@galacean/engine-core 2.0.0-alpha.13 → 2.0.0-alpha.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +1229 -1028
- package/dist/main.js.map +1 -1
- package/dist/module.js +1228 -1029
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Signal.d.ts +58 -0
- package/types/asset/AssetType.d.ts +3 -1
- package/types/clone/CloneUtils.d.ts +1 -0
- package/types/index.d.ts +2 -0
- package/types/texture/RenderTarget.d.ts +4 -0
package/dist/module.js
CHANGED
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@@ -1650,6 +1650,14 @@ SystemInfo._initialize();
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return this._height;
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}
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},
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{
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key: "colorTextures",
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get: /**
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* Render color textures.
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*/ function get() {
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return this._colorTextures;
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}
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},
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{
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key: "colorTextureCount",
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get: /**
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@@ -22282,275 +22290,978 @@ PrimitiveMesh._sphereSeedCells = new Float32Array([
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PrimitiveMesh._sphereEdgeIdx = 0;
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PrimitiveMesh._spherePoleIdx = 0;
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}
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var
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return instance;
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};
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}
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return _construct.apply(null, arguments);
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}
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-
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var ComponentCloner = /*#__PURE__*/ function() {
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22319
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function ComponentCloner() {}
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/**
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* Clone component.
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* @param source - Clone source
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* @param target - Clone target
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*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
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var cloneModes = CloneManager.getCloneMode(source.constructor);
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for(var k in source){
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CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
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/**
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* @internal
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* Utility functions for remapping Entity/Component references during cloning.
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*/ var CloneUtils = /*#__PURE__*/ function() {
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function CloneUtils() {}
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CloneUtils.remapEntity = function remapEntity(srcRoot, targetRoot, entity) {
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var paths = CloneUtils._tempRemapPath;
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var success = CloneUtils._getEntityHierarchyPath(srcRoot, entity, paths);
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return success ? CloneUtils._getEntityByHierarchyPath(targetRoot, paths) : entity;
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};
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CloneUtils.remapComponent = function remapComponent(srcRoot, targetRoot, component) {
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var _CloneUtils__getEntityByHierarchyPath;
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var paths = CloneUtils._tempRemapPath;
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var success = CloneUtils._getEntityHierarchyPath(srcRoot, component.entity, paths);
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return success ? (_CloneUtils__getEntityByHierarchyPath = CloneUtils._getEntityByHierarchyPath(targetRoot, paths)) == null ? void 0 : _CloneUtils__getEntityByHierarchyPath.getComponent(component.constructor) : component;
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};
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CloneUtils._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
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inversePath.length = 0;
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while(searchEntity !== rootEntity){
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var parent = searchEntity.parent;
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if (!parent) {
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return false;
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}
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inversePath.push(searchEntity.siblingIndex);
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searchEntity = parent;
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}
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return true;
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};
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CloneUtils._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
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var entity = rootEntity;
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for(var i = inversePath.length - 1; i >= 0; i--){
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entity = entity.children[inversePath[i]];
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}
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return entity;
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};
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return
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return CloneUtils;
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}();
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CloneUtils._tempRemapPath = [];
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/**
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*
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*/ var
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return EntityModifyFlags;
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}({});
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/**
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* Entity, be used as components container.
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*/ var Entity = /*#__PURE__*/ function(EngineObject) {
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_inherits(Entity, EngineObject);
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function Entity(engine, name) {
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for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
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components[_key - 2] = arguments[_key];
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}
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* Skin used for skinned mesh renderer.
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*/ var Skin = /*#__PURE__*/ function(EngineObject) {
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_inherits(Skin, EngineObject);
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function Skin(name) {
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var _this;
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_this = EngineObject.call(this,
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_this._invModelMatrix = new Matrix();
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_this.name = name != null ? name : "Entity";
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for(var i = 0, n = components.length; i < n; i++){
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_this.addComponent(components[i]);
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}
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!_this._transform && _this.addComponent(Transform);
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_this._inverseWorldMatFlag = _this.registerWorldChangeFlag();
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_this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
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return _this;
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}
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var _proto =
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var _proto = Skin.prototype;
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/**
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*
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*/ _proto.addComponent = function addComponent(type) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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* @internal
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*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
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if (this._updateMark === renderer.engine.time.frameCount) {
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return;
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}
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var
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/**
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* Get component which match the type.
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* @param type - The type of the component
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* @returns The first component which match type
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*/ _proto.getComponent = function getComponent(type) {
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var components = this._components;
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for(var i = 0, n = components.length; i < n; i++){
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var component = components[i];
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if (_instanceof(component, type)) {
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return component;
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var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
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var _this_rootBone;
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var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
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for(var i = bones.length - 1; i >= 0; i--){
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var bone = bones[i];
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var offset = i * 16;
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if (bone) {
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Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
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} else {
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skinMatrices.set(bindMatrices[i].elements, offset);
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}
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Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
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}
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this._updateMark = renderer.engine.time.frameCount;
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};
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/**
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*
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* @internal
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*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
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// Clone rootBone
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var rootBone = this.rootBone;
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if (rootBone) {
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target.rootBone = CloneUtils.remapEntity(srcRoot, targetRoot, rootBone);
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}
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// Clone bones
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var bones = this.bones;
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if (bones.length > 0) {
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var boneCount = bones.length;
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var destBones = new Array(boneCount);
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for(var i = 0; i < boneCount; i++){
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destBones[i] = CloneUtils.remapEntity(srcRoot, targetRoot, bones[i]);
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}
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target.bones = destBones;
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}
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return results;
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};
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/**
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* Get the components which match the type of the entity and it's children.
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* @param type - The component type
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* @param results - The components collection
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* @returns The components collection which match the type
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*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
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results.length = 0;
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this._getComponentsInChildren(type, results);
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return results;
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};
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_create_class(Skin, [
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{
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key: "rootBone",
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get: /**
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* Root bone.
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*/ function get() {
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return this._rootBone;
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},
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set: function set(value) {
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if (this._rootBone !== value) {
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this._updatedManager.dispatch(1, value);
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this._rootBone = value;
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}
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}
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},
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{
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key: "bones",
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get: /**
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* Bones of the skin.
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*/ function get() {
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return this._bones;
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},
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set: function set(value) {
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var bones = this._bones;
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var _value_length;
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var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
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var lastBoneCount = bones.length;
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bones.length = boneCount;
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for(var i = 0; i < boneCount; i++){
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bones[i] = value[i];
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}
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if (lastBoneCount !== boneCount) {
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this._skinMatrices = new Float32Array(boneCount * 16);
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this._updatedManager.dispatch(0, boneCount);
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}
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}
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},
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{
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key: "skeleton",
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get: /** @deprecated Please use `rootBone` instead. */ function get() {
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var _this_rootBone;
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return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
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},
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set: function set(value) {
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var rootBone = this._rootBone;
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if (rootBone) {
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rootBone.name = value;
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}
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}
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}
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]);
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return Skin;
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}(EngineObject);
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__decorate([
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deepClone
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], Skin.prototype, "inverseBindMatrices", void 0);
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__decorate([
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ignoreClone
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], Skin.prototype, "_skinMatrices", void 0);
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__decorate([
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ignoreClone
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], Skin.prototype, "_updatedManager", void 0);
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__decorate([
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ignoreClone
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], Skin.prototype, "_rootBone", void 0);
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__decorate([
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ignoreClone
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], Skin.prototype, "_bones", void 0);
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__decorate([
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ignoreClone
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], Skin.prototype, "_updateMark", void 0);
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var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
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SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
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SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
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return SkinUpdateFlag;
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}({});
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/**
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* SkinnedMeshRenderer.
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*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
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_inherits(SkinnedMeshRenderer, MeshRenderer);
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function SkinnedMeshRenderer(entity) {
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var _this;
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|
+
_this = MeshRenderer.call(this, entity) || this, _this._localBounds = new BoundingBox(), _this._jointDataCreateCache = new Vector2(-1, -1);
|
|
22466
|
+
_this._skin = null;
|
|
22467
|
+
var rhi = _this.entity.engine._hardwareRenderer;
|
|
22468
|
+
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
22469
|
+
// Limit size to 256 to avoid some problem:
|
|
22470
|
+
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
22471
|
+
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
22472
|
+
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
22473
|
+
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
22474
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
|
|
22475
|
+
_this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
|
|
22476
|
+
var localBounds = _this._localBounds;
|
|
22477
|
+
// @ts-ignore
|
|
22478
|
+
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
22479
|
+
// @ts-ignore
|
|
22480
|
+
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
22481
|
+
return _this;
|
|
22482
|
+
}
|
|
22483
|
+
var _proto = SkinnedMeshRenderer.prototype;
|
|
22433
22484
|
/**
|
|
22434
|
-
*
|
|
22435
|
-
|
|
22436
|
-
|
|
22437
|
-
|
|
22438
|
-
|
|
22485
|
+
* @internal
|
|
22486
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
22487
|
+
var _this__jointTexture;
|
|
22488
|
+
MeshRenderer.prototype._onDestroy.call(this);
|
|
22489
|
+
this._jointDataCreateCache = null;
|
|
22490
|
+
this._skin = null;
|
|
22491
|
+
this._blendShapeWeights = null;
|
|
22492
|
+
this._localBounds = null;
|
|
22493
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
22494
|
+
this._jointTexture = null;
|
|
22439
22495
|
};
|
|
22440
22496
|
/**
|
|
22441
|
-
* @
|
|
22442
|
-
|
|
22443
|
-
|
|
22444
|
-
|
|
22445
|
-
|
|
22446
|
-
|
|
22497
|
+
* @internal
|
|
22498
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
22499
|
+
MeshRenderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
22500
|
+
if (this.skin) {
|
|
22501
|
+
target._applySkin(null, target.skin);
|
|
22502
|
+
}
|
|
22503
|
+
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
22447
22504
|
};
|
|
22448
|
-
|
|
22449
|
-
|
|
22450
|
-
|
|
22451
|
-
|
|
22452
|
-
*/ _proto.findByName = function findByName(name) {
|
|
22453
|
-
if (name === this.name) {
|
|
22454
|
-
return this;
|
|
22505
|
+
_proto._update = function _update(context) {
|
|
22506
|
+
var skin = this.skin;
|
|
22507
|
+
if ((skin == null ? void 0 : skin.bones.length) > 0) {
|
|
22508
|
+
skin._updateSkinMatrices(this);
|
|
22455
22509
|
}
|
|
22456
|
-
var
|
|
22457
|
-
|
|
22458
|
-
|
|
22459
|
-
|
|
22460
|
-
|
|
22510
|
+
var shaderData = this.shaderData;
|
|
22511
|
+
var mesh = this.mesh;
|
|
22512
|
+
var blendShapeManager = mesh._blendShapeManager;
|
|
22513
|
+
blendShapeManager._updateShaderData(shaderData, this);
|
|
22514
|
+
var bones = skin == null ? void 0 : skin.bones;
|
|
22515
|
+
if (bones) {
|
|
22516
|
+
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
22517
|
+
var boneCount = bones.length;
|
|
22518
|
+
var boneDataCreateCache = this._jointDataCreateCache;
|
|
22519
|
+
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
22520
|
+
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
22521
|
+
// directly use max joint count to avoid shader recompile
|
|
22522
|
+
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
|
|
22523
|
+
if (boneCount > remainUniformJointCount) {
|
|
22524
|
+
var engine = this.engine;
|
|
22525
|
+
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
22526
|
+
if (boneCountChange) {
|
|
22527
|
+
var _this__jointTexture;
|
|
22528
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
22529
|
+
this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
|
|
22530
|
+
this._jointTexture.filterMode = TextureFilterMode.Point;
|
|
22531
|
+
this._jointTexture.isGCIgnored = true;
|
|
22532
|
+
}
|
|
22533
|
+
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
22534
|
+
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
22535
|
+
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
22536
|
+
} else {
|
|
22537
|
+
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
22538
|
+
}
|
|
22539
|
+
} else {
|
|
22540
|
+
var _this__jointTexture1;
|
|
22541
|
+
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
22542
|
+
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
22543
|
+
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
22544
|
+
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
22545
|
+
}
|
|
22546
|
+
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
22547
|
+
}
|
|
22548
|
+
if (this._jointTexture) {
|
|
22549
|
+
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
22461
22550
|
}
|
|
22462
22551
|
}
|
|
22463
|
-
|
|
22552
|
+
MeshRenderer.prototype._update.call(this, context);
|
|
22464
22553
|
};
|
|
22465
22554
|
/**
|
|
22466
|
-
*
|
|
22467
|
-
|
|
22468
|
-
|
|
22469
|
-
|
|
22470
|
-
|
|
22471
|
-
|
|
22472
|
-
|
|
22555
|
+
* @internal
|
|
22556
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
22557
|
+
var _this_skin;
|
|
22558
|
+
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
22559
|
+
if (rootBone) {
|
|
22560
|
+
BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
|
|
22561
|
+
} else {
|
|
22562
|
+
MeshRenderer.prototype._updateBounds.call(this, worldBounds);
|
|
22473
22563
|
}
|
|
22474
|
-
return Entity._findChildByName(this, 0, splits, 0);
|
|
22475
|
-
};
|
|
22476
|
-
/**
|
|
22477
|
-
* Create child entity.
|
|
22478
|
-
* @param name - The child entity's name
|
|
22479
|
-
* @returns The child entity
|
|
22480
|
-
*/ _proto.createChild = function createChild(name) {
|
|
22481
|
-
var transform = this._transform;
|
|
22482
|
-
var child = transform ? new Entity(this.engine, name, transform.constructor) : new Entity(this.engine, name);
|
|
22483
|
-
child.layer = this.layer;
|
|
22484
|
-
child.parent = this;
|
|
22485
|
-
return child;
|
|
22486
22564
|
};
|
|
22487
|
-
|
|
22488
|
-
|
|
22489
|
-
|
|
22490
|
-
var
|
|
22491
|
-
|
|
22492
|
-
var
|
|
22493
|
-
|
|
22494
|
-
|
|
22495
|
-
|
|
22496
|
-
|
|
22497
|
-
|
|
22498
|
-
|
|
22565
|
+
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
22566
|
+
var mesh = this._mesh;
|
|
22567
|
+
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
22568
|
+
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
22569
|
+
if (lastBlendShapeWeights) {
|
|
22570
|
+
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
22571
|
+
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
22572
|
+
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
22573
|
+
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
22574
|
+
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
22575
|
+
} else {
|
|
22576
|
+
for(var i = 0; i < newBlendShapeCount; i++){
|
|
22577
|
+
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
22578
|
+
}
|
|
22579
|
+
}
|
|
22580
|
+
this._blendShapeWeights = newBlendShapeWeights;
|
|
22581
|
+
}
|
|
22582
|
+
} else {
|
|
22583
|
+
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
22499
22584
|
}
|
|
22500
|
-
children.length = 0;
|
|
22501
|
-
};
|
|
22502
|
-
/**
|
|
22503
|
-
* Clone this entity include children and components.
|
|
22504
|
-
* @returns Cloned entity
|
|
22505
|
-
*/ _proto.clone = function clone() {
|
|
22506
|
-
var cloneEntity = this._createCloneEntity();
|
|
22507
|
-
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
|
|
22508
|
-
return cloneEntity;
|
|
22509
|
-
};
|
|
22510
|
-
/**
|
|
22511
|
-
* Listen for changes in the world pose of this `Entity`.
|
|
22512
|
-
* @returns Change flag
|
|
22513
|
-
*/ _proto.registerWorldChangeFlag = function registerWorldChangeFlag() {
|
|
22514
|
-
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
22515
22585
|
};
|
|
22516
|
-
|
|
22517
|
-
|
|
22518
|
-
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
22519
|
-
this._isTemplate = true;
|
|
22520
|
-
this._templateResource = templateResource;
|
|
22586
|
+
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
22587
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
22521
22588
|
};
|
|
22522
|
-
_proto.
|
|
22523
|
-
|
|
22524
|
-
|
|
22525
|
-
|
|
22526
|
-
|
|
22589
|
+
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
22590
|
+
switch(type){
|
|
22591
|
+
case SkinUpdateFlag.BoneCountChanged:
|
|
22592
|
+
var shaderData = this.shaderData;
|
|
22593
|
+
if (value > 0) {
|
|
22594
|
+
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
22595
|
+
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
22596
|
+
} else {
|
|
22597
|
+
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
22598
|
+
}
|
|
22599
|
+
break;
|
|
22600
|
+
case SkinUpdateFlag.RootBoneChanged:
|
|
22601
|
+
this._setTransformEntity(value);
|
|
22602
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
22603
|
+
break;
|
|
22527
22604
|
}
|
|
22528
|
-
|
|
22529
|
-
|
|
22530
|
-
|
|
22531
|
-
|
|
22532
|
-
|
|
22533
|
-
var
|
|
22534
|
-
|
|
22535
|
-
|
|
22536
|
-
|
|
22605
|
+
};
|
|
22606
|
+
_proto._applySkin = function _applySkin(lastSkin, value) {
|
|
22607
|
+
var _lastSkin_bones, _value_bones;
|
|
22608
|
+
var _lastSkin_bones_length;
|
|
22609
|
+
var lastSkinBoneCount = (_lastSkin_bones_length = lastSkin == null ? void 0 : (_lastSkin_bones = lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
|
|
22610
|
+
var _lastSkin_rootBone;
|
|
22611
|
+
var lastRootBone = (_lastSkin_rootBone = lastSkin == null ? void 0 : lastSkin.rootBone) != null ? _lastSkin_rootBone : this.entity;
|
|
22612
|
+
lastSkin == null ? void 0 : lastSkin._updatedManager.removeListener(this._onSkinUpdated);
|
|
22613
|
+
var _value_bones_length;
|
|
22614
|
+
var skinBoneCount = (_value_bones_length = value == null ? void 0 : (_value_bones = value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
22615
|
+
var _value_rootBone;
|
|
22616
|
+
var rootBone = (_value_rootBone = value == null ? void 0 : value.rootBone) != null ? _value_rootBone : this.entity;
|
|
22617
|
+
value == null ? void 0 : value._updatedManager.addListener(this._onSkinUpdated);
|
|
22618
|
+
if (lastSkinBoneCount !== skinBoneCount) {
|
|
22619
|
+
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
22537
22620
|
}
|
|
22538
|
-
|
|
22539
|
-
|
|
22540
|
-
var srcChildren = this._children;
|
|
22541
|
-
for(var i1 = 0, n1 = srcChildren.length; i1 < n1; i1++){
|
|
22542
|
-
cloneEntity.addChild(srcChildren[i1]._createCloneEntity());
|
|
22621
|
+
if (lastRootBone !== rootBone) {
|
|
22622
|
+
this._onSkinUpdated(SkinUpdateFlag.RootBoneChanged, rootBone);
|
|
22543
22623
|
}
|
|
22544
|
-
return cloneEntity;
|
|
22545
22624
|
};
|
|
22546
|
-
|
|
22547
|
-
|
|
22548
|
-
|
|
22549
|
-
|
|
22550
|
-
|
|
22551
|
-
|
|
22552
|
-
|
|
22553
|
-
|
|
22625
|
+
_create_class(SkinnedMeshRenderer, [
|
|
22626
|
+
{
|
|
22627
|
+
key: "skin",
|
|
22628
|
+
get: /**
|
|
22629
|
+
* Skin of the SkinnedMeshRenderer.
|
|
22630
|
+
*/ function get() {
|
|
22631
|
+
return this._skin;
|
|
22632
|
+
},
|
|
22633
|
+
set: function set(value) {
|
|
22634
|
+
var lastSkin = this._skin;
|
|
22635
|
+
if (lastSkin !== value) {
|
|
22636
|
+
this._applySkin(lastSkin, value);
|
|
22637
|
+
this._skin = value;
|
|
22638
|
+
}
|
|
22639
|
+
}
|
|
22640
|
+
},
|
|
22641
|
+
{
|
|
22642
|
+
key: "blendShapeWeights",
|
|
22643
|
+
get: /**
|
|
22644
|
+
* The weights of the BlendShapes.
|
|
22645
|
+
* @remarks Array index is BlendShape index.
|
|
22646
|
+
*/ function get() {
|
|
22647
|
+
this._checkBlendShapeWeightLength();
|
|
22648
|
+
return this._blendShapeWeights;
|
|
22649
|
+
},
|
|
22650
|
+
set: function set(value) {
|
|
22651
|
+
this._checkBlendShapeWeightLength();
|
|
22652
|
+
var blendShapeWeights = this._blendShapeWeights;
|
|
22653
|
+
if (value.length <= blendShapeWeights.length) {
|
|
22654
|
+
blendShapeWeights.set(value);
|
|
22655
|
+
} else {
|
|
22656
|
+
for(var i = 0, n = blendShapeWeights.length; i < n; i++){
|
|
22657
|
+
blendShapeWeights[i] = value[i];
|
|
22658
|
+
}
|
|
22659
|
+
}
|
|
22660
|
+
}
|
|
22661
|
+
},
|
|
22662
|
+
{
|
|
22663
|
+
key: "localBounds",
|
|
22664
|
+
get: /**
|
|
22665
|
+
* Local bounds.
|
|
22666
|
+
*/ function get() {
|
|
22667
|
+
return this._localBounds;
|
|
22668
|
+
},
|
|
22669
|
+
set: function set(value) {
|
|
22670
|
+
if (this._localBounds !== value) {
|
|
22671
|
+
this._localBounds.copyFrom(value);
|
|
22672
|
+
}
|
|
22673
|
+
}
|
|
22674
|
+
},
|
|
22675
|
+
{
|
|
22676
|
+
key: "rootBone",
|
|
22677
|
+
get: /**
|
|
22678
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
22679
|
+
*/ function get() {
|
|
22680
|
+
return this.skin.rootBone;
|
|
22681
|
+
},
|
|
22682
|
+
set: function set(value) {
|
|
22683
|
+
this.skin.rootBone = value;
|
|
22684
|
+
}
|
|
22685
|
+
},
|
|
22686
|
+
{
|
|
22687
|
+
key: "bones",
|
|
22688
|
+
get: /**
|
|
22689
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
22690
|
+
*/ function get() {
|
|
22691
|
+
return this.skin.bones;
|
|
22692
|
+
},
|
|
22693
|
+
set: function set(value) {
|
|
22694
|
+
this.skin.bones = value;
|
|
22695
|
+
}
|
|
22696
|
+
}
|
|
22697
|
+
]);
|
|
22698
|
+
return SkinnedMeshRenderer;
|
|
22699
|
+
}(MeshRenderer);
|
|
22700
|
+
// @TODO: different shader type should use different count, not always 48
|
|
22701
|
+
/** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
|
|
22702
|
+
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
22703
|
+
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
22704
|
+
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
22705
|
+
__decorate([
|
|
22706
|
+
ignoreClone
|
|
22707
|
+
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
22708
|
+
__decorate([
|
|
22709
|
+
deepClone
|
|
22710
|
+
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
22711
|
+
__decorate([
|
|
22712
|
+
ignoreClone
|
|
22713
|
+
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
22714
|
+
__decorate([
|
|
22715
|
+
ignoreClone
|
|
22716
|
+
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
22717
|
+
__decorate([
|
|
22718
|
+
ignoreClone
|
|
22719
|
+
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
22720
|
+
__decorate([
|
|
22721
|
+
ignoreClone
|
|
22722
|
+
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
22723
|
+
__decorate([
|
|
22724
|
+
deepClone
|
|
22725
|
+
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
22726
|
+
__decorate([
|
|
22727
|
+
ignoreClone
|
|
22728
|
+
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
22729
|
+
__decorate([
|
|
22730
|
+
ignoreClone
|
|
22731
|
+
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
22732
|
+
|
|
22733
|
+
/**
|
|
22734
|
+
* @internal
|
|
22735
|
+
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
22736
|
+
function BasicResources(engine) {
|
|
22737
|
+
this.engine = engine;
|
|
22738
|
+
// prettier-ignore
|
|
22739
|
+
var vertices = new Float32Array([
|
|
22740
|
+
-1,
|
|
22741
|
+
-1,
|
|
22742
|
+
0,
|
|
22743
|
+
1,
|
|
22744
|
+
3,
|
|
22745
|
+
-1,
|
|
22746
|
+
2,
|
|
22747
|
+
1,
|
|
22748
|
+
-1,
|
|
22749
|
+
3,
|
|
22750
|
+
0,
|
|
22751
|
+
-1
|
|
22752
|
+
]); // left-top
|
|
22753
|
+
// prettier-ignore
|
|
22754
|
+
var flipYVertices = new Float32Array([
|
|
22755
|
+
3,
|
|
22756
|
+
-1,
|
|
22757
|
+
2,
|
|
22758
|
+
0,
|
|
22759
|
+
-1,
|
|
22760
|
+
-1,
|
|
22761
|
+
0,
|
|
22762
|
+
0,
|
|
22763
|
+
-1,
|
|
22764
|
+
3,
|
|
22765
|
+
0,
|
|
22766
|
+
2
|
|
22767
|
+
]); // left-top
|
|
22768
|
+
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
22769
|
+
blitMaterial._addReferCount(1);
|
|
22770
|
+
blitMaterial.renderState.depthState.enabled = false;
|
|
22771
|
+
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
22772
|
+
var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
|
|
22773
|
+
blitScreenMaterial._addReferCount(1);
|
|
22774
|
+
blitScreenMaterial.renderState.depthState.enabled = false;
|
|
22775
|
+
blitScreenMaterial.renderState.depthState.writeEnabled = false;
|
|
22776
|
+
this.blitMaterial = blitMaterial;
|
|
22777
|
+
this.blitScreenMaterial = blitScreenMaterial;
|
|
22778
|
+
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
22779
|
+
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
22780
|
+
// Create white and magenta textures
|
|
22781
|
+
var whitePixel = new Uint8Array([
|
|
22782
|
+
255,
|
|
22783
|
+
255,
|
|
22784
|
+
255,
|
|
22785
|
+
255
|
|
22786
|
+
]);
|
|
22787
|
+
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
22788
|
+
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
22789
|
+
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
22790
|
+
if (isWebGL2) {
|
|
22791
|
+
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
22792
|
+
var whitePixel32 = new Uint32Array([
|
|
22793
|
+
255,
|
|
22794
|
+
255,
|
|
22795
|
+
255,
|
|
22796
|
+
255
|
|
22797
|
+
]);
|
|
22798
|
+
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
|
|
22799
|
+
}
|
|
22800
|
+
this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
|
|
22801
|
+
this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
|
|
22802
|
+
this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
|
|
22803
|
+
this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
|
|
22804
|
+
this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
|
|
22805
|
+
}
|
|
22806
|
+
var _proto = BasicResources.prototype;
|
|
22807
|
+
/**
|
|
22808
|
+
* @internal
|
|
22809
|
+
*/ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
|
|
22810
|
+
return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
|
|
22811
|
+
};
|
|
22812
|
+
/**
|
|
22813
|
+
* @internal
|
|
22814
|
+
*/ _proto._initialize = function _initialize() {
|
|
22815
|
+
var _this = this;
|
|
22816
|
+
return new Promise(function(resolve, reject) {
|
|
22817
|
+
PrefilteredDFG.create(_this.engine).then(function(texture) {
|
|
22818
|
+
_this._prefilteredDFGTexture = texture;
|
|
22819
|
+
resolve(_this);
|
|
22820
|
+
}).catch(reject);
|
|
22821
|
+
});
|
|
22822
|
+
};
|
|
22823
|
+
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
22824
|
+
var mesh = new ModelMesh(engine);
|
|
22825
|
+
mesh._addReferCount(1);
|
|
22826
|
+
mesh.setVertexElements([
|
|
22827
|
+
new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
|
|
22828
|
+
]);
|
|
22829
|
+
var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
|
|
22830
|
+
mesh.setVertexBufferBinding(buffer, 16);
|
|
22831
|
+
mesh.addSubMesh(0, 3, MeshTopology.Triangles);
|
|
22832
|
+
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
22833
|
+
_inherits(_class, ContentRestorer);
|
|
22834
|
+
function _class() {
|
|
22835
|
+
return ContentRestorer.call(this, mesh) || this;
|
|
22836
|
+
}
|
|
22837
|
+
var _proto = _class.prototype;
|
|
22838
|
+
_proto.restoreContent = function restoreContent() {
|
|
22839
|
+
buffer.setData(buffer.data);
|
|
22840
|
+
};
|
|
22841
|
+
return _class;
|
|
22842
|
+
}(ContentRestorer))());
|
|
22843
|
+
return mesh;
|
|
22844
|
+
};
|
|
22845
|
+
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
|
|
22846
|
+
var texture;
|
|
22847
|
+
switch(type){
|
|
22848
|
+
case 0:
|
|
22849
|
+
var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
|
|
22850
|
+
texture2D.setPixelBuffer(pixel);
|
|
22851
|
+
texture = texture2D;
|
|
22852
|
+
break;
|
|
22853
|
+
case 2:
|
|
22854
|
+
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
|
|
22855
|
+
texture2DArray.setPixelBuffer(0, pixel);
|
|
22856
|
+
texture = texture2DArray;
|
|
22857
|
+
break;
|
|
22858
|
+
case 1:
|
|
22859
|
+
var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
|
|
22860
|
+
for(var i = 0; i < 6; i++){
|
|
22861
|
+
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
22862
|
+
}
|
|
22863
|
+
texture = textureCube;
|
|
22864
|
+
break;
|
|
22865
|
+
default:
|
|
22866
|
+
throw "Invalid texture type";
|
|
22867
|
+
}
|
|
22868
|
+
texture.isGCIgnored = true;
|
|
22869
|
+
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
22870
|
+
_inherits(_class, ContentRestorer);
|
|
22871
|
+
function _class() {
|
|
22872
|
+
return ContentRestorer.call(this, texture) || this;
|
|
22873
|
+
}
|
|
22874
|
+
var _proto = _class.prototype;
|
|
22875
|
+
_proto.restoreContent = function restoreContent() {
|
|
22876
|
+
switch(type){
|
|
22877
|
+
case 0:
|
|
22878
|
+
this.resource.setPixelBuffer(pixel);
|
|
22879
|
+
break;
|
|
22880
|
+
case 2:
|
|
22881
|
+
this.resource.setPixelBuffer(0, pixel);
|
|
22882
|
+
break;
|
|
22883
|
+
case 1:
|
|
22884
|
+
for(var i = 0; i < 6; i++){
|
|
22885
|
+
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
22886
|
+
}
|
|
22887
|
+
break;
|
|
22888
|
+
}
|
|
22889
|
+
};
|
|
22890
|
+
return _class;
|
|
22891
|
+
}(ContentRestorer))());
|
|
22892
|
+
return texture;
|
|
22893
|
+
};
|
|
22894
|
+
_proto._create2DMaterial = function _create2DMaterial(engine, shader) {
|
|
22895
|
+
var material = new Material(engine, shader);
|
|
22896
|
+
var renderState = material.renderState;
|
|
22897
|
+
var target = renderState.blendState.targetBlendState;
|
|
22898
|
+
target.enabled = true;
|
|
22899
|
+
target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
|
|
22900
|
+
target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
22901
|
+
target.sourceAlphaBlendFactor = BlendFactor.One;
|
|
22902
|
+
target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
22903
|
+
target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
|
|
22904
|
+
renderState.depthState.writeEnabled = false;
|
|
22905
|
+
renderState.rasterState.cullMode = CullMode.Off;
|
|
22906
|
+
renderState.renderQueueType = RenderQueueType.Transparent;
|
|
22907
|
+
material.isGCIgnored = true;
|
|
22908
|
+
return material;
|
|
22909
|
+
};
|
|
22910
|
+
_proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
|
|
22911
|
+
var material = new Material(engine, Shader.find(shaderName));
|
|
22912
|
+
material.isGCIgnored = true;
|
|
22913
|
+
material.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
22914
|
+
return material;
|
|
22915
|
+
};
|
|
22916
|
+
_proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
|
|
22917
|
+
var material = new Material(engine, Shader.find("SpriteMask"));
|
|
22918
|
+
material.isGCIgnored = true;
|
|
22919
|
+
return material;
|
|
22920
|
+
};
|
|
22921
|
+
BasicResources.getMaskInteractionRenderStates = function getMaskInteractionRenderStates(maskInteraction) {
|
|
22922
|
+
var visibleInsideMask = maskInteraction === SpriteMaskInteraction.VisibleInsideMask;
|
|
22923
|
+
var renderStates;
|
|
22924
|
+
var compareFunction;
|
|
22925
|
+
if (visibleInsideMask) {
|
|
22926
|
+
renderStates = BasicResources._maskReadInsideRenderStates;
|
|
22927
|
+
if (renderStates) {
|
|
22928
|
+
return renderStates;
|
|
22929
|
+
}
|
|
22930
|
+
BasicResources._maskReadInsideRenderStates = renderStates = {};
|
|
22931
|
+
compareFunction = CompareFunction.LessEqual;
|
|
22932
|
+
} else {
|
|
22933
|
+
renderStates = BasicResources._maskReadOutsideRenderStates;
|
|
22934
|
+
if (renderStates) {
|
|
22935
|
+
return renderStates;
|
|
22936
|
+
}
|
|
22937
|
+
BasicResources._maskReadOutsideRenderStates = renderStates = {};
|
|
22938
|
+
compareFunction = CompareFunction.Greater;
|
|
22939
|
+
}
|
|
22940
|
+
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
22941
|
+
renderStates[RenderStateElementKey.StencilStateWriteMask] = 0x00;
|
|
22942
|
+
renderStates[RenderStateElementKey.StencilStateReferenceValue] = 1;
|
|
22943
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = compareFunction;
|
|
22944
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = compareFunction;
|
|
22945
|
+
return renderStates;
|
|
22946
|
+
};
|
|
22947
|
+
BasicResources.getMaskTypeRenderStates = function getMaskTypeRenderStates(maskType) {
|
|
22948
|
+
var isIncrement = maskType === RenderQueueMaskType.Increment;
|
|
22949
|
+
var renderStates;
|
|
22950
|
+
var passOperation;
|
|
22951
|
+
if (isIncrement) {
|
|
22952
|
+
renderStates = BasicResources._maskWriteIncrementRenderStates;
|
|
22953
|
+
if (renderStates) {
|
|
22954
|
+
return renderStates;
|
|
22955
|
+
}
|
|
22956
|
+
BasicResources._maskWriteIncrementRenderStates = renderStates = {};
|
|
22957
|
+
passOperation = StencilOperation.IncrementSaturate;
|
|
22958
|
+
} else {
|
|
22959
|
+
renderStates = BasicResources._maskWriteDecrementRenderStates;
|
|
22960
|
+
if (renderStates) {
|
|
22961
|
+
return renderStates;
|
|
22962
|
+
}
|
|
22963
|
+
BasicResources._maskWriteDecrementRenderStates = renderStates = {};
|
|
22964
|
+
passOperation = StencilOperation.DecrementSaturate;
|
|
22965
|
+
}
|
|
22966
|
+
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
22967
|
+
renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
|
|
22968
|
+
renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
|
|
22969
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
|
|
22970
|
+
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
|
|
22971
|
+
var failStencilOperation = StencilOperation.Keep;
|
|
22972
|
+
renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
|
|
22973
|
+
renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
|
|
22974
|
+
renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
|
|
22975
|
+
renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
|
|
22976
|
+
renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
|
|
22977
|
+
renderStates[RenderStateElementKey.DepthStateEnabled] = false;
|
|
22978
|
+
renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
|
|
22979
|
+
return renderStates;
|
|
22980
|
+
};
|
|
22981
|
+
_create_class(BasicResources, [
|
|
22982
|
+
{
|
|
22983
|
+
key: "prefilteredDFGTexture",
|
|
22984
|
+
get: function get() {
|
|
22985
|
+
return this._prefilteredDFGTexture;
|
|
22986
|
+
}
|
|
22987
|
+
}
|
|
22988
|
+
]);
|
|
22989
|
+
return BasicResources;
|
|
22990
|
+
}();
|
|
22991
|
+
BasicResources._maskReadInsideRenderStates = null;
|
|
22992
|
+
BasicResources._maskReadOutsideRenderStates = null;
|
|
22993
|
+
BasicResources._maskWriteIncrementRenderStates = null;
|
|
22994
|
+
BasicResources._maskWriteDecrementRenderStates = null;
|
|
22995
|
+
|
|
22996
|
+
function _is_native_reflect_construct() {
|
|
22997
|
+
// Since Reflect.construct can't be properly polyfilled, some
|
|
22998
|
+
// implementations (e.g. core-js@2) don't set the correct internal slots.
|
|
22999
|
+
// Those polyfills don't allow us to subclass built-ins, so we need to
|
|
23000
|
+
// use our fallback implementation.
|
|
23001
|
+
try {
|
|
23002
|
+
// If the internal slots aren't set, this throws an error similar to
|
|
23003
|
+
// TypeError: this is not a Boolean object.
|
|
23004
|
+
var result = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function() {}));
|
|
23005
|
+
} catch (_) {}
|
|
23006
|
+
return (_is_native_reflect_construct = function() {
|
|
23007
|
+
return !!result;
|
|
23008
|
+
})();
|
|
23009
|
+
}
|
|
23010
|
+
|
|
23011
|
+
function _construct(Parent, args, Class) {
|
|
23012
|
+
if (_is_native_reflect_construct()) _construct = Reflect.construct;
|
|
23013
|
+
else {
|
|
23014
|
+
_construct = function construct(Parent, args, Class) {
|
|
23015
|
+
var a = [null];
|
|
23016
|
+
a.push.apply(a, args);
|
|
23017
|
+
var Constructor = Function.bind.apply(Parent, a);
|
|
23018
|
+
var instance = new Constructor();
|
|
23019
|
+
|
|
23020
|
+
if (Class) _set_prototype_of(instance, Class.prototype);
|
|
23021
|
+
|
|
23022
|
+
return instance;
|
|
23023
|
+
};
|
|
23024
|
+
}
|
|
23025
|
+
|
|
23026
|
+
return _construct.apply(null, arguments);
|
|
23027
|
+
}
|
|
23028
|
+
|
|
23029
|
+
var ComponentCloner = /*#__PURE__*/ function() {
|
|
23030
|
+
function ComponentCloner() {}
|
|
23031
|
+
/**
|
|
23032
|
+
* Clone component.
|
|
23033
|
+
* @param source - Clone source
|
|
23034
|
+
* @param target - Clone target
|
|
23035
|
+
*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
23036
|
+
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
23037
|
+
for(var k in source){
|
|
23038
|
+
CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
|
|
23039
|
+
}
|
|
23040
|
+
if (source._cloneTo) {
|
|
23041
|
+
source._cloneTo(target, srcRoot, targetRoot);
|
|
23042
|
+
}
|
|
23043
|
+
};
|
|
23044
|
+
return ComponentCloner;
|
|
23045
|
+
}();
|
|
23046
|
+
|
|
23047
|
+
/**
|
|
23048
|
+
* The entity modify flags.
|
|
23049
|
+
*/ var EntityModifyFlags = /*#__PURE__*/ function(EntityModifyFlags) {
|
|
23050
|
+
/** The parent changes. */ EntityModifyFlags[EntityModifyFlags["Parent"] = 1] = "Parent";
|
|
23051
|
+
/** The child changes. */ EntityModifyFlags[EntityModifyFlags["Child"] = 2] = "Child";
|
|
23052
|
+
return EntityModifyFlags;
|
|
23053
|
+
}({});
|
|
23054
|
+
|
|
23055
|
+
/**
|
|
23056
|
+
* Entity, be used as components container.
|
|
23057
|
+
*/ var Entity = /*#__PURE__*/ function(EngineObject) {
|
|
23058
|
+
_inherits(Entity, EngineObject);
|
|
23059
|
+
function Entity(engine, name) {
|
|
23060
|
+
for(var _len = arguments.length, components = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
23061
|
+
components[_key - 2] = arguments[_key];
|
|
23062
|
+
}
|
|
23063
|
+
var _this;
|
|
23064
|
+
_this = EngineObject.call(this, engine) || this, /** The layer the entity belongs to. */ _this.layer = Layer.Layer0, /** @internal */ _this._isActiveInHierarchy = false, /** @internal */ _this._isActiveInScene = false, /** @internal */ _this._components = [], /** @internal */ _this._scripts = new DisorderedArray(), /** @internal */ _this._children = [], /** @internal */ _this._isRoot = false, /** @internal */ _this._isActive = true, /** @internal */ _this._siblingIndex = -1, /** @internal */ _this._isTemplate = false, /** @internal */ _this._updateFlagManager = new UpdateFlagManager(), _this._parent = null, //--------------------------------------------------------------deprecated----------------------------------------------------------------
|
|
23065
|
+
_this._invModelMatrix = new Matrix();
|
|
23066
|
+
_this.name = name != null ? name : "Entity";
|
|
23067
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23068
|
+
_this.addComponent(components[i]);
|
|
23069
|
+
}
|
|
23070
|
+
!_this._transform && _this.addComponent(Transform);
|
|
23071
|
+
_this._inverseWorldMatFlag = _this.registerWorldChangeFlag();
|
|
23072
|
+
return _this;
|
|
23073
|
+
}
|
|
23074
|
+
var _proto = Entity.prototype;
|
|
23075
|
+
/**
|
|
23076
|
+
* Add component based on the component type.
|
|
23077
|
+
* @param type - The type of the component
|
|
23078
|
+
* @param args - The arguments of the component
|
|
23079
|
+
* @returns The component which has been added
|
|
23080
|
+
*/ _proto.addComponent = function addComponent(type) {
|
|
23081
|
+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
|
|
23082
|
+
args[_key - 1] = arguments[_key];
|
|
23083
|
+
}
|
|
23084
|
+
ComponentsDependencies._addCheck(this, type);
|
|
23085
|
+
var component = _construct(type, [].concat([
|
|
23086
|
+
this
|
|
23087
|
+
], args));
|
|
23088
|
+
this._components.push(component);
|
|
23089
|
+
// @todo: temporary solution
|
|
23090
|
+
if (_instanceof(component, Transform)) this._setTransform(component);
|
|
23091
|
+
component._setActive(true, ActiveChangeFlag.All);
|
|
23092
|
+
return component;
|
|
23093
|
+
};
|
|
23094
|
+
/**
|
|
23095
|
+
* Get component which match the type.
|
|
23096
|
+
* @param type - The type of the component
|
|
23097
|
+
* @returns The first component which match type
|
|
23098
|
+
*/ _proto.getComponent = function getComponent(type) {
|
|
23099
|
+
var components = this._components;
|
|
23100
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23101
|
+
var component = components[i];
|
|
23102
|
+
if (_instanceof(component, type)) {
|
|
23103
|
+
return component;
|
|
23104
|
+
}
|
|
23105
|
+
}
|
|
23106
|
+
return null;
|
|
23107
|
+
};
|
|
23108
|
+
/**
|
|
23109
|
+
* Get components which match the type.
|
|
23110
|
+
* @param type - The type of the component
|
|
23111
|
+
* @param results - The components which match type
|
|
23112
|
+
* @returns The components which match type
|
|
23113
|
+
*/ _proto.getComponents = function getComponents(type, results) {
|
|
23114
|
+
results.length = 0;
|
|
23115
|
+
var components = this._components;
|
|
23116
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23117
|
+
var component = components[i];
|
|
23118
|
+
if (_instanceof(component, type)) {
|
|
23119
|
+
results.push(component);
|
|
23120
|
+
}
|
|
23121
|
+
}
|
|
23122
|
+
return results;
|
|
23123
|
+
};
|
|
23124
|
+
/**
|
|
23125
|
+
* Get the components which match the type of the entity and it's children.
|
|
23126
|
+
* @param type - The component type
|
|
23127
|
+
* @param results - The components collection
|
|
23128
|
+
* @returns The components collection which match the type
|
|
23129
|
+
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
23130
|
+
results.length = 0;
|
|
23131
|
+
this._getComponentsInChildren(type, results);
|
|
23132
|
+
return results;
|
|
23133
|
+
};
|
|
23134
|
+
_proto.addChild = function addChild(indexOrChild, child) {
|
|
23135
|
+
var index;
|
|
23136
|
+
if (typeof indexOrChild === "number") {
|
|
23137
|
+
index = indexOrChild;
|
|
23138
|
+
} else {
|
|
23139
|
+
index = undefined;
|
|
23140
|
+
child = indexOrChild;
|
|
23141
|
+
}
|
|
23142
|
+
child._setParent(this, index);
|
|
23143
|
+
};
|
|
23144
|
+
/**
|
|
23145
|
+
* Remove child entity.
|
|
23146
|
+
* @param child - The child entity which want to be removed
|
|
23147
|
+
*/ _proto.removeChild = function removeChild(child) {
|
|
23148
|
+
if (child._parent !== this) return;
|
|
23149
|
+
child._setParent(null);
|
|
23150
|
+
};
|
|
23151
|
+
/**
|
|
23152
|
+
* @deprecated Please use `children` property instead.
|
|
23153
|
+
* Find child entity by index.
|
|
23154
|
+
* @param index - The index of the child entity
|
|
23155
|
+
* @returns The component which be found
|
|
23156
|
+
*/ _proto.getChild = function getChild(index) {
|
|
23157
|
+
return this._children[index];
|
|
23158
|
+
};
|
|
23159
|
+
/**
|
|
23160
|
+
* Find entity by name.
|
|
23161
|
+
* @param name - The name of the entity which want to be found
|
|
23162
|
+
* @returns The component which be found
|
|
23163
|
+
*/ _proto.findByName = function findByName(name) {
|
|
23164
|
+
if (name === this.name) {
|
|
23165
|
+
return this;
|
|
23166
|
+
}
|
|
23167
|
+
var children = this._children;
|
|
23168
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
23169
|
+
var target = children[i].findByName(name);
|
|
23170
|
+
if (target) {
|
|
23171
|
+
return target;
|
|
23172
|
+
}
|
|
23173
|
+
}
|
|
23174
|
+
return null;
|
|
23175
|
+
};
|
|
23176
|
+
/**
|
|
23177
|
+
* Find the entity by path.
|
|
23178
|
+
* @param path - The path of the entity eg: /entity
|
|
23179
|
+
* @returns The component which be found
|
|
23180
|
+
*/ _proto.findByPath = function findByPath(path) {
|
|
23181
|
+
var splits = path.split("/").filter(Boolean);
|
|
23182
|
+
if (!splits.length) {
|
|
23183
|
+
return this;
|
|
23184
|
+
}
|
|
23185
|
+
return Entity._findChildByName(this, 0, splits, 0);
|
|
23186
|
+
};
|
|
23187
|
+
/**
|
|
23188
|
+
* Create child entity.
|
|
23189
|
+
* @param name - The child entity's name
|
|
23190
|
+
* @returns The child entity
|
|
23191
|
+
*/ _proto.createChild = function createChild(name) {
|
|
23192
|
+
var transform = this._transform;
|
|
23193
|
+
var child = transform ? new Entity(this.engine, name, transform.constructor) : new Entity(this.engine, name);
|
|
23194
|
+
child.layer = this.layer;
|
|
23195
|
+
child.parent = this;
|
|
23196
|
+
return child;
|
|
23197
|
+
};
|
|
23198
|
+
/**
|
|
23199
|
+
* Clear children entities.
|
|
23200
|
+
*/ _proto.clearChildren = function clearChildren() {
|
|
23201
|
+
var children = this._children;
|
|
23202
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
23203
|
+
var child = children[i];
|
|
23204
|
+
child._parent = null;
|
|
23205
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
23206
|
+
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
23207
|
+
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
23208
|
+
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
23209
|
+
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
23210
|
+
}
|
|
23211
|
+
children.length = 0;
|
|
23212
|
+
};
|
|
23213
|
+
/**
|
|
23214
|
+
* Clone this entity include children and components.
|
|
23215
|
+
* @returns Cloned entity
|
|
23216
|
+
*/ _proto.clone = function clone() {
|
|
23217
|
+
var cloneEntity = this._createCloneEntity();
|
|
23218
|
+
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
|
|
23219
|
+
return cloneEntity;
|
|
23220
|
+
};
|
|
23221
|
+
/**
|
|
23222
|
+
* Listen for changes in the world pose of this `Entity`.
|
|
23223
|
+
* @returns Change flag
|
|
23224
|
+
*/ _proto.registerWorldChangeFlag = function registerWorldChangeFlag() {
|
|
23225
|
+
return this._updateFlagManager.createFlag(BoolUpdateFlag);
|
|
23226
|
+
};
|
|
23227
|
+
/**
|
|
23228
|
+
* @internal
|
|
23229
|
+
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
23230
|
+
this._isTemplate = true;
|
|
23231
|
+
this._templateResource = templateResource;
|
|
23232
|
+
};
|
|
23233
|
+
_proto._createCloneEntity = function _createCloneEntity() {
|
|
23234
|
+
var componentConstructors = Entity._tempComponentConstructors;
|
|
23235
|
+
var components = this._components;
|
|
23236
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
23237
|
+
componentConstructors[i] = components[i].constructor;
|
|
23238
|
+
}
|
|
23239
|
+
var cloneEntity = _construct(Entity, [].concat([
|
|
23240
|
+
this.engine,
|
|
23241
|
+
this.name
|
|
23242
|
+
], componentConstructors));
|
|
23243
|
+
componentConstructors.length = 0;
|
|
23244
|
+
var templateResource = this._templateResource;
|
|
23245
|
+
if (templateResource) {
|
|
23246
|
+
cloneEntity._templateResource = templateResource;
|
|
23247
|
+
templateResource._addReferCount(1);
|
|
23248
|
+
}
|
|
23249
|
+
cloneEntity.layer = this.layer;
|
|
23250
|
+
cloneEntity._isActive = this._isActive;
|
|
23251
|
+
var srcChildren = this._children;
|
|
23252
|
+
for(var i1 = 0, n1 = srcChildren.length; i1 < n1; i1++){
|
|
23253
|
+
cloneEntity.addChild(srcChildren[i1]._createCloneEntity());
|
|
23254
|
+
}
|
|
23255
|
+
return cloneEntity;
|
|
23256
|
+
};
|
|
23257
|
+
_proto._parseCloneEntity = function _parseCloneEntity(src, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
23258
|
+
var srcChildren = src._children;
|
|
23259
|
+
var targetChildren = target._children;
|
|
23260
|
+
for(var i = 0, n = srcChildren.length; i < n; i++){
|
|
23261
|
+
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot, deepInstanceMap);
|
|
23262
|
+
}
|
|
23263
|
+
var components = src._components;
|
|
23264
|
+
for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
|
|
22554
23265
|
ComponentCloner.cloneComponent(components[i1], target._components[i1], srcRoot, targetRoot, deepInstanceMap);
|
|
22555
23266
|
}
|
|
22556
23267
|
};
|
|
@@ -22817,843 +23528,152 @@ var ComponentCloner = /*#__PURE__*/ function() {
|
|
|
22817
23528
|
};
|
|
22818
23529
|
/**
|
|
22819
23530
|
* @internal
|
|
22820
|
-
*/ Entity._traverseSetOwnerScene = function _traverseSetOwnerScene(entity, scene) {
|
|
22821
|
-
entity._scene = scene;
|
|
22822
|
-
var children = entity._children;
|
|
22823
|
-
for(var i = children.length - 1; i >= 0; i--){
|
|
22824
|
-
this._traverseSetOwnerScene(children[i], scene);
|
|
22825
|
-
}
|
|
22826
|
-
};
|
|
22827
|
-
/**
|
|
22828
|
-
* @internal
|
|
22829
|
-
*/ Entity._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
|
|
22830
|
-
inversePath.length = 0;
|
|
22831
|
-
while(searchEntity !== rootEntity){
|
|
22832
|
-
var parent = searchEntity.parent;
|
|
22833
|
-
if (!parent) {
|
|
22834
|
-
return false;
|
|
22835
|
-
}
|
|
22836
|
-
inversePath.push(searchEntity.siblingIndex);
|
|
22837
|
-
searchEntity = parent;
|
|
22838
|
-
}
|
|
22839
|
-
return true;
|
|
22840
|
-
};
|
|
22841
|
-
/**
|
|
22842
|
-
* @internal
|
|
22843
|
-
*/ Entity._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
|
|
22844
|
-
var entity = rootEntity;
|
|
22845
|
-
for(var i = inversePath.length - 1; i >= 0; i--){
|
|
22846
|
-
entity = entity.children[inversePath[i]];
|
|
22847
|
-
}
|
|
22848
|
-
return entity;
|
|
22849
|
-
};
|
|
22850
|
-
/**
|
|
22851
|
-
* @internal
|
|
22852
|
-
*/ Entity._removeFromChildren = function _removeFromChildren(children, entity) {
|
|
22853
|
-
var count = children.length - 1;
|
|
22854
|
-
for(var i = entity._siblingIndex; i < count; i++){
|
|
22855
|
-
var child = children[i + 1];
|
|
22856
|
-
children[i] = child;
|
|
22857
|
-
child._siblingIndex = i;
|
|
22858
|
-
}
|
|
22859
|
-
children.length = count;
|
|
22860
|
-
entity._siblingIndex = -1;
|
|
22861
|
-
};
|
|
22862
|
-
/**
|
|
22863
|
-
* @internal
|
|
22864
|
-
*/ Entity._addToChildren = function _addToChildren(children, entity, index) {
|
|
22865
|
-
var childCount = children.length;
|
|
22866
|
-
children.length = childCount + 1;
|
|
22867
|
-
if (index === undefined) {
|
|
22868
|
-
children[childCount] = entity;
|
|
22869
|
-
entity._siblingIndex = childCount;
|
|
22870
|
-
} else {
|
|
22871
|
-
if (index < 0 || index > childCount) {
|
|
22872
|
-
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
22873
|
-
}
|
|
22874
|
-
for(var i = childCount; i > index; i--){
|
|
22875
|
-
var swapChild = children[i - 1];
|
|
22876
|
-
swapChild._siblingIndex = i;
|
|
22877
|
-
children[i] = swapChild;
|
|
22878
|
-
}
|
|
22879
|
-
entity._siblingIndex = index;
|
|
22880
|
-
children[index] = entity;
|
|
22881
|
-
}
|
|
22882
|
-
};
|
|
22883
|
-
_create_class(Entity, [
|
|
22884
|
-
{
|
|
22885
|
-
key: "transform",
|
|
22886
|
-
get: /**
|
|
22887
|
-
* The transform of this entity.
|
|
22888
|
-
*/ function get() {
|
|
22889
|
-
return this._transform;
|
|
22890
|
-
}
|
|
22891
|
-
},
|
|
22892
|
-
{
|
|
22893
|
-
key: "isActive",
|
|
22894
|
-
get: /**
|
|
22895
|
-
* Whether to activate locally.
|
|
22896
|
-
*/ function get() {
|
|
22897
|
-
return this._isActive;
|
|
22898
|
-
},
|
|
22899
|
-
set: function set(value) {
|
|
22900
|
-
if (value !== this._isActive) {
|
|
22901
|
-
this._isActive = value;
|
|
22902
|
-
if (value) {
|
|
22903
|
-
var parent = this._parent;
|
|
22904
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
22905
|
-
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
22906
|
-
activeChangeFlag |= ActiveChangeFlag.All;
|
|
22907
|
-
} else {
|
|
22908
|
-
(parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
22909
|
-
(parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
22910
|
-
}
|
|
22911
|
-
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
22912
|
-
} else {
|
|
22913
|
-
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
22914
|
-
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
22915
|
-
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
22916
|
-
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
22917
|
-
}
|
|
22918
|
-
}
|
|
22919
|
-
}
|
|
22920
|
-
},
|
|
22921
|
-
{
|
|
22922
|
-
key: "isActiveInHierarchy",
|
|
22923
|
-
get: /**
|
|
22924
|
-
* Whether it is active in the hierarchy.
|
|
22925
|
-
*/ function get() {
|
|
22926
|
-
return this._isActiveInHierarchy;
|
|
22927
|
-
}
|
|
22928
|
-
},
|
|
22929
|
-
{
|
|
22930
|
-
key: "parent",
|
|
22931
|
-
get: /**
|
|
22932
|
-
* The parent entity.
|
|
22933
|
-
*/ function get() {
|
|
22934
|
-
return this._parent;
|
|
22935
|
-
},
|
|
22936
|
-
set: function set(value) {
|
|
22937
|
-
this._setParent(value);
|
|
22938
|
-
}
|
|
22939
|
-
},
|
|
22940
|
-
{
|
|
22941
|
-
key: "children",
|
|
22942
|
-
get: /**
|
|
22943
|
-
* The children entities
|
|
22944
|
-
*/ function get() {
|
|
22945
|
-
return this._children;
|
|
22946
|
-
}
|
|
22947
|
-
},
|
|
22948
|
-
{
|
|
22949
|
-
key: "childCount",
|
|
22950
|
-
get: /**
|
|
22951
|
-
* @deprecated Please use `children.length` property instead.
|
|
22952
|
-
* Number of the children entities
|
|
22953
|
-
*/ function get() {
|
|
22954
|
-
return this._children.length;
|
|
22955
|
-
}
|
|
22956
|
-
},
|
|
22957
|
-
{
|
|
22958
|
-
key: "scene",
|
|
22959
|
-
get: /**
|
|
22960
|
-
* The scene the entity belongs to.
|
|
22961
|
-
*/ function get() {
|
|
22962
|
-
return this._scene;
|
|
22963
|
-
}
|
|
22964
|
-
},
|
|
22965
|
-
{
|
|
22966
|
-
key: "siblingIndex",
|
|
22967
|
-
get: /**
|
|
22968
|
-
* The sibling index.
|
|
22969
|
-
*/ function get() {
|
|
22970
|
-
return this._siblingIndex;
|
|
22971
|
-
},
|
|
22972
|
-
set: function set(value) {
|
|
22973
|
-
if (this._siblingIndex === -1) {
|
|
22974
|
-
throw "The entity " + this.name + " is not in the hierarchy";
|
|
22975
|
-
}
|
|
22976
|
-
if (this._isRoot) {
|
|
22977
|
-
this._setSiblingIndex(this._scene._rootEntities, value);
|
|
22978
|
-
} else {
|
|
22979
|
-
var parent = this._parent;
|
|
22980
|
-
this._setSiblingIndex(parent._children, value);
|
|
22981
|
-
parent._dispatchModify(EntityModifyFlags.Child, parent);
|
|
22982
|
-
}
|
|
22983
|
-
}
|
|
22984
|
-
}
|
|
22985
|
-
]);
|
|
22986
|
-
return Entity;
|
|
22987
|
-
}(EngineObject);
|
|
22988
|
-
/** @internal */ Entity._tempComponentConstructors = [];
|
|
22989
|
-
|
|
22990
|
-
/**
|
|
22991
|
-
* Skin used for skinned mesh renderer.
|
|
22992
|
-
*/ var Skin = /*#__PURE__*/ function(EngineObject) {
|
|
22993
|
-
_inherits(Skin, EngineObject);
|
|
22994
|
-
function Skin(name) {
|
|
22995
|
-
var _this;
|
|
22996
|
-
_this = EngineObject.call(this, null) || this, _this.name = name, _this.inverseBindMatrices = new Array(), _this._updatedManager = new UpdateFlagManager(), _this._bones = new Array(), _this._updateMark = -1, _this.joints = [];
|
|
22997
|
-
return _this;
|
|
22998
|
-
}
|
|
22999
|
-
var _proto = Skin.prototype;
|
|
23000
|
-
/**
|
|
23001
|
-
* @internal
|
|
23002
|
-
*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
|
|
23003
|
-
if (this._updateMark === renderer.engine.time.frameCount) {
|
|
23004
|
-
return;
|
|
23005
|
-
}
|
|
23006
|
-
var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
|
|
23007
|
-
var _this_rootBone;
|
|
23008
|
-
var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
|
|
23009
|
-
for(var i = bones.length - 1; i >= 0; i--){
|
|
23010
|
-
var bone = bones[i];
|
|
23011
|
-
var offset = i * 16;
|
|
23012
|
-
if (bone) {
|
|
23013
|
-
Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
|
|
23014
|
-
} else {
|
|
23015
|
-
skinMatrices.set(bindMatrices[i].elements, offset);
|
|
23016
|
-
}
|
|
23017
|
-
Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
|
|
23018
|
-
}
|
|
23019
|
-
this._updateMark = renderer.engine.time.frameCount;
|
|
23020
|
-
};
|
|
23021
|
-
/**
|
|
23022
|
-
* @internal
|
|
23023
|
-
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
23024
|
-
var paths = new Array();
|
|
23025
|
-
// Clone rootBone
|
|
23026
|
-
var rootBone = this.rootBone;
|
|
23027
|
-
if (rootBone) {
|
|
23028
|
-
var success = Entity._getEntityHierarchyPath(srcRoot, rootBone, paths);
|
|
23029
|
-
target.rootBone = success ? Entity._getEntityByHierarchyPath(targetRoot, paths) : rootBone;
|
|
23030
|
-
}
|
|
23031
|
-
// Clone bones
|
|
23032
|
-
var bones = this.bones;
|
|
23033
|
-
if (bones.length > 0) {
|
|
23034
|
-
var boneCount = bones.length;
|
|
23035
|
-
var destBones = new Array(boneCount);
|
|
23036
|
-
for(var i = 0; i < boneCount; i++){
|
|
23037
|
-
var bone = bones[i];
|
|
23038
|
-
var success1 = Entity._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
23039
|
-
destBones[i] = success1 ? Entity._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
23040
|
-
}
|
|
23041
|
-
target.bones = destBones;
|
|
23042
|
-
}
|
|
23043
|
-
};
|
|
23044
|
-
_create_class(Skin, [
|
|
23045
|
-
{
|
|
23046
|
-
key: "rootBone",
|
|
23047
|
-
get: /**
|
|
23048
|
-
* Root bone.
|
|
23049
|
-
*/ function get() {
|
|
23050
|
-
return this._rootBone;
|
|
23051
|
-
},
|
|
23052
|
-
set: function set(value) {
|
|
23053
|
-
if (this._rootBone !== value) {
|
|
23054
|
-
this._updatedManager.dispatch(1, value);
|
|
23055
|
-
this._rootBone = value;
|
|
23056
|
-
}
|
|
23057
|
-
}
|
|
23058
|
-
},
|
|
23059
|
-
{
|
|
23060
|
-
key: "bones",
|
|
23061
|
-
get: /**
|
|
23062
|
-
* Bones of the skin.
|
|
23063
|
-
*/ function get() {
|
|
23064
|
-
return this._bones;
|
|
23065
|
-
},
|
|
23066
|
-
set: function set(value) {
|
|
23067
|
-
var bones = this._bones;
|
|
23068
|
-
var _value_length;
|
|
23069
|
-
var boneCount = (_value_length = value == null ? void 0 : value.length) != null ? _value_length : 0;
|
|
23070
|
-
var lastBoneCount = bones.length;
|
|
23071
|
-
bones.length = boneCount;
|
|
23072
|
-
for(var i = 0; i < boneCount; i++){
|
|
23073
|
-
bones[i] = value[i];
|
|
23074
|
-
}
|
|
23075
|
-
if (lastBoneCount !== boneCount) {
|
|
23076
|
-
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
23077
|
-
this._updatedManager.dispatch(0, boneCount);
|
|
23078
|
-
}
|
|
23079
|
-
}
|
|
23080
|
-
},
|
|
23081
|
-
{
|
|
23082
|
-
key: "skeleton",
|
|
23083
|
-
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
23084
|
-
var _this_rootBone;
|
|
23085
|
-
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
23086
|
-
},
|
|
23087
|
-
set: function set(value) {
|
|
23088
|
-
var rootBone = this._rootBone;
|
|
23089
|
-
if (rootBone) {
|
|
23090
|
-
rootBone.name = value;
|
|
23091
|
-
}
|
|
23092
|
-
}
|
|
23093
|
-
}
|
|
23094
|
-
]);
|
|
23095
|
-
return Skin;
|
|
23096
|
-
}(EngineObject);
|
|
23097
|
-
__decorate([
|
|
23098
|
-
deepClone
|
|
23099
|
-
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
23100
|
-
__decorate([
|
|
23101
|
-
ignoreClone
|
|
23102
|
-
], Skin.prototype, "_skinMatrices", void 0);
|
|
23103
|
-
__decorate([
|
|
23104
|
-
ignoreClone
|
|
23105
|
-
], Skin.prototype, "_updatedManager", void 0);
|
|
23106
|
-
__decorate([
|
|
23107
|
-
ignoreClone
|
|
23108
|
-
], Skin.prototype, "_rootBone", void 0);
|
|
23109
|
-
__decorate([
|
|
23110
|
-
ignoreClone
|
|
23111
|
-
], Skin.prototype, "_bones", void 0);
|
|
23112
|
-
__decorate([
|
|
23113
|
-
ignoreClone
|
|
23114
|
-
], Skin.prototype, "_updateMark", void 0);
|
|
23115
|
-
var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
|
|
23116
|
-
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
23117
|
-
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
23118
|
-
return SkinUpdateFlag;
|
|
23119
|
-
}({});
|
|
23120
|
-
|
|
23121
|
-
/**
|
|
23122
|
-
* SkinnedMeshRenderer.
|
|
23123
|
-
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer) {
|
|
23124
|
-
_inherits(SkinnedMeshRenderer, MeshRenderer);
|
|
23125
|
-
function SkinnedMeshRenderer(entity) {
|
|
23126
|
-
var _this;
|
|
23127
|
-
_this = MeshRenderer.call(this, entity) || this, _this._localBounds = new BoundingBox(), _this._jointDataCreateCache = new Vector2(-1, -1);
|
|
23128
|
-
_this._skin = null;
|
|
23129
|
-
var rhi = _this.entity.engine._hardwareRenderer;
|
|
23130
|
-
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
23131
|
-
// Limit size to 256 to avoid some problem:
|
|
23132
|
-
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
23133
|
-
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
23134
|
-
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
23135
|
-
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
23136
|
-
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_this);
|
|
23137
|
-
_this._onSkinUpdated = _this._onSkinUpdated.bind(_this);
|
|
23138
|
-
var localBounds = _this._localBounds;
|
|
23139
|
-
// @ts-ignore
|
|
23140
|
-
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
23141
|
-
// @ts-ignore
|
|
23142
|
-
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
23143
|
-
return _this;
|
|
23144
|
-
}
|
|
23145
|
-
var _proto = SkinnedMeshRenderer.prototype;
|
|
23146
|
-
/**
|
|
23147
|
-
* @internal
|
|
23148
|
-
*/ _proto._onDestroy = function _onDestroy() {
|
|
23149
|
-
var _this__jointTexture;
|
|
23150
|
-
MeshRenderer.prototype._onDestroy.call(this);
|
|
23151
|
-
this._jointDataCreateCache = null;
|
|
23152
|
-
this._skin = null;
|
|
23153
|
-
this._blendShapeWeights = null;
|
|
23154
|
-
this._localBounds = null;
|
|
23155
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
23156
|
-
this._jointTexture = null;
|
|
23157
|
-
};
|
|
23158
|
-
/**
|
|
23159
|
-
* @internal
|
|
23160
|
-
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
23161
|
-
MeshRenderer.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
23162
|
-
if (this.skin) {
|
|
23163
|
-
target._applySkin(null, target.skin);
|
|
23164
|
-
}
|
|
23165
|
-
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
23166
|
-
};
|
|
23167
|
-
_proto._update = function _update(context) {
|
|
23168
|
-
var skin = this.skin;
|
|
23169
|
-
if ((skin == null ? void 0 : skin.bones.length) > 0) {
|
|
23170
|
-
skin._updateSkinMatrices(this);
|
|
23171
|
-
}
|
|
23172
|
-
var shaderData = this.shaderData;
|
|
23173
|
-
var mesh = this.mesh;
|
|
23174
|
-
var blendShapeManager = mesh._blendShapeManager;
|
|
23175
|
-
blendShapeManager._updateShaderData(shaderData, this);
|
|
23176
|
-
var bones = skin == null ? void 0 : skin.bones;
|
|
23177
|
-
if (bones) {
|
|
23178
|
-
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
23179
|
-
var boneCount = bones.length;
|
|
23180
|
-
var boneDataCreateCache = this._jointDataCreateCache;
|
|
23181
|
-
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
23182
|
-
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
23183
|
-
// directly use max joint count to avoid shader recompile
|
|
23184
|
-
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
|
|
23185
|
-
if (boneCount > remainUniformJointCount) {
|
|
23186
|
-
var engine = this.engine;
|
|
23187
|
-
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
23188
|
-
if (boneCountChange) {
|
|
23189
|
-
var _this__jointTexture;
|
|
23190
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
23191
|
-
this._jointTexture = new Texture2D(engine, 4, boneCount, TextureFormat.R32G32B32A32, false, false);
|
|
23192
|
-
this._jointTexture.filterMode = TextureFilterMode.Point;
|
|
23193
|
-
this._jointTexture.isGCIgnored = true;
|
|
23194
|
-
}
|
|
23195
|
-
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
23196
|
-
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
23197
|
-
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
23198
|
-
} else {
|
|
23199
|
-
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
23200
|
-
}
|
|
23201
|
-
} else {
|
|
23202
|
-
var _this__jointTexture1;
|
|
23203
|
-
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
23204
|
-
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
23205
|
-
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
23206
|
-
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
23207
|
-
}
|
|
23208
|
-
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
23209
|
-
}
|
|
23210
|
-
if (this._jointTexture) {
|
|
23211
|
-
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
23212
|
-
}
|
|
23213
|
-
}
|
|
23214
|
-
MeshRenderer.prototype._update.call(this, context);
|
|
23215
|
-
};
|
|
23216
|
-
/**
|
|
23217
|
-
* @internal
|
|
23218
|
-
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
23219
|
-
var _this_skin;
|
|
23220
|
-
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
23221
|
-
if (rootBone) {
|
|
23222
|
-
BoundingBox.transform(this._localBounds, this._transformEntity.transform.worldMatrix, worldBounds);
|
|
23223
|
-
} else {
|
|
23224
|
-
MeshRenderer.prototype._updateBounds.call(this, worldBounds);
|
|
23225
|
-
}
|
|
23226
|
-
};
|
|
23227
|
-
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
23228
|
-
var mesh = this._mesh;
|
|
23229
|
-
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
23230
|
-
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
23231
|
-
if (lastBlendShapeWeights) {
|
|
23232
|
-
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
23233
|
-
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
23234
|
-
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
23235
|
-
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
23236
|
-
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
23237
|
-
} else {
|
|
23238
|
-
for(var i = 0; i < newBlendShapeCount; i++){
|
|
23239
|
-
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
23240
|
-
}
|
|
23241
|
-
}
|
|
23242
|
-
this._blendShapeWeights = newBlendShapeWeights;
|
|
23243
|
-
}
|
|
23244
|
-
} else {
|
|
23245
|
-
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
23246
|
-
}
|
|
23247
|
-
};
|
|
23248
|
-
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
23249
|
-
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
23250
|
-
};
|
|
23251
|
-
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
23252
|
-
switch(type){
|
|
23253
|
-
case SkinUpdateFlag.BoneCountChanged:
|
|
23254
|
-
var shaderData = this.shaderData;
|
|
23255
|
-
if (value > 0) {
|
|
23256
|
-
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
23257
|
-
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
23258
|
-
} else {
|
|
23259
|
-
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
23260
|
-
}
|
|
23261
|
-
break;
|
|
23262
|
-
case SkinUpdateFlag.RootBoneChanged:
|
|
23263
|
-
this._setTransformEntity(value);
|
|
23264
|
-
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
23265
|
-
break;
|
|
23531
|
+
*/ Entity._traverseSetOwnerScene = function _traverseSetOwnerScene(entity, scene) {
|
|
23532
|
+
entity._scene = scene;
|
|
23533
|
+
var children = entity._children;
|
|
23534
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
23535
|
+
this._traverseSetOwnerScene(children[i], scene);
|
|
23266
23536
|
}
|
|
23267
23537
|
};
|
|
23268
|
-
|
|
23269
|
-
|
|
23270
|
-
|
|
23271
|
-
var
|
|
23272
|
-
var
|
|
23273
|
-
|
|
23274
|
-
|
|
23275
|
-
|
|
23276
|
-
var skinBoneCount = (_value_bones_length = value == null ? void 0 : (_value_bones = value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
23277
|
-
var _value_rootBone;
|
|
23278
|
-
var rootBone = (_value_rootBone = value == null ? void 0 : value.rootBone) != null ? _value_rootBone : this.entity;
|
|
23279
|
-
value == null ? void 0 : value._updatedManager.addListener(this._onSkinUpdated);
|
|
23280
|
-
if (lastSkinBoneCount !== skinBoneCount) {
|
|
23281
|
-
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
23538
|
+
/**
|
|
23539
|
+
* @internal
|
|
23540
|
+
*/ Entity._removeFromChildren = function _removeFromChildren(children, entity) {
|
|
23541
|
+
var count = children.length - 1;
|
|
23542
|
+
for(var i = entity._siblingIndex; i < count; i++){
|
|
23543
|
+
var child = children[i + 1];
|
|
23544
|
+
children[i] = child;
|
|
23545
|
+
child._siblingIndex = i;
|
|
23282
23546
|
}
|
|
23283
|
-
|
|
23284
|
-
|
|
23547
|
+
children.length = count;
|
|
23548
|
+
entity._siblingIndex = -1;
|
|
23549
|
+
};
|
|
23550
|
+
/**
|
|
23551
|
+
* @internal
|
|
23552
|
+
*/ Entity._addToChildren = function _addToChildren(children, entity, index) {
|
|
23553
|
+
var childCount = children.length;
|
|
23554
|
+
children.length = childCount + 1;
|
|
23555
|
+
if (index === undefined) {
|
|
23556
|
+
children[childCount] = entity;
|
|
23557
|
+
entity._siblingIndex = childCount;
|
|
23558
|
+
} else {
|
|
23559
|
+
if (index < 0 || index > childCount) {
|
|
23560
|
+
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
23561
|
+
}
|
|
23562
|
+
for(var i = childCount; i > index; i--){
|
|
23563
|
+
var swapChild = children[i - 1];
|
|
23564
|
+
swapChild._siblingIndex = i;
|
|
23565
|
+
children[i] = swapChild;
|
|
23566
|
+
}
|
|
23567
|
+
entity._siblingIndex = index;
|
|
23568
|
+
children[index] = entity;
|
|
23285
23569
|
}
|
|
23286
23570
|
};
|
|
23287
|
-
_create_class(
|
|
23571
|
+
_create_class(Entity, [
|
|
23288
23572
|
{
|
|
23289
|
-
key: "
|
|
23573
|
+
key: "transform",
|
|
23290
23574
|
get: /**
|
|
23291
|
-
*
|
|
23575
|
+
* The transform of this entity.
|
|
23292
23576
|
*/ function get() {
|
|
23293
|
-
return this.
|
|
23294
|
-
},
|
|
23295
|
-
set: function set(value) {
|
|
23296
|
-
var lastSkin = this._skin;
|
|
23297
|
-
if (lastSkin !== value) {
|
|
23298
|
-
this._applySkin(lastSkin, value);
|
|
23299
|
-
this._skin = value;
|
|
23300
|
-
}
|
|
23577
|
+
return this._transform;
|
|
23301
23578
|
}
|
|
23302
23579
|
},
|
|
23303
23580
|
{
|
|
23304
|
-
key: "
|
|
23581
|
+
key: "isActive",
|
|
23305
23582
|
get: /**
|
|
23306
|
-
*
|
|
23307
|
-
* @remarks Array index is BlendShape index.
|
|
23583
|
+
* Whether to activate locally.
|
|
23308
23584
|
*/ function get() {
|
|
23309
|
-
this.
|
|
23310
|
-
return this._blendShapeWeights;
|
|
23585
|
+
return this._isActive;
|
|
23311
23586
|
},
|
|
23312
23587
|
set: function set(value) {
|
|
23313
|
-
this.
|
|
23314
|
-
|
|
23315
|
-
|
|
23316
|
-
|
|
23317
|
-
|
|
23318
|
-
|
|
23319
|
-
|
|
23588
|
+
if (value !== this._isActive) {
|
|
23589
|
+
this._isActive = value;
|
|
23590
|
+
if (value) {
|
|
23591
|
+
var parent = this._parent;
|
|
23592
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
23593
|
+
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
23594
|
+
activeChangeFlag |= ActiveChangeFlag.All;
|
|
23595
|
+
} else {
|
|
23596
|
+
(parent == null ? void 0 : parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
23597
|
+
(parent == null ? void 0 : parent._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
23598
|
+
}
|
|
23599
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
23600
|
+
} else {
|
|
23601
|
+
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
23602
|
+
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
23603
|
+
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
23604
|
+
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
23320
23605
|
}
|
|
23321
23606
|
}
|
|
23322
23607
|
}
|
|
23323
23608
|
},
|
|
23324
23609
|
{
|
|
23325
|
-
key: "
|
|
23610
|
+
key: "isActiveInHierarchy",
|
|
23326
23611
|
get: /**
|
|
23327
|
-
*
|
|
23612
|
+
* Whether it is active in the hierarchy.
|
|
23328
23613
|
*/ function get() {
|
|
23329
|
-
return this.
|
|
23330
|
-
},
|
|
23331
|
-
set: function set(value) {
|
|
23332
|
-
if (this._localBounds !== value) {
|
|
23333
|
-
this._localBounds.copyFrom(value);
|
|
23334
|
-
}
|
|
23614
|
+
return this._isActiveInHierarchy;
|
|
23335
23615
|
}
|
|
23336
23616
|
},
|
|
23337
23617
|
{
|
|
23338
|
-
key: "
|
|
23618
|
+
key: "parent",
|
|
23339
23619
|
get: /**
|
|
23340
|
-
*
|
|
23620
|
+
* The parent entity.
|
|
23341
23621
|
*/ function get() {
|
|
23342
|
-
return this.
|
|
23622
|
+
return this._parent;
|
|
23343
23623
|
},
|
|
23344
23624
|
set: function set(value) {
|
|
23345
|
-
this.
|
|
23625
|
+
this._setParent(value);
|
|
23346
23626
|
}
|
|
23347
23627
|
},
|
|
23348
23628
|
{
|
|
23349
|
-
key: "
|
|
23629
|
+
key: "children",
|
|
23350
23630
|
get: /**
|
|
23351
|
-
*
|
|
23631
|
+
* The children entities
|
|
23352
23632
|
*/ function get() {
|
|
23353
|
-
return this.
|
|
23354
|
-
},
|
|
23355
|
-
set: function set(value) {
|
|
23356
|
-
this.skin.bones = value;
|
|
23357
|
-
}
|
|
23358
|
-
}
|
|
23359
|
-
]);
|
|
23360
|
-
return SkinnedMeshRenderer;
|
|
23361
|
-
}(MeshRenderer);
|
|
23362
|
-
// @TODO: different shader type should use different count, not always 48
|
|
23363
|
-
/** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
|
|
23364
|
-
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
23365
|
-
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
23366
|
-
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
23367
|
-
__decorate([
|
|
23368
|
-
ignoreClone
|
|
23369
|
-
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
23370
|
-
__decorate([
|
|
23371
|
-
deepClone
|
|
23372
|
-
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
23373
|
-
__decorate([
|
|
23374
|
-
ignoreClone
|
|
23375
|
-
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
23376
|
-
__decorate([
|
|
23377
|
-
ignoreClone
|
|
23378
|
-
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
23379
|
-
__decorate([
|
|
23380
|
-
ignoreClone
|
|
23381
|
-
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
23382
|
-
__decorate([
|
|
23383
|
-
ignoreClone
|
|
23384
|
-
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
23385
|
-
__decorate([
|
|
23386
|
-
deepClone
|
|
23387
|
-
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
23388
|
-
__decorate([
|
|
23389
|
-
ignoreClone
|
|
23390
|
-
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
23391
|
-
__decorate([
|
|
23392
|
-
ignoreClone
|
|
23393
|
-
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
23394
|
-
|
|
23395
|
-
/**
|
|
23396
|
-
* @internal
|
|
23397
|
-
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
23398
|
-
function BasicResources(engine) {
|
|
23399
|
-
this.engine = engine;
|
|
23400
|
-
// prettier-ignore
|
|
23401
|
-
var vertices = new Float32Array([
|
|
23402
|
-
-1,
|
|
23403
|
-
-1,
|
|
23404
|
-
0,
|
|
23405
|
-
1,
|
|
23406
|
-
3,
|
|
23407
|
-
-1,
|
|
23408
|
-
2,
|
|
23409
|
-
1,
|
|
23410
|
-
-1,
|
|
23411
|
-
3,
|
|
23412
|
-
0,
|
|
23413
|
-
-1
|
|
23414
|
-
]); // left-top
|
|
23415
|
-
// prettier-ignore
|
|
23416
|
-
var flipYVertices = new Float32Array([
|
|
23417
|
-
3,
|
|
23418
|
-
-1,
|
|
23419
|
-
2,
|
|
23420
|
-
0,
|
|
23421
|
-
-1,
|
|
23422
|
-
-1,
|
|
23423
|
-
0,
|
|
23424
|
-
0,
|
|
23425
|
-
-1,
|
|
23426
|
-
3,
|
|
23427
|
-
0,
|
|
23428
|
-
2
|
|
23429
|
-
]); // left-top
|
|
23430
|
-
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
23431
|
-
blitMaterial._addReferCount(1);
|
|
23432
|
-
blitMaterial.renderState.depthState.enabled = false;
|
|
23433
|
-
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
23434
|
-
var blitScreenMaterial = new Material(engine, Shader.find("blit-screen"));
|
|
23435
|
-
blitScreenMaterial._addReferCount(1);
|
|
23436
|
-
blitScreenMaterial.renderState.depthState.enabled = false;
|
|
23437
|
-
blitScreenMaterial.renderState.depthState.writeEnabled = false;
|
|
23438
|
-
this.blitMaterial = blitMaterial;
|
|
23439
|
-
this.blitScreenMaterial = blitScreenMaterial;
|
|
23440
|
-
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
23441
|
-
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
23442
|
-
// Create white and magenta textures
|
|
23443
|
-
var whitePixel = new Uint8Array([
|
|
23444
|
-
255,
|
|
23445
|
-
255,
|
|
23446
|
-
255,
|
|
23447
|
-
255
|
|
23448
|
-
]);
|
|
23449
|
-
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
23450
|
-
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
23451
|
-
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
23452
|
-
if (isWebGL2) {
|
|
23453
|
-
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel, true);
|
|
23454
|
-
var whitePixel32 = new Uint32Array([
|
|
23455
|
-
255,
|
|
23456
|
-
255,
|
|
23457
|
-
255,
|
|
23458
|
-
255
|
|
23459
|
-
]);
|
|
23460
|
-
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32, false);
|
|
23461
|
-
}
|
|
23462
|
-
this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
|
|
23463
|
-
this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
|
|
23464
|
-
this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
|
|
23465
|
-
this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
|
|
23466
|
-
this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
|
|
23467
|
-
}
|
|
23468
|
-
var _proto = BasicResources.prototype;
|
|
23469
|
-
/**
|
|
23470
|
-
* @internal
|
|
23471
|
-
*/ _proto._getBlinnPhongMaterial = function _getBlinnPhongMaterial() {
|
|
23472
|
-
return this._blinnPhongMaterial || (this._blinnPhongMaterial = new BlinnPhongMaterial(this.engine));
|
|
23473
|
-
};
|
|
23474
|
-
/**
|
|
23475
|
-
* @internal
|
|
23476
|
-
*/ _proto._initialize = function _initialize() {
|
|
23477
|
-
var _this = this;
|
|
23478
|
-
return new Promise(function(resolve, reject) {
|
|
23479
|
-
PrefilteredDFG.create(_this.engine).then(function(texture) {
|
|
23480
|
-
_this._prefilteredDFGTexture = texture;
|
|
23481
|
-
resolve(_this);
|
|
23482
|
-
}).catch(reject);
|
|
23483
|
-
});
|
|
23484
|
-
};
|
|
23485
|
-
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
23486
|
-
var mesh = new ModelMesh(engine);
|
|
23487
|
-
mesh._addReferCount(1);
|
|
23488
|
-
mesh.setVertexElements([
|
|
23489
|
-
new VertexElement("POSITION_UV", 0, VertexElementFormat.Vector4, 0)
|
|
23490
|
-
]);
|
|
23491
|
-
var buffer = new Buffer(engine, BufferBindFlag.VertexBuffer, vertices, BufferUsage.Static, true);
|
|
23492
|
-
mesh.setVertexBufferBinding(buffer, 16);
|
|
23493
|
-
mesh.addSubMesh(0, 3, MeshTopology.Triangles);
|
|
23494
|
-
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
23495
|
-
_inherits(_class, ContentRestorer);
|
|
23496
|
-
function _class() {
|
|
23497
|
-
return ContentRestorer.call(this, mesh) || this;
|
|
23498
|
-
}
|
|
23499
|
-
var _proto = _class.prototype;
|
|
23500
|
-
_proto.restoreContent = function restoreContent() {
|
|
23501
|
-
buffer.setData(buffer.data);
|
|
23502
|
-
};
|
|
23503
|
-
return _class;
|
|
23504
|
-
}(ContentRestorer))());
|
|
23505
|
-
return mesh;
|
|
23506
|
-
};
|
|
23507
|
-
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel, isSRGBColorSpace) {
|
|
23508
|
-
var texture;
|
|
23509
|
-
switch(type){
|
|
23510
|
-
case 0:
|
|
23511
|
-
var texture2D = new Texture2D(engine, 1, 1, format, false, isSRGBColorSpace);
|
|
23512
|
-
texture2D.setPixelBuffer(pixel);
|
|
23513
|
-
texture = texture2D;
|
|
23514
|
-
break;
|
|
23515
|
-
case 2:
|
|
23516
|
-
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false, isSRGBColorSpace);
|
|
23517
|
-
texture2DArray.setPixelBuffer(0, pixel);
|
|
23518
|
-
texture = texture2DArray;
|
|
23519
|
-
break;
|
|
23520
|
-
case 1:
|
|
23521
|
-
var textureCube = new TextureCube(engine, 1, format, false, isSRGBColorSpace);
|
|
23522
|
-
for(var i = 0; i < 6; i++){
|
|
23523
|
-
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
23524
|
-
}
|
|
23525
|
-
texture = textureCube;
|
|
23526
|
-
break;
|
|
23527
|
-
default:
|
|
23528
|
-
throw "Invalid texture type";
|
|
23529
|
-
}
|
|
23530
|
-
texture.isGCIgnored = true;
|
|
23531
|
-
engine.resourceManager.addContentRestorer(new (/*#__PURE__*/ function(ContentRestorer) {
|
|
23532
|
-
_inherits(_class, ContentRestorer);
|
|
23533
|
-
function _class() {
|
|
23534
|
-
return ContentRestorer.call(this, texture) || this;
|
|
23535
|
-
}
|
|
23536
|
-
var _proto = _class.prototype;
|
|
23537
|
-
_proto.restoreContent = function restoreContent() {
|
|
23538
|
-
switch(type){
|
|
23539
|
-
case 0:
|
|
23540
|
-
this.resource.setPixelBuffer(pixel);
|
|
23541
|
-
break;
|
|
23542
|
-
case 2:
|
|
23543
|
-
this.resource.setPixelBuffer(0, pixel);
|
|
23544
|
-
break;
|
|
23545
|
-
case 1:
|
|
23546
|
-
for(var i = 0; i < 6; i++){
|
|
23547
|
-
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
23548
|
-
}
|
|
23549
|
-
break;
|
|
23550
|
-
}
|
|
23551
|
-
};
|
|
23552
|
-
return _class;
|
|
23553
|
-
}(ContentRestorer))());
|
|
23554
|
-
return texture;
|
|
23555
|
-
};
|
|
23556
|
-
_proto._create2DMaterial = function _create2DMaterial(engine, shader) {
|
|
23557
|
-
var material = new Material(engine, shader);
|
|
23558
|
-
var renderState = material.renderState;
|
|
23559
|
-
var target = renderState.blendState.targetBlendState;
|
|
23560
|
-
target.enabled = true;
|
|
23561
|
-
target.sourceColorBlendFactor = BlendFactor.SourceAlpha;
|
|
23562
|
-
target.destinationColorBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
23563
|
-
target.sourceAlphaBlendFactor = BlendFactor.One;
|
|
23564
|
-
target.destinationAlphaBlendFactor = BlendFactor.OneMinusSourceAlpha;
|
|
23565
|
-
target.colorBlendOperation = target.alphaBlendOperation = BlendOperation.Add;
|
|
23566
|
-
renderState.depthState.writeEnabled = false;
|
|
23567
|
-
renderState.rasterState.cullMode = CullMode.Off;
|
|
23568
|
-
renderState.renderQueueType = RenderQueueType.Transparent;
|
|
23569
|
-
material.isGCIgnored = true;
|
|
23570
|
-
return material;
|
|
23571
|
-
};
|
|
23572
|
-
_proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
|
|
23573
|
-
var material = new Material(engine, Shader.find(shaderName));
|
|
23574
|
-
material.isGCIgnored = true;
|
|
23575
|
-
material.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
|
|
23576
|
-
return material;
|
|
23577
|
-
};
|
|
23578
|
-
_proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
|
|
23579
|
-
var material = new Material(engine, Shader.find("SpriteMask"));
|
|
23580
|
-
material.isGCIgnored = true;
|
|
23581
|
-
return material;
|
|
23582
|
-
};
|
|
23583
|
-
BasicResources.getMaskInteractionRenderStates = function getMaskInteractionRenderStates(maskInteraction) {
|
|
23584
|
-
var visibleInsideMask = maskInteraction === SpriteMaskInteraction.VisibleInsideMask;
|
|
23585
|
-
var renderStates;
|
|
23586
|
-
var compareFunction;
|
|
23587
|
-
if (visibleInsideMask) {
|
|
23588
|
-
renderStates = BasicResources._maskReadInsideRenderStates;
|
|
23589
|
-
if (renderStates) {
|
|
23590
|
-
return renderStates;
|
|
23591
|
-
}
|
|
23592
|
-
BasicResources._maskReadInsideRenderStates = renderStates = {};
|
|
23593
|
-
compareFunction = CompareFunction.LessEqual;
|
|
23594
|
-
} else {
|
|
23595
|
-
renderStates = BasicResources._maskReadOutsideRenderStates;
|
|
23596
|
-
if (renderStates) {
|
|
23597
|
-
return renderStates;
|
|
23633
|
+
return this._children;
|
|
23598
23634
|
}
|
|
23599
|
-
|
|
23600
|
-
|
|
23601
|
-
|
|
23602
|
-
|
|
23603
|
-
|
|
23604
|
-
|
|
23605
|
-
|
|
23606
|
-
|
|
23607
|
-
return renderStates;
|
|
23608
|
-
};
|
|
23609
|
-
BasicResources.getMaskTypeRenderStates = function getMaskTypeRenderStates(maskType) {
|
|
23610
|
-
var isIncrement = maskType === RenderQueueMaskType.Increment;
|
|
23611
|
-
var renderStates;
|
|
23612
|
-
var passOperation;
|
|
23613
|
-
if (isIncrement) {
|
|
23614
|
-
renderStates = BasicResources._maskWriteIncrementRenderStates;
|
|
23615
|
-
if (renderStates) {
|
|
23616
|
-
return renderStates;
|
|
23635
|
+
},
|
|
23636
|
+
{
|
|
23637
|
+
key: "childCount",
|
|
23638
|
+
get: /**
|
|
23639
|
+
* @deprecated Please use `children.length` property instead.
|
|
23640
|
+
* Number of the children entities
|
|
23641
|
+
*/ function get() {
|
|
23642
|
+
return this._children.length;
|
|
23617
23643
|
}
|
|
23618
|
-
|
|
23619
|
-
|
|
23620
|
-
|
|
23621
|
-
|
|
23622
|
-
|
|
23623
|
-
|
|
23644
|
+
},
|
|
23645
|
+
{
|
|
23646
|
+
key: "scene",
|
|
23647
|
+
get: /**
|
|
23648
|
+
* The scene the entity belongs to.
|
|
23649
|
+
*/ function get() {
|
|
23650
|
+
return this._scene;
|
|
23624
23651
|
}
|
|
23625
|
-
|
|
23626
|
-
passOperation = StencilOperation.DecrementSaturate;
|
|
23627
|
-
}
|
|
23628
|
-
renderStates[RenderStateElementKey.StencilStateEnabled] = true;
|
|
23629
|
-
renderStates[RenderStateElementKey.StencilStatePassOperationFront] = passOperation;
|
|
23630
|
-
renderStates[RenderStateElementKey.StencilStatePassOperationBack] = passOperation;
|
|
23631
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionFront] = CompareFunction.Always;
|
|
23632
|
-
renderStates[RenderStateElementKey.StencilStateCompareFunctionBack] = CompareFunction.Always;
|
|
23633
|
-
var failStencilOperation = StencilOperation.Keep;
|
|
23634
|
-
renderStates[RenderStateElementKey.StencilStateFailOperationFront] = failStencilOperation;
|
|
23635
|
-
renderStates[RenderStateElementKey.StencilStateFailOperationBack] = failStencilOperation;
|
|
23636
|
-
renderStates[RenderStateElementKey.StencilStateZFailOperationFront] = failStencilOperation;
|
|
23637
|
-
renderStates[RenderStateElementKey.StencilStateZFailOperationBack] = failStencilOperation;
|
|
23638
|
-
renderStates[RenderStateElementKey.BlendStateColorWriteMask0] = ColorWriteMask.None;
|
|
23639
|
-
renderStates[RenderStateElementKey.DepthStateEnabled] = false;
|
|
23640
|
-
renderStates[RenderStateElementKey.RasterStateCullMode] = CullMode.Off;
|
|
23641
|
-
return renderStates;
|
|
23642
|
-
};
|
|
23643
|
-
_create_class(BasicResources, [
|
|
23652
|
+
},
|
|
23644
23653
|
{
|
|
23645
|
-
key: "
|
|
23646
|
-
get:
|
|
23647
|
-
|
|
23654
|
+
key: "siblingIndex",
|
|
23655
|
+
get: /**
|
|
23656
|
+
* The sibling index.
|
|
23657
|
+
*/ function get() {
|
|
23658
|
+
return this._siblingIndex;
|
|
23659
|
+
},
|
|
23660
|
+
set: function set(value) {
|
|
23661
|
+
if (this._siblingIndex === -1) {
|
|
23662
|
+
throw "The entity " + this.name + " is not in the hierarchy";
|
|
23663
|
+
}
|
|
23664
|
+
if (this._isRoot) {
|
|
23665
|
+
this._setSiblingIndex(this._scene._rootEntities, value);
|
|
23666
|
+
} else {
|
|
23667
|
+
var parent = this._parent;
|
|
23668
|
+
this._setSiblingIndex(parent._children, value);
|
|
23669
|
+
parent._dispatchModify(EntityModifyFlags.Child, parent);
|
|
23670
|
+
}
|
|
23648
23671
|
}
|
|
23649
23672
|
}
|
|
23650
23673
|
]);
|
|
23651
|
-
return
|
|
23652
|
-
}();
|
|
23653
|
-
|
|
23654
|
-
BasicResources._maskReadOutsideRenderStates = null;
|
|
23655
|
-
BasicResources._maskWriteIncrementRenderStates = null;
|
|
23656
|
-
BasicResources._maskWriteDecrementRenderStates = null;
|
|
23674
|
+
return Entity;
|
|
23675
|
+
}(EngineObject);
|
|
23676
|
+
/** @internal */ Entity._tempComponentConstructors = [];
|
|
23657
23677
|
|
|
23658
23678
|
var ObjectPool = /*#__PURE__*/ function() {
|
|
23659
23679
|
function ObjectPool(type) {
|
|
@@ -24149,6 +24169,7 @@ PrimitiveChunk.subMeshPool = new ReturnableObjectPool(SubMesh, 10);
|
|
|
24149
24169
|
/** AudioClip, include ogg, wav and mp3. */ AssetType["Audio"] = "Audio";
|
|
24150
24170
|
/** Project asset. */ AssetType["Project"] = "project";
|
|
24151
24171
|
/** PhysicsMaterial. */ AssetType["PhysicsMaterial"] = "PhysicsMaterial";
|
|
24172
|
+
/** RenderTarget. */ AssetType["RenderTarget"] = "RenderTarget";
|
|
24152
24173
|
return AssetType;
|
|
24153
24174
|
}({});
|
|
24154
24175
|
|
|
@@ -29017,6 +29038,184 @@ var PointerMethods = /*#__PURE__*/ function(PointerMethods) {
|
|
|
29017
29038
|
return PointerMethods;
|
|
29018
29039
|
}({});
|
|
29019
29040
|
|
|
29041
|
+
/**
|
|
29042
|
+
* Signal is a typed event mechanism for Galacean Engine.
|
|
29043
|
+
* @typeParam T - Tuple type of the signal arguments
|
|
29044
|
+
*/ var Signal = /*#__PURE__*/ function() {
|
|
29045
|
+
function Signal() {
|
|
29046
|
+
this._listeners = new SafeLoopArray();
|
|
29047
|
+
}
|
|
29048
|
+
var _proto = Signal.prototype;
|
|
29049
|
+
_proto.on = function on(fnOrTarget, targetOrMethodName) {
|
|
29050
|
+
for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
29051
|
+
args[_key - 2] = arguments[_key];
|
|
29052
|
+
}
|
|
29053
|
+
this._addListener.apply(this, [].concat([
|
|
29054
|
+
fnOrTarget,
|
|
29055
|
+
targetOrMethodName,
|
|
29056
|
+
false
|
|
29057
|
+
], args));
|
|
29058
|
+
};
|
|
29059
|
+
_proto.once = function once(fnOrTarget, targetOrMethodName) {
|
|
29060
|
+
for(var _len = arguments.length, args = new Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++){
|
|
29061
|
+
args[_key - 2] = arguments[_key];
|
|
29062
|
+
}
|
|
29063
|
+
this._addListener.apply(this, [].concat([
|
|
29064
|
+
fnOrTarget,
|
|
29065
|
+
targetOrMethodName,
|
|
29066
|
+
true
|
|
29067
|
+
], args));
|
|
29068
|
+
};
|
|
29069
|
+
_proto.off = function off(fnOrTarget, targetOrMethodName) {
|
|
29070
|
+
if (typeof fnOrTarget === "function") {
|
|
29071
|
+
var target = targetOrMethodName != null ? targetOrMethodName : null;
|
|
29072
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29073
|
+
if (listener.fn === fnOrTarget && listener.target === target) {
|
|
29074
|
+
listener.destroyed = true;
|
|
29075
|
+
return true;
|
|
29076
|
+
}
|
|
29077
|
+
return false;
|
|
29078
|
+
});
|
|
29079
|
+
} else {
|
|
29080
|
+
var target1 = fnOrTarget;
|
|
29081
|
+
var methodName = targetOrMethodName;
|
|
29082
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29083
|
+
if (listener.target === target1 && listener.methodName === methodName) {
|
|
29084
|
+
listener.destroyed = true;
|
|
29085
|
+
return true;
|
|
29086
|
+
}
|
|
29087
|
+
return false;
|
|
29088
|
+
});
|
|
29089
|
+
}
|
|
29090
|
+
};
|
|
29091
|
+
/**
|
|
29092
|
+
* Remove all listeners, or all listeners for a specific target.
|
|
29093
|
+
* @param target - If provided, only remove listeners bound to this target
|
|
29094
|
+
*/ _proto.removeAll = function removeAll(target) {
|
|
29095
|
+
if (target !== undefined) {
|
|
29096
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29097
|
+
if (listener.target === target) {
|
|
29098
|
+
return listener.destroyed = true;
|
|
29099
|
+
}
|
|
29100
|
+
return false;
|
|
29101
|
+
});
|
|
29102
|
+
} else {
|
|
29103
|
+
this._listeners.findAndRemove(function(listener) {
|
|
29104
|
+
return listener.destroyed = true;
|
|
29105
|
+
});
|
|
29106
|
+
}
|
|
29107
|
+
};
|
|
29108
|
+
/**
|
|
29109
|
+
* Invoke the signal, calling all listeners in order.
|
|
29110
|
+
* @param args - Arguments to pass to each listener
|
|
29111
|
+
*/ _proto.invoke = function invoke() {
|
|
29112
|
+
var _this, _loop = function(i, n) {
|
|
29113
|
+
var listener = listeners[i];
|
|
29114
|
+
if (listener.destroyed) return "continue";
|
|
29115
|
+
if (listener.methodName && listener.target.destroyed) {
|
|
29116
|
+
listener.destroyed = true;
|
|
29117
|
+
_this._listeners.findAndRemove(function(l) {
|
|
29118
|
+
return l === listener;
|
|
29119
|
+
});
|
|
29120
|
+
return "continue";
|
|
29121
|
+
}
|
|
29122
|
+
listener.fn.apply(listener.target, args);
|
|
29123
|
+
if (listener.once) {
|
|
29124
|
+
listener.destroyed = true;
|
|
29125
|
+
_this._listeners.findAndRemove(function(l) {
|
|
29126
|
+
return l === listener;
|
|
29127
|
+
});
|
|
29128
|
+
}
|
|
29129
|
+
};
|
|
29130
|
+
for(var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++){
|
|
29131
|
+
args[_key] = arguments[_key];
|
|
29132
|
+
}
|
|
29133
|
+
var listeners = this._listeners.getLoopArray();
|
|
29134
|
+
for(var i = 0, n = listeners.length; i < n; i++)_this = this, _loop(i);
|
|
29135
|
+
};
|
|
29136
|
+
/**
|
|
29137
|
+
* @internal
|
|
29138
|
+
* Clone listeners to target signal, remapping entity/component references.
|
|
29139
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
29140
|
+
var listeners = this._listeners.getLoopArray();
|
|
29141
|
+
for(var i = 0, n = listeners.length; i < n; i++){
|
|
29142
|
+
var listener = listeners[i];
|
|
29143
|
+
if (listener.destroyed || !listener.methodName) continue;
|
|
29144
|
+
var clonedTarget = CloneUtils.remapComponent(srcRoot, targetRoot, listener.target);
|
|
29145
|
+
if (clonedTarget) {
|
|
29146
|
+
var clonedArgs = this._cloneArguments(listener.arguments, srcRoot, targetRoot);
|
|
29147
|
+
if (listener.once) {
|
|
29148
|
+
var _target;
|
|
29149
|
+
(_target = target).once.apply(_target, [].concat([
|
|
29150
|
+
clonedTarget,
|
|
29151
|
+
listener.methodName
|
|
29152
|
+
], clonedArgs));
|
|
29153
|
+
} else {
|
|
29154
|
+
var _target1;
|
|
29155
|
+
(_target1 = target).on.apply(_target1, [].concat([
|
|
29156
|
+
clonedTarget,
|
|
29157
|
+
listener.methodName
|
|
29158
|
+
], clonedArgs));
|
|
29159
|
+
}
|
|
29160
|
+
}
|
|
29161
|
+
}
|
|
29162
|
+
};
|
|
29163
|
+
_proto._cloneArguments = function _cloneArguments(args, srcRoot, targetRoot) {
|
|
29164
|
+
if (!args || args.length === 0) return [];
|
|
29165
|
+
var len = args.length;
|
|
29166
|
+
var clonedArgs = new Array(len);
|
|
29167
|
+
for(var i = 0; i < len; i++){
|
|
29168
|
+
var arg = args[i];
|
|
29169
|
+
if (_instanceof(arg, Entity)) {
|
|
29170
|
+
clonedArgs[i] = CloneUtils.remapEntity(srcRoot, targetRoot, arg);
|
|
29171
|
+
} else if (_instanceof(arg, Component)) {
|
|
29172
|
+
clonedArgs[i] = CloneUtils.remapComponent(srcRoot, targetRoot, arg);
|
|
29173
|
+
} else {
|
|
29174
|
+
clonedArgs[i] = arg;
|
|
29175
|
+
}
|
|
29176
|
+
}
|
|
29177
|
+
return clonedArgs;
|
|
29178
|
+
};
|
|
29179
|
+
_proto._addListener = function _addListener(fnOrTarget, targetOrMethodName, once) {
|
|
29180
|
+
for(var _len = arguments.length, args = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++){
|
|
29181
|
+
args[_key - 3] = arguments[_key];
|
|
29182
|
+
}
|
|
29183
|
+
if (typeof fnOrTarget === "function") {
|
|
29184
|
+
this._listeners.push({
|
|
29185
|
+
fn: fnOrTarget,
|
|
29186
|
+
target: targetOrMethodName != null ? targetOrMethodName : null,
|
|
29187
|
+
once: once
|
|
29188
|
+
});
|
|
29189
|
+
} else {
|
|
29190
|
+
var _target, _target1;
|
|
29191
|
+
var target = fnOrTarget;
|
|
29192
|
+
var methodName = targetOrMethodName;
|
|
29193
|
+
var fn = args.length > 0 ? function() {
|
|
29194
|
+
for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
|
|
29195
|
+
signalArgs[_key] = arguments[_key];
|
|
29196
|
+
}
|
|
29197
|
+
return (_target = target)[methodName].apply(_target, [].concat(args, signalArgs));
|
|
29198
|
+
} : function() {
|
|
29199
|
+
for(var _len = arguments.length, signalArgs = new Array(_len), _key = 0; _key < _len; _key++){
|
|
29200
|
+
signalArgs[_key] = arguments[_key];
|
|
29201
|
+
}
|
|
29202
|
+
return (_target1 = target)[methodName].apply(_target1, [].concat(signalArgs));
|
|
29203
|
+
};
|
|
29204
|
+
this._listeners.push({
|
|
29205
|
+
fn: fn,
|
|
29206
|
+
target: target,
|
|
29207
|
+
once: once,
|
|
29208
|
+
methodName: methodName,
|
|
29209
|
+
arguments: args
|
|
29210
|
+
});
|
|
29211
|
+
}
|
|
29212
|
+
};
|
|
29213
|
+
return Signal;
|
|
29214
|
+
}();
|
|
29215
|
+
__decorate([
|
|
29216
|
+
ignoreClone
|
|
29217
|
+
], Signal.prototype, "_listeners", void 0);
|
|
29218
|
+
|
|
29020
29219
|
/**
|
|
29021
29220
|
* Loader abstract class.
|
|
29022
29221
|
*/ var Loader = /*#__PURE__*/ function() {
|
|
@@ -38328,5 +38527,5 @@ __decorate([
|
|
|
38328
38527
|
|
|
38329
38528
|
Polyfill.registerPolyfill();
|
|
38330
38529
|
|
|
38331
|
-
export { AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BatchUtils, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FinalPass, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, LayerPathMask, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshRenderer, MeshShape, MeshTopology, ModelMesh, OverflowMode, PBRMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RefractionMode, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderState, RenderStateElementKey, RenderTarget, RenderTargetBlendState, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, registerPointerEventEmitter, request, resourceLoader, shallowClone };
|
|
38530
|
+
export { AmbientLight, AmbientOcclusion, AmbientOcclusionQuality, AnimationArrayCurve, AnimationBoolCurve, AnimationClip, AnimationClipCurveBinding, AnimationColorCurve, AnimationCurve, AnimationEvent, AnimationFloatArrayCurve, AnimationFloatCurve, AnimationQuaternionCurve, AnimationRectCurve, AnimationRefCurve, AnimationStringCurve, AnimationVector2Curve, AnimationVector3Curve, AnimationVector4Curve, Animator, AnimatorCondition, AnimatorConditionMode, AnimatorController, AnimatorControllerLayer, AnimatorControllerParameter, AnimatorCullingMode, AnimatorLayerBlendingMode, AnimatorLayerMask, AnimatorState, AnimatorStateMachine, AnimatorStateTransition, AntiAliasing, AssetPromise, AssetType, AudioClip, AudioManager, AudioSource, Background, BackgroundMode, BackgroundTextureFillMode, BaseMaterial, BasicRenderPipeline, BatchUtils, BlendFactor, BlendMode, BlendOperation, BlendShape, BlendShapeFrame, BlendState, BlinnPhongMaterial, Blitter, BloomDownScaleMode, BloomEffect, BoolUpdateFlag, BoxColliderShape, BoxShape, Buffer, BufferAsset, BufferBindFlag, BufferMesh, BufferUsage, BufferUtil, Burst, Camera, CameraClearFlags, CameraModifyFlags, CameraType, Canvas, CapsuleColliderShape, CharRenderInfo, CharacterController, CircleShape, ClearableObjectPool, CloneManager, CloneUtils, Collider, ColliderShape, ColliderShapeUpAxis, Collision, CollisionDetectionMode, ColorOverLifetimeModule, ColorWriteMask, CompareFunction, Component, ConeEmitType, ConeShape, ContactPoint, ContentRestorer, ControllerCollisionFlag, ControllerNonWalkableMode, CubeProbe, CullMode, CurveKey, DataType, DependentMode, DepthState, DepthTextureMode, DiffuseMode, DirectLight, DisorderedArray, Downsampling, DynamicCollider, DynamicColliderConstraints, EmissionModule, Engine, EngineObject, Entity, EntityModifyFlags, EventDispatcher, FinalPass, FixedJoint, FogMode, Font, FontStyle, GLCapabilityType, GradientAlphaKey, GradientColorKey, HemisphereShape, HingeJoint, HitResult, IndexBufferBinding, IndexFormat, InputManager, InterpolationType, JSONAsset, Joint, JointLimits, JointMotor, Keyframe, Keys, Layer, LayerPathMask, Light, Loader, Logger, MSAASamples, MainModule, Material, Mesh, MeshColliderShape, MeshColliderShapeCookingFlag, MeshRenderer, MeshShape, MeshTopology, ModelMesh, OverflowMode, PBRMaterial, ParticleCompositeCurve, ParticleCompositeGradient, ParticleCurve, ParticleCurveMode, ParticleGenerator, ParticleGradient, ParticleGradientMode, ParticleMaterial, ParticleRenderMode, ParticleRenderer, ParticleScaleMode, ParticleShapeArcMode, ParticleShapeType, ParticleSimulationSpace, ParticleStopMode, PhysicsMaterial, PhysicsMaterialCombineMode, PhysicsScene, PipelineStage, PlaneColliderShape, Platform, PointLight, Pointer, PointerButton, PointerEventData, PointerEventEmitter, PointerPhase, PostProcess, PostProcessEffect, PostProcessEffectBoolParameter, PostProcessEffectColorParameter, PostProcessEffectEnumParameter, PostProcessEffectFloatParameter, PostProcessEffectParameter, PostProcessEffectTextureParameter, PostProcessEffectVector2Parameter, PostProcessEffectVector3Parameter, PostProcessEffectVector4Parameter, PostProcessManager, PostProcessPass, PostProcessPassEvent, PostProcessUberPass, Primitive, PrimitiveMesh, Probe, RasterState, ReferResource, RefractionMode, RenderBufferDepthFormat, RenderFace, RenderQueue, RenderQueueFlags, RenderQueueType, RenderState, RenderStateElementKey, RenderTarget, RenderTargetBlendState, Renderer, RendererUpdateFlags, RenderingStatistics, ReplacementFailureStrategy, ResourceManager, ReturnableObjectPool, RotationOverLifetimeModule, SafeLoopArray, Scene, SceneManager, Script, SetDataOptions, Shader, ShaderData, ShaderDataGroup, ShaderFactory, ShaderLanguage, ShaderLib, ShaderMacro, ShaderMacroCollection, ShaderPass, ShaderProperty, ShaderPropertyType, ShaderTagKey, ShadowCascadesMode, ShadowResolution, ShadowType, Signal, SimpleSpriteAssembler, SizeOverLifetimeModule, Skin, SkinnedMeshRenderer, Sky, SkyBoxMaterial, SkyProceduralMaterial, SlicedSpriteAssembler, SphereColliderShape, SphereShape, SpotLight, SpringJoint, Sprite, SpriteAtlas, SpriteDrawMode, SpriteMask, SpriteMaskInteraction, SpriteMaskLayer, SpriteModifyFlags, SpriteRenderer, SpriteTileMode, StateMachineScript, StaticCollider, StencilOperation, StencilState, SubFont, SubMesh, SubPrimitive, SubShader, SunMode, SystemInfo, TextAsset, TextHorizontalAlignment, TextRenderer, TextUtils, TextVerticalAlignment, Texture, Texture2D, Texture2DArray, TextureCoordinate, TextureCube, TextureCubeFace, TextureDepthCompareFunction, TextureFilterMode, TextureFormat, TextureSheetAnimationModule, TextureUsage, TextureUtils, TextureWrapMode, TiledSpriteAssembler, Time, TonemappingEffect, TonemappingMode, TrailMaterial, TrailRenderer, TrailTextureMode, Transform, TransformModifyFlags, UnlitMaterial, Utils, VelocityOverLifetimeModule, VertexAttribute, VertexBufferBinding, VertexElement, VertexElementFormat, WrapMode, XRManager, assignmentClone, deepClone, dependentComponents, ignoreClone, registerPointerEventEmitter, request, resourceLoader, shallowClone };
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