@galacean/engine-core 2.0.0-alpha.0 → 2.0.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +3 -2
- package/dist/main.js.map +1 -1
- package/dist/module.js +3 -2
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/module.js
CHANGED
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@@ -23058,8 +23058,7 @@ var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
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23058
23058
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var boneCountChange = boneCount !== boneDataCreateCache.x;
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if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
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// directly use max joint count to avoid shader recompile
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23061
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-
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23062
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-
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (44 + bsUniformOccupiesCount)) / 4);
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23061
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+
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (SkinnedMeshRenderer._baseVertexUniformVectorCount + bsUniformOccupiesCount)) / 4);
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if (boneCount > remainUniformJointCount) {
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var engine = this.engine;
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if (engine._hardwareRenderer.canIUseMoreJoints) {
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@@ -23237,6 +23236,8 @@ var SkinUpdateFlag = /*#__PURE__*/ function(SkinUpdateFlag) {
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]);
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return SkinnedMeshRenderer;
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}(MeshRenderer);
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+
// @TODO: different shader type should use different count, not always 48
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+
/** @internal */ SkinnedMeshRenderer._baseVertexUniformVectorCount = 48;
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SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
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SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
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SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
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