@galacean/engine-core 2.0.0-alpha.14 → 2.0.0-alpha.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1432 -1240
- package/dist/main.js.map +1 -1
- package/dist/module.js +1431 -1241
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Signal.d.ts +58 -0
- package/types/clone/CloneUtils.d.ts +1 -0
- package/types/index.d.ts +2 -0
package/dist/module.js
CHANGED
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@@ -22290,1378 +22290,1390 @@ PrimitiveMesh._sphereSeedCells = new Float32Array([
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22290
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PrimitiveMesh._sphereEdgeIdx = 0;
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PrimitiveMesh._spherePoleIdx = 0;
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22293
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}
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var
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return instance;
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};
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}
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return _construct.apply(null, arguments);
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22324
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}
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22325
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22326
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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* Clone component.
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* @param source - Clone source
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* @param target - Clone target
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*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
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var cloneModes = CloneManager.getCloneMode(source.constructor);
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for(var k in source){
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CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
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/**
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* @internal
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* Utility functions for remapping Entity/Component references during cloning.
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*/ var CloneUtils = /*#__PURE__*/ function() {
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function CloneUtils() {}
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CloneUtils.remapEntity = function remapEntity(srcRoot, targetRoot, entity) {
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var paths = CloneUtils._tempRemapPath;
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var success = CloneUtils._getEntityHierarchyPath(srcRoot, entity, paths);
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return success ? CloneUtils._getEntityByHierarchyPath(targetRoot, paths) : entity;
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};
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CloneUtils.remapComponent = function remapComponent(srcRoot, targetRoot, component) {
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var _CloneUtils__getEntityByHierarchyPath;
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var paths = CloneUtils._tempRemapPath;
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var success = CloneUtils._getEntityHierarchyPath(srcRoot, component.entity, paths);
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return success ? (_CloneUtils__getEntityByHierarchyPath = CloneUtils._getEntityByHierarchyPath(targetRoot, paths)) == null ? void 0 : _CloneUtils__getEntityByHierarchyPath.getComponent(component.constructor) : component;
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};
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CloneUtils._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
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inversePath.length = 0;
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while(searchEntity !== rootEntity){
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var parent = searchEntity.parent;
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if (!parent) {
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return false;
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}
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inversePath.push(searchEntity.siblingIndex);
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searchEntity = parent;
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}
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return true;
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};
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CloneUtils._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
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var entity = rootEntity;
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for(var i = inversePath.length - 1; i >= 0; i--){
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entity = entity.children[inversePath[i]];
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}
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return entity;
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};
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return
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return CloneUtils;
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}();
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CloneUtils._tempRemapPath = [];
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/**
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*
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*/ var
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return EntityModifyFlags;
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}({});
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/**
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* Entity, be used as components container.
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*/ var Entity = /*#__PURE__*/ function(EngineObject) {
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_inherits(Entity, EngineObject);
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function Entity(engine, name) {
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for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
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components[_key - 2] = arguments[_key];
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}
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* Skin used for skinned mesh renderer.
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*/ var Skin = /*#__PURE__*/ function(EngineObject) {
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_inherits(Skin, EngineObject);
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function Skin(name) {
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var _this;
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_this = EngineObject.call(this,
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_this._invModelMatrix = new Matrix();
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_this.name = name != null ? name : "Entity";
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for(var i = 0, n = components.length; i < n; i++){
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_this.addComponent(components[i]);
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}
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!_this._transform && _this.addComponent(Transform);
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_this._inverseWorldMatFlag = _this.registerWorldChangeFlag();
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_this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
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return _this;
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}
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var _proto =
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/**
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* Add component based on the component type.
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* @param type - The type of the component
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* @param args - The arguments of the component
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* @returns The component which has been added
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*/ _proto.addComponent = function addComponent(type) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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ComponentsDependencies._addCheck(this, type);
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var component = _construct(type, [].concat([
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this
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], args));
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this._components.push(component);
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// @todo: temporary solution
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if (_instanceof(component, Transform)) this._setTransform(component);
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component._setActive(true, ActiveChangeFlag.All);
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return component;
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};
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var _proto = Skin.prototype;
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/**
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*
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var components = this._components;
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for(var i = 0, n = components.length; i < n; i++){
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var component = components[i];
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if (_instanceof(component, type)) {
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return component;
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}
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* @internal
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*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
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if (this._updateMark === renderer.engine.time.frameCount) {
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return;
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}
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for(var i = 0, n = components.length; i < n; i++){
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var component = components[i];
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if (_instanceof(component, type)) {
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results.push(component);
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var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
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var _this_rootBone;
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var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
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for(var i = bones.length - 1; i >= 0; i--){
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var bone = bones[i];
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var offset = i * 16;
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if (bone) {
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Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
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} else {
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skinMatrices.set(bindMatrices[i].elements, offset);
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}
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Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
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}
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};
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/**
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* Get the components which match the type of the entity and it's children.
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* @param type - The component type
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* @param results - The components collection
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* @returns The components collection which match the type
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*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
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results.length = 0;
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this._getComponentsInChildren(type, results);
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return results;
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};
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_proto.addChild = function addChild(indexOrChild, child) {
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var index;
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if (typeof indexOrChild === "number") {
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index = indexOrChild;
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} else {
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index = undefined;
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child = indexOrChild;
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}
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child._setParent(this, index);
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};
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/**
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* Remove child entity.
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* @param child - The child entity which want to be removed
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*/ _proto.removeChild = function removeChild(child) {
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if (child._parent !== this) return;
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child._setParent(null);
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};
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/**
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* @deprecated Please use `children` property instead.
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* Find child entity by index.
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* @param index - The index of the child entity
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* @returns The component which be found
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*/ _proto.getChild = function getChild(index) {
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return this._children[index];
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this._updateMark = renderer.engine.time.frameCount;
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};
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/**
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*
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if (
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
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// Clone rootBone
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var rootBone = this.rootBone;
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if (rootBone) {
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target.rootBone = CloneUtils.remapEntity(srcRoot, targetRoot, rootBone);
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}
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// Clone bones
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var bones = this.bones;
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if (bones.length > 0) {
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var boneCount = bones.length;
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var destBones = new Array(boneCount);
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for(var i = 0; i < boneCount; i++){
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destBones[i] = CloneUtils.remapEntity(srcRoot, targetRoot, bones[i]);
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}
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target.bones = destBones;
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}
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return null;
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};
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/**
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* Find the entity by path.
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* @param path - The path of the entity eg: /entity
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* @returns The component which be found
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*/ _proto.findByPath = function findByPath(path) {
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var splits = path.split("/").filter(Boolean);
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if (!splits.length) {
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return this;
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}
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return Entity._findChildByName(this, 0, splits, 0);
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};
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/**
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* Create child entity.
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* @param name - The child entity's name
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* @returns The child entity
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22488
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*/ _proto.createChild = function createChild(name) {
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var transform = this._transform;
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var child = transform ? new Entity(this.engine, name, transform.constructor) : new Entity(this.engine, name);
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child.layer = this.layer;
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child.parent = this;
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return child;
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};
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/**
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* Clear children entities.
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*/ _proto.clearChildren = function clearChildren() {
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var children = this._children;
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for(var i = children.length - 1; i >= 0; i--){
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22500
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var child = children[i];
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child._parent = null;
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var activeChangeFlag = ActiveChangeFlag.None;
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child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
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22504
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child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
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22505
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activeChangeFlag && child._processInActive(activeChangeFlag);
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22506
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Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
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22507
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}
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children.length = 0;
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22509
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};
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22510
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/**
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* Clone this entity include children and components.
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22512
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* @returns Cloned entity
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22513
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-
*/ _proto.clone = function clone() {
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22514
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-
var cloneEntity = this._createCloneEntity();
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22515
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-
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
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22516
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return cloneEntity;
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22517
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};
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+
_create_class(Skin, [
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{
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key: "rootBone",
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22385
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get: /**
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22386
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* Root bone.
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22387
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*/ function get() {
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return this._rootBone;
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},
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22390
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+
set: function set(value) {
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22391
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+
if (this._rootBone !== value) {
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+
this._updatedManager.dispatch(1, value);
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22393
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this._rootBone = value;
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22394
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+
}
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22395
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+
}
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22396
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+
},
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22397
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{
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key: "bones",
|
|
22399
|
+
get: /**
|
|
22400
|
+
* Bones of the skin.
|
|
22401
|
+
*/ function get() {
|
|
22402
|
+
return this._bones;
|
|
22403
|
+
},
|
|
22404
|
+
set: function set(value) {
|
|
22405
|
+
var bones = this._bones;
|
|
22406
|
+
var _value_length;
|
|
22407
|
+
var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
|
|
22408
|
+
var lastBoneCount = bones.length;
|
|
22409
|
+
bones.length = boneCount;
|
|
22410
|
+
for(var i = 0; i < boneCount; i++){
|
|
22411
|
+
bones[i] = value[i];
|
|
22412
|
+
}
|
|
22413
|
+
if (lastBoneCount !== boneCount) {
|
|
22414
|
+
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
22415
|
+
this._updatedManager.dispatch(0, boneCount);
|
|
22416
|
+
}
|
|
22417
|
+
}
|
|
22418
|
+
},
|
|
22419
|
+
{
|
|
22420
|
+
key: "skeleton",
|
|
22421
|
+
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
22422
|
+
var _this_rootBone;
|
|
22423
|
+
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
22424
|
+
},
|
|
22425
|
+
set: function set(value) {
|
|
22426
|
+
var rootBone = this._rootBone;
|
|
22427
|
+
if (rootBone) {
|
|
22428
|
+
rootBone.name = value;
|
|
22429
|
+
}
|
|
22430
|
+
}
|
|
22431
|
+
}
|
|
22432
|
+
]);
|
|
22433
|
+
return Skin;
|
|
22434
|
+
}(EngineObject);
|
|
22435
|
+
__decorate([
|
|
22436
|
+
deepClone
|
|
22437
|
+
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
22438
|
+
__decorate([
|
|
22439
|
+
ignoreClone
|
|
22440
|
+
], Skin.prototype, "_skinMatrices", void 0);
|
|
22441
|
+
__decorate([
|
|
22442
|
+
ignoreClone
|
|
22443
|
+
], Skin.prototype, "_updatedManager", void 0);
|
|
22444
|
+
__decorate([
|
|
22445
|
+
ignoreClone
|
|
22446
|
+
], Skin.prototype, "_rootBone", void 0);
|
|
22447
|
+
__decorate([
|
|
22448
|
+
ignoreClone
|
|
22449
|
+
], Skin.prototype, "_bones", void 0);
|
|
22450
|
+
__decorate([
|
|
22451
|
+
ignoreClone
|
|
22452
|
+
], Skin.prototype, "_updateMark", void 0);
|
|
22453
|
+
var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
|
|
22454
|
+
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
22455
|
+
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
22456
|
+
return SkinUpdateFlag;
|
|
22457
|
+
}({});
|
|
22458
|
+
|
|
22459
|
+
/**
|
|
22460
|
+
* SkinnedMeshRenderer.
|
|
22461
|
+
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
22462
|
+
_inherits(SkinnedMeshRenderer, MeshRenderer);
|
|
22463
|
+
function SkinnedMeshRenderer(entity) {
|
|
22464
|
+
var _this;
|
|
22465
|
+
_this = MeshRenderer.call(this, entity) || this, _this._localBounds = new BoundingBox(), _this._jointDataCreateCache = new Vector2(-1, -1);
|
|
22466
|
+
_this._skin = null;
|
|
22467
|
+
var rhi = _this.entity.engine._hardwareRenderer;
|
|
22468
|
+
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
22469
|
+
// Limit size to 256 to avoid some problem:
|
|
22470
|
+
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
22471
|
+
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
22472
|
+
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
22473
|
+
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
22474
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
|
|
22475
|
+
_this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
|
|
22476
|
+
var localBounds = _this._localBounds;
|
|
22477
|
+
// @ts-ignore
|
|
22478
|
+
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
22479
|
+
// @ts-ignore
|
|
22480
|
+
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
22481
|
+
return _this;
|
|
22482
|
+
}
|
|
22483
|
+
var _proto = SkinnedMeshRenderer.prototype;
|
|
22518
22484
|
/**
|
|
22519
|
-
*
|
|
22520
|
-
|
|
22521
|
-
|
|
22522
|
-
|
|
22485
|
+
* @internal
|
|
22486
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
22487
|
+
var _this__jointTexture;
|
|
22488
|
+
MeshRenderer.prototype._onDestroy.call(this);
|
|
22489
|
+
this._jointDataCreateCache = null;
|
|
22490
|
+
this._skin = null;
|
|
22491
|
+
this._blendShapeWeights = null;
|
|
22492
|
+
this._localBounds = null;
|
|
22493
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
22494
|
+
this._jointTexture = null;
|
|
22523
22495
|
};
|
|
22524
22496
|
/**
|
|
22525
22497
|
* @internal
|
|
22526
|
-
*/ _proto.
|
|
22527
|
-
this
|
|
22528
|
-
this.
|
|
22529
|
-
|
|
22530
|
-
_proto._createCloneEntity = function _createCloneEntity() {
|
|
22531
|
-
var componentConstructors = Entity._tempComponentConstructors;
|
|
22532
|
-
var components = this._components;
|
|
22533
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
22534
|
-
componentConstructors[i] = components[i].constructor;
|
|
22535
|
-
}
|
|
22536
|
-
var cloneEntity = _construct(Entity, [].concat([
|
|
22537
|
-
this.engine,
|
|
22538
|
-
this.name
|
|
22539
|
-
], componentConstructors));
|
|
22540
|
-
componentConstructors.length = 0;
|
|
22541
|
-
var templateResource = this._templateResource;
|
|
22542
|
-
if (templateResource) {
|
|
22543
|
-
cloneEntity._templateResource = templateResource;
|
|
22544
|
-
templateResource._addReferCount(1);
|
|
22545
|
-
}
|
|
22546
|
-
cloneEntity.layer = this.layer;
|
|
22547
|
-
cloneEntity._isActive = this._isActive;
|
|
22548
|
-
var srcChildren = this._children;
|
|
22549
|
-
for(var i1 = 0, n1 = srcChildren.length; i1 < n1; i1++){
|
|
22550
|
-
cloneEntity.addChild(srcChildren[i1]._createCloneEntity());
|
|
22498
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
22499
|
+
MeshRenderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
22500
|
+
if (this.skin) {
|
|
22501
|
+
target._applySkin(null, target.skin);
|
|
22551
22502
|
}
|
|
22552
|
-
|
|
22503
|
+
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
22553
22504
|
};
|
|
22554
|
-
_proto.
|
|
22555
|
-
var
|
|
22556
|
-
|
|
22557
|
-
|
|
22558
|
-
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot, deepInstanceMap);
|
|
22505
|
+
_proto._update = function _update(context) {
|
|
22506
|
+
var skin = this.skin;
|
|
22507
|
+
if ((skin == null ? void 0 : skin.bones.length) > 0) {
|
|
22508
|
+
skin._updateSkinMatrices(this);
|
|
22559
22509
|
}
|
|
22560
|
-
var
|
|
22561
|
-
|
|
22562
|
-
|
|
22510
|
+
var shaderData = this.shaderData;
|
|
22511
|
+
var mesh = this.mesh;
|
|
22512
|
+
var blendShapeManager = mesh._blendShapeManager;
|
|
22513
|
+
blendShapeManager._updateShaderData(shaderData, this);
|
|
22514
|
+
var bones = skin == null ? void 0 : skin.bones;
|
|
22515
|
+
if (bones) {
|
|
22516
|
+
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
22517
|
+
var boneCount = bones.length;
|
|
22518
|
+
var boneDataCreateCache = this._jointDataCreateCache;
|
|
22519
|
+
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
22520
|
+
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
22521
|
+
// directly use max joint count to avoid shader recompile
|
|
22522
|
+
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
|
|
22523
|
+
if (boneCount > remainUniformJointCount) {
|
|
22524
|
+
var engine = this.engine;
|
|
22525
|
+
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
22526
|
+
if (boneCountChange) {
|
|
22527
|
+
var _this__jointTexture;
|
|
22528
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
22529
|
+
this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
|
|
22530
|
+
this._jointTexture.filterMode = TextureFilterMode.Point;
|
|
22531
|
+
this._jointTexture.isGCIgnored = true;
|
|
22532
|
+
}
|
|
22533
|
+
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
22534
|
+
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
22535
|
+
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
22536
|
+
} else {
|
|
22537
|
+
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
22538
|
+
}
|
|
22539
|
+
} else {
|
|
22540
|
+
var _this__jointTexture1;
|
|
22541
|
+
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
22542
|
+
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
22543
|
+
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
22544
|
+
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
22545
|
+
}
|
|
22546
|
+
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
22547
|
+
}
|
|
22548
|
+
if (this._jointTexture) {
|
|
22549
|
+
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
22550
|
+
}
|
|
22563
22551
|
}
|
|
22552
|
+
MeshRenderer.prototype._update.call(this, context);
|
|
22564
22553
|
};
|
|
22565
22554
|
/**
|
|
22566
|
-
*
|
|
22567
|
-
*/ _proto.
|
|
22568
|
-
|
|
22569
|
-
|
|
22570
|
-
|
|
22571
|
-
|
|
22572
|
-
|
|
22573
|
-
|
|
22574
|
-
this._templateResource = null;
|
|
22575
|
-
}
|
|
22576
|
-
var components = this._components;
|
|
22577
|
-
for(var i = components.length - 1; i >= 0; i--){
|
|
22578
|
-
components[i].destroy();
|
|
22579
|
-
}
|
|
22580
|
-
this._components.length = 0;
|
|
22581
|
-
var children = this._children;
|
|
22582
|
-
while(children.length > 0){
|
|
22583
|
-
children[0].destroy();
|
|
22555
|
+
* @internal
|
|
22556
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
22557
|
+
var _this_skin;
|
|
22558
|
+
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
22559
|
+
if (rootBone) {
|
|
22560
|
+
BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
|
|
22561
|
+
} else {
|
|
22562
|
+
MeshRenderer.prototype._updateBounds.call(this, worldBounds);
|
|
22584
22563
|
}
|
|
22585
|
-
|
|
22586
|
-
|
|
22564
|
+
};
|
|
22565
|
+
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
22566
|
+
var mesh = this._mesh;
|
|
22567
|
+
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
22568
|
+
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
22569
|
+
if (lastBlendShapeWeights) {
|
|
22570
|
+
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
22571
|
+
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
22572
|
+
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
22573
|
+
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
22574
|
+
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
22575
|
+
} else {
|
|
22576
|
+
for(var i = 0; i < newBlendShapeCount; i++){
|
|
22577
|
+
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
22578
|
+
}
|
|
22579
|
+
}
|
|
22580
|
+
this._blendShapeWeights = newBlendShapeWeights;
|
|
22581
|
+
}
|
|
22587
22582
|
} else {
|
|
22588
|
-
this.
|
|
22583
|
+
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
22589
22584
|
}
|
|
22590
|
-
this.isActive = false;
|
|
22591
22585
|
};
|
|
22592
|
-
|
|
22593
|
-
|
|
22594
|
-
*/ _proto._removeComponent = function _removeComponent(component) {
|
|
22595
|
-
ComponentsDependencies._removeCheck(this, component.constructor);
|
|
22596
|
-
var components = this._components;
|
|
22597
|
-
components.splice(components.indexOf(component), 1);
|
|
22598
|
-
};
|
|
22599
|
-
/**
|
|
22600
|
-
* @internal
|
|
22601
|
-
*/ _proto._addScript = function _addScript(script) {
|
|
22602
|
-
script._entityScriptsIndex = this._scripts.length;
|
|
22603
|
-
this._scripts.add(script);
|
|
22604
|
-
};
|
|
22605
|
-
/**
|
|
22606
|
-
* @internal
|
|
22607
|
-
*/ _proto._removeScript = function _removeScript(script) {
|
|
22608
|
-
var replaced = this._scripts.deleteByIndex(script._entityScriptsIndex);
|
|
22609
|
-
replaced && (replaced._entityScriptsIndex = script._entityScriptsIndex);
|
|
22610
|
-
script._entityScriptsIndex = -1;
|
|
22586
|
+
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
22587
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
22611
22588
|
};
|
|
22612
|
-
|
|
22613
|
-
|
|
22614
|
-
|
|
22615
|
-
|
|
22616
|
-
|
|
22617
|
-
|
|
22618
|
-
|
|
22619
|
-
|
|
22589
|
+
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
22590
|
+
switch(type){
|
|
22591
|
+
case SkinUpdateFlag.BoneCountChanged:
|
|
22592
|
+
var shaderData = this.shaderData;
|
|
22593
|
+
if (value > 0) {
|
|
22594
|
+
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
22595
|
+
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
22596
|
+
} else {
|
|
22597
|
+
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
22598
|
+
}
|
|
22599
|
+
break;
|
|
22600
|
+
case SkinUpdateFlag.RootBoneChanged:
|
|
22601
|
+
this._setTransformEntity(value);
|
|
22602
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
22603
|
+
break;
|
|
22620
22604
|
}
|
|
22621
22605
|
};
|
|
22622
|
-
|
|
22623
|
-
|
|
22624
|
-
|
|
22625
|
-
|
|
22626
|
-
|
|
22606
|
+
_proto._applySkin = function _applySkin(lastSkin, value) {
|
|
22607
|
+
var _lastSkin_bones, _value_bones;
|
|
22608
|
+
var _lastSkin_bones_length;
|
|
22609
|
+
var lastSkinBoneCount = (_lastSkin_bones_length = lastSkin == null ? void 0 : (_lastSkin_bones = lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
|
|
22610
|
+
var _lastSkin_rootBone;
|
|
22611
|
+
var lastRootBone = (_lastSkin_rootBone = lastSkin == null ? void 0 : lastSkin.rootBone) != null ? _lastSkin_rootBone : this.entity;
|
|
22612
|
+
lastSkin == null ? void 0 : lastSkin._updatedManager.removeListener(this._onSkinUpdated);
|
|
22613
|
+
var _value_bones_length;
|
|
22614
|
+
var skinBoneCount = (_value_bones_length = value == null ? void 0 : (_value_bones = value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
22615
|
+
var _value_rootBone;
|
|
22616
|
+
var rootBone = (_value_rootBone = value == null ? void 0 : value.rootBone) != null ? _value_rootBone : this.entity;
|
|
22617
|
+
value == null ? void 0 : value._updatedManager.addListener(this._onSkinUpdated);
|
|
22618
|
+
if (lastSkinBoneCount !== skinBoneCount) {
|
|
22619
|
+
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
22627
22620
|
}
|
|
22628
|
-
|
|
22629
|
-
|
|
22630
|
-
this._setActiveComponents(true, activeChangeFlag);
|
|
22631
|
-
};
|
|
22632
|
-
/**
|
|
22633
|
-
* @internal
|
|
22634
|
-
*/ _proto._processInActive = function _processInActive(activeChangeFlag) {
|
|
22635
|
-
if (this._activeChangedComponents) {
|
|
22636
|
-
throw "Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";
|
|
22621
|
+
if (lastRootBone !== rootBone) {
|
|
22622
|
+
this._onSkinUpdated(SkinUpdateFlag.RootBoneChanged, rootBone);
|
|
22637
22623
|
}
|
|
22638
|
-
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
22639
|
-
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
22640
|
-
this._setActiveComponents(false, activeChangeFlag);
|
|
22641
|
-
};
|
|
22642
|
-
/**
|
|
22643
|
-
* @internal
|
|
22644
|
-
*/ _proto._setParentChange = function _setParentChange() {
|
|
22645
|
-
this._transform._parentChange();
|
|
22646
|
-
this._dispatchModify(EntityModifyFlags.Parent, this);
|
|
22647
|
-
};
|
|
22648
|
-
/**
|
|
22649
|
-
* @internal
|
|
22650
|
-
*/ _proto._registerModifyListener = function _registerModifyListener(onChange) {
|
|
22651
|
-
(this._modifyFlagManager || (this._modifyFlagManager = new UpdateFlagManager())).addListener(onChange);
|
|
22652
|
-
};
|
|
22653
|
-
/**
|
|
22654
|
-
* @internal
|
|
22655
|
-
*/ _proto._unRegisterModifyListener = function _unRegisterModifyListener(onChange) {
|
|
22656
|
-
var _this__modifyFlagManager;
|
|
22657
|
-
(_this__modifyFlagManager = this._modifyFlagManager) == null ? void 0 : _this__modifyFlagManager.removeListener(onChange);
|
|
22658
|
-
};
|
|
22659
|
-
_proto._dispatchModify = function _dispatchModify(flag, param) {
|
|
22660
|
-
var _this__modifyFlagManager;
|
|
22661
|
-
(_this__modifyFlagManager = this._modifyFlagManager) == null ? void 0 : _this__modifyFlagManager.dispatch(flag, param);
|
|
22662
|
-
};
|
|
22663
|
-
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
22664
|
-
Entity._addToChildren(this._children, child, index);
|
|
22665
|
-
this._dispatchModify(EntityModifyFlags.Child, this);
|
|
22666
22624
|
};
|
|
22667
|
-
|
|
22668
|
-
|
|
22669
|
-
|
|
22670
|
-
|
|
22671
|
-
|
|
22672
|
-
|
|
22673
|
-
|
|
22674
|
-
|
|
22675
|
-
|
|
22676
|
-
|
|
22677
|
-
|
|
22678
|
-
|
|
22679
|
-
|
|
22680
|
-
var oldScene = this._scene;
|
|
22681
|
-
var parentScene = parent._scene;
|
|
22682
|
-
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
22683
|
-
if (!parent._isActiveInHierarchy) {
|
|
22684
|
-
this._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
22625
|
+
_create_class(SkinnedMeshRenderer, [
|
|
22626
|
+
{
|
|
22627
|
+
key: "skin",
|
|
22628
|
+
get: /**
|
|
22629
|
+
* Skin of the SkinnedMeshRenderer.
|
|
22630
|
+
*/ function get() {
|
|
22631
|
+
return this._skin;
|
|
22632
|
+
},
|
|
22633
|
+
set: function set(value) {
|
|
22634
|
+
var lastSkin = this._skin;
|
|
22635
|
+
if (lastSkin !== value) {
|
|
22636
|
+
this._applySkin(lastSkin, value);
|
|
22637
|
+
this._skin = value;
|
|
22685
22638
|
}
|
|
22686
|
-
|
|
22687
|
-
|
|
22688
|
-
|
|
22639
|
+
}
|
|
22640
|
+
},
|
|
22641
|
+
{
|
|
22642
|
+
key: "blendShapeWeights",
|
|
22643
|
+
get: /**
|
|
22644
|
+
* The weights of the BlendShapes.
|
|
22645
|
+
* @remarks Array index is BlendShape index.
|
|
22646
|
+
*/ function get() {
|
|
22647
|
+
this._checkBlendShapeWeightLength();
|
|
22648
|
+
return this._blendShapeWeights;
|
|
22649
|
+
},
|
|
22650
|
+
set: function set(value) {
|
|
22651
|
+
this._checkBlendShapeWeightLength();
|
|
22652
|
+
var blendShapeWeights = this._blendShapeWeights;
|
|
22653
|
+
if (value.length <= blendShapeWeights.length) {
|
|
22654
|
+
blendShapeWeights.set(value);
|
|
22689
22655
|
} else {
|
|
22690
|
-
|
|
22691
|
-
|
|
22692
|
-
inActiveChangeFlag && this._processInActive(inActiveChangeFlag);
|
|
22693
|
-
if (oldScene !== parentScene) {
|
|
22694
|
-
Entity._traverseSetOwnerScene(this, parentScene);
|
|
22695
|
-
}
|
|
22696
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
22697
|
-
if (this._isActive) {
|
|
22698
|
-
if (parent._isActiveInHierarchy) {
|
|
22699
|
-
!this._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
22700
|
-
}
|
|
22701
|
-
if (parent._isActiveInScene) {
|
|
22702
|
-
(!this._isActiveInScene || oldScene !== parentScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
22656
|
+
for(var i = 0, n = blendShapeWeights.length; i < n; i++){
|
|
22657
|
+
blendShapeWeights[i] = value[i];
|
|
22703
22658
|
}
|
|
22704
22659
|
}
|
|
22705
|
-
|
|
22706
|
-
|
|
22707
|
-
|
|
22708
|
-
|
|
22709
|
-
|
|
22710
|
-
|
|
22711
|
-
|
|
22712
|
-
|
|
22660
|
+
}
|
|
22661
|
+
},
|
|
22662
|
+
{
|
|
22663
|
+
key: "localBounds",
|
|
22664
|
+
get: /**
|
|
22665
|
+
* Local bounds.
|
|
22666
|
+
*/ function get() {
|
|
22667
|
+
return this._localBounds;
|
|
22668
|
+
},
|
|
22669
|
+
set: function set(value) {
|
|
22670
|
+
if (this._localBounds !== value) {
|
|
22671
|
+
this._localBounds.copyFrom(value);
|
|
22713
22672
|
}
|
|
22714
22673
|
}
|
|
22715
|
-
|
|
22716
|
-
|
|
22717
|
-
|
|
22718
|
-
|
|
22674
|
+
},
|
|
22675
|
+
{
|
|
22676
|
+
key: "rootBone",
|
|
22677
|
+
get: /**
|
|
22678
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
22679
|
+
*/ function get() {
|
|
22680
|
+
return this.skin.rootBone;
|
|
22681
|
+
},
|
|
22682
|
+
set: function set(value) {
|
|
22683
|
+
this.skin.rootBone = value;
|
|
22719
22684
|
}
|
|
22720
|
-
}
|
|
22721
|
-
|
|
22722
|
-
|
|
22723
|
-
|
|
22724
|
-
|
|
22725
|
-
|
|
22726
|
-
|
|
22685
|
+
},
|
|
22686
|
+
{
|
|
22687
|
+
key: "bones",
|
|
22688
|
+
get: /**
|
|
22689
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
22690
|
+
*/ function get() {
|
|
22691
|
+
return this.skin.bones;
|
|
22692
|
+
},
|
|
22693
|
+
set: function set(value) {
|
|
22694
|
+
this.skin.bones = value;
|
|
22727
22695
|
}
|
|
22728
22696
|
}
|
|
22729
|
-
|
|
22730
|
-
|
|
22731
|
-
|
|
22732
|
-
|
|
22733
|
-
|
|
22734
|
-
|
|
22735
|
-
|
|
22736
|
-
|
|
22737
|
-
|
|
22738
|
-
|
|
22739
|
-
|
|
22740
|
-
|
|
22741
|
-
|
|
22742
|
-
|
|
22743
|
-
|
|
22744
|
-
|
|
22745
|
-
|
|
22746
|
-
|
|
22747
|
-
|
|
22748
|
-
|
|
22749
|
-
|
|
22750
|
-
|
|
22751
|
-
|
|
22752
|
-
|
|
22753
|
-
|
|
22754
|
-
|
|
22755
|
-
|
|
22756
|
-
|
|
22757
|
-
|
|
22758
|
-
|
|
22759
|
-
|
|
22760
|
-
|
|
22761
|
-
|
|
22762
|
-
|
|
22763
|
-
|
|
22764
|
-
|
|
22765
|
-
|
|
22766
|
-
|
|
22767
|
-
|
|
22768
|
-
|
|
22769
|
-
|
|
22770
|
-
|
|
22771
|
-
|
|
22772
|
-
|
|
22697
|
+
]);
|
|
22698
|
+
return SkinnedMeshRenderer;
|
|
22699
|
+
}(MeshRenderer);
|
|
22700
|
+
// @TODO: different shader type should use different count, not always 48
|
|
22701
|
+
/** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
|
|
22702
|
+
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
22703
|
+
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
22704
|
+
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
22705
|
+
__decorate([
|
|
22706
|
+
ignoreClone
|
|
22707
|
+
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
22708
|
+
__decorate([
|
|
22709
|
+
deepClone
|
|
22710
|
+
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
22711
|
+
__decorate([
|
|
22712
|
+
ignoreClone
|
|
22713
|
+
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
22714
|
+
__decorate([
|
|
22715
|
+
ignoreClone
|
|
22716
|
+
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
22717
|
+
__decorate([
|
|
22718
|
+
ignoreClone
|
|
22719
|
+
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
22720
|
+
__decorate([
|
|
22721
|
+
ignoreClone
|
|
22722
|
+
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
22723
|
+
__decorate([
|
|
22724
|
+
deepClone
|
|
22725
|
+
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
22726
|
+
__decorate([
|
|
22727
|
+
ignoreClone
|
|
22728
|
+
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
22729
|
+
__decorate([
|
|
22730
|
+
ignoreClone
|
|
22731
|
+
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
22732
|
+
|
|
22733
|
+
/**
|
|
22734
|
+
* @internal
|
|
22735
|
+
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
22736
|
+
function BasicResources(engine) {
|
|
22737
|
+
this.engine = engine;
|
|
22738
|
+
// prettier-ignore
|
|
22739
|
+
var vertices = new Float32Array([
|
|
22740
|
+
-1,
|
|
22741
|
+
-1,
|
|
22742
|
+
0,
|
|
22743
|
+
1,
|
|
22744
|
+
3,
|
|
22745
|
+
-1,
|
|
22746
|
+
2,
|
|
22747
|
+
1,
|
|
22748
|
+
-1,
|
|
22749
|
+
3,
|
|
22750
|
+
0,
|
|
22751
|
+
-1
|
|
22752
|
+
]); // left-top
|
|
22753
|
+
// prettier-ignore
|
|
22754
|
+
var flipYVertices = new Float32Array([
|
|
22755
|
+
3,
|
|
22756
|
+
-1,
|
|
22757
|
+
2,
|
|
22758
|
+
0,
|
|
22759
|
+
-1,
|
|
22760
|
+
-1,
|
|
22761
|
+
0,
|
|
22762
|
+
0,
|
|
22763
|
+
-1,
|
|
22764
|
+
3,
|
|
22765
|
+
0,
|
|
22766
|
+
2
|
|
22767
|
+
]); // left-top
|
|
22768
|
+
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
22769
|
+
blitMaterial._addReferCount(1);
|
|
22770
|
+
blitMaterial.renderState.depthState.enabled = false;
|
|
22771
|
+
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
22772
|
+
var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
|
|
22773
|
+
blitScreenMaterial._addReferCount(1);
|
|
22774
|
+
blitScreenMaterial.renderState.depthState.enabled = false;
|
|
22775
|
+
blitScreenMaterial.renderState.depthState.writeEnabled = false;
|
|
22776
|
+
this.blitMaterial = blitMaterial;
|
|
22777
|
+
this.blitScreenMaterial = blitScreenMaterial;
|
|
22778
|
+
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
22779
|
+
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
22780
|
+
// Create white and magenta textures
|
|
22781
|
+
var whitePixel = new Uint8Array([
|
|
22782
|
+
255,
|
|
22783
|
+
255,
|
|
22784
|
+
255,
|
|
22785
|
+
255
|
|
22786
|
+
]);
|
|
22787
|
+
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
22788
|
+
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
22789
|
+
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
22790
|
+
if (isWebGL2) {
|
|
22791
|
+
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
22792
|
+
var whitePixel32 = new Uint32Array([
|
|
22793
|
+
255,
|
|
22794
|
+
255,
|
|
22795
|
+
255,
|
|
22796
|
+
255
|
|
22797
|
+
]);
|
|
22798
|
+
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
|
|
22773
22799
|
}
|
|
22774
|
-
|
|
22775
|
-
|
|
22776
|
-
|
|
22777
|
-
|
|
22778
|
-
|
|
22779
|
-
|
|
22780
|
-
|
|
22800
|
+
this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
|
|
22801
|
+
this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
|
|
22802
|
+
this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
|
|
22803
|
+
this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
|
|
22804
|
+
this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
|
|
22805
|
+
}
|
|
22806
|
+
var _proto = BasicResources.prototype;
|
|
22807
|
+
/**
|
|
22808
|
+
* @internal
|
|
22809
|
+
*/ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
|
|
22810
|
+
return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
|
|
22811
|
+
};
|
|
22812
|
+
/**
|
|
22813
|
+
* @internal
|
|
22814
|
+
*/ _proto._initialize = function _initialize() {
|
|
22815
|
+
var _this = this;
|
|
22816
|
+
return new Promise(function(resolve, reject) {
|
|
22817
|
+
PrefilteredDFG.create(_this.engine).then(function(texture) {
|
|
22818
|
+
_this._prefilteredDFGTexture = texture;
|
|
22819
|
+
resolve(_this);
|
|
22820
|
+
}).catch(reject);
|
|
22821
|
+
});
|
|
22822
|
+
};
|
|
22823
|
+
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
22824
|
+
var mesh = new ModelMesh(engine);
|
|
22825
|
+
mesh._addReferCount(1);
|
|
22826
|
+
mesh.setVertexElements([
|
|
22827
|
+
new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
|
|
22828
|
+
]);
|
|
22829
|
+
var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
|
|
22830
|
+
mesh.setVertexBufferBinding(buffer, 16);
|
|
22831
|
+
mesh.addSubMesh(0, 3, MeshTopology.Triangles);
|
|
22832
|
+
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
22833
|
+
_inherits(_class, ContentRestorer);
|
|
22834
|
+
function _class() {
|
|
22835
|
+
return ContentRestorer.call(this, mesh) || this;
|
|
22836
|
+
}
|
|
22837
|
+
var _proto = _class.prototype;
|
|
22838
|
+
_proto.restoreContent = function restoreContent() {
|
|
22839
|
+
buffer.setData(buffer.data);
|
|
22840
|
+
};
|
|
22841
|
+
return _class;
|
|
22842
|
+
}(ContentRestorer))());
|
|
22843
|
+
return mesh;
|
|
22844
|
+
};
|
|
22845
|
+
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
|
|
22846
|
+
var texture;
|
|
22847
|
+
switch(type){
|
|
22848
|
+
case 0:
|
|
22849
|
+
var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
|
|
22850
|
+
texture2D.setPixelBuffer(pixel);
|
|
22851
|
+
texture = texture2D;
|
|
22852
|
+
break;
|
|
22853
|
+
case 2:
|
|
22854
|
+
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
|
|
22855
|
+
texture2DArray.setPixelBuffer(0, pixel);
|
|
22856
|
+
texture = texture2DArray;
|
|
22857
|
+
break;
|
|
22858
|
+
case 1:
|
|
22859
|
+
var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
|
|
22860
|
+
for(var i = 0; i < 6; i++){
|
|
22861
|
+
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
22781
22862
|
}
|
|
22782
|
-
|
|
22783
|
-
|
|
22784
|
-
|
|
22785
|
-
|
|
22786
|
-
|
|
22863
|
+
texture = textureCube;
|
|
22864
|
+
break;
|
|
22865
|
+
default:
|
|
22866
|
+
throw "Invalid texture type";
|
|
22867
|
+
}
|
|
22868
|
+
texture.isGCIgnored = true;
|
|
22869
|
+
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
22870
|
+
_inherits(_class, ContentRestorer);
|
|
22871
|
+
function _class() {
|
|
22872
|
+
return ContentRestorer.call(this, texture) || this;
|
|
22873
|
+
}
|
|
22874
|
+
var _proto = _class.prototype;
|
|
22875
|
+
_proto.restoreContent = function restoreContent() {
|
|
22876
|
+
switch(type){
|
|
22877
|
+
case 0:
|
|
22878
|
+
this.resource.setPixelBuffer(pixel);
|
|
22879
|
+
break;
|
|
22880
|
+
case 2:
|
|
22881
|
+
this.resource.setPixelBuffer(0, pixel);
|
|
22882
|
+
break;
|
|
22883
|
+
case 1:
|
|
22884
|
+
for(var i = 0; i < 6; i++){
|
|
22885
|
+
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
22886
|
+
}
|
|
22887
|
+
break;
|
|
22787
22888
|
}
|
|
22889
|
+
};
|
|
22890
|
+
return _class;
|
|
22891
|
+
}(ContentRestorer))());
|
|
22892
|
+
return texture;
|
|
22893
|
+
};
|
|
22894
|
+
_proto._create2DMaterial = function _create2DMaterial(engine, shader) {
|
|
22895
|
+
var material = new Material(engine, shader);
|
|
22896
|
+
var renderState = material.renderState;
|
|
22897
|
+
var target = renderState.blendState.targetBlendState;
|
|
22898
|
+
target.enabled = true;
|
|
22899
|
+
target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
|
|
22900
|
+
target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
22901
|
+
target.sourceAlphaBlendFactor = BlendFactor.One;
|
|
22902
|
+
target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
22903
|
+
target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
|
|
22904
|
+
renderState.depthState.writeEnabled = false;
|
|
22905
|
+
renderState.rasterState.cullMode = CullMode.Off;
|
|
22906
|
+
renderState.renderQueueType = RenderQueueType.Transparent;
|
|
22907
|
+
material.isGCIgnored = true;
|
|
22908
|
+
return material;
|
|
22909
|
+
};
|
|
22910
|
+
_proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
|
|
22911
|
+
var material = new Material(engine, Shader.find(shaderName));
|
|
22912
|
+
material.isGCIgnored = true;
|
|
22913
|
+
material.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
22914
|
+
return material;
|
|
22915
|
+
};
|
|
22916
|
+
_proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
|
|
22917
|
+
var material = new Material(engine, Shader.find("SpriteMask"));
|
|
22918
|
+
material.isGCIgnored = true;
|
|
22919
|
+
return material;
|
|
22920
|
+
};
|
|
22921
|
+
BasicResources.getMaskInteractionRenderStates = function getMaskInteractionRenderStates(maskInteraction) {
|
|
22922
|
+
var visibleInsideMask = maskInteraction === SpriteMaskInteraction.VisibleInsideMask;
|
|
22923
|
+
var renderStates;
|
|
22924
|
+
var compareFunction;
|
|
22925
|
+
if (visibleInsideMask) {
|
|
22926
|
+
renderStates = BasicResources._maskReadInsideRenderStates;
|
|
22927
|
+
if (renderStates) {
|
|
22928
|
+
return renderStates;
|
|
22929
|
+
}
|
|
22930
|
+
BasicResources._maskReadInsideRenderStates = renderStates = {};
|
|
22931
|
+
compareFunction = CompareFunction.LessEqual;
|
|
22932
|
+
} else {
|
|
22933
|
+
renderStates = BasicResources._maskReadOutsideRenderStates;
|
|
22934
|
+
if (renderStates) {
|
|
22935
|
+
return renderStates;
|
|
22936
|
+
}
|
|
22937
|
+
BasicResources._maskReadOutsideRenderStates = renderStates = {};
|
|
22938
|
+
compareFunction = CompareFunction.Greater;
|
|
22939
|
+
}
|
|
22940
|
+
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
22941
|
+
renderStates[RenderStateElementKey.StencilStateWriteMask] = 0x00;
|
|
22942
|
+
renderStates[RenderStateElementKey.StencilStateReferenceValue] = 1;
|
|
22943
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = compareFunction;
|
|
22944
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = compareFunction;
|
|
22945
|
+
return renderStates;
|
|
22946
|
+
};
|
|
22947
|
+
BasicResources.getMaskTypeRenderStates = function getMaskTypeRenderStates(maskType) {
|
|
22948
|
+
var isIncrement = maskType === RenderQueueMaskType.Increment;
|
|
22949
|
+
var renderStates;
|
|
22950
|
+
var passOperation;
|
|
22951
|
+
if (isIncrement) {
|
|
22952
|
+
renderStates = BasicResources._maskWriteIncrementRenderStates;
|
|
22953
|
+
if (renderStates) {
|
|
22954
|
+
return renderStates;
|
|
22955
|
+
}
|
|
22956
|
+
BasicResources._maskWriteIncrementRenderStates = renderStates = {};
|
|
22957
|
+
passOperation = StencilOperation.IncrementSaturate;
|
|
22958
|
+
} else {
|
|
22959
|
+
renderStates = BasicResources._maskWriteDecrementRenderStates;
|
|
22960
|
+
if (renderStates) {
|
|
22961
|
+
return renderStates;
|
|
22962
|
+
}
|
|
22963
|
+
BasicResources._maskWriteDecrementRenderStates = renderStates = {};
|
|
22964
|
+
passOperation = StencilOperation.DecrementSaturate;
|
|
22965
|
+
}
|
|
22966
|
+
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
22967
|
+
renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
|
|
22968
|
+
renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
|
|
22969
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
|
|
22970
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
|
|
22971
|
+
var failStencilOperation = StencilOperation.Keep;
|
|
22972
|
+
renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
|
|
22973
|
+
renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
|
|
22974
|
+
renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
|
|
22975
|
+
renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
|
|
22976
|
+
renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
|
|
22977
|
+
renderStates[RenderStateElementKey.DepthStateEnabled] = false;
|
|
22978
|
+
renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
|
|
22979
|
+
return renderStates;
|
|
22980
|
+
};
|
|
22981
|
+
_create_class(BasicResources, [
|
|
22982
|
+
{
|
|
22983
|
+
key: "prefilteredDFGTexture",
|
|
22984
|
+
get: function get() {
|
|
22985
|
+
return this._prefilteredDFGTexture;
|
|
22986
|
+
}
|
|
22987
|
+
}
|
|
22988
|
+
]);
|
|
22989
|
+
return BasicResources;
|
|
22990
|
+
}();
|
|
22991
|
+
BasicResources._maskReadInsideRenderStates = null;
|
|
22992
|
+
BasicResources._maskReadOutsideRenderStates = null;
|
|
22993
|
+
BasicResources._maskWriteIncrementRenderStates = null;
|
|
22994
|
+
BasicResources._maskWriteDecrementRenderStates = null;
|
|
22995
|
+
|
|
22996
|
+
function _is_native_reflect_construct() {
|
|
22997
|
+
// Since Reflect.construct can't be properly polyfilled, some
|
|
22998
|
+
// implementations (e.g. core-js@2) don't set the correct internal slots.
|
|
22999
|
+
// Those polyfills don't allow us to subclass built-ins, so we need to
|
|
23000
|
+
// use our fallback implementation.
|
|
23001
|
+
try {
|
|
23002
|
+
// If the internal slots aren't set, this throws an error similar to
|
|
23003
|
+
// TypeError: this is not a Boolean object.
|
|
23004
|
+
var result = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
|
|
23005
|
+
} catch (_) {}
|
|
23006
|
+
return (_is_native_reflect_construct = function() {
|
|
23007
|
+
return !!result;
|
|
23008
|
+
})();
|
|
23009
|
+
}
|
|
23010
|
+
|
|
23011
|
+
function _construct(Parent, args, Class) {
|
|
23012
|
+
if (_is_native_reflect_construct()) _construct = Reflect.construct;
|
|
23013
|
+
else {
|
|
23014
|
+
_construct = function construct(Parent, args, Class) {
|
|
23015
|
+
var a = [null];
|
|
23016
|
+
a.push.apply(a, args);
|
|
23017
|
+
var Constructor = Function.bind.apply(Parent, a);
|
|
23018
|
+
var instance = new Constructor();
|
|
23019
|
+
|
|
23020
|
+
if (Class) _set_prototype_of(instance, Class.prototype);
|
|
23021
|
+
|
|
23022
|
+
return instance;
|
|
23023
|
+
};
|
|
23024
|
+
}
|
|
23025
|
+
|
|
23026
|
+
return _construct.apply(null, arguments);
|
|
23027
|
+
}
|
|
23028
|
+
|
|
23029
|
+
var ComponentCloner = /*#__PURE__*/ function() {
|
|
23030
|
+
function ComponentCloner() {}
|
|
23031
|
+
/**
|
|
23032
|
+
* Clone component.
|
|
23033
|
+
* @param source - Clone source
|
|
23034
|
+
* @param target - Clone target
|
|
23035
|
+
*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
23036
|
+
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
23037
|
+
for(var k in source){
|
|
23038
|
+
CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
|
|
23039
|
+
}
|
|
23040
|
+
if (source._cloneTo) {
|
|
23041
|
+
source._cloneTo(target, srcRoot, targetRoot);
|
|
23042
|
+
}
|
|
23043
|
+
};
|
|
23044
|
+
return ComponentCloner;
|
|
23045
|
+
}();
|
|
23046
|
+
|
|
23047
|
+
/**
|
|
23048
|
+
* The entity modify flags.
|
|
23049
|
+
*/ var EntityModifyFlags = /*#__PURE__*/ function(EntityModifyFlags) {
|
|
23050
|
+
/** The parent changes. */ EntityModifyFlags[EntityModifyFlags["Parent"] = 1] = "Parent";
|
|
23051
|
+
/** The child changes. */ EntityModifyFlags[EntityModifyFlags["Child"] = 2] = "Child";
|
|
23052
|
+
return EntityModifyFlags;
|
|
23053
|
+
}({});
|
|
23054
|
+
|
|
23055
|
+
/**
|
|
23056
|
+
* Entity, be used as components container.
|
|
23057
|
+
*/ var Entity = /*#__PURE__*/ function(EngineObject) {
|
|
23058
|
+
_inherits(Entity, EngineObject);
|
|
23059
|
+
function Entity(engine, name) {
|
|
23060
|
+
for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
23061
|
+
components[_key - 2] = arguments[_key];
|
|
23062
|
+
}
|
|
23063
|
+
var _this;
|
|
23064
|
+
_this = EngineObject.call(this, engine) || this, /** The layer the entity belongs to. */ _this.layer = Layer.Layer0, /** @internal */ _this._isActiveInHierarchy = false, /** @internal */ _this._isActiveInScene = false, /** @internal */ _this._components = [], /** @internal */ _this._scripts = new DisorderedArray(), /** @internal */ _this._children = [], /** @internal */ _this._isRoot = false, /** @internal */ _this._isActive = true, /** @internal */ _this._siblingIndex = -1, /** @internal */ _this._isTemplate = false, /** @internal */ _this._updateFlagManager = new UpdateFlagManager(), _this._parent = null, //--------------------------------------------------------------deprecated----------------------------------------------------------------
|
|
23065
|
+
_this._invModelMatrix = new Matrix();
|
|
23066
|
+
_this.name = name != null ? name : "Entity";
|
|
23067
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23068
|
+
_this.addComponent(components[i]);
|
|
23069
|
+
}
|
|
23070
|
+
!_this._transform && _this.addComponent(Transform);
|
|
23071
|
+
_this._inverseWorldMatFlag = _this.registerWorldChangeFlag();
|
|
23072
|
+
return _this;
|
|
23073
|
+
}
|
|
23074
|
+
var _proto = Entity.prototype;
|
|
23075
|
+
/**
|
|
23076
|
+
* Add component based on the component type.
|
|
23077
|
+
* @param type - The type of the component
|
|
23078
|
+
* @param args - The arguments of the component
|
|
23079
|
+
* @returns The component which has been added
|
|
23080
|
+
*/ _proto.addComponent = function addComponent(type) {
|
|
23081
|
+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
|
|
23082
|
+
args[_key - 1] = arguments[_key];
|
|
23083
|
+
}
|
|
23084
|
+
ComponentsDependencies._addCheck(this, type);
|
|
23085
|
+
var component = _construct(type, [].concat([
|
|
23086
|
+
this
|
|
23087
|
+
], args));
|
|
23088
|
+
this._components.push(component);
|
|
23089
|
+
// @todo: temporary solution
|
|
23090
|
+
if (_instanceof(component, Transform)) this._setTransform(component);
|
|
23091
|
+
component._setActive(true, ActiveChangeFlag.All);
|
|
23092
|
+
return component;
|
|
23093
|
+
};
|
|
23094
|
+
/**
|
|
23095
|
+
* Get component which match the type.
|
|
23096
|
+
* @param type - The type of the component
|
|
23097
|
+
* @returns The first component which match type
|
|
23098
|
+
*/ _proto.getComponent = function getComponent(type) {
|
|
23099
|
+
var components = this._components;
|
|
23100
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23101
|
+
var component = components[i];
|
|
23102
|
+
if (_instanceof(component, type)) {
|
|
23103
|
+
return component;
|
|
23104
|
+
}
|
|
23105
|
+
}
|
|
23106
|
+
return null;
|
|
23107
|
+
};
|
|
23108
|
+
/**
|
|
23109
|
+
* Get components which match the type.
|
|
23110
|
+
* @param type - The type of the component
|
|
23111
|
+
* @param results - The components which match type
|
|
23112
|
+
* @returns The components which match type
|
|
23113
|
+
*/ _proto.getComponents = function getComponents(type, results) {
|
|
23114
|
+
results.length = 0;
|
|
23115
|
+
var components = this._components;
|
|
23116
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23117
|
+
var component = components[i];
|
|
23118
|
+
if (_instanceof(component, type)) {
|
|
23119
|
+
results.push(component);
|
|
22788
23120
|
}
|
|
22789
23121
|
}
|
|
22790
|
-
|
|
22791
|
-
|
|
22792
|
-
|
|
22793
|
-
|
|
22794
|
-
|
|
23122
|
+
return results;
|
|
23123
|
+
};
|
|
23124
|
+
/**
|
|
23125
|
+
* Get the components which match the type of the entity and it's children.
|
|
23126
|
+
* @param type - The component type
|
|
23127
|
+
* @param results - The components collection
|
|
23128
|
+
* @returns The components collection which match the type
|
|
23129
|
+
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
23130
|
+
results.length = 0;
|
|
23131
|
+
this._getComponentsInChildren(type, results);
|
|
23132
|
+
return results;
|
|
23133
|
+
};
|
|
23134
|
+
_proto.addChild = function addChild(indexOrChild, child) {
|
|
23135
|
+
var index;
|
|
23136
|
+
if (typeof indexOrChild === "number") {
|
|
23137
|
+
index = indexOrChild;
|
|
23138
|
+
} else {
|
|
23139
|
+
index = undefined;
|
|
23140
|
+
child = indexOrChild;
|
|
23141
|
+
}
|
|
23142
|
+
child._setParent(this, index);
|
|
23143
|
+
};
|
|
23144
|
+
/**
|
|
23145
|
+
* Remove child entity.
|
|
23146
|
+
* @param child - The child entity which want to be removed
|
|
23147
|
+
*/ _proto.removeChild = function removeChild(child) {
|
|
23148
|
+
if (child._parent !== this) return;
|
|
23149
|
+
child._setParent(null);
|
|
23150
|
+
};
|
|
23151
|
+
/**
|
|
23152
|
+
* @deprecated Please use `children` property instead.
|
|
23153
|
+
* Find child entity by index.
|
|
23154
|
+
* @param index - The index of the child entity
|
|
23155
|
+
* @returns The component which be found
|
|
23156
|
+
*/ _proto.getChild = function getChild(index) {
|
|
23157
|
+
return this._children[index];
|
|
23158
|
+
};
|
|
23159
|
+
/**
|
|
23160
|
+
* Find entity by name.
|
|
23161
|
+
* @param name - The name of the entity which want to be found
|
|
23162
|
+
* @returns The component which be found
|
|
23163
|
+
*/ _proto.findByName = function findByName(name) {
|
|
23164
|
+
if (name === this.name) {
|
|
23165
|
+
return this;
|
|
23166
|
+
}
|
|
22795
23167
|
var children = this._children;
|
|
22796
23168
|
for(var i = 0, n = children.length; i < n; i++){
|
|
22797
|
-
var
|
|
22798
|
-
(
|
|
23169
|
+
var target = children[i].findByName(name);
|
|
23170
|
+
if (target) {
|
|
23171
|
+
return target;
|
|
23172
|
+
}
|
|
22799
23173
|
}
|
|
23174
|
+
return null;
|
|
22800
23175
|
};
|
|
22801
23176
|
/**
|
|
22802
|
-
*
|
|
22803
|
-
|
|
22804
|
-
|
|
22805
|
-
|
|
22806
|
-
|
|
23177
|
+
* Find the entity by path.
|
|
23178
|
+
* @param path - The path of the entity eg: /entity
|
|
23179
|
+
* @returns The component which be found
|
|
23180
|
+
*/ _proto.findByPath = function findByPath(path) {
|
|
23181
|
+
var splits = path.split("/").filter(Boolean);
|
|
23182
|
+
if (!splits.length) {
|
|
23183
|
+
return this;
|
|
22807
23184
|
}
|
|
22808
|
-
return this
|
|
23185
|
+
return Entity._findChildByName(this, 0, splits, 0);
|
|
22809
23186
|
};
|
|
22810
23187
|
/**
|
|
22811
|
-
*
|
|
22812
|
-
|
|
22813
|
-
|
|
22814
|
-
|
|
22815
|
-
var
|
|
22816
|
-
|
|
22817
|
-
|
|
22818
|
-
|
|
22819
|
-
|
|
22820
|
-
return isEndPath ? child : Entity._findChildByName(child, 0, paths, pathIndex + 1);
|
|
22821
|
-
}
|
|
22822
|
-
}
|
|
22823
|
-
// Search failed if first path, or upward search
|
|
22824
|
-
return pathIndex === 0 ? null : Entity._findChildByName(entity.parent, entity.siblingIndex + 1, paths, pathIndex - 1);
|
|
23188
|
+
* Create child entity.
|
|
23189
|
+
* @param name - The child entity's name
|
|
23190
|
+
* @returns The child entity
|
|
23191
|
+
*/ _proto.createChild = function createChild(name) {
|
|
23192
|
+
var transform = this._transform;
|
|
23193
|
+
var child = transform ? new Entity(this.engine, name, transform.constructor) : new Entity(this.engine, name);
|
|
23194
|
+
child.layer = this.layer;
|
|
23195
|
+
child.parent = this;
|
|
23196
|
+
return child;
|
|
22825
23197
|
};
|
|
22826
23198
|
/**
|
|
22827
|
-
*
|
|
22828
|
-
*/
|
|
22829
|
-
|
|
22830
|
-
var children = entity._children;
|
|
23199
|
+
* Clear children entities.
|
|
23200
|
+
*/ _proto.clearChildren = function clearChildren() {
|
|
23201
|
+
var children = this._children;
|
|
22831
23202
|
for(var i = children.length - 1; i >= 0; i--){
|
|
22832
|
-
|
|
23203
|
+
var child = children[i];
|
|
23204
|
+
child._parent = null;
|
|
23205
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
23206
|
+
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
23207
|
+
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
23208
|
+
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
23209
|
+
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
22833
23210
|
}
|
|
23211
|
+
children.length = 0;
|
|
22834
23212
|
};
|
|
22835
23213
|
/**
|
|
22836
|
-
*
|
|
22837
|
-
|
|
22838
|
-
|
|
22839
|
-
|
|
22840
|
-
|
|
22841
|
-
|
|
22842
|
-
return false;
|
|
22843
|
-
}
|
|
22844
|
-
inversePath.push(searchEntity.siblingIndex);
|
|
22845
|
-
searchEntity = parent;
|
|
22846
|
-
}
|
|
22847
|
-
return true;
|
|
23214
|
+
* Clone this entity include children and components.
|
|
23215
|
+
* @returns Cloned entity
|
|
23216
|
+
*/ _proto.clone = function clone() {
|
|
23217
|
+
var cloneEntity = this._createCloneEntity();
|
|
23218
|
+
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
|
|
23219
|
+
return cloneEntity;
|
|
22848
23220
|
};
|
|
22849
23221
|
/**
|
|
22850
|
-
*
|
|
22851
|
-
|
|
22852
|
-
|
|
22853
|
-
|
|
22854
|
-
entity = entity.children[inversePath[i]];
|
|
22855
|
-
}
|
|
22856
|
-
return entity;
|
|
23222
|
+
* Listen for changes in the world pose of this `Entity`.
|
|
23223
|
+
* @returns Change flag
|
|
23224
|
+
*/ _proto.registerWorldChangeFlag = function registerWorldChangeFlag() {
|
|
23225
|
+
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
22857
23226
|
};
|
|
22858
23227
|
/**
|
|
22859
23228
|
* @internal
|
|
22860
|
-
*/
|
|
22861
|
-
|
|
22862
|
-
|
|
22863
|
-
var child = children[i + 1];
|
|
22864
|
-
children[i] = child;
|
|
22865
|
-
child._siblingIndex = i;
|
|
22866
|
-
}
|
|
22867
|
-
children.length = count;
|
|
22868
|
-
entity._siblingIndex = -1;
|
|
23229
|
+
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
23230
|
+
this._isTemplate = true;
|
|
23231
|
+
this._templateResource = templateResource;
|
|
22869
23232
|
};
|
|
22870
|
-
|
|
22871
|
-
|
|
22872
|
-
|
|
22873
|
-
var
|
|
22874
|
-
|
|
22875
|
-
|
|
22876
|
-
|
|
22877
|
-
|
|
22878
|
-
|
|
22879
|
-
|
|
22880
|
-
|
|
22881
|
-
|
|
22882
|
-
|
|
22883
|
-
|
|
22884
|
-
|
|
22885
|
-
|
|
22886
|
-
|
|
22887
|
-
|
|
22888
|
-
|
|
23233
|
+
_proto._createCloneEntity = function _createCloneEntity() {
|
|
23234
|
+
var componentConstructors = Entity._tempComponentConstructors;
|
|
23235
|
+
var components = this._components;
|
|
23236
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23237
|
+
componentConstructors[i] = components[i].constructor;
|
|
23238
|
+
}
|
|
23239
|
+
var cloneEntity = _construct(Entity, [].concat([
|
|
23240
|
+
this.engine,
|
|
23241
|
+
this.name
|
|
23242
|
+
], componentConstructors));
|
|
23243
|
+
componentConstructors.length = 0;
|
|
23244
|
+
var templateResource = this._templateResource;
|
|
23245
|
+
if (templateResource) {
|
|
23246
|
+
cloneEntity._templateResource = templateResource;
|
|
23247
|
+
templateResource._addReferCount(1);
|
|
23248
|
+
}
|
|
23249
|
+
cloneEntity.layer = this.layer;
|
|
23250
|
+
cloneEntity._isActive = this._isActive;
|
|
23251
|
+
var srcChildren = this._children;
|
|
23252
|
+
for(var i1 = 0, n1 = srcChildren.length; i1 < n1; i1++){
|
|
23253
|
+
cloneEntity.addChild(srcChildren[i1]._createCloneEntity());
|
|
22889
23254
|
}
|
|
23255
|
+
return cloneEntity;
|
|
22890
23256
|
};
|
|
22891
|
-
|
|
22892
|
-
|
|
22893
|
-
|
|
22894
|
-
|
|
22895
|
-
|
|
22896
|
-
|
|
22897
|
-
|
|
22898
|
-
|
|
22899
|
-
|
|
22900
|
-
{
|
|
22901
|
-
key: "isActive",
|
|
22902
|
-
get: /**
|
|
22903
|
-
* Whether to activate locally.
|
|
22904
|
-
*/ function get() {
|
|
22905
|
-
return this._isActive;
|
|
22906
|
-
},
|
|
22907
|
-
set: function set(value) {
|
|
22908
|
-
if (value !== this._isActive) {
|
|
22909
|
-
this._isActive = value;
|
|
22910
|
-
if (value) {
|
|
22911
|
-
var parent = this._parent;
|
|
22912
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
22913
|
-
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
22914
|
-
activeChangeFlag |= ActiveChangeFlag.All;
|
|
22915
|
-
} else {
|
|
22916
|
-
(parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
22917
|
-
(parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
22918
|
-
}
|
|
22919
|
-
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
22920
|
-
} else {
|
|
22921
|
-
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
22922
|
-
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
22923
|
-
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
22924
|
-
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
22925
|
-
}
|
|
22926
|
-
}
|
|
22927
|
-
}
|
|
22928
|
-
},
|
|
22929
|
-
{
|
|
22930
|
-
key: "isActiveInHierarchy",
|
|
22931
|
-
get: /**
|
|
22932
|
-
* Whether it is active in the hierarchy.
|
|
22933
|
-
*/ function get() {
|
|
22934
|
-
return this._isActiveInHierarchy;
|
|
22935
|
-
}
|
|
22936
|
-
},
|
|
22937
|
-
{
|
|
22938
|
-
key: "parent",
|
|
22939
|
-
get: /**
|
|
22940
|
-
* The parent entity.
|
|
22941
|
-
*/ function get() {
|
|
22942
|
-
return this._parent;
|
|
22943
|
-
},
|
|
22944
|
-
set: function set(value) {
|
|
22945
|
-
this._setParent(value);
|
|
22946
|
-
}
|
|
22947
|
-
},
|
|
22948
|
-
{
|
|
22949
|
-
key: "children",
|
|
22950
|
-
get: /**
|
|
22951
|
-
* The children entities
|
|
22952
|
-
*/ function get() {
|
|
22953
|
-
return this._children;
|
|
22954
|
-
}
|
|
22955
|
-
},
|
|
22956
|
-
{
|
|
22957
|
-
key: "childCount",
|
|
22958
|
-
get: /**
|
|
22959
|
-
* @deprecated Please use `children.length` property instead.
|
|
22960
|
-
* Number of the children entities
|
|
22961
|
-
*/ function get() {
|
|
22962
|
-
return this._children.length;
|
|
22963
|
-
}
|
|
22964
|
-
},
|
|
22965
|
-
{
|
|
22966
|
-
key: "scene",
|
|
22967
|
-
get: /**
|
|
22968
|
-
* The scene the entity belongs to.
|
|
22969
|
-
*/ function get() {
|
|
22970
|
-
return this._scene;
|
|
22971
|
-
}
|
|
22972
|
-
},
|
|
22973
|
-
{
|
|
22974
|
-
key: "siblingIndex",
|
|
22975
|
-
get: /**
|
|
22976
|
-
* The sibling index.
|
|
22977
|
-
*/ function get() {
|
|
22978
|
-
return this._siblingIndex;
|
|
22979
|
-
},
|
|
22980
|
-
set: function set(value) {
|
|
22981
|
-
if (this._siblingIndex === -1) {
|
|
22982
|
-
throw "The entity " + this.name + " is not in the hierarchy";
|
|
22983
|
-
}
|
|
22984
|
-
if (this._isRoot) {
|
|
22985
|
-
this._setSiblingIndex(this._scene._rootEntities, value);
|
|
22986
|
-
} else {
|
|
22987
|
-
var parent = this._parent;
|
|
22988
|
-
this._setSiblingIndex(parent._children, value);
|
|
22989
|
-
parent._dispatchModify(EntityModifyFlags.Child, parent);
|
|
22990
|
-
}
|
|
22991
|
-
}
|
|
23257
|
+
_proto._parseCloneEntity = function _parseCloneEntity(src, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
23258
|
+
var srcChildren = src._children;
|
|
23259
|
+
var targetChildren = target._children;
|
|
23260
|
+
for(var i = 0, n = srcChildren.length; i < n; i++){
|
|
23261
|
+
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot, deepInstanceMap);
|
|
23262
|
+
}
|
|
23263
|
+
var components = src._components;
|
|
23264
|
+
for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
|
|
23265
|
+
ComponentCloner.cloneComponent(components[i1], target._components[i1], srcRoot, targetRoot, deepInstanceMap);
|
|
22992
23266
|
}
|
|
22993
|
-
|
|
22994
|
-
return Entity;
|
|
22995
|
-
}(EngineObject);
|
|
22996
|
-
/** @internal */ Entity._tempComponentConstructors = [];
|
|
22997
|
-
|
|
22998
|
-
/**
|
|
22999
|
-
* Skin used for skinned mesh renderer.
|
|
23000
|
-
*/ var Skin = /*#__PURE__*/ function(EngineObject) {
|
|
23001
|
-
_inherits(Skin, EngineObject);
|
|
23002
|
-
function Skin(name) {
|
|
23003
|
-
var _this;
|
|
23004
|
-
_this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
|
|
23005
|
-
return _this;
|
|
23006
|
-
}
|
|
23007
|
-
var _proto = Skin.prototype;
|
|
23267
|
+
};
|
|
23008
23268
|
/**
|
|
23009
|
-
*
|
|
23010
|
-
*/ _proto.
|
|
23011
|
-
|
|
23269
|
+
* Destroy self.
|
|
23270
|
+
*/ _proto.destroy = function destroy() {
|
|
23271
|
+
EngineObject.prototype.destroy.call(this);
|
|
23272
|
+
if (!this._destroyed) {
|
|
23012
23273
|
return;
|
|
23013
23274
|
}
|
|
23014
|
-
|
|
23015
|
-
|
|
23016
|
-
|
|
23017
|
-
for(var i = bones.length - 1; i >= 0; i--){
|
|
23018
|
-
var bone = bones[i];
|
|
23019
|
-
var offset = i * 16;
|
|
23020
|
-
if (bone) {
|
|
23021
|
-
Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
|
|
23022
|
-
} else {
|
|
23023
|
-
skinMatrices.set(bindMatrices[i].elements, offset);
|
|
23024
|
-
}
|
|
23025
|
-
Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
|
|
23275
|
+
if (this._templateResource) {
|
|
23276
|
+
this._isTemplate || this._templateResource._addReferCount(-1);
|
|
23277
|
+
this._templateResource = null;
|
|
23026
23278
|
}
|
|
23027
|
-
|
|
23279
|
+
var components = this._components;
|
|
23280
|
+
for(var i = components.length - 1; i >= 0; i--){
|
|
23281
|
+
components[i].destroy();
|
|
23282
|
+
}
|
|
23283
|
+
this._components.length = 0;
|
|
23284
|
+
var children = this._children;
|
|
23285
|
+
while(children.length > 0){
|
|
23286
|
+
children[0].destroy();
|
|
23287
|
+
}
|
|
23288
|
+
if (this._isRoot) {
|
|
23289
|
+
this._scene.removeRootEntity(this);
|
|
23290
|
+
} else {
|
|
23291
|
+
this._setParent(null);
|
|
23292
|
+
}
|
|
23293
|
+
this.isActive = false;
|
|
23028
23294
|
};
|
|
23029
23295
|
/**
|
|
23030
23296
|
* @internal
|
|
23031
|
-
*/ _proto.
|
|
23032
|
-
|
|
23033
|
-
|
|
23034
|
-
|
|
23035
|
-
if (rootBone) {
|
|
23036
|
-
var success = Entity._getEntityHierarchyPath(srcRoot, rootBone, paths);
|
|
23037
|
-
target.rootBone = success ? Entity._getEntityByHierarchyPath(targetRoot, paths) : rootBone;
|
|
23038
|
-
}
|
|
23039
|
-
// Clone bones
|
|
23040
|
-
var bones = this.bones;
|
|
23041
|
-
if (bones.length > 0) {
|
|
23042
|
-
var boneCount = bones.length;
|
|
23043
|
-
var destBones = new Array(boneCount);
|
|
23044
|
-
for(var i = 0; i < boneCount; i++){
|
|
23045
|
-
var bone = bones[i];
|
|
23046
|
-
var success1 = Entity._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
23047
|
-
destBones[i] = success1 ? Entity._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
23048
|
-
}
|
|
23049
|
-
target.bones = destBones;
|
|
23050
|
-
}
|
|
23297
|
+
*/ _proto._removeComponent = function _removeComponent(component) {
|
|
23298
|
+
ComponentsDependencies._removeCheck(this, component.constructor);
|
|
23299
|
+
var components = this._components;
|
|
23300
|
+
components.splice(components.indexOf(component), 1);
|
|
23051
23301
|
};
|
|
23052
|
-
_create_class(Skin, [
|
|
23053
|
-
{
|
|
23054
|
-
key: "rootBone",
|
|
23055
|
-
get: /**
|
|
23056
|
-
* Root bone.
|
|
23057
|
-
*/ function get() {
|
|
23058
|
-
return this._rootBone;
|
|
23059
|
-
},
|
|
23060
|
-
set: function set(value) {
|
|
23061
|
-
if (this._rootBone !== value) {
|
|
23062
|
-
this._updatedManager.dispatch(1, value);
|
|
23063
|
-
this._rootBone = value;
|
|
23064
|
-
}
|
|
23065
|
-
}
|
|
23066
|
-
},
|
|
23067
|
-
{
|
|
23068
|
-
key: "bones",
|
|
23069
|
-
get: /**
|
|
23070
|
-
* Bones of the skin.
|
|
23071
|
-
*/ function get() {
|
|
23072
|
-
return this._bones;
|
|
23073
|
-
},
|
|
23074
|
-
set: function set(value) {
|
|
23075
|
-
var bones = this._bones;
|
|
23076
|
-
var _value_length;
|
|
23077
|
-
var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
|
|
23078
|
-
var lastBoneCount = bones.length;
|
|
23079
|
-
bones.length = boneCount;
|
|
23080
|
-
for(var i = 0; i < boneCount; i++){
|
|
23081
|
-
bones[i] = value[i];
|
|
23082
|
-
}
|
|
23083
|
-
if (lastBoneCount !== boneCount) {
|
|
23084
|
-
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
23085
|
-
this._updatedManager.dispatch(0, boneCount);
|
|
23086
|
-
}
|
|
23087
|
-
}
|
|
23088
|
-
},
|
|
23089
|
-
{
|
|
23090
|
-
key: "skeleton",
|
|
23091
|
-
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
23092
|
-
var _this_rootBone;
|
|
23093
|
-
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
23094
|
-
},
|
|
23095
|
-
set: function set(value) {
|
|
23096
|
-
var rootBone = this._rootBone;
|
|
23097
|
-
if (rootBone) {
|
|
23098
|
-
rootBone.name = value;
|
|
23099
|
-
}
|
|
23100
|
-
}
|
|
23101
|
-
}
|
|
23102
|
-
]);
|
|
23103
|
-
return Skin;
|
|
23104
|
-
}(EngineObject);
|
|
23105
|
-
__decorate([
|
|
23106
|
-
deepClone
|
|
23107
|
-
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
23108
|
-
__decorate([
|
|
23109
|
-
ignoreClone
|
|
23110
|
-
], Skin.prototype, "_skinMatrices", void 0);
|
|
23111
|
-
__decorate([
|
|
23112
|
-
ignoreClone
|
|
23113
|
-
], Skin.prototype, "_updatedManager", void 0);
|
|
23114
|
-
__decorate([
|
|
23115
|
-
ignoreClone
|
|
23116
|
-
], Skin.prototype, "_rootBone", void 0);
|
|
23117
|
-
__decorate([
|
|
23118
|
-
ignoreClone
|
|
23119
|
-
], Skin.prototype, "_bones", void 0);
|
|
23120
|
-
__decorate([
|
|
23121
|
-
ignoreClone
|
|
23122
|
-
], Skin.prototype, "_updateMark", void 0);
|
|
23123
|
-
var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
|
|
23124
|
-
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
23125
|
-
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
23126
|
-
return SkinUpdateFlag;
|
|
23127
|
-
}({});
|
|
23128
|
-
|
|
23129
|
-
/**
|
|
23130
|
-
* SkinnedMeshRenderer.
|
|
23131
|
-
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
23132
|
-
_inherits(SkinnedMeshRenderer, MeshRenderer);
|
|
23133
|
-
function SkinnedMeshRenderer(entity) {
|
|
23134
|
-
var _this;
|
|
23135
|
-
_this = MeshRenderer.call(this, entity) || this, _this._localBounds = new BoundingBox(), _this._jointDataCreateCache = new Vector2(-1, -1);
|
|
23136
|
-
_this._skin = null;
|
|
23137
|
-
var rhi = _this.entity.engine._hardwareRenderer;
|
|
23138
|
-
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
23139
|
-
// Limit size to 256 to avoid some problem:
|
|
23140
|
-
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
23141
|
-
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
23142
|
-
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
23143
|
-
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
23144
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
|
|
23145
|
-
_this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
|
|
23146
|
-
var localBounds = _this._localBounds;
|
|
23147
|
-
// @ts-ignore
|
|
23148
|
-
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
23149
|
-
// @ts-ignore
|
|
23150
|
-
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
23151
|
-
return _this;
|
|
23152
|
-
}
|
|
23153
|
-
var _proto = SkinnedMeshRenderer.prototype;
|
|
23154
23302
|
/**
|
|
23155
23303
|
* @internal
|
|
23156
|
-
*/ _proto.
|
|
23157
|
-
|
|
23158
|
-
|
|
23159
|
-
this._jointDataCreateCache = null;
|
|
23160
|
-
this._skin = null;
|
|
23161
|
-
this._blendShapeWeights = null;
|
|
23162
|
-
this._localBounds = null;
|
|
23163
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
23164
|
-
this._jointTexture = null;
|
|
23304
|
+
*/ _proto._addScript = function _addScript(script) {
|
|
23305
|
+
script._entityScriptsIndex = this._scripts.length;
|
|
23306
|
+
this._scripts.add(script);
|
|
23165
23307
|
};
|
|
23166
23308
|
/**
|
|
23167
23309
|
* @internal
|
|
23168
|
-
*/ _proto.
|
|
23169
|
-
|
|
23170
|
-
|
|
23171
|
-
|
|
23172
|
-
}
|
|
23173
|
-
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
23310
|
+
*/ _proto._removeScript = function _removeScript(script) {
|
|
23311
|
+
var replaced = this._scripts.deleteByIndex(script._entityScriptsIndex);
|
|
23312
|
+
replaced && (replaced._entityScriptsIndex = script._entityScriptsIndex);
|
|
23313
|
+
script._entityScriptsIndex = -1;
|
|
23174
23314
|
};
|
|
23175
|
-
|
|
23176
|
-
|
|
23177
|
-
|
|
23178
|
-
|
|
23315
|
+
/**
|
|
23316
|
+
* @internal
|
|
23317
|
+
*/ _proto._removeFromParent = function _removeFromParent() {
|
|
23318
|
+
var oldParent = this._parent;
|
|
23319
|
+
if (oldParent != null) {
|
|
23320
|
+
Entity._removeFromChildren(oldParent._children, this);
|
|
23321
|
+
this._parent = null;
|
|
23322
|
+
oldParent._dispatchModify(EntityModifyFlags.Child, oldParent);
|
|
23179
23323
|
}
|
|
23180
|
-
|
|
23181
|
-
|
|
23182
|
-
|
|
23183
|
-
|
|
23184
|
-
|
|
23185
|
-
|
|
23186
|
-
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
23187
|
-
var boneCount = bones.length;
|
|
23188
|
-
var boneDataCreateCache = this._jointDataCreateCache;
|
|
23189
|
-
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
23190
|
-
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
23191
|
-
// directly use max joint count to avoid shader recompile
|
|
23192
|
-
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
|
|
23193
|
-
if (boneCount > remainUniformJointCount) {
|
|
23194
|
-
var engine = this.engine;
|
|
23195
|
-
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
23196
|
-
if (boneCountChange) {
|
|
23197
|
-
var _this__jointTexture;
|
|
23198
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
23199
|
-
this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
|
|
23200
|
-
this._jointTexture.filterMode = TextureFilterMode.Point;
|
|
23201
|
-
this._jointTexture.isGCIgnored = true;
|
|
23202
|
-
}
|
|
23203
|
-
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
23204
|
-
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
23205
|
-
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
23206
|
-
} else {
|
|
23207
|
-
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
23208
|
-
}
|
|
23209
|
-
} else {
|
|
23210
|
-
var _this__jointTexture1;
|
|
23211
|
-
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
23212
|
-
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
23213
|
-
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
23214
|
-
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
23215
|
-
}
|
|
23216
|
-
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
23217
|
-
}
|
|
23218
|
-
if (this._jointTexture) {
|
|
23219
|
-
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
23220
|
-
}
|
|
23324
|
+
};
|
|
23325
|
+
/**
|
|
23326
|
+
* @internal
|
|
23327
|
+
*/ _proto._processActive = function _processActive(activeChangeFlag) {
|
|
23328
|
+
if (this._activeChangedComponents) {
|
|
23329
|
+
throw "Note: can't set the 'main inActive entity' active in hierarchy, if the operation is in main inActive entity or it's children script's onDisable Event.";
|
|
23221
23330
|
}
|
|
23222
|
-
|
|
23331
|
+
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
23332
|
+
this._setActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
23333
|
+
this._setActiveComponents(true, activeChangeFlag);
|
|
23223
23334
|
};
|
|
23224
23335
|
/**
|
|
23225
23336
|
* @internal
|
|
23226
|
-
*/ _proto.
|
|
23227
|
-
|
|
23228
|
-
|
|
23229
|
-
if (rootBone) {
|
|
23230
|
-
BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
|
|
23231
|
-
} else {
|
|
23232
|
-
MeshRenderer.prototype._updateBounds.call(this, worldBounds);
|
|
23337
|
+
*/ _proto._processInActive = function _processInActive(activeChangeFlag) {
|
|
23338
|
+
if (this._activeChangedComponents) {
|
|
23339
|
+
throw "Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";
|
|
23233
23340
|
}
|
|
23341
|
+
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
23342
|
+
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
23343
|
+
this._setActiveComponents(false, activeChangeFlag);
|
|
23234
23344
|
};
|
|
23235
|
-
|
|
23236
|
-
|
|
23237
|
-
|
|
23238
|
-
|
|
23239
|
-
|
|
23240
|
-
|
|
23241
|
-
|
|
23242
|
-
|
|
23243
|
-
|
|
23244
|
-
|
|
23345
|
+
/**
|
|
23346
|
+
* @internal
|
|
23347
|
+
*/ _proto._setParentChange = function _setParentChange() {
|
|
23348
|
+
this._transform._parentChange();
|
|
23349
|
+
this._dispatchModify(EntityModifyFlags.Parent, this);
|
|
23350
|
+
};
|
|
23351
|
+
/**
|
|
23352
|
+
* @internal
|
|
23353
|
+
*/ _proto._registerModifyListener = function _registerModifyListener(onChange) {
|
|
23354
|
+
(this._modifyFlagManager || (this._modifyFlagManager = new UpdateFlagManager())).addListener(onChange);
|
|
23355
|
+
};
|
|
23356
|
+
/**
|
|
23357
|
+
* @internal
|
|
23358
|
+
*/ _proto._unRegisterModifyListener = function _unRegisterModifyListener(onChange) {
|
|
23359
|
+
var _this__modifyFlagManager;
|
|
23360
|
+
(_this__modifyFlagManager = this._modifyFlagManager) == null ? void 0 : _this__modifyFlagManager.removeListener(onChange);
|
|
23361
|
+
};
|
|
23362
|
+
_proto._dispatchModify = function _dispatchModify(flag, param) {
|
|
23363
|
+
var _this__modifyFlagManager;
|
|
23364
|
+
(_this__modifyFlagManager = this._modifyFlagManager) == null ? void 0 : _this__modifyFlagManager.dispatch(flag, param);
|
|
23365
|
+
};
|
|
23366
|
+
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
23367
|
+
Entity._addToChildren(this._children, child, index);
|
|
23368
|
+
this._dispatchModify(EntityModifyFlags.Child, this);
|
|
23369
|
+
};
|
|
23370
|
+
_proto._setParent = function _setParent(parent, siblingIndex) {
|
|
23371
|
+
var oldParent = this._parent;
|
|
23372
|
+
if (parent !== oldParent) {
|
|
23373
|
+
if (this._isRoot) {
|
|
23374
|
+
Entity._removeFromChildren(this._scene._rootEntities, this);
|
|
23375
|
+
this._isRoot = false;
|
|
23376
|
+
} else {
|
|
23377
|
+
this._removeFromParent();
|
|
23378
|
+
}
|
|
23379
|
+
this._parent = parent;
|
|
23380
|
+
if (parent) {
|
|
23381
|
+
this._isRoot = false;
|
|
23382
|
+
parent._addToChildrenList(siblingIndex, this);
|
|
23383
|
+
var oldScene = this._scene;
|
|
23384
|
+
var parentScene = parent._scene;
|
|
23385
|
+
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
23386
|
+
if (!parent._isActiveInHierarchy) {
|
|
23387
|
+
this._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
23388
|
+
}
|
|
23389
|
+
if (parent._isActiveInScene) {
|
|
23390
|
+
// cross scene should inActive first and then active
|
|
23391
|
+
this._isActiveInScene && oldScene !== parentScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
23245
23392
|
} else {
|
|
23246
|
-
|
|
23247
|
-
|
|
23393
|
+
this._isActiveInScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
23394
|
+
}
|
|
23395
|
+
inActiveChangeFlag && this._processInActive(inActiveChangeFlag);
|
|
23396
|
+
if (oldScene !== parentScene) {
|
|
23397
|
+
Entity._traverseSetOwnerScene(this, parentScene);
|
|
23398
|
+
}
|
|
23399
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
23400
|
+
if (this._isActive) {
|
|
23401
|
+
if (parent._isActiveInHierarchy) {
|
|
23402
|
+
!this._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
23403
|
+
}
|
|
23404
|
+
if (parent._isActiveInScene) {
|
|
23405
|
+
(!this._isActiveInScene || oldScene !== parentScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
23248
23406
|
}
|
|
23249
23407
|
}
|
|
23250
|
-
this.
|
|
23408
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
23409
|
+
} else {
|
|
23410
|
+
var inActiveChangeFlag1 = ActiveChangeFlag.None;
|
|
23411
|
+
this._isActiveInHierarchy && (inActiveChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
23412
|
+
this._isActiveInScene && (inActiveChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
23413
|
+
inActiveChangeFlag1 && this._processInActive(inActiveChangeFlag1);
|
|
23414
|
+
if (oldParent) {
|
|
23415
|
+
Entity._traverseSetOwnerScene(this, null);
|
|
23416
|
+
}
|
|
23251
23417
|
}
|
|
23418
|
+
this._setParentChange();
|
|
23252
23419
|
} else {
|
|
23253
|
-
|
|
23420
|
+
if (parent && siblingIndex !== undefined) {
|
|
23421
|
+
this.siblingIndex = siblingIndex;
|
|
23422
|
+
}
|
|
23254
23423
|
}
|
|
23255
23424
|
};
|
|
23256
|
-
_proto.
|
|
23257
|
-
this.
|
|
23425
|
+
_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
|
|
23426
|
+
for(var i = this._components.length - 1; i >= 0; i--){
|
|
23427
|
+
var component = this._components[i];
|
|
23428
|
+
if (_instanceof(component, type)) {
|
|
23429
|
+
results.push(component);
|
|
23430
|
+
}
|
|
23431
|
+
}
|
|
23432
|
+
for(var i1 = this._children.length - 1; i1 >= 0; i1--){
|
|
23433
|
+
this._children[i1]._getComponentsInChildren(type, results);
|
|
23434
|
+
}
|
|
23258
23435
|
};
|
|
23259
|
-
_proto.
|
|
23260
|
-
|
|
23261
|
-
|
|
23262
|
-
|
|
23263
|
-
if (value > 0) {
|
|
23264
|
-
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
23265
|
-
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
23266
|
-
} else {
|
|
23267
|
-
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
23268
|
-
}
|
|
23269
|
-
break;
|
|
23270
|
-
case SkinUpdateFlag.RootBoneChanged:
|
|
23271
|
-
this._setTransformEntity(value);
|
|
23272
|
-
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
23273
|
-
break;
|
|
23436
|
+
_proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
|
|
23437
|
+
var activeChangedComponents = this._activeChangedComponents;
|
|
23438
|
+
for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
|
|
23439
|
+
activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
|
|
23274
23440
|
}
|
|
23441
|
+
this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
|
|
23442
|
+
this._activeChangedComponents = null;
|
|
23275
23443
|
};
|
|
23276
|
-
_proto.
|
|
23277
|
-
|
|
23278
|
-
|
|
23279
|
-
var
|
|
23280
|
-
var
|
|
23281
|
-
|
|
23282
|
-
|
|
23283
|
-
var _value_bones_length;
|
|
23284
|
-
var skinBoneCount = (_value_bones_length = value == null ? void 0 : (_value_bones = value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
23285
|
-
var _value_rootBone;
|
|
23286
|
-
var rootBone = (_value_rootBone = value == null ? void 0 : value.rootBone) != null ? _value_rootBone : this.entity;
|
|
23287
|
-
value == null ? void 0 : value._updatedManager.addListener(this._onSkinUpdated);
|
|
23288
|
-
if (lastSkinBoneCount !== skinBoneCount) {
|
|
23289
|
-
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
23444
|
+
_proto._setActiveInHierarchy = function _setActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
23445
|
+
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = true);
|
|
23446
|
+
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = true);
|
|
23447
|
+
var components = this._components;
|
|
23448
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23449
|
+
var component = components[i];
|
|
23450
|
+
(component.enabled || !component._awoken) && activeChangedComponents.push(component);
|
|
23290
23451
|
}
|
|
23291
|
-
|
|
23292
|
-
|
|
23452
|
+
var children = this._children;
|
|
23453
|
+
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
23454
|
+
var child = children[i1];
|
|
23455
|
+
child.isActive && child._setActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
23293
23456
|
}
|
|
23294
23457
|
};
|
|
23295
|
-
|
|
23296
|
-
|
|
23297
|
-
|
|
23298
|
-
|
|
23299
|
-
|
|
23300
|
-
|
|
23301
|
-
|
|
23302
|
-
|
|
23303
|
-
|
|
23304
|
-
|
|
23305
|
-
|
|
23306
|
-
|
|
23307
|
-
|
|
23308
|
-
|
|
23309
|
-
|
|
23310
|
-
|
|
23311
|
-
{
|
|
23312
|
-
|
|
23313
|
-
|
|
23314
|
-
|
|
23315
|
-
|
|
23316
|
-
|
|
23317
|
-
|
|
23318
|
-
|
|
23319
|
-
|
|
23320
|
-
|
|
23321
|
-
|
|
23322
|
-
|
|
23323
|
-
|
|
23324
|
-
|
|
23325
|
-
|
|
23326
|
-
|
|
23327
|
-
|
|
23328
|
-
}
|
|
23329
|
-
}
|
|
23330
|
-
}
|
|
23331
|
-
},
|
|
23332
|
-
{
|
|
23333
|
-
key: "localBounds",
|
|
23334
|
-
get: /**
|
|
23335
|
-
* Local bounds.
|
|
23336
|
-
*/ function get() {
|
|
23337
|
-
return this._localBounds;
|
|
23338
|
-
},
|
|
23339
|
-
set: function set(value) {
|
|
23340
|
-
if (this._localBounds !== value) {
|
|
23341
|
-
this._localBounds.copyFrom(value);
|
|
23342
|
-
}
|
|
23343
|
-
}
|
|
23344
|
-
},
|
|
23345
|
-
{
|
|
23346
|
-
key: "rootBone",
|
|
23347
|
-
get: /**
|
|
23348
|
-
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
23349
|
-
*/ function get() {
|
|
23350
|
-
return this.skin.rootBone;
|
|
23351
|
-
},
|
|
23352
|
-
set: function set(value) {
|
|
23353
|
-
this.skin.rootBone = value;
|
|
23354
|
-
}
|
|
23355
|
-
},
|
|
23356
|
-
{
|
|
23357
|
-
key: "bones",
|
|
23358
|
-
get: /**
|
|
23359
|
-
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
23360
|
-
*/ function get() {
|
|
23361
|
-
return this.skin.bones;
|
|
23362
|
-
},
|
|
23363
|
-
set: function set(value) {
|
|
23364
|
-
this.skin.bones = value;
|
|
23458
|
+
_proto._setInActiveInHierarchy = function _setInActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
23459
|
+
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = false);
|
|
23460
|
+
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = false);
|
|
23461
|
+
var components = this._components;
|
|
23462
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23463
|
+
var component = components[i];
|
|
23464
|
+
component.enabled && activeChangedComponents.push(component);
|
|
23465
|
+
}
|
|
23466
|
+
var children = this._children;
|
|
23467
|
+
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
23468
|
+
var child = children[i1];
|
|
23469
|
+
child.isActive && child._setInActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
23470
|
+
}
|
|
23471
|
+
};
|
|
23472
|
+
_proto._setSiblingIndex = function _setSiblingIndex(sibling, target) {
|
|
23473
|
+
target = Math.min(target, sibling.length - 1);
|
|
23474
|
+
if (target < 0) {
|
|
23475
|
+
throw "Sibling index " + target + " should large than 0";
|
|
23476
|
+
}
|
|
23477
|
+
if (this._siblingIndex !== target) {
|
|
23478
|
+
var oldIndex = this._siblingIndex;
|
|
23479
|
+
if (target < oldIndex) {
|
|
23480
|
+
for(var i = oldIndex; i >= target; i--){
|
|
23481
|
+
var child = i == target ? this : sibling[i - 1];
|
|
23482
|
+
sibling[i] = child;
|
|
23483
|
+
child._siblingIndex = i;
|
|
23484
|
+
}
|
|
23485
|
+
} else {
|
|
23486
|
+
for(var i1 = oldIndex; i1 <= target; i1++){
|
|
23487
|
+
var child1 = i1 == target ? this : sibling[i1 + 1];
|
|
23488
|
+
sibling[i1] = child1;
|
|
23489
|
+
child1._siblingIndex = i1;
|
|
23490
|
+
}
|
|
23365
23491
|
}
|
|
23366
23492
|
}
|
|
23367
|
-
|
|
23368
|
-
|
|
23369
|
-
|
|
23370
|
-
|
|
23371
|
-
|
|
23372
|
-
|
|
23373
|
-
|
|
23374
|
-
|
|
23375
|
-
|
|
23376
|
-
ignoreClone
|
|
23377
|
-
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
23378
|
-
__decorate([
|
|
23379
|
-
deepClone
|
|
23380
|
-
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
23381
|
-
__decorate([
|
|
23382
|
-
ignoreClone
|
|
23383
|
-
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
23384
|
-
__decorate([
|
|
23385
|
-
ignoreClone
|
|
23386
|
-
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
23387
|
-
__decorate([
|
|
23388
|
-
ignoreClone
|
|
23389
|
-
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
23390
|
-
__decorate([
|
|
23391
|
-
ignoreClone
|
|
23392
|
-
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
23393
|
-
__decorate([
|
|
23394
|
-
deepClone
|
|
23395
|
-
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
23396
|
-
__decorate([
|
|
23397
|
-
ignoreClone
|
|
23398
|
-
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
23399
|
-
__decorate([
|
|
23400
|
-
ignoreClone
|
|
23401
|
-
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
23402
|
-
|
|
23403
|
-
/**
|
|
23404
|
-
* @internal
|
|
23405
|
-
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
23406
|
-
function BasicResources(engine) {
|
|
23407
|
-
this.engine = engine;
|
|
23408
|
-
// prettier-ignore
|
|
23409
|
-
var vertices = new Float32Array([
|
|
23410
|
-
-1,
|
|
23411
|
-
-1,
|
|
23412
|
-
0,
|
|
23413
|
-
1,
|
|
23414
|
-
3,
|
|
23415
|
-
-1,
|
|
23416
|
-
2,
|
|
23417
|
-
1,
|
|
23418
|
-
-1,
|
|
23419
|
-
3,
|
|
23420
|
-
0,
|
|
23421
|
-
-1
|
|
23422
|
-
]); // left-top
|
|
23423
|
-
// prettier-ignore
|
|
23424
|
-
var flipYVertices = new Float32Array([
|
|
23425
|
-
3,
|
|
23426
|
-
-1,
|
|
23427
|
-
2,
|
|
23428
|
-
0,
|
|
23429
|
-
-1,
|
|
23430
|
-
-1,
|
|
23431
|
-
0,
|
|
23432
|
-
0,
|
|
23433
|
-
-1,
|
|
23434
|
-
3,
|
|
23435
|
-
0,
|
|
23436
|
-
2
|
|
23437
|
-
]); // left-top
|
|
23438
|
-
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
23439
|
-
blitMaterial._addReferCount(1);
|
|
23440
|
-
blitMaterial.renderState.depthState.enabled = false;
|
|
23441
|
-
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
23442
|
-
var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
|
|
23443
|
-
blitScreenMaterial._addReferCount(1);
|
|
23444
|
-
blitScreenMaterial.renderState.depthState.enabled = false;
|
|
23445
|
-
blitScreenMaterial.renderState.depthState.writeEnabled = false;
|
|
23446
|
-
this.blitMaterial = blitMaterial;
|
|
23447
|
-
this.blitScreenMaterial = blitScreenMaterial;
|
|
23448
|
-
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
23449
|
-
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
23450
|
-
// Create white and magenta textures
|
|
23451
|
-
var whitePixel = new Uint8Array([
|
|
23452
|
-
255,
|
|
23453
|
-
255,
|
|
23454
|
-
255,
|
|
23455
|
-
255
|
|
23456
|
-
]);
|
|
23457
|
-
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
23458
|
-
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
23459
|
-
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
23460
|
-
if (isWebGL2) {
|
|
23461
|
-
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
23462
|
-
var whitePixel32 = new Uint32Array([
|
|
23463
|
-
255,
|
|
23464
|
-
255,
|
|
23465
|
-
255,
|
|
23466
|
-
255
|
|
23467
|
-
]);
|
|
23468
|
-
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
|
|
23493
|
+
};
|
|
23494
|
+
_proto._setTransform = function _setTransform(value) {
|
|
23495
|
+
var _this__transform;
|
|
23496
|
+
(_this__transform = this._transform) == null ? void 0 : _this__transform.destroy();
|
|
23497
|
+
this._transform = value;
|
|
23498
|
+
var children = this._children;
|
|
23499
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
23500
|
+
var _children_i_transform;
|
|
23501
|
+
(_children_i_transform = children[i].transform) == null ? void 0 : _children_i_transform._parentChange();
|
|
23469
23502
|
}
|
|
23470
|
-
|
|
23471
|
-
this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
|
|
23472
|
-
this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
|
|
23473
|
-
this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
|
|
23474
|
-
this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
|
|
23475
|
-
}
|
|
23476
|
-
var _proto = BasicResources.prototype;
|
|
23503
|
+
};
|
|
23477
23504
|
/**
|
|
23478
|
-
* @
|
|
23479
|
-
*/ _proto.
|
|
23480
|
-
|
|
23505
|
+
* @deprecated
|
|
23506
|
+
*/ _proto.getInvModelMatrix = function getInvModelMatrix() {
|
|
23507
|
+
if (this._inverseWorldMatFlag.flag) {
|
|
23508
|
+
Matrix.invert(this._transform.worldMatrix, this._invModelMatrix);
|
|
23509
|
+
this._inverseWorldMatFlag.flag = false;
|
|
23510
|
+
}
|
|
23511
|
+
return this._invModelMatrix;
|
|
23481
23512
|
};
|
|
23482
23513
|
/**
|
|
23483
23514
|
* @internal
|
|
23484
|
-
*/
|
|
23485
|
-
var
|
|
23486
|
-
|
|
23487
|
-
|
|
23488
|
-
|
|
23489
|
-
|
|
23490
|
-
|
|
23491
|
-
|
|
23492
|
-
|
|
23493
|
-
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
23494
|
-
var mesh = new ModelMesh(engine);
|
|
23495
|
-
mesh._addReferCount(1);
|
|
23496
|
-
mesh.setVertexElements([
|
|
23497
|
-
new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
|
|
23498
|
-
]);
|
|
23499
|
-
var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
|
|
23500
|
-
mesh.setVertexBufferBinding(buffer, 16);
|
|
23501
|
-
mesh.addSubMesh(0, 3, MeshTopology.Triangles);
|
|
23502
|
-
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
23503
|
-
_inherits(_class, ContentRestorer);
|
|
23504
|
-
function _class() {
|
|
23505
|
-
return ContentRestorer.call(this, mesh) || this;
|
|
23515
|
+
*/ Entity._findChildByName = function _findChildByName(entity, childIndex, paths, pathIndex) {
|
|
23516
|
+
var searchPath = paths[pathIndex];
|
|
23517
|
+
var isEndPath = pathIndex === paths.length - 1;
|
|
23518
|
+
var children = entity._children;
|
|
23519
|
+
for(var n = children.length; childIndex < n; childIndex++){
|
|
23520
|
+
var child = children[childIndex];
|
|
23521
|
+
if (child.name === searchPath) {
|
|
23522
|
+
// Search success if end path, or downward search
|
|
23523
|
+
return isEndPath ? child : Entity._findChildByName(child, 0, paths, pathIndex + 1);
|
|
23506
23524
|
}
|
|
23507
|
-
var _proto = _class.prototype;
|
|
23508
|
-
_proto.restoreContent = function restoreContent() {
|
|
23509
|
-
buffer.setData(buffer.data);
|
|
23510
|
-
};
|
|
23511
|
-
return _class;
|
|
23512
|
-
}(ContentRestorer))());
|
|
23513
|
-
return mesh;
|
|
23514
|
-
};
|
|
23515
|
-
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
|
|
23516
|
-
var texture;
|
|
23517
|
-
switch(type){
|
|
23518
|
-
case 0:
|
|
23519
|
-
var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
|
|
23520
|
-
texture2D.setPixelBuffer(pixel);
|
|
23521
|
-
texture = texture2D;
|
|
23522
|
-
break;
|
|
23523
|
-
case 2:
|
|
23524
|
-
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
|
|
23525
|
-
texture2DArray.setPixelBuffer(0, pixel);
|
|
23526
|
-
texture = texture2DArray;
|
|
23527
|
-
break;
|
|
23528
|
-
case 1:
|
|
23529
|
-
var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
|
|
23530
|
-
for(var i = 0; i < 6; i++){
|
|
23531
|
-
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
23532
|
-
}
|
|
23533
|
-
texture = textureCube;
|
|
23534
|
-
break;
|
|
23535
|
-
default:
|
|
23536
|
-
throw "Invalid texture type";
|
|
23537
23525
|
}
|
|
23538
|
-
|
|
23539
|
-
|
|
23540
|
-
_inherits(_class, ContentRestorer);
|
|
23541
|
-
function _class() {
|
|
23542
|
-
return ContentRestorer.call(this, texture) || this;
|
|
23543
|
-
}
|
|
23544
|
-
var _proto = _class.prototype;
|
|
23545
|
-
_proto.restoreContent = function restoreContent() {
|
|
23546
|
-
switch(type){
|
|
23547
|
-
case 0:
|
|
23548
|
-
this.resource.setPixelBuffer(pixel);
|
|
23549
|
-
break;
|
|
23550
|
-
case 2:
|
|
23551
|
-
this.resource.setPixelBuffer(0, pixel);
|
|
23552
|
-
break;
|
|
23553
|
-
case 1:
|
|
23554
|
-
for(var i = 0; i < 6; i++){
|
|
23555
|
-
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
23556
|
-
}
|
|
23557
|
-
break;
|
|
23558
|
-
}
|
|
23559
|
-
};
|
|
23560
|
-
return _class;
|
|
23561
|
-
}(ContentRestorer))());
|
|
23562
|
-
return texture;
|
|
23563
|
-
};
|
|
23564
|
-
_proto._create2DMaterial = function _create2DMaterial(engine, shader) {
|
|
23565
|
-
var material = new Material(engine, shader);
|
|
23566
|
-
var renderState = material.renderState;
|
|
23567
|
-
var target = renderState.blendState.targetBlendState;
|
|
23568
|
-
target.enabled = true;
|
|
23569
|
-
target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
|
|
23570
|
-
target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
23571
|
-
target.sourceAlphaBlendFactor = BlendFactor.One;
|
|
23572
|
-
target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
23573
|
-
target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
|
|
23574
|
-
renderState.depthState.writeEnabled = false;
|
|
23575
|
-
renderState.rasterState.cullMode = CullMode.Off;
|
|
23576
|
-
renderState.renderQueueType = RenderQueueType.Transparent;
|
|
23577
|
-
material.isGCIgnored = true;
|
|
23578
|
-
return material;
|
|
23526
|
+
// Search failed if first path, or upward search
|
|
23527
|
+
return pathIndex === 0 ? null : Entity._findChildByName(entity.parent, entity.siblingIndex + 1, paths, pathIndex - 1);
|
|
23579
23528
|
};
|
|
23580
|
-
|
|
23581
|
-
|
|
23582
|
-
|
|
23583
|
-
|
|
23584
|
-
|
|
23529
|
+
/**
|
|
23530
|
+
* @internal
|
|
23531
|
+
*/ Entity._traverseSetOwnerScene = function _traverseSetOwnerScene(entity, scene) {
|
|
23532
|
+
entity._scene = scene;
|
|
23533
|
+
var children = entity._children;
|
|
23534
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
23535
|
+
this._traverseSetOwnerScene(children[i], scene);
|
|
23536
|
+
}
|
|
23585
23537
|
};
|
|
23586
|
-
|
|
23587
|
-
|
|
23588
|
-
|
|
23589
|
-
|
|
23538
|
+
/**
|
|
23539
|
+
* @internal
|
|
23540
|
+
*/ Entity._removeFromChildren = function _removeFromChildren(children, entity) {
|
|
23541
|
+
var count = children.length - 1;
|
|
23542
|
+
for(var i = entity._siblingIndex; i < count; i++){
|
|
23543
|
+
var child = children[i + 1];
|
|
23544
|
+
children[i] = child;
|
|
23545
|
+
child._siblingIndex = i;
|
|
23546
|
+
}
|
|
23547
|
+
children.length = count;
|
|
23548
|
+
entity._siblingIndex = -1;
|
|
23590
23549
|
};
|
|
23591
|
-
|
|
23592
|
-
|
|
23593
|
-
|
|
23594
|
-
var
|
|
23595
|
-
|
|
23596
|
-
|
|
23597
|
-
|
|
23598
|
-
|
|
23599
|
-
}
|
|
23600
|
-
BasicResources._maskReadInsideRenderStates = renderStates = {};
|
|
23601
|
-
compareFunction = CompareFunction.LessEqual;
|
|
23550
|
+
/**
|
|
23551
|
+
* @internal
|
|
23552
|
+
*/ Entity._addToChildren = function _addToChildren(children, entity, index) {
|
|
23553
|
+
var childCount = children.length;
|
|
23554
|
+
children.length = childCount + 1;
|
|
23555
|
+
if (index === undefined) {
|
|
23556
|
+
children[childCount] = entity;
|
|
23557
|
+
entity._siblingIndex = childCount;
|
|
23602
23558
|
} else {
|
|
23603
|
-
|
|
23604
|
-
|
|
23605
|
-
return renderStates;
|
|
23559
|
+
if (index < 0 || index > childCount) {
|
|
23560
|
+
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
23606
23561
|
}
|
|
23607
|
-
|
|
23608
|
-
|
|
23562
|
+
for(var i = childCount; i > index; i--){
|
|
23563
|
+
var swapChild = children[i - 1];
|
|
23564
|
+
swapChild._siblingIndex = i;
|
|
23565
|
+
children[i] = swapChild;
|
|
23566
|
+
}
|
|
23567
|
+
entity._siblingIndex = index;
|
|
23568
|
+
children[index] = entity;
|
|
23609
23569
|
}
|
|
23610
|
-
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
23611
|
-
renderStates[RenderStateElementKey.StencilStateWriteMask] = 0x00;
|
|
23612
|
-
renderStates[RenderStateElementKey.StencilStateReferenceValue] = 1;
|
|
23613
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = compareFunction;
|
|
23614
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = compareFunction;
|
|
23615
|
-
return renderStates;
|
|
23616
23570
|
};
|
|
23617
|
-
|
|
23618
|
-
|
|
23619
|
-
|
|
23620
|
-
|
|
23621
|
-
|
|
23622
|
-
|
|
23623
|
-
|
|
23624
|
-
return renderStates;
|
|
23571
|
+
_create_class(Entity, [
|
|
23572
|
+
{
|
|
23573
|
+
key: "transform",
|
|
23574
|
+
get: /**
|
|
23575
|
+
* The transform of this entity.
|
|
23576
|
+
*/ function get() {
|
|
23577
|
+
return this._transform;
|
|
23625
23578
|
}
|
|
23626
|
-
|
|
23627
|
-
|
|
23628
|
-
|
|
23629
|
-
|
|
23630
|
-
|
|
23631
|
-
|
|
23579
|
+
},
|
|
23580
|
+
{
|
|
23581
|
+
key: "isActive",
|
|
23582
|
+
get: /**
|
|
23583
|
+
* Whether to activate locally.
|
|
23584
|
+
*/ function get() {
|
|
23585
|
+
return this._isActive;
|
|
23586
|
+
},
|
|
23587
|
+
set: function set(value) {
|
|
23588
|
+
if (value !== this._isActive) {
|
|
23589
|
+
this._isActive = value;
|
|
23590
|
+
if (value) {
|
|
23591
|
+
var parent = this._parent;
|
|
23592
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
23593
|
+
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
23594
|
+
activeChangeFlag |= ActiveChangeFlag.All;
|
|
23595
|
+
} else {
|
|
23596
|
+
(parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
23597
|
+
(parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
23598
|
+
}
|
|
23599
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
23600
|
+
} else {
|
|
23601
|
+
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
23602
|
+
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
23603
|
+
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
23604
|
+
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
23605
|
+
}
|
|
23606
|
+
}
|
|
23632
23607
|
}
|
|
23633
|
-
|
|
23634
|
-
passOperation = StencilOperation.DecrementSaturate;
|
|
23635
|
-
}
|
|
23636
|
-
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
23637
|
-
renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
|
|
23638
|
-
renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
|
|
23639
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
|
|
23640
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
|
|
23641
|
-
var failStencilOperation = StencilOperation.Keep;
|
|
23642
|
-
renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
|
|
23643
|
-
renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
|
|
23644
|
-
renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
|
|
23645
|
-
renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
|
|
23646
|
-
renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
|
|
23647
|
-
renderStates[RenderStateElementKey.DepthStateEnabled] = false;
|
|
23648
|
-
renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
|
|
23649
|
-
return renderStates;
|
|
23650
|
-
};
|
|
23651
|
-
_create_class(BasicResources, [
|
|
23608
|
+
},
|
|
23652
23609
|
{
|
|
23653
|
-
key: "
|
|
23654
|
-
get:
|
|
23655
|
-
|
|
23610
|
+
key: "isActiveInHierarchy",
|
|
23611
|
+
get: /**
|
|
23612
|
+
* Whether it is active in the hierarchy.
|
|
23613
|
+
*/ function get() {
|
|
23614
|
+
return this._isActiveInHierarchy;
|
|
23615
|
+
}
|
|
23616
|
+
},
|
|
23617
|
+
{
|
|
23618
|
+
key: "parent",
|
|
23619
|
+
get: /**
|
|
23620
|
+
* The parent entity.
|
|
23621
|
+
*/ function get() {
|
|
23622
|
+
return this._parent;
|
|
23623
|
+
},
|
|
23624
|
+
set: function set(value) {
|
|
23625
|
+
this._setParent(value);
|
|
23626
|
+
}
|
|
23627
|
+
},
|
|
23628
|
+
{
|
|
23629
|
+
key: "children",
|
|
23630
|
+
get: /**
|
|
23631
|
+
* The children entities
|
|
23632
|
+
*/ function get() {
|
|
23633
|
+
return this._children;
|
|
23634
|
+
}
|
|
23635
|
+
},
|
|
23636
|
+
{
|
|
23637
|
+
key: "childCount",
|
|
23638
|
+
get: /**
|
|
23639
|
+
* @deprecated Please use `children.length` property instead.
|
|
23640
|
+
* Number of the children entities
|
|
23641
|
+
*/ function get() {
|
|
23642
|
+
return this._children.length;
|
|
23643
|
+
}
|
|
23644
|
+
},
|
|
23645
|
+
{
|
|
23646
|
+
key: "scene",
|
|
23647
|
+
get: /**
|
|
23648
|
+
* The scene the entity belongs to.
|
|
23649
|
+
*/ function get() {
|
|
23650
|
+
return this._scene;
|
|
23651
|
+
}
|
|
23652
|
+
},
|
|
23653
|
+
{
|
|
23654
|
+
key: "siblingIndex",
|
|
23655
|
+
get: /**
|
|
23656
|
+
* The sibling index.
|
|
23657
|
+
*/ function get() {
|
|
23658
|
+
return this._siblingIndex;
|
|
23659
|
+
},
|
|
23660
|
+
set: function set(value) {
|
|
23661
|
+
if (this._siblingIndex === -1) {
|
|
23662
|
+
throw "The entity " + this.name + " is not in the hierarchy";
|
|
23663
|
+
}
|
|
23664
|
+
if (this._isRoot) {
|
|
23665
|
+
this._setSiblingIndex(this._scene._rootEntities, value);
|
|
23666
|
+
} else {
|
|
23667
|
+
var parent = this._parent;
|
|
23668
|
+
this._setSiblingIndex(parent._children, value);
|
|
23669
|
+
parent._dispatchModify(EntityModifyFlags.Child, parent);
|
|
23670
|
+
}
|
|
23656
23671
|
}
|
|
23657
23672
|
}
|
|
23658
23673
|
]);
|
|
23659
|
-
return
|
|
23660
|
-
}();
|
|
23661
|
-
|
|
23662
|
-
BasicResources._maskReadOutsideRenderStates = null;
|
|
23663
|
-
BasicResources._maskWriteIncrementRenderStates = null;
|
|
23664
|
-
BasicResources._maskWriteDecrementRenderStates = null;
|
|
23674
|
+
return Entity;
|
|
23675
|
+
}(EngineObject);
|
|
23676
|
+
/** @internal */ Entity._tempComponentConstructors = [];
|
|
23665
23677
|
|
|
23666
23678
|
var ObjectPool = /*#__PURE__*/ function() {
|
|
23667
23679
|
function ObjectPool(type) {
|
|
@@ -29026,6 +29038,184 @@ var PointerMethods = /*#__PURE__*/ function(PointerMethods) {
|
|
|
29026
29038
|
return PointerMethods;
|
|
29027
29039
|
}({});
|
|
29028
29040
|
|
|
29041
|
+
/**
|
|
29042
|
+
* Signal is a typed event mechanism for Galacean Engine.
|
|
29043
|
+
* @typeParam T - Tuple type of the signal arguments
|
|
29044
|
+
*/ var Signal = /*#__PURE__*/ function() {
|
|
29045
|
+
function Signal() {
|
|
29046
|
+
this._listeners = new SafeLoopArray();
|
|
29047
|
+
}
|
|
29048
|
+
var _proto = Signal.prototype;
|
|
29049
|
+
_proto.on = function on(fnOrTarget, targetOrMethodName) {
|
|
29050
|
+
for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
29051
|
+
args[_key - 2] = arguments[_key];
|
|
29052
|
+
}
|
|
29053
|
+
this._addListener.apply(this, [].concat([
|
|
29054
|
+
fnOrTarget,
|
|
29055
|
+
targetOrMethodName,
|
|
29056
|
+
false
|
|
29057
|
+
], args));
|
|
29058
|
+
};
|
|
29059
|
+
_proto.once = function once(fnOrTarget, targetOrMethodName) {
|
|
29060
|
+
for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
29061
|
+
args[_key - 2] = arguments[_key];
|
|
29062
|
+
}
|
|
29063
|
+
this._addListener.apply(this, [].concat([
|
|
29064
|
+
fnOrTarget,
|
|
29065
|
+
targetOrMethodName,
|
|
29066
|
+
true
|
|
29067
|
+
], args));
|
|
29068
|
+
};
|
|
29069
|
+
_proto.off = function off(fnOrTarget, targetOrMethodName) {
|
|
29070
|
+
if (typeof fnOrTarget === "function") {
|
|
29071
|
+
var target = targetOrMethodName != null ? targetOrMethodName : null;
|
|
29072
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29073
|
+
if (listener.fn === fnOrTarget && listener.target === target) {
|
|
29074
|
+
listener.destroyed = true;
|
|
29075
|
+
return true;
|
|
29076
|
+
}
|
|
29077
|
+
return false;
|
|
29078
|
+
});
|
|
29079
|
+
} else {
|
|
29080
|
+
var target1 = fnOrTarget;
|
|
29081
|
+
var methodName = targetOrMethodName;
|
|
29082
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29083
|
+
if (listener.target === target1 && listener.methodName === methodName) {
|
|
29084
|
+
listener.destroyed = true;
|
|
29085
|
+
return true;
|
|
29086
|
+
}
|
|
29087
|
+
return false;
|
|
29088
|
+
});
|
|
29089
|
+
}
|
|
29090
|
+
};
|
|
29091
|
+
/**
|
|
29092
|
+
* Remove all listeners, or all listeners for a specific target.
|
|
29093
|
+
* @param target - If provided, only remove listeners bound to this target
|
|
29094
|
+
*/ _proto.removeAll = function removeAll(target) {
|
|
29095
|
+
if (target !== undefined) {
|
|
29096
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29097
|
+
if (listener.target === target) {
|
|
29098
|
+
return listener.destroyed = true;
|
|
29099
|
+
}
|
|
29100
|
+
return false;
|
|
29101
|
+
});
|
|
29102
|
+
} else {
|
|
29103
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29104
|
+
return listener.destroyed = true;
|
|
29105
|
+
});
|
|
29106
|
+
}
|
|
29107
|
+
};
|
|
29108
|
+
/**
|
|
29109
|
+
* Invoke the signal, calling all listeners in order.
|
|
29110
|
+
* @param args - Arguments to pass to each listener
|
|
29111
|
+
*/ _proto.invoke = function invoke() {
|
|
29112
|
+
var _this, _loop = function(i, n) {
|
|
29113
|
+
var listener = listeners[i];
|
|
29114
|
+
if (listener.destroyed) return "continue";
|
|
29115
|
+
if (listener.methodName && listener.target.destroyed) {
|
|
29116
|
+
listener.destroyed = true;
|
|
29117
|
+
_this._listeners.findAndRemove(function(l) {
|
|
29118
|
+
return l === listener;
|
|
29119
|
+
});
|
|
29120
|
+
return "continue";
|
|
29121
|
+
}
|
|
29122
|
+
listener.fn.apply(listener.target, args);
|
|
29123
|
+
if (listener.once) {
|
|
29124
|
+
listener.destroyed = true;
|
|
29125
|
+
_this._listeners.findAndRemove(function(l) {
|
|
29126
|
+
return l === listener;
|
|
29127
|
+
});
|
|
29128
|
+
}
|
|
29129
|
+
};
|
|
29130
|
+
for(var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++){
|
|
29131
|
+
args[_key] = arguments[_key];
|
|
29132
|
+
}
|
|
29133
|
+
var listeners = this._listeners.getLoopArray();
|
|
29134
|
+
for(var i = 0, n = listeners.length; i < n; i++)_this = this, _loop(i);
|
|
29135
|
+
};
|
|
29136
|
+
/**
|
|
29137
|
+
* @internal
|
|
29138
|
+
* Clone listeners to target signal, remapping entity/component references.
|
|
29139
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
29140
|
+
var listeners = this._listeners.getLoopArray();
|
|
29141
|
+
for(var i = 0, n = listeners.length; i < n; i++){
|
|
29142
|
+
var listener = listeners[i];
|
|
29143
|
+
if (listener.destroyed || !listener.methodName) continue;
|
|
29144
|
+
var clonedTarget = CloneUtils.remapComponent(srcRoot, targetRoot, listener.target);
|
|
29145
|
+
if (clonedTarget) {
|
|
29146
|
+
var clonedArgs = this._cloneArguments(listener.arguments, srcRoot, targetRoot);
|
|
29147
|
+
if (listener.once) {
|
|
29148
|
+
var _target;
|
|
29149
|
+
(_target = target).once.apply(_target, [].concat([
|
|
29150
|
+
clonedTarget,
|
|
29151
|
+
listener.methodName
|
|
29152
|
+
], clonedArgs));
|
|
29153
|
+
} else {
|
|
29154
|
+
var _target1;
|
|
29155
|
+
(_target1 = target).on.apply(_target1, [].concat([
|
|
29156
|
+
clonedTarget,
|
|
29157
|
+
listener.methodName
|
|
29158
|
+
], clonedArgs));
|
|
29159
|
+
}
|
|
29160
|
+
}
|
|
29161
|
+
}
|
|
29162
|
+
};
|
|
29163
|
+
_proto._cloneArguments = function _cloneArguments(args, srcRoot, targetRoot) {
|
|
29164
|
+
if (!args || args.length === 0) return [];
|
|
29165
|
+
var len = args.length;
|
|
29166
|
+
var clonedArgs = new Array(len);
|
|
29167
|
+
for(var i = 0; i < len; i++){
|
|
29168
|
+
var arg = args[i];
|
|
29169
|
+
if (_instanceof(arg, Entity)) {
|
|
29170
|
+
clonedArgs[i] = CloneUtils.remapEntity(srcRoot, targetRoot, arg);
|
|
29171
|
+
} else if (_instanceof(arg, Component)) {
|
|
29172
|
+
clonedArgs[i] = CloneUtils.remapComponent(srcRoot, targetRoot, arg);
|
|
29173
|
+
} else {
|
|
29174
|
+
clonedArgs[i] = arg;
|
|
29175
|
+
}
|
|
29176
|
+
}
|
|
29177
|
+
return clonedArgs;
|
|
29178
|
+
};
|
|
29179
|
+
_proto._addListener = function _addListener(fnOrTarget, targetOrMethodName, once) {
|
|
29180
|
+
for(var _len = arguments.length, args = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++){
|
|
29181
|
+
args[_key - 3] = arguments[_key];
|
|
29182
|
+
}
|
|
29183
|
+
if (typeof fnOrTarget === "function") {
|
|
29184
|
+
this._listeners.push({
|
|
29185
|
+
fn: fnOrTarget,
|
|
29186
|
+
target: targetOrMethodName != null ? targetOrMethodName : null,
|
|
29187
|
+
once: once
|
|
29188
|
+
});
|
|
29189
|
+
} else {
|
|
29190
|
+
var _target, _target1;
|
|
29191
|
+
var target = fnOrTarget;
|
|
29192
|
+
var methodName = targetOrMethodName;
|
|
29193
|
+
var fn = args.length > 0 ? function() {
|
|
29194
|
+
for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
|
|
29195
|
+
signalArgs[_key] = arguments[_key];
|
|
29196
|
+
}
|
|
29197
|
+
return (_target = target)[methodName].apply(_target, [].concat(args, signalArgs));
|
|
29198
|
+
} : function() {
|
|
29199
|
+
for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
|
|
29200
|
+
signalArgs[_key] = arguments[_key];
|
|
29201
|
+
}
|
|
29202
|
+
return (_target1 = target)[methodName].apply(_target1, [].concat(signalArgs));
|
|
29203
|
+
};
|
|
29204
|
+
this._listeners.push({
|
|
29205
|
+
fn: fn,
|
|
29206
|
+
target: target,
|
|
29207
|
+
once: once,
|
|
29208
|
+
methodName: methodName,
|
|
29209
|
+
arguments: args
|
|
29210
|
+
});
|
|
29211
|
+
}
|
|
29212
|
+
};
|
|
29213
|
+
return Signal;
|
|
29214
|
+
}();
|
|
29215
|
+
__decorate([
|
|
29216
|
+
ignoreClone
|
|
29217
|
+
], Signal.prototype, "_listeners", void 0);
|
|
29218
|
+
|
|
29029
29219
|
/**
|
|
29030
29220
|
* Loader abstract class.
|
|
29031
29221
|
*/ var Loader = /*#__PURE__*/ function() {
|
|
@@ -38337,5 +38527,5 @@ __decorate([
|
|
|
38337
38527
|
|
|
38338
38528
|
Polyfill.registerPolyfill();
|
|
38339
38529
|
|
|
38340
|
-
export { AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BatchUtils, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FinalPass, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, LayerPathMask, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshRenderer, MeshShape, MeshTopology, ModelMesh, OverflowMode, PBRMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RefractionMode, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderState, RenderStateElementKey, RenderTarget, RenderTargetBlendState, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, registerPointerEventEmitter, request, resourceLoader, shallowClone };
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export { AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BatchUtils, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, CloneUtils, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FinalPass, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, LayerPathMask, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshRenderer, MeshShape, MeshTopology, ModelMesh, OverflowMode, PBRMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RefractionMode, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderState, RenderStateElementKey, RenderTarget, RenderTargetBlendState, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Signal, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, registerPointerEventEmitter, request, resourceLoader, shallowClone };
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//# sourceMappingURL=module.js.map
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