
|
|
23172
|
+
child._parent = null;
|
|
23173
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
23174
|
+
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
23175
|
+
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
23176
|
+
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
23177
|
+
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
23178
|
+
}
|
|
23179
|
+
children.length = 0;
|
|
23180
|
+
};
|
|
23181
|
+
/**
|
|
23182
|
+
* Clone this entity include children and components.
|
|
23183
|
+
* @returns Cloned entity
|
|
23184
|
+
*/ _proto.clone = function clone() {
|
|
22518
23185
|
var cloneEntity = this._createCloneEntity();
|
|
22519
23186
|
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
|
|
22520
23187
|
return cloneEntity;
|
|
@@ -22527,6 +23194,11 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
22527
23194
|
};
|
|
22528
23195
|
/**
|
|
22529
23196
|
* @internal
|
|
23197
|
+
*/ _proto._remap = function _remap(srcRoot, targetRoot) {
|
|
23198
|
+
return CloneUtils.remapEntity(srcRoot, targetRoot, this);
|
|
23199
|
+
};
|
|
23200
|
+
/**
|
|
23201
|
+
* @internal
|
|
22530
23202
|
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
22531
23203
|
this._isTemplate = true;
|
|
22532
23204
|
this._templateResource = templateResource;
|
|
@@ -22838,834 +23510,143 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
22838
23510
|
};
|
|
22839
23511
|
/**
|
|
22840
23512
|
* @internal
|
|
22841
|
-
*/ Entity.
|
|
22842
|
-
|
|
22843
|
-
|
|
22844
|
-
var
|
|
22845
|
-
|
|
22846
|
-
|
|
22847
|
-
}
|
|
22848
|
-
inversePath.push(searchEntity.siblingIndex);
|
|
22849
|
-
searchEntity = parent;
|
|
22850
|
-
}
|
|
22851
|
-
return true;
|
|
22852
|
-
};
|
|
22853
|
-
/**
|
|
22854
|
-
* @internal
|
|
22855
|
-
*/ Entity._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
|
|
22856
|
-
var entity = rootEntity;
|
|
22857
|
-
for(var i = inversePath.length - 1; i >= 0; i--){
|
|
22858
|
-
entity = entity.children[inversePath[i]];
|
|
22859
|
-
}
|
|
22860
|
-
return entity;
|
|
22861
|
-
};
|
|
22862
|
-
/**
|
|
22863
|
-
* @internal
|
|
22864
|
-
*/ Entity._removeFromChildren = function _removeFromChildren(children, entity) {
|
|
22865
|
-
var count = children.length - 1;
|
|
22866
|
-
for(var i = entity._siblingIndex; i < count; i++){
|
|
22867
|
-
var child = children[i + 1];
|
|
22868
|
-
children[i] = child;
|
|
22869
|
-
child._siblingIndex = i;
|
|
22870
|
-
}
|
|
22871
|
-
children.length = count;
|
|
22872
|
-
entity._siblingIndex = -1;
|
|
22873
|
-
};
|
|
22874
|
-
/**
|
|
22875
|
-
* @internal
|
|
22876
|
-
*/ Entity._addToChildren = function _addToChildren(children, entity, index) {
|
|
22877
|
-
var childCount = children.length;
|
|
22878
|
-
children.length = childCount + 1;
|
|
22879
|
-
if (index === undefined) {
|
|
22880
|
-
children[childCount] = entity;
|
|
22881
|
-
entity._siblingIndex = childCount;
|
|
22882
|
-
} else {
|
|
22883
|
-
if (index < 0 || index > childCount) {
|
|
22884
|
-
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
22885
|
-
}
|
|
22886
|
-
for(var i = childCount; i > index; i--){
|
|
22887
|
-
var swapChild = children[i - 1];
|
|
22888
|
-
swapChild._siblingIndex = i;
|
|
22889
|
-
children[i] = swapChild;
|
|
22890
|
-
}
|
|
22891
|
-
entity._siblingIndex = index;
|
|
22892
|
-
children[index] = entity;
|
|
22893
|
-
}
|
|
22894
|
-
};
|
|
22895
|
-
_create_class(Entity, [
|
|
22896
|
-
{
|
|
22897
|
-
key: "transform",
|
|
22898
|
-
get: /**
|
|
22899
|
-
* The transform of this entity.
|
|
22900
|
-
*/ function get() {
|
|
22901
|
-
return this._transform;
|
|
22902
|
-
}
|
|
22903
|
-
},
|
|
22904
|
-
{
|
|
22905
|
-
key: "isActive",
|
|
22906
|
-
get: /**
|
|
22907
|
-
* Whether to activate locally.
|
|
22908
|
-
*/ function get() {
|
|
22909
|
-
return this._isActive;
|
|
22910
|
-
},
|
|
22911
|
-
set: function set(value) {
|
|
22912
|
-
if (value !== this._isActive) {
|
|
22913
|
-
this._isActive = value;
|
|
22914
|
-
if (value) {
|
|
22915
|
-
var parent = this._parent;
|
|
22916
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
22917
|
-
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
22918
|
-
activeChangeFlag |= ActiveChangeFlag.All;
|
|
22919
|
-
} else {
|
|
22920
|
-
(parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
22921
|
-
(parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
22922
|
-
}
|
|
22923
|
-
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
22924
|
-
} else {
|
|
22925
|
-
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
22926
|
-
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
22927
|
-
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
22928
|
-
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
22929
|
-
}
|
|
22930
|
-
}
|
|
22931
|
-
}
|
|
22932
|
-
},
|
|
22933
|
-
{
|
|
22934
|
-
key: "isActiveInHierarchy",
|
|
22935
|
-
get: /**
|
|
22936
|
-
* Whether it is active in the hierarchy.
|
|
22937
|
-
*/ function get() {
|
|
22938
|
-
return this._isActiveInHierarchy;
|
|
22939
|
-
}
|
|
22940
|
-
},
|
|
22941
|
-
{
|
|
22942
|
-
key: "parent",
|
|
22943
|
-
get: /**
|
|
22944
|
-
* The parent entity.
|
|
22945
|
-
*/ function get() {
|
|
22946
|
-
return this._parent;
|
|
22947
|
-
},
|
|
22948
|
-
set: function set(value) {
|
|
22949
|
-
this._setParent(value);
|
|
22950
|
-
}
|
|
22951
|
-
},
|
|
22952
|
-
{
|
|
22953
|
-
key: "children",
|
|
22954
|
-
get: /**
|
|
22955
|
-
* The children entities
|
|
22956
|
-
*/ function get() {
|
|
22957
|
-
return this._children;
|
|
22958
|
-
}
|
|
22959
|
-
},
|
|
22960
|
-
{
|
|
22961
|
-
key: "childCount",
|
|
22962
|
-
get: /**
|
|
22963
|
-
* @deprecated Please use `children.length` property instead.
|
|
22964
|
-
* Number of the children entities
|
|
22965
|
-
*/ function get() {
|
|
22966
|
-
return this._children.length;
|
|
22967
|
-
}
|
|
22968
|
-
},
|
|
22969
|
-
{
|
|
22970
|
-
key: "scene",
|
|
22971
|
-
get: /**
|
|
22972
|
-
* The scene the entity belongs to.
|
|
22973
|
-
*/ function get() {
|
|
22974
|
-
return this._scene;
|
|
22975
|
-
}
|
|
22976
|
-
},
|
|
22977
|
-
{
|
|
22978
|
-
key: "siblingIndex",
|
|
22979
|
-
get: /**
|
|
22980
|
-
* The sibling index.
|
|
22981
|
-
*/ function get() {
|
|
22982
|
-
return this._siblingIndex;
|
|
22983
|
-
},
|
|
22984
|
-
set: function set(value) {
|
|
22985
|
-
if (this._siblingIndex === -1) {
|
|
22986
|
-
throw "The entity " + this.name + " is not in the hierarchy";
|
|
22987
|
-
}
|
|
22988
|
-
if (this._isRoot) {
|
|
22989
|
-
this._setSiblingIndex(this._scene._rootEntities, value);
|
|
22990
|
-
} else {
|
|
22991
|
-
var parent = this._parent;
|
|
22992
|
-
this._setSiblingIndex(parent._children, value);
|
|
22993
|
-
parent._dispatchModify(EntityModifyFlags.Child, parent);
|
|
22994
|
-
}
|
|
22995
|
-
}
|
|
22996
|
-
}
|
|
22997
|
-
]);
|
|
22998
|
-
return Entity;
|
|
22999
|
-
}(EngineObject);
|
|
23000
|
-
/** @internal */ Entity._tempComponentConstructors = [];
|
|
23001
|
-
|
|
23002
|
-
/**
|
|
23003
|
-
* Skin used for skinned mesh renderer.
|
|
23004
|
-
*/ var Skin = /*#__PURE__*/ function(EngineObject) {
|
|
23005
|
-
_inherits(Skin, EngineObject);
|
|
23006
|
-
function Skin(name) {
|
|
23007
|
-
var _this;
|
|
23008
|
-
_this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
|
|
23009
|
-
return _this;
|
|
23010
|
-
}
|
|
23011
|
-
var _proto = Skin.prototype;
|
|
23012
|
-
/**
|
|
23013
|
-
* @internal
|
|
23014
|
-
*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
|
|
23015
|
-
if (this._updateMark === renderer.engine.time.frameCount) {
|
|
23016
|
-
return;
|
|
23017
|
-
}
|
|
23018
|
-
var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
|
|
23019
|
-
var _this_rootBone;
|
|
23020
|
-
var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
|
|
23021
|
-
for(var i = bones.length - 1; i >= 0; i--){
|
|
23022
|
-
var bone = bones[i];
|
|
23023
|
-
var offset = i * 16;
|
|
23024
|
-
if (bone) {
|
|
23025
|
-
Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
|
|
23026
|
-
} else {
|
|
23027
|
-
skinMatrices.set(bindMatrices[i].elements, offset);
|
|
23028
|
-
}
|
|
23029
|
-
Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
|
|
23030
|
-
}
|
|
23031
|
-
this._updateMark = renderer.engine.time.frameCount;
|
|
23032
|
-
};
|
|
23033
|
-
/**
|
|
23034
|
-
* @internal
|
|
23035
|
-
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
23036
|
-
var paths = new Array();
|
|
23037
|
-
// Clone rootBone
|
|
23038
|
-
var rootBone = this.rootBone;
|
|
23039
|
-
if (rootBone) {
|
|
23040
|
-
var success = Entity._getEntityHierarchyPath(srcRoot, rootBone, paths);
|
|
23041
|
-
target.rootBone = success ? Entity._getEntityByHierarchyPath(targetRoot, paths) : rootBone;
|
|
23042
|
-
}
|
|
23043
|
-
// Clone bones
|
|
23044
|
-
var bones = this.bones;
|
|
23045
|
-
if (bones.length > 0) {
|
|
23046
|
-
var boneCount = bones.length;
|
|
23047
|
-
var destBones = new Array(boneCount);
|
|
23048
|
-
for(var i = 0; i < boneCount; i++){
|
|
23049
|
-
var bone = bones[i];
|
|
23050
|
-
var success1 = Entity._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
23051
|
-
destBones[i] = success1 ? Entity._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
23052
|
-
}
|
|
23053
|
-
target.bones = destBones;
|
|
23054
|
-
}
|
|
23055
|
-
};
|
|
23056
|
-
_create_class(Skin, [
|
|
23057
|
-
{
|
|
23058
|
-
key: "rootBone",
|
|
23059
|
-
get: /**
|
|
23060
|
-
* Root bone.
|
|
23061
|
-
*/ function get() {
|
|
23062
|
-
return this._rootBone;
|
|
23063
|
-
},
|
|
23064
|
-
set: function set(value) {
|
|
23065
|
-
if (this._rootBone !== value) {
|
|
23066
|
-
this._updatedManager.dispatch(1, value);
|
|
23067
|
-
this._rootBone = value;
|
|
23068
|
-
}
|
|
23069
|
-
}
|
|
23070
|
-
},
|
|
23071
|
-
{
|
|
23072
|
-
key: "bones",
|
|
23073
|
-
get: /**
|
|
23074
|
-
* Bones of the skin.
|
|
23075
|
-
*/ function get() {
|
|
23076
|
-
return this._bones;
|
|
23077
|
-
},
|
|
23078
|
-
set: function set(value) {
|
|
23079
|
-
var bones = this._bones;
|
|
23080
|
-
var _value_length;
|
|
23081
|
-
var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
|
|
23082
|
-
var lastBoneCount = bones.length;
|
|
23083
|
-
bones.length = boneCount;
|
|
23084
|
-
for(var i = 0; i < boneCount; i++){
|
|
23085
|
-
bones[i] = value[i];
|
|
23086
|
-
}
|
|
23087
|
-
if (lastBoneCount !== boneCount) {
|
|
23088
|
-
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
23089
|
-
this._updatedManager.dispatch(0, boneCount);
|
|
23090
|
-
}
|
|
23091
|
-
}
|
|
23092
|
-
},
|
|
23093
|
-
{
|
|
23094
|
-
key: "skeleton",
|
|
23095
|
-
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
23096
|
-
var _this_rootBone;
|
|
23097
|
-
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
23098
|
-
},
|
|
23099
|
-
set: function set(value) {
|
|
23100
|
-
var rootBone = this._rootBone;
|
|
23101
|
-
if (rootBone) {
|
|
23102
|
-
rootBone.name = value;
|
|
23103
|
-
}
|
|
23104
|
-
}
|
|
23105
|
-
}
|
|
23106
|
-
]);
|
|
23107
|
-
return Skin;
|
|
23108
|
-
}(EngineObject);
|
|
23109
|
-
__decorate([
|
|
23110
|
-
deepClone
|
|
23111
|
-
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
23112
|
-
__decorate([
|
|
23113
|
-
ignoreClone
|
|
23114
|
-
], Skin.prototype, "_skinMatrices", void 0);
|
|
23115
|
-
__decorate([
|
|
23116
|
-
ignoreClone
|
|
23117
|
-
], Skin.prototype, "_updatedManager", void 0);
|
|
23118
|
-
__decorate([
|
|
23119
|
-
ignoreClone
|
|
23120
|
-
], Skin.prototype, "_rootBone", void 0);
|
|
23121
|
-
__decorate([
|
|
23122
|
-
ignoreClone
|
|
23123
|
-
], Skin.prototype, "_bones", void 0);
|
|
23124
|
-
__decorate([
|
|
23125
|
-
ignoreClone
|
|
23126
|
-
], Skin.prototype, "_updateMark", void 0);
|
|
23127
|
-
var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
|
|
23128
|
-
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
23129
|
-
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
23130
|
-
return SkinUpdateFlag;
|
|
23131
|
-
}({});
|
|
23132
|
-
|
|
23133
|
-
/**
|
|
23134
|
-
* SkinnedMeshRenderer.
|
|
23135
|
-
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
23136
|
-
_inherits(SkinnedMeshRenderer, MeshRenderer);
|
|
23137
|
-
function SkinnedMeshRenderer(entity) {
|
|
23138
|
-
var _this;
|
|
23139
|
-
_this = MeshRenderer.call(this, entity) || this, _this._localBounds = new engineMath.BoundingBox(), _this._jointDataCreateCache = new engineMath.Vector2(-1, -1);
|
|
23140
|
-
_this._skin = null;
|
|
23141
|
-
var rhi = _this.entity.engine._hardwareRenderer;
|
|
23142
|
-
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
23143
|
-
// Limit size to 256 to avoid some problem:
|
|
23144
|
-
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
23145
|
-
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
23146
|
-
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
23147
|
-
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
23148
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
|
|
23149
|
-
_this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
|
|
23150
|
-
var localBounds = _this._localBounds;
|
|
23151
|
-
// @ts-ignore
|
|
23152
|
-
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
23153
|
-
// @ts-ignore
|
|
23154
|
-
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
23155
|
-
return _this;
|
|
23156
|
-
}
|
|
23157
|
-
var _proto = SkinnedMeshRenderer.prototype;
|
|
23158
|
-
/**
|
|
23159
|
-
* @internal
|
|
23160
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
23161
|
-
var _this__jointTexture;
|
|
23162
|
-
MeshRenderer.prototype._onDestroy.call(this);
|
|
23163
|
-
this._jointDataCreateCache = null;
|
|
23164
|
-
this._skin = null;
|
|
23165
|
-
this._blendShapeWeights = null;
|
|
23166
|
-
this._localBounds = null;
|
|
23167
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
23168
|
-
this._jointTexture = null;
|
|
23169
|
-
};
|
|
23170
|
-
/**
|
|
23171
|
-
* @internal
|
|
23172
|
-
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
23173
|
-
MeshRenderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
23174
|
-
if (this.skin) {
|
|
23175
|
-
target._applySkin(null, target.skin);
|
|
23176
|
-
}
|
|
23177
|
-
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
23178
|
-
};
|
|
23179
|
-
_proto._update = function _update(context) {
|
|
23180
|
-
var skin = this.skin;
|
|
23181
|
-
if ((skin == null ? void 0 : skin.bones.length) > 0) {
|
|
23182
|
-
skin._updateSkinMatrices(this);
|
|
23183
|
-
}
|
|
23184
|
-
var shaderData = this.shaderData;
|
|
23185
|
-
var mesh = this.mesh;
|
|
23186
|
-
var blendShapeManager = mesh._blendShapeManager;
|
|
23187
|
-
blendShapeManager._updateShaderData(shaderData, this);
|
|
23188
|
-
var bones = skin == null ? void 0 : skin.bones;
|
|
23189
|
-
if (bones) {
|
|
23190
|
-
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
23191
|
-
var boneCount = bones.length;
|
|
23192
|
-
var boneDataCreateCache = this._jointDataCreateCache;
|
|
23193
|
-
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
23194
|
-
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
23195
|
-
// directly use max joint count to avoid shader recompile
|
|
23196
|
-
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
|
|
23197
|
-
if (boneCount > remainUniformJointCount) {
|
|
23198
|
-
var engine = this.engine;
|
|
23199
|
-
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
23200
|
-
if (boneCountChange) {
|
|
23201
|
-
var _this__jointTexture;
|
|
23202
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
23203
|
-
this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
|
|
23204
|
-
this._jointTexture.filterMode = TextureFilterMode.Point;
|
|
23205
|
-
this._jointTexture.isGCIgnored = true;
|
|
23206
|
-
}
|
|
23207
|
-
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
23208
|
-
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
23209
|
-
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
23210
|
-
} else {
|
|
23211
|
-
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
23212
|
-
}
|
|
23213
|
-
} else {
|
|
23214
|
-
var _this__jointTexture1;
|
|
23215
|
-
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
23216
|
-
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
23217
|
-
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
23218
|
-
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
23219
|
-
}
|
|
23220
|
-
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
23221
|
-
}
|
|
23222
|
-
if (this._jointTexture) {
|
|
23223
|
-
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
23224
|
-
}
|
|
23225
|
-
}
|
|
23226
|
-
MeshRenderer.prototype._update.call(this, context);
|
|
23227
|
-
};
|
|
23228
|
-
/**
|
|
23229
|
-
* @internal
|
|
23230
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
23231
|
-
var _this_skin;
|
|
23232
|
-
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
23233
|
-
if (rootBone) {
|
|
23234
|
-
engineMath.BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
|
|
23235
|
-
} else {
|
|
23236
|
-
MeshRenderer.prototype._updateBounds.call(this, worldBounds);
|
|
23237
|
-
}
|
|
23238
|
-
};
|
|
23239
|
-
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
23240
|
-
var mesh = this._mesh;
|
|
23241
|
-
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
23242
|
-
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
23243
|
-
if (lastBlendShapeWeights) {
|
|
23244
|
-
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
23245
|
-
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
23246
|
-
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
23247
|
-
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
23248
|
-
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
23249
|
-
} else {
|
|
23250
|
-
for(var i = 0; i < newBlendShapeCount; i++){
|
|
23251
|
-
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
23252
|
-
}
|
|
23253
|
-
}
|
|
23254
|
-
this._blendShapeWeights = newBlendShapeWeights;
|
|
23255
|
-
}
|
|
23256
|
-
} else {
|
|
23257
|
-
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
23258
|
-
}
|
|
23259
|
-
};
|
|
23260
|
-
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
23261
|
-
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
23262
|
-
};
|
|
23263
|
-
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
23264
|
-
switch(type){
|
|
23265
|
-
case SkinUpdateFlag.BoneCountChanged:
|
|
23266
|
-
var shaderData = this.shaderData;
|
|
23267
|
-
if (value > 0) {
|
|
23268
|
-
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
23269
|
-
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
23270
|
-
} else {
|
|
23271
|
-
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
23272
|
-
}
|
|
23273
|
-
break;
|
|
23274
|
-
case SkinUpdateFlag.RootBoneChanged:
|
|
23275
|
-
this._setTransformEntity(value);
|
|
23276
|
-
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
23277
|
-
break;
|
|
23513
|
+
*/ Entity._removeFromChildren = function _removeFromChildren(children, entity) {
|
|
23514
|
+
var count = children.length - 1;
|
|
23515
|
+
for(var i = entity._siblingIndex; i < count; i++){
|
|
23516
|
+
var child = children[i + 1];
|
|
23517
|
+
children[i] = child;
|
|
23518
|
+
child._siblingIndex = i;
|
|
23278
23519
|
}
|
|
23520
|
+
children.length = count;
|
|
23521
|
+
entity._siblingIndex = -1;
|
|
23279
23522
|
};
|
|
23280
|
-
|
|
23281
|
-
|
|
23282
|
-
|
|
23283
|
-
var
|
|
23284
|
-
|
|
23285
|
-
|
|
23286
|
-
|
|
23287
|
-
|
|
23288
|
-
|
|
23289
|
-
|
|
23290
|
-
|
|
23291
|
-
|
|
23292
|
-
|
|
23293
|
-
|
|
23294
|
-
|
|
23295
|
-
|
|
23296
|
-
|
|
23523
|
+
/**
|
|
23524
|
+
* @internal
|
|
23525
|
+
*/ Entity._addToChildren = function _addToChildren(children, entity, index) {
|
|
23526
|
+
var childCount = children.length;
|
|
23527
|
+
children.length = childCount + 1;
|
|
23528
|
+
if (index === undefined) {
|
|
23529
|
+
children[childCount] = entity;
|
|
23530
|
+
entity._siblingIndex = childCount;
|
|
23531
|
+
} else {
|
|
23532
|
+
if (index < 0 || index > childCount) {
|
|
23533
|
+
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
23534
|
+
}
|
|
23535
|
+
for(var i = childCount; i > index; i--){
|
|
23536
|
+
var swapChild = children[i - 1];
|
|
23537
|
+
swapChild._siblingIndex = i;
|
|
23538
|
+
children[i] = swapChild;
|
|
23539
|
+
}
|
|
23540
|
+
entity._siblingIndex = index;
|
|
23541
|
+
children[index] = entity;
|
|
23297
23542
|
}
|
|
23298
23543
|
};
|
|
23299
|
-
_create_class(
|
|
23544
|
+
_create_class(Entity, [
|
|
23300
23545
|
{
|
|
23301
|
-
key: "
|
|
23546
|
+
key: "transform",
|
|
23302
23547
|
get: /**
|
|
23303
|
-
*
|
|
23548
|
+
* The transform of this entity.
|
|
23304
23549
|
*/ function get() {
|
|
23305
|
-
return this.
|
|
23306
|
-
},
|
|
23307
|
-
set: function set(value) {
|
|
23308
|
-
var lastSkin = this._skin;
|
|
23309
|
-
if (lastSkin !== value) {
|
|
23310
|
-
this._applySkin(lastSkin, value);
|
|
23311
|
-
this._skin = value;
|
|
23312
|
-
}
|
|
23550
|
+
return this._transform;
|
|
23313
23551
|
}
|
|
23314
23552
|
},
|
|
23315
23553
|
{
|
|
23316
|
-
key: "
|
|
23554
|
+
key: "isActive",
|
|
23317
23555
|
get: /**
|
|
23318
|
-
*
|
|
23319
|
-
* @remarks Array index is BlendShape index.
|
|
23556
|
+
* Whether to activate locally.
|
|
23320
23557
|
*/ function get() {
|
|
23321
|
-
this.
|
|
23322
|
-
return this._blendShapeWeights;
|
|
23558
|
+
return this._isActive;
|
|
23323
23559
|
},
|
|
23324
23560
|
set: function set(value) {
|
|
23325
|
-
this.
|
|
23326
|
-
|
|
23327
|
-
|
|
23328
|
-
|
|
23329
|
-
|
|
23330
|
-
|
|
23331
|
-
|
|
23561
|
+
if (value !== this._isActive) {
|
|
23562
|
+
this._isActive = value;
|
|
23563
|
+
if (value) {
|
|
23564
|
+
var parent = this._parent;
|
|
23565
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
23566
|
+
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
23567
|
+
activeChangeFlag |= ActiveChangeFlag.All;
|
|
23568
|
+
} else {
|
|
23569
|
+
(parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
23570
|
+
(parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
23571
|
+
}
|
|
23572
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
23573
|
+
} else {
|
|
23574
|
+
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
23575
|
+
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
23576
|
+
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
23577
|
+
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
23332
23578
|
}
|
|
23333
23579
|
}
|
|
23334
23580
|
}
|
|
23335
23581
|
},
|
|
23336
23582
|
{
|
|
23337
|
-
key: "
|
|
23583
|
+
key: "isActiveInHierarchy",
|
|
23338
23584
|
get: /**
|
|
23339
|
-
*
|
|
23585
|
+
* Whether it is active in the hierarchy.
|
|
23340
23586
|
*/ function get() {
|
|
23341
|
-
return this.
|
|
23342
|
-
},
|
|
23343
|
-
set: function set(value) {
|
|
23344
|
-
if (this._localBounds !== value) {
|
|
23345
|
-
this._localBounds.copyFrom(value);
|
|
23346
|
-
}
|
|
23587
|
+
return this._isActiveInHierarchy;
|
|
23347
23588
|
}
|
|
23348
23589
|
},
|
|
23349
23590
|
{
|
|
23350
|
-
key: "
|
|
23591
|
+
key: "parent",
|
|
23351
23592
|
get: /**
|
|
23352
|
-
*
|
|
23593
|
+
* The parent entity.
|
|
23353
23594
|
*/ function get() {
|
|
23354
|
-
return this.
|
|
23595
|
+
return this._parent;
|
|
23355
23596
|
},
|
|
23356
23597
|
set: function set(value) {
|
|
23357
|
-
this.
|
|
23598
|
+
this._setParent(value);
|
|
23358
23599
|
}
|
|
23359
23600
|
},
|
|
23360
23601
|
{
|
|
23361
|
-
key: "
|
|
23602
|
+
key: "children",
|
|
23362
23603
|
get: /**
|
|
23363
|
-
*
|
|
23604
|
+
* The children entities
|
|
23364
23605
|
*/ function get() {
|
|
23365
|
-
return this.
|
|
23366
|
-
},
|
|
23367
|
-
set: function set(value) {
|
|
23368
|
-
this.skin.bones = value;
|
|
23369
|
-
}
|
|
23370
|
-
}
|
|
23371
|
-
]);
|
|
23372
|
-
return SkinnedMeshRenderer;
|
|
23373
|
-
}(MeshRenderer);
|
|
23374
|
-
// @TODO: different shader type should use different count, not always 48
|
|
23375
|
-
/** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
|
|
23376
|
-
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
23377
|
-
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
23378
|
-
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
23379
|
-
__decorate([
|
|
23380
|
-
ignoreClone
|
|
23381
|
-
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
23382
|
-
__decorate([
|
|
23383
|
-
deepClone
|
|
23384
|
-
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
23385
|
-
__decorate([
|
|
23386
|
-
ignoreClone
|
|
23387
|
-
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
23388
|
-
__decorate([
|
|
23389
|
-
ignoreClone
|
|
23390
|
-
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
23391
|
-
__decorate([
|
|
23392
|
-
ignoreClone
|
|
23393
|
-
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
23394
|
-
__decorate([
|
|
23395
|
-
ignoreClone
|
|
23396
|
-
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
23397
|
-
__decorate([
|
|
23398
|
-
deepClone
|
|
23399
|
-
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
23400
|
-
__decorate([
|
|
23401
|
-
ignoreClone
|
|
23402
|
-
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
23403
|
-
__decorate([
|
|
23404
|
-
ignoreClone
|
|
23405
|
-
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
23406
|
-
|
|
23407
|
-
/**
|
|
23408
|
-
* @internal
|
|
23409
|
-
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
23410
|
-
function BasicResources(engine) {
|
|
23411
|
-
this.engine = engine;
|
|
23412
|
-
// prettier-ignore
|
|
23413
|
-
var vertices = new Float32Array([
|
|
23414
|
-
-1,
|
|
23415
|
-
-1,
|
|
23416
|
-
0,
|
|
23417
|
-
1,
|
|
23418
|
-
3,
|
|
23419
|
-
-1,
|
|
23420
|
-
2,
|
|
23421
|
-
1,
|
|
23422
|
-
-1,
|
|
23423
|
-
3,
|
|
23424
|
-
0,
|
|
23425
|
-
-1
|
|
23426
|
-
]); // left-top
|
|
23427
|
-
// prettier-ignore
|
|
23428
|
-
var flipYVertices = new Float32Array([
|
|
23429
|
-
3,
|
|
23430
|
-
-1,
|
|
23431
|
-
2,
|
|
23432
|
-
0,
|
|
23433
|
-
-1,
|
|
23434
|
-
-1,
|
|
23435
|
-
0,
|
|
23436
|
-
0,
|
|
23437
|
-
-1,
|
|
23438
|
-
3,
|
|
23439
|
-
0,
|
|
23440
|
-
2
|
|
23441
|
-
]); // left-top
|
|
23442
|
-
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
23443
|
-
blitMaterial._addReferCount(1);
|
|
23444
|
-
blitMaterial.renderState.depthState.enabled = false;
|
|
23445
|
-
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
23446
|
-
var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
|
|
23447
|
-
blitScreenMaterial._addReferCount(1);
|
|
23448
|
-
blitScreenMaterial.renderState.depthState.enabled = false;
|
|
23449
|
-
blitScreenMaterial.renderState.depthState.writeEnabled = false;
|
|
23450
|
-
this.blitMaterial = blitMaterial;
|
|
23451
|
-
this.blitScreenMaterial = blitScreenMaterial;
|
|
23452
|
-
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
23453
|
-
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
23454
|
-
// Create white and magenta textures
|
|
23455
|
-
var whitePixel = new Uint8Array([
|
|
23456
|
-
255,
|
|
23457
|
-
255,
|
|
23458
|
-
255,
|
|
23459
|
-
255
|
|
23460
|
-
]);
|
|
23461
|
-
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
23462
|
-
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
23463
|
-
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
23464
|
-
if (isWebGL2) {
|
|
23465
|
-
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
23466
|
-
var whitePixel32 = new Uint32Array([
|
|
23467
|
-
255,
|
|
23468
|
-
255,
|
|
23469
|
-
255,
|
|
23470
|
-
255
|
|
23471
|
-
]);
|
|
23472
|
-
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
|
|
23473
|
-
}
|
|
23474
|
-
this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
|
|
23475
|
-
this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
|
|
23476
|
-
this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
|
|
23477
|
-
this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
|
|
23478
|
-
this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
|
|
23479
|
-
}
|
|
23480
|
-
var _proto = BasicResources.prototype;
|
|
23481
|
-
/**
|
|
23482
|
-
* @internal
|
|
23483
|
-
*/ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
|
|
23484
|
-
return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
|
|
23485
|
-
};
|
|
23486
|
-
/**
|
|
23487
|
-
* @internal
|
|
23488
|
-
*/ _proto._initialize = function _initialize() {
|
|
23489
|
-
var _this = this;
|
|
23490
|
-
return new Promise(function(resolve, reject) {
|
|
23491
|
-
PrefilteredDFG.create(_this.engine).then(function(texture) {
|
|
23492
|
-
_this._prefilteredDFGTexture = texture;
|
|
23493
|
-
resolve(_this);
|
|
23494
|
-
}).catch(reject);
|
|
23495
|
-
});
|
|
23496
|
-
};
|
|
23497
|
-
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
23498
|
-
var mesh = new ModelMesh(engine);
|
|
23499
|
-
mesh._addReferCount(1);
|
|
23500
|
-
mesh.setVertexElements([
|
|
23501
|
-
new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
|
|
23502
|
-
]);
|
|
23503
|
-
var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
|
|
23504
|
-
mesh.setVertexBufferBinding(buffer, 16);
|
|
23505
|
-
mesh.addSubMesh(0, 3, MeshTopology.Triangles);
|
|
23506
|
-
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
23507
|
-
_inherits(_class, ContentRestorer);
|
|
23508
|
-
function _class() {
|
|
23509
|
-
return ContentRestorer.call(this, mesh) || this;
|
|
23510
|
-
}
|
|
23511
|
-
var _proto = _class.prototype;
|
|
23512
|
-
_proto.restoreContent = function restoreContent() {
|
|
23513
|
-
buffer.setData(buffer.data);
|
|
23514
|
-
};
|
|
23515
|
-
return _class;
|
|
23516
|
-
}(ContentRestorer))());
|
|
23517
|
-
return mesh;
|
|
23518
|
-
};
|
|
23519
|
-
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
|
|
23520
|
-
var texture;
|
|
23521
|
-
switch(type){
|
|
23522
|
-
case 0:
|
|
23523
|
-
var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
|
|
23524
|
-
texture2D.setPixelBuffer(pixel);
|
|
23525
|
-
texture = texture2D;
|
|
23526
|
-
break;
|
|
23527
|
-
case 2:
|
|
23528
|
-
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
|
|
23529
|
-
texture2DArray.setPixelBuffer(0, pixel);
|
|
23530
|
-
texture = texture2DArray;
|
|
23531
|
-
break;
|
|
23532
|
-
case 1:
|
|
23533
|
-
var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
|
|
23534
|
-
for(var i = 0; i < 6; i++){
|
|
23535
|
-
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
23536
|
-
}
|
|
23537
|
-
texture = textureCube;
|
|
23538
|
-
break;
|
|
23539
|
-
default:
|
|
23540
|
-
throw "Invalid texture type";
|
|
23541
|
-
}
|
|
23542
|
-
texture.isGCIgnored = true;
|
|
23543
|
-
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
23544
|
-
_inherits(_class, ContentRestorer);
|
|
23545
|
-
function _class() {
|
|
23546
|
-
return ContentRestorer.call(this, texture) || this;
|
|
23547
|
-
}
|
|
23548
|
-
var _proto = _class.prototype;
|
|
23549
|
-
_proto.restoreContent = function restoreContent() {
|
|
23550
|
-
switch(type){
|
|
23551
|
-
case 0:
|
|
23552
|
-
this.resource.setPixelBuffer(pixel);
|
|
23553
|
-
break;
|
|
23554
|
-
case 2:
|
|
23555
|
-
this.resource.setPixelBuffer(0, pixel);
|
|
23556
|
-
break;
|
|
23557
|
-
case 1:
|
|
23558
|
-
for(var i = 0; i < 6; i++){
|
|
23559
|
-
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
23560
|
-
}
|
|
23561
|
-
break;
|
|
23562
|
-
}
|
|
23563
|
-
};
|
|
23564
|
-
return _class;
|
|
23565
|
-
}(ContentRestorer))());
|
|
23566
|
-
return texture;
|
|
23567
|
-
};
|
|
23568
|
-
_proto._create2DMaterial = function _create2DMaterial(engine, shader) {
|
|
23569
|
-
var material = new Material(engine, shader);
|
|
23570
|
-
var renderState = material.renderState;
|
|
23571
|
-
var target = renderState.blendState.targetBlendState;
|
|
23572
|
-
target.enabled = true;
|
|
23573
|
-
target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
|
|
23574
|
-
target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
23575
|
-
target.sourceAlphaBlendFactor = BlendFactor.One;
|
|
23576
|
-
target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
23577
|
-
target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
|
|
23578
|
-
renderState.depthState.writeEnabled = false;
|
|
23579
|
-
renderState.rasterState.cullMode = CullMode.Off;
|
|
23580
|
-
renderState.renderQueueType = RenderQueueType.Transparent;
|
|
23581
|
-
material.isGCIgnored = true;
|
|
23582
|
-
return material;
|
|
23583
|
-
};
|
|
23584
|
-
_proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
|
|
23585
|
-
var material = new Material(engine, Shader.find(shaderName));
|
|
23586
|
-
material.isGCIgnored = true;
|
|
23587
|
-
material.shaderData.setColor("material_BaseColor", new engineMath.Color(1.0, 0.0, 1.01, 1.0));
|
|
23588
|
-
return material;
|
|
23589
|
-
};
|
|
23590
|
-
_proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
|
|
23591
|
-
var material = new Material(engine, Shader.find("SpriteMask"));
|
|
23592
|
-
material.isGCIgnored = true;
|
|
23593
|
-
return material;
|
|
23594
|
-
};
|
|
23595
|
-
BasicResources.getMaskInteractionRenderStates = function getMaskInteractionRenderStates(maskInteraction) {
|
|
23596
|
-
var visibleInsideMask = maskInteraction === SpriteMaskInteraction.VisibleInsideMask;
|
|
23597
|
-
var renderStates;
|
|
23598
|
-
var compareFunction;
|
|
23599
|
-
if (visibleInsideMask) {
|
|
23600
|
-
renderStates = BasicResources._maskReadInsideRenderStates;
|
|
23601
|
-
if (renderStates) {
|
|
23602
|
-
return renderStates;
|
|
23603
|
-
}
|
|
23604
|
-
BasicResources._maskReadInsideRenderStates = renderStates = {};
|
|
23605
|
-
compareFunction = CompareFunction.LessEqual;
|
|
23606
|
-
} else {
|
|
23607
|
-
renderStates = BasicResources._maskReadOutsideRenderStates;
|
|
23608
|
-
if (renderStates) {
|
|
23609
|
-
return renderStates;
|
|
23606
|
+
return this._children;
|
|
23610
23607
|
}
|
|
23611
|
-
|
|
23612
|
-
|
|
23613
|
-
|
|
23614
|
-
|
|
23615
|
-
|
|
23616
|
-
|
|
23617
|
-
|
|
23618
|
-
|
|
23619
|
-
return renderStates;
|
|
23620
|
-
};
|
|
23621
|
-
BasicResources.getMaskTypeRenderStates = function getMaskTypeRenderStates(maskType) {
|
|
23622
|
-
var isIncrement = maskType === RenderQueueMaskType.Increment;
|
|
23623
|
-
var renderStates;
|
|
23624
|
-
var passOperation;
|
|
23625
|
-
if (isIncrement) {
|
|
23626
|
-
renderStates = BasicResources._maskWriteIncrementRenderStates;
|
|
23627
|
-
if (renderStates) {
|
|
23628
|
-
return renderStates;
|
|
23608
|
+
},
|
|
23609
|
+
{
|
|
23610
|
+
key: "childCount",
|
|
23611
|
+
get: /**
|
|
23612
|
+
* @deprecated Please use `children.length` property instead.
|
|
23613
|
+
* Number of the children entities
|
|
23614
|
+
*/ function get() {
|
|
23615
|
+
return this._children.length;
|
|
23629
23616
|
}
|
|
23630
|
-
|
|
23631
|
-
|
|
23632
|
-
|
|
23633
|
-
|
|
23634
|
-
|
|
23635
|
-
|
|
23617
|
+
},
|
|
23618
|
+
{
|
|
23619
|
+
key: "scene",
|
|
23620
|
+
get: /**
|
|
23621
|
+
* The scene the entity belongs to.
|
|
23622
|
+
*/ function get() {
|
|
23623
|
+
return this._scene;
|
|
23636
23624
|
}
|
|
23637
|
-
|
|
23638
|
-
passOperation = StencilOperation.DecrementSaturate;
|
|
23639
|
-
}
|
|
23640
|
-
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
23641
|
-
renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
|
|
23642
|
-
renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
|
|
23643
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
|
|
23644
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
|
|
23645
|
-
var failStencilOperation = StencilOperation.Keep;
|
|
23646
|
-
renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
|
|
23647
|
-
renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
|
|
23648
|
-
renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
|
|
23649
|
-
renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
|
|
23650
|
-
renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
|
|
23651
|
-
renderStates[RenderStateElementKey.DepthStateEnabled] = false;
|
|
23652
|
-
renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
|
|
23653
|
-
return renderStates;
|
|
23654
|
-
};
|
|
23655
|
-
_create_class(BasicResources, [
|
|
23625
|
+
},
|
|
23656
23626
|
{
|
|
23657
|
-
key: "
|
|
23658
|
-
get:
|
|
23659
|
-
|
|
23627
|
+
key: "siblingIndex",
|
|
23628
|
+
get: /**
|
|
23629
|
+
* The sibling index.
|
|
23630
|
+
*/ function get() {
|
|
23631
|
+
return this._siblingIndex;
|
|
23632
|
+
},
|
|
23633
|
+
set: function set(value) {
|
|
23634
|
+
if (this._siblingIndex === -1) {
|
|
23635
|
+
throw "The entity " + this.name + " is not in the hierarchy";
|
|
23636
|
+
}
|
|
23637
|
+
if (this._isRoot) {
|
|
23638
|
+
this._setSiblingIndex(this._scene._rootEntities, value);
|
|
23639
|
+
} else {
|
|
23640
|
+
var parent = this._parent;
|
|
23641
|
+
this._setSiblingIndex(parent._children, value);
|
|
23642
|
+
parent._dispatchModify(EntityModifyFlags.Child, parent);
|
|
23643
|
+
}
|
|
23660
23644
|
}
|
|
23661
23645
|
}
|
|
23662
23646
|
]);
|
|
23663
|
-
return
|
|
23664
|
-
}();
|
|
23665
|
-
|
|
23666
|
-
BasicResources._maskReadOutsideRenderStates = null;
|
|
23667
|
-
BasicResources._maskWriteIncrementRenderStates = null;
|
|
23668
|
-
BasicResources._maskWriteDecrementRenderStates = null;
|
|
23647
|
+
return Entity;
|
|
23648
|
+
}(EngineObject);
|
|
23649
|
+
/** @internal */ Entity._tempComponentConstructors = [];
|
|
23669
23650
|
|
|
23670
23651
|
var ObjectPool = /*#__PURE__*/ function() {
|
|
23671
23652
|
function ObjectPool(type) {
|
|
@@ -29030,6 +29011,184 @@ var PointerMethods = /*#__PURE__*/ function(PointerMethods) {
|
|
|
29030
29011
|
return PointerMethods;
|
|
29031
29012
|
}({});
|
|
29032
29013
|
|
|
29014
|
+
/**
|
|
29015
|
+
* Signal is a typed event mechanism for Galacean Engine.
|
|
29016
|
+
* @typeParam T - Tuple type of the signal arguments
|
|
29017
|
+
*/ var Signal = /*#__PURE__*/ function() {
|
|
29018
|
+
function Signal() {
|
|
29019
|
+
this._listeners = new SafeLoopArray();
|
|
29020
|
+
}
|
|
29021
|
+
var _proto = Signal.prototype;
|
|
29022
|
+
_proto.on = function on(fnOrTarget, targetOrMethodName) {
|
|
29023
|
+
for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
29024
|
+
args[_key - 2] = arguments[_key];
|
|
29025
|
+
}
|
|
29026
|
+
this._addListener.apply(this, [].concat([
|
|
29027
|
+
fnOrTarget,
|
|
29028
|
+
targetOrMethodName,
|
|
29029
|
+
false
|
|
29030
|
+
], args));
|
|
29031
|
+
};
|
|
29032
|
+
_proto.once = function once(fnOrTarget, targetOrMethodName) {
|
|
29033
|
+
for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
29034
|
+
args[_key - 2] = arguments[_key];
|
|
29035
|
+
}
|
|
29036
|
+
this._addListener.apply(this, [].concat([
|
|
29037
|
+
fnOrTarget,
|
|
29038
|
+
targetOrMethodName,
|
|
29039
|
+
true
|
|
29040
|
+
], args));
|
|
29041
|
+
};
|
|
29042
|
+
_proto.off = function off(fnOrTarget, targetOrMethodName) {
|
|
29043
|
+
if (typeof fnOrTarget === "function") {
|
|
29044
|
+
var target = targetOrMethodName != null ? targetOrMethodName : null;
|
|
29045
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29046
|
+
if (listener.fn === fnOrTarget && listener.target === target) {
|
|
29047
|
+
listener.destroyed = true;
|
|
29048
|
+
return true;
|
|
29049
|
+
}
|
|
29050
|
+
return false;
|
|
29051
|
+
});
|
|
29052
|
+
} else {
|
|
29053
|
+
var target1 = fnOrTarget;
|
|
29054
|
+
var methodName = targetOrMethodName;
|
|
29055
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29056
|
+
if (listener.target === target1 && listener.methodName === methodName) {
|
|
29057
|
+
listener.destroyed = true;
|
|
29058
|
+
return true;
|
|
29059
|
+
}
|
|
29060
|
+
return false;
|
|
29061
|
+
});
|
|
29062
|
+
}
|
|
29063
|
+
};
|
|
29064
|
+
/**
|
|
29065
|
+
* Remove all listeners, or all listeners for a specific target.
|
|
29066
|
+
* @param target - If provided, only remove listeners bound to this target
|
|
29067
|
+
*/ _proto.removeAll = function removeAll(target) {
|
|
29068
|
+
if (target !== undefined) {
|
|
29069
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29070
|
+
if (listener.target === target) {
|
|
29071
|
+
return listener.destroyed = true;
|
|
29072
|
+
}
|
|
29073
|
+
return false;
|
|
29074
|
+
});
|
|
29075
|
+
} else {
|
|
29076
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29077
|
+
return listener.destroyed = true;
|
|
29078
|
+
});
|
|
29079
|
+
}
|
|
29080
|
+
};
|
|
29081
|
+
/**
|
|
29082
|
+
* Invoke the signal, calling all listeners in order.
|
|
29083
|
+
* @param args - Arguments to pass to each listener
|
|
29084
|
+
*/ _proto.invoke = function invoke() {
|
|
29085
|
+
var _this, _loop = function(i, n) {
|
|
29086
|
+
var listener = listeners[i];
|
|
29087
|
+
if (listener.destroyed) return "continue";
|
|
29088
|
+
if (listener.methodName && listener.target.destroyed) {
|
|
29089
|
+
listener.destroyed = true;
|
|
29090
|
+
_this._listeners.findAndRemove(function(l) {
|
|
29091
|
+
return l === listener;
|
|
29092
|
+
});
|
|
29093
|
+
return "continue";
|
|
29094
|
+
}
|
|
29095
|
+
listener.fn.apply(listener.target, args);
|
|
29096
|
+
if (listener.once) {
|
|
29097
|
+
listener.destroyed = true;
|
|
29098
|
+
_this._listeners.findAndRemove(function(l) {
|
|
29099
|
+
return l === listener;
|
|
29100
|
+
});
|
|
29101
|
+
}
|
|
29102
|
+
};
|
|
29103
|
+
for(var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++){
|
|
29104
|
+
args[_key] = arguments[_key];
|
|
29105
|
+
}
|
|
29106
|
+
var listeners = this._listeners.getLoopArray();
|
|
29107
|
+
for(var i = 0, n = listeners.length; i < n; i++)_this = this, _loop(i);
|
|
29108
|
+
};
|
|
29109
|
+
/**
|
|
29110
|
+
* @internal
|
|
29111
|
+
* Clone listeners to target signal, remapping entity/component references.
|
|
29112
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
29113
|
+
var listeners = this._listeners.getLoopArray();
|
|
29114
|
+
for(var i = 0, n = listeners.length; i < n; i++){
|
|
29115
|
+
var listener = listeners[i];
|
|
29116
|
+
if (listener.destroyed || !listener.methodName) continue;
|
|
29117
|
+
var clonedTarget = CloneUtils.remapComponent(srcRoot, targetRoot, listener.target);
|
|
29118
|
+
if (clonedTarget) {
|
|
29119
|
+
var clonedArgs = this._cloneArguments(listener.arguments, srcRoot, targetRoot);
|
|
29120
|
+
if (listener.once) {
|
|
29121
|
+
var _target;
|
|
29122
|
+
(_target = target).once.apply(_target, [].concat([
|
|
29123
|
+
clonedTarget,
|
|
29124
|
+
listener.methodName
|
|
29125
|
+
], clonedArgs));
|
|
29126
|
+
} else {
|
|
29127
|
+
var _target1;
|
|
29128
|
+
(_target1 = target).on.apply(_target1, [].concat([
|
|
29129
|
+
clonedTarget,
|
|
29130
|
+
listener.methodName
|
|
29131
|
+
], clonedArgs));
|
|
29132
|
+
}
|
|
29133
|
+
}
|
|
29134
|
+
}
|
|
29135
|
+
};
|
|
29136
|
+
_proto._cloneArguments = function _cloneArguments(args, srcRoot, targetRoot) {
|
|
29137
|
+
if (!args || args.length === 0) return [];
|
|
29138
|
+
var len = args.length;
|
|
29139
|
+
var clonedArgs = new Array(len);
|
|
29140
|
+
for(var i = 0; i < len; i++){
|
|
29141
|
+
var arg = args[i];
|
|
29142
|
+
if (_instanceof(arg, Entity)) {
|
|
29143
|
+
clonedArgs[i] = CloneUtils.remapEntity(srcRoot, targetRoot, arg);
|
|
29144
|
+
} else if (_instanceof(arg, Component)) {
|
|
29145
|
+
clonedArgs[i] = CloneUtils.remapComponent(srcRoot, targetRoot, arg);
|
|
29146
|
+
} else {
|
|
29147
|
+
clonedArgs[i] = arg;
|
|
29148
|
+
}
|
|
29149
|
+
}
|
|
29150
|
+
return clonedArgs;
|
|
29151
|
+
};
|
|
29152
|
+
_proto._addListener = function _addListener(fnOrTarget, targetOrMethodName, once) {
|
|
29153
|
+
for(var _len = arguments.length, args = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++){
|
|
29154
|
+
args[_key - 3] = arguments[_key];
|
|
29155
|
+
}
|
|
29156
|
+
if (typeof fnOrTarget === "function") {
|
|
29157
|
+
this._listeners.push({
|
|
29158
|
+
fn: fnOrTarget,
|
|
29159
|
+
target: targetOrMethodName != null ? targetOrMethodName : null,
|
|
29160
|
+
once: once
|
|
29161
|
+
});
|
|
29162
|
+
} else {
|
|
29163
|
+
var _target, _target1;
|
|
29164
|
+
var target = fnOrTarget;
|
|
29165
|
+
var methodName = targetOrMethodName;
|
|
29166
|
+
var fn = args.length > 0 ? function() {
|
|
29167
|
+
for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
|
|
29168
|
+
signalArgs[_key] = arguments[_key];
|
|
29169
|
+
}
|
|
29170
|
+
return (_target = target)[methodName].apply(_target, [].concat(args, signalArgs));
|
|
29171
|
+
} : function() {
|
|
29172
|
+
for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
|
|
29173
|
+
signalArgs[_key] = arguments[_key];
|
|
29174
|
+
}
|
|
29175
|
+
return (_target1 = target)[methodName].apply(_target1, [].concat(signalArgs));
|
|
29176
|
+
};
|
|
29177
|
+
this._listeners.push({
|
|
29178
|
+
fn: fn,
|
|
29179
|
+
target: target,
|
|
29180
|
+
once: once,
|
|
29181
|
+
methodName: methodName,
|
|
29182
|
+
arguments: args
|
|
29183
|
+
});
|
|
29184
|
+
}
|
|
29185
|
+
};
|
|
29186
|
+
return Signal;
|
|
29187
|
+
}();
|
|
29188
|
+
__decorate([
|
|
29189
|
+
ignoreClone
|
|
29190
|
+
], Signal.prototype, "_listeners", void 0);
|
|
29191
|
+
|
|
29033
29192
|
/**
|
|
29034
29193
|
* Loader abstract class.
|
|
29035
29194
|
*/ var Loader = /*#__PURE__*/ function() {
|
|
@@ -31148,7 +31307,7 @@ function _type_of(obj) {
|
|
|
31148
31307
|
};
|
|
31149
31308
|
/**
|
|
31150
31309
|
* @internal
|
|
31151
|
-
*/ _proto._cloneTo = function _cloneTo(target
|
|
31310
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
31152
31311
|
var animatorController = target._animatorController;
|
|
31153
31312
|
if (animatorController) {
|
|
31154
31313
|
target._addResourceReferCount(animatorController, 1);
|
|
@@ -36299,9 +36458,6 @@ __decorate([
|
|
|
36299
36458
|
__decorate([
|
|
36300
36459
|
ignoreClone
|
|
36301
36460
|
], ParticleGenerator.prototype, "_subPrimitive", void 0);
|
|
36302
|
-
__decorate([
|
|
36303
|
-
ignoreClone
|
|
36304
|
-
], ParticleGenerator.prototype, "_renderer", void 0);
|
|
36305
36461
|
__decorate([
|
|
36306
36462
|
ignoreClone
|
|
36307
36463
|
], ParticleGenerator.prototype, "_isPlaying", void 0);
|
|
@@ -37040,7 +37196,7 @@ ConeShape._tempVector31 = new engineMath.Vector3();
|
|
|
37040
37196
|
};
|
|
37041
37197
|
/**
|
|
37042
37198
|
* @internal
|
|
37043
|
-
*/ _proto._cloneTo = function _cloneTo(target
|
|
37199
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
37044
37200
|
target.mesh = this._mesh;
|
|
37045
37201
|
};
|
|
37046
37202
|
_create_class(MeshShape, [
|
|
@@ -38020,7 +38176,7 @@ AudioManager._needsUserGestureResume = false;
|
|
|
38020
38176
|
};
|
|
38021
38177
|
/**
|
|
38022
38178
|
* @internal
|
|
38023
|
-
*/ _proto._cloneTo = function _cloneTo(target
|
|
38179
|
+
*/ _proto._cloneTo = function _cloneTo(target) {
|
|
38024
38180
|
var _target__clip;
|
|
38025
38181
|
(_target__clip = target._clip) == null ? void 0 : _target__clip._addReferCount(1);
|
|
38026
38182
|
target._gainNode.gain.setValueAtTime(target._volume, AudioManager.getContext().currentTime);
|
|
@@ -38402,6 +38558,7 @@ exports.CharacterController = CharacterController;
|
|
|
38402
38558
|
exports.CircleShape = CircleShape;
|
|
38403
38559
|
exports.ClearableObjectPool = ClearableObjectPool;
|
|
38404
38560
|
exports.CloneManager = CloneManager;
|
|
38561
|
+
exports.CloneUtils = CloneUtils;
|
|
38405
38562
|
exports.ColliderShape = ColliderShape;
|
|
38406
38563
|
exports.ColliderShapeUpAxis = ColliderShapeUpAxis;
|
|
38407
38564
|
exports.Collision = Collision;
|
|
@@ -38555,6 +38712,7 @@ exports.ShaderTagKey = ShaderTagKey;
|
|
|
38555
38712
|
exports.ShadowCascadesMode = ShadowCascadesMode;
|
|
38556
38713
|
exports.ShadowResolution = ShadowResolution;
|
|
38557
38714
|
exports.ShadowType = ShadowType;
|
|
38715
|
+
exports.Signal = Signal;
|
|
38558
38716
|
exports.SizeOverLifetimeModule = SizeOverLifetimeModule;
|
|
38559
38717
|
exports.Skin = Skin;
|
|
38560
38718
|
exports.SkinnedMeshRenderer = SkinnedMeshRenderer;
|